/usr/share/pyshared/gamera/fudge.py is in python-gamera 3.3.2-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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# vim: set tabstop=3 shiftwidth=3 expandtab:
#
# Copyright (C) 2001-2005 Ichiro Fujinaga, Michael Droettboom,
# and Karl MacMillan
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
#
# TODO: These are fixed values. We need an intelligent way to vary them.
# This whole approach to fuzziness is syntactically convenient, but maybe
# not very efficient.
FUDGE_AMOUNT = 3
FUDGE_AMOUNT_2 = 6
from gamera.core import Rect, Point, Dim
# This is a factory function that looks like a constructor
def Fudge(o, amount = FUDGE_AMOUNT):
# For rectangles, just return a new rectangle that is slightly larger
if isinstance(o, Rect):
return Rect(Point(int(o.ul_x-amount), int(o.ul_y - amount)), Dim(int(o.ncols + amount * 2), int(o.nrows + amount * 2)))
# For integers, return one of our "fudge number proxies"
elif isinstance(o, int):
return FudgeInt(o, amount)
elif isinstance(o, float):
return FudgeFloat(o, amount)
F = Fudge
class FudgeNumber(object):
def __lt__(self, other):
return self.below < other
def __le__(self, other):
return self.below <= other
def __eq__(self, other):
return self.below <= other and self.above >= other
def __ne__(self, other):
return other < self.below and other > self.above
def __gt__(self, other):
return self.above > other
def __ge__(self, other):
return self.above >= other
class FudgeInt(FudgeNumber, int):
def __init__(self, value, amount=FUDGE_AMOUNT):
int.__init__(self, value)
self.below = int(value - amount)
self.above = int(value + amount)
class FudgeFloat(FudgeNumber, float):
def __init__(self, value, amount=FUDGE_AMOUNT):
int.__init__(self, value)
self.below = float(value - amount)
self.above = float(value + amount)
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