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#ifndef QINPUTMETHOD_H
#define QINPUTMETHOD_H
#include <QtCore/qobject.h>
QT_BEGIN_NAMESPACE
class QInputMethodPrivate;
class QWindow;
class QRectF;
class QTransform;
class Q_GUI_EXPORT QInputMethod : public QObject
{
Q_OBJECT
Q_DECLARE_PRIVATE(QInputMethod)
Q_PROPERTY(QRectF cursorRectangle READ cursorRectangle NOTIFY cursorRectangleChanged)
Q_PROPERTY(QRectF keyboardRectangle READ keyboardRectangle NOTIFY keyboardRectangleChanged)
Q_PROPERTY(bool visible READ isVisible NOTIFY visibleChanged)
Q_PROPERTY(bool animating READ isAnimating NOTIFY animatingChanged)
Q_PROPERTY(QLocale locale READ locale NOTIFY localeChanged)
Q_PROPERTY(Qt::LayoutDirection inputDirection READ inputDirection NOTIFY inputDirectionChanged)
Q_ENUMS(Action)
public:
QTransform inputItemTransform() const;
void setInputItemTransform(const QTransform &transform);
QRectF inputItemRectangle() const;
void setInputItemRectangle(const QRectF &rect);
// in window coordinates
QRectF cursorRectangle() const; // ### what if we have rotations for the item?
// keyboard geometry in window coords
QRectF keyboardRectangle() const;
enum Action {
Click,
ContextMenu
};
bool isVisible() const;
void setVisible(bool visible);
bool isAnimating() const;
QLocale locale() const;
Qt::LayoutDirection inputDirection() const;
public Q_SLOTS:
void show();
void hide();
void update(Qt::InputMethodQueries queries);
void reset();
void commit();
void invokeAction(Action a, int cursorPosition);
Q_SIGNALS:
void cursorRectangleChanged();
void keyboardRectangleChanged();
void visibleChanged();
void animatingChanged();
void localeChanged();
void inputDirectionChanged(Qt::LayoutDirection newDirection);
private:
friend class QGuiApplication;
friend class QGuiApplicationPrivate;
friend class QPlatformInputContext;
QInputMethod();
~QInputMethod();
};
QT_END_NAMESPACE
#endif
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