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<H2><A NAME="sec:4.2"><SPAN class="sec-nr">4.2</SPAN> <SPAN class="sec-title">Character
representation</SPAN></A></H2>
<A NAME="sec:chars"></A>
<P>In traditional (Edinburgh-) Prolog, characters are represented using
<EM>character-codes</EM>. Character codes are integer indices into a
specific character set. Traditionally the character set was 7-bits
US-ASCII. 8-bit character sets have been allowed for a long time,
providing support for national character sets, of which iso-latin-1 (ISO
8859-1) is applicable to many western languages.
<P>ISO Prolog introduces three types, two of which are used for
characters and one for accessing binary streams (see <A NAME="idx:open4:319"></A><A class="pred" href="IO.html#open/4">open/4</A>).
These types are:
<P>
<UL class="latex">
<LI><I>code</I><BR>
A <EM>character-code</EM> is an integer representing a single character.
As files may use multi-byte encoding for supporting different character
sets (<A NAME="idx:utf8:320">utf-8</A> encoding for example), reading a
code from a text-file is in general not the same as reading a byte.
<LI><I>char</I><BR>
Alternatively, characters may be represented as
<EM>one-character-atoms</EM>. This is a natural representation, hiding
encoding problems from the programmer as well as providing much easier
debugging.
<LI><I>byte</I><BR>
Bytes are used for accessing binary-streams.
</UL>
<P>In SWI-Prolog, character-codes are <EM>always</EM> the Unicode
equivalent of the encoding. I.e., if <A NAME="idx:getcode1:321"></A><A class="pred" href="chario.html#get_code/1">get_code/1</A>
reads from a stream encoded as
<CODE>KOI8-R</CODE> (used for the Cyrillic alphabet), it returns the
corresponding Unicode code-points. Similar, assembling or deassembling
atoms using <A NAME="idx:atomcodes2:322"></A><A class="pred" href="manipatom.html#atom_codes/2">atom_codes/2</A>
interprets the codes as Unicode points. See
<A class="sec" href="widechars.html">section 2.17.1</A> for details.
<P>To ease the pain of the two character representations (code and
char), SWI-Prolog's built-in predicates dealing with character-data work
as flexible as possible: they accept data in any of these formats as
long as the interpretation is unambiguous. In addition, for output
arguments that are instantiated, the character is extracted before
unification. This implies that the following two calls are identical,
both testing whether the next input characters is an <CODE>a</CODE>.
<PRE class="code">
peek_code(Stream, a).
peek_code(Stream, 97).
</PRE>
<P>The two character representations are handled by a large number of
built-in predicates, all of which are ISO-compatible. For converting
between code and character there is <A NAME="idx:charcode2:323"></A><A class="pred" href="manipatom.html#char_code/2">char_code/2</A>.
For breaking atoms and numbers into characters are are <A NAME="idx:atomchars2:324"></A><A class="pred" href="manipatom.html#atom_chars/2">atom_chars/2</A>, <A NAME="idx:atomcodes2:325"></A><A class="pred" href="manipatom.html#atom_codes/2">atom_codes/2</A>,
<A NAME="idx:numbercodes2:326"></A><A class="pred" href="manipatom.html#number_codes/2">number_codes/2</A>
and <A NAME="idx:numberchars2:327"></A><A class="pred" href="manipatom.html#number_chars/2">number_chars/2</A>.
For character I/O on streams there is
<A NAME="idx:getchar12:328"></A><A class="pred" href="chario.html#get_char/1">get_char/[1,2]</A>, <A NAME="idx:getcode12:329"></A><A class="pred" href="chario.html#get_code/1">get_code/[1,2]</A>, <A NAME="idx:getbyte12:330"></A><A class="pred" href="chario.html#get_byte/1">get_byte/[1,2]</A>, <A NAME="idx:peekchar12:331"></A><A class="pred" href="chario.html#peek_char/1">peek_char/[1,2]</A>,
<A NAME="idx:peekcode12:332"></A><A class="pred" href="chario.html#peek_code/1">peek_code/[1,2]</A>, <A NAME="idx:peekbyte12:333"></A><A class="pred" href="chario.html#peek_byte/1">peek_byte/[1,2]</A>, <A NAME="idx:putcode12:334"></A><A class="pred" href="chario.html#put_code/1">put_code/[1,2]</A>, <A NAME="idx:putchar12:335"></A><A class="pred" href="chario.html#put_char/1">put_char/[1,2]</A>
and
<A NAME="idx:putbyte12:336"></A><A class="pred" href="chario.html#put_byte/1">put_byte/[1,2]</A>.
The Prolog flag <A class="flag" href="flags.html#flag:double_quotes">double_quotes</A>
controls how text between double-quotes is interpreted.
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