This file is indexed.

/usr/include/gimp-2.0/libgimpmath/gimpvector.h is in libgimp2.0-dev 2.8.10-0ubuntu1.2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
/* LIBGIMP - The GIMP Library
 * Copyright (C) 1995-1997 Peter Mattis and Spencer Kimball
 *
 * gimpvector.h
 *
 * The gimp_vector* functions were taken from:
 * GCK - The General Convenience Kit
 * Copyright (C) 1996 Tom Bech
 *
 * This library is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 3 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library.  If not, see
 * <http://www.gnu.org/licenses/>.
 */

#if !defined (__GIMP_MATH_H_INSIDE__) && !defined (GIMP_MATH_COMPILATION)
#error "Only <libgimpmath/gimpmath.h> can be included directly."
#endif

#ifndef __GIMP_VECTOR_H__
#define __GIMP_VECTOR_H__

G_BEGIN_DECLS

/* For information look into the C source or the html documentation */


/* Two dimensional vector functions */
/* ================================ */

GimpVector2 gimp_vector2_new               (gdouble            x,
                                            gdouble            y);
void        gimp_vector2_set               (GimpVector2       *vector,
                                            gdouble            x,
                                            gdouble            y);
gdouble     gimp_vector2_length            (const GimpVector2 *vector);
gdouble     gimp_vector2_length_val        (GimpVector2        vector);
void        gimp_vector2_mul               (GimpVector2       *vector,
                                            gdouble            factor);
GimpVector2 gimp_vector2_mul_val           (GimpVector2        vector,
                                            gdouble            factor);
void        gimp_vector2_normalize         (GimpVector2       *vector);
GimpVector2 gimp_vector2_normalize_val     (GimpVector2        vector);
void        gimp_vector2_neg               (GimpVector2       *vector);
GimpVector2 gimp_vector2_neg_val           (GimpVector2        vector);
void        gimp_vector2_add               (GimpVector2       *result,
                                            const GimpVector2 *vector1,
                                            const GimpVector2 *vector2);
GimpVector2 gimp_vector2_add_val           (GimpVector2        vector1,
                                            GimpVector2        vector2);
void        gimp_vector2_sub               (GimpVector2       *result,
                                            const GimpVector2 *vector1,
                                            const GimpVector2 *vector2);
GimpVector2 gimp_vector2_sub_val           (GimpVector2        vector1,
                                            GimpVector2        vector2);
gdouble     gimp_vector2_inner_product     (const GimpVector2 *vector1,
                                            const GimpVector2 *vector2);
gdouble     gimp_vector2_inner_product_val (GimpVector2        vector1,
                                            GimpVector2        vector2);
GimpVector2 gimp_vector2_cross_product     (const GimpVector2 *vector1,
                                            const GimpVector2 *vector2);
GimpVector2 gimp_vector2_cross_product_val (GimpVector2        vector1,
                                            GimpVector2        vector2);
void        gimp_vector2_rotate            (GimpVector2       *vector,
                                            gdouble            alpha);
GimpVector2 gimp_vector2_rotate_val        (GimpVector2        vector,
                                            gdouble            alpha);
GimpVector2 gimp_vector2_normal            (GimpVector2       *vector);
GimpVector2 gimp_vector2_normal_val        (GimpVector2        vector);

/* Three dimensional vector functions */
/* ================================== */

GimpVector3 gimp_vector3_new               (gdouble            x,
                                            gdouble            y,
                                            gdouble            z);
void        gimp_vector3_set               (GimpVector3       *vector,
                                            gdouble            x,
                                            gdouble            y,
                                            gdouble            z);
gdouble     gimp_vector3_length            (const GimpVector3 *vector);
gdouble     gimp_vector3_length_val        (GimpVector3        vector);
void        gimp_vector3_mul               (GimpVector3       *vector,
                                            gdouble            factor);
GimpVector3 gimp_vector3_mul_val           (GimpVector3        vector,
                                            gdouble            factor);
void        gimp_vector3_normalize         (GimpVector3       *vector);
GimpVector3 gimp_vector3_normalize_val     (GimpVector3        vector);
void        gimp_vector3_neg               (GimpVector3       *vector);
GimpVector3 gimp_vector3_neg_val           (GimpVector3        vector);
void        gimp_vector3_add               (GimpVector3       *result,
                                            const GimpVector3 *vector1,
                                            const GimpVector3 *vector2);
GimpVector3 gimp_vector3_add_val           (GimpVector3        vector1,
                                            GimpVector3        vector2);
void        gimp_vector3_sub               (GimpVector3       *result,
                                            const GimpVector3 *vector1,
                                            const GimpVector3 *vector2);
GimpVector3 gimp_vector3_sub_val           (GimpVector3        vector1,
                                            GimpVector3        vector2);
gdouble     gimp_vector3_inner_product     (const GimpVector3 *vector1,
                                            const GimpVector3 *vector2);
gdouble     gimp_vector3_inner_product_val (GimpVector3        vector1,
                                            GimpVector3        vector2);
GimpVector3 gimp_vector3_cross_product     (const GimpVector3 *vector1,
                                            const GimpVector3 *vector2);
GimpVector3 gimp_vector3_cross_product_val (GimpVector3        vector1,
                                            GimpVector3        vector2);
void        gimp_vector3_rotate            (GimpVector3       *vector,
                                            gdouble            alpha,
                                            gdouble            beta,
                                            gdouble            gamma);
GimpVector3 gimp_vector3_rotate_val        (GimpVector3        vector,
                                            gdouble            alpha,
                                            gdouble            beta,
                                            gdouble            gamma);

/* 2d <-> 3d Vector projection functions */
/* ===================================== */

void        gimp_vector_2d_to_3d           (gint               sx,
                                            gint               sy,
                                            gint               w,
                                            gint               h,
                                            gint               x,
                                            gint               y,
                                            const GimpVector3 *vp,
                                            GimpVector3       *p);

GimpVector3 gimp_vector_2d_to_3d_val       (gint               sx,
                                            gint               sy,
                                            gint               w,
                                            gint               h,
                                            gint               x,
                                            gint               y,
                                            GimpVector3        vp,
                                            GimpVector3        p);

void        gimp_vector_3d_to_2d           (gint               sx,
                                            gint               sy,
                                            gint               w,
                                            gint               h,
                                            gdouble           *x,
                                            gdouble           *y,
                                            const GimpVector3 *vp,
                                            const GimpVector3 *p);


G_END_DECLS

#endif  /* __GIMP_VECTOR_H__ */