This file is indexed.

/usr/share/doc/libmx-doc/html/mx/MxDeformTexture.html is in libmx-doc 1.4.7-0ubuntu3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>MxDeformTexture</title>
<meta name="generator" content="DocBook XSL Stylesheets V1.78.1">
<link rel="home" href="index.html" title="Mx Toolkit Reference Manual">
<link rel="up" href="ch06.html" title="Abstract Types and Utilities">
<link rel="prev" href="MxClipboard.html" title="MxClipboard">
<link rel="next" href="MxFocusManager.html" title="MxFocusManager">
<meta name="generator" content="GTK-Doc V1.19 (XML mode)">
<link rel="stylesheet" href="style.css" type="text/css">
</head>
<body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF">
<table class="navigation" id="top" width="100%" summary="Navigation header" cellpadding="2" cellspacing="2">
<tr valign="middle">
<td><a accesskey="p" href="MxClipboard.html"><img src="left.png" width="24" height="24" border="0" alt="Prev"></a></td>
<td><a accesskey="u" href="ch06.html"><img src="up.png" width="24" height="24" border="0" alt="Up"></a></td>
<td><a accesskey="h" href="index.html"><img src="home.png" width="24" height="24" border="0" alt="Home"></a></td>
<th width="100%" align="center">Mx Toolkit Reference Manual</th>
<td><a accesskey="n" href="MxFocusManager.html"><img src="right.png" width="24" height="24" border="0" alt="Next"></a></td>
</tr>
<tr><td colspan="5" class="shortcuts">
<a href="#MxDeformTexture.synopsis" class="shortcut">Top</a>
                   | 
                  <a href="#MxDeformTexture.description" class="shortcut">Description</a>
                   | 
                  <a href="#MxDeformTexture.object-hierarchy" class="shortcut">Object Hierarchy</a>
                   | 
                  <a href="#MxDeformTexture.implemented-interfaces" class="shortcut">Implemented Interfaces</a>
                   | 
                  <a href="#MxDeformTexture.properties" class="shortcut">Properties</a>
</td></tr>
</table>
<div class="refentry">
<a name="MxDeformTexture"></a><div class="titlepage"></div>
<div class="refnamediv"><table width="100%"><tr>
<td valign="top">
<h2><span class="refentrytitle"><a name="MxDeformTexture.top_of_page"></a>MxDeformTexture</span></h2>
<p>MxDeformTexture — Deformable texture abstract-widget</p>
</td>
<td valign="top" align="right"></td>
</tr></table></div>
<div class="refsynopsisdiv">
<a name="MxDeformTexture.synopsis"></a><h2>Synopsis</h2>
<pre class="synopsis">struct              <a class="link" href="MxDeformTexture.html#MxDeformTexture-struct" title="struct MxDeformTexture">MxDeformTexture</a>;
struct              <a class="link" href="MxDeformTexture.html#MxDeformTextureClass" title="struct MxDeformTextureClass">MxDeformTextureClass</a>;
<span class="returnvalue">void</span>                <a class="link" href="MxDeformTexture.html#mx-deform-texture-get-resolution" title="mx_deform_texture_get_resolution ()">mx_deform_texture_get_resolution</a>    (<em class="parameter"><code><a class="link" href="MxDeformTexture.html" title="MxDeformTexture"><span class="type">MxDeformTexture</span></a> *texture</code></em>,
                                                         <em class="parameter"><code><span class="type">gint</span> *tiles_x</code></em>,
                                                         <em class="parameter"><code><span class="type">gint</span> *tiles_y</code></em>);
<span class="returnvalue">void</span>                <a class="link" href="MxDeformTexture.html#mx-deform-texture-set-resolution" title="mx_deform_texture_set_resolution ()">mx_deform_texture_set_resolution</a>    (<em class="parameter"><code><a class="link" href="MxDeformTexture.html" title="MxDeformTexture"><span class="type">MxDeformTexture</span></a> *texture</code></em>,
                                                         <em class="parameter"><code><span class="type">gint</span> tiles_x</code></em>,
                                                         <em class="parameter"><code><span class="type">gint</span> tiles_y</code></em>);
<span class="returnvalue">void</span>                <a class="link" href="MxDeformTexture.html#mx-deform-texture-set-textures" title="mx_deform_texture_set_textures ()">mx_deform_texture_set_textures</a>      (<em class="parameter"><code><a class="link" href="MxDeformTexture.html" title="MxDeformTexture"><span class="type">MxDeformTexture</span></a> *texture</code></em>,
                                                         <em class="parameter"><code><span class="type">ClutterTexture</span> *front</code></em>,
                                                         <em class="parameter"><code><span class="type">ClutterTexture</span> *back</code></em>);
<span class="returnvalue">void</span>                <a class="link" href="MxDeformTexture.html#mx-deform-texture-get-textures" title="mx_deform_texture_get_textures ()">mx_deform_texture_get_textures</a>      (<em class="parameter"><code><a class="link" href="MxDeformTexture.html" title="MxDeformTexture"><span class="type">MxDeformTexture</span></a> *texture</code></em>,
                                                         <em class="parameter"><code><span class="type">ClutterTexture</span> **front</code></em>,
                                                         <em class="parameter"><code><span class="type">ClutterTexture</span> **back</code></em>);
<span class="returnvalue">void</span>                <a class="link" href="MxDeformTexture.html#mx-deform-texture-invalidate" title="mx_deform_texture_invalidate ()">mx_deform_texture_invalidate</a>        (<em class="parameter"><code><a class="link" href="MxDeformTexture.html" title="MxDeformTexture"><span class="type">MxDeformTexture</span></a> *texture</code></em>);
</pre>
</div>
<div class="refsect1">
<a name="MxDeformTexture.object-hierarchy"></a><h2>Object Hierarchy</h2>
<pre class="synopsis">
  GObject
   +----GInitiallyUnowned
         +----ClutterActor
               +----<a class="link" href="MxWidget.html" title="MxWidget">MxWidget</a>
                     +----MxDeformTexture
                           +----<a class="link" href="MxDeformBowTie.html" title="MxDeformBowTie">MxDeformBowTie</a>
                           +----<a class="link" href="MxDeformPageTurn.html" title="MxDeformPageTurn">MxDeformPageTurn</a>
                           +----<a class="link" href="MxDeformWaves.html" title="MxDeformWaves">MxDeformWaves</a>
</pre>
</div>
<div class="refsect1">
<a name="MxDeformTexture.implemented-interfaces"></a><h2>Implemented Interfaces</h2>
<p>
MxDeformTexture implements
 ClutterContainer,  ClutterScriptable,  ClutterAnimatable,  AtkImplementorIface and  <a class="link" href="MxStylable.html" title="MxStylable">MxStylable</a>.</p>
</div>
<div class="refsect1">
<a name="MxDeformTexture.properties"></a><h2>Properties</h2>
<pre class="synopsis">
  "<a class="link" href="MxDeformTexture.html#MxDeformTexture--back" title='The "back" property'>back</a>"                     <span class="type">ClutterTexture</span>*       : Read / Write
  "<a class="link" href="MxDeformTexture.html#MxDeformTexture--front" title='The "front" property'>front</a>"                    <span class="type">ClutterTexture</span>*       : Read / Write
  "<a class="link" href="MxDeformTexture.html#MxDeformTexture--tiles-x" title='The "tiles-x" property'>tiles-x</a>"                  <span class="type">gint</span>                  : Read / Write
  "<a class="link" href="MxDeformTexture.html#MxDeformTexture--tiles-y" title='The "tiles-y" property'>tiles-y</a>"                  <span class="type">gint</span>                  : Read / Write
</pre>
</div>
<div class="refsect1">
<a name="MxDeformTexture.description"></a><h2>Description</h2>
<p>
An abstract widget that provides the interface for producing mesh
deformation effects with a texture.
</p>
</div>
<div class="refsect1">
<a name="MxDeformTexture.details"></a><h2>Details</h2>
<div class="refsect2">
<a name="MxDeformTexture-struct"></a><h3>struct MxDeformTexture</h3>
<pre class="programlisting">struct MxDeformTexture;</pre>
<p>
The contents of this structure is private and should only be accessed using
the provided API.
</p>
</div>
<hr>
<div class="refsect2">
<a name="MxDeformTextureClass"></a><h3>struct MxDeformTextureClass</h3>
<pre class="programlisting">struct MxDeformTextureClass {
  MxWidgetClass parent_class;

  /* vfuncs */
  void (*deform) (MxDeformTexture   *texture,
                  CoglTextureVertex *vertex,
                  gfloat             width,
                  gfloat             height);

  /* padding for future expansion */
  void (*_padding_0) (void);
  void (*_padding_1) (void);
  void (*_padding_2) (void);
  void (*_padding_3) (void);
  void (*_padding_4) (void);
};
</pre>
</div>
<hr>
<div class="refsect2">
<a name="mx-deform-texture-get-resolution"></a><h3>mx_deform_texture_get_resolution ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                mx_deform_texture_get_resolution    (<em class="parameter"><code><a class="link" href="MxDeformTexture.html" title="MxDeformTexture"><span class="type">MxDeformTexture</span></a> *texture</code></em>,
                                                         <em class="parameter"><code><span class="type">gint</span> *tiles_x</code></em>,
                                                         <em class="parameter"><code><span class="type">gint</span> *tiles_y</code></em>);</pre>
<p>
Retrieve the mesh resolution of the texture.
See <a class="link" href="MxDeformTexture.html#mx-deform-texture-set-resolution" title="mx_deform_texture_set_resolution ()"><code class="function">mx_deform_texture_set_resolution()</code></a>.
</p>
<div class="variablelist"><table border="0" class="variablelist">
<colgroup>
<col align="left" valign="top">
<col>
</colgroup>
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>texture</code></em> :</span></p></td>
<td>A <a class="link" href="MxDeformTexture.html" title="MxDeformTexture"><span class="type">MxDeformTexture</span></a>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>tiles_x</code></em> :</span></p></td>
<td>The horizontal resolution. <span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>][<acronym title="NULL is ok, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>tiles_y</code></em> :</span></p></td>
<td>The vertical resolution. <span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>][<acronym title="NULL is ok, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span>
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="mx-deform-texture-set-resolution"></a><h3>mx_deform_texture_set_resolution ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                mx_deform_texture_set_resolution    (<em class="parameter"><code><a class="link" href="MxDeformTexture.html" title="MxDeformTexture"><span class="type">MxDeformTexture</span></a> *texture</code></em>,
                                                         <em class="parameter"><code><span class="type">gint</span> tiles_x</code></em>,
                                                         <em class="parameter"><code><span class="type">gint</span> tiles_y</code></em>);</pre>
<p>
Sets the amount of sub-divisions used on each axis when generating
the mesh, where a value of 1 for each axis will produce a single quad.
</p>
<div class="variablelist"><table border="0" class="variablelist">
<colgroup>
<col align="left" valign="top">
<col>
</colgroup>
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>texture</code></em> :</span></p></td>
<td>A <a class="link" href="MxDeformTexture.html" title="MxDeformTexture"><span class="type">MxDeformTexture</span></a>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>tiles_x</code></em> :</span></p></td>
<td>The horizontal resolution</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>tiles_y</code></em> :</span></p></td>
<td>The vertical resolution</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="mx-deform-texture-set-textures"></a><h3>mx_deform_texture_set_textures ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                mx_deform_texture_set_textures      (<em class="parameter"><code><a class="link" href="MxDeformTexture.html" title="MxDeformTexture"><span class="type">MxDeformTexture</span></a> *texture</code></em>,
                                                         <em class="parameter"><code><span class="type">ClutterTexture</span> *front</code></em>,
                                                         <em class="parameter"><code><span class="type">ClutterTexture</span> *back</code></em>);</pre>
<p>
Set textures to use as the sources of a deformation effect. Textures
must not be parented.
</p>
<div class="variablelist"><table border="0" class="variablelist">
<colgroup>
<col align="left" valign="top">
<col>
</colgroup>
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>texture</code></em> :</span></p></td>
<td>an <a class="link" href="MxDeformTexture.html" title="MxDeformTexture"><span class="type">MxDeformTexture</span></a>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>front</code></em> :</span></p></td>
<td>
<span class="type">ClutterTexture</span> to use for the front-face. <span class="annotation">[<acronym title="NULL is ok, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>back</code></em> :</span></p></td>
<td>
<span class="type">ClutterTexture</span> to use for the back-face. <span class="annotation">[<acronym title="NULL is ok, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span>
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="mx-deform-texture-get-textures"></a><h3>mx_deform_texture_get_textures ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                mx_deform_texture_get_textures      (<em class="parameter"><code><a class="link" href="MxDeformTexture.html" title="MxDeformTexture"><span class="type">MxDeformTexture</span></a> *texture</code></em>,
                                                         <em class="parameter"><code><span class="type">ClutterTexture</span> **front</code></em>,
                                                         <em class="parameter"><code><span class="type">ClutterTexture</span> **back</code></em>);</pre>
<p>
Retrieves the textures used by <em class="parameter"><code>texture</code></em>.
</p>
<div class="variablelist"><table border="0" class="variablelist">
<colgroup>
<col align="left" valign="top">
<col>
</colgroup>
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>texture</code></em> :</span></p></td>
<td>A <a class="link" href="MxDeformTexture.html" title="MxDeformTexture"><span class="type">MxDeformTexture</span></a>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>front</code></em> :</span></p></td>
<td>The front-facing texture. <span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>][<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>][<acronym title="NULL is ok, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>back</code></em> :</span></p></td>
<td>The back-facing texture. <span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>][<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>][<acronym title="NULL is ok, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span>
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="mx-deform-texture-invalidate"></a><h3>mx_deform_texture_invalidate ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                mx_deform_texture_invalidate        (<em class="parameter"><code><a class="link" href="MxDeformTexture.html" title="MxDeformTexture"><span class="type">MxDeformTexture</span></a> *texture</code></em>);</pre>
<p>
Make <em class="parameter"><code>texture</code></em> re-calculate its vertices and redraw itself.
</p>
<div class="variablelist"><table border="0" class="variablelist">
<colgroup>
<col align="left" valign="top">
<col>
</colgroup>
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>texture</code></em> :</span></p></td>
<td>A <a class="link" href="MxDeformTexture.html" title="MxDeformTexture"><span class="type">MxDeformTexture</span></a>
</td>
</tr></tbody>
</table></div>
</div>
</div>
<div class="refsect1">
<a name="MxDeformTexture.property-details"></a><h2>Property Details</h2>
<div class="refsect2">
<a name="MxDeformTexture--back"></a><h3>The <code class="literal">"back"</code> property</h3>
<pre class="programlisting">  "back"                     <span class="type">ClutterTexture</span>*       : Read / Write</pre>
<p>ClutterTexture to use for the back-face.</p>
</div>
<hr>
<div class="refsect2">
<a name="MxDeformTexture--front"></a><h3>The <code class="literal">"front"</code> property</h3>
<pre class="programlisting">  "front"                    <span class="type">ClutterTexture</span>*       : Read / Write</pre>
<p>ClutterTexture to use for the front-face.</p>
</div>
<hr>
<div class="refsect2">
<a name="MxDeformTexture--tiles-x"></a><h3>The <code class="literal">"tiles-x"</code> property</h3>
<pre class="programlisting">  "tiles-x"                  <span class="type">gint</span>                  : Read / Write</pre>
<p>Amount of horizontal tiles to split the texture into.</p>
<p>Allowed values: &gt;= 1</p>
<p>Default value: 32</p>
</div>
<hr>
<div class="refsect2">
<a name="MxDeformTexture--tiles-y"></a><h3>The <code class="literal">"tiles-y"</code> property</h3>
<pre class="programlisting">  "tiles-y"                  <span class="type">gint</span>                  : Read / Write</pre>
<p>Amount of vertical tiles to split the texture into.</p>
<p>Allowed values: &gt;= 1</p>
<p>Default value: 32</p>
</div>
</div>
</div>
<div class="footer">
<hr>
          Generated by GTK-Doc V1.19</div>
</body>
</html>