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<H2><A NAME="sec:5.12"><SPAN class="sec-nr">5.12</SPAN> <SPAN class="sec-title">Dynamic 
Modules</SPAN></A></H2>

<A NAME="sec:dynamic-modules"></A>

<P>So far, we discussed modules that were created by loading a 
module-file. These modules have been introduced to facilitate the 
development of large applications. The modules are fully defined at 
load-time of the application and normally will not change during 
execution. Having the notion of a set of predicates as a self-contained 
world can be attractive for other purposes as well. For example, assume 
an application that can reason about multiple worlds. It is attractive 
to store the data of a particular world in a module, so we extract 
information from a world simply by invoking goals in this world.

<P>Dynamic modules can easily be created. Any built-in predicate that 
tries to locate a predicate in a specific module will create this module 
as a side-effect if it did not yet exist. For Example:

<PRE class="code">
?- assert(world_a:consistent),
   world_a:set_prolog_flag(unknown, fail).
</PRE>

<P>These calls create a module called `world_a' and make the call 
`world_a:consistent' succeed. Undefined predicates will not raise an 
exception for this module (see <A class="flag" href="flags.html#flag:unknown">unknown</A>).

<P>Import and export from a dynamically created world can be achieved 
using
<A NAME="idx:import1:1275"></A><A class="pred" href="sec-5.11.html#import/1">import/1</A> 
and <A NAME="idx:export1:1276"></A><A class="pred" href="sec-5.11.html#export/1">export/1</A> 
or specifying the import module as described in
<A class="sec" href="importmodule.html">section 5.9</A>.

<PRE class="code">
?- world_b:export(solve(_,_)).          % exports solve/2 from world_b
?- world_c:import(world_b:solve(_,_)).  % and import it to world_c
</PRE>

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