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<H2><A NAME="sec:B.2"><SPAN class="sec-nr">B.2</SPAN> <SPAN class="sec-title">Intercepting
the Tracer</SPAN></A></H2>
<A NAME="sec:tracehook"></A>
<DL class="latex">
<DT class="pubdef"><A NAME="prolog_trace_interception/4"><STRONG>prolog_trace_interception</STRONG>(<VAR>+Port,
+Frame, +Choice, -Action</VAR>)</A></DT>
<DD class="defbody">
Dynamic predicate, normally not defined. This predicate is called from
the SWI-Prolog debugger just before it would show a port. If this
predicate succeeds the debugger assumes the trace action has been taken
care of and continues execution as described by <VAR>Action</VAR>.
Otherwise the normal Prolog debugger actions are performed.
<P><VAR>Port</VAR> denotes the reason to activate the tracer (`port' in
the 4/5-port, but with some additions:
<DL class="latex">
<DT><STRONG>call</STRONG></DT>
<DD class="defbody">
Normal entry through the call-port of the 4-port debugger.</DD>
<DT><STRONG>redo</STRONG></DT>
<DD class="defbody">
Normal entry through the call-port of the 4-port debugger. The
<CODE>redo</CODE> port signals resuming a predicate to generate
alternative solutions.</DD>
<DT><STRONG>unify</STRONG></DT>
<DD class="defbody">
The unify-port represents the <EM>neck</EM> instruction, signalling the
end of the head-matching process. This port is normally invisible. See
<A NAME="idx:leash1:1637"></A><A class="pred" href="debugger.html#leash/1">leash/1</A>
and <A NAME="idx:visible1:1638"></A><A class="pred" href="debugger.html#visible/1">visible/1</A>.</DD>
<DT><STRONG>exit</STRONG></DT>
<DD class="defbody">
The exit-port signals the goal is proved. It is possible for the goal to
have alternative. See <A NAME="idx:prologframeattribute3:1639"></A><A class="pred" href="manipstack.html#prolog_frame_attribute/3">prolog_frame_attribute/3</A>
to examine the goal-stack.</DD>
<DT><STRONG>fail</STRONG></DT>
<DD class="defbody">
The fail-port signals final failure of the goal.</DD>
<DT><STRONG>exception</STRONG>(<VAR>Except</VAR>)</DT>
<DD class="defbody">
An exception is raised and still pending. This port is activated on each
parent frame of the frame generating the exception until the exception
is caught or the user restarts normal computation using
<CODE>retry</CODE>. <VAR>Except</VAR> is the pending exception-term.</DD>
<DT><STRONG>break</STRONG>(<VAR>PC</VAR>)</DT>
<DD class="defbody">
A <CODE>break</CODE> instruction is executed. <VAR>PC</VAR> is program
counter. This port is used by the graphical debugger.</DD>
<DT><STRONG>cut_call</STRONG>(<VAR>PC</VAR>)</DT>
<DD class="defbody">
A cut is encountered at <VAR>PC</VAR>. This port is used by the
graphical debugger. to visualise the effect of the cut.</DD>
<DT><STRONG>cut_exit</STRONG>(<VAR>PC</VAR>)</DT>
<DD class="defbody">
A cut has been executed. See <CODE>cut_call(PC)</CODE> for more
information.
</DD>
</DL>
<P><VAR>Frame</VAR> is a reference to the current local stack frame,
which can be examined using <A NAME="idx:prologframeattribute3:1640"></A><A class="pred" href="manipstack.html#prolog_frame_attribute/3">prolog_frame_attribute/3</A>. <VAR>Choice</VAR>
is a reference to the last choice-point and can be examined using
<A NAME="idx:prologchoiceattribute3:1641"></A><A class="pred" href="manipstack.html#prolog_choice_attribute/3">prolog_choice_attribute/3</A>. <VAR>Action</VAR>
should be unified with one of the atoms <CODE>continue</CODE> (just
continue execution), <CODE>retry</CODE> (retry the current goal) or <CODE>fail</CODE>
(force the current goal to fail). Leaving it a variable is identical to <CODE>continue</CODE>.
<P>Together with the predicates described in <A class="sec" href="debugger.html">section
4.37</A> and the other predicates of this chapter this predicate enables
the Prolog user to define a complete new debugger in Prolog. Besides
this it enables the Prolog programmer monitor the execution of a
program. The example below records all goals trapped by the tracer in
the database.
<PRE class="code">
prolog_trace_interception(Port, Frame, _PC, continue) :-
prolog_frame_attribute(Frame, goal, Goal),
prolog_frame_attribute(Frame, level, Level),
recordz(trace, trace(Port, Level, Goal)).
</PRE>
<P>To trace the execution of `go' this way the following query should be
given:
<PRE class="code">
?- trace, go, notrace.
</PRE>
</DD>
<DT class="pubdef"><A NAME="prolog_skip_frame/1"><STRONG>prolog_skip_frame</STRONG>(<VAR>-Frame</VAR>)</A></DT>
<DD class="defbody">
Indicate <VAR>Frame</VAR> as a skipped frame and set the `skip level'
(see
<A NAME="idx:prologskiplevel2:1642"></A><A class="pred" href="tracehook.html#prolog_skip_level/2">prolog_skip_level/2</A>
to the recursion depth of <VAR>Frame</VAR>. The effect of the skipped
flag is that a redo on a child of this frame is handled differently.
First, a <CODE>redo</CODE> trace is called for the child, where the
skip-level is set to <CODE>redo_in_skip</CODE>. Next, the skip level is
set to skip-level of the skipped frame.</DD>
<DT class="pubdef"><A NAME="prolog_skip_level/2"><STRONG>prolog_skip_level</STRONG>(<VAR>-Old,
+New</VAR>)</A></DT>
<DD class="defbody">
Unify <VAR>Old</VAR> with the old value of `skip level' and than set
this level according to <VAR>New</VAR>. <VAR>New</VAR> is an integer,
the atom
<CODE>very_deep</CODE> (meaning don't skip) or the atom <CODE>skip_in_redo</CODE>
(see <A NAME="idx:prologskipframe1:1643"></A><A class="pred" href="tracehook.html#prolog_skip_frame/1">prolog_skip_frame/1</A>).
The `skip level' is a setting of each Prolog thread that disables the
debugger on all recursion levels deeper than the level of the variable.
See also <A NAME="idx:prologskipframe1:1644"></A><A class="pred" href="tracehook.html#prolog_skip_frame/1">prolog_skip_frame/1</A>.
</DD>
</DL>
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