/usr/share/pyshared/matplotlib/bezier.py is in python-matplotlib 1.1.1~rc1+git20120423-0ubuntu1.
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A module providing some utility functions regarding bezier path manipulation.
"""
import numpy as np
from math import sqrt
from matplotlib.path import Path
from operator import xor
import warnings
class NonIntersectingPathException(ValueError):
pass
# some functions
def get_intersection(cx1, cy1, cos_t1, sin_t1,
cx2, cy2, cos_t2, sin_t2):
""" return a intersecting point between a line through (cx1, cy1)
and having angle t1 and a line through (cx2, cy2) and angle t2.
"""
# line1 => sin_t1 * (x - cx1) - cos_t1 * (y - cy1) = 0.
# line1 => sin_t1 * x + cos_t1 * y = sin_t1*cx1 - cos_t1*cy1
line1_rhs = sin_t1 * cx1 - cos_t1 * cy1
line2_rhs = sin_t2 * cx2 - cos_t2 * cy2
# rhs matrix
a, b = sin_t1, -cos_t1
c, d = sin_t2, -cos_t2
ad_bc = a*d-b*c
if ad_bc == 0.:
raise ValueError("Given lines do not intersect")
#rhs_inverse
a_, b_ = d, -b
c_, d_ = -c, a
a_, b_, c_, d_ = [k / ad_bc for k in [a_, b_, c_, d_]]
x = a_* line1_rhs + b_ * line2_rhs
y = c_* line1_rhs + d_ * line2_rhs
return x, y
def get_normal_points(cx, cy, cos_t, sin_t, length):
"""
For a line passing through (*cx*, *cy*) and having a angle *t*,
return locations of the two points located along its perpendicular line at the distance of *length*.
"""
if length == 0.:
return cx, cy, cx, cy
cos_t1, sin_t1 = sin_t, -cos_t
cos_t2, sin_t2 = -sin_t, cos_t
x1, y1 = length*cos_t1 + cx, length*sin_t1 + cy
x2, y2 = length*cos_t2 + cx, length*sin_t2 + cy
return x1, y1, x2, y2
## BEZIER routines
# subdividing bezier curve
# http://www.cs.mtu.edu/~shene/COURSES/cs3621/NOTES/spline/Bezier/bezier-sub.html
def _de_casteljau1(beta, t):
next_beta = beta[:-1] * (1-t) + beta[1:] * t
return next_beta
def split_de_casteljau(beta, t):
"""split a bezier segment defined by its controlpoints *beta*
into two separate segment divided at *t* and return their control points.
"""
beta = np.asarray(beta)
beta_list = [beta]
while True:
beta = _de_casteljau1(beta, t)
beta_list.append(beta)
if len(beta) == 1:
break
left_beta = [beta[0] for beta in beta_list]
right_beta = [beta[-1] for beta in reversed(beta_list)]
return left_beta, right_beta
def find_bezier_t_intersecting_with_closedpath(bezier_point_at_t, inside_closedpath,
t0=0., t1=1., tolerence=0.01):
""" Find a parameter t0 and t1 of the given bezier path which
bounds the intersecting points with a provided closed
path(*inside_closedpath*). Search starts from *t0* and *t1* and it
uses a simple bisecting algorithm therefore one of the end point
must be inside the path while the orther doesn't. The search stop
when |t0-t1| gets smaller than the given tolerence.
value for
- bezier_point_at_t : a function which returns x, y coordinates at *t*
- inside_closedpath : return True if the point is insed the path
"""
# inside_closedpath : function
start = bezier_point_at_t(t0)
end = bezier_point_at_t(t1)
start_inside = inside_closedpath(start)
end_inside = inside_closedpath(end)
if not xor(start_inside, end_inside):
raise NonIntersectingPathException("the segment does not seemed to intersect with the path")
while 1:
# return if the distance is smaller than the tolerence
if (start[0]-end[0])**2 + (start[1]-end[1])**2 < tolerence**2:
return t0, t1
# calculate the middle point
middle_t = 0.5*(t0+t1)
middle = bezier_point_at_t(middle_t)
middle_inside = inside_closedpath(middle)
if xor(start_inside, middle_inside):
t1 = middle_t
end = middle
end_inside = middle_inside
else:
t0 = middle_t
start = middle
start_inside = middle_inside
class BezierSegment:
"""
A simple class of a 2-dimensional bezier segment
"""
# Highrt order bezier lines can be supported by simplying adding
# correcponding values.
_binom_coeff = {1:np.array([1., 1.]),
2:np.array([1., 2., 1.]),
3:np.array([1., 3., 3., 1.])}
def __init__(self, control_points):
"""
*control_points* : location of contol points. It needs have a
shpae of n * 2, where n is the order of the bezier line. 1<=
n <= 3 is supported.
"""
_o = len(control_points)
self._orders = np.arange(_o)
_coeff = BezierSegment._binom_coeff[_o - 1]
_control_points = np.asarray(control_points)
xx = _control_points[:,0]
yy = _control_points[:,1]
self._px = xx * _coeff
self._py = yy * _coeff
def point_at_t(self, t):
"evaluate a point at t"
one_minus_t_powers = np.power(1.-t, self._orders)[::-1]
t_powers = np.power(t, self._orders)
tt = one_minus_t_powers * t_powers
_x = sum(tt * self._px)
_y = sum(tt * self._py)
return _x, _y
def split_bezier_intersecting_with_closedpath(bezier,
inside_closedpath,
tolerence=0.01):
"""
bezier : control points of the bezier segment
inside_closedpath : a function which returns true if the point is inside the path
"""
bz = BezierSegment(bezier)
bezier_point_at_t = bz.point_at_t
t0, t1 = find_bezier_t_intersecting_with_closedpath(bezier_point_at_t,
inside_closedpath,
tolerence=tolerence)
_left, _right = split_de_casteljau(bezier, (t0+t1)/2.)
return _left, _right
def find_r_to_boundary_of_closedpath(inside_closedpath, xy,
cos_t, sin_t,
rmin=0., rmax=1., tolerence=0.01):
"""
Find a radius r (centered at *xy*) between *rmin* and *rmax* at
which it intersect with the path.
inside_closedpath : function
cx, cy : center
cos_t, sin_t : cosine and sine for the angle
rmin, rmax :
"""
cx, cy = xy
def _f(r):
return cos_t*r + cx, sin_t*r + cy
find_bezier_t_intersecting_with_closedpath(_f, inside_closedpath,
t0=rmin, t1=rmax, tolerence=tolerence)
## matplotlib specific
def split_path_inout(path, inside, tolerence=0.01, reorder_inout=False):
""" divide a path into two segment at the point where inside(x, y)
becomes False.
"""
path_iter = path.iter_segments()
ctl_points, command = path_iter.next()
begin_inside = inside(ctl_points[-2:]) # true if begin point is inside
bezier_path = None
ctl_points_old = ctl_points
concat = np.concatenate
iold=0
i = 1
for ctl_points, command in path_iter:
iold=i
i += len(ctl_points)/2
if inside(ctl_points[-2:]) != begin_inside:
bezier_path = concat([ctl_points_old[-2:], ctl_points])
break
ctl_points_old = ctl_points
if bezier_path is None:
raise ValueError("The path does not seem to intersect with the patch")
bp = zip(bezier_path[::2], bezier_path[1::2])
left, right = split_bezier_intersecting_with_closedpath(bp,
inside,
tolerence)
if len(left) == 2:
codes_left = [Path.LINETO]
codes_right = [Path.MOVETO, Path.LINETO]
elif len(left) == 3:
codes_left = [Path.CURVE3, Path.CURVE3]
codes_right = [Path.MOVETO, Path.CURVE3, Path.CURVE3]
elif len(left) == 4:
codes_left = [Path.CURVE4, Path.CURVE4, Path.CURVE4]
codes_right = [Path.MOVETO, Path.CURVE4, Path.CURVE4, Path.CURVE4]
else:
raise ValueError()
verts_left = left[1:]
verts_right = right[:]
#i += 1
if path.codes is None:
path_in = Path(concat([path.vertices[:i], verts_left]))
path_out = Path(concat([verts_right, path.vertices[i:]]))
else:
path_in = Path(concat([path.vertices[:iold], verts_left]),
concat([path.codes[:iold], codes_left]))
path_out = Path(concat([verts_right, path.vertices[i:]]),
concat([codes_right, path.codes[i:]]))
if reorder_inout and begin_inside == False:
path_in, path_out = path_out, path_in
return path_in, path_out
def inside_circle(cx, cy, r):
r2 = r**2
def _f(xy):
x, y = xy
return (x-cx)**2 + (y-cy)**2 < r2
return _f
# quadratic bezier lines
def get_cos_sin(x0, y0, x1, y1):
dx, dy = x1-x0, y1-y0
d = (dx*dx + dy*dy)**.5
return dx/d, dy/d
def check_if_parallel(dx1, dy1, dx2, dy2, tolerence=1.e-5):
""" returns
* 1 if two lines are parralel in same direction
* -1 if two lines are parralel in opposite direction
* 0 otherwise
"""
theta1 = np.arctan2(dx1, dy1)
theta2 = np.arctan2(dx2, dy2)
dtheta = np.abs(theta1 - theta2)
if dtheta < tolerence:
return 1
elif np.abs(dtheta - np.pi) < tolerence:
return -1
else:
return False
def get_parallels(bezier2, width):
"""
Given the quadraitc bezier control points *bezier2*, returns
control points of quadrativ bezier lines roughly parralel to given
one separated by *width*.
"""
# The parallel bezier lines constructed by following ways.
# c1 and c2 are contol points representing the begin and end of the bezier line.
# cm is the middle point
c1x, c1y = bezier2[0]
cmx, cmy = bezier2[1]
c2x, c2y = bezier2[2]
parallel_test = check_if_parallel(c1x-cmx, c1y-cmy, cmx-c2x, cmy-c2y)
if parallel_test == -1:
warnings.warn("Lines do not intersect. A straight line is used instead.")
#cmx, cmy = 0.5*(c1x+c2x), 0.5*(c1y+c2y)
cos_t1, sin_t1 = get_cos_sin(c1x, c1y, c2x, c2y)
cos_t2, sin_t2 = cos_t1, sin_t1
else:
# t1 and t2 is the anlge between c1 and cm, cm, c2. They are
# also a angle of the tangential line of the path at c1 and c2
cos_t1, sin_t1 = get_cos_sin(c1x, c1y, cmx, cmy)
cos_t2, sin_t2 = get_cos_sin(cmx, cmy, c2x, c2y)
# find c1_left, c1_right which are located along the lines
# throught c1 and perpendicular to the tangential lines of the
# bezier path at a distance of width. Same thing for c2_left and
# c2_right with respect to c2.
c1x_left, c1y_left, c1x_right, c1y_right = \
get_normal_points(c1x, c1y, cos_t1, sin_t1, width)
c2x_left, c2y_left, c2x_right, c2y_right = \
get_normal_points(c2x, c2y, cos_t2, sin_t2, width)
# find cm_left which is the intersectng point of a line through
# c1_left with angle t1 and a line throught c2_left with angle
# t2. Same with cm_right.
if parallel_test != 0:
# a special case for a straight line, i.e., angle between two
# lines are smaller than some (arbitrtay) value.
cmx_left, cmy_left = \
0.5*(c1x_left+c2x_left), 0.5*(c1y_left+c2y_left)
cmx_right, cmy_right = \
0.5*(c1x_right+c2x_right), 0.5*(c1y_right+c2y_right)
else:
cmx_left, cmy_left = \
get_intersection(c1x_left, c1y_left, cos_t1, sin_t1,
c2x_left, c2y_left, cos_t2, sin_t2)
cmx_right, cmy_right = \
get_intersection(c1x_right, c1y_right, cos_t1, sin_t1,
c2x_right, c2y_right, cos_t2, sin_t2)
# the parralel bezier lines are created with control points of
# [c1_left, cm_left, c2_left] and [c1_right, cm_right, c2_right]
path_left = [(c1x_left, c1y_left), (cmx_left, cmy_left), (c2x_left, c2y_left)]
path_right = [(c1x_right, c1y_right), (cmx_right, cmy_right), (c2x_right, c2y_right)]
return path_left, path_right
def make_wedged_bezier2(bezier2, length, shrink_factor=0.5):
"""
Being similar to get_parallels, returns
control points of two quadrativ bezier lines having a width roughly parralel to given
one separated by *width*.
"""
xx1, yy1 = bezier2[2]
xx2, yy2 = bezier2[1]
xx3, yy3 = bezier2[0]
cx, cy = xx3, yy3
x0, y0 = xx2, yy2
dist = sqrt((x0-cx)**2 + (y0-cy)**2)
cos_t, sin_t = (x0-cx)/dist, (y0-cy)/dist,
x1, y1, x2, y2 = get_normal_points(cx, cy, cos_t, sin_t, length)
xx12, yy12 = (xx1+xx2)/2., (yy1+yy2)/2.,
xx23, yy23 = (xx2+xx3)/2., (yy2+yy3)/2.,
dist = sqrt((xx12-xx23)**2 + (yy12-yy23)**2)
cos_t, sin_t = (xx12-xx23)/dist, (yy12-yy23)/dist,
xm1, ym1, xm2, ym2 = get_normal_points(xx2, yy2, cos_t, sin_t, length*shrink_factor)
l_plus = [(x1, y1), (xm1, ym1), (xx1, yy1)]
l_minus = [(x2, y2), (xm2, ym2), (xx1, yy1)]
return l_plus, l_minus
def find_control_points(c1x, c1y, mmx, mmy, c2x, c2y):
""" Find control points of the bezier line throught c1, mm, c2. We
simply assume that c1, mm, c2 which have parameteric value 0, 0.5, and 1.
"""
cmx = .5 * (4*mmx - (c1x + c2x))
cmy = .5 * (4*mmy - (c1y + c2y))
return [(c1x, c1y), (cmx, cmy), (c2x, c2y)]
def make_wedged_bezier2(bezier2, width, w1=1., wm=0.5, w2=0.):
"""
Being similar to get_parallels, returns
control points of two quadrativ bezier lines having a width roughly parralel to given
one separated by *width*.
"""
# c1, cm, c2
c1x, c1y = bezier2[0]
cmx, cmy = bezier2[1]
c3x, c3y = bezier2[2]
# t1 and t2 is the anlge between c1 and cm, cm, c3.
# They are also a angle of the tangential line of the path at c1 and c3
cos_t1, sin_t1 = get_cos_sin(c1x, c1y, cmx, cmy)
cos_t2, sin_t2 = get_cos_sin(cmx, cmy, c3x, c3y)
# find c1_left, c1_right which are located along the lines
# throught c1 and perpendicular to the tangential lines of the
# bezier path at a distance of width. Same thing for c3_left and
# c3_right with respect to c3.
c1x_left, c1y_left, c1x_right, c1y_right = \
get_normal_points(c1x, c1y, cos_t1, sin_t1, width*w1)
c3x_left, c3y_left, c3x_right, c3y_right = \
get_normal_points(c3x, c3y, cos_t2, sin_t2, width*w2)
# find c12, c23 and c123 which are middle points of c1-cm, cm-c3 and c12-c23
c12x, c12y = (c1x+cmx)*.5, (c1y+cmy)*.5
c23x, c23y = (cmx+c3x)*.5, (cmy+c3y)*.5
c123x, c123y = (c12x+c23x)*.5, (c12y+c23y)*.5
# tangential angle of c123 (angle between c12 and c23)
cos_t123, sin_t123 = get_cos_sin(c12x, c12y, c23x, c23y)
c123x_left, c123y_left, c123x_right, c123y_right = \
get_normal_points(c123x, c123y, cos_t123, sin_t123, width*wm)
path_left = find_control_points(c1x_left, c1y_left,
c123x_left, c123y_left,
c3x_left, c3y_left)
path_right = find_control_points(c1x_right, c1y_right,
c123x_right, c123y_right,
c3x_right, c3y_right)
return path_left, path_right
def make_path_regular(p):
"""
fill in the codes if None.
"""
c = p.codes
if c is None:
c = np.empty(p.vertices.shape[:1], "i")
c.fill(Path.LINETO)
c[0] = Path.MOVETO
return Path(p.vertices, c)
else:
return p
def concatenate_paths(paths):
"""
concatenate list of paths into a single path.
"""
vertices = []
codes = []
for p in paths:
p = make_path_regular(p)
vertices.append(p.vertices)
codes.append(p.codes)
_path = Path(np.concatenate(vertices),
np.concatenate(codes))
return _path
if 0:
path = Path([(0, 0), (1, 0), (2, 2)],
[Path.MOVETO, Path.CURVE3, Path.CURVE3])
left, right = divide_path_inout(path, inside)
clf()
ax = gca()
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