/usr/share/pyshared/PyMca/Object3D/SceneManager.py is in pymca 4.5.0-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 | import os
import GLToolBar
import SceneControl
qt = SceneControl.qt
import SceneGLWindow
import weakref
from VerticalSpacer import VerticalSpacer
from HorizontalSpacer import HorizontalSpacer
CONFIGDICT = True
try:
from PyMca import ConfigDict
except ImportError:
try:
import ConfigDict
except ImportError:
CONFIGDICT = False
try:
from PyMca import PyMcaDirs as Object3DDirs
except ImportError:
try:
import PyMcaDirs as Object3DDirs
except ImportError:
import Object3DDirs
DEBUG = 0
class ToolBar(GLToolBar.GLToolBar):
def __init__(self, parent, glwindow):
GLToolBar.GLToolBar.__init__(self, parent)
self.glWindow = glwindow
def applyCube(self, cubeFace):
position = self.glWindow.scene.applyCube(cubeFace)
self.glWindow.glWidget.setCurrentViewPosition(position)
class SceneManager(qt.QWidget):
def __init__(self, parent=None, glwindow=None):
qt.QWidget.__init__(self, parent)
self.setWindowTitle('Scene Manager')
if glwindow is None:
self.glWindow = SceneGLWindow.SceneGLWindow(manager=self)
self.glWindow.setWindowTitle('Scene')
self.glWindow.show()
else:
self.glWindow = weakref.proxy(glwindow)
self.mainLayout = qt.QVBoxLayout(self)
self.mainLayout.setMargin(0)
self.mainLayout.setSpacing(0)
#self.toolBar = ToolBar(self, self.glWindow)
#self.toolBar.layout().addWidget(HorizontalSpacer(self.toolBar))
self.menuBar = qt.QMenuBar(self)
self.addFileMenu()
self.sceneControl = SceneControl.SceneControl(self, self.glWindow.scene)
if glwindow is None:
#connect the window to the control
self.glWindow.sceneControl = self.sceneControl
self.glWindow.connectSceneControl()
#self.mainLayout.addWidget(self.toolBar)
self.mainLayout.addWidget(self.menuBar)
self.mainLayout.addWidget(self.sceneControl)
self.mainLayout.addWidget(VerticalSpacer(self))
def addFileMenu(self):
self.fileMenu = qt.QMenu("File", self.menuBar)
self.fileMenu.addAction(qt.QString('Add Object'), self.addObjectSignal)
if CONFIGDICT:
self.fileMenu.addSeparator()
self.fileMenu.addAction(qt.QString('Load Configuration'),
self.loadConfiguration)
self.fileMenu.addAction(qt.QString('Save Configuration'),
self.saveConfiguration)
self.menuBar.addMenu(self.fileMenu)
def loadConfiguration(self):
wdir = Object3DDirs.inputDir
message = "Enter input scene configuration file name"
filename = qt.QFileDialog.getOpenFileName(self,
message,
wdir,
"*.scene")
filename = str(filename)
if not len(filename):
return
Object3DDirs.inputDir = os.path.dirname(filename)
d = ConfigDict.ConfigDict()
d.read(filename)
self.glWindow.scene.setConfiguration(d)
#This partially works but it is awful
current = self.glWindow.scene.getSelectedObject()
if current is None:
current = 'Scene'
self.sceneControl.sceneWidget.setSelectedObject(current)
self.sceneControl.sceneWidget.treeWidget.emitSignal('objectSelected')
ddict={}
ddict['event'] = 'configurationLoaded'
ddict['object'] = None
ddict['legend'] = None
self.emit(qt.SIGNAL('SceneManagerSignal'), ddict)
def saveConfiguration(self):
wdir = Object3DDirs.outputDir
message = "Enter output scene configuration file name"
filename = qt.QFileDialog.getSaveFileName(self,
message,
wdir,
"*.scene")
filename = str(filename)
if not len(filename):
return
Object3DDirs.outputDir = os.path.dirname(filename)
config = self.glWindow.scene.getConfiguration()
d = ConfigDict.ConfigDict()
if os.path.exists(filename):
os.remove(filename)
d.update(config)
d.write(filename)
def addObjectSignal(self):
ddict={}
ddict['event'] = 'addObject'
ddict['object'] = None
ddict['legend'] = None
self.emit(qt.SIGNAL('SceneManagerSignal'), ddict)
if __name__ == "__main__":
app = qt.QApplication([])
w = SceneManager()
qt.QObject.connect(app, qt.SIGNAL("lastWindowClosed()"),
app, qt.SLOT("quit()"))
w.show()
app.exec_()
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