This file is indexed.

/usr/include/wx-2.6/wx/rawbmp.h is in wx2.6-headers 2.6.3.2.2-5ubuntu4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
///////////////////////////////////////////////////////////////////////////////
// Name:        wx/rawbmp.h
// Purpose:     macros for fast, raw bitmap data access
// Author:      Eric Kidd, Vadim Zeitlin
// Modified by:
// Created:     10.03.03
// RCS-ID:      $Id: rawbmp.h,v 1.30.2.1 2006/01/26 12:26:37 RR Exp $
// Copyright:   (c) 2002 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence:     wxWindows licence
///////////////////////////////////////////////////////////////////////////////

#ifndef _WX_RAWBMP_H_BASE_
#define _WX_RAWBMP_H_BASE_

#include "wx/image.h"

// ----------------------------------------------------------------------------
// Abstract Pixel API
//
// We need to access our raw bitmap data (1) portably and (2) efficiently.
// We do this using a two-dimensional "iteration" interface.  Performance
// is extremely important here: these functions will be called hundreds
// of thousands of times in a row, and even small inefficiencies will
// make applications seem slow.
//
// We can't always rely on inline functions, because not all compilers actually
// bother to inline them unless we crank the optimization levels way up.
// Therefore, we also provide macros to wring maximum speed out of compiler
// unconditionally (e.g. even in debug builds). Of course, if the performance
// isn't absolutely crucial for you you shouldn't be using them but the inline
// functions instead.
// ----------------------------------------------------------------------------

/*
   Usage example:

    typedef wxPixelData<wxBitmap, wxNativePixelFormat> PixelData;

    wxBitmap bmp;
    PixelData data(bmp);
    if ( !data )
    {
        ... raw access to bitmap data unavailable, do something else ...
        return;
    }

    if ( data.GetWidth() < 20 || data.GetHeight() < 20 )
    {
        ... complain: the bitmap it too small ...
        return;
    }

    PixelData::Iterator p(data);

    // we draw a (10, 10)-(20, 20) rect manually using the given r, g, b
    p.Offset(data, 10, 10);

    for ( int y = 0; y < 10; ++y )
    {
        PixelData::Iterator rowStart = p;

        for ( int x = 0; x < 10; ++x, ++p )
        {
            p.Red() = r;
            p.Green() = g;
            p.Blue() = b;
        }

        p = rowStart;
        p.OffsetY(data, 1);
    }
 */

#ifdef __VISUALC__
    // VC++ gives an absolutely harmless warning for wxPixelData<wxBitmap> ctor
    #pragma warning(push)
    #pragma warning(disable: 4355) // 'this' used in initializer list
#endif

/*
    Note: we do not use WXDLLEXPORT with classes in this file because VC++ has
    problems with exporting inner class defined inside a specialization of a
    template class from a DLL. Besides, as all the methods are inline it's not
    really necessary to put them in DLL at all.
 */

// ----------------------------------------------------------------------------
// wxPixelFormat
// ----------------------------------------------------------------------------

/*
    wxPixelFormat is a template class describing the bitmap data format. It
    contains the constants describing the format of pixel data, but does not
    describe how the entire bitmap is stored (i.e. top-to-bottom,
    bottom-to-top, ...). It is also a "traits"-like class, i.e. it only
    contains some constants and maybe static methods but nothing more, so it
    can be safely used without incurring any overhead as all accesses to it are
    done at compile-time.

    Current limitations: we don't support RAGABA and ARAGAB formats supported
    by Mac OS X. If there is sufficient interest, these classes could be
    extended to deal with them. Neither do we support alpha channel having
    different representation from the RGB ones (happens under QNX/Photon I
    think), but again this could be achieved with some small extra effort.

    Template parameters are:
        - type of a single pixel component
        - size of the single pixel in bits
        - indices of red, green and blue pixel components inside the pixel
        - index of the alpha component or -1 if none
        - type which can contain the full pixel value (all channels)
 */

template <class Channel,
          size_t Bpp, int R, int G, int B, int A = -1,
          class Pixel = wxUint32>

struct wxPixelFormat
{
    // iterator over pixels is usually of type "ChannelType *"
    typedef Channel ChannelType;

    // the type which may hold the entire pixel value
    typedef Pixel PixelType;

    // NB: using static ints initialized inside the class declaration is not
    //     portable as it doesn't work with VC++ 6, so we must use enums

    // size of one pixel in bits
    enum { BitsPerPixel = Bpp };

    // size of one pixel in ChannelType units (usually bytes)
    enum { SizePixel = Bpp / (8 * sizeof(Channel)) };

    // the channels indices inside the pixel
    enum
    {
        RED = R,
        GREEN = G,
        BLUE = B,
        ALPHA = A
    };

    // true if we have an alpha channel (together with the other channels, this
    // doesn't cover the case of wxImage which stores alpha separately)
    enum { HasAlpha = A != -1 };
};

// some "predefined" pixel formats
// -------------------------------

// wxImage format is common to all platforms
typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxImagePixelFormat;

// the (most common) native bitmap format without alpha support
#if defined(__WXMSW__)
    // under MSW the RGB components are reversed, they're in BGR order
    typedef wxPixelFormat<unsigned char, 24, 2, 1, 0> wxNativePixelFormat;

    #define wxPIXEL_FORMAT_ALPHA 3
#elif defined(__WXMAC__)
    // under Mac, first component is unused but still present, hence we use
    // 32bpp, not 24
    typedef wxPixelFormat<unsigned char, 32, 1, 2, 3> wxNativePixelFormat;

    #define wxPIXEL_FORMAT_ALPHA 0
#elif defined(__WXCOCOA__)
    // Cocoa is standard RGB or RGBA (normally it is RGBA)
    typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat;

    #define wxPIXEL_FORMAT_ALPHA 3
#elif defined(__WXGTK__)
    // Under GTK+ 2.X we use GdkPixbuf, which should be RGBA
    typedef wxPixelFormat<unsigned char, 32, 0, 1, 2> wxNativePixelFormat;

    #define wxPIXEL_FORMAT_ALPHA 3
#endif

// the (most common) native format for bitmaps with alpha channel
#ifdef wxPIXEL_FORMAT_ALPHA
    typedef wxPixelFormat<unsigned char, 32,
                          wxNativePixelFormat::RED,
                          wxNativePixelFormat::GREEN,
                          wxNativePixelFormat::BLUE,
                          wxPIXEL_FORMAT_ALPHA> wxAlphaPixelFormat;
#endif // wxPIXEL_FORMAT_ALPHA

// we also define the (default/best) pixel format for the given class: this is
// used as default value for the pixel format in wxPixelIterator template
template <class T> struct wxPixelFormatFor;

#if wxUSE_IMAGE
// wxPixelFormatFor is only defined for wxImage, attempt to use it with other
// classes (wxBitmap...) will result in compile errors which is exactly what we
// want
template <>
struct wxPixelFormatFor<wxImage>
{
    typedef wxImagePixelFormat Format;
};
#endif //wxUSE_IMAGE

// ----------------------------------------------------------------------------
// wxPixelData
// ----------------------------------------------------------------------------

/*
    wxPixelDataBase is just a helper for wxPixelData: it contains things common
    to both wxImage and wxBitmap specializations.
 */
class wxPixelDataBase
{
public:
    // origin of the rectangular region we represent
    wxPoint GetOrigin() const { return m_ptOrigin; }

    // width and height of the region we represent
    int GetWidth() const { return m_width; }
    int GetHeight() const { return m_height; }

    wxSize GetSize() const { return wxSize(m_width, m_height); }

    // the distance between two rows
    int GetRowStride() const { return m_stride; }

// private: -- see comment in the beginning of the file

    // the origin of this image inside the bigger bitmap (usually (0, 0))
    wxPoint m_ptOrigin;

    // the size of the image we address, in pixels
    int m_width,
        m_height;

    // this parameter is the offset of the start of the (N+1)st row from the
    // Nth one and can be different from m_bypp*width in some cases:
    //  a) the most usual one is to force 32/64 bit alignment of rows
    //  b) another one is for bottom-to-top images where it's negative
    //  c) finally, it could conceivably be 0 for the images with all
    //     lines being identical
    int m_stride;

protected:
    // ctor is protected because this class is only meant to be used as the
    // base class by wxPixelData
    wxPixelDataBase()
    {
        m_width =
        m_height =
        m_stride = 0;
    }
};

/*
    wxPixelData represents the entire bitmap data, i.e. unlike
    wxPixelFormat (which it uses) it also stores the global bitmap
    characteristics such as its size, inter-row separation and so on.

    Because of this it can be used to move the pixel iterators (which don't
    have enough information about the bitmap themselves). This may seem a bit
    unnatural but must be done in this way to keep the iterator objects as
    small as possible for maximum efficiency as otherwise they wouldn't be put
    into the CPU registers by the compiler any more.

    Implementation note: we use the standard workaround for lack of partial
    template specialization support in VC (both 6 and 7): instead of partly
    specializing the class Foo<T, U> for some T we introduce FooOut<T> and
    FooIn<U> nested in it, make Foo<T, U> equivalent to FooOut<T>::FooIn<U> and
    fully specialize FooOut.

    Also note that this class doesn't have any default definition because we
    can't really do anything without knowing the exact image class. We do
    provide wxPixelDataBase to make it simpler to write new wxPixelData
    specializations.
 */

// we need to define this skeleton template to mollify VC++
template <class Image>
struct wxPixelDataOut
{
    template <class PixelFormat>
    class wxPixelDataIn
    {
    public:
        class Iterator { };
    };
};

#if wxUSE_IMAGE
// wxPixelData specialization for wxImage: this is the simplest case as we
// don't have to care about different pixel formats here
template <>
struct wxPixelDataOut<wxImage>
{
    // NB: this is a template class even though it doesn't use its template
    //     parameter because otherwise wxPixelData couldn't compile
    template <class dummyPixelFormat>
    class wxPixelDataIn : public wxPixelDataBase
    {
    public:
        // the type of the class we're working with
        typedef wxImage ImageType;

        // the iterator which should be used for working with data in this
        // format
        class Iterator
        {
        public:
            // the pixel format we use
            typedef wxImagePixelFormat PixelFormat;

            // the type of the pixel components
            typedef typename dummyPixelFormat::ChannelType ChannelType;

            // the pixel data we're working with
            typedef
                wxPixelDataOut<wxImage>::wxPixelDataIn<PixelFormat> PixelData;

            // go back to (0, 0)
            void Reset(const PixelData& data)
            {
                *this = data.GetPixels();
            }

            // creates the iterator pointing to the beginning of data
            Iterator(PixelData& data)
            {
                Reset(data);
            }

            // creates the iterator initially pointing to the image origin
            Iterator(const wxImage& image)
            {
                m_pRGB = image.GetData();

                if ( image.HasAlpha() )
                {
                    m_pAlpha = image.GetAlpha();
                }
                else // alpha is not used at all
                {
                    m_pAlpha = NULL;
                }
            }

            // true if the iterator is valid
            bool IsOk() const { return m_pRGB != NULL; }


            // navigation
            // ----------

            // advance the iterator to the next pixel, prefix version
            Iterator& operator++()
            {
                m_pRGB += PixelFormat::SizePixel;
                if ( m_pAlpha )
                    ++m_pAlpha;

                return *this;
            }

            // postfix (hence less efficient -- don't use it unless you
            // absolutely must) version
            Iterator operator++(int)
            {
                Iterator p(*this);
                ++*this;
                return p;
            }

            // move x pixels to the right and y down
            //
            // note that the rows don't wrap!
            void Offset(const PixelData& data, int x, int y)
            {
                m_pRGB += data.GetRowStride()*y + PixelFormat::SizePixel*x;
                if ( m_pAlpha )
                    m_pAlpha += data.GetWidth() + x;
            }

            // move x pixels to the right (again, no row wrapping)
            void OffsetX(const PixelData& WXUNUSED(data), int x)
            {
                m_pRGB += PixelFormat::SizePixel*x;
                if ( m_pAlpha )
                    m_pAlpha += x;
            }

            // move y rows to the bottom
            void OffsetY(const PixelData& data, int y)
            {
                m_pRGB += data.GetRowStride()*y;
                if ( m_pAlpha )
                    m_pAlpha += data.GetWidth();
            }

            // go to the given position
            void MoveTo(const PixelData& data, int x, int y)
            {
                Reset(data);
                Offset(data, x, y);
            }


            // data access
            // -----------

            // access to invidividual colour components
            ChannelType& Red() { return m_pRGB[PixelFormat::RED]; }
            ChannelType& Green() { return m_pRGB[PixelFormat::GREEN]; }
            ChannelType& Blue() { return m_pRGB[PixelFormat::BLUE]; }
            ChannelType& Alpha() { return *m_pAlpha; }

        // private: -- see comment in the beginning of the file

            // pointer into RGB buffer
            unsigned char *m_pRGB;

            // pointer into alpha buffer or NULL if alpha isn't used
            unsigned char *m_pAlpha;
        };

        // initializes us with the data of the given image
        wxPixelDataIn(ImageType& image) : m_image(image), m_pixels(image)
        {
            m_width = image.GetWidth();
            m_height = image.GetHeight();
            m_stride = Iterator::SizePixel * m_width;
        }

        // initializes us with the given region of the specified image
        wxPixelDataIn(ImageType& image,
                      const wxPoint& pt,
                      const wxSize& sz) : m_image(image), m_pixels(image)
        {
            m_stride = Iterator::SizePixel * m_width;

            InitRect(pt, sz);
        }

        // initializes us with the given region of the specified image
        wxPixelDataIn(ImageType& image,
                      const wxRect& rect) : m_image(image), m_pixels(image)
        {
            m_stride = Iterator::SizePixel * m_width;

            InitRect(rect.GetPosition(), rect.GetSize());
        }

        // we evaluate to true only if we could get access to bitmap data
        // successfully
        operator bool() const { return m_pixels.IsOk(); }

        // get the iterator pointing to the origin
        Iterator GetPixels() const { return m_pixels; }

    private:
        void InitRect(const wxPoint& pt, const wxSize& sz)
        {
            m_width = sz.x;
            m_height = sz.y;

            m_ptOrigin = pt;
            m_pixels.Offset(*this, pt.x, pt.y);
        }

        // the image we're working with
        ImageType& m_image;

        // the iterator pointing to the image origin
        Iterator m_pixels;
    };
};
#endif //wxUSE_IMAGE

#if wxUSE_GUI
// wxPixelData specialization for wxBitmap: here things are more interesting as
// we also have to support different pixel formats
template <>
struct wxPixelDataOut<wxBitmap>
{
    template <class Format>
    class wxPixelDataIn : public wxPixelDataBase
    {
    public:
        // the type of the class we're working with
        typedef wxBitmap ImageType;

        class Iterator
        {
        public:
            // the pixel format we use
            typedef Format PixelFormat;

            // the type of the pixel components
            typedef typename PixelFormat::ChannelType ChannelType;

            // the pixel data we're working with
            typedef wxPixelDataOut<wxBitmap>::wxPixelDataIn<Format> PixelData;


            // go back to (0, 0)
            void Reset(const PixelData& data)
            {
                *this = data.GetPixels();
            }

            // initializes the iterator to point to the origin of the given
            // pixel data
            Iterator(PixelData& data)
            {
                Reset(data);
            }

            // initializes the iterator to point to the origin of the given
            // bitmap
            Iterator(wxBitmap& bmp, PixelData& data)
            {
                // using cast here is ugly but it should be safe as
                // GetRawData() real return type should be consistent with
                // BitsPerPixel (which is in turn defined by ChannelType) and
                // this is the only thing we can do without making GetRawData()
                // a template function which is undesirable
                m_ptr = (ChannelType *)
                            bmp.GetRawData(data, PixelFormat::BitsPerPixel);
            }

            // return true if this iterator is valid
            bool IsOk() const { return m_ptr != NULL; }


            // navigation
            // ----------

            // advance the iterator to the next pixel, prefix version
            Iterator& operator++()
            {
                m_ptr += PixelFormat::SizePixel;

                return *this;
            }

            // postfix (hence less efficient -- don't use it unless you
            // absolutely must) version
            Iterator operator++(int)
            {
                Iterator p(*this);
                ++*this;
                return p;
            }

            // move x pixels to the right and y down
            //
            // note that the rows don't wrap!
            void Offset(const PixelData& data, int x, int y)
            {
                m_ptr += data.GetRowStride()*y + PixelFormat::SizePixel*x;
            }

            // move x pixels to the right (again, no row wrapping)
            void OffsetX(const PixelData& WXUNUSED(data), int x)
            {
                m_ptr += PixelFormat::SizePixel*x;
            }

            // move y rows to the bottom
            void OffsetY(const PixelData& data, int y)
            {
                m_ptr += data.GetRowStride()*y;
            }

            // go to the given position
            void MoveTo(const PixelData& data, int x, int y)
            {
                Reset(data);
                Offset(data, x, y);
            }


            // data access
            // -----------

            // access to invidividual colour components
            ChannelType& Red() { return m_ptr[PixelFormat::RED]; }
            ChannelType& Green() { return m_ptr[PixelFormat::GREEN]; }
            ChannelType& Blue() { return m_ptr[PixelFormat::BLUE]; }
            ChannelType& Alpha() { return m_ptr[PixelFormat::ALPHA]; }

            // address the pixel contents directly
            //
            // warning: the format is platform dependent
            typename PixelFormat::PixelType& Data()
                { return *(typename PixelFormat::PixelType *)m_ptr; }

        // private: -- see comment in the beginning of the file

            // for efficiency reasons this class should not have any other
            // fields, otherwise it won't be put into a CPU register (as it
            // should inside the inner loops) by some compilers, notably gcc
            ChannelType *m_ptr;
        };

        // ctor associates this pointer with a bitmap and locks the bitmap for
        // raw access, it will be unlocked only by our dtor and so these
        // objects should normally be only created on the stack, i.e. have
        // limited life-time
        wxPixelDataIn(wxBitmap& bmp) : m_bmp(bmp), m_pixels(bmp, *this)
        {
        }

        wxPixelDataIn(wxBitmap& bmp, const wxRect& rect)
            : m_bmp(bmp), m_pixels(bmp, *this)
        {
            InitRect(rect.GetPosition(), rect.GetSize());
        }

        wxPixelDataIn(wxBitmap& bmp, const wxPoint& pt, const wxSize& sz)
            : m_bmp(bmp), m_pixels(bmp, *this)
        {
            InitRect(pt, sz);
        }

        // we evaluate to true only if we could get access to bitmap data
        // successfully
        operator bool() const { return m_pixels.IsOk(); }

        // get the iterator pointing to the origin
        Iterator GetPixels() const { return m_pixels; }

        // dtor unlocks the bitmap
        ~wxPixelDataIn()
        {
            m_bmp.UngetRawData(*this);
        }

        // call this to indicate that we should use the alpha channel
        void UseAlpha() { m_bmp.UseAlpha(); }

    // private: -- see comment in the beginning of the file

        // the bitmap we're associated with
        wxBitmap m_bmp;

        // the iterator pointing to the image origin
        Iterator m_pixels;

    private:
        void InitRect(const wxPoint& pt, const wxSize& sz)
        {
            m_pixels.Offset(*this, pt.x, pt.y);

            m_ptOrigin = pt;
            m_width = sz.x;
            m_height = sz.y;
        }
    };
};
#endif //wxUSE_GUI

#ifdef __VISUALC__
    // typedef-name 'foo' used as synonym for class-name 'bar'
    // (VC++ gives this warning each time wxPixelData::Base is used but it
    //  doesn't make any sense here -- what's wrong with using typedef instead
    //  of class, this is what it is here for!)
    #pragma warning(disable: 4097)
#endif // __VISUALC__

template <class Image, class PixelFormat = wxPixelFormatFor<Image> >
class wxPixelData :
    public wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
{
public:
    typedef
        typename wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
        Base;

    wxPixelData(Image& image) : Base(image) { }

    wxPixelData(Image& i, const wxRect& rect) : Base(i, rect) { }

    wxPixelData(Image& i, const wxPoint& pt, const wxSize& sz)
        : Base(i, pt, sz)
    {
    }
};


// some "predefined" pixel data classes
#if wxUSE_IMAGE
typedef wxPixelData<wxImage> wxImagePixelData;
#endif //wxUSE_IMAGE
#if wxUSE_GUI
typedef wxPixelData<wxBitmap, wxNativePixelFormat> wxNativePixelData;
typedef wxPixelData<wxBitmap, wxAlphaPixelFormat> wxAlphaPixelData;

#endif //wxUSE_GUI

// ----------------------------------------------------------------------------
// wxPixelIterator
// ----------------------------------------------------------------------------

/*
    wxPixel::Iterator represents something which points to the pixel data and
    allows us to iterate over it. In the simplest case of wxBitmap it is,
    indeed, just a pointer, but it can be something more complicated and,
    moreover, you are free to specialize it for other image classes and bitmap
    formats.

    Note that although it would have been much more intuitive to have a real
    class here instead of what we have now, this class would need two template
    parameters, and this can't be done because we'd need compiler support for
    partial template specialization then and neither VC6 nor VC7 provide it.
 */
template < class Image, class PixelFormat = wxPixelFormatFor<Image> >
struct wxPixelIterator : public wxPixelData<Image, PixelFormat>::Iterator
{
};

#ifdef __VISUALC__
    #pragma warning(pop)
#endif

#endif // _WX_RAWBMP_H_BASE_