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<a href="#MxSpinner.synopsis" class="shortcut">Top</a>
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<a href="#MxSpinner.description" class="shortcut">Description</a>
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<a href="#MxSpinner.object-hierarchy" class="shortcut">Object Hierarchy</a>
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<a href="#MxSpinner.implemented-interfaces" class="shortcut">Implemented Interfaces</a>
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<a href="#MxSpinner.properties" class="shortcut">Properties</a>
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<a href="#MxSpinner.signals" class="shortcut">Signals</a>
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<div class="refentry">
<a name="MxSpinner"></a><div class="titlepage"></div>
<div class="refnamediv"><table width="100%"><tr>
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<h2><span class="refentrytitle"><a name="MxSpinner.top_of_page"></a>MxSpinner</span></h2>
<p>MxSpinner — a processing indicator widget</p>
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<div class="refsynopsisdiv">
<a name="MxSpinner.synopsis"></a><h2>Synopsis</h2>
<pre class="synopsis">struct <a class="link" href="MxSpinner.html#MxSpinner-struct" title="struct MxSpinner">MxSpinner</a>;
struct <a class="link" href="MxSpinner.html#MxSpinnerClass" title="struct MxSpinnerClass">MxSpinnerClass</a>;
<span class="returnvalue">ClutterActor</span> * <a class="link" href="MxSpinner.html#mx-spinner-new" title="mx_spinner_new ()">mx_spinner_new</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
<span class="returnvalue">void</span> <a class="link" href="MxSpinner.html#mx-spinner-set-animating" title="mx_spinner_set_animating ()">mx_spinner_set_animating</a> (<em class="parameter"><code><a class="link" href="MxSpinner.html" title="MxSpinner"><span class="type">MxSpinner</span></a> *spinner</code></em>,
<em class="parameter"><code><span class="type">gboolean</span> animating</code></em>);
<span class="returnvalue">gboolean</span> <a class="link" href="MxSpinner.html#mx-spinner-get-animating" title="mx_spinner_get_animating ()">mx_spinner_get_animating</a> (<em class="parameter"><code><a class="link" href="MxSpinner.html" title="MxSpinner"><span class="type">MxSpinner</span></a> *spinner</code></em>);
</pre>
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<div class="refsect1">
<a name="MxSpinner.object-hierarchy"></a><h2>Object Hierarchy</h2>
<pre class="synopsis">
GObject
+----GInitiallyUnowned
+----ClutterActor
+----<a class="link" href="MxWidget.html" title="MxWidget">MxWidget</a>
+----MxSpinner
</pre>
</div>
<div class="refsect1">
<a name="MxSpinner.implemented-interfaces"></a><h2>Implemented Interfaces</h2>
<p>
MxSpinner implements
ClutterContainer, ClutterScriptable, ClutterAnimatable, AtkImplementorIface and <a class="link" href="MxStylable.html" title="MxStylable">MxStylable</a>.</p>
</div>
<div class="refsect1">
<a name="MxSpinner.properties"></a><h2>Properties</h2>
<pre class="synopsis">
"<a class="link" href="MxSpinner.html#MxSpinner--animating" title='The "animating" property'>animating</a>" <span class="type">gboolean</span> : Read / Write
</pre>
</div>
<div class="refsect1">
<a name="MxSpinner.signals"></a><h2>Signals</h2>
<pre class="synopsis">
"<a class="link" href="MxSpinner.html#MxSpinner-looped" title='The "looped" signal'>looped</a>" : <code class="literal">Run Last</code>
</pre>
</div>
<div class="refsect1">
<a name="MxSpinner.description"></a><h2>Description</h2>
<p>
The <a class="link" href="MxSpinner.html" title="MxSpinner"><span class="type">MxSpinner</span></a> is a widget to use to indicate that something is being
processed, usually a task of indeterminate length.
</p>
</div>
<div class="refsect1">
<a name="MxSpinner.details"></a><h2>Details</h2>
<div class="refsect2">
<a name="MxSpinner-struct"></a><h3>struct MxSpinner</h3>
<pre class="programlisting">struct MxSpinner;</pre>
<p>
The contents of this structure are private and should only be accessed
through the public API.
</p>
</div>
<hr>
<div class="refsect2">
<a name="MxSpinnerClass"></a><h3>struct MxSpinnerClass</h3>
<pre class="programlisting">struct MxSpinnerClass {
MxWidgetClass parent_class;
/* signals */
void (* looped) (MxSpinner *spinner);
/* padding for future expansion */
void (*_padding_0) (void);
void (*_padding_1) (void);
void (*_padding_2) (void);
void (*_padding_3) (void);
};
</pre>
</div>
<hr>
<div class="refsect2">
<a name="mx-spinner-new"></a><h3>mx_spinner_new ()</h3>
<pre class="programlisting"><span class="returnvalue">ClutterActor</span> * mx_spinner_new (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
<p>
Create a new <a class="link" href="MxSpinner.html" title="MxSpinner"><span class="type">MxSpinner</span></a> widget.
</p>
<div class="variablelist"><table border="0" class="variablelist">
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<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>a newly allocated <a class="link" href="MxSpinner.html" title="MxSpinner"><span class="type">MxSpinner</span></a>
</td>
</tr></tbody>
</table></div>
<p class="since">Since 1.2</p>
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<hr>
<div class="refsect2">
<a name="mx-spinner-set-animating"></a><h3>mx_spinner_set_animating ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> mx_spinner_set_animating (<em class="parameter"><code><a class="link" href="MxSpinner.html" title="MxSpinner"><span class="type">MxSpinner</span></a> *spinner</code></em>,
<em class="parameter"><code><span class="type">gboolean</span> animating</code></em>);</pre>
<p>
Sets whether the spinner is animating. A spinner can be stopped if
the task it represents has finished, or to save energy.
</p>
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<td><p><span class="term"><em class="parameter"><code>spinner</code></em> :</span></p></td>
<td>A <a class="link" href="MxSpinner.html" title="MxSpinner"><span class="type">MxSpinner</span></a> widget</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>animating</code></em> :</span></p></td>
<td>
<code class="literal">TRUE</code> to enable animation, <code class="literal">FALSE</code> to disable</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 1.2</p>
</div>
<hr>
<div class="refsect2">
<a name="mx-spinner-get-animating"></a><h3>mx_spinner_get_animating ()</h3>
<pre class="programlisting"><span class="returnvalue">gboolean</span> mx_spinner_get_animating (<em class="parameter"><code><a class="link" href="MxSpinner.html" title="MxSpinner"><span class="type">MxSpinner</span></a> *spinner</code></em>);</pre>
<p>
Determines whether the spinner is animating.
</p>
<div class="variablelist"><table border="0" class="variablelist">
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<td><p><span class="term"><em class="parameter"><code>spinner</code></em> :</span></p></td>
<td>A <a class="link" href="MxSpinner.html" title="MxSpinner"><span class="type">MxSpinner</span></a> widget</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>
<code class="literal">TRUE</code> if the spinner is animating, <code class="literal">FALSE</code> otherwise</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 1.2</p>
</div>
</div>
<div class="refsect1">
<a name="MxSpinner.property-details"></a><h2>Property Details</h2>
<div class="refsect2">
<a name="MxSpinner--animating"></a><h3>The <code class="literal">"animating"</code> property</h3>
<pre class="programlisting"> "animating" <span class="type">gboolean</span> : Read / Write</pre>
<p>Whether the spinner is animating.</p>
<p>Default value: TRUE</p>
</div>
</div>
<div class="refsect1">
<a name="MxSpinner.signal-details"></a><h2>Signal Details</h2>
<div class="refsect2">
<a name="MxSpinner-looped"></a><h3>The <code class="literal">"looped"</code> signal</h3>
<pre class="programlisting"><span class="returnvalue">void</span> user_function (<a class="link" href="MxSpinner.html" title="MxSpinner"><span class="type">MxSpinner</span></a> *spinner,
<span class="type">gpointer</span> user_data) : <code class="literal">Run Last</code></pre>
<p>
Emitted after the animation has displayed the final frame.
</p>
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<td><p><span class="term"><em class="parameter"><code>spinner</code></em> :</span></p></td>
<td>the <a class="link" href="MxSpinner.html" title="MxSpinner"><span class="type">MxSpinner</span></a> that received the signal</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>user_data</code></em> :</span></p></td>
<td>user data set when the signal handler was connected.</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 1.2</p>
</div>
</div>
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