/usr/share/pyshared/matplotlib/backend_bases.py is in python-matplotlib 1.1.1~rc1+git20120423-0ubuntu1.
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Abstract base classes define the primitives that renderers and
graphics contexts must implement to serve as a matplotlib backend
:class:`RendererBase`
An abstract base class to handle drawing/rendering operations.
:class:`FigureCanvasBase`
The abstraction layer that separates the
:class:`matplotlib.figure.Figure` from the backend specific
details like a user interface drawing area
:class:`GraphicsContextBase`
An abstract base class that provides color, line styles, etc...
:class:`Event`
The base class for all of the matplotlib event
handling. Derived classes suh as :class:`KeyEvent` and
:class:`MouseEvent` store the meta data like keys and buttons
pressed, x and y locations in pixel and
:class:`~matplotlib.axes.Axes` coordinates.
:class:`ShowBase`
The base class for the Show class of each interactive backend;
the 'show' callable is then set to Show.__call__, inherited from
ShowBase.
"""
from __future__ import division
import os, warnings, time
import numpy as np
import matplotlib.cbook as cbook
import matplotlib.colors as colors
import matplotlib.transforms as transforms
import matplotlib.widgets as widgets
#import matplotlib.path as path
from matplotlib import rcParams
from matplotlib import is_interactive
from matplotlib._pylab_helpers import Gcf
from matplotlib.transforms import Bbox, TransformedBbox, Affine2D
import cStringIO
import matplotlib.tight_bbox as tight_bbox
import matplotlib.textpath as textpath
from matplotlib.path import Path
try:
from PIL import Image
_has_pil = True
except ImportError:
_has_pil = False
_backend_d = {}
def register_backend(format, backend_class):
_backend_d[format] = backend_class
class ShowBase(object):
"""
Simple base class to generate a show() callable in backends.
Subclass must override mainloop() method.
"""
def __call__(self, block=None):
"""
Show all figures. If *block* is not None, then
it is a boolean that overrides all other factors
determining whether show blocks by calling mainloop().
The other factors are:
it does not block if run inside "ipython --pylab";
it does not block in interactive mode.
"""
managers = Gcf.get_all_fig_managers()
if not managers:
return
for manager in managers:
manager.show()
if block is not None:
if block:
self.mainloop()
return
else:
return
# Hack: determine at runtime whether we are
# inside ipython in pylab mode.
from matplotlib import pyplot
try:
ipython_pylab = not pyplot.show._needmain
# IPython versions >= 0.10 tack the _needmain
# attribute onto pyplot.show, and always set
# it to False, when in --pylab mode.
except AttributeError:
ipython_pylab = False
# Leave the following as a separate step in case we
# want to control this behavior with an rcParam.
if ipython_pylab:
return
if not is_interactive():
self.mainloop()
def mainloop(self):
pass
class RendererBase:
"""An abstract base class to handle drawing/rendering operations.
The following methods *must* be implemented in the backend:
* :meth:`draw_path`
* :meth:`draw_image`
* :meth:`draw_text`
* :meth:`get_text_width_height_descent`
The following methods *should* be implemented in the backend for
optimization reasons:
* :meth:`draw_markers`
* :meth:`draw_path_collection`
* :meth:`draw_quad_mesh`
"""
def __init__(self):
self._texmanager = None
self._text2path = textpath.TextToPath()
def open_group(self, s, gid=None):
"""
Open a grouping element with label *s*. If *gid* is given, use
*gid* as the id of the group. Is only currently used by
:mod:`~matplotlib.backends.backend_svg`.
"""
pass
def close_group(self, s):
"""
Close a grouping element with label *s*
Is only currently used by :mod:`~matplotlib.backends.backend_svg`
"""
pass
def draw_path(self, gc, path, transform, rgbFace=None):
"""
Draws a :class:`~matplotlib.path.Path` instance using the
given affine transform.
"""
raise NotImplementedError
def draw_markers(self, gc, marker_path, marker_trans, path, trans, rgbFace=None):
"""
Draws a marker at each of the vertices in path. This includes
all vertices, including control points on curves. To avoid
that behavior, those vertices should be removed before calling
this function.
*gc*
the :class:`GraphicsContextBase` instance
*marker_trans*
is an affine transform applied to the marker.
*trans*
is an affine transform applied to the path.
This provides a fallback implementation of draw_markers that
makes multiple calls to :meth:`draw_path`. Some backends may
want to override this method in order to draw the marker only
once and reuse it multiple times.
"""
for vertices, codes in path.iter_segments(trans, simplify=False):
if len(vertices):
x,y = vertices[-2:]
self.draw_path(gc, marker_path,
marker_trans + transforms.Affine2D().translate(x, y),
rgbFace)
def draw_path_collection(self, gc, master_transform, paths, all_transforms,
offsets, offsetTrans, facecolors, edgecolors,
linewidths, linestyles, antialiaseds, urls):
"""
Draws a collection of paths selecting drawing properties from
the lists *facecolors*, *edgecolors*, *linewidths*,
*linestyles* and *antialiaseds*. *offsets* is a list of
offsets to apply to each of the paths. The offsets in
*offsets* are first transformed by *offsetTrans* before being
applied.
This provides a fallback implementation of
:meth:`draw_path_collection` that makes multiple calls to
:meth:`draw_path`. Some backends may want to override this in
order to render each set of path data only once, and then
reference that path multiple times with the different offsets,
colors, styles etc. The generator methods
:meth:`_iter_collection_raw_paths` and
:meth:`_iter_collection` are provided to help with (and
standardize) the implementation across backends. It is highly
recommended to use those generators, so that changes to the
behavior of :meth:`draw_path_collection` can be made globally.
"""
path_ids = []
for path, transform in self._iter_collection_raw_paths(
master_transform, paths, all_transforms):
path_ids.append((path, transform))
for xo, yo, path_id, gc0, rgbFace in self._iter_collection(
gc, path_ids, offsets, offsetTrans, facecolors, edgecolors,
linewidths, linestyles, antialiaseds, urls):
path, transform = path_id
transform = transforms.Affine2D(transform.get_matrix()).translate(xo, yo)
self.draw_path(gc0, path, transform, rgbFace)
def draw_quad_mesh(self, gc, master_transform, meshWidth, meshHeight,
coordinates, offsets, offsetTrans, facecolors,
antialiased, showedges):
"""
This provides a fallback implementation of
:meth:`draw_quad_mesh` that generates paths and then calls
:meth:`draw_path_collection`.
"""
from matplotlib.collections import QuadMesh
paths = QuadMesh.convert_mesh_to_paths(
meshWidth, meshHeight, coordinates)
if showedges:
edgecolors = np.array([[0.0, 0.0, 0.0, 1.0]], np.float_)
linewidths = np.array([gc.get_linewidth()], np.float_)
else:
edgecolors = facecolors
linewidths = np.array([gc.get_linewidth()], np.float_)
return self.draw_path_collection(
gc, master_transform, paths, [], offsets, offsetTrans, facecolors,
edgecolors, linewidths, [], [antialiased], [None])
def draw_gouraud_triangle(self, gc, points, colors, transform):
"""
Draw a Gouraud-shaded triangle.
*points* is a 3x2 array of (x, y) points for the triangle.
*colors* is a 3x4 array of RGBA colors for each point of the
triangle.
*transform* is an affine transform to apply to the points.
"""
raise NotImplementedError
def draw_gouraud_triangles(self, gc, triangles_array, colors_array,
transform):
"""
Draws a series of Gouraud triangles.
*points* is a Nx3x2 array of (x, y) points for the trianglex.
*colors* is a Nx3x4 array of RGBA colors for each point of the
triangles.
*transform* is an affine transform to apply to the points.
"""
transform = transform.frozen()
for tri, col in zip(triangles_array, colors_array):
self.draw_gouraud_triangle(gc, tri, col, transform)
def _iter_collection_raw_paths(self, master_transform, paths,
all_transforms):
"""
This is a helper method (along with :meth:`_iter_collection`) to make
it easier to write a space-efficent :meth:`draw_path_collection`
implementation in a backend.
This method yields all of the base path/transform
combinations, given a master transform, a list of paths and
list of transforms.
The arguments should be exactly what is passed in to
:meth:`draw_path_collection`.
The backend should take each yielded path and transform and
create an object that can be referenced (reused) later.
"""
Npaths = len(paths)
Ntransforms = len(all_transforms)
N = max(Npaths, Ntransforms)
if Npaths == 0:
return
transform = transforms.IdentityTransform()
for i in xrange(N):
path = paths[i % Npaths]
if Ntransforms:
transform = all_transforms[i % Ntransforms]
yield path, transform + master_transform
def _iter_collection(self, gc, path_ids, offsets, offsetTrans, facecolors,
edgecolors, linewidths, linestyles, antialiaseds,
urls):
"""
This is a helper method (along with
:meth:`_iter_collection_raw_paths`) to make it easier to write
a space-efficent :meth:`draw_path_collection` implementation in a
backend.
This method yields all of the path, offset and graphics
context combinations to draw the path collection. The caller
should already have looped over the results of
:meth:`_iter_collection_raw_paths` to draw this collection.
The arguments should be the same as that passed into
:meth:`draw_path_collection`, with the exception of
*path_ids*, which is a list of arbitrary objects that the
backend will use to reference one of the paths created in the
:meth:`_iter_collection_raw_paths` stage.
Each yielded result is of the form::
xo, yo, path_id, gc, rgbFace
where *xo*, *yo* is an offset; *path_id* is one of the elements of
*path_ids*; *gc* is a graphics context and *rgbFace* is a color to
use for filling the path.
"""
Npaths = len(path_ids)
Noffsets = len(offsets)
N = max(Npaths, Noffsets)
Nfacecolors = len(facecolors)
Nedgecolors = len(edgecolors)
Nlinewidths = len(linewidths)
Nlinestyles = len(linestyles)
Naa = len(antialiaseds)
Nurls = len(urls)
if (Nfacecolors == 0 and Nedgecolors == 0) or Npaths == 0:
return
if Noffsets:
toffsets = offsetTrans.transform(offsets)
gc0 = self.new_gc()
gc0.copy_properties(gc)
if Nfacecolors == 0:
rgbFace = None
if Nedgecolors == 0:
gc0.set_linewidth(0.0)
xo, yo = 0, 0
for i in xrange(N):
path_id = path_ids[i % Npaths]
if Noffsets:
xo, yo = toffsets[i % Noffsets]
if Nfacecolors:
rgbFace = facecolors[i % Nfacecolors]
if Nedgecolors:
fg = edgecolors[i % Nedgecolors]
if Nfacecolors == 0 and len(fg)==4:
gc0.set_alpha(fg[3])
gc0.set_foreground(fg)
if Nlinewidths:
gc0.set_linewidth(linewidths[i % Nlinewidths])
if Nlinestyles:
gc0.set_dashes(*linestyles[i % Nlinestyles])
if rgbFace is not None and len(rgbFace)==4:
if rgbFace[3] == 0:
rgbFace = None
else:
gc0.set_alpha(rgbFace[3])
rgbFace = rgbFace[:3]
gc0.set_antialiased(antialiaseds[i % Naa])
if Nurls:
gc0.set_url(urls[i % Nurls])
yield xo, yo, path_id, gc0, rgbFace
gc0.restore()
def get_image_magnification(self):
"""
Get the factor by which to magnify images passed to :meth:`draw_image`.
Allows a backend to have images at a different resolution to other
artists.
"""
return 1.0
def draw_image(self, gc, x, y, im):
"""
Draw the image instance into the current axes;
*gc*
a GraphicsContext containing clipping information
*x*
is the distance in pixels from the left hand side of the canvas.
*y*
the distance from the origin. That is, if origin is
upper, y is the distance from top. If origin is lower, y
is the distance from bottom
*im*
the :class:`matplotlib._image.Image` instance
"""
raise NotImplementedError
def option_image_nocomposite(self):
"""
override this method for renderers that do not necessarily
want to rescale and composite raster images. (like SVG)
"""
return False
def option_scale_image(self):
"""
override this method for renderers that support arbitrary
scaling of image (most of the vector backend).
"""
return False
def draw_tex(self, gc, x, y, s, prop, angle, ismath='TeX!'):
"""
"""
self._draw_text_as_path(gc, x, y, s, prop, angle, ismath="TeX")
def draw_text(self, gc, x, y, s, prop, angle, ismath=False):
"""
Draw the text instance
*gc*
the :class:`GraphicsContextBase` instance
*x*
the x location of the text in display coords
*y*
the y location of the text in display coords
*s*
a :class:`matplotlib.text.Text` instance
*prop*
a :class:`matplotlib.font_manager.FontProperties` instance
*angle*
the rotation angle in degrees
**backend implementers note**
When you are trying to determine if you have gotten your bounding box
right (which is what enables the text layout/alignment to work
properly), it helps to change the line in text.py::
if 0: bbox_artist(self, renderer)
to if 1, and then the actual bounding box will be blotted along with
your text.
"""
self._draw_text_as_path(gc, x, y, s, prop, angle, ismath)
def _get_text_path_transform(self, x, y, s, prop, angle, ismath):
"""
return the text path and transform
*prop*
font property
*s*
text to be converted
*usetex*
If True, use matplotlib usetex mode.
*ismath*
If True, use mathtext parser. If "TeX", use *usetex* mode.
"""
text2path = self._text2path
fontsize = self.points_to_pixels(prop.get_size_in_points())
if ismath == "TeX":
verts, codes = text2path.get_text_path(prop, s, ismath=False, usetex=True)
else:
verts, codes = text2path.get_text_path(prop, s, ismath=ismath, usetex=False)
path = Path(verts, codes)
angle = angle/180.*3.141592
if self.flipy():
transform = Affine2D().scale(fontsize/text2path.FONT_SCALE,
fontsize/text2path.FONT_SCALE).\
rotate(angle).translate(x, self.height-y)
else:
transform = Affine2D().scale(fontsize/text2path.FONT_SCALE,
fontsize/text2path.FONT_SCALE).\
rotate(angle).translate(x, y)
return path, transform
def _draw_text_as_path(self, gc, x, y, s, prop, angle, ismath):
"""
draw the text by converting them to paths using textpath module.
*prop*
font property
*s*
text to be converted
*usetex*
If True, use matplotlib usetex mode.
*ismath*
If True, use mathtext parser. If "TeX", use *usetex* mode.
"""
path, transform = self._get_text_path_transform(x, y, s, prop, angle, ismath)
color = gc.get_rgb()[:3]
gc.set_linewidth(0.0)
self.draw_path(gc, path, transform, rgbFace=color)
def get_text_width_height_descent(self, s, prop, ismath):
"""
get the width and height, and the offset from the bottom to the
baseline (descent), in display coords of the string s with
:class:`~matplotlib.font_manager.FontProperties` prop
"""
if ismath=='TeX':
# todo: handle props
size = prop.get_size_in_points()
texmanager = self._text2path.get_texmanager()
fontsize = prop.get_size_in_points()
w, h, d = texmanager.get_text_width_height_descent(s, fontsize,
renderer=self)
return w, h, d
dpi = self.points_to_pixels(72)
fontscale = self._text2path.FONT_SCALE
if ismath:
width, height, descent, glyphs, rects = \
self._text2path.mathtext_parser.parse(s, dpi, prop)
return width, height, descent
flags = self._text2path._get_hinting_flag()
font = self._text2path._get_font(prop)
size = prop.get_size_in_points()
font.set_size(size, dpi)
font.set_text(s, 0.0, flags=flags) # the width and height of unrotated string
w, h = font.get_width_height()
d = font.get_descent()
w /= 64.0 # convert from subpixels
h /= 64.0
d /= 64.0
return w, h, d
def flipy(self):
"""
Return true if y small numbers are top for renderer Is used
for drawing text (:mod:`matplotlib.text`) and images
(:mod:`matplotlib.image`) only
"""
return True
def get_canvas_width_height(self):
'return the canvas width and height in display coords'
return 1, 1
def get_texmanager(self):
"""
return the :class:`matplotlib.texmanager.TexManager` instance
"""
if self._texmanager is None:
from matplotlib.texmanager import TexManager
self._texmanager = TexManager()
return self._texmanager
def new_gc(self):
"""
Return an instance of a :class:`GraphicsContextBase`
"""
return GraphicsContextBase()
def points_to_pixels(self, points):
"""
Convert points to display units
*points*
a float or a numpy array of float
return points converted to pixels
You need to override this function (unless your backend
doesn't have a dpi, eg, postscript or svg). Some imaging
systems assume some value for pixels per inch::
points to pixels = points * pixels_per_inch/72.0 * dpi/72.0
"""
return points
def strip_math(self, s):
return cbook.strip_math(s)
def start_rasterizing(self):
"""
Used in MixedModeRenderer. Switch to the raster renderer.
"""
pass
def stop_rasterizing(self):
"""
Used in MixedModeRenderer. Switch back to the vector renderer
and draw the contents of the raster renderer as an image on
the vector renderer.
"""
pass
def start_filter(self):
"""
Used in AggRenderer. Switch to a temporary renderer for image
filtering effects.
"""
pass
def stop_filter(self, filter_func):
"""
Used in AggRenderer. Switch back to the original renderer.
The contents of the temporary renderer is processed with the
*filter_func* and is drawn on the original renderer as an
image.
"""
pass
class GraphicsContextBase:
"""
An abstract base class that provides color, line styles, etc...
"""
# a mapping from dash styles to suggested offset, dash pairs
dashd = {
'solid' : (None, None),
'dashed' : (0, (6.0, 6.0)),
'dashdot' : (0, (3.0, 5.0, 1.0, 5.0)),
'dotted' : (0, (1.0, 3.0)),
}
def __init__(self):
self._alpha = 1.0
self._forced_alpha = False # if True, _alpha overrides A from RGBA
self._antialiased = 1 # use 0,1 not True, False for extension code
self._capstyle = 'butt'
self._cliprect = None
self._clippath = None
self._dashes = None, None
self._joinstyle = 'round'
self._linestyle = 'solid'
self._linewidth = 1
self._rgb = (0.0, 0.0, 0.0)
self._hatch = None
self._url = None
self._snap = None
def copy_properties(self, gc):
'Copy properties from gc to self'
self._alpha = gc._alpha
self._antialiased = gc._antialiased
self._capstyle = gc._capstyle
self._cliprect = gc._cliprect
self._clippath = gc._clippath
self._dashes = gc._dashes
self._joinstyle = gc._joinstyle
self._linestyle = gc._linestyle
self._linewidth = gc._linewidth
self._rgb = gc._rgb
self._hatch = gc._hatch
self._url = gc._url
self._snap = gc._snap
def restore(self):
"""
Restore the graphics context from the stack - needed only
for backends that save graphics contexts on a stack
"""
pass
def get_alpha(self):
"""
Return the alpha value used for blending - not supported on
all backends
"""
return self._alpha
def get_antialiased(self):
"Return true if the object should try to do antialiased rendering"
return self._antialiased
def get_capstyle(self):
"""
Return the capstyle as a string in ('butt', 'round', 'projecting')
"""
return self._capstyle
def get_clip_rectangle(self):
"""
Return the clip rectangle as a :class:`~matplotlib.transforms.Bbox` instance
"""
return self._cliprect
def get_clip_path(self):
"""
Return the clip path in the form (path, transform), where path
is a :class:`~matplotlib.path.Path` instance, and transform is
an affine transform to apply to the path before clipping.
"""
if self._clippath is not None:
return self._clippath.get_transformed_path_and_affine()
return None, None
def get_dashes(self):
"""
Return the dash information as an offset dashlist tuple.
The dash list is a even size list that gives the ink on, ink
off in pixels.
See p107 of to PostScript `BLUEBOOK
<http://www-cdf.fnal.gov/offline/PostScript/BLUEBOOK.PDF>`_
for more info.
Default value is None
"""
return self._dashes
def get_joinstyle(self):
"""
Return the line join style as one of ('miter', 'round', 'bevel')
"""
return self._joinstyle
def get_linestyle(self, style):
"""
Return the linestyle: one of ('solid', 'dashed', 'dashdot',
'dotted').
"""
return self._linestyle
def get_linewidth(self):
"""
Return the line width in points as a scalar
"""
return self._linewidth
def get_rgb(self):
"""
returns a tuple of three or four floats from 0-1.
"""
return self._rgb
def get_url(self):
"""
returns a url if one is set, None otherwise
"""
return self._url
def get_snap(self):
"""
returns the snap setting which may be:
* True: snap vertices to the nearest pixel center
* False: leave vertices as-is
* None: (auto) If the path contains only rectilinear line
segments, round to the nearest pixel center
"""
return self._snap
def set_alpha(self, alpha):
"""
Set the alpha value used for blending - not supported on
all backends
"""
if alpha is not None:
self._alpha = alpha
self._forced_alpha = True
else:
self._forced_alpha = False
def set_antialiased(self, b):
"""
True if object should be drawn with antialiased rendering
"""
# use 0, 1 to make life easier on extension code trying to read the gc
if b: self._antialiased = 1
else: self._antialiased = 0
def set_capstyle(self, cs):
"""
Set the capstyle as a string in ('butt', 'round', 'projecting')
"""
if cs in ('butt', 'round', 'projecting'):
self._capstyle = cs
else:
raise ValueError('Unrecognized cap style. Found %s' % cs)
def set_clip_rectangle(self, rectangle):
"""
Set the clip rectangle with sequence (left, bottom, width, height)
"""
self._cliprect = rectangle
def set_clip_path(self, path):
"""
Set the clip path and transformation. Path should be a
:class:`~matplotlib.transforms.TransformedPath` instance.
"""
assert path is None or isinstance(path, transforms.TransformedPath)
self._clippath = path
def set_dashes(self, dash_offset, dash_list):
"""
Set the dash style for the gc.
*dash_offset*
is the offset (usually 0).
*dash_list*
specifies the on-off sequence as points. ``(None, None)`` specifies a solid line
"""
self._dashes = dash_offset, dash_list
def set_foreground(self, fg, isRGB=False):
"""
Set the foreground color. fg can be a MATLAB format string, a
html hex color string, an rgb or rgba unit tuple, or a float between 0
and 1. In the latter case, grayscale is used.
If you know fg is rgb or rgba, set ``isRGB=True`` for
efficiency.
"""
if isRGB:
self._rgb = fg
else:
self._rgb = colors.colorConverter.to_rgba(fg)
if len(self._rgb) == 4 and not self._forced_alpha:
self.set_alpha(self._rgb[3])
# Use set_alpha method here so that subclasses will
# be calling their own version, which may set their
# own attributes.
def set_graylevel(self, frac):
"""
Set the foreground color to be a gray level with *frac*
"""
self._rgb = (frac, frac, frac)
def set_joinstyle(self, js):
"""
Set the join style to be one of ('miter', 'round', 'bevel')
"""
if js in ('miter', 'round', 'bevel'):
self._joinstyle = js
else:
raise ValueError('Unrecognized join style. Found %s' % js)
def set_linewidth(self, w):
"""
Set the linewidth in points
"""
self._linewidth = w
def set_linestyle(self, style):
"""
Set the linestyle to be one of ('solid', 'dashed', 'dashdot',
'dotted'). One may specify customized dash styles by providing
a tuple of (offset, dash pairs). For example, the predefiend
linestyles have following values.:
'dashed' : (0, (6.0, 6.0)),
'dashdot' : (0, (3.0, 5.0, 1.0, 5.0)),
'dotted' : (0, (1.0, 3.0)),
"""
if style in self.dashd.keys():
offset, dashes = self.dashd[style]
elif isinstance(style, tuple):
offset, dashes = style
else:
raise ValueError('Unrecognized linestyle: %s' % str(style))
self._linestyle = style
self.set_dashes(offset, dashes)
def set_url(self, url):
"""
Sets the url for links in compatible backends
"""
self._url = url
def set_snap(self, snap):
"""
Sets the snap setting which may be:
* True: snap vertices to the nearest pixel center
* False: leave vertices as-is
* None: (auto) If the path contains only rectilinear line
segments, round to the nearest pixel center
"""
self._snap = snap
def set_hatch(self, hatch):
"""
Sets the hatch style for filling
"""
self._hatch = hatch
def get_hatch(self):
"""
Gets the current hatch style
"""
return self._hatch
def get_hatch_path(self, density=6.0):
"""
Returns a Path for the current hatch.
"""
if self._hatch is None:
return None
return Path.hatch(self._hatch, density)
class TimerBase(object):
'''
A base class for providing timer events, useful for things animations.
Backends need to implement a few specific methods in order to use their
own timing mechanisms so that the timer events are integrated into their
event loops.
Mandatory functions that must be implemented:
* `_timer_start`: Contains backend-specific code for starting
the timer
* `_timer_stop`: Contains backend-specific code for stopping
the timer
Optional overrides:
* `_timer_set_single_shot`: Code for setting the timer to
single shot operating mode, if supported by the timer
object. If not, the `Timer` class itself will store the flag
and the `_on_timer` method should be overridden to support
such behavior.
* `_timer_set_interval`: Code for setting the interval on the
timer, if there is a method for doing so on the timer
object.
* `_on_timer`: This is the internal function that any timer
object should call, which will handle the task of running
all callbacks that have been set.
Attributes:
* `interval`: The time between timer events in
milliseconds. Default is 1000 ms.
* `single_shot`: Boolean flag indicating whether this timer
should operate as single shot (run once and then
stop). Defaults to `False`.
* `callbacks`: Stores list of (func, args) tuples that will be
called upon timer events. This list can be manipulated
directly, or the functions `add_callback` and
`remove_callback` can be used.
'''
def __init__(self, interval=None, callbacks=None):
#Initialize empty callbacks list and setup default settings if necssary
if callbacks is None:
self.callbacks = []
else:
self.callbacks = callbacks[:] # Create a copy
if interval is None:
self._interval = 1000
else:
self._interval = interval
self._single = False
# Default attribute for holding the GUI-specific timer object
self._timer = None
def __del__(self):
'Need to stop timer and possibly disconnect timer.'
self._timer_stop()
def start(self, interval=None):
'''
Start the timer object. `interval` is optional and will be used
to reset the timer interval first if provided.
'''
if interval is not None:
self.set_interval(interval)
self._timer_start()
def stop(self):
'''
Stop the timer.
'''
self._timer_stop()
def _timer_start(self):
pass
def _timer_stop(self):
pass
def _get_interval(self):
return self._interval
def _set_interval(self, interval):
# Force to int since none of the backends actually support fractional
# milliseconds, and some error or give warnings.
interval = int(interval)
self._interval = interval
self._timer_set_interval()
interval = property(_get_interval, _set_interval)
def _get_single_shot(self):
return self._single
def _set_single_shot(self, ss=True):
self._single = ss
self._timer_set_single_shot()
single_shot = property(_get_single_shot, _set_single_shot)
def add_callback(self, func, *args, **kwargs):
'''
Register `func` to be called by timer when the event fires. Any
additional arguments provided will be passed to `func`.
'''
self.callbacks.append((func, args, kwargs))
def remove_callback(self, func, *args, **kwargs):
'''
Remove `func` from list of callbacks. `args` and `kwargs` are optional
and used to distinguish between copies of the same function registered
to be called with different arguments.
'''
if args or kwargs:
self.callbacks.remove((func, args, kwargs))
else:
funcs = [c[0] for c in self.callbacks]
if func in funcs:
self.callbacks.pop(funcs.index(func))
def _timer_set_interval(self):
'Used to set interval on underlying timer object.'
pass
def _timer_set_single_shot(self):
'Used to set single shot on underlying timer object.'
pass
def _on_timer(self):
'''
Runs all function that have been registered as callbacks. Functions
can return False if they should not be called any more. If there
are no callbacks, the timer is automatically stopped.
'''
for func,args,kwargs in self.callbacks:
ret = func(*args, **kwargs)
if ret == False:
self.callbacks.remove((func,args,kwargs))
if len(self.callbacks) == 0:
self.stop()
class Event:
"""
A matplotlib event. Attach additional attributes as defined in
:meth:`FigureCanvasBase.mpl_connect`. The following attributes
are defined and shown with their default values
*name*
the event name
*canvas*
the FigureCanvas instance generating the event
*guiEvent*
the GUI event that triggered the matplotlib event
"""
def __init__(self, name, canvas,guiEvent=None):
self.name = name
self.canvas = canvas
self.guiEvent = guiEvent
class IdleEvent(Event):
"""
An event triggered by the GUI backend when it is idle -- useful
for passive animation
"""
pass
class DrawEvent(Event):
"""
An event triggered by a draw operation on the canvas
In addition to the :class:`Event` attributes, the following event attributes are defined:
*renderer*
the :class:`RendererBase` instance for the draw event
"""
def __init__(self, name, canvas, renderer):
Event.__init__(self, name, canvas)
self.renderer = renderer
class ResizeEvent(Event):
"""
An event triggered by a canvas resize
In addition to the :class:`Event` attributes, the following event attributes are defined:
*width*
width of the canvas in pixels
*height*
height of the canvas in pixels
"""
def __init__(self, name, canvas):
Event.__init__(self, name, canvas)
self.width, self.height = canvas.get_width_height()
class CloseEvent(Event):
"""
An event triggered by a figure being closed
In addition to the :class:`Event` attributes, the following event attributes are defined:
"""
def __init__(self, name, canvas, guiEvent=None):
Event.__init__(self, name, canvas, guiEvent)
class LocationEvent(Event):
"""
An event that has a screen location
The following additional attributes are defined and shown with
their default values.
In addition to the :class:`Event` attributes, the following
event attributes are defined:
*x*
x position - pixels from left of canvas
*y*
y position - pixels from bottom of canvas
*inaxes*
the :class:`~matplotlib.axes.Axes` instance if mouse is over axes
*xdata*
x coord of mouse in data coords
*ydata*
y coord of mouse in data coords
"""
x = None # x position - pixels from left of canvas
y = None # y position - pixels from right of canvas
inaxes = None # the Axes instance if mouse us over axes
xdata = None # x coord of mouse in data coords
ydata = None # y coord of mouse in data coords
# the last event that was triggered before this one
lastevent = None
def __init__(self, name, canvas, x, y,guiEvent=None):
"""
*x*, *y* in figure coords, 0,0 = bottom, left
"""
Event.__init__(self, name, canvas,guiEvent=guiEvent)
self.x = x
self.y = y
if x is None or y is None:
# cannot check if event was in axes if no x,y info
self.inaxes = None
self._update_enter_leave()
return
# Find all axes containing the mouse
if self.canvas.mouse_grabber is None:
axes_list = [a for a in self.canvas.figure.get_axes() if a.in_axes(self)]
else:
axes_list = [self.canvas.mouse_grabber]
if len(axes_list) == 0: # None found
self.inaxes = None
self._update_enter_leave()
return
elif (len(axes_list) > 1): # Overlap, get the highest zorder
axCmp = lambda _x,_y: cmp(_x.zorder, _y.zorder)
axes_list.sort(axCmp)
self.inaxes = axes_list[-1] # Use the highest zorder
else: # Just found one hit
self.inaxes = axes_list[0]
try:
xdata, ydata = self.inaxes.transData.inverted().transform_point((x, y))
except ValueError:
self.xdata = None
self.ydata = None
else:
self.xdata = xdata
self.ydata = ydata
self._update_enter_leave()
def _update_enter_leave(self):
'process the figure/axes enter leave events'
if LocationEvent.lastevent is not None:
last = LocationEvent.lastevent
if last.inaxes!=self.inaxes:
# process axes enter/leave events
try:
if last.inaxes is not None:
last.canvas.callbacks.process('axes_leave_event', last)
except:
pass
# See ticket 2901582.
# I think this is a valid exception to the rule
# against catching all exceptions; if anything goes
# wrong, we simply want to move on and process the
# current event.
if self.inaxes is not None:
self.canvas.callbacks.process('axes_enter_event', self)
else:
# process a figure enter event
if self.inaxes is not None:
self.canvas.callbacks.process('axes_enter_event', self)
LocationEvent.lastevent = self
class MouseEvent(LocationEvent):
"""
A mouse event ('button_press_event', 'button_release_event', 'scroll_event',
'motion_notify_event').
In addition to the :class:`Event` and :class:`LocationEvent`
attributes, the following attributes are defined:
*button*
button pressed None, 1, 2, 3, 'up', 'down' (up and down are used for scroll events)
*key*
the key pressed: None, chr(range(255), 'shift', 'win', or 'control'
*step*
number of scroll steps (positive for 'up', negative for 'down')
Example usage::
def on_press(event):
print 'you pressed', event.button, event.xdata, event.ydata
cid = fig.canvas.mpl_connect('button_press_event', on_press)
"""
x = None # x position - pixels from left of canvas
y = None # y position - pixels from right of canvas
button = None # button pressed None, 1, 2, 3
inaxes = None # the Axes instance if mouse us over axes
xdata = None # x coord of mouse in data coords
ydata = None # y coord of mouse in data coords
step = None # scroll steps for scroll events
def __init__(self, name, canvas, x, y, button=None, key=None,
step=0, guiEvent=None):
"""
x, y in figure coords, 0,0 = bottom, left
button pressed None, 1, 2, 3, 'up', 'down'
"""
LocationEvent.__init__(self, name, canvas, x, y, guiEvent=guiEvent)
self.button = button
self.key = key
self.step = step
class PickEvent(Event):
"""
a pick event, fired when the user picks a location on the canvas
sufficiently close to an artist.
Attrs: all the :class:`Event` attributes plus
*mouseevent*
the :class:`MouseEvent` that generated the pick
*artist*
the :class:`~matplotlib.artist.Artist` picked
other
extra class dependent attrs -- eg a
:class:`~matplotlib.lines.Line2D` pick may define different
extra attributes than a
:class:`~matplotlib.collections.PatchCollection` pick event
Example usage::
line, = ax.plot(rand(100), 'o', picker=5) # 5 points tolerance
def on_pick(event):
thisline = event.artist
xdata, ydata = thisline.get_data()
ind = event.ind
print 'on pick line:', zip(xdata[ind], ydata[ind])
cid = fig.canvas.mpl_connect('pick_event', on_pick)
"""
def __init__(self, name, canvas, mouseevent, artist, guiEvent=None, **kwargs):
Event.__init__(self, name, canvas, guiEvent)
self.mouseevent = mouseevent
self.artist = artist
self.__dict__.update(kwargs)
class KeyEvent(LocationEvent):
"""
A key event (key press, key release).
Attach additional attributes as defined in
:meth:`FigureCanvasBase.mpl_connect`.
In addition to the :class:`Event` and :class:`LocationEvent`
attributes, the following attributes are defined:
*key*
the key pressed: None, chr(range(255), shift, win, or control
This interface may change slightly when better support for
modifier keys is included.
Example usage::
def on_key(event):
print 'you pressed', event.key, event.xdata, event.ydata
cid = fig.canvas.mpl_connect('key_press_event', on_key)
"""
def __init__(self, name, canvas, key, x=0, y=0, guiEvent=None):
LocationEvent.__init__(self, name, canvas, x, y, guiEvent=guiEvent)
self.key = key
class FigureCanvasBase(object):
"""
The canvas the figure renders into.
Public attributes
*figure*
A :class:`matplotlib.figure.Figure` instance
"""
events = [
'resize_event',
'draw_event',
'key_press_event',
'key_release_event',
'button_press_event',
'button_release_event',
'scroll_event',
'motion_notify_event',
'pick_event',
'idle_event',
'figure_enter_event',
'figure_leave_event',
'axes_enter_event',
'axes_leave_event',
'close_event'
]
def __init__(self, figure):
figure.set_canvas(self)
self.figure = figure
# a dictionary from event name to a dictionary that maps cid->func
self.callbacks = cbook.CallbackRegistry()
self.widgetlock = widgets.LockDraw()
self._button = None # the button pressed
self._key = None # the key pressed
self._lastx, self._lasty = None, None
self.button_pick_id = self.mpl_connect('button_press_event',self.pick)
self.scroll_pick_id = self.mpl_connect('scroll_event',self.pick)
self.mouse_grabber = None # the axes currently grabbing mouse
if False:
## highlight the artists that are hit
self.mpl_connect('motion_notify_event',self.onHilite)
## delete the artists that are clicked on
#self.mpl_disconnect(self.button_pick_id)
#self.mpl_connect('button_press_event',self.onRemove)
def onRemove(self, ev):
"""
Mouse event processor which removes the top artist
under the cursor. Connect this to the 'mouse_press_event'
using::
canvas.mpl_connect('mouse_press_event',canvas.onRemove)
"""
def sort_artists(artists):
# This depends on stable sort and artists returned
# from get_children in z order.
L = [ (h.zorder, h) for h in artists ]
L.sort()
return [ h for zorder, h in L ]
# Find the top artist under the cursor
under = sort_artists(self.figure.hitlist(ev))
h = None
if under: h = under[-1]
# Try deleting that artist, or its parent if you
# can't delete the artist
while h:
print "Removing",h
if h.remove():
self.draw_idle()
break
parent = None
for p in under:
if h in p.get_children():
parent = p
break
h = parent
def onHilite(self, ev):
"""
Mouse event processor which highlights the artists
under the cursor. Connect this to the 'motion_notify_event'
using::
canvas.mpl_connect('motion_notify_event',canvas.onHilite)
"""
if not hasattr(self,'_active'): self._active = dict()
under = self.figure.hitlist(ev)
enter = [a for a in under if a not in self._active]
leave = [a for a in self._active if a not in under]
#print "within:"," ".join([str(x) for x in under])
#print "entering:",[str(a) for a in enter]
#print "leaving:",[str(a) for a in leave]
# On leave restore the captured colour
for a in leave:
if hasattr(a,'get_color'):
a.set_color(self._active[a])
elif hasattr(a,'get_edgecolor'):
a.set_edgecolor(self._active[a][0])
a.set_facecolor(self._active[a][1])
del self._active[a]
# On enter, capture the color and repaint the artist
# with the highlight colour. Capturing colour has to
# be done first in case the parent recolouring affects
# the child.
for a in enter:
if hasattr(a,'get_color'):
self._active[a] = a.get_color()
elif hasattr(a,'get_edgecolor'):
self._active[a] = (a.get_edgecolor(),a.get_facecolor())
else: self._active[a] = None
for a in enter:
if hasattr(a,'get_color'):
a.set_color('red')
elif hasattr(a,'get_edgecolor'):
a.set_edgecolor('red')
a.set_facecolor('lightblue')
else: self._active[a] = None
self.draw_idle()
def pick(self, mouseevent):
if not self.widgetlock.locked():
self.figure.pick(mouseevent)
def blit(self, bbox=None):
"""
blit the canvas in bbox (default entire canvas)
"""
pass
def resize(self, w, h):
"""
set the canvas size in pixels
"""
pass
def draw_event(self, renderer):
"""
This method will be call all functions connected to the
'draw_event' with a :class:`DrawEvent`
"""
s = 'draw_event'
event = DrawEvent(s, self, renderer)
self.callbacks.process(s, event)
def resize_event(self):
"""
This method will be call all functions connected to the
'resize_event' with a :class:`ResizeEvent`
"""
s = 'resize_event'
event = ResizeEvent(s, self)
self.callbacks.process(s, event)
def close_event(self, guiEvent=None):
"""
This method will be called by all functions connected to the
'close_event' with a :class:`CloseEvent`
"""
s = 'close_event'
try:
event = CloseEvent(s, self, guiEvent=guiEvent)
self.callbacks.process(s, event)
except TypeError:
pass
# Suppress the TypeError when the python session is being killed.
# It may be that a better solution would be a mechanism to
# disconnect all callbacks upon shutdown.
def key_press_event(self, key, guiEvent=None):
"""
This method will be call all functions connected to the
'key_press_event' with a :class:`KeyEvent`
"""
self._key = key
s = 'key_press_event'
event = KeyEvent(s, self, key, self._lastx, self._lasty, guiEvent=guiEvent)
self.callbacks.process(s, event)
def key_release_event(self, key, guiEvent=None):
"""
This method will be call all functions connected to the
'key_release_event' with a :class:`KeyEvent`
"""
s = 'key_release_event'
event = KeyEvent(s, self, key, self._lastx, self._lasty, guiEvent=guiEvent)
self.callbacks.process(s, event)
self._key = None
def pick_event(self, mouseevent, artist, **kwargs):
"""
This method will be called by artists who are picked and will
fire off :class:`PickEvent` callbacks registered listeners
"""
s = 'pick_event'
event = PickEvent(s, self, mouseevent, artist, **kwargs)
self.callbacks.process(s, event)
def scroll_event(self, x, y, step, guiEvent=None):
"""
Backend derived classes should call this function on any
scroll wheel event. x,y are the canvas coords: 0,0 is lower,
left. button and key are as defined in MouseEvent.
This method will be call all functions connected to the
'scroll_event' with a :class:`MouseEvent` instance.
"""
if step >= 0:
self._button = 'up'
else:
self._button = 'down'
s = 'scroll_event'
mouseevent = MouseEvent(s, self, x, y, self._button, self._key,
step=step, guiEvent=guiEvent)
self.callbacks.process(s, mouseevent)
def button_press_event(self, x, y, button, guiEvent=None):
"""
Backend derived classes should call this function on any mouse
button press. x,y are the canvas coords: 0,0 is lower, left.
button and key are as defined in :class:`MouseEvent`.
This method will be call all functions connected to the
'button_press_event' with a :class:`MouseEvent` instance.
"""
self._button = button
s = 'button_press_event'
mouseevent = MouseEvent(s, self, x, y, button, self._key, guiEvent=guiEvent)
self.callbacks.process(s, mouseevent)
def button_release_event(self, x, y, button, guiEvent=None):
"""
Backend derived classes should call this function on any mouse
button release.
*x*
the canvas coordinates where 0=left
*y*
the canvas coordinates where 0=bottom
*guiEvent*
the native UI event that generated the mpl event
This method will be call all functions connected to the
'button_release_event' with a :class:`MouseEvent` instance.
"""
s = 'button_release_event'
event = MouseEvent(s, self, x, y, button, self._key, guiEvent=guiEvent)
self.callbacks.process(s, event)
self._button = None
def motion_notify_event(self, x, y, guiEvent=None):
"""
Backend derived classes should call this function on any
motion-notify-event.
*x*
the canvas coordinates where 0=left
*y*
the canvas coordinates where 0=bottom
*guiEvent*
the native UI event that generated the mpl event
This method will be call all functions connected to the
'motion_notify_event' with a :class:`MouseEvent` instance.
"""
self._lastx, self._lasty = x, y
s = 'motion_notify_event'
event = MouseEvent(s, self, x, y, self._button, self._key,
guiEvent=guiEvent)
self.callbacks.process(s, event)
def leave_notify_event(self, guiEvent=None):
"""
Backend derived classes should call this function when leaving
canvas
*guiEvent*
the native UI event that generated the mpl event
"""
self.callbacks.process('figure_leave_event', LocationEvent.lastevent)
LocationEvent.lastevent = None
def enter_notify_event(self, guiEvent=None):
"""
Backend derived classes should call this function when entering
canvas
*guiEvent*
the native UI event that generated the mpl event
"""
event = Event('figure_enter_event', self, guiEvent)
self.callbacks.process('figure_enter_event', event)
def idle_event(self, guiEvent=None):
'call when GUI is idle'
s = 'idle_event'
event = IdleEvent(s, self, guiEvent=guiEvent)
self.callbacks.process(s, event)
def grab_mouse(self, ax):
"""
Set the child axes which are currently grabbing the mouse events.
Usually called by the widgets themselves.
It is an error to call this if the mouse is already grabbed by
another axes.
"""
if self.mouse_grabber not in (None, ax):
raise RuntimeError('two different attempted to grab mouse input')
self.mouse_grabber = ax
def release_mouse(self, ax):
"""
Release the mouse grab held by the axes, ax.
Usually called by the widgets.
It is ok to call this even if you ax doesn't have the mouse grab currently.
"""
if self.mouse_grabber is ax:
self.mouse_grabber = None
def draw(self, *args, **kwargs):
"""
Render the :class:`~matplotlib.figure.Figure`
"""
pass
def draw_idle(self, *args, **kwargs):
"""
:meth:`draw` only if idle; defaults to draw but backends can overrride
"""
self.draw(*args, **kwargs)
def draw_cursor(self, event):
"""
Draw a cursor in the event.axes if inaxes is not None. Use
native GUI drawing for efficiency if possible
"""
pass
def get_width_height(self):
"""
return the figure width and height in points or pixels
(depending on the backend), truncated to integers
"""
return int(self.figure.bbox.width), int(self.figure.bbox.height)
filetypes = {
'emf': 'Enhanced Metafile',
'eps': 'Encapsulated Postscript',
'pdf': 'Portable Document Format',
'png': 'Portable Network Graphics',
'ps' : 'Postscript',
'raw': 'Raw RGBA bitmap',
'rgba': 'Raw RGBA bitmap',
'svg': 'Scalable Vector Graphics',
'svgz': 'Scalable Vector Graphics'
}
# All of these print_* functions do a lazy import because
# a) otherwise we'd have cyclical imports, since all of these
# classes inherit from FigureCanvasBase
# b) so we don't import a bunch of stuff the user may never use
def print_emf(self, *args, **kwargs):
from backends.backend_emf import FigureCanvasEMF # lazy import
emf = self.switch_backends(FigureCanvasEMF)
return emf.print_emf(*args, **kwargs)
def print_eps(self, *args, **kwargs):
from backends.backend_ps import FigureCanvasPS # lazy import
ps = self.switch_backends(FigureCanvasPS)
return ps.print_eps(*args, **kwargs)
def print_pdf(self, *args, **kwargs):
from backends.backend_pdf import FigureCanvasPdf # lazy import
pdf = self.switch_backends(FigureCanvasPdf)
return pdf.print_pdf(*args, **kwargs)
def print_png(self, *args, **kwargs):
from backends.backend_agg import FigureCanvasAgg # lazy import
agg = self.switch_backends(FigureCanvasAgg)
return agg.print_png(*args, **kwargs)
def print_ps(self, *args, **kwargs):
from backends.backend_ps import FigureCanvasPS # lazy import
ps = self.switch_backends(FigureCanvasPS)
return ps.print_ps(*args, **kwargs)
def print_raw(self, *args, **kwargs):
from backends.backend_agg import FigureCanvasAgg # lazy import
agg = self.switch_backends(FigureCanvasAgg)
return agg.print_raw(*args, **kwargs)
print_bmp = print_rgb = print_raw
def print_svg(self, *args, **kwargs):
from backends.backend_svg import FigureCanvasSVG # lazy import
svg = self.switch_backends(FigureCanvasSVG)
return svg.print_svg(*args, **kwargs)
def print_svgz(self, *args, **kwargs):
from backends.backend_svg import FigureCanvasSVG # lazy import
svg = self.switch_backends(FigureCanvasSVG)
return svg.print_svgz(*args, **kwargs)
if _has_pil:
filetypes['jpg'] = filetypes['jpeg'] = 'Joint Photographic Experts Group'
def print_jpg(self, filename_or_obj, *args, **kwargs):
"""
Supported kwargs:
*quality*: The image quality, on a scale from 1 (worst) to
95 (best). The default is 75. Values above 95 should
be avoided; 100 completely disables the JPEG
quantization stage.
*optimize*: If present, indicates that the encoder should
make an extra pass over the image in order to select
optimal encoder settings.
*progressive*: If present, indicates that this image
should be stored as a progressive JPEG file.
"""
from backends.backend_agg import FigureCanvasAgg # lazy import
agg = self.switch_backends(FigureCanvasAgg)
buf, size = agg.print_to_buffer()
if kwargs.pop("dryrun", False): return
image = Image.frombuffer('RGBA', size, buf, 'raw', 'RGBA', 0, 1)
options = cbook.restrict_dict(kwargs, ['quality', 'optimize',
'progressive'])
return image.save(filename_or_obj, **options)
print_jpeg = print_jpg
filetypes['tif'] = filetypes['tiff'] = 'Tagged Image File Format'
def print_tif(self, filename_or_obj, *args, **kwargs):
from backends.backend_agg import FigureCanvasAgg # lazy import
agg = self.switch_backends(FigureCanvasAgg)
buf, size = agg.print_to_buffer()
if kwargs.pop("dryrun", False): return
image = Image.frombuffer('RGBA', size, buf, 'raw', 'RGBA', 0, 1)
return image.save(filename_or_obj)
print_tiff = print_tif
def get_supported_filetypes(self):
return self.filetypes
def get_supported_filetypes_grouped(self):
groupings = {}
for ext, name in self.filetypes.items():
groupings.setdefault(name, []).append(ext)
groupings[name].sort()
return groupings
def _get_print_method(self, format):
method_name = 'print_%s' % format
# check for registered backends
if format in _backend_d:
backend_class = _backend_d[format]
def _print_method(*args, **kwargs):
backend = self.switch_backends(backend_class)
print_method = getattr(backend, method_name)
return print_method(*args, **kwargs)
return _print_method
if (format not in self.filetypes or
not hasattr(self, method_name)):
formats = self.filetypes.keys()
formats.sort()
raise ValueError(
'Format "%s" is not supported.\n'
'Supported formats: '
'%s.' % (format, ', '.join(formats)))
return getattr(self, method_name)
def print_figure(self, filename, dpi=None, facecolor='w', edgecolor='w',
orientation='portrait', format=None, **kwargs):
"""
Render the figure to hardcopy. Set the figure patch face and edge
colors. This is useful because some of the GUIs have a gray figure
face color background and you'll probably want to override this on
hardcopy.
Arguments are:
*filename*
can also be a file object on image backends
*orientation*
only currently applies to PostScript printing.
*dpi*
the dots per inch to save the figure in; if None, use savefig.dpi
*facecolor*
the facecolor of the figure
*edgecolor*
the edgecolor of the figure
*orientation*
landscape' | 'portrait' (not supported on all backends)
*format*
when set, forcibly set the file format to save to
*bbox_inches*
Bbox in inches. Only the given portion of the figure is
saved. If 'tight', try to figure out the tight bbox of
the figure.
*pad_inches*
Amount of padding around the figure when bbox_inches is
'tight'.
*bbox_extra_artists*
A list of extra artists that will be considered when the
tight bbox is calculated.
"""
if format is None:
if cbook.is_string_like(filename):
format = os.path.splitext(filename)[1][1:]
if format is None or format == '':
format = self.get_default_filetype()
if cbook.is_string_like(filename):
filename = filename.rstrip('.') + '.' + format
format = format.lower()
print_method = self._get_print_method(format)
if dpi is None:
dpi = rcParams['savefig.dpi']
origDPI = self.figure.dpi
origfacecolor = self.figure.get_facecolor()
origedgecolor = self.figure.get_edgecolor()
self.figure.dpi = dpi
self.figure.set_facecolor(facecolor)
self.figure.set_edgecolor(edgecolor)
bbox_inches = kwargs.pop("bbox_inches", None)
if bbox_inches:
# call adjust_bbox to save only the given area
if bbox_inches == "tight":
# when bbox_inches == "tight", it saves the figure
# twice. The first save command is just to estimate
# the bounding box of the figure. A stringIO object is
# used as a temporary file object, but it causes a
# problem for some backends (ps backend with
# usetex=True) if they expect a filename, not a
# file-like object. As I think it is best to change
# the backend to support file-like object, i'm going
# to leave it as it is. However, a better solution
# than stringIO seems to be needed. -JJL
#result = getattr(self, method_name)(
result = print_method(
cStringIO.StringIO(),
dpi=dpi,
facecolor=facecolor,
edgecolor=edgecolor,
orientation=orientation,
dryrun=True,
**kwargs)
renderer = self.figure._cachedRenderer
bbox_inches = self.figure.get_tightbbox(renderer)
bbox_extra_artists = kwargs.pop("bbox_extra_artists", None)
if bbox_extra_artists is None:
bbox_extra_artists = self.figure.get_default_bbox_extra_artists()
bb = [a.get_window_extent(renderer) for a in bbox_extra_artists]
if bb:
_bbox = Bbox.union([b for b in bb if b.width!=0 or b.height!=0])
bbox_inches1 = TransformedBbox(_bbox,
Affine2D().scale(1./self.figure.dpi))
bbox_inches = Bbox.union([bbox_inches, bbox_inches1])
pad = kwargs.pop("pad_inches", 0.1)
bbox_inches = bbox_inches.padded(pad)
restore_bbox = tight_bbox.adjust_bbox(self.figure, format,
bbox_inches)
_bbox_inches_restore = (bbox_inches, restore_bbox)
else:
_bbox_inches_restore = None
try:
#result = getattr(self, method_name)(
result = print_method(
filename,
dpi=dpi,
facecolor=facecolor,
edgecolor=edgecolor,
orientation=orientation,
bbox_inches_restore=_bbox_inches_restore,
**kwargs)
finally:
if bbox_inches and restore_bbox:
restore_bbox()
self.figure.dpi = origDPI
self.figure.set_facecolor(origfacecolor)
self.figure.set_edgecolor(origedgecolor)
self.figure.set_canvas(self)
#self.figure.canvas.draw() ## seems superfluous
return result
def get_default_filetype(self):
raise NotImplementedError
def set_window_title(self, title):
"""
Set the title text of the window containing the figure. Note that
this has no effect if there is no window (eg, a PS backend).
"""
if hasattr(self, "manager"):
self.manager.set_window_title(title)
def switch_backends(self, FigureCanvasClass):
"""
instantiate an instance of FigureCanvasClass
This is used for backend switching, eg, to instantiate a
FigureCanvasPS from a FigureCanvasGTK. Note, deep copying is
not done, so any changes to one of the instances (eg, setting
figure size or line props), will be reflected in the other
"""
newCanvas = FigureCanvasClass(self.figure)
return newCanvas
def mpl_connect(self, s, func):
"""
Connect event with string *s* to *func*. The signature of *func* is::
def func(event)
where event is a :class:`matplotlib.backend_bases.Event`. The
following events are recognized
- 'button_press_event'
- 'button_release_event'
- 'draw_event'
- 'key_press_event'
- 'key_release_event'
- 'motion_notify_event'
- 'pick_event'
- 'resize_event'
- 'scroll_event'
- 'figure_enter_event',
- 'figure_leave_event',
- 'axes_enter_event',
- 'axes_leave_event'
- 'close_event'
For the location events (button and key press/release), if the
mouse is over the axes, the variable ``event.inaxes`` will be
set to the :class:`~matplotlib.axes.Axes` the event occurs is
over, and additionally, the variables ``event.xdata`` and
``event.ydata`` will be defined. This is the mouse location
in data coords. See
:class:`~matplotlib.backend_bases.KeyEvent` and
:class:`~matplotlib.backend_bases.MouseEvent` for more info.
Return value is a connection id that can be used with
:meth:`~matplotlib.backend_bases.Event.mpl_disconnect`.
Example usage::
def on_press(event):
print 'you pressed', event.button, event.xdata, event.ydata
cid = canvas.mpl_connect('button_press_event', on_press)
"""
return self.callbacks.connect(s, func)
def mpl_disconnect(self, cid):
"""
disconnect callback id cid
Example usage::
cid = canvas.mpl_connect('button_press_event', on_press)
#...later
canvas.mpl_disconnect(cid)
"""
return self.callbacks.disconnect(cid)
def new_timer(self, *args, **kwargs):
"""
Creates a new backend-specific subclass of :class:`backend_bases.Timer`.
This is useful for getting periodic events through the backend's native
event loop. Implemented only for backends with GUIs.
optional arguments:
*interval*
Timer interval in milliseconds
*callbacks*
Sequence of (func, args, kwargs) where func(*args, **kwargs) will
be executed by the timer every *interval*.
"""
return TimerBase(*args, **kwargs)
def flush_events(self):
"""
Flush the GUI events for the figure. Implemented only for
backends with GUIs.
"""
raise NotImplementedError
def start_event_loop(self,timeout):
"""
Start an event loop. This is used to start a blocking event
loop so that interactive functions, such as ginput and
waitforbuttonpress, can wait for events. This should not be
confused with the main GUI event loop, which is always running
and has nothing to do with this.
This is implemented only for backends with GUIs.
"""
raise NotImplementedError
def stop_event_loop(self):
"""
Stop an event loop. This is used to stop a blocking event
loop so that interactive functions, such as ginput and
waitforbuttonpress, can wait for events.
This is implemented only for backends with GUIs.
"""
raise NotImplementedError
def start_event_loop_default(self,timeout=0):
"""
Start an event loop. This is used to start a blocking event
loop so that interactive functions, such as ginput and
waitforbuttonpress, can wait for events. This should not be
confused with the main GUI event loop, which is always running
and has nothing to do with this.
This function provides default event loop functionality based
on time.sleep that is meant to be used until event loop
functions for each of the GUI backends can be written. As
such, it throws a deprecated warning.
Call signature::
start_event_loop_default(self,timeout=0)
This call blocks until a callback function triggers
stop_event_loop() or *timeout* is reached. If *timeout* is
<=0, never timeout.
"""
str = "Using default event loop until function specific"
str += " to this GUI is implemented"
warnings.warn(str,DeprecationWarning)
if timeout <= 0: timeout = np.inf
timestep = 0.01
counter = 0
self._looping = True
while self._looping and counter*timestep < timeout:
self.flush_events()
time.sleep(timestep)
counter += 1
def stop_event_loop_default(self):
"""
Stop an event loop. This is used to stop a blocking event
loop so that interactive functions, such as ginput and
waitforbuttonpress, can wait for events.
Call signature::
stop_event_loop_default(self)
"""
self._looping = False
class FigureManagerBase:
"""
Helper class for pyplot mode, wraps everything up into a neat bundle
Public attibutes:
*canvas*
A :class:`FigureCanvasBase` instance
*num*
The figure nuamber
"""
def __init__(self, canvas, num):
self.canvas = canvas
canvas.manager = self # store a pointer to parent
self.num = num
self.canvas.mpl_connect('key_press_event', self.key_press)
def destroy(self):
pass
def full_screen_toggle (self):
pass
def resize(self, w, h):
'For gui backends: resize window in pixels'
pass
def key_press(self, event):
# these bindings happen whether you are over an axes or not
#if event.key == 'q':
# self.destroy() # how cruel to have to destroy oneself!
# return
if event.key is None:
return
# Load key-mappings from your matplotlibrc file.
fullscreen_keys = rcParams['keymap.fullscreen']
home_keys = rcParams['keymap.home']
back_keys = rcParams['keymap.back']
forward_keys = rcParams['keymap.forward']
pan_keys = rcParams['keymap.pan']
zoom_keys = rcParams['keymap.zoom']
save_keys = rcParams['keymap.save']
grid_keys = rcParams['keymap.grid']
toggle_yscale_keys = rcParams['keymap.yscale']
toggle_xscale_keys = rcParams['keymap.xscale']
all = rcParams['keymap.all_axes']
# toggle fullscreen mode (default key 'f')
if event.key in fullscreen_keys:
self.full_screen_toggle()
# home or reset mnemonic (default key 'h', 'home' and 'r')
elif event.key in home_keys:
self.canvas.toolbar.home()
# forward / backward keys to enable left handed quick navigation
# (default key for backward: 'left', 'backspace' and 'c')
elif event.key in back_keys:
self.canvas.toolbar.back()
# (default key for forward: 'right' and 'v')
elif event.key in forward_keys:
self.canvas.toolbar.forward()
# pan mnemonic (default key 'p')
elif event.key in pan_keys:
self.canvas.toolbar.pan()
# zoom mnemonic (default key 'o')
elif event.key in zoom_keys:
self.canvas.toolbar.zoom()
# saving current figure (default key 's')
elif event.key in save_keys:
self.canvas.toolbar.save_figure()
if event.inaxes is None:
return
# the mouse has to be over an axes to trigger these
# switching on/off a grid in current axes (default key 'g')
if event.key in grid_keys:
event.inaxes.grid()
self.canvas.draw()
# toggle scaling of y-axes between 'log and 'linear' (default key 'l')
elif event.key in toggle_yscale_keys:
ax = event.inaxes
scale = ax.get_yscale()
if scale == 'log':
ax.set_yscale('linear')
ax.figure.canvas.draw()
elif scale == 'linear':
ax.set_yscale('log')
ax.figure.canvas.draw()
# toggle scaling of x-axes between 'log and 'linear' (default key 'k')
elif event.key in toggle_xscale_keys:
ax = event.inaxes
scalex = ax.get_xscale()
if scalex == 'log':
ax.set_xscale('linear')
ax.figure.canvas.draw()
elif scalex == 'linear':
ax.set_xscale('log')
ax.figure.canvas.draw()
elif (event.key.isdigit() and event.key!='0') or event.key in all:
# keys in list 'all' enables all axes (default key 'a'),
# otherwise if key is a number only enable this particular axes
# if it was the axes, where the event was raised
if not (event.key in all):
n = int(event.key)-1
for i, a in enumerate(self.canvas.figure.get_axes()):
# consider axes, in which the event was raised
# FIXME: Why only this axes?
if event.x is not None and event.y is not None \
and a.in_axes(event):
if event.key in all:
a.set_navigate(True)
else:
a.set_navigate(i==n)
def show_popup(self, msg):
"""
Display message in a popup -- GUI only
"""
pass
def set_window_title(self, title):
"""
Set the title text of the window containing the figure. Note that
this has no effect if there is no window (eg, a PS backend).
"""
pass
# cursors
class Cursors: #namespace
HAND, POINTER, SELECT_REGION, MOVE = range(4)
cursors = Cursors()
class NavigationToolbar2(object):
"""
Base class for the navigation cursor, version 2
backends must implement a canvas that handles connections for
'button_press_event' and 'button_release_event'. See
:meth:`FigureCanvasBase.mpl_connect` for more information
They must also define
:meth:`save_figure`
save the current figure
:meth:`set_cursor`
if you want the pointer icon to change
:meth:`_init_toolbar`
create your toolbar widget
:meth:`draw_rubberband` (optional)
draw the zoom to rect "rubberband" rectangle
:meth:`press` (optional)
whenever a mouse button is pressed, you'll be notified with
the event
:meth:`release` (optional)
whenever a mouse button is released, you'll be notified with
the event
:meth:`dynamic_update` (optional)
dynamically update the window while navigating
:meth:`set_message` (optional)
display message
:meth:`set_history_buttons` (optional)
you can change the history back / forward buttons to
indicate disabled / enabled state.
That's it, we'll do the rest!
"""
def __init__(self, canvas):
self.canvas = canvas
canvas.toolbar = self
# a dict from axes index to a list of view limits
self._views = cbook.Stack()
self._positions = cbook.Stack() # stack of subplot positions
self._xypress = None # the location and axis info at the time of the press
self._idPress = None
self._idRelease = None
self._active = None
self._lastCursor = None
self._init_toolbar()
self._idDrag=self.canvas.mpl_connect('motion_notify_event', self.mouse_move)
self._ids_zoom = []
self._zoom_mode = None
self._button_pressed = None # determined by the button pressed at start
self.mode = '' # a mode string for the status bar
self.set_history_buttons()
def set_message(self, s):
'display a message on toolbar or in status bar'
pass
def back(self, *args):
'move back up the view lim stack'
self._views.back()
self._positions.back()
self.set_history_buttons()
self._update_view()
def dynamic_update(self):
pass
def draw_rubberband(self, event, x0, y0, x1, y1):
'draw a rectangle rubberband to indicate zoom limits'
pass
def forward(self, *args):
'move forward in the view lim stack'
self._views.forward()
self._positions.forward()
self.set_history_buttons()
self._update_view()
def home(self, *args):
'restore the original view'
self._views.home()
self._positions.home()
self.set_history_buttons()
self._update_view()
def _init_toolbar(self):
"""
This is where you actually build the GUI widgets (called by
__init__). The icons ``home.xpm``, ``back.xpm``, ``forward.xpm``,
``hand.xpm``, ``zoom_to_rect.xpm`` and ``filesave.xpm`` are standard
across backends (there are ppm versions in CVS also).
You just need to set the callbacks
home : self.home
back : self.back
forward : self.forward
hand : self.pan
zoom_to_rect : self.zoom
filesave : self.save_figure
You only need to define the last one - the others are in the base
class implementation.
"""
raise NotImplementedError
def mouse_move(self, event):
#print 'mouse_move', event.button
if not event.inaxes or not self._active:
if self._lastCursor != cursors.POINTER:
self.set_cursor(cursors.POINTER)
self._lastCursor = cursors.POINTER
else:
if self._active=='ZOOM':
if self._lastCursor != cursors.SELECT_REGION:
self.set_cursor(cursors.SELECT_REGION)
self._lastCursor = cursors.SELECT_REGION
elif (self._active=='PAN' and
self._lastCursor != cursors.MOVE):
self.set_cursor(cursors.MOVE)
self._lastCursor = cursors.MOVE
if event.inaxes and event.inaxes.get_navigate():
try: s = event.inaxes.format_coord(event.xdata, event.ydata)
except ValueError: pass
except OverflowError: pass
else:
if len(self.mode):
self.set_message('%s, %s' % (self.mode, s))
else:
self.set_message(s)
else: self.set_message(self.mode)
def pan(self,*args):
'Activate the pan/zoom tool. pan with left button, zoom with right'
# set the pointer icon and button press funcs to the
# appropriate callbacks
if self._active == 'PAN':
self._active = None
else:
self._active = 'PAN'
if self._idPress is not None:
self._idPress = self.canvas.mpl_disconnect(self._idPress)
self.mode = ''
if self._idRelease is not None:
self._idRelease = self.canvas.mpl_disconnect(self._idRelease)
self.mode = ''
if self._active:
self._idPress = self.canvas.mpl_connect(
'button_press_event', self.press_pan)
self._idRelease = self.canvas.mpl_connect(
'button_release_event', self.release_pan)
self.mode = 'pan/zoom'
self.canvas.widgetlock(self)
else:
self.canvas.widgetlock.release(self)
for a in self.canvas.figure.get_axes():
a.set_navigate_mode(self._active)
self.set_message(self.mode)
def press(self, event):
'this will be called whenver a mouse button is pressed'
pass
def press_pan(self, event):
'the press mouse button in pan/zoom mode callback'
if event.button == 1:
self._button_pressed=1
elif event.button == 3:
self._button_pressed=3
else:
self._button_pressed=None
return
x, y = event.x, event.y
# push the current view to define home if stack is empty
if self._views.empty(): self.push_current()
self._xypress=[]
for i, a in enumerate(self.canvas.figure.get_axes()):
if (x is not None and y is not None and a.in_axes(event) and
a.get_navigate() and a.can_pan()) :
a.start_pan(x, y, event.button)
self._xypress.append((a, i))
self.canvas.mpl_disconnect(self._idDrag)
self._idDrag=self.canvas.mpl_connect('motion_notify_event',
self.drag_pan)
self.press(event)
def press_zoom(self, event):
'the press mouse button in zoom to rect mode callback'
if event.button == 1:
self._button_pressed=1
elif event.button == 3:
self._button_pressed=3
else:
self._button_pressed=None
return
x, y = event.x, event.y
# push the current view to define home if stack is empty
if self._views.empty(): self.push_current()
self._xypress=[]
for i, a in enumerate(self.canvas.figure.get_axes()):
if (x is not None and y is not None and a.in_axes(event) and
a.get_navigate() and a.can_zoom()) :
self._xypress.append(( x, y, a, i, a.viewLim.frozen(),
a.transData.frozen() ))
id1 = self.canvas.mpl_connect('motion_notify_event', self.drag_zoom)
id2 = self.canvas.mpl_connect('key_press_event',
self._switch_on_zoom_mode)
id3 = self.canvas.mpl_connect('key_release_event',
self._switch_off_zoom_mode)
self._ids_zoom = id1, id2, id3
self._zoom_mode = event.key
self.press(event)
def _switch_on_zoom_mode(self, event):
self._zoom_mode = event.key
self.mouse_move(event)
def _switch_off_zoom_mode(self, event):
self._zoom_mode = None
self.mouse_move(event)
def push_current(self):
'push the current view limits and position onto the stack'
lims = []; pos = []
for a in self.canvas.figure.get_axes():
xmin, xmax = a.get_xlim()
ymin, ymax = a.get_ylim()
lims.append( (xmin, xmax, ymin, ymax) )
# Store both the original and modified positions
pos.append( (
a.get_position(True).frozen(),
a.get_position().frozen() ) )
self._views.push(lims)
self._positions.push(pos)
self.set_history_buttons()
def release(self, event):
'this will be called whenever mouse button is released'
pass
def release_pan(self, event):
'the release mouse button callback in pan/zoom mode'
if self._button_pressed is None:
return
self.canvas.mpl_disconnect(self._idDrag)
self._idDrag=self.canvas.mpl_connect('motion_notify_event', self.mouse_move)
for a, ind in self._xypress:
a.end_pan()
if not self._xypress: return
self._xypress = []
self._button_pressed=None
self.push_current()
self.release(event)
self.draw()
def drag_pan(self, event):
'the drag callback in pan/zoom mode'
for a, ind in self._xypress:
#safer to use the recorded button at the press than current button:
#multiple button can get pressed during motion...
a.drag_pan(self._button_pressed, event.key, event.x, event.y)
self.dynamic_update()
def drag_zoom(self, event):
'the drag callback in zoom mode'
if self._xypress:
x, y = event.x, event.y
lastx, lasty, a, ind, lim, trans = self._xypress[0]
# adjust x, last, y, last
x1, y1, x2, y2 = a.bbox.extents
x, lastx = max(min(x, lastx), x1), min(max(x, lastx), x2)
y, lasty = max(min(y, lasty), y1), min(max(y, lasty), y2)
if self._zoom_mode == "x":
x1, y1, x2, y2 = a.bbox.extents
y, lasty = y1, y2
elif self._zoom_mode == "y":
x1, y1, x2, y2 = a.bbox.extents
x, lastx = x1, x2
self.draw_rubberband(event, x, y, lastx, lasty)
def release_zoom(self, event):
'the release mouse button callback in zoom to rect mode'
for zoom_id in self._ids_zoom:
self.canvas.mpl_disconnect(zoom_id)
self._ids_zoom = []
if not self._xypress: return
last_a = []
for cur_xypress in self._xypress:
x, y = event.x, event.y
lastx, lasty, a, ind, lim, trans = cur_xypress
# ignore singular clicks - 5 pixels is a threshold
if abs(x-lastx)<5 or abs(y-lasty)<5:
self._xypress = None
self.release(event)
self.draw()
return
x0, y0, x1, y1 = lim.extents
# zoom to rect
inverse = a.transData.inverted()
lastx, lasty = inverse.transform_point( (lastx, lasty) )
x, y = inverse.transform_point( (x, y) )
Xmin,Xmax=a.get_xlim()
Ymin,Ymax=a.get_ylim()
# detect twinx,y axes and avoid double zooming
twinx, twiny = False, False
if last_a:
for la in last_a:
if a.get_shared_x_axes().joined(a,la): twinx=True
if a.get_shared_y_axes().joined(a,la): twiny=True
last_a.append(a)
if twinx:
x0, x1 = Xmin, Xmax
else:
if Xmin < Xmax:
if x<lastx: x0, x1 = x, lastx
else: x0, x1 = lastx, x
if x0 < Xmin: x0=Xmin
if x1 > Xmax: x1=Xmax
else:
if x>lastx: x0, x1 = x, lastx
else: x0, x1 = lastx, x
if x0 > Xmin: x0=Xmin
if x1 < Xmax: x1=Xmax
if twiny:
y0, y1 = Ymin, Ymax
else:
if Ymin < Ymax:
if y<lasty: y0, y1 = y, lasty
else: y0, y1 = lasty, y
if y0 < Ymin: y0=Ymin
if y1 > Ymax: y1=Ymax
else:
if y>lasty: y0, y1 = y, lasty
else: y0, y1 = lasty, y
if y0 > Ymin: y0=Ymin
if y1 < Ymax: y1=Ymax
if self._button_pressed == 1:
if self._zoom_mode == "x":
a.set_xlim((x0, x1))
elif self._zoom_mode == "y":
a.set_ylim((y0, y1))
else:
a.set_xlim((x0, x1))
a.set_ylim((y0, y1))
elif self._button_pressed == 3:
if a.get_xscale()=='log':
alpha=np.log(Xmax/Xmin)/np.log(x1/x0)
rx1=pow(Xmin/x0,alpha)*Xmin
rx2=pow(Xmax/x0,alpha)*Xmin
else:
alpha=(Xmax-Xmin)/(x1-x0)
rx1=alpha*(Xmin-x0)+Xmin
rx2=alpha*(Xmax-x0)+Xmin
if a.get_yscale()=='log':
alpha=np.log(Ymax/Ymin)/np.log(y1/y0)
ry1=pow(Ymin/y0,alpha)*Ymin
ry2=pow(Ymax/y0,alpha)*Ymin
else:
alpha=(Ymax-Ymin)/(y1-y0)
ry1=alpha*(Ymin-y0)+Ymin
ry2=alpha*(Ymax-y0)+Ymin
if self._zoom_mode == "x":
a.set_xlim((rx1, rx2))
elif self._zoom_mode == "y":
a.set_ylim((ry1, ry2))
else:
a.set_xlim((rx1, rx2))
a.set_ylim((ry1, ry2))
self.draw()
self._xypress = None
self._button_pressed = None
self._zoom_mode = None
self.push_current()
self.release(event)
def draw(self):
'redraw the canvases, update the locators'
for a in self.canvas.figure.get_axes():
xaxis = getattr(a, 'xaxis', None)
yaxis = getattr(a, 'yaxis', None)
locators = []
if xaxis is not None:
locators.append(xaxis.get_major_locator())
locators.append(xaxis.get_minor_locator())
if yaxis is not None:
locators.append(yaxis.get_major_locator())
locators.append(yaxis.get_minor_locator())
for loc in locators:
loc.refresh()
self.canvas.draw()
def _update_view(self):
'''update the viewlim and position from the view and
position stack for each axes
'''
lims = self._views()
if lims is None: return
pos = self._positions()
if pos is None: return
for i, a in enumerate(self.canvas.figure.get_axes()):
xmin, xmax, ymin, ymax = lims[i]
a.set_xlim((xmin, xmax))
a.set_ylim((ymin, ymax))
# Restore both the original and modified positions
a.set_position( pos[i][0], 'original' )
a.set_position( pos[i][1], 'active' )
self.draw()
def save_figure(self, *args):
'save the current figure'
raise NotImplementedError
def set_cursor(self, cursor):
"""
Set the current cursor to one of the :class:`Cursors`
enums values
"""
pass
def update(self):
'reset the axes stack'
self._views.clear()
self._positions.clear()
self.set_history_buttons()
def zoom(self, *args):
'activate zoom to rect mode'
if self._active == 'ZOOM':
self._active = None
else:
self._active = 'ZOOM'
if self._idPress is not None:
self._idPress=self.canvas.mpl_disconnect(self._idPress)
self.mode = ''
if self._idRelease is not None:
self._idRelease=self.canvas.mpl_disconnect(self._idRelease)
self.mode = ''
if self._active:
self._idPress = self.canvas.mpl_connect('button_press_event', self.press_zoom)
self._idRelease = self.canvas.mpl_connect('button_release_event', self.release_zoom)
self.mode = 'zoom rect'
self.canvas.widgetlock(self)
else:
self.canvas.widgetlock.release(self)
for a in self.canvas.figure.get_axes():
a.set_navigate_mode(self._active)
self.set_message(self.mode)
def set_history_buttons(self):
'enable or disable back/forward button'
pass
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