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<title>IBus Reference Manual: IBusObject</title>
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<a href="#IBusObject.description" class="shortcut">Description</a></span><span id="nav_hierarchy"> <span class="dim">|</span>
<a href="#IBusObject.object-hierarchy" class="shortcut">Object Hierarchy</a></span><span id="nav_signals"> <span class="dim">|</span>
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<a name="IBusObject"></a><div class="titlepage"></div>
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<h2><span class="refentrytitle"><a name="IBusObject.top_of_page"></a>IBusObject</span></h2>
<p>IBusObject — Base object of IBus.</p>
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<td class="gallery_image" valign="top" align="right"></td>
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<div class="refsect1">
<a name="IBusObject.stability-level"></a><h2>Stability Level</h2>
Stable, unless otherwise indicated
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<div class="refsect1">
<a name="IBusObject.functions"></a><h2>Functions</h2>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="functions_return">
<col class="functions_name">
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<td class="define_keyword">#define</td>
<td class="function_name">
<a class="link" href="IBusObject.html#IBUS-OBJECT-IN-DESTRUCTION:CAPS" title="IBUS_OBJECT_IN_DESTRUCTION()">IBUS_OBJECT_IN_DESTRUCTION</a><span class="c_punctuation">()</span>
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<td class="define_keyword">#define</td>
<td class="function_name">
<a class="link" href="IBusObject.html#IBUS-OBJECT-DESTROYED:CAPS" title="IBUS_OBJECT_DESTROYED()">IBUS_OBJECT_DESTROYED</a><span class="c_punctuation">()</span>
</td>
</tr>
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<td class="function_type">
<a class="link" href="IBusObject.html" title="IBusObject"><span class="returnvalue">IBusObject</span></a> *
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<td class="function_name">
<a class="link" href="IBusObject.html#ibus-object-new" title="ibus_object_new ()">ibus_object_new</a> <span class="c_punctuation">()</span>
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<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="IBusObject.html#ibus-object-destroy" title="ibus_object_destroy ()">ibus_object_destroy</a> <span class="c_punctuation">()</span>
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<div class="refsect1">
<a name="IBusObject.signals"></a><h2>Signals</h2>
<div class="informaltable"><table border="0">
<colgroup>
<col width="150px" class="signals_return">
<col width="300px" class="signals_name">
<col width="200px" class="signals_flags">
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<tbody><tr>
<td class="signal_type"><span class="returnvalue">void</span></td>
<td class="signal_name"><a class="link" href="IBusObject.html#IBusObject-destroy" title="The “destroy” signal">destroy</a></td>
<td class="signal_flags">Run Last</td>
</tr></tbody>
</table></div>
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<div class="refsect1">
<a name="IBusObject.other"></a><h2>Types and Values</h2>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="name">
<col class="description">
</colgroup>
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<td class="datatype_keyword">struct</td>
<td class="function_name"><a class="link" href="IBusObject.html#IBusObject-struct" title="struct IBusObject">IBusObject</a></td>
</tr></tbody>
</table></div>
</div>
<div class="refsect1">
<a name="IBusObject.object-hierarchy"></a><h2>Object Hierarchy</h2>
<pre class="screen"> GObject
<span class="lineart">╰──</span> GInitiallyUnowned
<span class="lineart">╰──</span> IBusObject
<span class="lineart">├──</span> <a class="link" href="IBusSerializable.html" title="IBusSerializable">IBusSerializable</a>
<span class="lineart">├──</span> <a class="link" href="IBusBus.html" title="IBusBus">IBusBus</a>
<span class="lineart">├──</span> <a class="link" href="IBusService.html" title="IBusService">IBusService</a>
<span class="lineart">╰──</span> <a class="link" href="IBusKeymap.html" title="IBusKeymap">IBusKeymap</a>
</pre>
</div>
<div class="refsect1">
<a name="IBusObject.description"></a><h2>Description</h2>
<p>IBusObject is the base object for all objects in IBus.</p>
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<div class="refsect1">
<a name="IBusObject.functions_details"></a><h2>Functions</h2>
<div class="refsect2">
<a name="IBUS-OBJECT-IN-DESTRUCTION:CAPS"></a><h3>IBUS_OBJECT_IN_DESTRUCTION()</h3>
<pre class="programlisting">#define IBUS_OBJECT_IN_DESTRUCTION(obj) (IBUS_OBJECT_FLAGS (obj) & IBUS_IN_DESTRUCTION)
</pre>
<p>
</p>
</div>
<hr>
<div class="refsect2">
<a name="IBUS-OBJECT-DESTROYED:CAPS"></a><h3>IBUS_OBJECT_DESTROYED()</h3>
<pre class="programlisting">#define IBUS_OBJECT_DESTROYED(obj) (IBUS_OBJECT_FLAGS (obj) & IBUS_DESTROYED)
</pre>
<p>
</p>
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<hr>
<div class="refsect2">
<a name="ibus-object-new"></a><h3>ibus_object_new ()</h3>
<pre class="programlisting"><a class="link" href="IBusObject.html" title="IBusObject"><span class="returnvalue">IBusObject</span></a> *
ibus_object_new (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
<p>New an IBusObject.</p>
<div class="refsect3">
<a name="id-1.7.5.9.4.5"></a><h4>Returns</h4>
<p>A newly allocated IBusObject</p>
<p></p>
</div>
</div>
<hr>
<div class="refsect2">
<a name="ibus-object-destroy"></a><h3>ibus_object_destroy ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
ibus_object_destroy (<em class="parameter"><code><a class="link" href="IBusObject.html" title="IBusObject"><span class="type">IBusObject</span></a> *object</code></em>);</pre>
<p>Emit the "destory" signal notifying all reference holders that they should
release the <a class="link" href="IBusObject.html" title="IBusObject"><span class="type">IBusObject</span></a>.</p>
<p>The memory for the object itself won't be deleted until its reference count
actually drops to 0; ibus_object_destroy merely asks reference holders to
release their references. It does not free the object.</p>
<div class="refsect3">
<a name="id-1.7.5.9.5.6"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
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<td class="parameter_name"><p>object</p></td>
<td class="parameter_description"><p>an <a class="link" href="IBusObject.html" title="IBusObject"><span class="type">IBusObject</span></a> to destroy.</p></td>
<td class="parameter_annotations"> </td>
</tr></tbody>
</table></div>
</div>
</div>
</div>
<div class="refsect1">
<a name="IBusObject.other_details"></a><h2>Types and Values</h2>
<div class="refsect2">
<a name="IBusObject-struct"></a><h3>struct IBusObject</h3>
<pre class="programlisting">struct IBusObject;</pre>
<p>All the fields in the <span class="structname">IBusObject</span> structure are
private to the <a class="link" href="IBusObject.html" title="IBusObject"><span class="type">IBusObject</span></a> and should never be accessed directly.</p>
</div>
</div>
<div class="refsect1">
<a name="IBusObject.signal-details"></a><h2>Signal Details</h2>
<div class="refsect2">
<a name="IBusObject-destroy"></a><h3>The <code class="literal">“destroy”</code> signal</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
user_function (<a class="link" href="IBusObject.html" title="IBusObject"><span class="type">IBusObject</span></a> *object,
<span class="type">gpointer</span> user_data)</pre>
<p>Destroy and free an IBusObject</p>
<p>See also: <a class="link" href="IBusObject.html#ibus-object-destroy" title="ibus_object_destroy ()"><code class="function">ibus_object_destroy()</code></a>.</p>
<div class="note"><p>Argument <em class="parameter"><code>user_data</code></em> is ignored in this function.</p></div>
<div class="refsect3">
<a name="id-1.7.5.11.2.7"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>object</p></td>
<td class="parameter_description"><p>An IBusObject.</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>user_data</p></td>
<td class="parameter_description"><p>user data set when the signal handler was connected.</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<p>Flags: Run Last</p>
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