/usr/share/pyshared/pymt/lib/squirtle.py is in python-pymt 0.5.1-0ubuntu3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 | '''Squirtle mini-library for SVG rendering in Pyglet.
Example usage:
import squirtle
my_svg = squirtle.SVG('filename.svg')
my_svg.draw(100, 200, angle=15)
'''
__all__ = ('SVG', 'setup_gl')
from OpenGL.GL import GL_BLEND, GL_LINE_SMOOTH, GL_SRC_ALPHA, \
GL_ONE_MINUS_SRC_ALPHA, GL_COMPILE, GL_TRIANGLES, GL_LINES, \
GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, \
glEnable, glGenLists, glNewList, glEndList, glPushMatrix, \
glPopMatrix, glTranslatef, glRotatef, glScalef, glCallList, \
glBegin, glEnd, glColor4ub, glVertex3f, glBlendFunc
from OpenGL.GLU import GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_NONZERO, \
GLU_TESS_VERTEX, GLU_TESS_BEGIN, GLU_TESS_END, GLU_TESS_ERROR, \
GLU_TESS_COMBINE, \
gluTessNormal, gluTessProperty, gluNewTess, gluTessCallback, \
gluTessBeginContour, gluTessEndContour, gluTessBeginPolygon, \
gluTessEndPolygon, gluTessVertex, gluErrorString
from xml.etree.cElementTree import parse
import re
import math
try:
# get the faster one
from cStringIO import StringIO
except ImportError:
# fallback to the default one
from StringIO import StringIO
from pymt.logger import pymt_logger
BEZIER_POINTS = 10
CIRCLE_POINTS = 24
TOLERANCE = 0.001
def setup_gl():
"""Set various pieces of OpenGL state for better rendering of SVG.
"""
glEnable(GL_LINE_SMOOTH)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
def parse_list(string):
return re.findall("([A-Za-z]|-?[0-9]+\.?[0-9]*(?:e-?[0-9]*)?)", string)
def parse_style(string):
sdict = {}
for item in string.split(';'):
if ':' in item:
key, value = item.split(':')
sdict[key] = value
return sdict
colormap = {
# X11 colour table (from "CSS3 module: Color working draft"), with
# gray/grey spelling issues fixed. This is a superset of HTML 4.0
# colour names used in CSS 1.
'aliceblue': '#f0f8ff',
'antiquewhite': '#faebd7',
'aqua': '#00ffff',
'aquamarine': '#7fffd4',
'azure': '#f0ffff',
'beige': '#f5f5dc',
'bisque': '#ffe4c4',
'black': '#000000',
'blanchedalmond': '#ffebcd',
'blue': '#0000ff',
'blueviolet': '#8a2be2',
'brown': '#a52a2a',
'burlywood': '#deb887',
'cadetblue': '#5f9ea0',
'chartreuse': '#7fff00',
'chocolate': '#d2691e',
'coral': '#ff7f50',
'cornflowerblue': '#6495ed',
'cornsilk': '#fff8dc',
'crimson': '#dc143c',
'cyan': '#00ffff',
'darkblue': '#00008b',
'darkcyan': '#008b8b',
'darkgoldenrod': '#b8860b',
'darkgray': '#a9a9a9',
'darkgrey': '#a9a9a9',
'darkgreen': '#006400',
'darkkhaki': '#bdb76b',
'darkmagenta': '#8b008b',
'darkolivegreen': '#556b2f',
'darkorange': '#ff8c00',
'darkorchid': '#9932cc',
'darkred': '#8b0000',
'darksalmon': '#e9967a',
'darkseagreen': '#8fbc8f',
'darkslateblue': '#483d8b',
'darkslategray': '#2f4f4f',
'darkslategrey': '#2f4f4f',
'darkturquoise': '#00ced1',
'darkviolet': '#9400d3',
'deeppink': '#ff1493',
'deepskyblue': '#00bfff',
'dimgray': '#696969',
'dimgrey': '#696969',
'dodgerblue': '#1e90ff',
'firebrick': '#b22222',
'floralwhite': '#fffaf0',
'forestgreen': '#228b22',
'fuchsia': '#ff00ff',
'gainsboro': '#dcdcdc',
'ghostwhite': '#f8f8ff',
'gold': '#ffd700',
'goldenrod': '#daa520',
'gray': '#808080',
'grey': '#808080',
'green': '#008000',
'greenyellow': '#adff2f',
'honeydew': '#f0fff0',
'hotpink': '#ff69b4',
'indianred': '#cd5c5c',
'indigo': '#4b0082',
'ivory': '#fffff0',
'khaki': '#f0e68c',
'lavender': '#e6e6fa',
'lavenderblush': '#fff0f5',
'lawngreen': '#7cfc00',
'lemonchiffon': '#fffacd',
'lightblue': '#add8e6',
'lightcoral': '#f08080',
'lightcyan': '#e0ffff',
'lightgoldenrodyellow': '#fafad2',
'lightgreen': '#90ee90',
'lightgray': '#d3d3d3',
'lightgrey': '#d3d3d3',
'lightpink': '#ffb6c1',
'lightsalmon': '#ffa07a',
'lightseagreen': '#20b2aa',
'lightskyblue': '#87cefa',
'lightslategray': '#778899',
'lightslategrey': '#778899',
'lightsteelblue': '#b0c4de',
'lightyellow': '#ffffe0',
'lime': '#00ff00',
'limegreen': '#32cd32',
'linen': '#faf0e6',
'magenta': '#ff00ff',
'maroon': '#800000',
'mediumaquamarine': '#66cdaa',
'mediumblue': '#0000cd',
'mediumorchid': '#ba55d3',
'mediumpurple': '#9370db',
'mediumseagreen': '#3cb371',
'mediumslateblue': '#7b68ee',
'mediumspringgreen': '#00fa9a',
'mediumturquoise': '#48d1cc',
'mediumvioletred': '#c71585',
'midnightblue': '#191970',
'mintcream': '#f5fffa',
'mistyrose': '#ffe4e1',
'moccasin': '#ffe4b5',
'navajowhite': '#ffdead',
'navy': '#000080',
'oldlace': '#fdf5e6',
'olive': '#808000',
'olivedrab': '#6b8e23',
'orange': '#ffa500',
'orangered': '#ff4500',
'orchid': '#da70d6',
'palegoldenrod': '#eee8aa',
'palegreen': '#98fb98',
'paleturquoise': '#afeeee',
'palevioletred': '#db7093',
'papayawhip': '#ffefd5',
'peachpuff': '#ffdab9',
'peru': '#cd853f',
'pink': '#ffc0cb',
'plum': '#dda0dd',
'powderblue': '#b0e0e6',
'purple': '#800080',
'red': '#ff0000',
'rosybrown': '#bc8f8f',
'royalblue': '#4169e1',
'saddlebrown': '#8b4513',
'salmon': '#fa8072',
'sandybrown': '#f4a460',
'seagreen': '#2e8b57',
'seashell': '#fff5ee',
'sienna': '#a0522d',
'silver': '#c0c0c0',
'skyblue': '#87ceeb',
'slateblue': '#6a5acd',
'slategray': '#708090',
'slategrey': '#708090',
'snow': '#fffafa',
'springgreen': '#00ff7f',
'steelblue': '#4682b4',
'tan': '#d2b48c',
'teal': '#008080',
'thistle': '#d8bfd8',
'tomato': '#ff6347',
'turquoise': '#40e0d0',
'violet': '#ee82ee',
'wheat': '#f5deb3',
'white': '#ffffff',
'whitesmoke': '#f5f5f5',
'yellow': '#ffff00',
'yellowgreen': '#9acd32',
}
def parse_color(c, default=None):
if not c:
return default
if c == 'none':
return None
if c[0] == '#': c = c[1:]
if c.startswith('url(#'):
return c[5:-1]
try:
if str(c) in colormap:
c = colormap[str(c)][1:]
r = int(c[0:2], 16)
g = int(c[2:4], 16)
b = int(c[4:6], 16)
elif len(c) == 6:
r = int(c[0:2], 16)
g = int(c[2:4], 16)
b = int(c[4:6], 16)
elif len(c) == 3:
r = int(c[0], 16) * 17
g = int(c[1], 16) * 17
b = int(c[2], 16) * 17
else:
pymt_logger.exception('Squirtle: incorrect length for color %s' % str(c))
return [r, g, b, 255]
except Exception, ex:
pymt_logger.exception('Squirtle: exception parsing color %s' % str(c))
return None
class Matrix(object):
def __init__(self, string=None):
self.values = [1, 0, 0, 1, 0, 0] #Identity matrix seems a sensible default
if isinstance(string, str):
if string.startswith('matrix('):
self.values = [float(x) for x in parse_list(string[7:-1])]
elif string.startswith('translate('):
x, y = [float(x) for x in parse_list(string[10:-1])]
self.values = [1, 0, 0, 1, x, y]
elif string.startswith('scale('):
sx, sy = [float(x) for x in parse_list(string[6:-1])]
self.values = [sx, 0, 0, sy, 0, 0]
elif string is not None:
self.values = list(string)
def __call__(self, other):
return (self.values[0]*other[0] + self.values[2]*other[1] + self.values[4],
self.values[1]*other[0] + self.values[3]*other[1] + self.values[5])
def inverse(self):
d = float(self.values[0]*self.values[3] - self.values[1]*self.values[2])
return Matrix([self.values[3]/d, -self.values[1]/d, -self.values[2]/d, self.values[0]/d,
(self.values[2]*self.values[5] - self.values[3]*self.values[4])/d,
(self.values[1]*self.values[4] - self.values[0]*self.values[5])/d])
def __mul__(self, other):
a, b, c, d, e, f = self.values
u, v, w, x, y, z = other.values
return Matrix([a*u + c*v, b*u + d*v, a*w + c*x, b*w + d*x, a*y + c*z + e, b*y + d*z + f])
class TriangulationError(Exception):
"""Exception raised when triangulation of a filled area fails. For internal use only.
"""
pass
class GradientContainer(dict):
def __init__(self, *args, **kwargs):
dict.__init__(self, *args, **kwargs)
self.callback_dict = {}
def call_me_on_add(self, callback, grad_id):
'''The client wants to know when the gradient with id grad_id gets
added. So store this callback for when that happens.
When the desired gradient is added, the callback will be called
with the gradient as the first and only argument.
'''
cblist = self.callback_dict.get(grad_id, None)
if cblist == None:
cblist = [callback]
self.callback_dict[grad_id] = cblist
return
cblist.append(callback)
def update(self, *args, **kwargs):
raise NotImplementedError('update not done for GradientContainer')
def __setitem__(self, key, val):
dict.__setitem__(self, key, val)
callbacks = self.callback_dict.get(key, [])
for callback in callbacks:
callback(val)
class Gradient(object):
def __init__(self, element, svg):
self.element = element
self.stops = {}
for e in element.getiterator():
if e.tag.endswith('stop'):
style = parse_style(e.get('style', ''))
color = parse_color(e.get('stop-color'))
if 'stop-color' in style:
color = parse_color(style['stop-color'])
color[3] = int(float(e.get('stop-opacity', '1')) * 255)
if 'stop-opacity' in style:
color[3] = int(float(style['stop-opacity']) * 255)
self.stops[float(e.get('offset'))] = color
self.stops = sorted(self.stops.items())
self.svg = svg
self.inv_transform = Matrix(element.get('gradientTransform')).inverse()
inherit = self.element.get('{http://www.w3.org/1999/xlink}href')
parent = None
delay_params = False
if inherit:
parent_id = inherit[1:]
parent = self.svg.gradients.get(parent_id, None)
if parent == None:
self.svg.gradients.call_me_on_add(self.tardy_gradient_parsed, parent_id)
delay_params = True
return
if not delay_params:
self.get_params(parent)
def interp(self, pt):
if not self.stops: return [255, 0, 255, 255]
t = self.grad_value(self.inv_transform(pt))
if t < self.stops[0][0]:
return self.stops[0][1]
for n, top in enumerate(self.stops[1:]):
bottom = self.stops[n]
if t <= top[0]:
u = bottom[0]
v = top[0]
alpha = (t - u)/(v - u)
return [int(x[0] * (1 - alpha) + x[1] * alpha) for x in zip(bottom[1], top[1])]
return self.stops[-1][1]
def get_params(self, parent):
for param in self.params:
v = None
if parent:
v = getattr(parent, param, None)
my_v = self.element.get(param)
if my_v:
v = float(my_v)
if v:
setattr(self, param, v)
def tardy_gradient_parsed(self, gradient):
self.get_params(gradient)
class LinearGradient(Gradient):
params = ['x1', 'x2', 'y1', 'y2', 'stops']
def grad_value(self, pt):
return ((pt[0] - self.x1)*(self.x2 - self.x1) + (pt[1] - self.y1)*(self.y2 - self.y1)) / ((self.x1 - self.x2)**2 + (self.y1 - self.y2)**2)
class RadialGradient(Gradient):
params = ['cx', 'cy', 'r', 'stops']
def grad_value(self, pt):
return math.sqrt((pt[0] - self.cx) ** 2 + (pt[1] - self.cy) ** 2)/self.r
class SVG(object):
"""Opaque SVG image object.
Users should instantiate this object once for each SVG file they wish to
render.
"""
_tess = None
_disp_list_cache = {}
def __init__(self, filename, anchor_x=0, anchor_y=0, bezier_points=BEZIER_POINTS, circle_points=CIRCLE_POINTS, rawdata=None):
"""Creates an SVG object from a .svg or .svgz file.
`filename`: str
The name of the file to be loaded.
`anchor_x`: float
The horizontal anchor position for scaling and rotations. Defaults to 0. The symbolic
values 'left', 'center' and 'right' are also accepted.
`anchor_y`: float
The vertical anchor position for scaling and rotations. Defaults to 0. The symbolic
values 'bottom', 'center' and 'top' are also accepted.
`bezier_points`: int
The number of line segments into which to subdivide Bezier splines. Defaults to 10.
`circle_points`: int
The number of line segments into which to subdivide circular and elliptic arcs.
Defaults to 10.
`rawdata`: string
Raw data string (you need to set a fake filename for cache anyway)
Defaults to None.
"""
self._tess = gluNewTess()
gluTessNormal(self._tess, 0, 0, 1)
gluTessProperty(self._tess, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_NONZERO)
self.filename = filename
self.rawdata = rawdata
self.bezier_points = bezier_points
self.circle_points = circle_points
self.bezier_coefficients = []
self.gradients = GradientContainer()
self.generate_disp_list()
self.anchor_x = anchor_x
self.anchor_y = anchor_y
def _set_anchor_x(self, anchor_x):
self._anchor_x = anchor_x
if self._anchor_x == 'left':
self._a_x = 0
elif self._anchor_x == 'center':
self._a_x = self.width * .5
elif self._anchor_x == 'right':
self._a_x = self.width
else:
self._a_x = self._anchor_x
def _get_anchor_x(self):
return self._anchor_x
anchor_x = property(_get_anchor_x, _set_anchor_x)
def _set_anchor_y(self, anchor_y):
self._anchor_y = anchor_y
if self._anchor_y == 'bottom':
self._a_y = 0
elif self._anchor_y == 'center':
self._a_y = self.height * .5
elif self._anchor_y == 'top':
self._a_y = self.height
else:
self._a_y = self.anchor_y
def _get_anchor_y(self):
return self._anchor_y
anchor_y = property(_get_anchor_y, _set_anchor_y)
def generate_disp_list(self):
if (self.filename, self.bezier_points) in self._disp_list_cache:
self.disp_list, self.width, self.height = self._disp_list_cache[self.filename, self.bezier_points]
else:
if self.rawdata != None:
f = StringIO(self.rawdata)
else:
if open(self.filename, 'rb').read(3) == '\x1f\x8b\x08': #gzip magic numbers
import gzip
f = gzip.open(self.filename, 'rb')
else:
f = open(self.filename, 'rb')
self.tree = parse(f)
self.parse_doc()
self.disp_list = glGenLists(1)
glNewList(self.disp_list, GL_COMPILE)
self.render_slowly()
glEndList()
self._disp_list_cache[self.filename, self.bezier_points] = (self.disp_list, self.width, self.height)
def draw(self, x, y, z=0, angle=0, scale=1):
"""Draws the SVG to screen.
:Parameters
`x` : float
The x-coordinate at which to draw.
`y` : float
The y-coordinate at which to draw.
`z` : float
The z-coordinate at which to draw. Defaults to 0. Note that z-ordering may not
give expected results when transparency is used.
`angle` : float
The angle by which the image should be rotated (in degrees). Defaults to 0.
`scale` : float
The amount by which the image should be scaled, either as a float, or a tuple
of two floats (xscale, yscale).
"""
glPushMatrix()
glTranslatef(x, y, z)
if angle:
glRotatef(angle, 0, 0, 1)
if scale != 1:
try:
glScalef(scale[0], scale[1], 1)
except TypeError:
glScalef(scale, scale, 1)
if self._a_x or self._a_y:
glTranslatef(-self._a_x, -self._a_y, 0)
glCallList(self.disp_list)
glPopMatrix()
def render_slowly(self):
self.n_tris = 0
self.n_lines = 0
for path, stroke, tris, fill, transform in self.paths:
if tris:
self.n_tris += len(tris)/3
if isinstance(fill, str):
g = self.gradients[fill]
fills = [g.interp(x) for x in tris]
else:
fills = [fill for x in tris]
#pyglet.graphics.draw(len(tris), GL_TRIANGLES,
# ('v3f', sum((x + [0] for x in tris), [])),
# ('c3B', sum(fills, [])))
glBegin(GL_TRIANGLES)
for vtx, clr in zip(tris, fills):
vtx = transform(vtx)
glColor4ub(*clr)
glVertex3f(vtx[0], vtx[1], 0)
glEnd()
if path:
for loop in path:
self.n_lines += len(loop) - 1
loop_plus = []
for i in xrange(len(loop) - 1):
loop_plus += [loop[i], loop[i+1]]
if isinstance(stroke, str):
g = self.gradients[stroke]
strokes = [g.interp(x) for x in loop_plus]
else:
strokes = [stroke for x in loop_plus]
#pyglet.graphics.draw(len(loop_plus), GL_LINES,
# ('v3f', sum((x + [0] for x in loop_plus), [])),
# ('c3B', sum((stroke for x in loop_plus), [])))
glBegin(GL_LINES)
for vtx, clr in zip(loop_plus, strokes):
vtx = transform(vtx)
glColor4ub(*clr)
glVertex3f(vtx[0], vtx[1], 0)
glEnd()
def parse_float(self, txt):
if txt.endswith('px'):
return float(txt[:-2])
else:
return float(txt)
def parse_doc(self):
self.paths = []
self.width = self.parse_float(self.tree._root.get("width", '0'))
self.height = self.parse_float(self.tree._root.get("height", '0'))
if self.height:
self.transform = Matrix([1, 0, 0, -1, 0, self.height])
else:
x, y, w, h = (self.parse_float(x) for x in parse_list(self.tree._root.get("viewBox")))
self.transform = Matrix([1, 0, 0, -1, -x, h + y])
self.height = h
self.width = w
self.opacity = 1.0
for e in self.tree._root.getchildren():
try:
self.parse_element(e)
except Exception, ex:
pymt_logger.exception('Squirtle: exception while parsing element %s' % e)
raise
def parse_element(self, e):
default = object()
self.fill = parse_color(e.get('fill'), default)
self.stroke = parse_color(e.get('stroke'), default)
oldopacity = self.opacity
self.opacity *= float(e.get('opacity', 1))
fill_opacity = float(e.get('fill-opacity', 1))
stroke_opacity = float(e.get('stroke-opacity', 1))
oldtransform = self.transform
self.transform = self.transform * Matrix(e.get('transform'))
style = e.get('style')
if style:
sdict = parse_style(style)
if 'fill' in sdict:
self.fill = parse_color(sdict['fill'])
if 'fill-opacity' in sdict:
fill_opacity *= float(sdict['fill-opacity'])
if 'stroke' in sdict:
self.stroke = parse_color(sdict['stroke'])
if 'stroke-opacity' in sdict:
stroke_opacity *= float(sdict['stroke-opacity'])
if self.fill == default:
self.fill = [0, 0, 0, 255]
if self.stroke == default:
self.stroke = [0, 0, 0, 0]
if isinstance(self.stroke, list):
self.stroke[3] = int(self.opacity * stroke_opacity * self.stroke[3])
if isinstance(self.fill, list):
self.fill[3] = int(self.opacity * fill_opacity * self.fill[3])
if isinstance(self.stroke, list) and self.stroke[3] == 0: self.stroke = self.fill #Stroked edges antialias better
if e.tag.endswith('path'):
pathdata = e.get('d', '')
pathdata = re.findall("([A-Za-z]|-?[0-9]+\.?[0-9]*(?:e-?[0-9]*)?)", pathdata)
def pnext():
return (float(pathdata.pop(0)), float(pathdata.pop(0)))
self.new_path()
while pathdata:
opcode = pathdata.pop(0)
if opcode == 'M':
self.set_position(*pnext())
elif opcode == 'C':
self.curve_to(*(pnext() + pnext() + pnext()))
elif opcode == 'c':
mx = self.x
my = self.y
x1, y1 = pnext()
x2, y2 = pnext()
x, y = pnext()
self.curve_to(mx + x1, my + y1, mx + x2, my + y2, mx + x, my + y)
elif opcode == 'S':
self.curve_to(2 * self.x - self.last_cx, 2 * self.y - self.last_cy, *(pnext() + pnext()))
elif opcode == 's':
mx = self.x
my = self.y
x1, y1 = 2 * self.x - self.last_cx, 2 * self.y - self.last_cy
x2, y2 = pnext()
x, y = pnext()
self.curve_to(x1, y1, mx + x2, my + y2, mx + x, my + y)
elif opcode == 'A':
rx, ry = pnext()
phi = float(pathdata.pop(0))
large_arc = int(pathdata.pop(0))
sweep = int(pathdata.pop(0))
x, y = pnext()
self.arc_to(rx, ry, phi, large_arc, sweep, x, y)
elif opcode in 'zZ':
self.close_path()
elif opcode == 'L':
self.line_to(*pnext())
elif opcode == 'l':
x, y = pnext()
self.line_to(self.x + x, self.y + y)
elif opcode == 'H':
x = float(pathdata.pop(0))
self.line_to(x, self.y)
elif opcode == 'h':
x = float(pathdata.pop(0))
self.line_to(self.x + x, self.y)
elif opcode == 'V':
y = float(pathdata.pop(0))
self.line_to(self.x, y)
elif opcode == 'v':
y = float(pathdata.pop(0))
self.line_to(self.x, self.y + y)
else:
self.warn("Unrecognised opcode: " + opcode)
self.end_path()
elif e.tag.endswith('rect'):
x = 0
y = 0
if 'x' in e.keys():
x = float(e.get('x'))
if 'y' in e.keys():
y = float(e.get('y'))
h = float(e.get('height'))
w = float(e.get('width'))
self.new_path()
self.set_position(x, y)
self.line_to(x+w,y)
self.line_to(x+w,y+h)
self.line_to(x,y+h)
self.line_to(x,y)
self.end_path()
elif e.tag.endswith('polyline') or e.tag.endswith('polygon'):
pathdata = e.get('points')
pathdata = re.findall("(-?[0-9]+\.?[0-9]*(?:e-?[0-9]*)?)", pathdata)
def pnext():
return (float(pathdata.pop(0)), float(pathdata.pop(0)))
self.new_path()
while pathdata:
self.line_to(*pnext())
if e.tag.endswith('polygon'):
self.close_path()
self.end_path()
elif e.tag.endswith('line'):
x1 = float(e.get('x1'))
y1 = float(e.get('y1'))
x2 = float(e.get('x2'))
y2 = float(e.get('y2'))
self.new_path()
self.set_position(x1, y1)
self.line_to(x2, y2)
self.end_path()
elif e.tag.endswith('circle'):
cx = float(e.get('cx'))
cy = float(e.get('cy'))
r = float(e.get('r'))
self.new_path()
for i in xrange(self.circle_points):
theta = 2 * i * math.pi / self.circle_points
self.line_to(cx + r * math.cos(theta), cy + r * math.sin(theta))
self.close_path()
self.end_path()
elif e.tag.endswith('ellipse'):
cx = float(e.get('cx'))
cy = float(e.get('cy'))
rx = float(e.get('rx'))
ry = float(e.get('ry'))
self.new_path()
for i in xrange(self.circle_points):
theta = 2 * i * math.pi / self.circle_points
self.line_to(cx + rx * math.cos(theta), cy + ry * math.sin(theta))
self.close_path()
self.end_path()
elif e.tag.endswith('linearGradient'):
self.gradients[e.get('id')] = LinearGradient(e, self)
elif e.tag.endswith('radialGradient'):
self.gradients[e.get('id')] = RadialGradient(e, self)
for c in e.getchildren():
try:
self.parse_element(c)
except Exception, ex:
pymt_logger.exception('Squirtle: exception while parsing element %s' % c)
raise
self.transform = oldtransform
self.opacity = oldopacity
def new_path(self):
self.x = 0
self.y = 0
self.close_index = 0
self.path = []
self.loop = []
def close_path(self):
self.loop.append(self.loop[0][:])
self.path.append(self.loop)
self.loop = []
def set_position(self, x, y):
self.x = x
self.y = y
self.loop.append([x,y])
def arc_to(self, rx, ry, phi, large_arc, sweep, x, y):
# This function is made out of magical fairy dust
# http://www.w3.org/TR/2003/REC-SVG11-20030114/implnote.html#ArcImplementationNotes
x1 = self.x
y1 = self.y
x2 = x
y2 = y
cp = math.cos(phi)
sp = math.sin(phi)
dx = .5 * (x1 - x2)
dy = .5 * (y1 - y2)
x_ = cp * dx + sp * dy
y_ = -sp * dx + cp * dy
r2 = (((rx * ry)**2 - (rx * y_)**2 - (ry * x_)**2)/
((rx * y_)**2 + (ry * x_)**2))
if r2 < 0: r2 = 0
r = math.sqrt(r2)
if large_arc == sweep:
r = -r
cx_ = r * rx * y_ / ry
cy_ = -r * ry * x_ / rx
cx = cp * cx_ - sp * cy_ + .5 * (x1 + x2)
cy = sp * cx_ + cp * cy_ + .5 * (y1 + y2)
def angle(u, v):
a = math.acos((u[0]*v[0] + u[1]*v[1]) / math.sqrt((u[0]**2 + u[1]**2) * (v[0]**2 + v[1]**2)))
sgn = 1 if u[0]*v[1] > u[1]*v[0] else -1
return sgn * a
psi = angle((1,0), ((x_ - cx_)/rx, (y_ - cy_)/ry))
delta = angle(((x_ - cx_)/rx, (y_ - cy_)/ry),
((-x_ - cx_)/rx, (-y_ - cy_)/ry))
if sweep and delta < 0: delta += math.pi * 2
if not sweep and delta > 0: delta -= math.pi * 2
n_points = max(int(abs(self.circle_points * delta / (2 * math.pi))), 1)
for i in xrange(n_points + 1):
theta = psi + i * delta / n_points
ct = math.cos(theta)
st = math.sin(theta)
self.line_to(cp * rx * ct - sp * ry * st + cx,
sp * rx * ct + cp * ry * st + cy)
def curve_to(self, x1, y1, x2, y2, x, y):
if not self.bezier_coefficients:
for i in xrange(self.bezier_points+1):
t = float(i)/self.bezier_points
t0 = (1 - t) ** 3
t1 = 3 * t * (1 - t) ** 2
t2 = 3 * t ** 2 * (1 - t)
t3 = t ** 3
self.bezier_coefficients.append([t0, t1, t2, t3])
self.last_cx = x2
self.last_cy = y2
for i, t in enumerate(self.bezier_coefficients):
px = t[0] * self.x + t[1] * x1 + t[2] * x2 + t[3] * x
py = t[0] * self.y + t[1] * y1 + t[2] * y2 + t[3] * y
self.loop.append([px, py])
self.x, self.y = px, py
def line_to(self, x, y):
self.set_position(x, y)
def end_path(self):
self.path.append(self.loop)
if self.path:
path = []
for orig_loop in self.path:
if not orig_loop: continue
loop = [orig_loop[0]]
for pt in orig_loop:
if (pt[0] - loop[-1][0])**2 + (pt[1] - loop[-1][1])**2 > TOLERANCE:
loop.append(pt)
path.append(loop)
self.paths.append((path if self.stroke else None, self.stroke,
self.triangulate(path) if self.fill else None, self.fill,
self.transform))
self.path = []
def triangulate(self, looplist):
tlist = []
self.curr_shape = []
def vertexCallback(vertex):
self.curr_shape.append(list(vertex[0:2]))
def beginCallback(which):
self.tess_style = which
def endCallback():
if self.tess_style == GL_TRIANGLE_FAN:
c = self.curr_shape.pop(0)
p1 = self.curr_shape.pop(0)
while self.curr_shape:
p2 = self.curr_shape.pop(0)
tlist.extend([c, p1, p2])
p1 = p2
elif self.tess_style == GL_TRIANGLE_STRIP:
p1 = self.curr_shape.pop(0)
p2 = self.curr_shape.pop(0)
while self.curr_shape:
p3 = self.curr_shape.pop(0)
tlist.extend([p1, p2, p3])
p1 = p2
p2 = p3
elif self.tess_style == GL_TRIANGLES:
tlist.extend(self.curr_shape)
else:
pymt_logger.warning('Squirtle: Unrecognised tesselation style: %d' % (self.tess_style,))
self.tess_style = None
self.curr_shape = []
def errorCallback(code):
err = gluErrorString(code)
pymt_logger.warning('Squirtle: GLU Tesselation Error: ' + err)
def combineCallback(coords, vertex_data, weights):
return (coords[0], coords[1], coords[2])
gluTessCallback(self._tess, GLU_TESS_VERTEX, vertexCallback)
gluTessCallback(self._tess, GLU_TESS_BEGIN, beginCallback)
gluTessCallback(self._tess, GLU_TESS_END, endCallback)
gluTessCallback(self._tess, GLU_TESS_ERROR, errorCallback)
gluTessCallback(self._tess, GLU_TESS_COMBINE, combineCallback)
data_lists = []
for vlist in looplist:
d_list = []
for x, y in vlist:
v_data = (x, y, 0)
found = False
for x2, y2, z2 in d_list:
d = math.sqrt((x - x2) ** 2 + (y - y2) ** 2)
if d < 0.0000001:
# XXX we've found a coordinate nearly the same as an other
# coordinate. this is the "COMBINE" case of GLU tesslation
# But on my PyOpenGL version, i got the "need combine
# callback" error, and i'm unable to get ride of it until
# the wrong vertex is removed.
found = True
break
if found:
continue
d_list.append(v_data)
data_lists.append(d_list)
gluTessBeginPolygon(self._tess, None)
for d_list in data_lists:
gluTessBeginContour(self._tess)
for v_data in reversed(d_list):
gluTessVertex(self._tess, v_data, v_data)
gluTessEndContour(self._tess)
gluTessEndPolygon(self._tess)
return tlist
def warn(self, message):
pymt_logger.warning('Squirtle: svg parser on %s: %s' % (self.filename, message))
|