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<H2><A NAME="sec:3.4"><SPAN class="sec-nr">3.4</SPAN> <SPAN class="sec-title">Using
the PceEmacs built-in editor</SPAN></A></H2>
<A NAME="sec:pceemacs"></A>
<H3><A NAME="sec:3.4.1"><SPAN class="sec-nr">3.4.1</SPAN> <SPAN class="sec-title">Activating
PceEmacs</SPAN></A></H3>
<P>Initially <A NAME="idx:edit1:288"></A><A class="pred" href="listing.html#edit/1">edit/1</A>
uses the editor specified in the <CODE>EDITOR</CODE> environment
variable. There are two ways to force it to use the built-in editor. One
is to set the Prolog flag <A class="flag" href="flags.html#flag:editor">editor</A>
to
<CODE>pce_emacs</CODE> and the other is by starting the editor
explicitly using the <A NAME="idx:emacs01:289"></A><SPAN class="pred-ext">emacs/[0,1]</SPAN>
predicates.
<H3><A NAME="sec:3.4.2"><SPAN class="sec-nr">3.4.2</SPAN> <SPAN class="sec-title">Bluffing
through PceEmacs</SPAN></A></H3>
<A NAME="sec:emacsbluff"></A>
<P>PceEmacs closely mimics Richard Stallman's GNU-Emacs commands, adding
features from modern window-based editors to make it more acceptable for
beginners.<SUP class="fn">16<SPAN class="fn-text">Decent merging with
MS-Windows control-key conventions is difficult as many conflict with
GNU-Emacs. Especially the cut/copy/paste commands conflict with
important GNU-Emacs commands.</SPAN></SUP>
<P>At the basis, PceEmacs maps keyboard sequences to methods defined on
the extended <B>editor</B> object. Some frequently used commands are,
with their key-binding, presented in the menu-bar above each editor
window. A complete overview of the bindings for the current <EM>mode</EM>
is provided through <STRONG>Help/Show key bindings</STRONG> (<CODE>Control-h
Control-b</CODE>).
<H4><A NAME="sec:3.4.2.1"><SPAN class="sec-nr">3.4.2.1</SPAN> <SPAN class="sec-title">Edit
modes</SPAN></A></H4>
<P>Modes are the heart of (Pce)Emacs. Modes define dedicated editing
support for a particular kind of (source-)text. For our purpose we want
<EM>Prolog mode</EM>. Their are various ways to make PceEmacs use Prolog
mode for a file.
<P>
<UL class="latex">
<LI><I>Using the proper extension</I><BR>
If the file ends in <CODE>.pl</CODE> or the selected alternative (e.g. <CODE>.pro</CODE>)
extension, Prolog mode is selected.
<P>
<LI><I>Using <CODE>#!/path/to/pl</CODE></I><BR>
If the file is a <EM>Prolog Script</EM> file, starting with the line
<CODE>#!/path/to/pl options -s</CODE>, Prolog mode is selected
regardless of the extension
<P>
<LI><I>Using <CODE>-*- Prolog -*-</CODE></I><BR>
If the above sequence appears in the first line of the file (inside a
Prolog comment) Prolog mode is selected.
<P>
<LI><I>Explicit selection</I><BR>
Finally, using <STRONG>File/Mode/Prolog</STRONG> (<CODE>File/Mode/Prolog</CODE>)ou
can switch to Prolog mode explicitly.
</UL>
<H4><A NAME="sec:3.4.2.2"><SPAN class="sec-nr">3.4.2.2</SPAN> <SPAN class="sec-title">Frequently
used editor commands</SPAN></A></H4>
<P>Below we list a few important commands and how to activate them.
<P>
<UL class="latex">
<LI><I>Cut/Copy/Paste</I><BR>
These commands follow Unix/X11 traditions. You're best suited with a
three-button mouse. After selecting using the left-mouse (double-click
uses word-mode and triple line-mode), the selected text is
<EM>automatically</EM> copied to the clipboard (X11 primary selection on
Unix). <EM>Cut</EM> is achieved using the <CODE>DEL</CODE> key or by
typing something else at the location. <EM>Paste</EM> is achieved using
the middle-mouse (or wheel) button. If you don't have a middle
mouse-button, pressing the left- and right-button at the same time is
interpreted as a middle-button click. If nothing helps there is the <STRONG>Edit/Paste</STRONG>
menu-entry. Text is pasted at the caret-location.
<P>
<LI><I>Undo</I><BR>
Undo is bound to the GNU-Emacs <CODE>Control-_</CODE> as well as the
MS-Windows
<CODE>Control-Z</CODE> sequence.
<P>
<LI><I>Abort</I><BR>
Multi-key sequences can be aborted at any stage using <CODE>Control-G</CODE>.
<P>
<LI><I>Find</I><BR>
Find (Search) is started using <CODE>Control-S</CODE> (forward) or
<CODE>Control-R</CODE> (backward). PceEmacs implements <EM>incremental
search</EM>. This is difficult to use for novices, but very powerful
once you get the clue. After one of the above start-keys the system
indicates search mode in the status line. As you are typing the
search-string, the system searches for it, extending the search with
every character you type. It illustrates the current match using a green
background.
<P>If the target cannot be found, PceEmacs warns you and no longer
extends the search-string.<SUP class="fn">17<SPAN class="fn-text">GNU-Emacs
keeps extending the string, but why? Adding more text will not make it
match.</SPAN></SUP> During search some characters have special meaning.
Typing anything but these characters commits the search, re-starting
normal edit mode. Special commands are:
<DL class="latex">
<DT><B><CODE>Control-S</CODE></B></DT>
<DD class="defbody">
Search for next forwards.
</DD>
<DT><B><CODE>Control-R</CODE></B></DT>
<DD class="defbody">
Search for next backwards.
</DD>
<DT><B><CODE>Control-W</CODE></B></DT>
<DD class="defbody">
Extend search to next word-boundary.
</DD>
<DT><B><CODE>Control-G</CODE></B></DT>
<DD class="defbody">
Cancel search, go back to where it started.
</DD>
<DT><B><CODE>ESC</CODE></B></DT>
<DD class="defbody">
Commit search, leaving caret at found location.
</DD>
<DT><B><CODE>Backspace</CODE></B></DT>
<DD class="defbody">
Remove a character from the search string.
</DD>
</DL>
<P>
<LI><I>Dynamic Abbreviation</I><BR>
Also called <EM>dabbrev</EM> is an important feature of Emacs clones to
support programming. After typing the first few letters of an identifier
you may hit <CODE>Alt-/</CODE>, causing PceEmacs to search backwards for
identifiers that start the same and using it to complete the text you
typed. A second <CODE>Alt-/</CODE> searches further backwards. If there
are no hits before the caret it starts searching forwards. With some
practice, this system allows for very fast entering code with nice and
readable identifiers (or other difficult long words).
<P>
<LI><I>Open (a file)</I><BR>
Is called <STRONG>File/Find file</STRONG> (<CODE>Control-x Control-f</CODE>).
By default the file is loaded into the current window. If you want to
keep this window, Hit <CODE>Alt-s</CODE> or click the little icon at the
bottom-left to make the window <EM>sticky</EM>.
<P>
<LI><I>Split view</I><BR>
Sometimes you want to look at two places of the same file. To do this,
use <CODE>Control-x 2</CODE> to create a new window pointing to the same
file. Do not worry, you can edit as well as move around in both.
<CODE>Control-x 1</CODE> kills all other windows running on the same
file.
</UL>
<P>These were the most commonly used commands. In section
<A class="sec" href="pceemacs.html">section 3.4.3</A> we discuss
specific support for dealing with Prolog source code.
<H3><A NAME="sec:3.4.3"><SPAN class="sec-nr">3.4.3</SPAN> <SPAN class="sec-title">Prolog
Mode</SPAN></A></H3>
<A NAME="sec:emacsprologmode"></A>
<P>In the previous section (<A class="sec" href="pceemacs.html">section
3.4.2</A>) we explained the basics of PceEmacs. Here we continue with
Prolog specific functionality. Possibly the most interesting is <EM>Syntax
highlighting</EM>. Unlike most editors where this is based on simple
patterns, PceEmacs syntax highlighting is achieved by Prolog itself
actually reading and interpreting the source as you type it. There are
three moments at which PceEmacs checks (part of) the syntax.
<P>
<UL class="latex">
<LI><I>After typing a <CODE><CODE>.</CODE></CODE></I><BR>
After typing a <CODE><CODE>.</CODE></CODE> that is not preceded by a <EM>symbol</EM>
character the system assumes you completed a clause, tries to find the
start of this clause and verifies the syntax. If this process succeeds
it colours the elements of the clause according to the rules given
below. Colouring is done using information from the last full check on
this file. If it fails, the syntax error is displayed in the status line
and the clause is not coloured.
<P>
<LI><I>After the command <CODE>Control-c Control-s</CODE></I><BR>
Acronym for <B>C</B>check <B>S</B>yntax it performs the same checks as
above for the clause surrounding the caret. On a syntax error however,
the caret is moved to the expected location of the error.<SUP class="fn">18<SPAN class="fn-text">In
most cases the location where the parser cannot proceed is further down
the file than the actual error-location.</SPAN></SUP>
<P>
<LI><I>After pausing for two seconds</I><BR>
After a short pause (2 seconds), PceEmacs opens the edit-buffer and
reads it as a whole, creating an index of defined, called, dynamic,
imported and exported predicates. After completing this, it re-reads the
file and colours all clauses and calls with valid syntax.
<P>
<LI><I>After typing <CODE>Control-l Control-l</CODE></I><BR>
The <CODE>Control-l</CODE> commands re-centers the window (scrolls the
window to make the caret the center of the window). Hitting this command
twice starts the same process as above.
</UL>
<P><B>The colour schema</B> itself is defined in
<CODE>library(emacs/prolog_colour)</CODE>. The colouring can be extended
and modified using multifile predicates. Please check this source-file
for details. In general, underlined objects have a popup (right-mouse
button) associated for common commands such as viewing the documentation
or source. <B>Bold</B> text is used to indicate the definition of
objects (typically predicates when using plain Prolog). Other colours
follow intuitive conventions. See <A class="tab" href="pceemacs.html#tab:plcolour">table
3</A>.
<P>
<CENTER>
<TABLE BORDER=2 FRAME=box RULES=groups>
<TR VALIGN=top><TD COLSPAN=2 ALIGN=center>Clauses</TR>
<TBODY>
<TR VALIGN=top><TD>Blue bold</TD><TD>Head of an exported predicate </TD></TR>
<TR VALIGN=top><TD>Red bold</TD><TD>Head of a predicate that is not
called </TD></TR>
<TR VALIGN=top><TD>Black Bold</TD><TD>Head of remaining predicates </TD></TR>
<TBODY>
<TR VALIGN=top><TD COLSPAN=2 ALIGN=center>Calls in the clause-body</TR>
<TBODY>
<TR VALIGN=top><TD>Blue</TD><TD>Call to built-in or imported predicate </TD></TR>
<TR VALIGN=top><TD>Red</TD><TD>Call to not-defined predicate </TD></TR>
<TR VALIGN=top><TD>Purple</TD><TD>Call to dynamic predicate </TD></TR>
<TBODY>
<TR VALIGN=top><TD COLSPAN=2 ALIGN=center>Other entities</TR>
<TBODY>
<TR VALIGN=top><TD>Dark green</TD><TD>Comment </TD></TR>
<TR VALIGN=top><TD>Dark blue</TD><TD>Quoted atom or string </TD></TR>
<TR VALIGN=top><TD>Brown</TD><TD>Variable </TD></TR>
</TABLE>
</CENTER>
<A NAME="tab:plcolour"></A>
<TABLE ALIGN=center WIDTH="75%"><TR><TD>
<B>Table 3 : </B>Colour conventions</TABLE>
<P><B>Layout support</B>
<P>Layout is not `just nice', it is <EM>essential</EM> for writing
readable code. There is much debate on the proper layout of Prolog.
PceEmacs, being a rather small project supports only one particular
style for layout.<SUP class="fn">19<SPAN class="fn-text">Defined in
Prolog in the file <CODE>library(emacs/prolog_mode)</CODE>, you may wish
to extend this. Please contribute your extensions!</SPAN></SUP> Below
are examples of typical constructs.
<PRE class="code">
head(arg1, arg2).
head(arg1, arg2) :- !.
head(Arg1, arg2) :- !,
call1(Arg1).
head(Arg1, arg2) :-
( if(Arg1)
-> then
; else
).
head(Arg1) :-
( a
; b
).
head :-
a(many,
long,
arguments(with,
many,
more),
and([ a,
long,
list,
with,
a,
| tail
])).
</PRE>
<P>PceEmacs uses the same conventions as GNU-Emacs. The <CODE>TAB</CODE>
key indents the current line according to the syntax rules. <CODE>Alt-q</CODE>
indents all lines of the current clause. It provides support for head,
calls (indented 1 tab), if-then-else, disjunction and argument-lists
broken across multiple lines as illustrated above.
<H4><A NAME="sec:3.4.3.1"><SPAN class="sec-nr">3.4.3.1</SPAN> <SPAN class="sec-title">Finding
your way around</SPAN></A></H4>
<P>The command <CODE>Alt-.</CODE> extracts name and arity from the caret
location and jumps (after conformation or edit) to the definition of the
predicate. It does so based on the source-location database of loaded
predicates also used by <A NAME="idx:edit1:290"></A><A class="pred" href="listing.html#edit/1">edit/1</A>.
This makes locating predicates reliable if all sources are loaded and
up-to-date (see <A NAME="idx:make0:291"></A><A class="pred" href="consulting.html#make/0">make/0</A>).
<P>In addition, references to files in <A NAME="idx:usemodule12:292"></A><A class="pred" href="import.html#use_module/1">use_module/[1,2]</A>, <A NAME="idx:consult1:293"></A><A class="pred" href="consulting.html#consult/1">consult/1</A>,
etc. are red if the file cannot be found and underlined blue if the file
can be loaded. A popup allows for opening the referenced file.
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