/usr/share/pyshared/gamera/generate.py is in python-gamera 3.3.2-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 | # -*- mode: python; indent-tabs-mode: nil; tab-width: 3 -*-
# vim: set tabstop=3 shiftwidth=3 expandtab:
#
# Copyright (C) 2001-2005 Ichiro Fujinaga, Michael Droettboom, Karl MacMillan
# 2010 Christoph Dalitz
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
#
from pyplate import *
from os import path
import os
import sys
import re
from distutils.core import Extension
from distutils.dep_util import newer
from distutils import sysconfig
from gamera import paths, args_wrappers
global std_import
global plugins_to_ignore
# magic_import and magic_import_setup
#
# This allows us to ignore a list of modules passed into
# magic_import_setup. generate_plugin uses this to prevent
# the loading of C++ modules that may not exist yet during
# the build process.
def magic_import(name, globals_={}, locals_={}, fromlist=[], level=-1):
if fromlist != None and "core" in fromlist:
fromlist = list(fromlist)
fromlist.remove("core")
for x in plugins_to_ignore:
if name == x:
return None
if float(sys.version[0:3]) < 2.45:
return std_import(name, globals_, locals_, fromlist)
else:
return std_import(name, globals_, locals_, fromlist, level)
def magic_import_setup(ignore):
global plugins_to_ignore
global std_import
plugins_to_ignore = ignore
# Save the standard __import__ function so we can chain to it
std_import = __builtins__['__import__']
# Override the __import__ function with our new one
__builtins__['__import__'] = magic_import
def restore_import():
global std_import
__builtins__['__import__'] = std_import
template = Template("""
[[exec from os import path]]
[[exec from enums import *]]
[[exec from plugin import *]]
[[exec from util import get_pixel_type_name]]
[[# This should be included first in order to avoid libpng.h/setjmp.h problems. #]]
[[if module.__class__.__name__ == "PngSupportModule"]]
#include <png.h>
[[end]]
#include \"gameramodule.hpp\"
#include \"knnmodule.hpp\"
[[# include the headers that the module needs #]]
[[for header in module.cpp_headers]]
#include \"[[header]]\"
[[end]]
[[# Standard headers used in the plugins #]]
#include <string>
#include <stdexcept>
#include \"Python.h\"
#include <list>
using namespace Gamera;
[[for x in module.cpp_namespaces]]
using namespace [[x]];
[[end]]
[[# Generate the plugin path and module name from the filename. #]]
[[# The module name for our purposes will be prefixed with an underscore #]]
[[exec plug_path, filename = path.split(__file__)]]
[[exec module_name = '_' + filename.split('.')[0] ]]
[[# Declare all of the functions - because this is a C++ file we have to #]]
[[# declare the functions as C functions so that Python can access them #]]
extern \"C\" {
#ifndef _MSC_VER
void init[[module_name]](void);
#endif
[[for function in module.functions]]
[[if not function.pure_python]]
static PyObject* call_[[function.__name__]](PyObject* self, PyObject* args);
[[end]]
[[end]]
}
[[# Create the list of methods for the module - the name of the function #]]
[[# is derived from the name of the class implementing the function - #]]
[[# also, the function name is prepended with call_ so that there are no clashes #]]
[[# with the real plugin functions #]]
static PyMethodDef [[module_name]]_methods[] = {
[[for function in module.functions]]
[[if not function.pure_python]]
{ CHAR_PTR_CAST \"[[function.__name__]]\",
call_[[function.__name__]], METH_VARARGS,
CHAR_PTR_CAST [[function.escape_docstring()]]
},
[[end]]
[[end]]
{ NULL }
};
[[# Each module can declare several functions so we loop through and generate wrapping #]]
[[# code for each function #]]
[[for function in module.functions]]
[[if not function.pure_python]]
static PyObject* call_[[function.__name__]](PyObject* self, PyObject* args) {
[[# this holds the self argument - note that the self passed into the function will #]]
[[# be Null because this functions is not actually bound to an object #]]
PyErr_Clear();
[[if function.self_type == None]]
[[exec args = function.args.list]]
[[else]]
[[exec args = [function.self_type] + function.args.list]]
[[exec function.self_type.name = 'self']]
[[end]]
[[# for each argument insert the appropriate conversion code into the string that will #]]
[[# be passed to PyArg_ParseTuple and create a variable to hold the result. #]]
[[if function.return_type != None]]
[[exec function.return_type.name = 'return']]
[[exec function.return_type.convert_from_PyObject = True]]
[[if not function.feature_function]]
[[function.return_type.declare()]]
[[end]]
[[end]]
[[exec pyarg_format = '']]
[[for arg in args]]
[[exec pyarg_format += arg.arg_format]]
[[arg.declare()]]
[[end]]
[[# Now that we have all of the arguments and variables for them we can parse #]]
[[# the argument tuple. #]]
[[if function.feature_function]]
int offset = -1;
if (PyArg_ParseTuple(args, CHAR_PTR_CAST \"O|i:[[function.__name__]]\",&[[function.self_type.pysymbol]], &offset) <= 0)
return 0;
[[else]]
[[if pyarg_format != '']]
if (PyArg_ParseTuple(args, CHAR_PTR_CAST \"[[pyarg_format]]:[[function.__name__]]\"
[[for arg in args]]
,
&[[arg.pysymbol]]
[[end]]
) <= 0)
return 0;
[[end]]
[[end]]
[[for arg in args]]
[[arg.from_python()]]
[[end]]
[[if function.feature_function]]
feature_t* feature_buffer = 0;
if (offset < 0) {
feature_buffer = new feature_t[ [[function.return_type.length]] ];
} else {
if (self_arg->features_len < offset + [[function.return_type.length]]) {
PyErr_Format(PyExc_ValueError, \"Offset as given (%d) will cause data to be written outside of array of length (%d). Perhaps the feature array is not initialised?\", offset, (int)self_arg->features_len);
return 0;
}
feature_buffer = self_arg->features + offset;
}
[[args[0].call(function, args[1:], [])]]
[[else]]
try {
[[if len(args)]]
[[args[0].call(function, args[1:], [])]]
[[else]]
[[if function.return_type != None]]
[[function.return_type.symbol]] =
[[end]]
[[function.__name__]]([[if function.progress_bar]]ProgressBar("[[function.progress_bar]]")[[else]][[end]]);
[[end]]
} catch (std::exception& e) {
PyErr_SetString(PyExc_RuntimeError, e.what());
return 0;
}
[[end]]
[[if function.feature_function]]
if (offset < 0) {
PyObject* str = PyString_FromStringAndSize((char*)feature_buffer, [[function.return_type.length]] * sizeof(feature_t));
if (str != 0) {
[[# This is pretty expensive, but simple #]]
PyObject* array_init = get_ArrayInit();
if (array_init == 0)
return 0;
PyObject* array = PyObject_CallFunction(
array_init, (char *)\"sO\", (char *)\"d\", str);
Py_DECREF(str);
delete[] feature_buffer;
return array;
} else {
delete[] feature_buffer;
return 0;
}
} else {
Py_INCREF(Py_None);
return Py_None;
}
[[else]]
[[for arg in function.args]]
[[arg.delete()]]
[[end]]
[[if function.return_type == None]]
Py_INCREF(Py_None);
return Py_None;
[[else]]
[[if isinstance(function.return_type, (ImageType, Class))]]
if ([[function.return_type.symbol]] == NULL) {
if (PyErr_Occurred() == NULL) {
Py_INCREF(Py_None);
return Py_None;
} else
return NULL;
} else {
[[function.return_type.to_python()]]
return return_pyarg;
}
[[else]]
[[function.return_type.to_python()]]
return return_pyarg;
[[end]]
[[end]]
[[end]]
}
[[end]]
[[end]]
DL_EXPORT(void) init[[module_name]](void) {
Py_InitModule(CHAR_PTR_CAST \"[[module_name]]\", [[module_name]]_methods);
}
""")
def generate_plugin(plugin_filename, location, compiling_gamera,
extra_compile_args=[], extra_link_args=[], libraries=[],
define_macros=[]):
from gamera import gamera_setup
plug_path, filename = path.split(plugin_filename)
module_name = filename.split('.')[0]
cpp_filename = path.join(plug_path, "_" + module_name + ".cpp")
regenerate = False
if newer(plugin_filename, cpp_filename) or '-f' in sys.argv:
regenerate = True
sys.path.append(plug_path)
#import plugin
plugin_module = __import__(module_name)
if not hasattr(plugin_module, 'module'):
return None
if plugin_module.module.pure_python:
return None
# see if any of the header files have changed since last time
# we compiled
include_dirs = (["include", plug_path, "include/plugins"] +
plugin_module.module.cpp_include_dirs)
if not compiling_gamera:
include_dirs.extend(gamera_setup.get_gamera_include_dirs())
if not regenerate:
for header in plugin_module.module.cpp_headers:
found_header = 0
for include_dir in include_dirs:
header_filename = path.join(include_dir, header)
if path.exists(header_filename):
found_header = 1
if newer(header_filename, cpp_filename):
regenerate = True
break
break
if regenerate:
break
if regenerate:
print "generating wrappers for", module_name, "plugin"
template.execute_file(cpp_filename, plugin_module.__dict__)
else:
print "skipping wrapper generation for", module_name, "plugin (output up-to-date)"
# make the a distutils extension class for this plugin
cpp_files = [cpp_filename]
for file in plugin_module.module.cpp_sources:
cpp_files.append(file)
extra_libraries = plugin_module.module.extra_libraries
# This is to make up for a bug in distutils.
if '--compiler=mingw32' in sys.argv or not sys.platform == 'win32':
if "stdc++" not in extra_libraries:
extra_libraries.append("stdc++")
return Extension(location + "._" + module_name, cpp_files,
include_dirs=include_dirs,
library_dirs=plugin_module.module.library_dirs,
libraries=extra_libraries,
extra_compile_args=plugin_module.module.extra_compile_args + extra_compile_args,
extra_link_args=plugin_module.module.extra_link_args + extra_link_args,
define_macros=plugin_module.module.define_macros + define_macros,
extra_objects=plugin_module.module.extra_objects)
|