/usr/include/vdpau/vdpau.h is in libvdpau-dev 0.7-1ubuntu0.1.
This file is owned by root:root, with mode 0o644.
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* This source file is documented using Doxygen markup.
* See http://www.stack.nl/~dimitri/doxygen/
*/
/*
* This copyright notice applies to this header file:
*
* Copyright (c) 2008-2010 NVIDIA Corporation
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \mainpage Video Decode and Presentation API for Unix
*
* \section intro Introduction
*
* The Video Decode and Presentation API for Unix (VDPAU) provides
* a complete solution for decoding, post-processing, compositing,
* and displaying compressed or uncompressed video streams. These
* video streams may be combined (composited) with bitmap content,
* to implement OSDs and other application user interfaces.
*
* \section api_partitioning API Partitioning
*
* VDPAU is split into two distinct modules:
* - \ref api_core
* - \ref api_winsys
*
* The intent is that most VDPAU functionality exists and
* operates identically across all possible Windowing Systems.
* This functionality is the \ref api_core.
*
* However, a small amount of functionality must be included that
* is tightly coupled to the underlying Windowing System. This
* functionality is the \ref api_winsys. Possibly examples
* include:
* - Creation of the initial VDPAU \ref VdpDevice "VdpDevice"
* handle, since this act requires intimate knowledge of the
* underlying Window System, such as specific display handle or
* driver identification.
* - Conversion of VDPAU surfaces to/from underlying Window
* System surface types, e.g. to allow manipulation of
* VDPAU-generated surfaces via native Window System APIs.
*
* \section objects Object Types
*
* VDPAU is roughly object oriented; most functionality is
* exposed by creating an object (handle) of a certain class
* (type), then executing various functions against that handle.
* The set of object classes supported, and their purpose, is
* discussed below.
*
* \subsection device_type Device Type
*
* A \ref VdpDevice "VdpDevice" is the root object in VDPAU's
* object system. The \ref api_winsys allows creation of a \ref
* VdpDevice "VdpDevice" object handle, from which all other API
* entry points can be retrieved and invoked.
*
* \subsection surface_types Surface Types
*
* A surface stores pixel information. Various types of surfaces
* existing for different purposes:
*
* - \ref VdpVideoSurface "VdpVideoSurface"s store decompressed
* YCbCr video frames in an implementation-defined internal
* format.
* - \ref VdpOutputSurface "VdpOutputSurface"s store RGB 4:4:4
* data. They are legal render targets for video
* post-processing and compositing operations.
* - \ref VdpBitmapSurface "VdpBitmapSurface"s store RGB 4:4:4
* data. These surfaces are designed to contain read-only
* bitmap data, to be used for OSD or application UI
* compositing.
*
* \subsection transfer_types Transfer Types
*
* A data transfer object reads data from a surface (or
* surfaces), processes it, and writes the result to another
* surface. Various types of processing are possible:
*
* - \ref VdpDecoder "VdpDecoder" objects process compressed video
* data, and generate decompressed images.
* - \ref VdpOutputSurface "VdpOutputSurface"s have their own \ref
* VdpOutputSurfaceRender "rendering functionality".
* - \ref VdpVideoMixer "VdpVideoMixer" objects perform video
* post-processing, de-interlacing, and compositing.
* - \ref VdpPresentationQueue "VdpPresentationQueue" is
* responsible for timestamp-based display of surfaces.
*
* \section data_flow Data Flow
*
* Compressed video data originates in the application's memory
* space. This memory is typically obtained using \c malloc, and
* filled via regular file or network read system calls.
* Alternatively, the application may \c mmap a file.
*
* The compressed data is then processed using a \ref VdpDecoder
* "VdpDecoder", which will decompress the field or frame,
* and write the result into a \ref VdpVideoSurface
* "VdpVideoSurface". This action may require reading pixel data
* from some number of other \ref VdpVideoSurface "VdpVideoSurface"
* objects, depending on the type of compressed data and
* field/frame in question.
*
* If the application wishes to display any form of OSD or
* user-interface, this must be created in a \ref
* VdpOutputSurface "VdpOutputSurface".
*
* This process begins with the creation of \ref VdpBitmapSurface
* "VdpBitmapSurface" objects to contain the OSD/UI's static data,
* such as individual glyphs.
*
* \ref VdpOutputSurface "VdpOutputSurface" \ref
* VdpOutputSurfaceRender "rendering functionality" may be used
* to composite together various \ref VdpBitmapSurface
* "VdpBitmapSurface"s and \ref VdpOutputSurface
* "VdpOutputSurface"s, into another VdpOutputSurface
* "VdpOutputSurface".
*
* Once video has been decoded, it must be post-processed. This
* involves various steps such as color space conversion,
* de-interlacing, and other video adjustments. This step is
* performed using an \ref VdpVideoMixer "VdpVideoMixer" object.
* This object can not only perform the aforementioned video
* post-processing, but also composite the video with a number of
* \ref VdpOutputSurface "VdpOutputSurface"s, thus allowing complex
* user interfaces to be built. The final result is written into
* another \ref VdpOutputSurface "VdpOutputSurface".
*
* Note that at this point, the resultant \ref VdpOutputSurface
* "VdpOutputSurface" may be fed back through the above path,
* either using \ref VdpOutputSurface "VdpOutputSurface" \ref
* VdpOutputSurfaceRender "rendering functionality",
* or as input to the \ref VdpVideoMixer "VdpVideoMixer" object.
*
* Finally, the resultant \ref VdpOutputSurface
* "VdpOutputSurface" must be displayed on screen. This is the job
* of the \ref VdpPresentationQueue "VdpPresentationQueue" object.
*
* \image html vdpau_data_flow.png
*
* \section entry_point_retrieval Entry Point Retrieval
*
* VDPAU is designed so that multiple implementations can be
* used without application changes. For example, VDPAU could be
* hosted on X11, or via direct GPU access.
*
* The key technology behind this is the use of function
* pointers and a "get proc address" style API for all entry
* points. Put another way, functions are not called directly
* via global symbols set up by the linker, but rather through
* pointers.
*
* In practical terms, the \ref api_winsys provides factory
* functions which not only create and return \ref VdpDevice
* "VdpDevice" objects, but also a function pointer to a \ref
* VdpGetProcAddress function, through which all entry point
* function pointers will be retrieved.
*
* \subsection entry_point_philosophy Philosophy
*
* It is entirely possible to envisage a simpler scheme whereby
* such function pointers are hidden. That is, the application
* would link against a wrapper library that exposed "real"
* functions. The application would then call such functions
* directly, by symbol, like any other function. The wrapper
* library would handle loading the appropriate back-end, and
* implementing a similar "get proc address" scheme internally.
*
* However, the above scheme does not work well in the context
* of separated \ref api_core and \ref api_winsys. In this
* scenario, one would require a separate wrapper library per
* Window System, since each Window System would have a
* different function name and prototype for the main factory
* function. If an application then wanted to be Window System
* agnostic (making final determination at run-time via some
* form of plugin), it may then need to link against two
* wrapper libraries, which would cause conflicts for all
* symbols other than the main factory function.
*
* Another disadvantage of the wrapper library approach is the
* extra level of function call required; the wrapper library
* would internally implement the existing "get proc address"
* and "function pointer" style dispatch anyway. Exposing this
* directly to the application is slightly more efficient.
*
* \section threading Multi-threading
*
* All VDPAU functionality is fully thread-safe; any number of
* threads may call into any VDPAU functions at any time. VDPAU
* may not be called from signal-handlers.
*
* Note, however, that this simply guarantees that internal
* VDPAU state will not be corrupted by thread usage, and that
* crashes and deadlocks will not occur. Completely arbitrary
* thread usage may not generate the results that an application
* desires. In particular, care must be taken when multiple
* threads are performing operations on the same VDPAU objects.
*
* VDPAU implementations guarantee correct flow of surface
* content through the rendering pipeline, but only when
* function calls that read from or write to a surface return to
* the caller prior to any thread calling any other function(s)
* that read from or write to the surface. Invoking multiple
* reads from a surface in parallel is OK.
*
* Note that this restriction is placed upon VDPAU function
* invocations, and specifically not upon any back-end
* hardware's physical rendering operations. VDPAU
* implementations are expected to internally synchronize such
* hardware operations.
*
* In a single-threaded application, the above restriction comes
* naturally; each function call completes before it is possible
* to begin a new function call.
*
* In a multi-threaded application, threads may need to be
* synchronized. For example, consider the situation where:
*
* - Thread 1 is parsing compressed video data, passing them
* through a \ref VdpDecoder "VdpDecoder" object, and filling a
* ring-buffer of \ref VdpVideoSurface "VdpVideoSurface"s
* - Thread 2 is consuming those \ref VdpVideoSurface
* "VdpVideoSurface"s, and using a \ref VdpVideoMixer
* "VdpVideoMixer" to process them and composite them with UI.
*
* In this case, the threads must synchronize to ensure that
* thread 1's call to \ref VdpDecoderRender has returned prior to
* thread 2's call(s) to \ref VdpVideoMixerRender that use that
* specific surface. This could be achieved using the following
* pseudo-code:
*
* \code
* Queue<VdpVideoSurface> q_full_surfaces;
* Queue<VdpVideoSurface> q_empty_surfaces;
*
* thread_1() {
* for (;;) {
* VdpVideoSurface s = q_empty_surfaces.get();
* // Parse compressed stream here
* VdpDecoderRender(s, ...);
* q_full_surfaces.put(s);
* }
* }
*
* // This would need to be more complex if
* // VdpVideoMixerRender were to be provided with more
* // than one field/frame at a time.
* thread_2() {
* for (;;) {
* // Possibly, other rendering operations to mixer
* // layer surfaces here.
* VdpOutputSurface t = ...;
* VdpPresentationQueueBlockUntilSurfaceIdle(t);
* VdpVideoSurface s = q_full_surfaces.get();
* VdpVideoMixerRender(s, t, ...);
* q_empty_surfaces.put(s);
* // Possibly, other rendering operations to "t" here
* VdpPresentationQueueDisplay(t, ...);
* }
* }
* \endcode
*
* Finally, note that VDPAU makes no guarantees regarding any
* level of parallelism in any given implementation. Put another
* way, use of multi-threading is not guaranteed to yield any
* performance gain, and in theory could even slightly reduce
* performance due to threading/synchronization overhead.
*
* However, the intent of the threading requirements is to allow
* for e.g. video decoding and video mixer operations to proceed
* in parallel in hardware. Given a (presumably multi-threaded)
* application that kept each portion of the hardware busy, this
* would yield a performance increase.
*
* \section endianness Surface Endianness
*
* When dealing with surface content, i.e. the input/output of
* Put/GetBits functions, applications must take care to access
* memory in the correct fashion, so as to avoid endianness
* issues.
*
* By established convention in the 3D graphics world, RGBA data
* is defined to be an array of 32-bit pixels containing packed
* RGBA components, not as an array of bytes or interleaved RGBA
* components. VDPAU follows this convention. As such,
* applications are expected to access such surfaces as arrays
* of 32-bit components (i.e. using a 32-bit pointer), and not
* as interleaved arrays of 8-bit components (i.e. using an
* 8-bit pointer.) Deviation from this convention will lead to
* endianness issues, unless appropriate care is taken.
*
* The same convention is followed for some packed YCbCr formats
* such as \ref VDP_YCBCR_FORMAT_Y8U8V8A8; i.e. they are
* considered arrays of 32-bit pixels, and hence should be
* accessed as such.
*
* For YCbCr formats with chroma decimation and/or planar
* formats, however, this convention is awkward. Therefore,
* formats such as \ref VDP_YCBCR_FORMAT_NV12 are defined as
* arrays of (potentially interleaved) byte-sized components.
* Hence, applications should manipulate such data 8-bits at a
* time, using 8-bit pointers.
*
* Note that one common usage for the input/output of
* Put/GetBits APIs is file I/O. Typical file I/O APIs treat all
* memory as a simple array of 8-bit values. This violates the
* rule requiring surface data to be accessed in its true native
* format. As such, applications may be required to solve
* endianness issues. Possible solutions include:
*
* - Authoring static UI data files according to the endianness
* of the target execution platform.
* - Conditionally byte-swapping Put/GetBits data buffers at
* run-time based on execution platform.
*
* Note: Complete details regarding each surface format's
* precise pixel layout is included with the documentation of
* each surface type. For example, see \ref
* VDP_RGBA_FORMAT_B8G8R8A8.
*
* \section video_decoder_usage Video Decoder Usage
*
* VDPAU is a slice-level API. Put another way, VDPAU implementations accept
* "slice" data from the bitstream, and perform all required processing of
* those slices (e.g VLD decoding, IDCT, motion compensation, in-loop
* deblocking, etc.).
*
* The client application is responsible for:
*
* - Extracting the slices from the bitstream (e.g. parsing/demultiplexing
* container formats, scanning the data to determine slice start positions
* and slice sizes).
* - Parsing various bitstream headers/structures (e.g. sequence header,
* sequence parameter set, picture parameter set, entry point structures,
* etc.) Various fields from the parsed header structures needs to be
* provided to VDPAU alongside the slice bitstream in a "picture info"
* structure.
* - Surface management (e.g. H.264 DPB processing, display re-ordering)
*
* It is recommended that applications pass solely the slice data to VDPAU;
* specifically that any header data structures be excluded from the portion
* of the bitstream passed to VDPAU. VDPAU implementations must operate
* correctly if non-slice data is included, at least for formats employing
* start codes to delimit slice data. However, any extra data may need
* to be uploaded to hardware for parsing thus lowering performance, and/or,
* in the worst case, may even overflow internal buffers that are sized solely
* for slice data.
*
* The exact data that should be passed to VDPAU is detailed below for each
* supported format:
*
* \subsection bitstream_mpeg1_mpeg2 MPEG-1 and MPEG-2
*
* Include all slices beginning with start codes 0x00000101 through
* 0x000001AF. The slice start code must be included for all slices.
*
* \subsection bitstream_h264 H.264
*
* Include all NALs with nal_unit_type of 1 or 5 (coded slice of non-IDR/IDR
* picture respectively). The complete slice start code (including 0x000001
* prefix) must be included for all slices, even when the prefix is not
* included in the bitstream.
*
* Note that if desired:
*
* - The slice start code prefix may be included in a separate bitstream
* buffer array entry to the actual slice data extracted from the bitstream.
* - Multiple bitstream buffer array entries (e.g. one per slice) may point at
* the same physical data storage for the slice start code prefix.
*
* \subsection bitstream_vc1_sp_mp VC-1 Simple and Main Profile
*
* VC-1 simple/main profile bitstreams always consist of a single slice per
* picture, and do not use start codes to delimit pictures. Instead, the
* container format must indicate where each picture begins/ends.
*
* As such, no slice start codes should be included in the data passed to
* VDPAU; simply pass in the exact data from the bitstream.
*
* Header information contained in the bitstream should be parsed by the
* application and passed to VDPAU using the "picture info" data structure;
* this header information explicitly must not be included in the bitstream
* data passed to VDPAU for this encoding format.
*
* \subsection bitstream_vc1_ap VC-1 Advanced Profile
*
* Include all slices beginning with start codes 0x0000010D (frame),
* 0x0000010C (field) or 0x0000010B (slice). The slice start code should be
* included in all cases.
*
* Some VC-1 advanced profile streams do not contain slice start codes; again,
* the container format must indicate where picture data begins and ends. In
* this case, pictures are assumed to be progressive and to contain a single
* slice. It is highly recommended that applications detect this condition,
* and add the missing start codes to the bitstream passed to VDPAU. However,
* VDPAU implementations must allow bitstreams with missing start codes, and
* act as if a 0x0000010D (frame) start code had been present.
*
* Note that pictures containing multiple slices, or interlace streams, must
* contain a complete set of slice start codes in the original bitstream;
* without them, it is not possible to correctly parse and decode the stream.
*
* The bitstream passed to VDPAU should contain all original emulation
* prevention bytes present in the original bitstream; do not remove these
* from the bitstream.
*
* \subsection bitstream_mpeg4part2 MPEG-4 Part 2 and DivX
*
* Include all slices beginning with start codes 0x000001B6. The slice start
* code must be included for all slices.
*
* \section video_mixer_usage Video Mixer Usage
*
* \subsection video_surface_content VdpVideoSurface Content
*
* Each \ref VdpVideoSurface "VdpVideoSurface" is expected to contain an
* entire frame's-worth of data, irrespective of whether an interlaced of
* progressive sequence is being decoded.
*
* Depending on the exact encoding structure of the compressed video stream,
* the application may need to call \ref VdpDecoderRender twice to fill a
* single \ref VdpVideoSurface "VdpVideoSurface". When the stream contains an
* encoded progressive frame, or a "frame coded" interlaced field-pair, a
* single \ref VdpDecoderRender call will fill the entire surface. When the
* stream contains separately encoded interlaced fields, two
* \ref VdpDecoderRender calls will be required; one for the top field, and
* one for the bottom field.
*
* Implementation note: When \ref VdpDecoderRender renders an interlaced
* field, this operation must not disturb the content of the other field in
* the surface.
*
* \subsection vm_surf_list VdpVideoMixer Surface List
*
* An video stream is logically composed of a sequence of fields. An
* example is shown below, in display order, assuming top field first:
*
* <pre>t0 b0 t1 b1 t2 b2 t3 b3 t4 b4 t5 b5 t6 b6 t7 b7 t8 b8 t9 b9</pre>
*
* The canonical usage is to call \ref VdpVideoMixerRender once for decoded
* field, in display order, to yield one post-processed frame for display.
*
* For each call to \ref VdpVideoMixerRender, the field to be processed should
* be provided as the \b video_surface_current parameter.
*
* To enable operation of advanced de-interlacing algorithms and/or
* post-processing algorithms, some past and/or future surfaces should be
* provided as context. These are provided in the \b video_surface_past and
* \b video_surface_future lists. In general, these lists may contain any
* number of surfaces. Specific implementations may have specific requirements
* determining the minimum required number of surfaces for optimal operation,
* and the maximum number of useful surfaces, beyond which surfaces are not
* used. It is recommended that in all cases other than plain bob/weave, at
* least 2 past and 1 future field be provided.
*
* Note that it is entirely possible, in general, for any of the
* \ref VdpVideoMixer "VdpVideoMixer" post-processing steps other than
* de-interlacing to require access to multiple input fields/frames. For
* example, an motion-sensitive noise-reduction algorithm.
*
* For example, when processing field t4, the \ref VdpVideoMixerRender
* parameters may contain the following values, if the application chose to
* provide 3 fields of context for both the past and future:
*
* <pre>
* current_picture_structure: VDP_VIDEO_MIXER_PICTURE_STRUCTURE_TOP_FIELD
* past: [b3, t3, b2]
* current: t4
* future: [b4, t5, b5]
* </pre>
*
* Note that for both the past/future lists, array index 0 represents the
* field temporally closest to current, in display order.
*
* The \ref VdpVideoMixerRender parameter \b current_picture_structure applies
* to \b video_surface_current. The picture structure for the other surfaces
* will be automatically derived from that for the current picture. The
* derivation algorithm is extremely simple; the concatenated list
* past/current/future is simply assumed to have an alternating top/bottom
* pattern throughout.
*
* Continuing the example above, subsequent calls to \ref VdpVideoMixerRender
* would provide the following sets of parameters:
*
* <pre>
* current_picture_structure: VDP_VIDEO_MIXER_PICTURE_STRUCTURE_BOTTOM_FIELD
* past: [t4, b3, t3]
* current: b4
* future: [t5, b5, t6]
* </pre>
*
* then:
*
* <pre>
* current_picture_structure: VDP_VIDEO_MIXER_PICTURE_STRUCTURE_TOP_FIELD
* past: [b4, t4, b3]
* current: t5
* future: [b5, t6, b7]
* </pre>
*
* In other words, the concatenated list of past/current/future frames simply
* forms a window that slides through the sequence of decoded fields.
*
* It is syntactically legal for an application to choose not to provide a
* particular entry in the past or future lists. In this case, the "slot" in
* the surface list must be filled with the special value
* \ref VDP_INVALID_HANDLE, to explicitly indicate that the picture is
* missing; do not simply shuffle other surfaces together to fill in the gap.
* Note that entries should only be omitted under special circumstances, such
* as failed decode due to bitstream error during picture header parsing,
* since missing entries will typically cause advanced de-interlacing
* algorithms to experience significantly degraded operation.
*
* Specific examples for different de-interlacing types are presented below.
*
* \subsection deint_weave Weave De-interlacing
*
* Weave de-interlacing is the act of interleaving the lines of two temporally
* adjacent fields to form a frame for display.
*
* To disable de-interlacing for progressive streams, simply specify
* \b current_picture_structure as \ref VDP_VIDEO_MIXER_PICTURE_STRUCTURE_FRAME;
* no de-interlacing will be applied.
*
* Weave de-interlacing for interlaced streams is identical to disabling
* de-interlacing, as describe immediately above, because each
* \ref VdpVideoSurface already contains an entire frame's worth (i.e. two
* fields) of picture data.
*
* Inverse telecine is disabled when using weave de-interlacing.
*
* Weave de-interlacing produces one output frame for each input frame. The
* application should make one \ref VdpVideoMixerRender call per pair of
* decoded fields, or per decoded frame.
*
* Weave de-interlacing requires no entries in the past/future lists.
*
* All implementations must support weave de-interlacing.
*
* \subsection deint_bob Bob De-interlacing
*
* Bob de-interlacing is the act of vertically scaling a single field to the
* size of a single frame.
*
* To achieve bob de-interlacing, simply provide a single field as
* \b video_surface_current, and set \b current_picture_structure
* appropriately, to indicate whether a top or bottom field was provided.
*
* Inverse telecine is disabled when using bob de-interlacing.
*
* Bob de-interlacing produces one output frame for each input field. The
* application should make one \ref VdpVideoMixerRender call per decoded
* field.
*
* Bob de-interlacing requires no entries in the past/future lists.
*
* Bob de-interlacing is the default when no advanced method is requested and
* enabled. Advanced de-interlacing algorithms may fall back to bob e.g. when
* required past/future fields are missing.
*
* All implementations must support bob de-interlacing.
*
* \subsection deint_adv Advanced De-interlacing
*
* Operation of both temporal and temporal-spatial de-interlacing is
* identical; the only difference is the internal processing the algorithm
* performs in generating the output frame.
*
* These algorithms use various advanced processing on the pixels of both the
* current and various past/future fields in order to determine how best to
* de-interlacing individual portions of the image.
*
* Inverse telecine may be enabled when using advanced de-interlacing.
*
* Advanced de-interlacing produces one output frame for each input field. The
* application should make one \ref VdpVideoMixerRender call per decoded
* field.
*
* Advanced de-interlacing requires entries in the past/future lists.
*
* Availability of advanced de-interlacing algorithms is implementation
* dependent.
*
* \subsection deint_rate De-interlacing Rate
*
* For all de-interlacing algorithms except weave, a choice may be made to
* call \ref VdpVideoMixerRender for either each decoded field, or every
* second decoded field.
*
* If \ref VdpVideoMixerRender is called for every decoded field, the
* generated post-processed frame rate is equal to the decoded field rate.
* Put another way, the generated post-processed nominal field rate is equal
* to 2x the decoded field rate. This is standard practice.
*
* If \ref VdpVideoMixerRender is called for every second decoded field (say
* every top field), the generated post-processed frame rate is half to the
* decoded field rate. This mode of operation is thus referred to as
* "half-rate".
*
* Implementations may choose whether to support half-rate de-interlacing
* or not. Regular full-rate de-interlacing should be supported by any
* supported advanced de-interlacing algorithm.
*
* The descriptions of de-interlacing algorithms above assume that regular
* (not half-rate) operation is being performed, when detailing the number of
* VdpVideoMixerRender calls.
*
* Recall that the concatenation of past/current/future surface lists simply
* forms a window into the stream of decoded fields. To achieve standard
* de-interlacing, the window is slid through the list of decoded fields one
* field at a time, and a call is made to \ref VdpVideoMixerRender for each
* movement of the window. To achieve half-rate de-interlacing, the window is
* slid through the* list of decoded fields two fields at a time, and a
* call is made to \ref VdpVideoMixerRender for each movement of the window.
*
* \subsection invtc Inverse Telecine
*
* Assuming the implementation supports it, inverse telecine may be enabled
* alongside any advanced de-interlacing algorithm. Inverse telecine is never
* active for bob or weave.
*
* Operation of \ref VdpVideoMixerRender with inverse telecine active is
* identical to the basic operation mechanisms describe above in every way;
* all inverse telecine processing is performed internally to the
* \ref VdpVideoMixer "VdpVideoMixer".
*
* In particular, there is no provision way for \ref VdpVideoMixerRender to
* indicate when identical input fields have been observed, and consequently
* identical output frames may have been produced.
*
* De-interlacing (and inverse telecine) may be applied to streams that are
* marked as being progressive. This will allow detection of, and correct
* de-interlacing of, mixed interlace/progressive streams, bad edits, etc.
* To implement de-interlacing/inverse-telecine on progressive material,
* simply treat the stream of decoded frames as a stream of decoded fields,
* apply any telecine flags (see the next section), and then apply
* de-interlacing to those fields as described above.
*
* Implementations are free to determine whether inverse telecine operates
* in conjunction with half-rate de-interlacing or not. It should always
* operate with regular de-interlacing, when advertized.
*
* \subsection tcflags Telecine (Pull-Down) Flags
*
* Some media delivery formats, e.g. DVD-Video, include flags that are
* intended to modify the decoded field sequence before display. This allows
* e.g. 24p content to be encoded at 48i, which saves space relative to a 60i
* encoded stream, but still displayed at 60i, to match target consumer
* display equipment.
*
* If the inverse telecine option is not activated in the
* \ref VdpVideoMixer "VdpVideoMixer", these flags should be ignored, and the
* decoded fields passed directly to \ref VdpVideoMixerRender as detailed
* above.
*
* However, to make full use of the inverse telecine feature, these flags
* should be applied to the field stream, yielding another field stream with
* some repeated fields, before passing the field stream to
* \ref VdpVideoMixerRender. In this scenario, the sliding window mentioned
* in the descriptions above applies to the field stream after application of
* flags.
*
* \section extending Extending the API
*
* \subsection extend_enums Enumerations and Other Constants
*
* VDPAU defines a number of enumeration types.
*
* When modifying VDPAU, existing enumeration constants must
* continue to exist (although they may be deprecated), and do
* so in the existing order.
*
* The above discussion naturally applies to "manually" defined
* enumerations, using pre-processor macros, too.
*
* \subsection extend_structs Structures
*
* In most case, VDPAU includes no provision for modifying existing
* structure definitions, although they may be deprecated.
*
* New structures may be created, together with new API entry
* points or feature/attribute/parameter values, to expose new
* functionality.
*
* A few structures are considered plausible candidates for future extension.
* Such structures include a version number as the first field, indicating the
* exact layout of the client-provided data. Such structures may only be
* modified by adding new fields to the end of the structure, so that the
* original structure definition is completely compatible with a leading
* subset of fields of the extended structure.
*
* \subsection extend_functions Functions
*
* Existing functions may not be modified, although they may be
* deprecated.
*
* New functions may be added at will. Note the enumeration
* requirements when modifying the enumeration that defines the
* list of entry points.
*
* \section preemption_note Display Preemption
*
* Please note that the display may be preempted away from
* VDPAU at any time. See \ref display_preemption for more
* details.
*
* \subsection trademarks Trademarks
*
* VDPAU is a trademark of NVIDIA Corporation. You may freely use the
* VDPAU trademark, as long as trademark ownership is attributed to
* NVIDIA Corporation.
*/
/**
* \file vdpau.h
* \brief The Core API
*
* This file contains the \ref api_core "Core API".
*/
#ifndef _VDPAU_H
#define _VDPAU_H
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* \defgroup api_core Core API
*
* The core API encompasses all VDPAU functionality that operates
* in the same fashion across all Window Systems.
*
* @{
*/
/**
* \defgroup base_types Basic Types
*
* VDPAU primarily uses ISO C99 types from \c stdint.h.
*
* @{
*/
/** \brief A true \ref VdpBool value */
#define VDP_TRUE 1
/** \brief A false \ref VdpBool value */
#define VDP_FALSE 0
/**
* \brief A boolean value, holding \ref VDP_TRUE or \ref
* VDP_FALSE.
*/
typedef int VdpBool;
/*@}*/
/**
* \defgroup misc_types Miscellaneous Types
*
* @{
*/
/**
* \brief An invalid object handle value.
*
* This value may be used to represent an invalid, or
* non-existent, object (\ref VdpDevice "VdpDevice",
* \ref VdpVideoSurface "VdpVideoSurface", etc.)
*
* Note that most APIs require valid object handles in all
* cases, and will fail when presented with this value.
*/
#define VDP_INVALID_HANDLE 0xffffffffU
/**
* \brief The set of all chroma formats for \ref VdpVideoSurface
* "VdpVideoSurface"s.
*/
typedef uint32_t VdpChromaType;
/** \hideinitializer \brief 4:2:0 chroma format. */
#define VDP_CHROMA_TYPE_420 (VdpChromaType)0
/** \hideinitializer \brief 4:2:2 chroma format. */
#define VDP_CHROMA_TYPE_422 (VdpChromaType)1
/** \hideinitializer \brief 4:4:4 chroma format. */
#define VDP_CHROMA_TYPE_444 (VdpChromaType)2
/**
* \brief The set of all known YCbCr surface formats.
*/
typedef uint32_t VdpYCbCrFormat;
/**
* \hideinitializer
* \brief The "NV12" YCbCr surface format.
*
* This format has a two planes, a Y plane and a UV plane.
*
* The Y plane is an array of byte-sized Y components.
* Applications should access this data via a uint8_t pointer.
*
* The UV plane is an array of interleaved byte-sized U and V
* components, in the order U, V, U, V. Applications should
* access this data via a uint8_t pointer.
*/
#define VDP_YCBCR_FORMAT_NV12 (VdpYCbCrFormat)0
/**
* \hideinitializer
* \brief The "YV12" YCbCr surface format.
*
* This format has a three planes, a Y plane, a V plane, and a U
* plane.
*
* Each of the planes is an array of byte-sized components.
*
* Applications should access this data via a uint8_t pointer.
*/
#define VDP_YCBCR_FORMAT_YV12 (VdpYCbCrFormat)1
/**
* \hideinitializer
* \brief The "UYVY" YCbCr surface format.
*
* This format may also be known as Y422, UYNV, HDYC.
*
* This format has a single plane.
*
* This plane is an array of interleaved byte-sized Y, U, and V
* components, in the order U, Y, V, Y, U, Y, V, Y.
*
* Applications should access this data via a uint8_t pointer.
*/
#define VDP_YCBCR_FORMAT_UYVY (VdpYCbCrFormat)2
/**
* \hideinitializer
* \brief The "YUYV" YCbCr surface format.
*
* This format may also be known as YUY2, YUNV, V422.
*
* This format has a single plane.
*
* This plane is an array of interleaved byte-sized Y, U, and V
* components, in the order Y, U, Y, V, Y, U, Y, V.
*
* Applications should access this data via a uint8_t pointer.
*/
#define VDP_YCBCR_FORMAT_YUYV (VdpYCbCrFormat)3
/**
* \hideinitializer
* \brief A packed YCbCr format.
*
* This format has a single plane.
*
* This plane is an array packed 32-bit pixel data. Within each
* 32-bit pixel, bits [31:24] contain A, bits [23:16] contain V,
* bits [15:8] contain U, and bits [7:0] contain Y.
*
* Applications should access this data via a uint32_t pointer.
*/
#define VDP_YCBCR_FORMAT_Y8U8V8A8 (VdpYCbCrFormat)4
/**
* \hideinitializer
* \brief A packed YCbCr format.
*
* This format has a single plane.
*
* This plane is an array packed 32-bit pixel data. Within each
* 32-bit pixel, bits [31:24] contain A, bits [23:16] contain Y,
* bits [15:8] contain U, and bits [7:0] contain V.
*
* Applications should access this data via a uint32_t pointer.
*/
#define VDP_YCBCR_FORMAT_V8U8Y8A8 (VdpYCbCrFormat)5
/**
* \brief The set of all known RGB surface formats.
*/
typedef uint32_t VdpRGBAFormat;
/**
* \hideinitializer
* \brief A packed RGB format.
*
* This format has a single plane.
*
* This plane is an array packed 32-bit pixel data. Within each
* 32-bit pixel, bits [31:24] contain A, bits [23:16] contain R,
* bits [15:8] contain G, and bits [7:0] contain B.
*
* Applications should access this data via a uint32_t pointer.
*/
#define VDP_RGBA_FORMAT_B8G8R8A8 (VdpRGBAFormat)0
/**
* \hideinitializer
* \brief A packed RGB format.
*
* This format has a single plane.
*
* This plane is an array packed 32-bit pixel data. Within each
* 32-bit pixel, bits [31:24] contain A, bits [23:16] contain B,
* bits [15:8] contain G, and bits [7:0] contain R.
*
* Applications should access this data via a uint32_t pointer.
*/
#define VDP_RGBA_FORMAT_R8G8B8A8 (VdpRGBAFormat)1
/**
* \hideinitializer
* \brief A packed RGB format.
*
* This format has a single plane.
*
* This plane is an array packed 32-bit pixel data. Within each
* 32-bit pixel, bits [31:30] contain A, bits [29:20] contain B,
* bits [19:10] contain G, and bits [9:0] contain R.
*
* Applications should access this data via a uint32_t pointer.
*/
#define VDP_RGBA_FORMAT_R10G10B10A2 (VdpRGBAFormat)2
/**
* \hideinitializer
* \brief A packed RGB format.
*
* This format has a single plane.
*
* This plane is an array packed 32-bit pixel data. Within each
* 32-bit pixel, bits [31:30] contain A, bits [29:20] contain R,
* bits [19:10] contain G, and bits [9:0] contain B.
*
* Applications should access this data via a uint32_t pointer.
*/
#define VDP_RGBA_FORMAT_B10G10R10A2 (VdpRGBAFormat)3
/**
* \hideinitializer
* \brief An alpha-only surface format.
*
* This format has a single plane.
*
* This plane is an array of byte-sized components.
*
* Applications should access this data via a uint8_t pointer.
*/
#define VDP_RGBA_FORMAT_A8 (VdpRGBAFormat)4
/**
* \brief The set of all known indexed surface formats.
*/
typedef uint32_t VdpIndexedFormat;
/**
* \hideinitializer
* \brief A 4-bit indexed format, with alpha.
*
* This format has a single plane.
*
* This plane is an array of byte-sized components. Within each
* byte, bits [7:4] contain I (index), and bits [3:0] contain A.
*
* Applications should access this data via a uint8_t pointer.
*/
#define VDP_INDEXED_FORMAT_A4I4 (VdpIndexedFormat)0
/**
* \hideinitializer
* \brief A 4-bit indexed format, with alpha.
*
* This format has a single plane.
*
* This plane is an array of byte-sized components. Within each
* byte, bits [7:4] contain A, and bits [3:0] contain I (index).
*
* Applications should access this data via a uint8_t pointer.
*/
#define VDP_INDEXED_FORMAT_I4A4 (VdpIndexedFormat)1
/**
* \hideinitializer
* \brief A 8-bit indexed format, with alpha.
*
* This format has a single plane.
*
* This plane is an array of interleaved byte-sized A and I
* (index) components, in the order A, I, A, I.
*
* Applications should access this data via a uint8_t pointer.
*/
#define VDP_INDEXED_FORMAT_A8I8 (VdpIndexedFormat)2
/**
* \hideinitializer
* \brief A 8-bit indexed format, with alpha.
*
* This format has a single plane.
*
* This plane is an array of interleaved byte-sized A and I
* (index) components, in the order I, A, I, A.
*
* Applications should access this data via a uint8_t pointer.
*/
#define VDP_INDEXED_FORMAT_I8A8 (VdpIndexedFormat)3
/**
* \brief A location within a surface.
*
* The VDPAU co-ordinate system has its origin at the top-left
* of a surface, with x and y components increasing right and
* down.
*/
typedef struct {
/** X co-ordinate. */
uint32_t x;
/** Y co-ordinate. */
uint32_t y;
} VdpPoint;
/**
* \brief A rectangular region of a surface.
*
* The co-ordinates are top-left inclusive, bottom-right
* exclusive.
*
* The VDPAU co-ordinate system has its origin at the top-left
* of a surface, with x and y components increasing right and
* down.
*/
typedef struct {
/** Left X co-ordinate. Inclusive. */
uint32_t x0;
/** Top Y co-ordinate. Inclusive. */
uint32_t y0;
/** Right X co-ordinate. Exclusive. */
uint32_t x1;
/** Bottom Y co-ordinate. Exclusive. */
uint32_t y1;
} VdpRect;
/**
* A constant RGBA color.
*
* Note that the components are stored as float values in the
* range 0.0...1.0 rather than format-specific integer values.
* This allows VdpColor values to be independent from the exact
* surface format(s) in use.
*/
typedef struct {
float red;
float green;
float blue;
float alpha;
} VdpColor;
/*@}*/
/**
* \defgroup error_handling Error Handling
*
* @{
*/
/**
* \hideinitializer
* \brief The set of all possible error codes.
*/
typedef enum {
/** The operation completed successfully; no error. */
VDP_STATUS_OK = 0,
/**
* No backend implementation could be loaded.
*/
VDP_STATUS_NO_IMPLEMENTATION,
/**
* The display was preempted, or a fatal error occurred.
*
* The application must re-initialize VDPAU.
*/
VDP_STATUS_DISPLAY_PREEMPTED,
/**
* An invalid handle value was provided.
*
* Either the handle does not exist at all, or refers to an object of an
* incorrect type.
*/
VDP_STATUS_INVALID_HANDLE,
/**
* An invalid pointer was provided.
*
* Typically, this means that a NULL pointer was provided for an "output"
* parameter.
*/
VDP_STATUS_INVALID_POINTER,
/**
* An invalid/unsupported \ref VdpChromaType value was supplied.
*/
VDP_STATUS_INVALID_CHROMA_TYPE,
/**
* An invalid/unsupported \ref VdpYCbCrFormat value was supplied.
*/
VDP_STATUS_INVALID_Y_CB_CR_FORMAT,
/**
* An invalid/unsupported \ref VdpRGBAFormat value was supplied.
*/
VDP_STATUS_INVALID_RGBA_FORMAT,
/**
* An invalid/unsupported \ref VdpIndexedFormat value was supplied.
*/
VDP_STATUS_INVALID_INDEXED_FORMAT,
/**
* An invalid/unsupported \ref VdpColorStandard value was supplied.
*/
VDP_STATUS_INVALID_COLOR_STANDARD,
/**
* An invalid/unsupported \ref VdpColorTableFormat value was supplied.
*/
VDP_STATUS_INVALID_COLOR_TABLE_FORMAT,
/**
* An invalid/unsupported \ref VdpOutputSurfaceRenderBlendFactor value was
* supplied.
*/
VDP_STATUS_INVALID_BLEND_FACTOR,
/**
* An invalid/unsupported \ref VdpOutputSurfaceRenderBlendEquation value
* was supplied.
*/
VDP_STATUS_INVALID_BLEND_EQUATION,
/**
* An invalid/unsupported flag value/combination was supplied.
*/
VDP_STATUS_INVALID_FLAG,
/**
* An invalid/unsupported \ref VdpDecoderProfile value was supplied.
*/
VDP_STATUS_INVALID_DECODER_PROFILE,
/**
* An invalid/unsupported \ref VdpVideoMixerFeature value was supplied.
*/
VDP_STATUS_INVALID_VIDEO_MIXER_FEATURE,
/**
* An invalid/unsupported \ref VdpVideoMixerParameter value was supplied.
*/
VDP_STATUS_INVALID_VIDEO_MIXER_PARAMETER,
/**
* An invalid/unsupported \ref VdpVideoMixerAttribute value was supplied.
*/
VDP_STATUS_INVALID_VIDEO_MIXER_ATTRIBUTE,
/**
* An invalid/unsupported \ref VdpVideoMixerPictureStructure value was
* supplied.
*/
VDP_STATUS_INVALID_VIDEO_MIXER_PICTURE_STRUCTURE,
/**
* An invalid/unsupported \ref VdpFuncId value was supplied.
*/
VDP_STATUS_INVALID_FUNC_ID,
/**
* The size of a supplied object does not match the object it is being
* used with.
*
* For example, a \ref VdpVideoMixer "VdpVideoMixer" is configured to
* process \ref VdpVideoSurface "VdpVideoSurface" objects of a specific
* size. If presented with a \ref VdpVideoSurface "VdpVideoSurface" of a
* different size, this error will be raised.
*/
VDP_STATUS_INVALID_SIZE,
/**
* An invalid/unsupported value was supplied.
*
* This is a catch-all error code for values of type other than those
* with a specific error code.
*/
VDP_STATUS_INVALID_VALUE,
/**
* An invalid/unsupported structure version was specified in a versioned
* structure. This implies that the implementation is older than the
* header file the application was built against.
*/
VDP_STATUS_INVALID_STRUCT_VERSION,
/**
* The system does not have enough resources to complete the requested
* operation at this time.
*/
VDP_STATUS_RESOURCES,
/**
* The set of handles supplied are not all related to the same VdpDevice.
*
* When performing operations that operate on multiple surfaces, such as
* \ref VdpOutputSurfaceRenderOutputSurface or \ref VdpVideoMixerRender,
* all supplied surfaces must have been created within the context of the
* same \ref VdpDevice "VdpDevice" object. This error is raised if they were
* not.
*/
VDP_STATUS_HANDLE_DEVICE_MISMATCH,
/**
* A catch-all error, used when no other error code applies.
*/
VDP_STATUS_ERROR,
} VdpStatus;
/**
* \brief Retrieve a string describing an error code.
* \param[in] status The error code.
* \return A pointer to the string. Note that this is a
* statically allocated read-only string. As such, the
* application must not free the returned pointer. The
* pointer is valid as long as the VDPAU implementation is
* present within the application's address space.
*/
typedef char const * VdpGetErrorString(
VdpStatus status
);
/*@}*/
/**
* \defgroup versioning Versioning
*
*
* @{
*/
/**
* \brief The VDPAU interface version described by this header file.
*
* This version will only increase if a major incompatible change is made.
* For example, if the parameters passed to an existing function are modified,
* rather than simply adding new functions/enumerations), or if the mechanism
* used to load the backend driver is modified incompatibly. Such changes are
* unlikely.
*
* This value also represents the DSO version of VDPAU-related
* shared-libraries.
*
* VDPAU version numbers are simple integers that increase monotonically
* (typically by value 1).
*/
#define VDPAU_INTERFACE_VERSION 1
/**
* \brief The VDPAU version described by this header file.
*
* This version will increase whenever any non-documentation change is made to
* vdpau.h, or related header files such as vdpau_x11.h. Such changes
* typically involve the addition of new functions, constants, or features.
* Such changes are expected to be completely backwards-compatible.
*
* VDPAU version numbers are simple integers that increase monotonically
* (typically by value 1).
*/
#define VDPAU_VERSION 1
/**
* \brief Retrieve the VDPAU version implemented by the backend.
* \param[out] api_version The API version.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpGetApiVersion(
/* output parameters follow */
uint32_t * api_version
);
/**
* \brief Retrieve an implementation-specific string description
* of the implementation. This typically includes detailed version
* information.
* \param[out] information_string A pointer to the information
* string. Note that this is a statically allocated
* read-only string. As such, the application must not
* free the returned pointer. The pointer is valid as long
* as the implementation is present within the
* application's address space.
* \return VdpStatus The completion status of the operation.
*
* Note that the returned string is useful for information
* reporting. It is not intended that the application should
* parse this string in order to determine any information about
* the implementation.
*/
typedef VdpStatus VdpGetInformationString(
/* output parameters follow */
char const * * information_string
);
/*@}*/
/**
* \defgroup VdpDevice VdpDevice; Primary API object
*
* The VdpDevice is the root of the VDPAU object system. Using a
* VdpDevice object, all other object types may be created. See
* the sections describing those other object types for details
* on object creation.
*
* Note that VdpDevice objects are created using the \ref
* api_winsys.
*
* @{
*/
/**
* \brief An opaque handle representing a VdpDevice object.
*/
typedef uint32_t VdpDevice;
/**
* \brief Destroy a VdpDevice.
* \param[in] device The device to destroy.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpDeviceDestroy(
VdpDevice device
);
/*@}*/
/**
* \defgroup VdpCSCMatrix VdpCSCMatrix; CSC Matrix Manipulation
*
* When converting from YCbCr to RGB data formats, a color space
* conversion operation must be performed. This operation is
* parameterized using a "color space conversion matrix". The
* VdpCSCMatrix is a data structure representing this
* information.
*
* @{
*/
/**
* \brief Storage for a color space conversion matrix.
*
* Note that the application may choose to construct the matrix
* content by either:
* - Directly filling in the fields of the CSC matrix
* - Using the \ref VdpGenerateCSCMatrix helper function.
*
* The color space conversion equation is as follows:
*
* \f[
* \left( \begin{array}{c} R \\ G \\ B \end{array} \right)
* =
* \left( \begin{array}{cccc}
* m_{0,0} & m_{0,1} & m_{0,2} & m_{0,3} \\
* m_{1,0} & m_{1,1} & m_{1,2} & m_{1,3} \\
* m_{2,0} & m_{2,1} & m_{2,2} & m_{2,3}
* \end{array}
* \right)
* *
* \left( \begin{array}{c} Y \\ Cb \\ Cr \\ 1.0 \end{array}
* \right)
* \f]
*/
typedef float VdpCSCMatrix[3][4];
#define VDP_PROCAMP_VERSION 0
/**
* \brief Procamp operation parameterization data.
*
* When performing a color space conversion operation, various
* adjustments can be performed at the same time, such as
* brightness and contrast. This structure defines the level of
* adjustments to make.
*/
typedef struct {
/**
* This field must be filled with VDP_PROCAMP_VERSION
*/
uint32_t struct_version;
/**
* Brightness adjustment amount. A value clamped between
* -1.0 and 1.0. 0.0 represents no modification.
*/
float brightness;
/**
* Contrast adjustment amount. A value clamped between
* 0.0 and 10.0. 1.0 represents no modification.
*/
float contrast;
/**
* Saturation adjustment amount. A value clamped between 0.0 and
* 10.0. 1.0 represents no modification.
*/
float saturation;
/**
* Hue adjustment amount. A value clamped between
* -PI and PI. 0.0 represents no modification.
*/
float hue;
} VdpProcamp;
/**
* \brief YCbCr color space specification.
*
* A number of YCbCr color spaces exist. This enumeration
* defines the specifications known to VDPAU.
*/
typedef uint32_t VdpColorStandard;
/** \hideinitializer \brief ITU-R BT.601 */
#define VDP_COLOR_STANDARD_ITUR_BT_601 (VdpColorStandard)0
/** \hideinitializer \brief ITU-R BT.709 */
#define VDP_COLOR_STANDARD_ITUR_BT_709 (VdpColorStandard)1
/** \hideinitializer \brief SMPTE-240M */
#define VDP_COLOR_STANDARD_SMPTE_240M (VdpColorStandard)2
/**
* \brief Generate a color space conversion matrix
* \param[in] procamp The procamp adjustments to make. If NULL,
* no adjustments will be made.
* \param[in] standard The YCbCr color space to convert from.
* \param[out] csc_matrix The CSC matrix to initialize.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpGenerateCSCMatrix(
VdpProcamp * procamp,
VdpColorStandard standard,
/* output parameters follow */
VdpCSCMatrix * csc_matrix
);
/*@}*/
/**
* \defgroup VdpVideoSurface VdpVideoSurface; Video Surface object
*
* A VdpVideoSurface stores YCbCr data in an internal format,
* with a variety of possible chroma sub-sampling options.
*
* A VdpVideoSurface may be filled with:
* - Data provided by the CPU via \ref
* VdpVideoSurfacePutBitsYCbCr (i.e. software decode.)
* - The result of applying a \ref VdpDecoder "VdpDecoder" to
* compressed video data.
*
* VdpVideoSurface content may be accessed by:
* - The application via \ref VdpVideoSurfaceGetBitsYCbCr
* - The Hardware that implements \ref VdpOutputSurface
* "VdpOutputSurface" \ref VdpOutputSurfaceRender
* "rendering functionality".
* - The Hardware the implements \ref VdpVideoMixer
* "VdpVideoMixer" functionality.
*
* VdpVideoSurfaces are not directly displayable. They must be
* converted into a displayable format using \ref VdpVideoMixer
* "VdpVideoMixer" objects.
*
* See \ref video_mixer_usage for additional information.
*
* @{
*/
/**
* \brief Query the implementation's VdpVideoSurface
* capabilities.
* \param[in] device The device to query.
* \param[in] surface_chroma_type The type of chroma type for
* which information is requested.
* \param[out] is_supported Is this chroma type supported?
* \param[out] max_width The maximum supported surface width for
* this chroma type.
* \param[out] max_height The maximum supported surface height
* for this chroma type.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpVideoSurfaceQueryCapabilities(
VdpDevice device,
VdpChromaType surface_chroma_type,
/* output parameters follow */
VdpBool * is_supported,
uint32_t * max_width,
uint32_t * max_height
);
/**
* \brief Query the implementation's VdpVideoSurface
* GetBits/PutBits capabilities.
* \param[in] device The device to query.
* \param[in] surface_chroma_type The type of chroma type for
* which information is requested.
* \param[in] bits_ycbcr_format The format of application "bits"
* buffer for which information is requested.
* \param[out] is_supported Is this chroma type supported?
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpVideoSurfaceQueryGetPutBitsYCbCrCapabilities(
VdpDevice device,
VdpChromaType surface_chroma_type,
VdpYCbCrFormat bits_ycbcr_format,
/* output parameters follow */
VdpBool * is_supported
);
/**
* \brief An opaque handle representing a VdpVideoSurface
* object.
*/
typedef uint32_t VdpVideoSurface;
/**
* \brief Create a VdpVideoSurface.
* \param[in] device The device that will contain the surface.
* \param[in] chroma_type The chroma type of the new surface.
* \param[in] width The width of the new surface.
* \param[in] height The height of the new surface.
* \param[out] surface The new surface's handle.
* \return VdpStatus The completion status of the operation.
*
* The memory backing the surface may not be initialized during
* creation. Applications are expected to initialize any region
* that they use, via \ref VdpDecoderRender or \ref
* VdpVideoSurfacePutBitsYCbCr.
*
* Note that certain widths/heights are impossible for specific values of
* chroma_type. For example, the definition of VDP_CHROMA_TYPE_420 implies
* that the width must be even, since each single chroma sample covers two
* luma samples horizontally. A similar argument applies to surface heights,
* although doubly so, since interlaced pictures must be supported; each
* field's height must itself be a multiple of 2. Hence the overall surface's
* height must be a multiple of 4.
*
* Similar rules apply to other chroma_type values.
*
* Implementations may also impose additional restrictions on the surface
* sizes they support, potentially requiring additional rounding of actual
* surface sizes.
*
* In most cases, this is not an issue, since:
* - Video streams are encoded as an array of macro-blocks, which typically
* have larger size alignment requirements than video surfaces do.
* - APIs such as \ref VdpVideoMixerRender allow specification of a sub-region
* of the surface to read, which allows the padding data to be clipped away.
*
* However, other APIs such as \ref VdpVideoSurfaceGetBitsYCbCr and
* \ref VdpVideoSurfacePutBitsYCbCr do not allow a sub-region to be specified,
* and always operate on surface size that was actually allocated, rather
* than the surface size that was requested. In this case, applications need
* to be aware of the actual surface size, in order to allocate appropriately
* sized buffers for the get-/put-bits operations.
*
* For this reason, applications may need to call
* \ref VdpVideoSurfaceGetParameters after creation, in order to retrieve the
* actual surface size.
*/
typedef VdpStatus VdpVideoSurfaceCreate(
VdpDevice device,
VdpChromaType chroma_type,
uint32_t width,
uint32_t height,
/* output parameters follow */
VdpVideoSurface * surface
);
/**
* \brief Destroy a VdpVideoSurface.
* \param[in] surface The surface's handle.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpVideoSurfaceDestroy(
VdpVideoSurface surface
);
/**
* \brief Retrieve the parameters used to create a
* VdpVideoSurface.
* \param[in] surface The surface's handle.
* \param[out] chroma_type The chroma type of the surface.
* \param[out] width The width of the surface.
* \param[out] height The height of the surface.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpVideoSurfaceGetParameters(
VdpVideoSurface surface,
/* output parameters follow */
VdpChromaType * chroma_type,
uint32_t * width,
uint32_t * height
);
/**
* \brief Copy image data from a VdpVideoSurface to application
* memory in a specified YCbCr format.
* \param[in] surface The surface's handle.
* \param[in] destination_ycbcr_format The format of the
* application's data buffers.
* \param[in] destination_data Pointers to the application data
* buffers into which the image data will be written. Note
* that this is an array of pointers, one per plane. The
* destination_format parameter will define how many
* planes are required.
* \param[in] destination_pitches Pointers to the pitch values
* for the application data buffers. Note that this is an
* array of pointers, one per plane. The
* destination_format parameter will define how many
* planes are required.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpVideoSurfaceGetBitsYCbCr(
VdpVideoSurface surface,
VdpYCbCrFormat destination_ycbcr_format,
void * const * destination_data,
uint32_t const * destination_pitches
);
/**
* \brief Copy image data from application memory in a specific
* YCbCr format to a VdpVideoSurface.
* \param[in] surface The surface's handle.
* \param[in] source_ycbcr_format The format of the
* application's data buffers.
* \param[in] source_data Pointers to the application data
* buffers from which the image data will be copied. Note
* that this is an array of pointers, one per plane. The
* source_format parameter will define how many
* planes are required.
* \param[in] source_pitches Pointers to the pitch values
* for the application data buffers. Note that this is an
* array of pointers, one per plane. The
* source_format parameter will define how many
* planes are required.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpVideoSurfacePutBitsYCbCr(
VdpVideoSurface surface,
VdpYCbCrFormat source_ycbcr_format,
void const * const * source_data,
uint32_t const * source_pitches
);
/*@}*/
/**
* \defgroup VdpOutputSurface VdpOutputSurface; Output Surface \
* object
*
* A VdpOutputSurface stores RGBA data in a defined format.
*
* A VdpOutputSurface may be filled with:
* - Data provided by the CPU via the various
* VdpOutputSurfacePutBits functions.
* - Using the VdpOutputSurface \ref VdpOutputSurfaceRender
* "rendering functionality".
* - Using a \ref VdpVideoMixer "VdpVideoMixer" object.
*
* VdpOutputSurface content may be accessed by:
* - The application via the various VdpOutputSurfaceGetBits
* functions.
* - The Hardware that implements VdpOutputSurface
* \ref VdpOutputSurfaceRender "rendering functionality".
* - The Hardware the implements \ref VdpVideoMixer
* "VdpVideoMixer" functionality.
* - The Hardware that implements \ref VdpPresentationQueue
* "VdpPresentationQueue" functionality,
*
* VdpVideoSurfaces are directly displayable using a \ref
* VdpPresentationQueue "VdpPresentationQueue" object.
*
* @{
*/
/**
* \brief The set of all known color table formats, for use with
* \ref VdpOutputSurfacePutBitsIndexed.
*/
typedef uint32_t VdpColorTableFormat;
/**
* \hideinitializer
* \brief 8-bit per component packed into 32-bits
*
* This format is an array of packed 32-bit RGB color values.
* Bits [31:24] are unused, bits [23:16] contain R, bits [15:8]
* contain G, and bits [7:0] contain B. Note: The format is
* physically an array of uint32_t values, and should be accessed
* as such by the application in order to avoid endianness
* issues.
*/
#define VDP_COLOR_TABLE_FORMAT_B8G8R8X8 (VdpColorTableFormat)0
/**
* \brief Query the implementation's VdpOutputSurface
* capabilities.
* \param[in] device The device to query.
* \param[in] surface_rgba_format The surface format for
* which information is requested.
* \param[out] is_supported Is this surface format supported?
* \param[out] max_width The maximum supported surface width for
* this chroma type.
* \param[out] max_height The maximum supported surface height
* for this chroma type.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpOutputSurfaceQueryCapabilities(
VdpDevice device,
VdpRGBAFormat surface_rgba_format,
/* output parameters follow */
VdpBool * is_supported,
uint32_t * max_width,
uint32_t * max_height
);
/**
* \brief Query the implementation's capability to perform a
* PutBits operation using application data matching the
* surface's format.
* \param[in] device The device to query.
* \param[in] surface_rgba_format The surface format for
* which information is requested.
* \param[out] is_supported Is this surface format supported?
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpOutputSurfaceQueryGetPutBitsNativeCapabilities(
VdpDevice device,
VdpRGBAFormat surface_rgba_format,
/* output parameters follow */
VdpBool * is_supported
);
/**
* \brief Query the implementation's capability to perform a
* PutBits operation using application data in a specific
* indexed format.
* \param[in] device The device to query.
* \param[in] surface_rgba_format The surface format for
* which information is requested.
* \param[in] bits_indexed_format The format of the application
* data buffer.
* \param[in] color_table_format The format of the color lookup
* table.
* \param[out] is_supported Is this surface format supported?
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpOutputSurfaceQueryPutBitsIndexedCapabilities(
VdpDevice device,
VdpRGBAFormat surface_rgba_format,
VdpIndexedFormat bits_indexed_format,
VdpColorTableFormat color_table_format,
/* output parameters follow */
VdpBool * is_supported
);
/**
* \brief Query the implementation's capability to perform a
* PutBits operation using application data in a specific
* YCbCr/YUB format.
* \param[in] device The device to query.
* \param[in] surface_rgba_format The surface format for which
* information is requested.
* \param[in] bits_ycbcr_format The format of the application
* data buffer.
* \param[out] is_supported Is this surface format supported?
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpOutputSurfaceQueryPutBitsYCbCrCapabilities(
VdpDevice device,
VdpRGBAFormat surface_rgba_format,
VdpYCbCrFormat bits_ycbcr_format,
/* output parameters follow */
VdpBool * is_supported
);
/**
* \brief An opaque handle representing a VdpOutputSurface
* object.
*/
typedef uint32_t VdpOutputSurface;
/**
* \brief Create a VdpOutputSurface.
* \param[in] device The device that will contain the surface.
* \param[in] rgba_format The format of the new surface.
* \param[in] width The width of the new surface.
* \param[in] height The height of the new surface.
* \param[out] surface The new surface's handle.
* \return VdpStatus The completion status of the operation.
*
* The memory backing the surface will be initialized to 0 color
* and 0 alpha (i.e. black.)
*/
typedef VdpStatus VdpOutputSurfaceCreate(
VdpDevice device,
VdpRGBAFormat rgba_format,
uint32_t width,
uint32_t height,
/* output parameters follow */
VdpOutputSurface * surface
);
/**
* \brief Destroy a VdpOutputSurface.
* \param[in] surface The surface's handle.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpOutputSurfaceDestroy(
VdpOutputSurface surface
);
/**
* \brief Retrieve the parameters used to create a
* VdpOutputSurface.
* \param[in] surface The surface's handle.
* \param[out] rgba_format The format of the surface.
* \param[out] width The width of the surface.
* \param[out] height The height of the surface.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpOutputSurfaceGetParameters(
VdpOutputSurface surface,
/* output parameters follow */
VdpRGBAFormat * rgba_format,
uint32_t * width,
uint32_t * height
);
/**
* \brief Copy image data from a VdpOutputSurface to application
* memory in the surface's native format.
* \param[in] surface The surface's handle.
* \param[in] source_rect The sub-rectangle of the source
* surface to copy. If NULL, the entire surface will be
* retrieved.
* \param[in] destination_data Pointers to the application data
* buffers into which the image data will be written. Note
* that this is an array of pointers, one per plane. The
* destination_format parameter will define how many
* planes are required.
* \param[in] destination_pitches Pointers to the pitch values
* for the application data buffers. Note that this is an
* array of pointers, one per plane. The
* destination_format parameter will define how many
* planes are required.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpOutputSurfaceGetBitsNative(
VdpOutputSurface surface,
VdpRect const * source_rect,
void * const * destination_data,
uint32_t const * destination_pitches
);
/**
* \brief Copy image data from application memory in the
* surface's native format to a VdpOutputSurface.
* \param[in] surface The surface's handle.
* \param[in] source_data Pointers to the application data
* buffers from which the image data will be copied. Note
* that this is an array of pointers, one per plane. The
* source_format parameter will define how many
* planes are required.
* \param[in] source_pitches Pointers to the pitch values
* for the application data buffers. Note that this is an
* array of pointers, one per plane. The
* source_format parameter will define how many
* planes are required.
* \param[in] destination_rect The sub-rectangle of the surface
* to fill with application data. If NULL, the entire
* surface will be updated.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpOutputSurfacePutBitsNative(
VdpOutputSurface surface,
void const * const * source_data,
uint32_t const * source_pitches,
VdpRect const * destination_rect
);
/**
* \brief Copy image data from application memory in a specific
* indexed format to a VdpOutputSurface.
* \param[in] surface The surface's handle.
* \param[in] source_indexed_format The format of the
* application's data buffers.
* \param[in] source_data Pointers to the application data
* buffers from which the image data will be copied. Note
* that this is an array of pointers, one per plane. The
* source_indexed_format parameter will define how many
* planes are required.
* \param[in] source_pitches Pointers to the pitch values
* for the application data buffers. Note that this is an
* array of pointers, one per plane. The
* source_indexed_format parameter will define how many
* planes are required.
* \param[in] destination_rect The sub-rectangle of the surface
* to fill with application data. If NULL, the entire
* surface will be updated.
* \param[in] color_table_format The format of the color_table.
* \param[in] color_table A table that maps between source index
* and target color data. See \ref VdpColorTableFormat for
* details regarding the memory layout.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpOutputSurfacePutBitsIndexed(
VdpOutputSurface surface,
VdpIndexedFormat source_indexed_format,
void const * const * source_data,
uint32_t const * source_pitch,
VdpRect const * destination_rect,
VdpColorTableFormat color_table_format,
void const * color_table
);
/**
* \brief Copy image data from application memory in a specific
* YCbCr format to a VdpOutputSurface.
* \param[in] surface The surface's handle.
* \param[in] source_ycbcr_format The format of the
* application's data buffers.
* \param[in] source_data Pointers to the application data
* buffers from which the image data will be copied. Note
* that this is an array of pointers, one per plane. The
* source_ycbcr_format parameter will define how many
* planes are required.
* \param[in] source_pitches Pointers to the pitch values
* for the application data buffers. Note that this is an
* array of pointers, one per plane. The
* source_ycbcr_format parameter will define how many
* planes are required.
* \param[in] destination_rect The sub-rectangle of the surface
* to fill with application data. If NULL, the entire
* surface will be updated.
* \param[in] csc_matrix The color space conversion matrix used
* by the copy operation. If NULL, a default matrix will
* be used internally. Th default matrix is equivalent to
* ITU-R BT.601 with no procamp changes.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpOutputSurfacePutBitsYCbCr(
VdpOutputSurface surface,
VdpYCbCrFormat source_ycbcr_format,
void const * const * source_data,
uint32_t const * source_pitches,
VdpRect const * destination_rect,
VdpCSCMatrix const * csc_matrix
);
/*@}*/
/**
* \defgroup VdpBitmapSurface VdpBitmapSurface; Bitmap Surface \
* object
*
* A VdpBitmapSurface stores RGBA data in a defined format.
*
* A VdpBitmapSurface may be filled with:
* - Data provided by the CPU via the \ref
* VdpBitmapSurfacePutBitsNative function.
*
* VdpBitmapSurface content may be accessed by:
* - The Hardware that implements \ref VdpOutputSurface
* "VdpOutputSurface" \ref VdpOutputSurfaceRender
* "rendering functionality"
*
* VdpBitmapSurface objects are intended to store static read-only data, such
* as font glyphs, and the bitmaps used to compose an applications'
* user-interface.
*
* The primary differences between VdpBitmapSurfaces and
* \ref VdpOutputSurface "VdpOutputSurface"s are:
*
* - You cannot render to a VdpBitmapSurface, just upload native data via
* the PutBits API.
*
* - The read-only nature of a VdpBitmapSurface gives the implementation more
* flexibility in its choice of data storage location for the bitmap data.
* For example, some implementations may choose to store some/all
* VdpBitmapSurface objects in system memory to relieve GPU memory pressure.
*
* - VdpBitmapSurface and VdpOutputSurface may support different subsets of all
* known RGBA formats.
*
* @{
*/
/**
* \brief Query the implementation's VdpBitmapSurface
* capabilities.
* \param[in] device The device to query.
* \param[in] surface_rgba_format The surface format for
* which information is requested.
* \param[out] is_supported Is this surface format supported?
* \param[out] max_width The maximum supported surface width for
* this chroma type.
* \param[out] max_height The maximum supported surface height
* for this chroma type.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpBitmapSurfaceQueryCapabilities(
VdpDevice device,
VdpRGBAFormat surface_rgba_format,
/* output parameters follow */
VdpBool * is_supported,
uint32_t * max_width,
uint32_t * max_height
);
/**
* \brief An opaque handle representing a VdpBitmapSurface
* object.
*/
typedef uint32_t VdpBitmapSurface;
/**
* \brief Create a VdpBitmapSurface.
* \param[in] device The device that will contain the surface.
* \param[in] rgba_format The format of the new surface.
* \param[in] width The width of the new surface.
* \param[in] height The height of the new surface.
* \param[in] frequently_accessed Is this bitmap used
* frequently, or infrequently, by compositing options?
* Implementations may use this as a hint to determine how
* to allocate the underlying storage for the surface.
* \param[out] surface The new surface's handle.
* \return VdpStatus The completion status of the operation.
*
* The memory backing the surface may not be initialized
* during creation. Applications are expected initialize any
* region that they use, via \ref VdpBitmapSurfacePutBitsNative.
*/
typedef VdpStatus VdpBitmapSurfaceCreate(
VdpDevice device,
VdpRGBAFormat rgba_format,
uint32_t width,
uint32_t height,
VdpBool frequently_accessed,
/* output parameters follow */
VdpBitmapSurface * surface
);
/**
* \brief Destroy a VdpBitmapSurface.
* \param[in] surface The surface's handle.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpBitmapSurfaceDestroy(
VdpBitmapSurface surface
);
/**
* \brief Retrieve the parameters used to create a
* VdpBitmapSurface.
* \param[in] surface The surface's handle.
* \param[out] rgba_format The format of the surface.
* \param[out] width The width of the surface.
* \param[out] height The height of the surface.
* \param[out] frequently_accessed The frequently_accessed state
* of the surface.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpBitmapSurfaceGetParameters(
VdpBitmapSurface surface,
/* output parameters follow */
VdpRGBAFormat * rgba_format,
uint32_t * width,
uint32_t * height,
VdpBool * frequently_accessed
);
/**
* \brief Copy image data from application memory in the
* surface's native format to a VdpBitmapSurface.
* \param[in] surface The surface's handle.
* \param[in] source_data Pointers to the application data
* buffers from which the image data will be copied. Note
* that this is an array of pointers, one per plane. The
* source_format parameter will define how many
* planes are required.
* \param[in] source_pitches Pointers to the pitch values
* for the application data buffers. Note that this is an
* array of pointers, one per plane. The
* source_format parameter will define how many
* planes are required.
* \param[in] destination_rect The sub-rectangle of the surface
* to fill with application data. If NULL, the entire
* surface will be updated.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpBitmapSurfacePutBitsNative(
VdpBitmapSurface surface,
void const * const * source_data,
uint32_t const * source_pitches,
VdpRect const * destination_rect
);
/*@}*/
/**
* \defgroup VdpOutputSurfaceRender VdpOutputSurface Rendering \
* Functionality
*
* \ref VdpOutputSurface "VdpOutputSurface" objects
* directly provide some rendering/compositing operations. These
* are described below.
*
* @{
*/
/**
* \hideinitializer
* \brief The blending equation factors.
*/
typedef enum {
VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_ZERO = 0,
VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_ONE = 1,
VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_SRC_COLOR = 2,
VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_ONE_MINUS_SRC_COLOR = 3,
VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_SRC_ALPHA = 4,
VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA = 5,
VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_DST_ALPHA = 6,
VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_ONE_MINUS_DST_ALPHA = 7,
VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_DST_COLOR = 8,
VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_ONE_MINUS_DST_COLOR = 9,
VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_SRC_ALPHA_SATURATE = 10,
VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_CONSTANT_COLOR = 11,
VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR = 12,
VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_CONSTANT_ALPHA = 13,
VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA = 14,
} VdpOutputSurfaceRenderBlendFactor;
/**
* \hideinitializer
* \brief The blending equations.
*/
typedef enum {
VDP_OUTPUT_SURFACE_RENDER_BLEND_EQUATION_SUBTRACT = 0,
VDP_OUTPUT_SURFACE_RENDER_BLEND_EQUATION_REVERSE_SUBTRACT = 1,
VDP_OUTPUT_SURFACE_RENDER_BLEND_EQUATION_ADD = 2,
VDP_OUTPUT_SURFACE_RENDER_BLEND_EQUATION_MIN = 3,
VDP_OUTPUT_SURFACE_RENDER_BLEND_EQUATION_MAX = 4,
} VdpOutputSurfaceRenderBlendEquation;
#define VDP_OUTPUT_SURFACE_RENDER_BLEND_STATE_VERSION 0
/**
* \brief Complete blending operation definition.
*
* A "blend state" operation controls the math behind certain rendering
* operations.
*
* The blend math is the familiar OpenGL blend math:
* \f[
* dst.a = equation(blendFactorDstAlpha*dst.a,
* blendFactorSrcAlpha*src.a);
* \f]
* \f[
* dst.rgb = equation(blendFactorDstColor*dst.rgb,
* blendFactorSrcColor*src.rgb);
* \f]
*
* Note that when equation is MIN or MAX, the blend factors and constants
* are ignored, and are treated as if they were 1.0.
*/
typedef struct {
/**
* This field must be filled with VDP_OUTPUT_SURFACE_RENDER_BLEND_STATE_VERSIION
*/
uint32_t struct_version;
VdpOutputSurfaceRenderBlendFactor blend_factor_source_color;
VdpOutputSurfaceRenderBlendFactor blend_factor_destination_color;
VdpOutputSurfaceRenderBlendFactor blend_factor_source_alpha;
VdpOutputSurfaceRenderBlendFactor blend_factor_destination_alpha;
VdpOutputSurfaceRenderBlendEquation blend_equation_color;
VdpOutputSurfaceRenderBlendEquation blend_equation_alpha;
VdpColor blend_constant;
} VdpOutputSurfaceRenderBlendState;
/**
* \hideinitializer
* \brief Do not rotate source_surface prior to compositing.
*/
#define VDP_OUTPUT_SURFACE_RENDER_ROTATE_0 0
/**
* \hideinitializer
* \brief Rotate source_surface 90 degrees clockwise prior to
* compositing.
*/
#define VDP_OUTPUT_SURFACE_RENDER_ROTATE_90 1
/**
* \hideinitializer
* \brief Rotate source_surface 180 degrees prior to
* compositing.
*/
#define VDP_OUTPUT_SURFACE_RENDER_ROTATE_180 2
/**
* \hideinitializer
* \brief Rotate source_surface 270 degrees clockwise prior to
* compositing.
*/
#define VDP_OUTPUT_SURFACE_RENDER_ROTATE_270 3
/**
* \hideinitializer
* \brief A separate color is used for each vertex of the
* smooth-shaded quad. Hence, colors array contains 4
* elements rather than 1. See description of colors
* array.
*/
#define VDP_OUTPUT_SURFACE_RENDER_COLOR_PER_VERTEX (1 << 2)
/**
* \brief Composite a sub-rectangle of a \ref VdpOutputSurface
* "VdpOutputSurface" into a sub-rectangle of another
* \ref VdpOutputSurface VdpOutputSurface.
* \param[in] destination_surface The destination surface of the
* compositing operation.
* \param[in] destination_rect The sub-rectangle of the
* destination surface to update. If NULL, the entire
* destination surface will be updated.
* \param[in] source_surface The source surface for the
* compositing operation. The surface is treated as having
* four components: red, green, blue and alpha. Any
* missing components are treated as 1.0. For example, for
* an A8 VdpOutputSurface, alpha will come from the surface
* but red, green and blue will be treated as 1.0. If
* source_surface is NULL, all components will be treated
* as 1.0. Note that destination_surface and
* source_surface must have been allocated via the same
* \ref VdpDevice "VdpDevice".
* \param[in] source_rect The sub-rectangle of the source
* surface to read from. If NULL, the entire
* source_surface will be read. Left/right and/or top/bottom
* co-ordinates may be swapped to flip the source. Any
* flip occurs prior to any requested rotation. Values
* from outside the source surface are valid and samples
* at those locations will be taken from the nearest edge.
* \param[in] colors A pointer to an array of \ref VdpColor
* "VdpColor" objects. If the flag
* VDP_OUTPUT_SURFACE_RENDER_COLOR_PER_VERTEX is set,
* VDPAU will four entries from the array, and treat them
* as the colors corresponding to the upper-left,
* upper-right, lower-right and lower-left corners of the
* post-rotation source (i.e. indices 0, 1, 2 and 3 run
* clockwise from the upper left corner). If the flag
* VDP_OUTPUT_SURFACE_RENDER_COLOR_PER_VERTEX is not
* set, VDPAU will use the single VdpColor for all four
* corners. If colors is NULL then red, green, blue and
* alpha values of 1.0 will be used.
* \param[in] blend_state If a blend state is provided, the
* blend state will be used for the composite operation. If
* NULL, blending is effectively disabled, which is
* equivalent to a blend equation of ADD, source blend
* factors of ONE and destination blend factors of ZERO.
* See \ref VdpOutputSurfaceRenderBlendState for details
* regarding the mathematics of the blending operation.
* \param[in] flags A set of flags influencing how the
* compositing operation works.
* \arg \ref VDP_OUTPUT_SURFACE_RENDER_ROTATE_0
* \arg \ref VDP_OUTPUT_SURFACE_RENDER_ROTATE_90
* \arg \ref VDP_OUTPUT_SURFACE_RENDER_ROTATE_180
* \arg \ref VDP_OUTPUT_SURFACE_RENDER_ROTATE_270
* \arg \ref VDP_OUTPUT_SURFACE_RENDER_COLOR_PER_VERTEX
* \return VdpStatus The completion status of the operation.
*
* The general compositing pipeline is as follows.
*
* -# Extract source_rect from source_surface.
*
* -# The extracted source is rotated 0, 90, 180 or 270 degrees
* according to the flags.
*
* -# The rotated source is component-wise multiplied by a
* smooth-shaded quad with a (potentially) different color at
* each vertex.
*
* -# The resulting rotated, smooth-shaded quad is scaled to the
* size of destination_rect and composited with
* destination_surface using the provided blend state.
*
*/
typedef VdpStatus VdpOutputSurfaceRenderOutputSurface(
VdpOutputSurface destination_surface,
VdpRect const * destination_rect,
VdpOutputSurface source_surface,
VdpRect const * source_rect,
VdpColor const * colors,
VdpOutputSurfaceRenderBlendState const * blend_state,
uint32_t flags
);
/**
* \brief Composite a sub-rectangle of a \ref VdpBitmapSurface
* "VdpBitmapSurface" into a sub-rectangle of a
* \ref VdpOutputSurface VdpOutputSurface.
* \param[in] destination_surface The destination surface of the
* compositing operation.
* \param[in] destination_rect The sub-rectangle of the
* destination surface to update. If NULL, the entire
* destination surface will be updated.
* \param[in] source_surface The source surface for the
* compositing operation. The surface is treated as having
* four components: red, green, blue and alpha. Any
* missing components are treated as 1.0. For example, for
* an A8 VdpBitmapSurface, alpha will come from the surface
* but red, green and blue will be treated as 1.0. If
* source_surface is NULL, all components will be treated
* as 1.0. Note that destination_surface and
* source_surface must have been allocated via the same
* \ref VdpDevice "VdpDevice".
* \param[in] source_rect The sub-rectangle of the source
* surface to read from. If NULL, the entire
* source_surface will be read. Left/right ot top/bottom
* co-ordinates may be swapped to flip the source. Any
* flip occurs prior to any requested rotation. Values
* from outside the source surface are valid and samples
* at those locations will be taken from the nearest edge.
* \param[in] colors A pointer to an array of \ref VdpColor
* "VdpColor" objects. If the flag
* VDP_OUTPUT_SURFACE_RENDER_COLOR_PER_VERTEX is set,
* VDPAU will four entries from the array, and treat them
* as the colors corresponding to the upper-left,
* upper-right, lower-right and lower-left corners of the
* post-rotation source (i.e. indices 0, 1, 2 and 3 run
* clockwise from the upper left corner). If the flag
* VDP_OUTPUT_SURFACE_RENDER_COLOR_PER_VERTEX is not
* set, VDPAU will use the single VdpColor for all four
* corners. If colors is NULL then red, green, blue and
* alpha values of 1.0 will be used.
* \param[in] blend_state If a blend state is provided, the
* blend state will be used for the composite operation. If
* NULL, blending is effectively disabled, which is
* equivalent to a blend equation of ADD, source blend
* factors of ONE and destination blend factors of ZERO.
* See \ref VdpOutputSurfaceRenderBlendState for details
* regarding the mathematics of the blending operation.
* \param[in] flags A set of flags influencing how the
* compositing operation works.
* \arg \ref VDP_OUTPUT_SURFACE_RENDER_ROTATE_0
* \arg \ref VDP_OUTPUT_SURFACE_RENDER_ROTATE_90
* \arg \ref VDP_OUTPUT_SURFACE_RENDER_ROTATE_180
* \arg \ref VDP_OUTPUT_SURFACE_RENDER_ROTATE_270
* \arg \ref VDP_OUTPUT_SURFACE_RENDER_COLOR_PER_VERTEX
* \return VdpStatus The completion status of the operation.
*
* The general compositing pipeline is as follows.
*
* -# Extract source_rect from source_surface.
*
* -# The extracted source is rotated 0, 90, 180 or 270 degrees
* according to the flags.
*
* -# The rotated source is component-wise multiplied by a
* smooth-shaded quad with a (potentially) different color at
* each vertex.
*
* -# The resulting rotated, smooth-shaded quad is scaled to the
* size of destination_rect and composited with
* destination_surface using the provided blend state.
*
*/
typedef VdpStatus VdpOutputSurfaceRenderBitmapSurface(
VdpOutputSurface destination_surface,
VdpRect const * destination_rect,
VdpBitmapSurface source_surface,
VdpRect const * source_rect,
VdpColor const * colors,
VdpOutputSurfaceRenderBlendState const * blend_state,
uint32_t flags
);
/*@}*/
/**
* \defgroup VdpDecoder VdpDecoder; Video Decoding object
*
* The VdpDecoder object decodes compressed video data, writing
* the results to a \ref VdpVideoSurface "VdpVideoSurface".
*
* A specific VDPAU implementation may support decoding multiple
* types of compressed video data. However, VdpDecoder objects
* are able to decode a specific type of compressed video data.
* This type must be specified during creation.
*
* @{
*/
/**
* \brief The set of all known compressed video formats, and
* associated profiles, that may be decoded.
*/
typedef uint32_t VdpDecoderProfile;
/** \hideinitializer */
#define VDP_DECODER_PROFILE_MPEG1 (VdpDecoderProfile)0
/** \hideinitializer */
#define VDP_DECODER_PROFILE_MPEG2_SIMPLE (VdpDecoderProfile)1
/** \hideinitializer */
#define VDP_DECODER_PROFILE_MPEG2_MAIN (VdpDecoderProfile)2
/** \hideinitializer */
/** \brief MPEG 4 part 10 == H.264 == AVC */
#define VDP_DECODER_PROFILE_H264_BASELINE (VdpDecoderProfile)6
/** \hideinitializer */
#define VDP_DECODER_PROFILE_H264_MAIN (VdpDecoderProfile)7
/** \hideinitializer */
#define VDP_DECODER_PROFILE_H264_HIGH (VdpDecoderProfile)8
/** \hideinitializer */
#define VDP_DECODER_PROFILE_VC1_SIMPLE (VdpDecoderProfile)9
/** \hideinitializer */
#define VDP_DECODER_PROFILE_VC1_MAIN (VdpDecoderProfile)10
/** \hideinitializer */
#define VDP_DECODER_PROFILE_VC1_ADVANCED (VdpDecoderProfile)11
/** \hideinitializer */
#define VDP_DECODER_PROFILE_MPEG4_PART2_SP (VdpDecoderProfile)12
/** \hideinitializer */
#define VDP_DECODER_PROFILE_MPEG4_PART2_ASP (VdpDecoderProfile)13
/** \hideinitializer */
#define VDP_DECODER_PROFILE_DIVX4_QMOBILE (VdpDecoderProfile)14
/** \hideinitializer */
#define VDP_DECODER_PROFILE_DIVX4_MOBILE (VdpDecoderProfile)15
/** \hideinitializer */
#define VDP_DECODER_PROFILE_DIVX4_HOME_THEATER (VdpDecoderProfile)16
/** \hideinitializer */
#define VDP_DECODER_PROFILE_DIVX4_HD_1080P (VdpDecoderProfile)17
/** \hideinitializer */
#define VDP_DECODER_PROFILE_DIVX5_QMOBILE (VdpDecoderProfile)18
/** \hideinitializer */
#define VDP_DECODER_PROFILE_DIVX5_MOBILE (VdpDecoderProfile)19
/** \hideinitializer */
#define VDP_DECODER_PROFILE_DIVX5_HOME_THEATER (VdpDecoderProfile)20
/** \hideinitializer */
#define VDP_DECODER_PROFILE_DIVX5_HD_1080P (VdpDecoderProfile)21
/** \hideinitializer */
#define VDP_DECODER_LEVEL_MPEG1_NA 0
/** \hideinitializer */
#define VDP_DECODER_LEVEL_MPEG2_LL 0
/** \hideinitializer */
#define VDP_DECODER_LEVEL_MPEG2_ML 1
/** \hideinitializer */
#define VDP_DECODER_LEVEL_MPEG2_HL14 2
/** \hideinitializer */
#define VDP_DECODER_LEVEL_MPEG2_HL 3
/** \hideinitializer */
#define VDP_DECODER_LEVEL_H264_1 10
/** \hideinitializer */
#define VDP_DECODER_LEVEL_H264_1b 9
/** \hideinitializer */
#define VDP_DECODER_LEVEL_H264_1_1 11
/** \hideinitializer */
#define VDP_DECODER_LEVEL_H264_1_2 12
/** \hideinitializer */
#define VDP_DECODER_LEVEL_H264_1_3 13
/** \hideinitializer */
#define VDP_DECODER_LEVEL_H264_2 20
/** \hideinitializer */
#define VDP_DECODER_LEVEL_H264_2_1 21
/** \hideinitializer */
#define VDP_DECODER_LEVEL_H264_2_2 22
/** \hideinitializer */
#define VDP_DECODER_LEVEL_H264_3 30
/** \hideinitializer */
#define VDP_DECODER_LEVEL_H264_3_1 31
/** \hideinitializer */
#define VDP_DECODER_LEVEL_H264_3_2 32
/** \hideinitializer */
#define VDP_DECODER_LEVEL_H264_4 40
/** \hideinitializer */
#define VDP_DECODER_LEVEL_H264_4_1 41
/** \hideinitializer */
#define VDP_DECODER_LEVEL_H264_4_2 42
/** \hideinitializer */
#define VDP_DECODER_LEVEL_H264_5 50
/** \hideinitializer */
#define VDP_DECODER_LEVEL_H264_5_1 51
/** \hideinitializer */
#define VDP_DECODER_LEVEL_VC1_SIMPLE_LOW 0
/** \hideinitializer */
#define VDP_DECODER_LEVEL_VC1_SIMPLE_MEDIUM 1
/** \hideinitializer */
#define VDP_DECODER_LEVEL_VC1_MAIN_LOW 0
/** \hideinitializer */
#define VDP_DECODER_LEVEL_VC1_MAIN_MEDIUM 1
/** \hideinitializer */
#define VDP_DECODER_LEVEL_VC1_MAIN_HIGH 2
/** \hideinitializer */
#define VDP_DECODER_LEVEL_VC1_ADVANCED_L0 0
/** \hideinitializer */
#define VDP_DECODER_LEVEL_VC1_ADVANCED_L1 1
/** \hideinitializer */
#define VDP_DECODER_LEVEL_VC1_ADVANCED_L2 2
/** \hideinitializer */
#define VDP_DECODER_LEVEL_VC1_ADVANCED_L3 3
/** \hideinitializer */
#define VDP_DECODER_LEVEL_VC1_ADVANCED_L4 4
/** \hideinitializer */
#define VDP_DECODER_LEVEL_MPEG4_PART2_SP_L0 0
/** \hideinitializer */
#define VDP_DECODER_LEVEL_MPEG4_PART2_SP_L1 1
/** \hideinitializer */
#define VDP_DECODER_LEVEL_MPEG4_PART2_SP_L2 2
/** \hideinitializer */
#define VDP_DECODER_LEVEL_MPEG4_PART2_SP_L3 3
/** \hideinitializer */
#define VDP_DECODER_LEVEL_MPEG4_PART2_ASP_L0 0
/** \hideinitializer */
#define VDP_DECODER_LEVEL_MPEG4_PART2_ASP_L1 1
/** \hideinitializer */
#define VDP_DECODER_LEVEL_MPEG4_PART2_ASP_L2 2
/** \hideinitializer */
#define VDP_DECODER_LEVEL_MPEG4_PART2_ASP_L3 3
/** \hideinitializer */
#define VDP_DECODER_LEVEL_MPEG4_PART2_ASP_L4 4
/** \hideinitializer */
#define VDP_DECODER_LEVEL_MPEG4_PART2_ASP_L5 5
/** \hideinitializer */
#define VDP_DECODER_LEVEL_DIVX_NA 0
/**
* \brief Query the implementation's VdpDecoder capabilities.
* \param[in] device The device to query.
* \param[in] profile The decoder profile for which information is requested.
* \param[out] is_supported Is this profile supported?
* \param[out] max_level The maximum specification level supported for this
* profile.
* \param[out] max_macroblocks The maximum supported surface size in
* macroblocks. Note that this could be greater than that dictated by
* the maximum level.
* \param[out] max_width The maximum supported surface width for this profile.
* Note that this could be greater than that dictated by the maximum
* level.
* \param[out] max_height The maximum supported surface height for this
* profile. Note that this could be greater than that dictated by the
* maximum level.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpDecoderQueryCapabilities(
VdpDevice device,
VdpDecoderProfile profile,
/* output parameters follow */
VdpBool * is_supported,
uint32_t * max_level,
uint32_t * max_macroblocks,
uint32_t * max_width,
uint32_t * max_height
);
/**
* \brief An opaque handle representing a VdpDecoder object.
*/
typedef uint32_t VdpDecoder;
/**
* \brief Create a VdpDecoder.
* \param[in] device The device that will contain the surface.
* \param[in] profile The video format the decoder will decode.
* \param[in] width The width of the new surface.
* \param[in] height The height of the new surface.
* \param[in] max_references The maximum number of references that may be
* used by a single frame in the stream to be decoded. This parameter
* exists mainly for formats such as H.264, where different streams
* may use a different number of references. Requesting too many
* references may waste memory, but decoding should still operate
* correctly. Requesting too few references will cause decoding to
* fail.
* \param[out] decoder The new decoder's handle.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpDecoderCreate(
VdpDevice device,
VdpDecoderProfile profile,
uint32_t width,
uint32_t height,
uint32_t max_references,
/* output parameters follow */
VdpDecoder * decoder
);
/**
* \brief Destroy a VdpDecoder.
* \param[in] surface The decoder's handle.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpDecoderDestroy(
VdpDecoder decoder
);
/**
* \brief Retrieve the parameters used to create a
* VdpDecoder.
* \param[in] surface The surface's handle.
* \param[out] profile The video format used to create the
* decoder.
* \param[out] width The width of surfaces decode by the
* decoder.
* \param[out] height The height of surfaces decode by the
* decoder
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpDecoderGetParameters(
VdpDecoder decoder,
/* output parameters follow */
VdpDecoderProfile * profile,
uint32_t * width,
uint32_t * height
);
#define VDP_BITSTREAM_BUFFER_VERSION 0
/**
* \brief Application data buffer containing compressed video
* data.
*/
typedef struct {
/**
* This field must be filled with VDP_BITSTREAM_BUFFER_VERSION
*/
uint32_t struct_version;
/** A pointer to the bitstream data bytes */
void const * bitstream;
/** The number of data bytes */
uint32_t bitstream_bytes;
} VdpBitstreamBuffer;
/**
* \brief A generic "picture information" pointer type.
*
* This type serves solely to document the expected usage of a
* generic (void *) function parameter. In actual usage, the
* application is expected to physically provide a pointer to an
* instance of one of the "real" VdpPictureInfo* structures,
* picking the type appropriate for the decoder object in
* question.
*/
typedef void * VdpPictureInfo;
/**
* \brief Picture parameter information for an MPEG 1 or MPEG 2
* picture.
*
* Note: References to "copy of bitstream field" in the field descriptions
* may refer to data literally parsed from the bitstream, or derived from
* the bitstream using a mechanism described in the specification.
*/
typedef struct {
/**
* Reference used by B and P frames.
* Set to VDP_INVALID_HANDLE when not used.
*/
VdpVideoSurface forward_reference;
/**
* Reference used by B frames.
* Set to VDP_INVALID_HANDLE when not used.
*/
VdpVideoSurface backward_reference;
/** Number of slices in the bitstream provided. */
uint32_t slice_count;
/** Copy of the MPEG bitstream field. */
uint8_t picture_structure;
/** Copy of the MPEG bitstream field. */
uint8_t picture_coding_type;
/** Copy of the MPEG bitstream field. */
uint8_t intra_dc_precision;
/** Copy of the MPEG bitstream field. */
uint8_t frame_pred_frame_dct;
/** Copy of the MPEG bitstream field. */
uint8_t concealment_motion_vectors;
/** Copy of the MPEG bitstream field. */
uint8_t intra_vlc_format;
/** Copy of the MPEG bitstream field. */
uint8_t alternate_scan;
/** Copy of the MPEG bitstream field. */
uint8_t q_scale_type;
/** Copy of the MPEG bitstream field. */
uint8_t top_field_first;
/** Copy of the MPEG-1 bitstream field. For MPEG-2, set to 0. */
uint8_t full_pel_forward_vector;
/** Copy of the MPEG-1 bitstream field. For MPEG-2, set to 0. */
uint8_t full_pel_backward_vector;
/**
* Copy of the MPEG bitstream field.
* For MPEG-1, fill both horizontal and vertical entries.
*/
uint8_t f_code[2][2];
/** Copy of the MPEG bitstream field, converted to raster order. */
uint8_t intra_quantizer_matrix[64];
/** Copy of the MPEG bitstream field, converted to raster order. */
uint8_t non_intra_quantizer_matrix[64];
} VdpPictureInfoMPEG1Or2;
/**
* \brief Information about an H.264 reference frame
*
* Note: References to "copy of bitstream field" in the field descriptions
* may refer to data literally parsed from the bitstream, or derived from
* the bitstream using a mechanism described in the specification.
*/
typedef struct {
/**
* The surface that contains the reference image.
* Set to VDP_INVALID_HANDLE for unused entries.
*/
VdpVideoSurface surface;
/** Is this a long term reference (else short term). */
VdpBool is_long_term;
/**
* Is the top field used as a reference.
* Set to VDP_FALSE for unused entries.
*/
VdpBool top_is_reference;
/**
* Is the bottom field used as a reference.
* Set to VDP_FALSE for unused entries.
*/
VdpBool bottom_is_reference;
/** [0]: top, [1]: bottom */
int32_t field_order_cnt[2];
/**
* Copy of the H.264 bitstream field:
* frame_num from slice_header for short-term references,
* LongTermPicNum from decoding algorithm for long-term references.
*/
uint16_t frame_idx;
} VdpReferenceFrameH264;
/**
* \brief Picture parameter information for an H.264 picture.
*
* Note: The \ref referenceFrames array must contain the "DPB" as
* defined by the H.264 specification. In particular, once a
* reference frame has been decoded to a surface, that surface must
* continue to appear in the DPB until no longer required to predict
* any future frame. Once a surface is removed from the DPB, it can
* no longer be used as a reference, unless decoded again.
*
* Also note that only surfaces previously generated using \ref
* VdpDecoderRender may be used as reference frames. In particular,
* surfaces filled using any "put bits" API will not work.
*
* Note: References to "copy of bitstream field" in the field descriptions
* may refer to data literally parsed from the bitstream, or derived from
* the bitstream using a mechanism described in the specification.
*/
typedef struct {
/** Number of slices in the bitstream provided. */
uint32_t slice_count;
/** [0]: top, [1]: bottom */
int32_t field_order_cnt[2];
/** Will the decoded frame be used as a reference later. */
VdpBool is_reference;
/** Copy of the H.264 bitstream field. */
uint16_t frame_num;
/** Copy of the H.264 bitstream field. */
uint8_t field_pic_flag;
/** Copy of the H.264 bitstream field. */
uint8_t bottom_field_flag;
/** Copy of the H.264 bitstream field. */
uint8_t num_ref_frames;
/** Copy of the H.264 bitstream field. */
uint8_t mb_adaptive_frame_field_flag;
/** Copy of the H.264 bitstream field. */
uint8_t constrained_intra_pred_flag;
/** Copy of the H.264 bitstream field. */
uint8_t weighted_pred_flag;
/** Copy of the H.264 bitstream field. */
uint8_t weighted_bipred_idc;
/** Copy of the H.264 bitstream field. */
uint8_t frame_mbs_only_flag;
/** Copy of the H.264 bitstream field. */
uint8_t transform_8x8_mode_flag;
/** Copy of the H.264 bitstream field. */
int8_t chroma_qp_index_offset;
/** Copy of the H.264 bitstream field. */
int8_t second_chroma_qp_index_offset;
/** Copy of the H.264 bitstream field. */
int8_t pic_init_qp_minus26;
/** Copy of the H.264 bitstream field. */
uint8_t num_ref_idx_l0_active_minus1;
/** Copy of the H.264 bitstream field. */
uint8_t num_ref_idx_l1_active_minus1;
/** Copy of the H.264 bitstream field. */
uint8_t log2_max_frame_num_minus4;
/** Copy of the H.264 bitstream field. */
uint8_t pic_order_cnt_type;
/** Copy of the H.264 bitstream field. */
uint8_t log2_max_pic_order_cnt_lsb_minus4;
/** Copy of the H.264 bitstream field. */
uint8_t delta_pic_order_always_zero_flag;
/** Copy of the H.264 bitstream field. */
uint8_t direct_8x8_inference_flag;
/** Copy of the H.264 bitstream field. */
uint8_t entropy_coding_mode_flag;
/** Copy of the H.264 bitstream field. */
uint8_t pic_order_present_flag;
/** Copy of the H.264 bitstream field. */
uint8_t deblocking_filter_control_present_flag;
/** Copy of the H.264 bitstream field. */
uint8_t redundant_pic_cnt_present_flag;
/** Copy of the H.264 bitstream field, converted to raster order. */
uint8_t scaling_lists_4x4[6][16];
/** Copy of the H.264 bitstream field, converted to raster order. */
uint8_t scaling_lists_8x8[2][64];
/** See \ref VdpPictureInfoH264 for instructions regarding this field. */
VdpReferenceFrameH264 referenceFrames[16];
} VdpPictureInfoH264;
/**
* \brief Picture parameter information for a VC1 picture.
*
* Note: References to "copy of bitstream field" in the field descriptions
* may refer to data literally parsed from the bitstream, or derived from
* the bitstream using a mechanism described in the specification.
*/
typedef struct {
/**
* Reference used by B and P frames.
* Set to VDP_INVALID_HANDLE when not used.
*/
VdpVideoSurface forward_reference;
/**
* Reference used by B frames.
* Set to VDP_INVALID_HANDLE when not used.
*/
VdpVideoSurface backward_reference;
/** Number of slices in the bitstream provided. */
uint32_t slice_count;
/** I=0, P=1, B=3, BI=4 from 7.1.1.4. */
uint8_t picture_type;
/** Progressive=0, Frame-interlace=2, Field-interlace=3; see VC-1 7.1.1.15. */
uint8_t frame_coding_mode;
/** Copy of the VC-1 bitstream field. See VC-1 6.1.5. */
uint8_t postprocflag;
/** Copy of the VC-1 bitstream field. See VC-1 6.1.8. */
uint8_t pulldown;
/** Copy of the VC-1 bitstream field. See VC-1 6.1.9. */
uint8_t interlace;
/** Copy of the VC-1 bitstream field. See VC-1 6.1.10. */
uint8_t tfcntrflag;
/** Copy of the VC-1 bitstream field. See VC-1 6.1.11. */
uint8_t finterpflag;
/** Copy of the VC-1 bitstream field. See VC-1 6.1.3. */
uint8_t psf;
/** Copy of the VC-1 bitstream field. See VC-1 6.2.8. */
uint8_t dquant;
/** Copy of the VC-1 bitstream field. See VC-1 6.2.3. */
uint8_t panscan_flag;
/** Copy of the VC-1 bitstream field. See VC-1 6.2.4. */
uint8_t refdist_flag;
/** Copy of the VC-1 bitstream field. See VC-1 6.2.11. */
uint8_t quantizer;
/** Copy of the VC-1 bitstream field. See VC-1 6.2.7. */
uint8_t extended_mv;
/** Copy of the VC-1 bitstream field. See VC-1 6.2.14. */
uint8_t extended_dmv;
/** Copy of the VC-1 bitstream field. See VC-1 6.2.10. */
uint8_t overlap;
/** Copy of the VC-1 bitstream field. See VC-1 6.2.9. */
uint8_t vstransform;
/** Copy of the VC-1 bitstream field. See VC-1 6.2.5. */
uint8_t loopfilter;
/** Copy of the VC-1 bitstream field. See VC-1 6.2.6. */
uint8_t fastuvmc;
/** Copy of the VC-1 bitstream field. See VC-1 6.12.15. */
uint8_t range_mapy_flag;
/** Copy of the VC-1 bitstream field. */
uint8_t range_mapy;
/** Copy of the VC-1 bitstream field. See VC-1 6.2.16. */
uint8_t range_mapuv_flag;
/** Copy of the VC-1 bitstream field. */
uint8_t range_mapuv;
/**
* Copy of the VC-1 bitstream field. See VC-1 J.1.10.
* Only used by simple and main profiles.
*/
uint8_t multires;
/**
* Copy of the VC-1 bitstream field. See VC-1 J.1.16.
* Only used by simple and main profiles.
*/
uint8_t syncmarker;
/**
* VC-1 SP/MP range reduction control.
* Only used by simple and main profiles.
* Bit 0: Copy of rangered VC-1 bitstream field; See VC-1 J.1.17.
* Bit 1: Copy of rangeredfrm VC-1 bitstream fiels; See VC-1 7.1.13.
*/
uint8_t rangered;
/**
* Copy of the VC-1 bitstream field. See VC-1 J.1.17.
* Only used by simple and main profiles.
*/
uint8_t maxbframes;
/**
* Out-of-loop deblocking enable.
* Bit 0 of POSTPROC from VC-1 7.1.1.27
* Note that bit 1 of POSTPROC (dering enable) should not be included.
*/
uint8_t deblockEnable;
/**
* Parameter used by VC-1 Annex H deblocking algorithm. Note that VDPAU
* implementations may choose which deblocking algorithm to use.
* See VC-1 7.1.1.6
*/
uint8_t pquant;
} VdpPictureInfoVC1;
/**
* \brief Picture parameter information for an MPEG-4 Part 2 picture.
*
* Note: References to "copy of bitstream field" in the field descriptions
* may refer to data literally parsed from the bitstream, or derived from
* the bitstream using a mechanism described in the specification.
*/
typedef struct {
/**
* Reference used by B and P frames.
* Set to VDP_INVALID_HANDLE when not used.
*/
VdpVideoSurface forward_reference;
/**
* Reference used by B frames.
* Set to VDP_INVALID_HANDLE when not used.
*/
VdpVideoSurface backward_reference;
/** Copy of the bitstream field. */
int32_t trd[2];
/** Copy of the bitstream field. */
int32_t trb[2];
/** Copy of the bitstream field. */
uint16_t vop_time_increment_resolution;
/** Copy of the bitstream field. */
uint8_t vop_coding_type;
/** Copy of the bitstream field. */
uint8_t vop_fcode_forward;
/** Copy of the bitstream field. */
uint8_t vop_fcode_backward;
/** Copy of the bitstream field. */
uint8_t resync_marker_disable;
/** Copy of the bitstream field. */
uint8_t interlaced;
/** Copy of the bitstream field. */
uint8_t quant_type;
/** Copy of the bitstream field. */
uint8_t quarter_sample;
/** Copy of the bitstream field. */
uint8_t short_video_header;
/** Derived from vop_rounding_type bitstream field. */
uint8_t rounding_control;
/** Copy of the bitstream field. */
uint8_t alternate_vertical_scan_flag;
/** Copy of the bitstream field. */
uint8_t top_field_first;
/** Copy of the bitstream field. */
uint8_t intra_quantizer_matrix[64];
/** Copy of the bitstream field. */
uint8_t non_intra_quantizer_matrix[64];
} VdpPictureInfoMPEG4Part2;
/**
* \brief Picture parameter information for a DivX 4 picture.
*
* Due to similarites between MPEG-4 Part 2 and DivX 4, the picture
* parameter structure is re-used.
*/
typedef VdpPictureInfoMPEG4Part2 VdpPictureInfoDivX4;
/**
* \brief Picture parameter information for a DivX 5 picture.
*
* Due to similarites between MPEG-4 Part 2 and DivX 5, the picture
* parameter structure is re-used.
*/
typedef VdpPictureInfoMPEG4Part2 VdpPictureInfoDivX5;
/**
* \brief Decode a compressed field/frame and render the result
* into a \ref VdpVideoSurface "VdpVideoSurface".
* \param[in] decoder The decoder object that will perform the
* decode operation.
* \param[in] target The video surface to render to.
* \param[in] picture_info A (pointer to a) structure containing
* information about the picture to be decoded. Note that
* the appropriate type of VdpPictureInfo* structure must
* be provided to match to profile that the decoder was
* created for.
* \param[in] bitstream_buffer_count The number of bitstream
* buffers containing compressed data for this picture.
* \param[in] bitstream_buffers An array of bitstream buffers.
* \return VdpStatus The completion status of the operation.
*
* See \ref video_mixer_usage for additional information.
*/
typedef VdpStatus VdpDecoderRender(
VdpDecoder decoder,
VdpVideoSurface target,
VdpPictureInfo const * picture_info,
uint32_t bitstream_buffer_count,
VdpBitstreamBuffer const * bitstream_buffers
);
/*@}*/
/**
* \defgroup VdpVideoMixer VdpVideoMixer; Video Post-processing \
* and Compositing object
*
* VdpVideoMixer can perform some subset of the following
* post-processing steps on video:
* - De-interlacing
* - Various types, with or without inverse telecine
* - Noise-reduction
* - Sharpness adjustment
* - Color space conversion to RGB
* - Chroma format upscaling to 4:4:4
*
* A VdpVideoMixer takes a source \ref VdpVideoSurface
* "VdpVideoSurface" VdpVideoSurface and performs various video
* processing steps on it (potentially using information from
* past or future video surfaces). It scales the video and
* converts it to RGB, then optionally composites it with
* multiple auxiliary \ref VdpOutputSurface "VdpOutputSurface"s
* before writing the result to the destination \ref
* VdpOutputSurface "VdpOutputSurface".
*
* The video mixer compositing model is as follows:
*
* - A rectangle will be rendered on an output surface. No
* pixels will be rendered outside of this output rectangle.
* The contents of this rectangle will be a composite of many
* layers.
*
* - The first layer is the background color. The background
* color will fill the entire rectangle.
*
* - The second layer is the processed video which has been
* converted to RGB. These pixels will overwrite the
* background color of the first layer except where the second
* layer's rectangle does not completely cover the output
* rectangle. In those regions the background color will
* continue to show. If any portion of the second layer's
* output rectangle is outside of the output rectangle, those
* portions will be clipped.
*
* - The third layer contains some number of auxiliary layers
* (in the form of \ref VdpOutputSurface "VdpOutputSurface"s)
* which will be composited using the alpha value from the
* those surfaces. The compositing operations are equivalent
* to rendering with \ref VdpOutputSurfaceRenderOutputSurface
* using a source blend factor of SOURCE_ALPHA, a destination
* blend factor of ONE_MINUS_SOURCE_ALPHA and an equation of
* ADD.
*
* @{
*/
/**
* \brief A VdpVideoMixer feature that must be requested at
* creation time to be used.
*
* Certain advanced VdpVideoMixer features are optional, and the
* ability to use those features at all must be requested when
* the VdpVideoMixer object is created. Each feature is named via
* a specific VdpVideoMixerFeature value.
*
* Once requested, these features are permanently available
* within that specific VdpVideoMixer object. All features that
* are not explicitly requested at creation time default to
* being permanently unavailable.
*
* Even when requested, all features default to being initially
* disabled. However, applications can subsequently enable and
* disable features at any time. See \ref
* VdpVideoMixerSetFeatureEnables.
*
* Some features allow configuration of their operation. Each
* configurable item is an \ref VdpVideoMixerAttribute. These
* attributes may be manipulated at any time using \ref
* VdpVideoMixerSetAttributeValues.
*/
typedef uint32_t VdpVideoMixerFeature;
/**
* \hideinitializer
* \brief A VdpVideoMixerFeature.
*
* When requested and enabled, motion adaptive temporal
* deinterlacing will be used on interlaced content.
*
* When multiple de-interlacing options are requested and
* enabled, the back-end implementation chooses the best
* algorithm to apply.
*/
#define VDP_VIDEO_MIXER_FEATURE_DEINTERLACE_TEMPORAL (VdpVideoMixerFeature)0
/**
* \hideinitializer
* \brief A VdpVideoMixerFeature.
*
* When requested and enabled, this enables a more advanced
* version of temporal de-interlacing, that additionally uses
* edge-guided spatial interpolation.
*
* When multiple de-interlacing options are requested and
* enabled, the back-end implementation chooses the best
* algorithm to apply.
*/
#define VDP_VIDEO_MIXER_FEATURE_DEINTERLACE_TEMPORAL_SPATIAL (VdpVideoMixerFeature)1
/**
* \hideinitializer
* \brief A VdpVideoMixerFeature.
*
* When requested and enabled, cadence detection will be enabled
* on interlaced content and the video mixer will try to extract
* progressive frames from pull-down material.
*/
#define VDP_VIDEO_MIXER_FEATURE_INVERSE_TELECINE (VdpVideoMixerFeature)2
/**
* \hideinitializer
* \brief A VdpVideoMixerFeature.
*
* When requested and enabled, a noise reduction algorithm will
* be applied to the video.
*/
#define VDP_VIDEO_MIXER_FEATURE_NOISE_REDUCTION (VdpVideoMixerFeature)3
/**
* \hideinitializer
* \brief A VdpVideoMixerFeature.
*
* When requested and enabled, a sharpening algorithm will be
* applied to the video.
*/
#define VDP_VIDEO_MIXER_FEATURE_SHARPNESS (VdpVideoMixerFeature)4
/**
* \hideinitializer
* \brief A VdpVideoMixerFeature.
*
* When requested and enabled, the alpha of the rendered
* surface, which is normally set to the alpha of the background
* color, will be forced to 0.0 on pixels corresponding to
* source video surface luminance values in the range specified
* by attributes \ref VDP_VIDEO_MIXER_ATTRIBUTE_LUMA_KEY_MIN_LUMA
* to \ref VDP_VIDEO_MIXER_ATTRIBUTE_LUMA_KEY_MAX_LUMA. This
* keying is performed after scaling and de-interlacing.
*/
#define VDP_VIDEO_MIXER_FEATURE_LUMA_KEY (VdpVideoMixerFeature)5
/**
* \hideinitializer
* \brief A VdpVideoMixerFeature.
*
* A VDPAU implementation may support multiple scaling algorithms of
* differing quality, and may potentially support a different subset
* of algorithms on different hardware.
*
* In some cases, higher quality algorithms may require more resources
* (memory size, memory bandwidth, etc.) to operate. Hence, these high
* quality algorithms must be explicitly requested and enabled by the client
* application. This allows applications operating in a resource-constrained
* environment to have some level of control over resource usage.
*
* Basic scaling is always built into any video mixer, and is known as
* level 0. Scaling quality increases beginning with optional level 1,
* through optional level 9.
*
* If an application requests and enables multiple high quality scaling
* algorithms, the highest level enabled scaling algorithm will be used.
*/
#define VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L1 (VdpVideoMixerFeature)11
/**
* \hideinitializer
* \brief A VdpVideoMixerFeature.
*
* See \ref VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L1 for details.
*/
#define VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L2 (VdpVideoMixerFeature)12
/**
* \hideinitializer
* \brief A VdpVideoMixerFeature.
*
* See \ref VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L1 for details.
*/
#define VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L3 (VdpVideoMixerFeature)13
/**
* \hideinitializer
* \brief A VdpVideoMixerFeature.
*
* See \ref VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L1 for details.
*/
#define VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L4 (VdpVideoMixerFeature)14
/**
* \hideinitializer
* \brief A VdpVideoMixerFeature.
*
* See \ref VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L1 for details.
*/
#define VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L5 (VdpVideoMixerFeature)15
/**
* \hideinitializer
* \brief A VdpVideoMixerFeature.
*
* See \ref VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L1 for details.
*/
#define VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L6 (VdpVideoMixerFeature)16
/**
* \hideinitializer
* \brief A VdpVideoMixerFeature.
*
* See \ref VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L1 for details.
*/
#define VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L7 (VdpVideoMixerFeature)17
/**
* \hideinitializer
* \brief A VdpVideoMixerFeature.
*
* See \ref VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L1 for details.
*/
#define VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L8 (VdpVideoMixerFeature)18
/**
* \hideinitializer
* \brief A VdpVideoMixerFeature.
*
* See \ref VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L1 for details.
*/
#define VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L9 (VdpVideoMixerFeature)19
/**
* \brief A VdpVideoMixer creation parameter.
*
* When a VdpVideoMixer is created, certain parameters may be
* supplied. Each parameter is named via a specific
* VdpVideoMixerParameter value.
*
* Each parameter has a specific type, and specific default
* value if not specified at VdpVideoMixer creation time. The
* application may query the legal supported range for some
* parameters.
*/
typedef uint32_t VdpVideoMixerParameter;
/**
* \hideinitializer
* \brief The exact width of input video surfaces.
*
* This parameter's type is uint32_t.
*
* This parameter defaults to 0 if not specified, which entails
* that it must be specified.
*
* The application may query this parameter's supported
* range.
*/
#define VDP_VIDEO_MIXER_PARAMETER_VIDEO_SURFACE_WIDTH (VdpVideoMixerParameter)0
/**
* \hideinitializer
* \brief The exact height of input video surfaces.
*
* This parameter's type is uint32_t.
*
* This parameter defaults to 0 if not specified, which entails
* that it must be specified.
*
* The application may query this parameter's supported
* range.
*/
#define VDP_VIDEO_MIXER_PARAMETER_VIDEO_SURFACE_HEIGHT (VdpVideoMixerParameter)1
/**
* \hideinitializer
* \brief The chroma type of the input video surfaces the will
* process.
*
* This parameter's type is VdpChromaType.
*
* If not specified, this parameter defaults to
* VDP_CHROMA_TYPE_420.
*
* The application may not query this application's supported
* range, since it is a potentially disjoint enumeration.
*/
#define VDP_VIDEO_MIXER_PARAMETER_CHROMA_TYPE (VdpVideoMixerParameter)2
/**
* \hideinitializer
* \brief The number of auxiliary layers in the mixer's
* compositing model.
*
* Note that this indicates the maximum number of layers that
* may be processed by a given \ref VdpVideoMixer "VdpVideoMixer"
* object. Each individual \ref VdpVideoMixerRender invocation
* may choose to use a different number of actual layers, from 0
* up to this limit.
*
* This attribute's type is uint32_t.
*
* If not specified, this parameter defaults to 0.
*
* The application may query this parameter's supported
* range.
*/
#define VDP_VIDEO_MIXER_PARAMETER_LAYERS (VdpVideoMixerParameter)3
/**
* \brief An adjustable attribute of VdpVideoMixer operation.
*
* Various attributes of VdpVideoMixer operation may be adjusted
* at any time. Each attribute is named via a specific
* VdpVideoMixerAttribute value.
*
* Each attribute has a specific type, and specific default
* value if not specified at VdpVideoMixer creation time. The
* application may query the legal supported range for some
* attributes.
*/
typedef uint32_t VdpVideoMixerAttribute;
/**
* \hideinitializer
* \brief The background color in the VdpVideoMixer's compositing
* model.
*
* This attribute's type is VdpColor.
*
* This parameter defaults to black (all color components 0.0
* and alpha 1.0).
*
* The application may not query this parameter's supported
* range, since the type is not scalar.
*/
#define VDP_VIDEO_MIXER_ATTRIBUTE_BACKGROUND_COLOR (VdpVideoMixerAttribute)0
/**
* \hideinitializer
* \brief The color-space conversion matrix used by the
* VdpVideoMixer.
*
* This attribute's type is \ref VdpCSCMatrix.
*
* Note: When using \ref VdpVideoMixerGetAttributeValues to retrieve the
* current CSC matrix, the attribute_values array must contain a pointer to
* a pointer a VdpCSCMatrix (VdpCSCMatrix** as a void *). The get function will
* either initialize the referenced CSC matrix to the current value, *or*
* clear the supplied pointer to NULL, if the previous set call supplied a
* value of NULL in parameter_values, to request the default matrix.
*
* \code
* VdpCSCMatrix matrix;
* VdpCSCMatrix * matrix_ptr;
* void * attribute_values[] = {&matrix_ptr};
* VdpStatus st = vdp_video_mixer_get_attribute_values(..., attribute_values, ...);
* \endcode
*
* This parameter defaults to a matrix suitable for ITU-R BT.601
* input surfaces, with no procamp adjustments.
*
* The application may not query this parameter's supported
* range, since the type is not scalar.
*/
#define VDP_VIDEO_MIXER_ATTRIBUTE_CSC_MATRIX (VdpVideoMixerAttribute)1
/**
* \hideinitializer
* \brief The amount of noise reduction algorithm to apply.
*
* This attribute's type is float.
*
* This parameter defaults to 0.0, which equates to no noise
* reduction.
*
* The application may query this parameter's supported range.
* However, the range is fixed as 0.0...1.0.
*/
#define VDP_VIDEO_MIXER_ATTRIBUTE_NOISE_REDUCTION_LEVEL (VdpVideoMixerAttribute)2
/**
* \hideinitializer
* \brief The amount of sharpening, or blurring, to apply.
*
* This attribute's type is float.
*
* This parameter defaults to 0.0, which equates to no
* sharpening.
*
* Positive values request sharpening. Negative values request
* blurring.
*
* The application may query this parameter's supported range.
* However, the range is fixed as -1.0...1.0.
*/
#define VDP_VIDEO_MIXER_ATTRIBUTE_SHARPNESS_LEVEL (VdpVideoMixerAttribute)3
/**
* \hideinitializer
* \brief The minimum luma value for the luma key algorithm.
*
* This attribute's type is float.
*
* This parameter defaults to 0.0.
*
* The application may query this parameter's supported range.
* However, the range is fixed as 0.0...1.0.
*/
#define VDP_VIDEO_MIXER_ATTRIBUTE_LUMA_KEY_MIN_LUMA (VdpVideoMixerAttribute)4
/**
* \hideinitializer
* \brief The maximum luma value for the luma key algorithm.
*
* This attribute's type is float.
*
* This parameter defaults to 1.0.
*
* The application may query this parameter's supported range.
* However, the range is fixed as 0.0...1.0.
*/
#define VDP_VIDEO_MIXER_ATTRIBUTE_LUMA_KEY_MAX_LUMA (VdpVideoMixerAttribute)5
/**
* \hideinitializer
* \brief Whether de-interlacers should operate solely on luma, and bob chroma.
*
* Note: This attribute only affects advanced de-interlacing algorithms, not
* bob or weave.
*
* This attribute's type is uint8_t.
*
* This parameter defaults to 0.
*
* The application may query this parameter's supported range.
* However, the range is fixed as 0 (no/off) ... 1 (yes/on).
*/
#define VDP_VIDEO_MIXER_ATTRIBUTE_SKIP_CHROMA_DEINTERLACE (VdpVideoMixerAttribute)6
/**
* \brief Query the implementation's support for a specific
* feature.
* \param[in] device The device to query.
* \param[in] feature The feature for which support is to be
* queried.
* \param[out] is_supported Is the specified feature supported?
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpVideoMixerQueryFeatureSupport(
VdpDevice device,
VdpVideoMixerFeature feature,
/* output parameters follow */
VdpBool * is_supported
);
/**
* \brief Query the implementation's support for a specific
* parameter.
* \param[in] device The device to query.
* \param[in] parameter The parameter for which support is to be
* queried.
* \param[out] is_supported Is the specified parameter
* supported?
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpVideoMixerQueryParameterSupport(
VdpDevice device,
VdpVideoMixerParameter parameter,
/* output parameters follow */
VdpBool * is_supported
);
/**
* \brief Query the implementation's support for a specific
* attribute.
* \param[in] device The device to query.
* \param[in] feature The feature for which support is to be
* queried.
* \param[out] is_supported Is the specified feature supported?
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpVideoMixerQueryAttributeSupport(
VdpDevice device,
VdpVideoMixerAttribute attribute,
/* output parameters follow */
VdpBool * is_supported
);
/**
* \brief Query the implementation's supported for a specific
* parameter.
* \param[in] device The device to query.
* \param[in] parameter The parameter for which support is to be
* queried.
* \param[out] min_value The minimum supported value.
* \param[out] max_value The maximum supported value.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpVideoMixerQueryParameterValueRange(
VdpDevice device,
VdpVideoMixerParameter parameter,
/* output parameters follow */
void * min_value,
void * max_value
);
/**
* \brief Query the implementation's supported for a specific
* attribute.
* \param[in] device The device to query.
* \param[in] attribute The attribute for which support is to be
* queried.
* \param[out] min_value The minimum supported value.
* \param[out] max_value The maximum supported value.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpVideoMixerQueryAttributeValueRange(
VdpDevice device,
VdpVideoMixerAttribute attribute,
/* output parameters follow */
void * min_value,
void * max_value
);
/**
* \brief An opaque handle representing a VdpVideoMixer object.
*/
typedef uint32_t VdpVideoMixer;
/**
* \brief Create a VdpVideoMixer.
* \param[in] device The device that will contain the mixer.
* \param[in] feature_count The number of features to request.
* \param[in] features The list of features to request.
* \param[in] parameter_count The number of parameters to set.
* \param[in] parameters The list of parameters to set.
* \param[in] parameter_values The values for the parameters. Note that each
* entry in the value array is a pointer to the actual value. In other
* words, the values themselves are not cast to "void *" and passed
* "inside" the array.
* \param[out] mixer The new mixer's handle.
* \return VdpStatus The completion status of the operation.
*
* Initially, all requested features will be disabled. They can
* be enabled using \ref VdpVideoMixerSetFeatureEnables.
*
* Initially, all attributes will have default values. Values
* can be changed using \ref VdpVideoMixerSetAttributeValues.
*/
typedef VdpStatus VdpVideoMixerCreate(
VdpDevice device,
// The set of features to request
uint32_t feature_count,
VdpVideoMixerFeature const * features,
// The parameters used during creation
uint32_t parameter_count,
VdpVideoMixerParameter const * parameters,
void const * const * parameter_values,
/* output parameters follow */
VdpVideoMixer * mixer
);
/**
* \brief Enable or disable features.
* \param[in] mixer The mixer to manipulate.
* \param[in] feature_count The number of features to
* enable/disable.
* \param[in] features The list of features to enable/disable.
* \param[in] feature_enables The list of new feature enable
* values.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpVideoMixerSetFeatureEnables(
VdpVideoMixer mixer,
uint32_t feature_count,
VdpVideoMixerFeature const * features,
VdpBool const * feature_enables
);
/**
* \brief Set attribute values
* \param[in] mixer The mixer to manipulate.
* \param[in] attribute_count The number of attributes to set.
* \param[in] attributes The list of attributes to set.
* \param[in] attribute_values The values for the attributes. Note that each
* entry in the value array is a pointer to the actual value. In other
* words, the values themselves are not cast to "void *" and passed
* "inside" the array. A NULL pointer requests that the default value be
* set for that attribute.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpVideoMixerSetAttributeValues(
VdpVideoMixer mixer,
uint32_t attribute_count,
VdpVideoMixerAttribute const * attributes,
void const * const * attribute_values
);
/**
* \brief Retrieve whether features were requested at creation
* time.
* \param[in] mixer The mixer to query.
* \param[in] feature_count The number of features to query.
* \param[in] features The list of features to query.
* \param[out] feature_supported A list of values indicating
* whether the feature was requested, and hence is
* available.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpVideoMixerGetFeatureSupport(
VdpVideoMixer mixer,
uint32_t feature_count,
VdpVideoMixerFeature const * features,
/* output parameters follow */
VdpBool * feature_supports
);
/**
* \brief Retrieve whether features are enabled.
* \param[in] mixer The mixer to manipulate.
* \param[in] feature_count The number of features to query.
* \param[in] features The list of features to query.
* \param[out] feature_enabled A list of values indicating
* whether the feature is enabled.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpVideoMixerGetFeatureEnables(
VdpVideoMixer mixer,
uint32_t feature_count,
VdpVideoMixerFeature const * features,
/* output parameters follow */
VdpBool * feature_enables
);
/**
* \brief Retrieve parameter values given at creation time.
* \param[in] mixer The mixer to manipulate.
* \param[in] parameter_count The number of parameters to query.
* \param[in] parameters The list of parameters to query.
* \param[out] parameter_values The list of current values for
* the parameters. Note that each entry in the value array is a pointer to
* storage that will receive the actual value. If the attribute's type is
* a pointer itself, please closely read the documentation for that
* attribute type for any other data passing requirements.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpVideoMixerGetParameterValues(
VdpVideoMixer mixer,
uint32_t parameter_count,
VdpVideoMixerParameter const * parameters,
/* output parameters follow */
void * const * parameter_values
);
/**
* \brief Retrieve current attribute values.
* \param[in] mixer The mixer to manipulate.
* \param[in] attribute_count The number of attributes to query.
* \param[in] attributes The list of attributes to query.
* \param[out] attribute_values The list of current values for
* the attributes. Note that each entry in the value array is a pointer to
* storage that will receive the actual value. If the attribute's type is
* a pointer itself, please closely read the documentation for that
* attribute type for any other data passing requirements.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpVideoMixerGetAttributeValues(
VdpVideoMixer mixer,
uint32_t attribute_count,
VdpVideoMixerAttribute const * attributes,
/* output parameters follow */
void * const * attribute_values
);
/**
* \brief Destroy a VdpVideoMixer.
* \param[in] device The device to destroy.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpVideoMixerDestroy(
VdpVideoMixer mixer
);
/**
* \hideinitializer
* \brief The structure of the picture present in a \ref
* VdpVideoSurface "VdpVideoSurface".
*/
typedef enum {
/**
* The picture is a field, and is the top field of the surface.
*/
VDP_VIDEO_MIXER_PICTURE_STRUCTURE_TOP_FIELD,
/**
* The picture is a field, and is the bottom field of the
* surface.
*/
VDP_VIDEO_MIXER_PICTURE_STRUCTURE_BOTTOM_FIELD,
/**
* The picture is a frame, and hence is the entire surface.
*/
VDP_VIDEO_MIXER_PICTURE_STRUCTURE_FRAME,
} VdpVideoMixerPictureStructure;
#define VDP_LAYER_VERSION 0
/**
* \brief Definition of an additional \ref VdpOutputSurface
* "VdpOutputSurface" layer in the composting model.
*/
typedef struct {
/**
* This field must be filled with VDP_LAYER_VERSION
*/
uint32_t struct_version;
/**
* The surface to composite from.
*/
VdpOutputSurface source_surface;
/**
* The sub-rectangle of the source surface to use. If NULL, the
* entire source surface will be used.
*/
VdpRect const * source_rect;
/**
* The sub-rectangle of the destination surface to map
* this layer into. This rectangle is relative to the entire
* destination surface. This rectangle will be clipped by \ref
* VdpVideoMixerRender's \b destination_rect. If NULL, the
* destination rectangle will be sized to match the source
* rectangle, and will be located at the origin.
*/
VdpRect const * destination_rect;
} VdpLayer;
/**
* \brief Perform a video post-processing and compositing
* operation.
* \param[in] mixer The mixer object that will perform the
* mixing/rendering operation.
* \param[in] background_surface A background image. If set to any value other
* than VDP_INVALID_HANDLE, the specific surface will be used instead of
* the background color as the first layer in the mixer's compositing
* process.
* \param[in] background_source_rect When background_surface is specified,
* this parameter indicates the portion of background_surface that will
* be used as the background layer. The specified region will be
* extracted and scaled to match the size of destination_rect. If NULL,
* the entire background_surface will be used.
* \param[in] current_picture_structure The picture structure of
* the field/frame to be processed. This field/frame is
* presented in the \b video_surface_current parameter. If
* frame, then all \b video_surface_* parameters are
* assumed to be frames. If field, then all
* video_surface_* parameters are assumed to be fields,
* with alternating top/bottom-ness derived from
* video_surface_current.
* \param[in] video_surfaces_past_count The number of provided
* fields/frames prior to the current picture.
* \param[in] video_surfaces_past The fields/frames prior to the
* current field/frame. Note that array index 0 is the
* field/frame temporally nearest to the current
* field/frame, with increasing array indices used for
* older frames. Unavailable entries may be set to
* \ref VDP_INVALID_HANDLE.
* \param[in] video_surface_current The field/frame to be
* processed.
* \param[in] video_surfaces_future_count The number of provided
* fields/frames following the current picture.
* \param[in] video_surfaces_future The fields/frames that
* follow the current field/frame. Note that array index 0
* is the field/frame temporally nearest to the current
* field/frame, with increasing array indices used for
* newer frames. Unavailable entries may be set to \ref
* VDP_INVALID_HANDLE.
* \param[in] video_source_rect The sub-rectangle of the source
* video surface to extract and process. If NULL, the
* entire surface will be used. Left/right and/or top/bottom
* co-ordinates may be swapped to flip the source. Values
* from outside the video surface are valid and samples
* at those locations will be taken from the nearest edge.
* \param[in] destination_surface
* \param[in] destination_rect The sub-rectangle of the
* destination surface to modify. Note that rectangle clips
* all other actions.
* \param[in] destination_video_rect The sub-rectangle of the
* destination surface that will contain the processed
* video. This rectangle is relative to the entire
* destination surface. This rectangle is clipped by \b
* destination_rect. If NULL, the destination rectangle
* will be sized to match the source rectangle, and will
* be located at the origin.
* \param[in] layer_count The number of additional layers to
* composite above the video.
* \param[in] layers The array of additional layers to composite
* above the video.
* \return VdpStatus The completion status of the operation.
*
* For a complete discussion of how to use this API, please see
* \ref video_mixer_usage.
*/
typedef VdpStatus VdpVideoMixerRender(
VdpVideoMixer mixer,
VdpOutputSurface background_surface,
VdpRect const * background_source_rect,
VdpVideoMixerPictureStructure current_picture_structure,
uint32_t video_surface_past_count,
VdpVideoSurface const * video_surface_past,
VdpVideoSurface video_surface_current,
uint32_t video_surface_future_count,
VdpVideoSurface const * video_surface_future,
VdpRect const * video_source_rect,
VdpOutputSurface destination_surface,
VdpRect const * destination_rect,
VdpRect const * destination_video_rect,
uint32_t layer_count,
VdpLayer const * layers
);
/*@}*/
/**
* \defgroup VdpPresentationQueue VdpPresentationQueue; Video \
* presentation (display) object
*
* The VdpPresentationQueue manages a queue of surfaces and
* associated timestamps. For each surface in the queue, once
* the associated timestamp is reached, the surface is displayed
* to the user. This timestamp-based approach yields high
* quality video delivery.
*
* The exact location of the displayed content is Window System
* specific. For this reason, the \ref api_winsys provides an
* API to create a \ref VdpPresentationQueueTarget object (e.g.
* via \ref VdpPresentationQueueTargetCreateX11) which
* encapsulates this information.
*
* Note that the presentation queue performs no scaling of
* surfaces to match the display target's size, aspect ratio,
* etc.
*
* Surfaces that are too large to fit into the display target
* will be clipped. Surfaces that are too small to fill the
* display target will be aligned to the top-left corner of the
* display target, with the balance of the display target being
* filled with a constant configurable "background" color.
*
* Note that the presentation queue operates in a manner that is
* semantically equivalent to an overlay surface, with any
* required color key painting hidden internally. However,
* implementations are free to use whatever semantically
* equivalent technique they wish. Note that implementations
* that actually use color-keyed overlays will typically use
* the "background" color as the overlay color key value, so
* this color should be chosen with care.
*
* @{
*/
/**
* \brief The representation of a point in time.
*
* VdpTime timestamps are intended to be a high-precision timing
* system, potentially independent from any other time domain in
* the system.
*
* Time is represented in units of nanoseconds. The origin
* (i.e. the time represented by a value of 0) is implementation
* dependent.
*/
typedef uint64_t VdpTime;
/**
* \brief An opaque handle representing the location where
* video will be presented.
*
* VdpPresentationQueueTarget are created using a \ref api_winsys
* specific API, such as \ref
* VdpPresentationQueueTargetCreateX11.
*/
typedef uint32_t VdpPresentationQueueTarget;
/**
* \brief Destroy a VdpPresentationQueueTarget.
* \param[in] presentation_queue_target The target to destroy.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpPresentationQueueTargetDestroy(
VdpPresentationQueueTarget presentation_queue_target
);
/**
* \brief An opaque handle representing a presentation queue
* object.
*/
typedef uint32_t VdpPresentationQueue;
/**
* \brief Create a VdpPresentationQueue.
* \param[in] device The device that will contain the queue.
* \param[in] presentation_queue_target The location to display
* the content.
* \param[out] presentation_queue The new queue's handle.
* \return VdpStatus The completion status of the operation.
*
* Note: The initial value for the background color will be set to
* an implementation-defined value.
*/
typedef VdpStatus VdpPresentationQueueCreate(
VdpDevice device,
VdpPresentationQueueTarget presentation_queue_target,
/* output parameters follow */
VdpPresentationQueue * presentation_queue
);
/**
* \brief Destroy a VdpPresentationQueue.
* \param[in] presentation_queue The queue to destroy.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpPresentationQueueDestroy(
VdpPresentationQueue presentation_queue
);
/**
* \brief Configure the background color setting.
* \param[in] presentation_queue The queue to manipulate.
* \param[in] background_color The new background color.
*
* Note: Implementations may choose whether to apply the
* new background color value immediately, or defer it until
* the next surface is presented.
*/
typedef VdpStatus VdpPresentationQueueSetBackgroundColor(
VdpPresentationQueue presentation_queue,
VdpColor * const background_color
);
/**
* \brief Retrieve the current background color setting.
* \param[in] presentation_queue The queue to query.
* \param[out] background_color The current background color.
*/
typedef VdpStatus VdpPresentationQueueGetBackgroundColor(
VdpPresentationQueue presentation_queue,
VdpColor * background_color
);
/**
* \brief Retrieve the presentation queue's "current" time.
* \param[in] presentation_queue The queue to query.
* \param[out] current_time The current time, which may
* represent a point between display VSYNC events.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpPresentationQueueGetTime(
VdpPresentationQueue presentation_queue,
/* output parameters follow */
VdpTime * current_time
);
/**
* \brief Enter a surface into the presentation queue.
* \param[in] presentation_queue The queue to query.
* \param[in] surface The surface to enter into the queue.
* \param[in] clip_width If set to a non-zero value, the presentation queue
* will display only clip_width pixels of the surface (anchored to the
* top-left corner of the surface.
* \param[in] clip_height If set to a non-zero value, the presentation queue
* will display only clip_height lines of the surface (anchored to the
* top-left corner of the surface.
* \param[in] earliest_presentation_time The timestamp
* associated with the surface. The presentation queue
* will not display the surface until the presentation
* queue's current time is at least this value.
* \return VdpStatus The completion status of the operation.
*
* Applications may choose to allow resizing of the presentation queue target
* (which may be e.g. a regular Window when using an X11-based
* implementation).
*
* \b clip_width and \b clip_height may be used to limit the size of the
* displayed region of a surface, in order to match the specific region that
* was rendered to.
*
* In turn, this allows the application to allocate over-sized (e.g.
* screen-sized) surfaces, but render to a region that matches the current
* size of the video window.
*
* Using this technique, an application's response to window resizing may
* simply be to render to, and display, a different region of the surface,
* rather than de-/re-allocation of surfaces to match the updated window size.
*
* Implementations may impose an upper bound on the number of entries
* contained by the presentation queue at a given time. This limit is likely
* different to the number of \ref VdpOutputSurface "VdpOutputSurface"s that
* may be allocated at a given time. This limit applies to entries in the
* QUEUED or VISIBLE state only. In other words, entries that have
* transitioned from a QUEUED or VISIBLE state to an IDLE state do not count
* toward this limit.
*/
typedef VdpStatus VdpPresentationQueueDisplay(
VdpPresentationQueue presentation_queue,
VdpOutputSurface surface,
uint32_t clip_width,
uint32_t clip_height,
VdpTime earliest_presentation_time
);
/**
* \brief Wait for a surface to finish being displayed.
* \param[in] presentation_queue The queue to query.
* \param[in] surface The surface to wait for.
* \param[out] first_presentation_time The timestamp of the
* VSYNC at which this surface was first displayed. Note
* that 0 means the surface was never displayed.
* \return VdpStatus The completion status of the operation.
*
* Note that this API would block forever if queried about the surface most
* recently added to a presentation queue. That is because there would be no
* other surface that could possibly replace that surface as the currently
* displayed surface, and hence that surface would never become idle. For
* that reason, this function will return an error in that case.
*/
typedef VdpStatus VdpPresentationQueueBlockUntilSurfaceIdle(
VdpPresentationQueue presentation_queue,
VdpOutputSurface surface,
/* output parameters follow */
VdpTime * first_presentation_time
);
/**
* \hideinitializer
* \brief The status of a surface within a presentation queue.
*/
typedef enum {
/** The surface is no queued or currently visible. */
VDP_PRESENTATION_QUEUE_STATUS_IDLE,
/** The surface is in the queue, and not currently visible. */
VDP_PRESENTATION_QUEUE_STATUS_QUEUED,
/** The surface is the currently visible surface. */
VDP_PRESENTATION_QUEUE_STATUS_VISIBLE,
} VdpPresentationQueueStatus;
/**
* \brief Poll the current queue status of a surface.
* \param[in] presentation_queue The queue to query.
* \param[in] surface The surface to query.
* \param[out] status The current status of the surface within
* the queue.
* \param[out] first_presentation_time The timestamp of the
* VSYNC at which this surface was first displayed. Note
* that 0 means the surface was never displayed.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpPresentationQueueQuerySurfaceStatus(
VdpPresentationQueue presentation_queue,
VdpOutputSurface surface,
/* output parameters follow */
VdpPresentationQueueStatus * status,
VdpTime * first_presentation_time
);
/*@}*/
/**
* \defgroup display_preemption Display Preemption
*
* The Window System may operate within a frame-work (such as
* Linux's VT switching) where the display is shared between the
* Window System (e.g. X) and some other output mechanism (e.g.
* the VT.) Given this scenario, the Window System's control of
* the display could be preempted, and restored, at any time.
*
* VDPAU does not mandate that implementations hide such
* preemptions from VDPAU client applications; doing so may
* impose extreme burdens upon VDPAU implementations. Equally,
* however, implementations are free to hide such preemptions
* from client applications.
*
* VDPAU allows implementations to inform the client application
* when such a preemption has occurred, and then refuse to
* continue further operation.
*
* Similarly, some form of fatal hardware error could prevent further
* operation of the VDPAU implementation, without a complete
* re-initialization.
*
* The following discusses the behavior of implementations that
* choose not to hide preemption from client applications.
*
* When preemption occurs, VDPAU internally destroys all
* objects; the client application need not do this. However, if
* the client application wishes to continue operation, it must
* recreate all objects that it uses. It is probable that this
* recreation will not succeed until the display ownership is
* restored to the Window System.
*
* Once preemption has occurred, all VDPAU entry points will
* return the specific error code \ref
* VDP_STATUS_DISPLAY_PREEMPTED.
*
* VDPAU client applications may also be notified of such
* preemptions and fatal errors via a callback. See \ref
* VdpPreemptionCallbackRegister for more details.
*
* @{
*/
/**
* \brief A callback to notify the client application that a
* device's display has been preempted.
* \param[in] device The device that had its display preempted.
* \param[in] context The client-supplied callback context
* information.
* \return void No return value
*/
typedef void VdpPreemptionCallback(
VdpDevice device,
void * context
);
/**
* \brief Configure the display preemption callback.
* \param[in] device The device to be monitored for preemption.
* \param[in] callback The client application's callback
* function. If NULL, the callback is unregistered.
* \param[in] context The client-supplied callback context
* information. This information will be passed to the
* callback function if/when invoked.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpPreemptionCallbackRegister(
VdpDevice device,
VdpPreemptionCallback callback,
void * context
);
/*@}*/
/**
* \defgroup get_proc_address Entry Point Retrieval
*
* In order to facilitate multiple implementations of VDPAU
* co-existing within a single process, all functionality is
* available via function pointers. The mechanism to retrieve
* those function pointers is described below.
*
* @{
*/
/**
* \brief A type suitable for \ref VdpGetProcAddress
* "VdpGetProcAddress"'s \b function_id parameter.
*/
typedef uint32_t VdpFuncId;
/** \hideinitializer */
#define VDP_FUNC_ID_GET_ERROR_STRING (VdpFuncId)0
/** \hideinitializer */
#define VDP_FUNC_ID_GET_PROC_ADDRESS (VdpFuncId)1
/** \hideinitializer */
#define VDP_FUNC_ID_GET_API_VERSION (VdpFuncId)2
/** \hideinitializer */
#define VDP_FUNC_ID_GET_INFORMATION_STRING (VdpFuncId)4
/** \hideinitializer */
#define VDP_FUNC_ID_DEVICE_DESTROY (VdpFuncId)5
/** \hideinitializer */
#define VDP_FUNC_ID_GENERATE_CSC_MATRIX (VdpFuncId)6
/** \hideinitializer */
#define VDP_FUNC_ID_VIDEO_SURFACE_QUERY_CAPABILITIES (VdpFuncId)7
/** \hideinitializer */
#define VDP_FUNC_ID_VIDEO_SURFACE_QUERY_GET_PUT_BITS_Y_CB_CR_CAPABILITIES (VdpFuncId)8
/** \hideinitializer */
#define VDP_FUNC_ID_VIDEO_SURFACE_CREATE (VdpFuncId)9
/** \hideinitializer */
#define VDP_FUNC_ID_VIDEO_SURFACE_DESTROY (VdpFuncId)10
/** \hideinitializer */
#define VDP_FUNC_ID_VIDEO_SURFACE_GET_PARAMETERS (VdpFuncId)11
/** \hideinitializer */
#define VDP_FUNC_ID_VIDEO_SURFACE_GET_BITS_Y_CB_CR (VdpFuncId)12
/** \hideinitializer */
#define VDP_FUNC_ID_VIDEO_SURFACE_PUT_BITS_Y_CB_CR (VdpFuncId)13
/** \hideinitializer */
#define VDP_FUNC_ID_OUTPUT_SURFACE_QUERY_CAPABILITIES (VdpFuncId)14
/** \hideinitializer */
#define VDP_FUNC_ID_OUTPUT_SURFACE_QUERY_GET_PUT_BITS_NATIVE_CAPABILITIES (VdpFuncId)15
/** \hideinitializer */
#define VDP_FUNC_ID_OUTPUT_SURFACE_QUERY_PUT_BITS_INDEXED_CAPABILITIES (VdpFuncId)16
/** \hideinitializer */
#define VDP_FUNC_ID_OUTPUT_SURFACE_QUERY_PUT_BITS_Y_CB_CR_CAPABILITIES (VdpFuncId)17
/** \hideinitializer */
#define VDP_FUNC_ID_OUTPUT_SURFACE_CREATE (VdpFuncId)18
/** \hideinitializer */
#define VDP_FUNC_ID_OUTPUT_SURFACE_DESTROY (VdpFuncId)19
/** \hideinitializer */
#define VDP_FUNC_ID_OUTPUT_SURFACE_GET_PARAMETERS (VdpFuncId)20
/** \hideinitializer */
#define VDP_FUNC_ID_OUTPUT_SURFACE_GET_BITS_NATIVE (VdpFuncId)21
/** \hideinitializer */
#define VDP_FUNC_ID_OUTPUT_SURFACE_PUT_BITS_NATIVE (VdpFuncId)22
/** \hideinitializer */
#define VDP_FUNC_ID_OUTPUT_SURFACE_PUT_BITS_INDEXED (VdpFuncId)23
/** \hideinitializer */
#define VDP_FUNC_ID_OUTPUT_SURFACE_PUT_BITS_Y_CB_CR (VdpFuncId)24
/** \hideinitializer */
#define VDP_FUNC_ID_BITMAP_SURFACE_QUERY_CAPABILITIES (VdpFuncId)25
/** \hideinitializer */
#define VDP_FUNC_ID_BITMAP_SURFACE_CREATE (VdpFuncId)26
/** \hideinitializer */
#define VDP_FUNC_ID_BITMAP_SURFACE_DESTROY (VdpFuncId)27
/** \hideinitializer */
#define VDP_FUNC_ID_BITMAP_SURFACE_GET_PARAMETERS (VdpFuncId)28
/** \hideinitializer */
#define VDP_FUNC_ID_BITMAP_SURFACE_PUT_BITS_NATIVE (VdpFuncId)29
/** \hideinitializer */
#define VDP_FUNC_ID_OUTPUT_SURFACE_RENDER_OUTPUT_SURFACE (VdpFuncId)33
/** \hideinitializer */
#define VDP_FUNC_ID_OUTPUT_SURFACE_RENDER_BITMAP_SURFACE (VdpFuncId)34
/** \hideinitializer */
#define VDP_FUNC_ID_OUTPUT_SURFACE_RENDER_VIDEO_SURFACE_LUMA (VdpFuncId)35
/** \hideinitializer */
#define VDP_FUNC_ID_DECODER_QUERY_CAPABILITIES (VdpFuncId)36
/** \hideinitializer */
#define VDP_FUNC_ID_DECODER_CREATE (VdpFuncId)37
/** \hideinitializer */
#define VDP_FUNC_ID_DECODER_DESTROY (VdpFuncId)38
/** \hideinitializer */
#define VDP_FUNC_ID_DECODER_GET_PARAMETERS (VdpFuncId)39
/** \hideinitializer */
#define VDP_FUNC_ID_DECODER_RENDER (VdpFuncId)40
/** \hideinitializer */
#define VDP_FUNC_ID_VIDEO_MIXER_QUERY_FEATURE_SUPPORT (VdpFuncId)41
/** \hideinitializer */
#define VDP_FUNC_ID_VIDEO_MIXER_QUERY_PARAMETER_SUPPORT (VdpFuncId)42
/** \hideinitializer */
#define VDP_FUNC_ID_VIDEO_MIXER_QUERY_ATTRIBUTE_SUPPORT (VdpFuncId)43
/** \hideinitializer */
#define VDP_FUNC_ID_VIDEO_MIXER_QUERY_PARAMETER_VALUE_RANGE (VdpFuncId)44
/** \hideinitializer */
#define VDP_FUNC_ID_VIDEO_MIXER_QUERY_ATTRIBUTE_VALUE_RANGE (VdpFuncId)45
/** \hideinitializer */
#define VDP_FUNC_ID_VIDEO_MIXER_CREATE (VdpFuncId)46
/** \hideinitializer */
#define VDP_FUNC_ID_VIDEO_MIXER_SET_FEATURE_ENABLES (VdpFuncId)47
/** \hideinitializer */
#define VDP_FUNC_ID_VIDEO_MIXER_SET_ATTRIBUTE_VALUES (VdpFuncId)48
/** \hideinitializer */
#define VDP_FUNC_ID_VIDEO_MIXER_GET_FEATURE_SUPPORT (VdpFuncId)49
/** \hideinitializer */
#define VDP_FUNC_ID_VIDEO_MIXER_GET_FEATURE_ENABLES (VdpFuncId)50
/** \hideinitializer */
#define VDP_FUNC_ID_VIDEO_MIXER_GET_PARAMETER_VALUES (VdpFuncId)51
/** \hideinitializer */
#define VDP_FUNC_ID_VIDEO_MIXER_GET_ATTRIBUTE_VALUES (VdpFuncId)52
/** \hideinitializer */
#define VDP_FUNC_ID_VIDEO_MIXER_DESTROY (VdpFuncId)53
/** \hideinitializer */
#define VDP_FUNC_ID_VIDEO_MIXER_RENDER (VdpFuncId)54
/** \hideinitializer */
#define VDP_FUNC_ID_PRESENTATION_QUEUE_TARGET_DESTROY (VdpFuncId)55
/** \hideinitializer */
#define VDP_FUNC_ID_PRESENTATION_QUEUE_CREATE (VdpFuncId)56
/** \hideinitializer */
#define VDP_FUNC_ID_PRESENTATION_QUEUE_DESTROY (VdpFuncId)57
/** \hideinitializer */
#define VDP_FUNC_ID_PRESENTATION_QUEUE_SET_BACKGROUND_COLOR (VdpFuncId)58
/** \hideinitializer */
#define VDP_FUNC_ID_PRESENTATION_QUEUE_GET_BACKGROUND_COLOR (VdpFuncId)59
/** \hideinitializer */
#define VDP_FUNC_ID_PRESENTATION_QUEUE_GET_TIME (VdpFuncId)62
/** \hideinitializer */
#define VDP_FUNC_ID_PRESENTATION_QUEUE_DISPLAY (VdpFuncId)63
/** \hideinitializer */
#define VDP_FUNC_ID_PRESENTATION_QUEUE_BLOCK_UNTIL_SURFACE_IDLE (VdpFuncId)64
/** \hideinitializer */
#define VDP_FUNC_ID_PRESENTATION_QUEUE_QUERY_SURFACE_STATUS (VdpFuncId)65
/** \hideinitializer */
#define VDP_FUNC_ID_PREEMPTION_CALLBACK_REGISTER (VdpFuncId)66
#define VDP_FUNC_ID_BASE_WINSYS 0x1000
/**
* \brief Retrieve a VDPAU function pointer.
* \param[in] device The device that the function will operate
* against.
* \param[in] function_id The specific function to retrieve.
* \param[out] function_pointer The actual pointer for the
* application to call.
* \return VdpStatus The completion status of the operation.
*/
typedef VdpStatus VdpGetProcAddress(
VdpDevice device,
VdpFuncId function_id,
/* output parameters follow */
void * * function_pointer
);
/*@}*/
/*@}*/
/**
* \defgroup api_winsys Window System Integration Layer
*
* The set of VDPAU functionality specific to an individual
* Windowing System.
*/
#ifdef __cplusplus
}
#endif
#endif
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