/usr/share/pyshared/pivy/quarter/QuarterWidget.py is in python-pivy 0.5.0~v609hg-1.
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# Copyright (c) 2002-2008 Kongsberg SIM
#
# Permission to use, copy, modify, and distribute this software for any
# purpose with or without fee is hereby granted, provided that the above
# copyright notice and this permission notice appear in all copies.
#
# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#
"""
Quarter is a light-weight glue library that provides seamless
integration between Systems in Motions's \COIN high-level 3D
visualization library and Trolltech's \QT 2D user interface
library.
\QT and \COIN is a perfect match since they are both open source,
widely portable and easy to use. Quarter has evolved from Systems in
Motion's own experiences using \COIN and \QT together in our
applications.
The functionality in Quarter revolves around QuarterWidget, a
subclass of QGLWidget. This widget provides functionality for
rendering of Coin scenegraphs and translation of QEvents into
SoEvents. Using this widget is as easy as using any other QWidget.
\subpage QuarterWidgetPlugin
Quarter also comes with a plugin for Qt Designer, Trolltech's tool
for designing and building GUIs. Once you install Quarter, the
QuarterWidget becomes accessible in Qt Designer, and you can include
it in the user interfaces you create. The plugin facility also
provides you with the capability of dynamically loading ui files
containing a QuarterWidget in your application.
By using \COIN, \QT and Quarter to build your 3D graphics
applications, you have the power to write software that is portable
across the whole range of UNIX, Linux, Microsoft Windows and Mac OS
X operating systems, from a 100% common codebase.
For a small, completely stand-alone usage example on how to
initialize the library and set up a viewer instance window, see the
following code:
\code
#include <Inventor/nodes/SoBaseColor.h>
#include <Inventor/nodes/SoCone.h>
#include <Inventor/nodes/coin.SoSeparator.h>
#include <Quarter/QuarterWidget.h>
#include <Quarter/QuarterApplication.h>
using namespace SIM::Coin3D::Quarter;
int
main(int argc, char ** argv)
{
// Initializes SoQt library (and implicitly also the Coin and Qt
// libraries).
QuarterApplication app(argc, argv);
// Make a dead simple scene graph by using the Coin library, only
// containing a single yellow cone under the scenegraph root.
coin.SoSeparator * root = new coin.SoSeparator;
root->ref();
SoBaseColor * col = new SoBaseColor;
col->rgb = SbColor(1, 1, 0);
root->addChild(col);
root->addChild(new SoCone);
// Create a QuarterWidget for displaying a Coin scene graph
QuarterWidget * viewer = new QuarterWidget;
viewer->setSceneGraph(root);
// Pop up the QuarterWidget
viewer->show();
// Loop until exit.
app.exec();
// Clean up resources.
root->unref();
delete viewer;
return 0;
}
\endcode
\subpage examples
\page examples More Examples
The examples code is included in Quarter and can be found in the
src/examples subdirectory.
\subpage directui
\subpage dynamicui
\subpage inheritui
\subpage mdi
\subpage examiner
"""
import logging
from PyQt4 import QtCore, QtGui, QtOpenGL
from pivy import coin
from devices import DeviceManager
from devices import MouseHandler
from devices import KeyboardHandler
from eventhandlers import EventManager
from eventhandlers import DragDropHandler
from SensorManager import SensorManager
from ImageReader import ImageReader
from ContextMenu import ContextMenu
# FIXME 20080508 jkg: change to private/static method?
def renderCB(closure, manager):
assert(closure)
thisp = closure
thisp.makeCurrent()
thisp.actualRedraw()
if (thisp.doubleBuffer()):
thisp.swapBuffers()
thisp.doneCurrent()
# FIXME jkg: figure out what foo is
def statechangeCB(userdata, statemachine, stateid, enter, foo):
if enter:
assert(userdata)
thisp = userdata
if thisp.contextmenuenabled and stateid == "contextmenurequest":
thisp.getContextMenu().exec_(thisp.devicemanager.getLastGlobalPosition())
if stateid in thisp.statecursormap.keys():
cursor = thisp.statecursormap[stateid]
thisp.setCursor(cursor)
def prerenderCB(userdata, manager):
thisp = userdata
evman = thisp.soeventmanager
assert(thisp and evman)
for c in range(evman.getNumSoScXMLStateMachines()):
statemachine = evman.getSoScXMLStateMachine(c)
statemachine.preGLRender()
def postrenderCB(userdata, manager):
thisp = userdata
evman = thisp.soeventmanager
assert(evman)
for c in range(evman.getNumSoScXMLStateMachines()):
statemachine = evman.getSoScXMLStateMachine(c)
statemachine.postGLRender()
class QuarterWidget(QtOpenGL.QGLWidget):
_sensormanager = None
_imagereader = None
def __init__(self, *args, **kwargs):
"""
Constructs a QuarterWidget.
QuarterWidget(QWidget parent = None, QGLWidget sharewidget = None, Qt.WindowFlags f = 0, scxml = "coin:scxml/navigation/examiner.xml")
QuarterWidget(QGLContext context, QWidget parent = None, QGLWidget sharewidget = None, Qt.WindowFlags f = 0, scxml = "coin:scxml/navigation/examiner.xml")
QuarterWidget(QGLFormat format, QWidget parent = None, QGLWidget sharewidget = None, Qt.WindowFlags f = 0, scxml = "coin:scxml/navigation/examiner.xml")
"""
params = ["parent", "sharewidget"]
values = {"parent": None, "sharewidget": None, "f": 0, "scxml": "coin:scxml/navigation/examiner.xml"}
values.update(kwargs)
if len(args) > 0 and isinstance(args[0], QtOpenGL.QGLContext) or "context" in kwargs:
params.insert(0, "context")
elif len(args) > 0 and isinstance(args[0], QtOpenGL.QGLFormat) or "format" in kwargs:
params.insert(0, "format")
if len(args) > len(params):
values["f"] = args[len(params)]
if len(args) > len(params) + 1:
values["scxml"] = args[len(params) + 1]
for i in range(len(args), len(params)):
args += (values[params[i]],)
QtOpenGL.QGLWidget.__init__(self, *args[:len(params)])
if values["f"]: self.setWindowFlags(values["f"])
# initialize Sensormanager and ImageReader instances only once
if not QuarterWidget._sensormanager:
QuarterWidget._sensormanager = SensorManager()
if not QuarterWidget._imagereader:
QuarterWidget._imagereader = ImageReader()
self.cachecontext_list = []
self.cachecontext = self.findCacheContext(self, values["sharewidget"])
self.statecursormap = {}
self.scene = None
self.contextmenu = None
self.contextmenuenabled = True
self.sorendermanager = coin.SoRenderManager()
self.soeventmanager = coin.SoEventManager()
# Mind the order of initialization as the XML state machine uses
# callbacks which depends on other state being initialized
self.eventmanager = EventManager(self)
self.devicemanager = DeviceManager(self)
statemachine = coin.ScXML.readFile(values["scxml"])
if statemachine and statemachine.isOfType(coin.SoScXMLStateMachine.getClassTypeId()):
sostatemachine = coin.cast(statemachine, "SoScXMLStateMachine")
statemachine.addStateChangeCallback(statechangeCB, self)
self.soeventmanager.addSoScXMLStateMachine(sostatemachine)
sostatemachine.initialize()
else:
raise IOError("could not initialize statemachine, given file not found?")
self.headlight = coin.SoDirectionalLight()
self.sorendermanager.setAutoClipping(coin.SoRenderManager.VARIABLE_NEAR_PLANE)
self.sorendermanager.setRenderCallback(renderCB, self)
self.sorendermanager.setBackgroundColor(coin.SbColor4f(0, 0, 0, 0))
self.sorendermanager.activate()
self.sorendermanager.addPreRenderCallback(prerenderCB, self)
self.sorendermanager.addPostRenderCallback(postrenderCB, self)
self.soeventmanager.setNavigationState(coin.SoEventManager.MIXED_NAVIGATION)
self.devicemanager.registerDevice(MouseHandler())
self.devicemanager.registerDevice(KeyboardHandler())
self.eventmanager.registerEventHandler(DragDropHandler())
# set up a cache context for the default SoGLRenderAction
self.sorendermanager.getGLRenderAction().setCacheContext(self.getCacheContextId())
self.setStateCursor("interact", QtCore.Qt.ArrowCursor)
self.setStateCursor("idle", QtCore.Qt.OpenHandCursor)
self.setStateCursor("rotate", QtCore.Qt.ClosedHandCursor)
self.setStateCursor("pan", QtCore.Qt.SizeAllCursor)
self.setStateCursor("zoom", QtCore.Qt.SizeVerCursor)
self.setStateCursor("seek", QtCore.Qt.CrossCursor)
self.setStateCursor("spin", QtCore.Qt.OpenHandCursor)
self.setMouseTracking(True)
self.setFocusPolicy(QtCore.Qt.StrongFocus);
def setSceneGraph(self, node):
if node and self.scene==node:
return
camera = None
superscene = None
viewall = False
if node:
self.scene = node
self.scene.ref()
superscene = coin.SoSeparator()
superscene.addChild(coin.SoDepthBuffer())
superscene.addChild(self.headlight)
camera = self.searchForCamera(node)
if not camera:
camera = coin.SoPerspectiveCamera()
superscene.addChild(camera)
viewall = True
superscene.addChild(node)
self.soeventmanager.setSceneGraph(superscene)
self.sorendermanager.setSceneGraph(superscene)
self.soeventmanager.setCamera(camera)
self.sorendermanager.setCamera(camera)
if viewall:
self.viewAll()
if superscene:
superscene.touch()
def viewAll(self):
""" Reposition the current camera to display the entire scene"""
viewallevent = coin.SbName("sim.coin3d.coin.navigation.ViewAll")
for c in range(self.soeventmanager.getNumSoScXMLStateMachines()):
sostatemachine = self.soeventmanager.getSoScXMLStateMachine(c)
if (sostatemachine.isActive()):
sostatemachine.queueEvent(viewallevent)
sostatemachine.processEventQueue()
def resizeGL(self, width, height):
vp = coin.SbViewportRegion(width, height)
self.sorendermanager.setViewportRegion(vp)
self.soeventmanager.setViewportRegion(vp)
def paintGL(self):
self.actualRedraw()
def actualRedraw(self):
self.sorendermanager.render(True, True)
def event(self, qevent):
"""Translates Qt Events into Coin events and passes them on to the
scenemanager for processing. If the event can not be translated or
processed, it is forwarded to Qt and the method returns false. This
method could be overridden in a subclass in order to catch events of
particular interest to the application programmer."""
if self.eventmanager.handleEvent(qevent):
return True
soevent = self.devicemanager.translateEvent(qevent)
if (soevent and self.soeventmanager.processEvent(soevent)):
return True
# NOTE jkg: we must return True or False
return QtOpenGL.QGLWidget.event(self, qevent)
def setStateCursor(self, state, cursor):
self.statecursormap[state] = cursor
def searchForCamera(self, root):
sa = coin.SoSearchAction()
sa.setInterest(coin.SoSearchAction.FIRST)
sa.setType(coin.SoCamera.getClassTypeId())
sa.apply(root)
if sa.getPath():
node = sa.getPath().getTail()
if node and node.isOfType(coin.SoCamera.getClassTypeId()):
return node
return None
def getCacheContextId(self):
return self.cachecontext.id
def findCacheContext(self, widget, sharewidget):
class QuarterWidgetP_cachecontext:
def __init__(self):
self.widgetlist = []
self.id = None
for cachecontext in self.cachecontext_list:
for widget in cachecontext.widgetlist:
if (widget == sharewidget):
cachecontext.widgetlist.append(widget)
return cachecontext;
cachecontext = QuarterWidgetP_cachecontext()
cachecontext.id = coin.SoGLCacheContextElement.getUniqueCacheContext()
cachecontext.widgetlist.append(widget)
self.cachecontext_list.append(cachecontext)
return cachecontext
def getSoRenderManager(self):
return self.sorendermanager
def getSoEventManager(self):
return self.soeventmanager
def setBackgroundColor(self, color):
"""Set backgroundcolor to a given QColor
Remember that QColors are given in integers between 0 and 255, as
opposed to SbColor4f which is in [0 ,1]. The default alpha value for
a QColor is 255, but you'll probably want to set it to zero before
using it as an OpenGL clear color."""
bgcolor = coin.SbColor4f(max(0, min(1, color.red() / 255.0)),
max(0, min(1, color.green() / 255.0)),
max(0, min(1, color.blue() / 255.0)),
max(0, min(1, color.alpha() / 255.0)))
self.sorendermanager.setBackgroundColor(bgcolor)
def getBackgroundColor(self):
""" Returns color used for clearing the rendering area before
rendering the scene."""
bg = self.sorendermanager.getBackgroundColor()
return QtGui.QColor(max(0, min(255, int(bg[0] * 255.0))),
max(0, min(255, int(bg[1] * 255.0))),
max(0, min(255, int(bg[2] * 255.0))),
max(0, min(255, int(bg[3] * 255.0))))
def getContextMenu(self):
"""Returns the context menu used by the widget."""
if not self.contextmenu:
self.contextmenu = ContextMenu(self)
# NOTE 20080508 jkg: seems like we can drop .getMenu() but I dont see why that works
return self.contextmenu.getMenu()
def contextMenuEnabled(self):
return contextmenuenabled
def enableContextMenu(self, yesno):
self.contextmenuenabled = yesno
def setTransparencyType(self, type):
"""This method sets the transparency type to be used for the scene."""
assert(self.sorendermanager)
self.sorendermanager.getGLRenderAction().setTransparencyType(type)
self.sorendermanager.scheduleRedraw()
def enableHeadlight(self, onoff):
""" Enable/disable the headlight. This wille toggle the SoDirectionalLigh::on
field (returned from getHeadlight())."""
self.headlight.on = onoff
def getHeadlight(self):
"""Returns the light used for the headlight."""
return self.headlight
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