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<H2><A NAME="sec:5.6"><SPAN class="sec-nr">5.6</SPAN> <SPAN class="sec-title">Using
the Module System</SPAN></A></H2>
<A NAME="sec:usemodules"></A>
<P>The current structure of the module system has been designed with
some specific organisations for large programs in mind. Many large
programs define a basic library layer on top of which the actual program
itself is defined. The module <CODE>user</CODE>, acting as the default
module for all other modules of the program can be used to distribute
these definitions over all program module without introducing the need
to import this common layer each time explicitly. It can also be used to
redefine built-in predicates if this is required to maintain
compatibility to some other Prolog implementation. Typically, the
loadfile of a large application looks like this:
<PRE class="code">
:- use_module(compatibility). % load XYZ prolog compatibility
:- use_module( % load generic parts
[ error % errors and warnings
, goodies % general goodies (library extensions)
, debug % application specific debugging
, virtual_machine % virtual machine of application
, ... % more generic stuff
]).
:- ensure_loaded(
[ ... % the application itself
]).
</PRE>
<P>The `use_module' declarations will import the public predicates from
the generic modules into the <CODE>user</CODE> module. The
`ensure_loaded' directive loads the modules that constitute the actual
application. It is assumed these modules import predicates from each
other using
<A NAME="idx:usemodule12:1170"></A><A class="pred" href="import.html#use_module/1">use_module/[1,2]</A>
as far as necessary.
<P>In combination with the object-oriented schema described below it is
possible to define a neat modular architecture. The generic code defines
general utilities and the message passing predicates (invoke/3 in the
example below). The application modules define classes that communicate
using the message passing predicates.
<H3><A NAME="sec:5.6.1"><SPAN class="sec-nr">5.6.1</SPAN> <SPAN class="sec-title">Object
Oriented Programming</SPAN></A></H3>
<P>Another typical way to use the module system is for defining classes
within an object oriented paradigm. The class structure and the methods
of a class can be defined in a module and the explicit module-boundary
overruling describes in <A class="sec" href="metainmodule.html">section
5.7.2</A> can by used by the message passing code to invoke the
behaviour. An outline of this mechanism is given below.
<PRE class="code">
% Define class point
:- module(point, []). % class point, no exports
% name type, default access
% value
variable(x, integer, 0, both).
variable(y, integer, 0, both).
% method name predicate name arguments
behaviour(mirror, mirror, []).
mirror(P) :-
fetch(P, x, X),
fetch(P, y, Y),
store(P, y, X),
store(P, x, Y).
</PRE>
<P>The predicates fetch/3 and store/3 are predicates that change
instance variables of instances. The figure below indicates how message
passing can easily be implemented:
<PRE class="code">
% invoke(+Instance, +Selector, ?ArgumentList)
% send a message to an instance
invoke(I, S, Args) :-
class_of_instance(I, Class),
Class:behaviour(S, P, ArgCheck), !,
convert_arguments(ArgCheck, Args, ConvArgs),
Goal =.. [P|ConvArgs],
Class:Goal.
</PRE>
<P>The construct <<VAR>Module</VAR>>:<<VAR>Goal</VAR>>
explicitly calls <VAR>Goal</VAR> in module <VAR>Module</VAR>. It is
discussed in more detail in
<A class="sec" href="metainmodule.html">section 5.7</A>.
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