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<H2><A NAME="sec:A.4"><SPAN class="sec-nr">A.4</SPAN> <SPAN class="sec-title">library(broadcast):
Broadcast and receive event notifications</SPAN></A></H2>
<A NAME="broadcast"></A>
<P><A NAME="idx:broadcast:1560"></A><A NAME="idx:messageservice:1561"></A><A NAME="idx:blackboard:1562"></A><A NAME="idx:agent:1563"></A><A NAME="idx:daemon:1564"></A>The <CODE>library(broadcast)</CODE>
library was invented to realise GUI applications consisting of
stand-alone components that use the Prolog database for storing the
application data. <A class="fig" href="broadcast.html#fig:broadcast">Figure
12</A> illustrates the flow of information using this design
<P><A NAME="fig:broadcast"></A>
<CENTER>
<IMG SRC="broadcast.gif">
</CENTER>
<TABLE ALIGN=center WIDTH="75%"><TR><TD>
<B>Figure 12 : </B>Information-flow using broadcasting service</TABLE>
<P>The broadcasting service provides two services. Using the `shout'
service, an unknown number of agents may listen to the message and act.
The broadcaster is not (directly) aware of the implications. Using the
`request' service, listening agents are asked for an answer one-by-one
and the broadcaster is allowed to reject answers using normal Prolog
failure.
<P>Shouting is often used to inform about changes made to a common
database. Other messages can be ``save yourself'' or ``show this''.
<P>Requesting is used to get information while the broadcaster is not
aware who might be able to answer the question. For example ``who is
showing <VAR>X</VAR>?''.
<DL class="latex">
<DT class="pubdef"><A NAME="broadcast/1"><STRONG>broadcast</STRONG>(<VAR>+Term</VAR>)</A></DT>
<DD class="defbody">
Broadcast <VAR>Term</VAR>. There are no limitations to <VAR>Term</VAR>,
though being a global service, it is good practice to use a descriptive
and unique principal functor. All associated goals are started and
regardless of their success or failure, <A NAME="idx:broadcast1:1565"></A><A class="pred" href="broadcast.html#broadcast/1">broadcast/1</A>
always succeeds. Exceptions are passed.</DD>
<DT class="pubdef"><A NAME="broadcast_request/1"><STRONG>broadcast_request</STRONG>(<VAR>+Term</VAR>)</A></DT>
<DD class="defbody">
Unlike <A NAME="idx:broadcast1:1566"></A><A class="pred" href="broadcast.html#broadcast/1">broadcast/1</A>,
this predicate stops if an associated goal succeeds. Backtracking causes
it to try other listeners. A broadcast request is used to fetch
information without knowing the identity of the agent providing it. C.f. ``Is
there someone who knows the age of John?'' could be asked using
<PRE class="code">
...,
broadcast_request(age_of('John', Age)),
</PRE>
<P>If there is an agent (<EM>listener</EM>) that registered an `age-of'
service and knows about the age of `John' this question will be
answered.</DD>
<DT class="pubdef"><A NAME="listen/2"><STRONG>listen</STRONG>(<VAR>+Template,
:Goal</VAR>)</A></DT>
<DD class="defbody">
Register a <EM>listen</EM> channel. Whenever a term unifying
<VAR>Template</VAR> is broadcasted, call <VAR>Goal</VAR>. The following
example traps all broadcasted messages as a variable unifies to any
message. It is commonly used to debug usage of the library.
<PRE class="code">
?- listen(Term, (writeln(Term),fail)).
?- broadcast(hello(world)).
hello(world)
Yes
</PRE>
</DD>
<DT class="pubdef"><A NAME="listen/3"><STRONG>listen</STRONG>(<VAR>+Listener,
+Template, :Goal</VAR>)</A></DT>
<DD class="defbody">
Declare <VAR>Listener</VAR> as the owner of the channel. Unlike a
channel opened using <A NAME="idx:listen2:1567"></A><A class="pred" href="broadcast.html#listen/2">listen/2</A>,
channels that have an owner can terminate the channel. This is commonly
used if an object is listening to broadcast messages. In the example
below we define a `name-item' displaying the name of an identifier
represented by the predicate <A NAME="idx:nameof2:1568"></A><SPAN class="pred-ext">name_of/2</SPAN>.
<PRE class="code">
:- pce_begin_class(name_item, text_item).
variable(id, any, get, "Id visualised").
initialise(NI, Id:any) :->
name_of(Id, Name),
send_super(NI, initialise, name, Name,
message(NI, set_name, @arg1)),
send(NI, slot, id, Id),
listen(NI, name_of(Id, Name),
send(NI, selection, Name)).
unlink(NI) :->
unlisten(NI),
send_super(NI, unlink).
set_name(NI, Name:name) :->
get(NI, id, Id),
retractall(name_of(Id, _)),
assert(name_of(Id, Name)),
broadcast(name_of(Id, Name)).
:- pce_end_class.
</PRE>
</DD>
<DT class="pubdef"><A NAME="unlisten/1"><STRONG>unlisten</STRONG>(<VAR>+Listener</VAR>)</A></DT>
<DD class="defbody">
Deregister all entries created with <A NAME="idx:listen3:1569"></A><A class="pred" href="broadcast.html#listen/3">listen/3</A>
whose <VAR>Listener</VAR> unify.</DD>
<DT class="pubdef"><A NAME="unlisten/2"><STRONG>unlisten</STRONG>(<VAR>+Listener,
+Template</VAR>)</A></DT>
<DD class="defbody">
Deregister all entries created with <A NAME="idx:listen3:1570"></A><A class="pred" href="broadcast.html#listen/3">listen/3</A>
whose <VAR>Listener</VAR> and <VAR>Template</VAR> unify.</DD>
<DT class="pubdef"><A NAME="unlisten/3"><STRONG>unlisten</STRONG>(<VAR>+Listener,
+Template, :Goal</VAR>)</A></DT>
<DD class="defbody">
Deregister all entries created with <A NAME="idx:listen3:1571"></A><A class="pred" href="broadcast.html#listen/3">listen/3</A>
whose <VAR>Listener</VAR>,
<VAR>Template</VAR> and <VAR>Goal</VAR> unify.</DD>
<DT class="pubdef"><A NAME="listening/3"><STRONG>listening</STRONG>(<VAR>?Listener,
?Template, ?Goal</VAR>)</A></DT>
<DD class="defbody">
Examine the current listeners. This predicate is useful for debugging
purposes.
</DD>
</DL>
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