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**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QGUIAPPLICATION_H
#define QGUIAPPLICATION_H
#include <QtCore/qcoreapplication.h>
#include <QtGui/qwindowdefs.h>
#include <QtGui/qinputmethod.h>
#include <QtCore/qlocale.h>
#include <QtCore/qpoint.h>
#include <QtCore/qsize.h>
QT_BEGIN_NAMESPACE
class QSessionManager;
class QGuiApplicationPrivate;
class QPlatformNativeInterface;
class QPlatformIntegration;
class QPalette;
class QScreen;
class QStyleHints;
#if defined(qApp)
#undef qApp
#endif
#define qApp (static_cast<QGuiApplication *>(QCoreApplication::instance()))
#if defined(qGuiApp)
#undef qGuiApp
#endif
#define qGuiApp (static_cast<QGuiApplication *>(QCoreApplication::instance()))
class Q_GUI_EXPORT QGuiApplication : public QCoreApplication
{
Q_OBJECT
Q_PROPERTY(QString applicationDisplayName READ applicationDisplayName WRITE setApplicationDisplayName)
Q_PROPERTY(Qt::LayoutDirection layoutDirection READ layoutDirection WRITE setLayoutDirection)
Q_PROPERTY(QString platformName READ platformName STORED false)
Q_PROPERTY(bool quitOnLastWindowClosed READ quitOnLastWindowClosed WRITE setQuitOnLastWindowClosed)
public:
#ifdef Q_QDOC
QGuiApplication(int &argc, char **argv);
#else
QGuiApplication(int &argc, char **argv, int = ApplicationFlags);
#endif
virtual ~QGuiApplication();
static void setApplicationDisplayName(const QString &name);
static QString applicationDisplayName();
static QWindowList allWindows();
static QWindowList topLevelWindows();
static QWindow *topLevelAt(const QPoint &pos);
static QString platformName();
static QWindow *modalWindow();
static QWindow *focusWindow();
static QObject *focusObject();
static QScreen *primaryScreen();
static QList<QScreen *> screens();
qreal devicePixelRatio() const;
#ifndef QT_NO_CURSOR
static QCursor *overrideCursor();
static void setOverrideCursor(const QCursor &);
static void changeOverrideCursor(const QCursor &);
static void restoreOverrideCursor();
#endif
static QFont font();
static void setFont(const QFont &);
#ifndef QT_NO_CLIPBOARD
static QClipboard *clipboard();
#endif
static QPalette palette();
static void setPalette(const QPalette &pal);
static Qt::KeyboardModifiers keyboardModifiers();
static Qt::KeyboardModifiers queryKeyboardModifiers();
static Qt::MouseButtons mouseButtons();
static void setLayoutDirection(Qt::LayoutDirection direction);
static Qt::LayoutDirection layoutDirection();
static inline bool isRightToLeft() { return layoutDirection() == Qt::RightToLeft; }
static inline bool isLeftToRight() { return layoutDirection() == Qt::LeftToRight; }
static QStyleHints *styleHints();
static void setDesktopSettingsAware(bool on);
static bool desktopSettingsAware();
static QInputMethod *inputMethod();
static QPlatformNativeInterface *platformNativeInterface();
static void setQuitOnLastWindowClosed(bool quit);
static bool quitOnLastWindowClosed();
static Qt::ApplicationState applicationState();
static int exec();
bool notify(QObject *, QEvent *);
#ifndef QT_NO_SESSIONMANAGER
// session management
bool isSessionRestored() const;
QString sessionId() const;
QString sessionKey() const;
bool isSavingSession() const;
#endif
static void sync();
Q_SIGNALS:
void fontDatabaseChanged();
void screenAdded(QScreen *screen);
void lastWindowClosed();
void focusObjectChanged(QObject *focusObject);
void focusWindowChanged(QWindow *focusWindow);
void applicationStateChanged(Qt::ApplicationState state);
#ifndef QT_NO_SESSIONMANAGER
void commitDataRequest(QSessionManager &sessionManager);
void saveStateRequest(QSessionManager &sessionManager);
#endif
protected:
bool event(QEvent *);
bool compressEvent(QEvent *, QObject *receiver, QPostEventList *);
QGuiApplication(QGuiApplicationPrivate &p);
private:
Q_DISABLE_COPY(QGuiApplication)
Q_DECLARE_PRIVATE(QGuiApplication)
Q_PRIVATE_SLOT(d_func(), void _q_updateFocusObject(QObject *object))
#ifndef QT_NO_GESTURES
friend class QGestureManager;
#endif
friend class QFontDatabasePrivate;
friend class QPlatformIntegration;
#ifndef QT_NO_SESSIONMANAGER
friend class QPlatformSessionManager;
#endif
};
QT_END_NAMESPACE
#endif // QGUIAPPLICATION_H
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