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/////////////////////////////////////////////////////////////////////////////
// Name:        wx/glcanvas.h
// Purpose:     wxGLCanvas base header
// Author:      Julian Smart
// Modified by:
// Created:
// Copyright:   (c) Julian Smart
// RCS-ID:      $Id: glcanvas.h,v 1.12 2005/05/04 18:51:58 JS Exp $
// Licence:     wxWindows licence
/////////////////////////////////////////////////////////////////////////////

#ifndef _WX_GLCANVAS_H_BASE_
#define _WX_GLCANVAS_H_BASE_

#include "wx/defs.h"

#if wxUSE_GLCANVAS

#define wxGLCanvasName _T("GLCanvas")

#if defined(__WXMSW__)
#include "wx/msw/glcanvas.h"
#elif defined(__WXMOTIF__)
#include "wx/x11/glcanvas.h"
#elif defined(__WXGTK__)
#include "wx/gtk/glcanvas.h"
#elif defined(__WXX11__)
#include "wx/x11/glcanvas.h"
#elif defined(__WXMAC__)
#include "wx/mac/glcanvas.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/glcanvas.h"
#elif defined(__WXPM__)
#include "wx/os2/glcanvas.h"
#endif

#include "wx/app.h"
class WXDLLIMPEXP_GL wxGLApp : public wxApp
{
public:
    wxGLApp() : wxApp() { }
    virtual ~wxGLApp();

    // use this in the constructor of the user-derived wxGLApp class to
    // determine if an OpenGL rendering context with these attributes
    // is available - returns true if so, false if not.
    bool InitGLVisual(int *attribList);

private:
    DECLARE_DYNAMIC_CLASS(wxGLApp)
};

#endif
    // wxUSE_GLCANVAS
#endif
    // _WX_GLCANVAS_H_BASE_