/usr/lib/x86_64-linux-gnu/wine/libwined3d.def is in wine1.4-amd64 1.4-0ubuntu4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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LIBRARY wined3d.dll
EXPORTS
wined3d_mutex_lock @1
wined3d_mutex_unlock @2
wined3d_check_depth_stencil_match @3
wined3d_check_device_format @4
wined3d_check_device_format_conversion @5
wined3d_check_device_multisample_type @6
wined3d_check_device_type @7
wined3d_create @8
wined3d_decref @9
wined3d_enum_adapter_modes @10
wined3d_get_adapter_count @11
wined3d_get_adapter_display_mode @12
wined3d_get_adapter_identifier @13
wined3d_get_adapter_mode_count @14
wined3d_get_adapter_monitor @15
wined3d_get_device_caps @16
wined3d_get_parent @17
wined3d_incref @18
wined3d_register_software_device @19
wined3d_buffer_create @20
wined3d_buffer_create_ib @21
wined3d_buffer_create_vb @22
wined3d_buffer_decref @23
wined3d_buffer_get_parent @24
wined3d_buffer_get_priority @25
wined3d_buffer_get_resource @26
wined3d_buffer_incref @27
wined3d_buffer_map @28
wined3d_buffer_preload @29
wined3d_buffer_set_priority @30
wined3d_buffer_unmap @31
wined3d_device_acquire_focus_window @32
wined3d_device_begin_scene @33
wined3d_device_begin_stateblock @34
wined3d_device_clear @35
wined3d_device_clear_rendertarget_view @36
wined3d_device_color_fill @37
wined3d_device_create @38
wined3d_device_decref @39
wined3d_device_delete_patch @40
wined3d_device_draw_indexed_primitive @41
wined3d_device_draw_indexed_primitive_strided @42
wined3d_device_draw_indexed_primitive_up @43
wined3d_device_draw_primitive @44
wined3d_device_draw_primitive_strided @45
wined3d_device_draw_primitive_up @46
wined3d_device_draw_rect_patch @47
wined3d_device_draw_tri_patch @48
wined3d_device_end_scene @49
wined3d_device_end_stateblock @50
wined3d_device_evict_managed_resources @51
wined3d_device_get_available_texture_mem @52
wined3d_device_get_back_buffer @53
wined3d_device_get_base_vertex_index @54
wined3d_device_get_clip_plane @55
wined3d_device_get_clip_status @56
wined3d_device_get_creation_parameters @57
wined3d_device_get_depth_stencil @58
wined3d_device_get_device_caps @59
wined3d_device_get_display_mode @60
wined3d_device_get_front_buffer_data @61
wined3d_device_get_gamma_ramp @62
wined3d_device_get_index_buffer @63
wined3d_device_get_light @64
wined3d_device_get_light_enable @65
wined3d_device_get_material @66
wined3d_device_get_npatch_mode @67
wined3d_device_get_pixel_shader @68
wined3d_device_get_primitive_type @69
wined3d_device_get_ps_consts_b @70
wined3d_device_get_ps_consts_f @71
wined3d_device_get_ps_consts_i @72
wined3d_device_get_raster_status @73
wined3d_device_get_render_state @74
wined3d_device_get_render_target @75
wined3d_device_get_sampler_state @76
wined3d_device_get_scissor_rect @77
wined3d_device_get_software_vertex_processing @78
wined3d_device_get_stream_source @79
wined3d_device_get_stream_source_freq @80
wined3d_device_get_surface_from_dc @81
wined3d_device_get_swapchain @82
wined3d_device_get_swapchain_count @83
wined3d_device_get_texture @84
wined3d_device_get_texture_stage_state @85
wined3d_device_get_transform @86
wined3d_device_get_vertex_declaration @87
wined3d_device_get_vertex_shader @88
wined3d_device_get_viewport @89
wined3d_device_get_vs_consts_b @90
wined3d_device_get_vs_consts_f @91
wined3d_device_get_vs_consts_i @92
wined3d_device_get_wined3d @93
wined3d_device_incref @94
wined3d_device_init_3d @95
wined3d_device_init_gdi @96
wined3d_device_multiply_transform @97
wined3d_device_present @98
wined3d_device_process_vertices @99
wined3d_device_release_focus_window @100
wined3d_device_reset @101
wined3d_device_restore_fullscreen_window @102
wined3d_device_set_base_vertex_index @103
wined3d_device_set_clip_plane @104
wined3d_device_set_clip_status @105
wined3d_device_set_cursor_position @106
wined3d_device_set_cursor_properties @107
wined3d_device_set_depth_stencil @108
wined3d_device_set_dialog_box_mode @109
wined3d_device_set_display_mode @110
wined3d_device_set_gamma_ramp @111
wined3d_device_set_index_buffer @112
wined3d_device_set_light @113
wined3d_device_set_light_enable @114
wined3d_device_set_material @115
wined3d_device_set_multithreaded @116
wined3d_device_set_npatch_mode @117
wined3d_device_set_pixel_shader @118
wined3d_device_set_primitive_type @119
wined3d_device_set_ps_consts_b @120
wined3d_device_set_ps_consts_f @121
wined3d_device_set_ps_consts_i @122
wined3d_device_set_render_state @123
wined3d_device_set_render_target @124
wined3d_device_set_sampler_state @125
wined3d_device_set_scissor_rect @126
wined3d_device_set_software_vertex_processing @127
wined3d_device_set_stream_source @128
wined3d_device_set_stream_source_freq @129
wined3d_device_set_texture @130
wined3d_device_set_texture_stage_state @131
wined3d_device_set_transform @132
wined3d_device_set_vertex_declaration @133
wined3d_device_set_vertex_shader @134
wined3d_device_set_viewport @135
wined3d_device_set_vs_consts_b @136
wined3d_device_set_vs_consts_f @137
wined3d_device_set_vs_consts_i @138
wined3d_device_setup_fullscreen_window @139
wined3d_device_show_cursor @140
wined3d_device_uninit_3d @141
wined3d_device_uninit_gdi @142
wined3d_device_update_surface @143
wined3d_device_update_texture @144
wined3d_device_validate_device @145
wined3d_palette_create @146
wined3d_palette_decref @147
wined3d_palette_get_entries @148
wined3d_palette_get_flags @149
wined3d_palette_get_parent @150
wined3d_palette_incref @151
wined3d_palette_set_entries @152
wined3d_query_create @153
wined3d_query_decref @154
wined3d_query_get_data @155
wined3d_query_get_data_size @156
wined3d_query_get_type @157
wined3d_query_incref @158
wined3d_query_issue @159
wined3d_resource_free_private_data @160
wined3d_resource_get_desc @161
wined3d_resource_get_parent @162
wined3d_resource_get_private_data @163
wined3d_resource_set_private_data @164
wined3d_rendertarget_view_create @165
wined3d_rendertarget_view_decref @166
wined3d_rendertarget_view_get_parent @167
wined3d_rendertarget_view_get_resource @168
wined3d_rendertarget_view_incref @169
wined3d_shader_create_gs @170
wined3d_shader_create_ps @171
wined3d_shader_create_vs @172
wined3d_shader_decref @173
wined3d_shader_get_byte_code @174
wined3d_shader_get_parent @175
wined3d_shader_incref @176
wined3d_shader_set_local_constants_float @177
wined3d_stateblock_apply @178
wined3d_stateblock_capture @179
wined3d_stateblock_create @180
wined3d_stateblock_decref @181
wined3d_stateblock_incref @182
wined3d_surface_blt @183
wined3d_surface_create @184
wined3d_surface_decref @185
wined3d_surface_flip @186
wined3d_surface_get_blt_status @187
wined3d_surface_get_flip_status @188
wined3d_surface_get_overlay_position @189
wined3d_surface_get_palette @190
wined3d_surface_get_parent @191
wined3d_surface_get_pitch @192
wined3d_surface_get_priority @193
wined3d_surface_get_render_target_data @194
wined3d_surface_get_resource @195
wined3d_surface_getdc @196
wined3d_surface_incref @197
wined3d_surface_is_lost @198
wined3d_surface_map @199
wined3d_surface_preload @200
wined3d_surface_releasedc @201
wined3d_surface_restore @202
wined3d_surface_set_color_key @203
wined3d_surface_set_mem @204
wined3d_surface_set_overlay_position @205
wined3d_surface_set_palette @206
wined3d_surface_set_priority @207
wined3d_surface_unmap @208
wined3d_surface_update_desc @209
wined3d_surface_update_overlay @210
wined3d_surface_update_overlay_z_order @211
wined3d_swapchain_create @212
wined3d_swapchain_decref @213
wined3d_swapchain_get_back_buffer @214
wined3d_swapchain_get_device @215
wined3d_swapchain_get_display_mode @216
wined3d_swapchain_get_front_buffer_data @217
wined3d_swapchain_get_gamma_ramp @218
wined3d_swapchain_get_parent @219
wined3d_swapchain_get_desc @220
wined3d_swapchain_get_raster_status @221
wined3d_swapchain_incref @222
wined3d_swapchain_present @223
wined3d_swapchain_set_gamma_ramp @224
wined3d_swapchain_set_window @225
wined3d_texture_add_dirty_region @226
wined3d_texture_create_2d @227
wined3d_texture_create_3d @228
wined3d_texture_create_cube @229
wined3d_texture_decref @230
wined3d_texture_generate_mipmaps @231
wined3d_texture_get_autogen_filter_type @232
wined3d_texture_get_level_count @233
wined3d_texture_get_lod @234
wined3d_texture_get_parent @235
wined3d_texture_get_priority @236
wined3d_texture_get_resource @237
wined3d_texture_get_sub_resource @238
wined3d_texture_incref @239
wined3d_texture_preload @240
wined3d_texture_set_autogen_filter_type @241
wined3d_texture_set_lod @242
wined3d_texture_set_priority @243
wined3d_vertex_declaration_create @244
wined3d_vertex_declaration_create_from_fvf @245
wined3d_vertex_declaration_decref @246
wined3d_vertex_declaration_get_parent @247
wined3d_vertex_declaration_incref @248
wined3d_volume_create @249
wined3d_volume_decref @250
wined3d_volume_from_resource @251
wined3d_volume_get_parent @252
wined3d_volume_get_priority @253
wined3d_volume_get_resource @254
wined3d_volume_incref @255
wined3d_volume_map @256
wined3d_volume_preload @257
wined3d_volume_set_priority @258
wined3d_volume_unmap @259
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