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<a name="gst-plugins-base-libs-gstaudiosink"></a><div class="titlepage"></div>
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<h2><span class="refentrytitle"><a name="gst-plugins-base-libs-gstaudiosink.top_of_page"></a>gstaudiosink</span></h2>
<p>gstaudiosink — Simple base class for audio sinks</p>
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<a name="GstAudioSink"></a><div class="refsect1">
<a name="gst-plugins-base-libs-gstaudiosink.other"></a><h2>Types and Values</h2>
<div class="informaltable"><table width="100%" border="0">
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<col width="150px" class="name">
<col class="description">
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<td class="datatype_keyword">struct</td>
<td class="function_name"><a class="link" href="gst-plugins-base-libs-gstaudiosink.html#GstAudioSink-struct" title="struct GstAudioSink">GstAudioSink</a></td>
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<td class="datatype_keyword">struct</td>
<td class="function_name"><a class="link" href="gst-plugins-base-libs-gstaudiosink.html#GstAudioSinkClass" title="struct GstAudioSinkClass">GstAudioSinkClass</a></td>
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<div class="refsect1">
<a name="gst-plugins-base-libs-gstaudiosink.object-hierarchy"></a><h2>Object Hierarchy</h2>
<pre class="screen"> <a href="/usr/share/gtk-doc/html/gobject/gobject-The-Base-Object-Type.html#GObject">GObject</a>
<span class="lineart">╰──</span> <a href="/usr/share/gtk-doc/html/gstreamer-0.10/GstObject.html">GstObject</a>
<span class="lineart">╰──</span> <a href="/usr/share/gtk-doc/html/gstreamer-0.10/GstElement.html">GstElement</a>
<span class="lineart">╰──</span> <a href="/usr/share/gtk-doc/html/gstreamer-libs-0.10/GstBaseSink.html">GstBaseSink</a>
<span class="lineart">╰──</span> <a class="link" href="gst-plugins-base-libs-gstbaseaudiosink.html#GstBaseAudioSink">GstBaseAudioSink</a>
<span class="lineart">╰──</span> GstAudioSink
</pre>
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<div class="refsect1">
<a name="gst-plugins-base-libs-gstaudiosink.includes"></a><h2>Includes</h2>
<pre class="synopsis">#include <gst/audio/gstaudiosink.h>
</pre>
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<div class="refsect1">
<a name="gst-plugins-base-libs-gstaudiosink.description"></a><h2>Description</h2>
<p>This is the most simple base class for audio sinks that only requires
subclasses to implement a set of simple functions:</p>
<div class="variablelist"><table border="0" class="variablelist">
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<td><p><span class="term"><code class="function">open()</code></span></p></td>
<td><p>Open the device.</p></td>
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<td><p><span class="term"><code class="function">prepare()</code></span></p></td>
<td><p>Configure the device with the specified format.</p></td>
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<td><p><span class="term"><code class="function">write()</code></span></p></td>
<td><p>Write samples to the device.</p></td>
</tr>
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<td><p><span class="term"><code class="function">reset()</code></span></p></td>
<td><p>Unblock writes and flush the device.</p></td>
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<td><p><span class="term"><code class="function">delay()</code></span></p></td>
<td><p>Get the number of samples written but not yet played
by the device.</p></td>
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<td><p><span class="term"><code class="function">unprepare()</code></span></p></td>
<td><p>Undo operations done by prepare.</p></td>
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<td><p><span class="term"><code class="function">close()</code></span></p></td>
<td><p>Close the device.</p></td>
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<p>All scheduling of samples and timestamps is done in this base class
together with <a class="link" href="gst-plugins-base-libs-gstbaseaudiosink.html#GstBaseAudioSink"><span class="type">GstBaseAudioSink</span></a> using a default implementation of a
<a class="link" href="gst-plugins-base-libs-gstringbuffer.html#GstRingBuffer"><span class="type">GstRingBuffer</span></a> that uses threads.</p>
<p>Last reviewed on 2006-09-27 (0.10.12)</p>
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<div class="refsect1">
<a name="gst-plugins-base-libs-gstaudiosink.functions_details"></a><h2>Functions</h2>
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<div class="refsect1">
<a name="gst-plugins-base-libs-gstaudiosink.other_details"></a><h2>Types and Values</h2>
<div class="refsect2">
<a name="GstAudioSink-struct"></a><h3>struct GstAudioSink</h3>
<pre class="programlisting">struct GstAudioSink;</pre>
<p>Opaque <a class="link" href="gst-plugins-base-libs-gstaudiosink.html#GstAudioSink"><span class="type">GstAudioSink</span></a>.</p>
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<hr>
<div class="refsect2">
<a name="GstAudioSinkClass"></a><h3>struct GstAudioSinkClass</h3>
<pre class="programlisting">struct GstAudioSinkClass {
GstBaseAudioSinkClass parent_class;
/* vtable */
/* open the device with given specs */
gboolean (*open) (GstAudioSink *sink);
/* prepare resources and state to operate with the given specs */
gboolean (*prepare) (GstAudioSink *sink, GstRingBufferSpec *spec);
/* undo anything that was done in prepare() */
gboolean (*unprepare) (GstAudioSink *sink);
/* close the device */
gboolean (*close) (GstAudioSink *sink);
/* write samples to the device */
/* FIXME 0.11: change return value to gint, as most implementation use that
* already anyway */
guint (*write) (GstAudioSink *sink, gpointer data, guint length);
/* get number of samples queued in the device */
guint (*delay) (GstAudioSink *sink);
/* reset the audio device, unblock from a write */
void (*reset) (GstAudioSink *sink);
};
</pre>
<p><a class="link" href="gst-plugins-base-libs-gstaudiosink.html#GstAudioSink"><span class="type">GstAudioSink</span></a> class. Override the vmethods to implement functionality.</p>
<div class="refsect3">
<a name="id-1.2.5.9.9.3.5"></a><h4>Members</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="300px" class="struct_members_name">
<col class="struct_members_description">
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<td class="struct_member_name"><p><a class="link" href="gst-plugins-base-libs-gstbaseaudiosink.html#GstBaseAudioSinkClass" title="struct GstBaseAudioSinkClass"><span class="type">GstBaseAudioSinkClass</span></a> <em class="structfield"><code><a name="GstAudioSinkClass.parent-class"></a>parent_class</code></em>;</p></td>
<td class="struct_member_description"><p>the parent class structure.</p></td>
<td class="struct_member_annotations"> </td>
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<td class="struct_member_name"><p><em class="structfield"><code><a name="GstAudioSinkClass.open"></a>open</code></em> ()</p></td>
<td class="struct_member_description"><p>Open the device. No configuration needs to be done at this point.
This function is also used to check if the device is available.</p></td>
<td class="struct_member_annotations"> </td>
</tr>
<tr>
<td class="struct_member_name"><p><em class="structfield"><code><a name="GstAudioSinkClass.prepare"></a>prepare</code></em> ()</p></td>
<td class="struct_member_description"><p>Prepare the device to operate with the specified parameters.</p></td>
<td class="struct_member_annotations"> </td>
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<td class="struct_member_name"><p><em class="structfield"><code><a name="GstAudioSinkClass.unprepare"></a>unprepare</code></em> ()</p></td>
<td class="struct_member_description"><p>Undo operations done in prepare.</p></td>
<td class="struct_member_annotations"> </td>
</tr>
<tr>
<td class="struct_member_name"><p><em class="structfield"><code><a name="GstAudioSinkClass.close"></a>close</code></em> ()</p></td>
<td class="struct_member_description"><p>Close the device.</p></td>
<td class="struct_member_annotations"> </td>
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<td class="struct_member_name"><p><em class="structfield"><code><a name="GstAudioSinkClass.write"></a>write</code></em> ()</p></td>
<td class="struct_member_description"><p>Write data to the device.</p></td>
<td class="struct_member_annotations"> </td>
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<td class="struct_member_name"><p><em class="structfield"><code><a name="GstAudioSinkClass.delay"></a>delay</code></em> ()</p></td>
<td class="struct_member_description"><p>Return how many samples are still in the device. This is used to
drive the synchronisation.</p></td>
<td class="struct_member_annotations"> </td>
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<td class="struct_member_name"><p><em class="structfield"><code><a name="GstAudioSinkClass.reset"></a>reset</code></em> ()</p></td>
<td class="struct_member_description"><p>Returns as quickly as possible from a write and flush any pending
samples from the device.</p></td>
<td class="struct_member_annotations"> </td>
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</tbody>
</table></div>
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<div class="refsect1">
<a name="gst-plugins-base-libs-gstaudiosink.see-also"></a><h2>See Also</h2>
<p><a class="link" href="gst-plugins-base-libs-gstbaseaudiosink.html#GstBaseAudioSink"><span class="type">GstBaseAudioSink</span></a>, <a class="link" href="gst-plugins-base-libs-gstringbuffer.html#GstRingBuffer"><span class="type">GstRingBuffer</span></a>, <a class="link" href="gst-plugins-base-libs-gstaudiosink.html#GstAudioSink"><span class="type">GstAudioSink</span></a>.</p>
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