/usr/include/llvm-3.6/llvm/ADT/FoldingSet.h is in llvm-3.6-dev 1:3.6-2ubuntu1~trusty2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 | //===-- llvm/ADT/FoldingSet.h - Uniquing Hash Set ---------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines a hash set that can be used to remove duplication of nodes
// in a graph. This code was originally created by Chris Lattner for use with
// SelectionDAGCSEMap, but was isolated to provide use across the llvm code set.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ADT_FOLDINGSET_H
#define LLVM_ADT_FOLDINGSET_H
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/StringRef.h"
#include "llvm/Support/Allocator.h"
#include "llvm/Support/DataTypes.h"
namespace llvm {
class APFloat;
class APInt;
/// This folding set used for two purposes:
/// 1. Given information about a node we want to create, look up the unique
/// instance of the node in the set. If the node already exists, return
/// it, otherwise return the bucket it should be inserted into.
/// 2. Given a node that has already been created, remove it from the set.
///
/// This class is implemented as a single-link chained hash table, where the
/// "buckets" are actually the nodes themselves (the next pointer is in the
/// node). The last node points back to the bucket to simplify node removal.
///
/// Any node that is to be included in the folding set must be a subclass of
/// FoldingSetNode. The node class must also define a Profile method used to
/// establish the unique bits of data for the node. The Profile method is
/// passed a FoldingSetNodeID object which is used to gather the bits. Just
/// call one of the Add* functions defined in the FoldingSetImpl::NodeID class.
/// NOTE: That the folding set does not own the nodes and it is the
/// responsibility of the user to dispose of the nodes.
///
/// Eg.
/// class MyNode : public FoldingSetNode {
/// private:
/// std::string Name;
/// unsigned Value;
/// public:
/// MyNode(const char *N, unsigned V) : Name(N), Value(V) {}
/// ...
/// void Profile(FoldingSetNodeID &ID) const {
/// ID.AddString(Name);
/// ID.AddInteger(Value);
/// }
/// ...
/// };
///
/// To define the folding set itself use the FoldingSet template;
///
/// Eg.
/// FoldingSet<MyNode> MyFoldingSet;
///
/// Four public methods are available to manipulate the folding set;
///
/// 1) If you have an existing node that you want add to the set but unsure
/// that the node might already exist then call;
///
/// MyNode *M = MyFoldingSet.GetOrInsertNode(N);
///
/// If The result is equal to the input then the node has been inserted.
/// Otherwise, the result is the node existing in the folding set, and the
/// input can be discarded (use the result instead.)
///
/// 2) If you are ready to construct a node but want to check if it already
/// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
/// check;
///
/// FoldingSetNodeID ID;
/// ID.AddString(Name);
/// ID.AddInteger(Value);
/// void *InsertPoint;
///
/// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
///
/// If found then M with be non-NULL, else InsertPoint will point to where it
/// should be inserted using InsertNode.
///
/// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
/// node with FindNodeOrInsertPos;
///
/// InsertNode(N, InsertPoint);
///
/// 4) Finally, if you want to remove a node from the folding set call;
///
/// bool WasRemoved = RemoveNode(N);
///
/// The result indicates whether the node existed in the folding set.
class FoldingSetNodeID;
//===----------------------------------------------------------------------===//
/// FoldingSetImpl - Implements the folding set functionality. The main
/// structure is an array of buckets. Each bucket is indexed by the hash of
/// the nodes it contains. The bucket itself points to the nodes contained
/// in the bucket via a singly linked list. The last node in the list points
/// back to the bucket to facilitate node removal.
///
class FoldingSetImpl {
protected:
/// Buckets - Array of bucket chains.
///
void **Buckets;
/// NumBuckets - Length of the Buckets array. Always a power of 2.
///
unsigned NumBuckets;
/// NumNodes - Number of nodes in the folding set. Growth occurs when NumNodes
/// is greater than twice the number of buckets.
unsigned NumNodes;
public:
explicit FoldingSetImpl(unsigned Log2InitSize = 6);
virtual ~FoldingSetImpl();
//===--------------------------------------------------------------------===//
/// Node - This class is used to maintain the singly linked bucket list in
/// a folding set.
///
class Node {
private:
// NextInFoldingSetBucket - next link in the bucket list.
void *NextInFoldingSetBucket;
public:
Node() : NextInFoldingSetBucket(nullptr) {}
// Accessors
void *getNextInBucket() const { return NextInFoldingSetBucket; }
void SetNextInBucket(void *N) { NextInFoldingSetBucket = N; }
};
/// clear - Remove all nodes from the folding set.
void clear();
/// RemoveNode - Remove a node from the folding set, returning true if one
/// was removed or false if the node was not in the folding set.
bool RemoveNode(Node *N);
/// GetOrInsertNode - If there is an existing simple Node exactly
/// equal to the specified node, return it. Otherwise, insert 'N' and return
/// it instead.
Node *GetOrInsertNode(Node *N);
/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
/// return it. If not, return the insertion token that will make insertion
/// faster.
Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
/// InsertNode - Insert the specified node into the folding set, knowing that
/// it is not already in the folding set. InsertPos must be obtained from
/// FindNodeOrInsertPos.
void InsertNode(Node *N, void *InsertPos);
/// InsertNode - Insert the specified node into the folding set, knowing that
/// it is not already in the folding set.
void InsertNode(Node *N) {
Node *Inserted = GetOrInsertNode(N);
(void)Inserted;
assert(Inserted == N && "Node already inserted!");
}
/// size - Returns the number of nodes in the folding set.
unsigned size() const { return NumNodes; }
/// empty - Returns true if there are no nodes in the folding set.
bool empty() const { return NumNodes == 0; }
private:
/// GrowHashTable - Double the size of the hash table and rehash everything.
///
void GrowHashTable();
protected:
/// GetNodeProfile - Instantiations of the FoldingSet template implement
/// this function to gather data bits for the given node.
virtual void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const = 0;
/// NodeEquals - Instantiations of the FoldingSet template implement
/// this function to compare the given node with the given ID.
virtual bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
FoldingSetNodeID &TempID) const=0;
/// ComputeNodeHash - Instantiations of the FoldingSet template implement
/// this function to compute a hash value for the given node.
virtual unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const = 0;
};
//===----------------------------------------------------------------------===//
template<typename T> struct FoldingSetTrait;
/// DefaultFoldingSetTrait - This class provides default implementations
/// for FoldingSetTrait implementations.
///
template<typename T> struct DefaultFoldingSetTrait {
static void Profile(const T &X, FoldingSetNodeID &ID) {
X.Profile(ID);
}
static void Profile(T &X, FoldingSetNodeID &ID) {
X.Profile(ID);
}
// Equals - Test if the profile for X would match ID, using TempID
// to compute a temporary ID if necessary. The default implementation
// just calls Profile and does a regular comparison. Implementations
// can override this to provide more efficient implementations.
static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash,
FoldingSetNodeID &TempID);
// ComputeHash - Compute a hash value for X, using TempID to
// compute a temporary ID if necessary. The default implementation
// just calls Profile and does a regular hash computation.
// Implementations can override this to provide more efficient
// implementations.
static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID);
};
/// FoldingSetTrait - This trait class is used to define behavior of how
/// to "profile" (in the FoldingSet parlance) an object of a given type.
/// The default behavior is to invoke a 'Profile' method on an object, but
/// through template specialization the behavior can be tailored for specific
/// types. Combined with the FoldingSetNodeWrapper class, one can add objects
/// to FoldingSets that were not originally designed to have that behavior.
template<typename T> struct FoldingSetTrait
: public DefaultFoldingSetTrait<T> {};
template<typename T, typename Ctx> struct ContextualFoldingSetTrait;
/// DefaultContextualFoldingSetTrait - Like DefaultFoldingSetTrait, but
/// for ContextualFoldingSets.
template<typename T, typename Ctx>
struct DefaultContextualFoldingSetTrait {
static void Profile(T &X, FoldingSetNodeID &ID, Ctx Context) {
X.Profile(ID, Context);
}
static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash,
FoldingSetNodeID &TempID, Ctx Context);
static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID,
Ctx Context);
};
/// ContextualFoldingSetTrait - Like FoldingSetTrait, but for
/// ContextualFoldingSets.
template<typename T, typename Ctx> struct ContextualFoldingSetTrait
: public DefaultContextualFoldingSetTrait<T, Ctx> {};
//===--------------------------------------------------------------------===//
/// FoldingSetNodeIDRef - This class describes a reference to an interned
/// FoldingSetNodeID, which can be a useful to store node id data rather
/// than using plain FoldingSetNodeIDs, since the 32-element SmallVector
/// is often much larger than necessary, and the possibility of heap
/// allocation means it requires a non-trivial destructor call.
class FoldingSetNodeIDRef {
const unsigned *Data;
size_t Size;
public:
FoldingSetNodeIDRef() : Data(nullptr), Size(0) {}
FoldingSetNodeIDRef(const unsigned *D, size_t S) : Data(D), Size(S) {}
/// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef,
/// used to lookup the node in the FoldingSetImpl.
unsigned ComputeHash() const;
bool operator==(FoldingSetNodeIDRef) const;
bool operator!=(FoldingSetNodeIDRef RHS) const { return !(*this == RHS); }
/// Used to compare the "ordering" of two nodes as defined by the
/// profiled bits and their ordering defined by memcmp().
bool operator<(FoldingSetNodeIDRef) const;
const unsigned *getData() const { return Data; }
size_t getSize() const { return Size; }
};
//===--------------------------------------------------------------------===//
/// FoldingSetNodeID - This class is used to gather all the unique data bits of
/// a node. When all the bits are gathered this class is used to produce a
/// hash value for the node.
///
class FoldingSetNodeID {
/// Bits - Vector of all the data bits that make the node unique.
/// Use a SmallVector to avoid a heap allocation in the common case.
SmallVector<unsigned, 32> Bits;
public:
FoldingSetNodeID() {}
FoldingSetNodeID(FoldingSetNodeIDRef Ref)
: Bits(Ref.getData(), Ref.getData() + Ref.getSize()) {}
/// Add* - Add various data types to Bit data.
///
void AddPointer(const void *Ptr);
void AddInteger(signed I);
void AddInteger(unsigned I);
void AddInteger(long I);
void AddInteger(unsigned long I);
void AddInteger(long long I);
void AddInteger(unsigned long long I);
void AddBoolean(bool B) { AddInteger(B ? 1U : 0U); }
void AddString(StringRef String);
void AddNodeID(const FoldingSetNodeID &ID);
template <typename T>
inline void Add(const T &x) { FoldingSetTrait<T>::Profile(x, *this); }
/// clear - Clear the accumulated profile, allowing this FoldingSetNodeID
/// object to be used to compute a new profile.
inline void clear() { Bits.clear(); }
/// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used
/// to lookup the node in the FoldingSetImpl.
unsigned ComputeHash() const;
/// operator== - Used to compare two nodes to each other.
///
bool operator==(const FoldingSetNodeID &RHS) const;
bool operator==(const FoldingSetNodeIDRef RHS) const;
bool operator!=(const FoldingSetNodeID &RHS) const { return !(*this == RHS); }
bool operator!=(const FoldingSetNodeIDRef RHS) const { return !(*this ==RHS);}
/// Used to compare the "ordering" of two nodes as defined by the
/// profiled bits and their ordering defined by memcmp().
bool operator<(const FoldingSetNodeID &RHS) const;
bool operator<(const FoldingSetNodeIDRef RHS) const;
/// Intern - Copy this node's data to a memory region allocated from the
/// given allocator and return a FoldingSetNodeIDRef describing the
/// interned data.
FoldingSetNodeIDRef Intern(BumpPtrAllocator &Allocator) const;
};
// Convenience type to hide the implementation of the folding set.
typedef FoldingSetImpl::Node FoldingSetNode;
template<class T> class FoldingSetIterator;
template<class T> class FoldingSetBucketIterator;
// Definitions of FoldingSetTrait and ContextualFoldingSetTrait functions, which
// require the definition of FoldingSetNodeID.
template<typename T>
inline bool
DefaultFoldingSetTrait<T>::Equals(T &X, const FoldingSetNodeID &ID,
unsigned /*IDHash*/,
FoldingSetNodeID &TempID) {
FoldingSetTrait<T>::Profile(X, TempID);
return TempID == ID;
}
template<typename T>
inline unsigned
DefaultFoldingSetTrait<T>::ComputeHash(T &X, FoldingSetNodeID &TempID) {
FoldingSetTrait<T>::Profile(X, TempID);
return TempID.ComputeHash();
}
template<typename T, typename Ctx>
inline bool
DefaultContextualFoldingSetTrait<T, Ctx>::Equals(T &X,
const FoldingSetNodeID &ID,
unsigned /*IDHash*/,
FoldingSetNodeID &TempID,
Ctx Context) {
ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
return TempID == ID;
}
template<typename T, typename Ctx>
inline unsigned
DefaultContextualFoldingSetTrait<T, Ctx>::ComputeHash(T &X,
FoldingSetNodeID &TempID,
Ctx Context) {
ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
return TempID.ComputeHash();
}
//===----------------------------------------------------------------------===//
/// FoldingSet - This template class is used to instantiate a specialized
/// implementation of the folding set to the node class T. T must be a
/// subclass of FoldingSetNode and implement a Profile function.
///
template<class T> class FoldingSet : public FoldingSetImpl {
private:
/// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
/// way to convert nodes into a unique specifier.
void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const override {
T *TN = static_cast<T *>(N);
FoldingSetTrait<T>::Profile(*TN, ID);
}
/// NodeEquals - Instantiations may optionally provide a way to compare a
/// node with a specified ID.
bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
FoldingSetNodeID &TempID) const override {
T *TN = static_cast<T *>(N);
return FoldingSetTrait<T>::Equals(*TN, ID, IDHash, TempID);
}
/// ComputeNodeHash - Instantiations may optionally provide a way to compute a
/// hash value directly from a node.
unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const override {
T *TN = static_cast<T *>(N);
return FoldingSetTrait<T>::ComputeHash(*TN, TempID);
}
public:
explicit FoldingSet(unsigned Log2InitSize = 6)
: FoldingSetImpl(Log2InitSize)
{}
typedef FoldingSetIterator<T> iterator;
iterator begin() { return iterator(Buckets); }
iterator end() { return iterator(Buckets+NumBuckets); }
typedef FoldingSetIterator<const T> const_iterator;
const_iterator begin() const { return const_iterator(Buckets); }
const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
typedef FoldingSetBucketIterator<T> bucket_iterator;
bucket_iterator bucket_begin(unsigned hash) {
return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
}
bucket_iterator bucket_end(unsigned hash) {
return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
}
/// GetOrInsertNode - If there is an existing simple Node exactly
/// equal to the specified node, return it. Otherwise, insert 'N' and
/// return it instead.
T *GetOrInsertNode(Node *N) {
return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N));
}
/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
/// return it. If not, return the insertion token that will make insertion
/// faster.
T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos));
}
};
//===----------------------------------------------------------------------===//
/// ContextualFoldingSet - This template class is a further refinement
/// of FoldingSet which provides a context argument when calling
/// Profile on its nodes. Currently, that argument is fixed at
/// initialization time.
///
/// T must be a subclass of FoldingSetNode and implement a Profile
/// function with signature
/// void Profile(llvm::FoldingSetNodeID &, Ctx);
template <class T, class Ctx>
class ContextualFoldingSet : public FoldingSetImpl {
// Unfortunately, this can't derive from FoldingSet<T> because the
// construction vtable for FoldingSet<T> requires
// FoldingSet<T>::GetNodeProfile to be instantiated, which in turn
// requires a single-argument T::Profile().
private:
Ctx Context;
/// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
/// way to convert nodes into a unique specifier.
void GetNodeProfile(FoldingSetImpl::Node *N,
FoldingSetNodeID &ID) const override {
T *TN = static_cast<T *>(N);
ContextualFoldingSetTrait<T, Ctx>::Profile(*TN, ID, Context);
}
bool NodeEquals(FoldingSetImpl::Node *N, const FoldingSetNodeID &ID,
unsigned IDHash, FoldingSetNodeID &TempID) const override {
T *TN = static_cast<T *>(N);
return ContextualFoldingSetTrait<T, Ctx>::Equals(*TN, ID, IDHash, TempID,
Context);
}
unsigned ComputeNodeHash(FoldingSetImpl::Node *N,
FoldingSetNodeID &TempID) const override {
T *TN = static_cast<T *>(N);
return ContextualFoldingSetTrait<T, Ctx>::ComputeHash(*TN, TempID, Context);
}
public:
explicit ContextualFoldingSet(Ctx Context, unsigned Log2InitSize = 6)
: FoldingSetImpl(Log2InitSize), Context(Context)
{}
Ctx getContext() const { return Context; }
typedef FoldingSetIterator<T> iterator;
iterator begin() { return iterator(Buckets); }
iterator end() { return iterator(Buckets+NumBuckets); }
typedef FoldingSetIterator<const T> const_iterator;
const_iterator begin() const { return const_iterator(Buckets); }
const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
typedef FoldingSetBucketIterator<T> bucket_iterator;
bucket_iterator bucket_begin(unsigned hash) {
return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
}
bucket_iterator bucket_end(unsigned hash) {
return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
}
/// GetOrInsertNode - If there is an existing simple Node exactly
/// equal to the specified node, return it. Otherwise, insert 'N'
/// and return it instead.
T *GetOrInsertNode(Node *N) {
return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N));
}
/// FindNodeOrInsertPos - Look up the node specified by ID. If it
/// exists, return it. If not, return the insertion token that will
/// make insertion faster.
T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos));
}
};
//===----------------------------------------------------------------------===//
/// FoldingSetVectorIterator - This implements an iterator for
/// FoldingSetVector. It is only necessary because FoldingSetIterator provides
/// a value_type of T, while the vector in FoldingSetVector exposes
/// a value_type of T*. Fortunately, FoldingSetIterator doesn't expose very
/// much besides operator* and operator->, so we just wrap the inner vector
/// iterator and perform the extra dereference.
template <class T, class VectorIteratorT>
class FoldingSetVectorIterator {
// Provide a typedef to workaround the lack of correct injected class name
// support in older GCCs.
typedef FoldingSetVectorIterator<T, VectorIteratorT> SelfT;
VectorIteratorT Iterator;
public:
FoldingSetVectorIterator(VectorIteratorT I) : Iterator(I) {}
bool operator==(const SelfT &RHS) const {
return Iterator == RHS.Iterator;
}
bool operator!=(const SelfT &RHS) const {
return Iterator != RHS.Iterator;
}
T &operator*() const { return **Iterator; }
T *operator->() const { return *Iterator; }
inline SelfT &operator++() {
++Iterator;
return *this;
}
SelfT operator++(int) {
SelfT tmp = *this;
++*this;
return tmp;
}
};
//===----------------------------------------------------------------------===//
/// FoldingSetVector - This template class combines a FoldingSet and a vector
/// to provide the interface of FoldingSet but with deterministic iteration
/// order based on the insertion order. T must be a subclass of FoldingSetNode
/// and implement a Profile function.
template <class T, class VectorT = SmallVector<T*, 8> >
class FoldingSetVector {
FoldingSet<T> Set;
VectorT Vector;
public:
explicit FoldingSetVector(unsigned Log2InitSize = 6)
: Set(Log2InitSize) {
}
typedef FoldingSetVectorIterator<T, typename VectorT::iterator> iterator;
iterator begin() { return Vector.begin(); }
iterator end() { return Vector.end(); }
typedef FoldingSetVectorIterator<const T, typename VectorT::const_iterator>
const_iterator;
const_iterator begin() const { return Vector.begin(); }
const_iterator end() const { return Vector.end(); }
/// clear - Remove all nodes from the folding set.
void clear() { Set.clear(); Vector.clear(); }
/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
/// return it. If not, return the insertion token that will make insertion
/// faster.
T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
return Set.FindNodeOrInsertPos(ID, InsertPos);
}
/// GetOrInsertNode - If there is an existing simple Node exactly
/// equal to the specified node, return it. Otherwise, insert 'N' and
/// return it instead.
T *GetOrInsertNode(T *N) {
T *Result = Set.GetOrInsertNode(N);
if (Result == N) Vector.push_back(N);
return Result;
}
/// InsertNode - Insert the specified node into the folding set, knowing that
/// it is not already in the folding set. InsertPos must be obtained from
/// FindNodeOrInsertPos.
void InsertNode(T *N, void *InsertPos) {
Set.InsertNode(N, InsertPos);
Vector.push_back(N);
}
/// InsertNode - Insert the specified node into the folding set, knowing that
/// it is not already in the folding set.
void InsertNode(T *N) {
Set.InsertNode(N);
Vector.push_back(N);
}
/// size - Returns the number of nodes in the folding set.
unsigned size() const { return Set.size(); }
/// empty - Returns true if there are no nodes in the folding set.
bool empty() const { return Set.empty(); }
};
//===----------------------------------------------------------------------===//
/// FoldingSetIteratorImpl - This is the common iterator support shared by all
/// folding sets, which knows how to walk the folding set hash table.
class FoldingSetIteratorImpl {
protected:
FoldingSetNode *NodePtr;
FoldingSetIteratorImpl(void **Bucket);
void advance();
public:
bool operator==(const FoldingSetIteratorImpl &RHS) const {
return NodePtr == RHS.NodePtr;
}
bool operator!=(const FoldingSetIteratorImpl &RHS) const {
return NodePtr != RHS.NodePtr;
}
};
template<class T>
class FoldingSetIterator : public FoldingSetIteratorImpl {
public:
explicit FoldingSetIterator(void **Bucket) : FoldingSetIteratorImpl(Bucket) {}
T &operator*() const {
return *static_cast<T*>(NodePtr);
}
T *operator->() const {
return static_cast<T*>(NodePtr);
}
inline FoldingSetIterator &operator++() { // Preincrement
advance();
return *this;
}
FoldingSetIterator operator++(int) { // Postincrement
FoldingSetIterator tmp = *this; ++*this; return tmp;
}
};
//===----------------------------------------------------------------------===//
/// FoldingSetBucketIteratorImpl - This is the common bucket iterator support
/// shared by all folding sets, which knows how to walk a particular bucket
/// of a folding set hash table.
class FoldingSetBucketIteratorImpl {
protected:
void *Ptr;
explicit FoldingSetBucketIteratorImpl(void **Bucket);
FoldingSetBucketIteratorImpl(void **Bucket, bool)
: Ptr(Bucket) {}
void advance() {
void *Probe = static_cast<FoldingSetNode*>(Ptr)->getNextInBucket();
uintptr_t x = reinterpret_cast<uintptr_t>(Probe) & ~0x1;
Ptr = reinterpret_cast<void*>(x);
}
public:
bool operator==(const FoldingSetBucketIteratorImpl &RHS) const {
return Ptr == RHS.Ptr;
}
bool operator!=(const FoldingSetBucketIteratorImpl &RHS) const {
return Ptr != RHS.Ptr;
}
};
template<class T>
class FoldingSetBucketIterator : public FoldingSetBucketIteratorImpl {
public:
explicit FoldingSetBucketIterator(void **Bucket) :
FoldingSetBucketIteratorImpl(Bucket) {}
FoldingSetBucketIterator(void **Bucket, bool) :
FoldingSetBucketIteratorImpl(Bucket, true) {}
T &operator*() const { return *static_cast<T*>(Ptr); }
T *operator->() const { return static_cast<T*>(Ptr); }
inline FoldingSetBucketIterator &operator++() { // Preincrement
advance();
return *this;
}
FoldingSetBucketIterator operator++(int) { // Postincrement
FoldingSetBucketIterator tmp = *this; ++*this; return tmp;
}
};
//===----------------------------------------------------------------------===//
/// FoldingSetNodeWrapper - This template class is used to "wrap" arbitrary
/// types in an enclosing object so that they can be inserted into FoldingSets.
template <typename T>
class FoldingSetNodeWrapper : public FoldingSetNode {
T data;
public:
explicit FoldingSetNodeWrapper(const T &x) : data(x) {}
virtual ~FoldingSetNodeWrapper() {}
template<typename A1>
explicit FoldingSetNodeWrapper(const A1 &a1)
: data(a1) {}
template <typename A1, typename A2>
explicit FoldingSetNodeWrapper(const A1 &a1, const A2 &a2)
: data(a1,a2) {}
template <typename A1, typename A2, typename A3>
explicit FoldingSetNodeWrapper(const A1 &a1, const A2 &a2, const A3 &a3)
: data(a1,a2,a3) {}
template <typename A1, typename A2, typename A3, typename A4>
explicit FoldingSetNodeWrapper(const A1 &a1, const A2 &a2, const A3 &a3,
const A4 &a4)
: data(a1,a2,a3,a4) {}
template <typename A1, typename A2, typename A3, typename A4, typename A5>
explicit FoldingSetNodeWrapper(const A1 &a1, const A2 &a2, const A3 &a3,
const A4 &a4, const A5 &a5)
: data(a1,a2,a3,a4,a5) {}
void Profile(FoldingSetNodeID &ID) { FoldingSetTrait<T>::Profile(data, ID); }
T &getValue() { return data; }
const T &getValue() const { return data; }
operator T&() { return data; }
operator const T&() const { return data; }
};
//===----------------------------------------------------------------------===//
/// FastFoldingSetNode - This is a subclass of FoldingSetNode which stores
/// a FoldingSetNodeID value rather than requiring the node to recompute it
/// each time it is needed. This trades space for speed (which can be
/// significant if the ID is long), and it also permits nodes to drop
/// information that would otherwise only be required for recomputing an ID.
class FastFoldingSetNode : public FoldingSetNode {
FoldingSetNodeID FastID;
protected:
explicit FastFoldingSetNode(const FoldingSetNodeID &ID) : FastID(ID) {}
public:
void Profile(FoldingSetNodeID &ID) const {
ID.AddNodeID(FastID);
}
};
//===----------------------------------------------------------------------===//
// Partial specializations of FoldingSetTrait.
template<typename T> struct FoldingSetTrait<T*> {
static inline void Profile(T *X, FoldingSetNodeID &ID) {
ID.AddPointer(X);
}
};
template <typename T1, typename T2>
struct FoldingSetTrait<std::pair<T1, T2>> {
static inline void Profile(const std::pair<T1, T2> &P,
llvm::FoldingSetNodeID &ID) {
ID.Add(P.first);
ID.Add(P.second);
}
};
} // End of namespace llvm.
#endif
|