/usr/include/qt5/QtGui/qquaternion.h is in qtbase5-dev 5.2.1+dfsg-1ubuntu14.3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 | /****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QQUATERNION_H
#define QQUATERNION_H
#include <QtGui/qvector3d.h>
#include <QtGui/qvector4d.h>
QT_BEGIN_NAMESPACE
#ifndef QT_NO_QUATERNION
class QMatrix4x4;
class QVariant;
class Q_GUI_EXPORT QQuaternion
{
public:
QQuaternion();
QQuaternion(float scalar, float xpos, float ypos, float zpos);
#ifndef QT_NO_VECTOR3D
QQuaternion(float scalar, const QVector3D& vector);
#endif
#ifndef QT_NO_VECTOR4D
explicit QQuaternion(const QVector4D& vector);
#endif
bool isNull() const;
bool isIdentity() const;
#ifndef QT_NO_VECTOR3D
QVector3D vector() const;
void setVector(const QVector3D& vector);
#endif
void setVector(float x, float y, float z);
float x() const;
float y() const;
float z() const;
float scalar() const;
void setX(float x);
void setY(float y);
void setZ(float z);
void setScalar(float scalar);
float length() const;
float lengthSquared() const;
QQuaternion normalized() const;
void normalize();
QQuaternion conjugate() const;
QVector3D rotatedVector(const QVector3D& vector) const;
QQuaternion &operator+=(const QQuaternion &quaternion);
QQuaternion &operator-=(const QQuaternion &quaternion);
QQuaternion &operator*=(float factor);
QQuaternion &operator*=(const QQuaternion &quaternion);
QQuaternion &operator/=(float divisor);
friend inline bool operator==(const QQuaternion &q1, const QQuaternion &q2);
friend inline bool operator!=(const QQuaternion &q1, const QQuaternion &q2);
friend inline const QQuaternion operator+(const QQuaternion &q1, const QQuaternion &q2);
friend inline const QQuaternion operator-(const QQuaternion &q1, const QQuaternion &q2);
friend inline const QQuaternion operator*(float factor, const QQuaternion &quaternion);
friend inline const QQuaternion operator*(const QQuaternion &quaternion, float factor);
friend inline const QQuaternion operator*(const QQuaternion &q1, const QQuaternion& q2);
friend inline const QQuaternion operator-(const QQuaternion &quaternion);
friend inline const QQuaternion operator/(const QQuaternion &quaternion, float divisor);
friend inline bool qFuzzyCompare(const QQuaternion& q1, const QQuaternion& q2);
#ifndef QT_NO_VECTOR4D
QVector4D toVector4D() const;
#endif
operator QVariant() const;
#ifndef QT_NO_VECTOR3D
static QQuaternion fromAxisAndAngle(const QVector3D& axis, float angle);
#endif
static QQuaternion fromAxisAndAngle
(float x, float y, float z, float angle);
static QQuaternion slerp
(const QQuaternion& q1, const QQuaternion& q2, float t);
static QQuaternion nlerp
(const QQuaternion& q1, const QQuaternion& q2, float t);
private:
float wp, xp, yp, zp;
};
Q_DECLARE_TYPEINFO(QQuaternion, Q_MOVABLE_TYPE);
inline QQuaternion::QQuaternion() : wp(1.0f), xp(0.0f), yp(0.0f), zp(0.0f) {}
inline QQuaternion::QQuaternion(float aScalar, float xpos, float ypos, float zpos) : wp(aScalar), xp(xpos), yp(ypos), zp(zpos) {}
inline bool QQuaternion::isNull() const
{
return qIsNull(xp) && qIsNull(yp) && qIsNull(zp) && qIsNull(wp);
}
inline bool QQuaternion::isIdentity() const
{
return qIsNull(xp) && qIsNull(yp) && qIsNull(zp) && wp == 1.0f;
}
inline float QQuaternion::x() const { return xp; }
inline float QQuaternion::y() const { return yp; }
inline float QQuaternion::z() const { return zp; }
inline float QQuaternion::scalar() const { return wp; }
inline void QQuaternion::setX(float aX) { xp = aX; }
inline void QQuaternion::setY(float aY) { yp = aY; }
inline void QQuaternion::setZ(float aZ) { zp = aZ; }
inline void QQuaternion::setScalar(float aScalar) { wp = aScalar; }
inline QQuaternion QQuaternion::conjugate() const
{
return QQuaternion(wp, -xp, -yp, -zp);
}
inline QQuaternion &QQuaternion::operator+=(const QQuaternion &quaternion)
{
xp += quaternion.xp;
yp += quaternion.yp;
zp += quaternion.zp;
wp += quaternion.wp;
return *this;
}
inline QQuaternion &QQuaternion::operator-=(const QQuaternion &quaternion)
{
xp -= quaternion.xp;
yp -= quaternion.yp;
zp -= quaternion.zp;
wp -= quaternion.wp;
return *this;
}
inline QQuaternion &QQuaternion::operator*=(float factor)
{
xp *= factor;
yp *= factor;
zp *= factor;
wp *= factor;
return *this;
}
inline const QQuaternion operator*(const QQuaternion &q1, const QQuaternion& q2)
{
float ww = (q1.zp + q1.xp) * (q2.xp + q2.yp);
float yy = (q1.wp - q1.yp) * (q2.wp + q2.zp);
float zz = (q1.wp + q1.yp) * (q2.wp - q2.zp);
float xx = ww + yy + zz;
float qq = 0.5 * (xx + (q1.zp - q1.xp) * (q2.xp - q2.yp));
float w = qq - ww + (q1.zp - q1.yp) * (q2.yp - q2.zp);
float x = qq - xx + (q1.xp + q1.wp) * (q2.xp + q2.wp);
float y = qq - yy + (q1.wp - q1.xp) * (q2.yp + q2.zp);
float z = qq - zz + (q1.zp + q1.yp) * (q2.wp - q2.xp);
return QQuaternion(w, x, y, z);
}
inline QQuaternion &QQuaternion::operator*=(const QQuaternion &quaternion)
{
*this = *this * quaternion;
return *this;
}
inline QQuaternion &QQuaternion::operator/=(float divisor)
{
xp /= divisor;
yp /= divisor;
zp /= divisor;
wp /= divisor;
return *this;
}
inline bool operator==(const QQuaternion &q1, const QQuaternion &q2)
{
return q1.xp == q2.xp && q1.yp == q2.yp && q1.zp == q2.zp && q1.wp == q2.wp;
}
inline bool operator!=(const QQuaternion &q1, const QQuaternion &q2)
{
return q1.xp != q2.xp || q1.yp != q2.yp || q1.zp != q2.zp || q1.wp != q2.wp;
}
inline const QQuaternion operator+(const QQuaternion &q1, const QQuaternion &q2)
{
return QQuaternion(q1.wp + q2.wp, q1.xp + q2.xp, q1.yp + q2.yp, q1.zp + q2.zp);
}
inline const QQuaternion operator-(const QQuaternion &q1, const QQuaternion &q2)
{
return QQuaternion(q1.wp - q2.wp, q1.xp - q2.xp, q1.yp - q2.yp, q1.zp - q2.zp);
}
inline const QQuaternion operator*(float factor, const QQuaternion &quaternion)
{
return QQuaternion(quaternion.wp * factor, quaternion.xp * factor, quaternion.yp * factor, quaternion.zp * factor);
}
inline const QQuaternion operator*(const QQuaternion &quaternion, float factor)
{
return QQuaternion(quaternion.wp * factor, quaternion.xp * factor, quaternion.yp * factor, quaternion.zp * factor);
}
inline const QQuaternion operator-(const QQuaternion &quaternion)
{
return QQuaternion(-quaternion.wp, -quaternion.xp, -quaternion.yp, -quaternion.zp);
}
inline const QQuaternion operator/(const QQuaternion &quaternion, float divisor)
{
return QQuaternion(quaternion.wp / divisor, quaternion.xp / divisor, quaternion.yp / divisor, quaternion.zp / divisor);
}
inline bool qFuzzyCompare(const QQuaternion& q1, const QQuaternion& q2)
{
return qFuzzyCompare(q1.xp, q2.xp) &&
qFuzzyCompare(q1.yp, q2.yp) &&
qFuzzyCompare(q1.zp, q2.zp) &&
qFuzzyCompare(q1.wp, q2.wp);
}
#ifndef QT_NO_VECTOR3D
inline QQuaternion::QQuaternion(float aScalar, const QVector3D& aVector)
: wp(aScalar), xp(aVector.x()), yp(aVector.y()), zp(aVector.z()) {}
inline void QQuaternion::setVector(const QVector3D& aVector)
{
xp = aVector.x();
yp = aVector.y();
zp = aVector.z();
}
inline QVector3D QQuaternion::vector() const
{
return QVector3D(xp, yp, zp);
}
#endif
inline void QQuaternion::setVector(float aX, float aY, float aZ)
{
xp = aX;
yp = aY;
zp = aZ;
}
#ifndef QT_NO_VECTOR4D
inline QQuaternion::QQuaternion(const QVector4D& aVector)
: wp(aVector.w()), xp(aVector.x()), yp(aVector.y()), zp(aVector.z()) {}
inline QVector4D QQuaternion::toVector4D() const
{
return QVector4D(xp, yp, zp, wp);
}
#endif
#ifndef QT_NO_DEBUG_STREAM
Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QQuaternion &q);
#endif
#ifndef QT_NO_DATASTREAM
Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QQuaternion &);
Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QQuaternion &);
#endif
#endif
QT_END_NAMESPACE
#endif
|