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<a href="#raptor-section-world.description" class="shortcut">Description</a>
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<div class="refentry" title="Initialisation">
<a name="raptor-section-world"></a><div class="titlepage"></div>
<div class="refnamediv"><table width="100%"><tr>
<td valign="top">
<h2><span class="refentrytitle"><a name="raptor-section-world.top_of_page"></a>Initialisation</span></h2>
<p>Initialisation — Library startup, shutdown and configuration.</p>
</td>
<td valign="top" align="right"></td>
</tr></table></div>
<div class="refsynopsisdiv" title="Synopsis">
<a name="raptor-section-world.synopsis"></a><h2>Synopsis</h2>
<pre class="synopsis"><span class="returnvalue">void</span> <a class="link" href="raptor-section-world.html#raptor-init" title="raptor_init ()">raptor_init</a> (void);
<span class="returnvalue">void</span> <a class="link" href="raptor-section-world.html#raptor-finish" title="raptor_finish ()">raptor_finish</a> (void);
typedef <a class="link" href="raptor-section-world.html#raptor-world" title="raptor_world">raptor_world</a>;
<a class="link" href="raptor-section-world.html#raptor-world" title="raptor_world"><span class="returnvalue">raptor_world</span></a>* <a class="link" href="raptor-section-world.html#raptor-new-world" title="raptor_new_world ()">raptor_new_world</a> (void);
<span class="returnvalue">void</span> <a class="link" href="raptor-section-world.html#raptor-free-world" title="raptor_free_world ()">raptor_free_world</a> (<a class="link" href="raptor-section-world.html#raptor-world" title="raptor_world"><span class="returnvalue">raptor_world</span></a> *world);
enum <a class="link" href="raptor-section-world.html#raptor-libxml-flags" title="enum raptor_libxml_flags">raptor_libxml_flags</a>;
<span class="returnvalue">void</span> <a class="link" href="raptor-section-world.html#raptor-world-set-libxml-flags" title="raptor_world_set_libxml_flags ()">raptor_world_set_libxml_flags</a> (<a class="link" href="raptor-section-world.html#raptor-world" title="raptor_world"><span class="returnvalue">raptor_world</span></a> *world,
<span class="returnvalue">int</span> flags);
<span class="returnvalue">void</span> <a class="link" href="raptor-section-world.html#raptor-world-set-libxslt-security-preferences" title="raptor_world_set_libxslt_security_preferences ()">raptor_world_set_libxslt_security_preferences</a>
(<a class="link" href="raptor-section-world.html#raptor-world" title="raptor_world"><span class="returnvalue">raptor_world</span></a> *world,
<span class="returnvalue">void</span> *security_preferences);
<span class="returnvalue">int</span> <a class="link" href="raptor-section-world.html#raptor-world-open" title="raptor_world_open ()">raptor_world_open</a> (<a class="link" href="raptor-section-world.html#raptor-world" title="raptor_world"><span class="returnvalue">raptor_world</span></a> *world);
</pre>
</div>
<div class="refsect1" title="Description">
<a name="raptor-section-world.description"></a><h2>Description</h2>
<p>
How to initialise and terminate the library, set
library-wide configuration flags and options.
</p>
</div>
<div class="refsect1" title="Details">
<a name="raptor-section-world.details"></a><h2>Details</h2>
<div class="refsect2" title="raptor_init ()">
<a name="raptor-init"></a><h3>raptor_init ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> raptor_init (void);</pre>
<p>
Initialise the raptor library.
</p>
<p>
This function MUST be called before using any of the raptor APIs.</p>
</div>
<hr>
<div class="refsect2" title="raptor_finish ()">
<a name="raptor-finish"></a><h3>raptor_finish ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> raptor_finish (void);</pre>
<p>
Terminate the raptor library.
</p>
<p>
Cleans up state of the library. If called, must be used after
all other objects are destroyed with their destructor.</p>
</div>
<hr>
<div class="refsect2" title="raptor_world">
<a name="raptor-world"></a><h3>raptor_world</h3>
<pre class="programlisting">typedef struct raptor_world_s raptor_world;
</pre>
<p>
Raptor world class.</p>
</div>
<hr>
<div class="refsect2" title="raptor_new_world ()">
<a name="raptor-new-world"></a><h3>raptor_new_world ()</h3>
<pre class="programlisting"><a class="link" href="raptor-section-world.html#raptor-world" title="raptor_world"><span class="returnvalue">raptor_world</span></a>* raptor_new_world (void);</pre>
<p>
Allocate a new raptor_world object.
</p>
<p>
The raptor_world is initialized with <a class="link" href="raptor-section-world.html#raptor-world-open" title="raptor_world_open ()"><code class="function">raptor_world_open()</code></a>.
Allocation and initialization are decoupled to allow
changing settings on the world object before init.</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> uninitialized raptor_world object or NULL on failure
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="raptor_free_world ()">
<a name="raptor-free-world"></a><h3>raptor_free_world ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> raptor_free_world (<a class="link" href="raptor-section-world.html#raptor-world" title="raptor_world"><span class="returnvalue">raptor_world</span></a> *world);</pre>
<p>
Terminate the raptor library.
</p>
<p>
Destroys the raptor_world object and all related information.</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>world</code></em> :</span></p></td>
<td> raptor_world object
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="enum raptor_libxml_flags">
<a name="raptor-libxml-flags"></a><h3>enum raptor_libxml_flags</h3>
<pre class="programlisting">typedef enum {
RAPTOR_LIBXML_FLAGS_GENERIC_ERROR_SAVE = 1,
RAPTOR_LIBXML_FLAGS_STRUCTURED_ERROR_SAVE = 2
} raptor_libxml_flags;
</pre>
<p>
libxml library flags
</p>
<p>
These are used by <a class="link" href="raptor-section-world.html#raptor-world-set-libxml-flags" title="raptor_world_set_libxml_flags ()"><code class="function">raptor_world_set_libxml_flags()</code></a> and
<a class="link" href="raptor-section-general.html#raptor-set-libxml-flags" title="raptor_set_libxml_flags ()"><code class="function">raptor_set_libxml_flags()</code></a> to control common libxml features.
</p>
<p>
If any handler saving/restoring is enabled, any existing handler
and context is saved before parsing and restored afterwards.
Otherwise, no saving/restoring is performed.</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><a name="RAPTOR-LIBXML-FLAGS-GENERIC-ERROR-SAVE:CAPS"></a><span class="term"><code class="literal">RAPTOR_LIBXML_FLAGS_GENERIC_ERROR_SAVE</code></span></p></td>
<td> if set - save/restore the libxml generic error handler when parsing (default unset)
</td>
</tr>
<tr>
<td><p><a name="RAPTOR-LIBXML-FLAGS-STRUCTURED-ERROR-SAVE:CAPS"></a><span class="term"><code class="literal">RAPTOR_LIBXML_FLAGS_STRUCTURED_ERROR_SAVE</code></span></p></td>
<td> if set - save/restore the libxml structured error handler when parsing (default unset)
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="raptor_world_set_libxml_flags ()">
<a name="raptor-world-set-libxml-flags"></a><h3>raptor_world_set_libxml_flags ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> raptor_world_set_libxml_flags (<a class="link" href="raptor-section-world.html#raptor-world" title="raptor_world"><span class="returnvalue">raptor_world</span></a> *world,
<span class="returnvalue">int</span> flags);</pre>
<p>
Set common libxml library flags
</p>
<p>
If libxml is compiled into the library, <em class="parameter"><code>flags</code></em> is a bitmask
taking an OR of values defined in <a class="link" href="raptor-section-world.html#raptor-libxml-flags" title="enum raptor_libxml_flags"><span class="type">raptor_libxml_flags</span></a>
</p>
<p>
See the <a class="link" href="raptor-section-world.html#raptor-libxml-flags" title="enum raptor_libxml_flags"><span class="type">raptor_libxml_flags</span></a> documentation for full details of
what the flags mean.</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>world</code></em> :</span></p></td>
<td> world
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>flags</code></em> :</span></p></td>
<td> libxml flags
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="raptor_world_set_libxslt_security_preferences ()">
<a name="raptor-world-set-libxslt-security-preferences"></a><h3>raptor_world_set_libxslt_security_preferences ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> raptor_world_set_libxslt_security_preferences
(<a class="link" href="raptor-section-world.html#raptor-world" title="raptor_world"><span class="returnvalue">raptor_world</span></a> *world,
<span class="returnvalue">void</span> *security_preferences);</pre>
<p>
Set libxslt security preferences policy object
</p>
<p>
The <em class="parameter"><code>security_preferences</code></em> object will NOT become owned by
<a class="link" href="raptor-section-world.html#raptor-world" title="raptor_world"><span class="type">raptor_world</span></a>
</p>
<p>
If libxslt is compiled into the library, <em class="parameter"><code>security_preferences</code></em>
should be an <span class="type">xsltSecurityPrefsPtr</span> and will be used to call
<code class="function">xsltSetCtxtSecurityPrefs()</code> when an XSLT engine is initialised.
</p>
<p>
If libxslt is not compiled in, the object set here is not used.</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>world</code></em> :</span></p></td>
<td> world
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>security_preferences</code></em> :</span></p></td>
<td> security preferences (an <span class="type">xsltSecurityPrefsPtr</span>)
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="raptor_world_open ()">
<a name="raptor-world-open"></a><h3>raptor_world_open ()</h3>
<pre class="programlisting"><span class="returnvalue">int</span> raptor_world_open (<a class="link" href="raptor-section-world.html#raptor-world" title="raptor_world"><span class="returnvalue">raptor_world</span></a> *world);</pre>
<p>
Initialise the raptor library.
</p>
<p>
Initializes a <a class="link" href="raptor-section-world.html#raptor-world" title="raptor_world"><span class="type">raptor_world</span></a> object created by <a class="link" href="raptor-section-world.html#raptor-new-world" title="raptor_new_world ()"><code class="function">raptor_new_world()</code></a>.
Allocation and initialization are decoupled to allow
changing settings on the world object before init.
</p>
<p>
The initialized world object is used with subsequent raptor API calls.</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>world</code></em> :</span></p></td>
<td> raptor_world object
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> non-0 on failure
</td>
</tr>
</tbody>
</table></div>
</div>
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