/usr/share/vala-0.18/vapi/clutter-1.0.vapi is in valac-0.18-vapi 0.18.1-0ubuntu11.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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[CCode (cprefix = "Clutter", gir_namespace = "Clutter", gir_version = "1.0", lower_case_cprefix = "clutter_")]
namespace Clutter {
namespace FrameSource {
[CCode (cheader_filename = "clutter/clutter.h")]
public static uint add (uint fps, GLib.SourceFunc func);
[CCode (cheader_filename = "clutter/clutter.h")]
public static uint add_full (int priority, uint fps, owned GLib.SourceFunc func);
}
namespace Key {
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_0")]
public const int @0;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_1")]
public const int @1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_2")]
public const int @2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3")]
public const int @3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_AltCursor")]
public const int @3270_AltCursor;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Attn")]
public const int @3270_Attn;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_BackTab")]
public const int @3270_BackTab;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_ChangeScreen")]
public const int @3270_ChangeScreen;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Copy")]
public const int @3270_Copy;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_CursorBlink")]
public const int @3270_CursorBlink;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_CursorSelect")]
public const int @3270_CursorSelect;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_DeleteWord")]
public const int @3270_DeleteWord;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Duplicate")]
public const int @3270_Duplicate;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Enter")]
public const int @3270_Enter;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_EraseEOF")]
public const int @3270_EraseEOF;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_EraseInput")]
public const int @3270_EraseInput;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_ExSelect")]
public const int @3270_ExSelect;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_FieldMark")]
public const int @3270_FieldMark;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Ident")]
public const int @3270_Ident;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Jump")]
public const int @3270_Jump;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_KeyClick")]
public const int @3270_KeyClick;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Left2")]
public const int @3270_Left2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_PA1")]
public const int @3270_PA1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_PA2")]
public const int @3270_PA2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_PA3")]
public const int @3270_PA3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Play")]
public const int @3270_Play;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_PrintScreen")]
public const int @3270_PrintScreen;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Quit")]
public const int @3270_Quit;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Record")]
public const int @3270_Record;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Reset")]
public const int @3270_Reset;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Right2")]
public const int @3270_Right2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Rule")]
public const int @3270_Rule;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Setup")]
public const int @3270_Setup;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Test")]
public const int @3270_Test;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_4")]
public const int @4;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_5")]
public const int @5;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_6")]
public const int @6;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_7")]
public const int @7;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_8")]
public const int @8;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_9")]
public const int @9;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_A")]
public const int A;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AE")]
public const int AE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Aacute")]
public const int Aacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abelowdot")]
public const int Abelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abreve")]
public const int Abreve;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abreveacute")]
public const int Abreveacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abrevebelowdot")]
public const int Abrevebelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abrevegrave")]
public const int Abrevegrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abrevehook")]
public const int Abrevehook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abrevetilde")]
public const int Abrevetilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AccessX_Enable")]
public const int AccessX_Enable;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AccessX_Feedback_Enable")]
public const int AccessX_Feedback_Enable;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflex")]
public const int Acircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflexacute")]
public const int Acircumflexacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflexbelowdot")]
public const int Acircumflexbelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflexgrave")]
public const int Acircumflexgrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflexhook")]
public const int Acircumflexhook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflextilde")]
public const int Acircumflextilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AddFavorite")]
public const int AddFavorite;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Adiaeresis")]
public const int Adiaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Agrave")]
public const int Agrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ahook")]
public const int Ahook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Alt_L")]
public const int Alt_L;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Alt_R")]
public const int Alt_R;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Amacron")]
public const int Amacron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Aogonek")]
public const int Aogonek;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ApplicationLeft")]
public const int ApplicationLeft;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ApplicationRight")]
public const int ApplicationRight;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_0")]
public const int Arabic_0;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_1")]
public const int Arabic_1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_2")]
public const int Arabic_2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_3")]
public const int Arabic_3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_4")]
public const int Arabic_4;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_5")]
public const int Arabic_5;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_6")]
public const int Arabic_6;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_7")]
public const int Arabic_7;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_8")]
public const int Arabic_8;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_9")]
public const int Arabic_9;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_ain")]
public const int Arabic_ain;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_alef")]
public const int Arabic_alef;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_alefmaksura")]
public const int Arabic_alefmaksura;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_beh")]
public const int Arabic_beh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_comma")]
public const int Arabic_comma;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_dad")]
public const int Arabic_dad;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_dal")]
public const int Arabic_dal;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_damma")]
public const int Arabic_damma;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_dammatan")]
public const int Arabic_dammatan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_ddal")]
public const int Arabic_ddal;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_farsi_yeh")]
public const int Arabic_farsi_yeh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_fatha")]
public const int Arabic_fatha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_fathatan")]
public const int Arabic_fathatan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_feh")]
public const int Arabic_feh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_fullstop")]
public const int Arabic_fullstop;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_gaf")]
public const int Arabic_gaf;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_ghain")]
public const int Arabic_ghain;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_ha")]
public const int Arabic_ha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hah")]
public const int Arabic_hah;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamza")]
public const int Arabic_hamza;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamza_above")]
public const int Arabic_hamza_above;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamza_below")]
public const int Arabic_hamza_below;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamzaonalef")]
public const int Arabic_hamzaonalef;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamzaonwaw")]
public const int Arabic_hamzaonwaw;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamzaonyeh")]
public const int Arabic_hamzaonyeh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamzaunderalef")]
public const int Arabic_hamzaunderalef;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_heh")]
public const int Arabic_heh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_heh_doachashmee")]
public const int Arabic_heh_doachashmee;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_heh_goal")]
public const int Arabic_heh_goal;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_jeem")]
public const int Arabic_jeem;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_jeh")]
public const int Arabic_jeh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_kaf")]
public const int Arabic_kaf;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_kasra")]
public const int Arabic_kasra;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_kasratan")]
public const int Arabic_kasratan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_keheh")]
public const int Arabic_keheh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_khah")]
public const int Arabic_khah;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_lam")]
public const int Arabic_lam;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_madda_above")]
public const int Arabic_madda_above;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_maddaonalef")]
public const int Arabic_maddaonalef;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_meem")]
public const int Arabic_meem;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_noon")]
public const int Arabic_noon;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_noon_ghunna")]
public const int Arabic_noon_ghunna;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_peh")]
public const int Arabic_peh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_percent")]
public const int Arabic_percent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_qaf")]
public const int Arabic_qaf;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_question_mark")]
public const int Arabic_question_mark;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_ra")]
public const int Arabic_ra;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_rreh")]
public const int Arabic_rreh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_sad")]
public const int Arabic_sad;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_seen")]
public const int Arabic_seen;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_semicolon")]
public const int Arabic_semicolon;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_shadda")]
public const int Arabic_shadda;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_sheen")]
public const int Arabic_sheen;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_sukun")]
public const int Arabic_sukun;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_superscript_alef")]
public const int Arabic_superscript_alef;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_switch")]
public const int Arabic_switch;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_tah")]
public const int Arabic_tah;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_tatweel")]
public const int Arabic_tatweel;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_tcheh")]
public const int Arabic_tcheh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_teh")]
public const int Arabic_teh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_tehmarbuta")]
public const int Arabic_tehmarbuta;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_thal")]
public const int Arabic_thal;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_theh")]
public const int Arabic_theh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_tteh")]
public const int Arabic_tteh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_veh")]
public const int Arabic_veh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_waw")]
public const int Arabic_waw;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_yeh")]
public const int Arabic_yeh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_yeh_baree")]
public const int Arabic_yeh_baree;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_zah")]
public const int Arabic_zah;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_zain")]
public const int Arabic_zain;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Aring")]
public const int Aring;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_AT")]
public const int Armenian_AT;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_AYB")]
public const int Armenian_AYB;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_BEN")]
public const int Armenian_BEN;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_CHA")]
public const int Armenian_CHA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_DA")]
public const int Armenian_DA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_DZA")]
public const int Armenian_DZA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_E")]
public const int Armenian_E;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_FE")]
public const int Armenian_FE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_GHAT")]
public const int Armenian_GHAT;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_GIM")]
public const int Armenian_GIM;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_HI")]
public const int Armenian_HI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_HO")]
public const int Armenian_HO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_INI")]
public const int Armenian_INI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_JE")]
public const int Armenian_JE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_KE")]
public const int Armenian_KE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_KEN")]
public const int Armenian_KEN;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_KHE")]
public const int Armenian_KHE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_LYUN")]
public const int Armenian_LYUN;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_MEN")]
public const int Armenian_MEN;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_NU")]
public const int Armenian_NU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_O")]
public const int Armenian_O;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_PE")]
public const int Armenian_PE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_PYUR")]
public const int Armenian_PYUR;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_RA")]
public const int Armenian_RA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_RE")]
public const int Armenian_RE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_SE")]
public const int Armenian_SE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_SHA")]
public const int Armenian_SHA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_TCHE")]
public const int Armenian_TCHE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_TO")]
public const int Armenian_TO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_TSA")]
public const int Armenian_TSA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_TSO")]
public const int Armenian_TSO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_TYUN")]
public const int Armenian_TYUN;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_VEV")]
public const int Armenian_VEV;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_VO")]
public const int Armenian_VO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_VYUN")]
public const int Armenian_VYUN;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_YECH")]
public const int Armenian_YECH;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ZA")]
public const int Armenian_ZA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ZHE")]
public const int Armenian_ZHE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_accent")]
public const int Armenian_accent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_amanak")]
public const int Armenian_amanak;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_apostrophe")]
public const int Armenian_apostrophe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_at")]
public const int Armenian_at;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ayb")]
public const int Armenian_ayb;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ben")]
public const int Armenian_ben;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_but")]
public const int Armenian_but;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_cha")]
public const int Armenian_cha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_da")]
public const int Armenian_da;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_dza")]
public const int Armenian_dza;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_e")]
public const int Armenian_e;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_exclam")]
public const int Armenian_exclam;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_fe")]
public const int Armenian_fe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_full_stop")]
public const int Armenian_full_stop;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ghat")]
public const int Armenian_ghat;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_gim")]
public const int Armenian_gim;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_hi")]
public const int Armenian_hi;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ho")]
public const int Armenian_ho;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_hyphen")]
public const int Armenian_hyphen;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ini")]
public const int Armenian_ini;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_je")]
public const int Armenian_je;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ke")]
public const int Armenian_ke;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ken")]
public const int Armenian_ken;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_khe")]
public const int Armenian_khe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ligature_ew")]
public const int Armenian_ligature_ew;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_lyun")]
public const int Armenian_lyun;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_men")]
public const int Armenian_men;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_nu")]
public const int Armenian_nu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_o")]
public const int Armenian_o;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_paruyk")]
public const int Armenian_paruyk;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_pe")]
public const int Armenian_pe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_pyur")]
public const int Armenian_pyur;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_question")]
public const int Armenian_question;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ra")]
public const int Armenian_ra;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_re")]
public const int Armenian_re;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_se")]
public const int Armenian_se;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_separation_mark")]
public const int Armenian_separation_mark;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_sha")]
public const int Armenian_sha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_shesht")]
public const int Armenian_shesht;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_tche")]
public const int Armenian_tche;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_to")]
public const int Armenian_to;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_tsa")]
public const int Armenian_tsa;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_tso")]
public const int Armenian_tso;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_tyun")]
public const int Armenian_tyun;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_verjaket")]
public const int Armenian_verjaket;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_vev")]
public const int Armenian_vev;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_vo")]
public const int Armenian_vo;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_vyun")]
public const int Armenian_vyun;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_yech")]
public const int Armenian_yech;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_yentamna")]
public const int Armenian_yentamna;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_za")]
public const int Armenian_za;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_zhe")]
public const int Armenian_zhe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Atilde")]
public const int Atilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudibleBell_Enable")]
public const int AudibleBell_Enable;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioCycleTrack")]
public const int AudioCycleTrack;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioForward")]
public const int AudioForward;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioLowerVolume")]
public const int AudioLowerVolume;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioMedia")]
public const int AudioMedia;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioMute")]
public const int AudioMute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioNext")]
public const int AudioNext;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioPause")]
public const int AudioPause;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioPlay")]
public const int AudioPlay;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioPrev")]
public const int AudioPrev;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioRaiseVolume")]
public const int AudioRaiseVolume;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioRandomPlay")]
public const int AudioRandomPlay;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioRecord")]
public const int AudioRecord;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioRepeat")]
public const int AudioRepeat;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioRewind")]
public const int AudioRewind;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioStop")]
public const int AudioStop;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Away")]
public const int Away;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_B")]
public const int B;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Babovedot")]
public const int Babovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Back")]
public const int Back;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_BackForward")]
public const int BackForward;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_BackSpace")]
public const int BackSpace;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Battery")]
public const int Battery;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Begin")]
public const int Begin;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Blue")]
public const int Blue;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Bluetooth")]
public const int Bluetooth;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Book")]
public const int Book;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_BounceKeys_Enable")]
public const int BounceKeys_Enable;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Break")]
public const int Break;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_BrightnessAdjust")]
public const int BrightnessAdjust;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Byelorussian_SHORTU")]
public const int Byelorussian_SHORTU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Byelorussian_shortu")]
public const int Byelorussian_shortu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_C")]
public const int C;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_CD")]
public const int CD;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_CH")]
public const int CH;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_C_H")]
public const int C_H;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_C_h")]
public const int C_h;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cabovedot")]
public const int Cabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cacute")]
public const int Cacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Calculator")]
public const int Calculator;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Calendar")]
public const int Calendar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cancel")]
public const int Cancel;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Caps_Lock")]
public const int Caps_Lock;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ccaron")]
public const int Ccaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ccedilla")]
public const int Ccedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ccircumflex")]
public const int Ccircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ch")]
public const int Ch;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Clear")]
public const int Clear;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ClearGrab")]
public const int ClearGrab;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Close")]
public const int Close;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Codeinput")]
public const int Codeinput;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ColonSign")]
public const int ColonSign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Community")]
public const int Community;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ContrastAdjust")]
public const int ContrastAdjust;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Control_L")]
public const int Control_L;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Control_R")]
public const int Control_R;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Copy")]
public const int Copy;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_CruzeiroSign")]
public const int CruzeiroSign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cut")]
public const int Cut;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_CycleAngle")]
public const int CycleAngle;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_A")]
public const int Cyrillic_A;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_BE")]
public const int Cyrillic_BE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_CHE")]
public const int Cyrillic_CHE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_CHE_descender")]
public const int Cyrillic_CHE_descender;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_CHE_vertstroke")]
public const int Cyrillic_CHE_vertstroke;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_DE")]
public const int Cyrillic_DE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_DZHE")]
public const int Cyrillic_DZHE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_E")]
public const int Cyrillic_E;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_EF")]
public const int Cyrillic_EF;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_EL")]
public const int Cyrillic_EL;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_EM")]
public const int Cyrillic_EM;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_EN")]
public const int Cyrillic_EN;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_EN_descender")]
public const int Cyrillic_EN_descender;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ER")]
public const int Cyrillic_ER;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ES")]
public const int Cyrillic_ES;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_GHE")]
public const int Cyrillic_GHE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_GHE_bar")]
public const int Cyrillic_GHE_bar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_HA")]
public const int Cyrillic_HA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_HARDSIGN")]
public const int Cyrillic_HARDSIGN;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_HA_descender")]
public const int Cyrillic_HA_descender;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_I")]
public const int Cyrillic_I;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_IE")]
public const int Cyrillic_IE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_IO")]
public const int Cyrillic_IO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_I_macron")]
public const int Cyrillic_I_macron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_JE")]
public const int Cyrillic_JE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_KA")]
public const int Cyrillic_KA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_KA_descender")]
public const int Cyrillic_KA_descender;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_KA_vertstroke")]
public const int Cyrillic_KA_vertstroke;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_LJE")]
public const int Cyrillic_LJE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_NJE")]
public const int Cyrillic_NJE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_O")]
public const int Cyrillic_O;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_O_bar")]
public const int Cyrillic_O_bar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_PE")]
public const int Cyrillic_PE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SCHWA")]
public const int Cyrillic_SCHWA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SHA")]
public const int Cyrillic_SHA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SHCHA")]
public const int Cyrillic_SHCHA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SHHA")]
public const int Cyrillic_SHHA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SHORTI")]
public const int Cyrillic_SHORTI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SOFTSIGN")]
public const int Cyrillic_SOFTSIGN;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_TE")]
public const int Cyrillic_TE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_TSE")]
public const int Cyrillic_TSE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_U")]
public const int Cyrillic_U;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_U_macron")]
public const int Cyrillic_U_macron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_U_straight")]
public const int Cyrillic_U_straight;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_U_straight_bar")]
public const int Cyrillic_U_straight_bar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_VE")]
public const int Cyrillic_VE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_YA")]
public const int Cyrillic_YA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_YERU")]
public const int Cyrillic_YERU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_YU")]
public const int Cyrillic_YU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ZE")]
public const int Cyrillic_ZE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ZHE")]
public const int Cyrillic_ZHE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ZHE_descender")]
public const int Cyrillic_ZHE_descender;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_a")]
public const int Cyrillic_a;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_be")]
public const int Cyrillic_be;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_che")]
public const int Cyrillic_che;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_che_descender")]
public const int Cyrillic_che_descender;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_che_vertstroke")]
public const int Cyrillic_che_vertstroke;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_de")]
public const int Cyrillic_de;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_dzhe")]
public const int Cyrillic_dzhe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_e")]
public const int Cyrillic_e;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ef")]
public const int Cyrillic_ef;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_el")]
public const int Cyrillic_el;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_em")]
public const int Cyrillic_em;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_en")]
public const int Cyrillic_en;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_en_descender")]
public const int Cyrillic_en_descender;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_er")]
public const int Cyrillic_er;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_es")]
public const int Cyrillic_es;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ghe")]
public const int Cyrillic_ghe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ghe_bar")]
public const int Cyrillic_ghe_bar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ha")]
public const int Cyrillic_ha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ha_descender")]
public const int Cyrillic_ha_descender;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_hardsign")]
public const int Cyrillic_hardsign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_i")]
public const int Cyrillic_i;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_i_macron")]
public const int Cyrillic_i_macron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ie")]
public const int Cyrillic_ie;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_io")]
public const int Cyrillic_io;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_je")]
public const int Cyrillic_je;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ka")]
public const int Cyrillic_ka;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ka_descender")]
public const int Cyrillic_ka_descender;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ka_vertstroke")]
public const int Cyrillic_ka_vertstroke;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_lje")]
public const int Cyrillic_lje;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_nje")]
public const int Cyrillic_nje;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_o")]
public const int Cyrillic_o;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_o_bar")]
public const int Cyrillic_o_bar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_pe")]
public const int Cyrillic_pe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_schwa")]
public const int Cyrillic_schwa;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_sha")]
public const int Cyrillic_sha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_shcha")]
public const int Cyrillic_shcha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_shha")]
public const int Cyrillic_shha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_shorti")]
public const int Cyrillic_shorti;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_softsign")]
public const int Cyrillic_softsign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_te")]
public const int Cyrillic_te;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_tse")]
public const int Cyrillic_tse;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_u")]
public const int Cyrillic_u;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_u_macron")]
public const int Cyrillic_u_macron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_u_straight")]
public const int Cyrillic_u_straight;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_u_straight_bar")]
public const int Cyrillic_u_straight_bar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ve")]
public const int Cyrillic_ve;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ya")]
public const int Cyrillic_ya;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_yeru")]
public const int Cyrillic_yeru;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_yu")]
public const int Cyrillic_yu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ze")]
public const int Cyrillic_ze;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_zhe")]
public const int Cyrillic_zhe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_zhe_descender")]
public const int Cyrillic_zhe_descender;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_D")]
public const int D;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_DOS")]
public const int DOS;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Dabovedot")]
public const int Dabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Dcaron")]
public const int Dcaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Delete")]
public const int Delete;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Display")]
public const int Display;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Documents")]
public const int Documents;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_DongSign")]
public const int DongSign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Down")]
public const int Down;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Dstroke")]
public const int Dstroke;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_E")]
public const int E;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ENG")]
public const int ENG;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ETH")]
public const int ETH;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_EZH")]
public const int EZH;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eabovedot")]
public const int Eabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eacute")]
public const int Eacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ebelowdot")]
public const int Ebelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecaron")]
public const int Ecaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflex")]
public const int Ecircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflexacute")]
public const int Ecircumflexacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflexbelowdot")]
public const int Ecircumflexbelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflexgrave")]
public const int Ecircumflexgrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflexhook")]
public const int Ecircumflexhook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflextilde")]
public const int Ecircumflextilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_EcuSign")]
public const int EcuSign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ediaeresis")]
public const int Ediaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Egrave")]
public const int Egrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ehook")]
public const int Ehook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eisu_Shift")]
public const int Eisu_Shift;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eisu_toggle")]
public const int Eisu_toggle;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eject")]
public const int Eject;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Emacron")]
public const int Emacron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_End")]
public const int End;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eogonek")]
public const int Eogonek;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Escape")]
public const int Escape;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eth")]
public const int Eth;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Etilde")]
public const int Etilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_EuroSign")]
public const int EuroSign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Excel")]
public const int Excel;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Execute")]
public const int Execute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Explorer")]
public const int Explorer;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F")]
public const int F;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F1")]
public const int F1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F10")]
public const int F10;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F11")]
public const int F11;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F12")]
public const int F12;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F13")]
public const int F13;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F14")]
public const int F14;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F15")]
public const int F15;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F16")]
public const int F16;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F17")]
public const int F17;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F18")]
public const int F18;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F19")]
public const int F19;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F2")]
public const int F2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F20")]
public const int F20;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F21")]
public const int F21;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F22")]
public const int F22;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F23")]
public const int F23;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F24")]
public const int F24;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F25")]
public const int F25;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F26")]
public const int F26;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F27")]
public const int F27;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F28")]
public const int F28;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F29")]
public const int F29;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F3")]
public const int F3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F30")]
public const int F30;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F31")]
public const int F31;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F32")]
public const int F32;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F33")]
public const int F33;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F34")]
public const int F34;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F35")]
public const int F35;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F4")]
public const int F4;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F5")]
public const int F5;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F6")]
public const int F6;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F7")]
public const int F7;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F8")]
public const int F8;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F9")]
public const int F9;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_FFrancSign")]
public const int FFrancSign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Fabovedot")]
public const int Fabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_0")]
public const int Farsi_0;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_1")]
public const int Farsi_1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_2")]
public const int Farsi_2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_3")]
public const int Farsi_3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_4")]
public const int Farsi_4;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_5")]
public const int Farsi_5;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_6")]
public const int Farsi_6;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_7")]
public const int Farsi_7;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_8")]
public const int Farsi_8;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_9")]
public const int Farsi_9;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_yeh")]
public const int Farsi_yeh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Favorites")]
public const int Favorites;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Finance")]
public const int Finance;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Find")]
public const int Find;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_First_Virtual_Screen")]
public const int First_Virtual_Screen;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Forward")]
public const int Forward;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_FrameBack")]
public const int FrameBack;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_FrameForward")]
public const int FrameForward;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_G")]
public const int G;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Gabovedot")]
public const int Gabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Game")]
public const int Game;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Gbreve")]
public const int Gbreve;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Gcaron")]
public const int Gcaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Gcedilla")]
public const int Gcedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Gcircumflex")]
public const int Gcircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_an")]
public const int Georgian_an;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_ban")]
public const int Georgian_ban;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_can")]
public const int Georgian_can;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_char")]
public const int Georgian_char;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_chin")]
public const int Georgian_chin;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_cil")]
public const int Georgian_cil;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_don")]
public const int Georgian_don;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_en")]
public const int Georgian_en;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_fi")]
public const int Georgian_fi;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_gan")]
public const int Georgian_gan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_ghan")]
public const int Georgian_ghan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_hae")]
public const int Georgian_hae;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_har")]
public const int Georgian_har;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_he")]
public const int Georgian_he;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_hie")]
public const int Georgian_hie;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_hoe")]
public const int Georgian_hoe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_in")]
public const int Georgian_in;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_jhan")]
public const int Georgian_jhan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_jil")]
public const int Georgian_jil;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_kan")]
public const int Georgian_kan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_khar")]
public const int Georgian_khar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_las")]
public const int Georgian_las;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_man")]
public const int Georgian_man;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_nar")]
public const int Georgian_nar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_on")]
public const int Georgian_on;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_par")]
public const int Georgian_par;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_phar")]
public const int Georgian_phar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_qar")]
public const int Georgian_qar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_rae")]
public const int Georgian_rae;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_san")]
public const int Georgian_san;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_shin")]
public const int Georgian_shin;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_tan")]
public const int Georgian_tan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_tar")]
public const int Georgian_tar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_un")]
public const int Georgian_un;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_vin")]
public const int Georgian_vin;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_we")]
public const int Georgian_we;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_xan")]
public const int Georgian_xan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_zen")]
public const int Georgian_zen;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_zhar")]
public const int Georgian_zhar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Go")]
public const int Go;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_ALPHA")]
public const int Greek_ALPHA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_ALPHAaccent")]
public const int Greek_ALPHAaccent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_BETA")]
public const int Greek_BETA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_CHI")]
public const int Greek_CHI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_DELTA")]
public const int Greek_DELTA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_EPSILON")]
public const int Greek_EPSILON;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_EPSILONaccent")]
public const int Greek_EPSILONaccent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_ETA")]
public const int Greek_ETA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_ETAaccent")]
public const int Greek_ETAaccent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_GAMMA")]
public const int Greek_GAMMA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_IOTA")]
public const int Greek_IOTA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_IOTAaccent")]
public const int Greek_IOTAaccent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_IOTAdiaeresis")]
public const int Greek_IOTAdiaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_IOTAdieresis")]
public const int Greek_IOTAdieresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_KAPPA")]
public const int Greek_KAPPA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_LAMBDA")]
public const int Greek_LAMBDA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_LAMDA")]
public const int Greek_LAMDA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_MU")]
public const int Greek_MU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_NU")]
public const int Greek_NU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_OMEGA")]
public const int Greek_OMEGA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_OMEGAaccent")]
public const int Greek_OMEGAaccent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_OMICRON")]
public const int Greek_OMICRON;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_OMICRONaccent")]
public const int Greek_OMICRONaccent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_PHI")]
public const int Greek_PHI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_PI")]
public const int Greek_PI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_PSI")]
public const int Greek_PSI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_RHO")]
public const int Greek_RHO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_SIGMA")]
public const int Greek_SIGMA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_TAU")]
public const int Greek_TAU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_THETA")]
public const int Greek_THETA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_UPSILON")]
public const int Greek_UPSILON;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_UPSILONaccent")]
public const int Greek_UPSILONaccent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_UPSILONdieresis")]
public const int Greek_UPSILONdieresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_XI")]
public const int Greek_XI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_ZETA")]
public const int Greek_ZETA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_accentdieresis")]
public const int Greek_accentdieresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_alpha")]
public const int Greek_alpha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_alphaaccent")]
public const int Greek_alphaaccent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_beta")]
public const int Greek_beta;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_chi")]
public const int Greek_chi;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_delta")]
public const int Greek_delta;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_epsilon")]
public const int Greek_epsilon;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_epsilonaccent")]
public const int Greek_epsilonaccent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_eta")]
public const int Greek_eta;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_etaaccent")]
public const int Greek_etaaccent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_finalsmallsigma")]
public const int Greek_finalsmallsigma;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_gamma")]
public const int Greek_gamma;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_horizbar")]
public const int Greek_horizbar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_iota")]
public const int Greek_iota;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_iotaaccent")]
public const int Greek_iotaaccent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_iotaaccentdieresis")]
public const int Greek_iotaaccentdieresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_iotadieresis")]
public const int Greek_iotadieresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_kappa")]
public const int Greek_kappa;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_lambda")]
public const int Greek_lambda;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_lamda")]
public const int Greek_lamda;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_mu")]
public const int Greek_mu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_nu")]
public const int Greek_nu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_omega")]
public const int Greek_omega;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_omegaaccent")]
public const int Greek_omegaaccent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_omicron")]
public const int Greek_omicron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_omicronaccent")]
public const int Greek_omicronaccent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_phi")]
public const int Greek_phi;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_pi")]
public const int Greek_pi;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_psi")]
public const int Greek_psi;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_rho")]
public const int Greek_rho;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_sigma")]
public const int Greek_sigma;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_switch")]
public const int Greek_switch;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_tau")]
public const int Greek_tau;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_theta")]
public const int Greek_theta;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_upsilon")]
public const int Greek_upsilon;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_upsilonaccent")]
public const int Greek_upsilonaccent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_upsilonaccentdieresis")]
public const int Greek_upsilonaccentdieresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_upsilondieresis")]
public const int Greek_upsilondieresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_xi")]
public const int Greek_xi;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_zeta")]
public const int Greek_zeta;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Green")]
public const int Green;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_H")]
public const int H;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul")]
public const int Hangul;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_A")]
public const int Hangul_A;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_AE")]
public const int Hangul_AE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_AraeA")]
public const int Hangul_AraeA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_AraeAE")]
public const int Hangul_AraeAE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Banja")]
public const int Hangul_Banja;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Cieuc")]
public const int Hangul_Cieuc;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Codeinput")]
public const int Hangul_Codeinput;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Dikeud")]
public const int Hangul_Dikeud;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_E")]
public const int Hangul_E;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_EO")]
public const int Hangul_EO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_EU")]
public const int Hangul_EU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_End")]
public const int Hangul_End;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Hanja")]
public const int Hangul_Hanja;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Hieuh")]
public const int Hangul_Hieuh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_I")]
public const int Hangul_I;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Ieung")]
public const int Hangul_Ieung;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Cieuc")]
public const int Hangul_J_Cieuc;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Dikeud")]
public const int Hangul_J_Dikeud;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Hieuh")]
public const int Hangul_J_Hieuh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Ieung")]
public const int Hangul_J_Ieung;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Jieuj")]
public const int Hangul_J_Jieuj;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Khieuq")]
public const int Hangul_J_Khieuq;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Kiyeog")]
public const int Hangul_J_Kiyeog;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_KiyeogSios")]
public const int Hangul_J_KiyeogSios;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_KkogjiDalrinIeung")]
public const int Hangul_J_KkogjiDalrinIeung;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Mieum")]
public const int Hangul_J_Mieum;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Nieun")]
public const int Hangul_J_Nieun;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_NieunHieuh")]
public const int Hangul_J_NieunHieuh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_NieunJieuj")]
public const int Hangul_J_NieunJieuj;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_PanSios")]
public const int Hangul_J_PanSios;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Phieuf")]
public const int Hangul_J_Phieuf;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Pieub")]
public const int Hangul_J_Pieub;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_PieubSios")]
public const int Hangul_J_PieubSios;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Rieul")]
public const int Hangul_J_Rieul;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulHieuh")]
public const int Hangul_J_RieulHieuh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulKiyeog")]
public const int Hangul_J_RieulKiyeog;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulMieum")]
public const int Hangul_J_RieulMieum;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulPhieuf")]
public const int Hangul_J_RieulPhieuf;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulPieub")]
public const int Hangul_J_RieulPieub;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulSios")]
public const int Hangul_J_RieulSios;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulTieut")]
public const int Hangul_J_RieulTieut;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Sios")]
public const int Hangul_J_Sios;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_SsangKiyeog")]
public const int Hangul_J_SsangKiyeog;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_SsangSios")]
public const int Hangul_J_SsangSios;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Tieut")]
public const int Hangul_J_Tieut;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_YeorinHieuh")]
public const int Hangul_J_YeorinHieuh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Jamo")]
public const int Hangul_Jamo;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Jeonja")]
public const int Hangul_Jeonja;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Jieuj")]
public const int Hangul_Jieuj;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Khieuq")]
public const int Hangul_Khieuq;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Kiyeog")]
public const int Hangul_Kiyeog;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_KiyeogSios")]
public const int Hangul_KiyeogSios;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_KkogjiDalrinIeung")]
public const int Hangul_KkogjiDalrinIeung;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Mieum")]
public const int Hangul_Mieum;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_MultipleCandidate")]
public const int Hangul_MultipleCandidate;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Nieun")]
public const int Hangul_Nieun;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_NieunHieuh")]
public const int Hangul_NieunHieuh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_NieunJieuj")]
public const int Hangul_NieunJieuj;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_O")]
public const int Hangul_O;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_OE")]
public const int Hangul_OE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_PanSios")]
public const int Hangul_PanSios;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Phieuf")]
public const int Hangul_Phieuf;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Pieub")]
public const int Hangul_Pieub;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_PieubSios")]
public const int Hangul_PieubSios;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_PostHanja")]
public const int Hangul_PostHanja;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_PreHanja")]
public const int Hangul_PreHanja;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_PreviousCandidate")]
public const int Hangul_PreviousCandidate;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Rieul")]
public const int Hangul_Rieul;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulHieuh")]
public const int Hangul_RieulHieuh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulKiyeog")]
public const int Hangul_RieulKiyeog;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulMieum")]
public const int Hangul_RieulMieum;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulPhieuf")]
public const int Hangul_RieulPhieuf;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulPieub")]
public const int Hangul_RieulPieub;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulSios")]
public const int Hangul_RieulSios;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulTieut")]
public const int Hangul_RieulTieut;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulYeorinHieuh")]
public const int Hangul_RieulYeorinHieuh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Romaja")]
public const int Hangul_Romaja;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SingleCandidate")]
public const int Hangul_SingleCandidate;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Sios")]
public const int Hangul_Sios;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Special")]
public const int Hangul_Special;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SsangDikeud")]
public const int Hangul_SsangDikeud;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SsangJieuj")]
public const int Hangul_SsangJieuj;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SsangKiyeog")]
public const int Hangul_SsangKiyeog;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SsangPieub")]
public const int Hangul_SsangPieub;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SsangSios")]
public const int Hangul_SsangSios;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Start")]
public const int Hangul_Start;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SunkyeongeumMieum")]
public const int Hangul_SunkyeongeumMieum;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SunkyeongeumPhieuf")]
public const int Hangul_SunkyeongeumPhieuf;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SunkyeongeumPieub")]
public const int Hangul_SunkyeongeumPieub;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Tieut")]
public const int Hangul_Tieut;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_U")]
public const int Hangul_U;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_WA")]
public const int Hangul_WA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_WAE")]
public const int Hangul_WAE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_WE")]
public const int Hangul_WE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_WEO")]
public const int Hangul_WEO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_WI")]
public const int Hangul_WI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YA")]
public const int Hangul_YA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YAE")]
public const int Hangul_YAE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YE")]
public const int Hangul_YE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YEO")]
public const int Hangul_YEO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YI")]
public const int Hangul_YI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YO")]
public const int Hangul_YO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YU")]
public const int Hangul_YU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YeorinHieuh")]
public const int Hangul_YeorinHieuh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_switch")]
public const int Hangul_switch;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hankaku")]
public const int Hankaku;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hcircumflex")]
public const int Hcircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hebrew_switch")]
public const int Hebrew_switch;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Help")]
public const int Help;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Henkan")]
public const int Henkan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Henkan_Mode")]
public const int Henkan_Mode;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hibernate")]
public const int Hibernate;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hiragana")]
public const int Hiragana;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hiragana_Katakana")]
public const int Hiragana_Katakana;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_History")]
public const int History;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Home")]
public const int Home;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_HomePage")]
public const int HomePage;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_HotLinks")]
public const int HotLinks;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hstroke")]
public const int Hstroke;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hyper_L")]
public const int Hyper_L;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hyper_R")]
public const int Hyper_R;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_I")]
public const int I;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Center_Object")]
public const int ISO_Center_Object;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Continuous_Underline")]
public const int ISO_Continuous_Underline;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Discontinuous_Underline")]
public const int ISO_Discontinuous_Underline;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Emphasize")]
public const int ISO_Emphasize;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Enter")]
public const int ISO_Enter;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Fast_Cursor_Down")]
public const int ISO_Fast_Cursor_Down;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Fast_Cursor_Left")]
public const int ISO_Fast_Cursor_Left;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Fast_Cursor_Right")]
public const int ISO_Fast_Cursor_Right;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Fast_Cursor_Up")]
public const int ISO_Fast_Cursor_Up;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_First_Group")]
public const int ISO_First_Group;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_First_Group_Lock")]
public const int ISO_First_Group_Lock;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Group_Latch")]
public const int ISO_Group_Latch;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Group_Lock")]
public const int ISO_Group_Lock;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Group_Shift")]
public const int ISO_Group_Shift;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Last_Group")]
public const int ISO_Last_Group;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Last_Group_Lock")]
public const int ISO_Last_Group_Lock;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Left_Tab")]
public const int ISO_Left_Tab;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level2_Latch")]
public const int ISO_Level2_Latch;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level3_Latch")]
public const int ISO_Level3_Latch;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level3_Lock")]
public const int ISO_Level3_Lock;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level3_Shift")]
public const int ISO_Level3_Shift;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level5_Latch")]
public const int ISO_Level5_Latch;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level5_Lock")]
public const int ISO_Level5_Lock;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level5_Shift")]
public const int ISO_Level5_Shift;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Lock")]
public const int ISO_Lock;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Move_Line_Down")]
public const int ISO_Move_Line_Down;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Move_Line_Up")]
public const int ISO_Move_Line_Up;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Next_Group")]
public const int ISO_Next_Group;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Next_Group_Lock")]
public const int ISO_Next_Group_Lock;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Partial_Line_Down")]
public const int ISO_Partial_Line_Down;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Partial_Line_Up")]
public const int ISO_Partial_Line_Up;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Partial_Space_Left")]
public const int ISO_Partial_Space_Left;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Partial_Space_Right")]
public const int ISO_Partial_Space_Right;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Prev_Group")]
public const int ISO_Prev_Group;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Prev_Group_Lock")]
public const int ISO_Prev_Group_Lock;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Release_Both_Margins")]
public const int ISO_Release_Both_Margins;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Release_Margin_Left")]
public const int ISO_Release_Margin_Left;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Release_Margin_Right")]
public const int ISO_Release_Margin_Right;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Set_Margin_Left")]
public const int ISO_Set_Margin_Left;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Set_Margin_Right")]
public const int ISO_Set_Margin_Right;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Iabovedot")]
public const int Iabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Iacute")]
public const int Iacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ibelowdot")]
public const int Ibelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ibreve")]
public const int Ibreve;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Icircumflex")]
public const int Icircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Idiaeresis")]
public const int Idiaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Igrave")]
public const int Igrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ihook")]
public const int Ihook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Imacron")]
public const int Imacron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Insert")]
public const int Insert;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Iogonek")]
public const int Iogonek;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Itilde")]
public const int Itilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_J")]
public const int J;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Jcircumflex")]
public const int Jcircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_K")]
public const int K;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_0")]
public const int KP_0;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_1")]
public const int KP_1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_2")]
public const int KP_2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_3")]
public const int KP_3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_4")]
public const int KP_4;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_5")]
public const int KP_5;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_6")]
public const int KP_6;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_7")]
public const int KP_7;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_8")]
public const int KP_8;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_9")]
public const int KP_9;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Add")]
public const int KP_Add;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Begin")]
public const int KP_Begin;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Decimal")]
public const int KP_Decimal;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Delete")]
public const int KP_Delete;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Divide")]
public const int KP_Divide;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Down")]
public const int KP_Down;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_End")]
public const int KP_End;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Enter")]
public const int KP_Enter;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Equal")]
public const int KP_Equal;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_F1")]
public const int KP_F1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_F2")]
public const int KP_F2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_F3")]
public const int KP_F3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_F4")]
public const int KP_F4;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Home")]
public const int KP_Home;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Insert")]
public const int KP_Insert;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Left")]
public const int KP_Left;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Multiply")]
public const int KP_Multiply;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Next")]
public const int KP_Next;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Page_Down")]
public const int KP_Page_Down;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Page_Up")]
public const int KP_Page_Up;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Prior")]
public const int KP_Prior;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Right")]
public const int KP_Right;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Separator")]
public const int KP_Separator;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Space")]
public const int KP_Space;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Subtract")]
public const int KP_Subtract;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Tab")]
public const int KP_Tab;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Up")]
public const int KP_Up;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Kana_Lock")]
public const int Kana_Lock;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Kana_Shift")]
public const int Kana_Shift;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Kanji")]
public const int Kanji;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Kanji_Bangou")]
public const int Kanji_Bangou;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Katakana")]
public const int Katakana;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KbdBrightnessDown")]
public const int KbdBrightnessDown;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KbdBrightnessUp")]
public const int KbdBrightnessUp;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KbdLightOnOff")]
public const int KbdLightOnOff;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Kcedilla")]
public const int Kcedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Korean_Won")]
public const int Korean_Won;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L")]
public const int L;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L1")]
public const int L1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L10")]
public const int L10;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L2")]
public const int L2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L3")]
public const int L3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L4")]
public const int L4;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L5")]
public const int L5;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L6")]
public const int L6;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L7")]
public const int L7;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L8")]
public const int L8;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L9")]
public const int L9;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Lacute")]
public const int Lacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Last_Virtual_Screen")]
public const int Last_Virtual_Screen;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch0")]
public const int Launch0;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch1")]
public const int Launch1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch2")]
public const int Launch2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch3")]
public const int Launch3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch4")]
public const int Launch4;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch5")]
public const int Launch5;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch6")]
public const int Launch6;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch7")]
public const int Launch7;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch8")]
public const int Launch8;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch9")]
public const int Launch9;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchA")]
public const int LaunchA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchB")]
public const int LaunchB;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchC")]
public const int LaunchC;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchD")]
public const int LaunchD;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchE")]
public const int LaunchE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchF")]
public const int LaunchF;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Lbelowdot")]
public const int Lbelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Lcaron")]
public const int Lcaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Lcedilla")]
public const int Lcedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Left")]
public const int Left;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LightBulb")]
public const int LightBulb;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Linefeed")]
public const int Linefeed;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LiraSign")]
public const int LiraSign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LogGrabInfo")]
public const int LogGrabInfo;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LogOff")]
public const int LogOff;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LogWindowTree")]
public const int LogWindowTree;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Lstroke")]
public const int Lstroke;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_M")]
public const int M;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Mabovedot")]
public const int Mabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_DSE")]
public const int Macedonia_DSE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_GJE")]
public const int Macedonia_GJE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_KJE")]
public const int Macedonia_KJE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_dse")]
public const int Macedonia_dse;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_gje")]
public const int Macedonia_gje;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_kje")]
public const int Macedonia_kje;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Mae_Koho")]
public const int Mae_Koho;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Mail")]
public const int Mail;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MailForward")]
public const int MailForward;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Market")]
public const int Market;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Massyo")]
public const int Massyo;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Meeting")]
public const int Meeting;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Memo")]
public const int Memo;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Menu")]
public const int Menu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MenuKB")]
public const int MenuKB;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MenuPB")]
public const int MenuPB;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Messenger")]
public const int Messenger;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Meta_L")]
public const int Meta_L;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Meta_R")]
public const int Meta_R;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MillSign")]
public const int MillSign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ModeLock")]
public const int ModeLock;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Mode_switch")]
public const int Mode_switch;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MonBrightnessDown")]
public const int MonBrightnessDown;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MonBrightnessUp")]
public const int MonBrightnessUp;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MouseKeys_Accel_Enable")]
public const int MouseKeys_Accel_Enable;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MouseKeys_Enable")]
public const int MouseKeys_Enable;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Muhenkan")]
public const int Muhenkan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Multi_key")]
public const int Multi_key;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MultipleCandidate")]
public const int MultipleCandidate;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Music")]
public const int Music;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MyComputer")]
public const int MyComputer;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MySites")]
public const int MySites;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_N")]
public const int N;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Nacute")]
public const int Nacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_NairaSign")]
public const int NairaSign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ncaron")]
public const int Ncaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ncedilla")]
public const int Ncedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_New")]
public const int New;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_NewSheqelSign")]
public const int NewSheqelSign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_News")]
public const int News;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Next")]
public const int Next;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Next_VMode")]
public const int Next_VMode;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Next_Virtual_Screen")]
public const int Next_Virtual_Screen;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ntilde")]
public const int Ntilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Num_Lock")]
public const int Num_Lock;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_O")]
public const int O;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_OE")]
public const int OE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Oacute")]
public const int Oacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Obarred")]
public const int Obarred;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Obelowdot")]
public const int Obelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocaron")]
public const int Ocaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflex")]
public const int Ocircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflexacute")]
public const int Ocircumflexacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflexbelowdot")]
public const int Ocircumflexbelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflexgrave")]
public const int Ocircumflexgrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflexhook")]
public const int Ocircumflexhook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflextilde")]
public const int Ocircumflextilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Odiaeresis")]
public const int Odiaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Odoubleacute")]
public const int Odoubleacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_OfficeHome")]
public const int OfficeHome;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ograve")]
public const int Ograve;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohook")]
public const int Ohook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohorn")]
public const int Ohorn;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohornacute")]
public const int Ohornacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohornbelowdot")]
public const int Ohornbelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohorngrave")]
public const int Ohorngrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohornhook")]
public const int Ohornhook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohorntilde")]
public const int Ohorntilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Omacron")]
public const int Omacron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ooblique")]
public const int Ooblique;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Open")]
public const int Open;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_OpenURL")]
public const int OpenURL;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Option")]
public const int Option;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Oslash")]
public const int Oslash;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Otilde")]
public const int Otilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Overlay1_Enable")]
public const int Overlay1_Enable;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Overlay2_Enable")]
public const int Overlay2_Enable;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_P")]
public const int P;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pabovedot")]
public const int Pabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Page_Down")]
public const int Page_Down;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Page_Up")]
public const int Page_Up;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Paste")]
public const int Paste;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pause")]
public const int Pause;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_PesetaSign")]
public const int PesetaSign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Phone")]
public const int Phone;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pictures")]
public const int Pictures;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Accelerate")]
public const int Pointer_Accelerate;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button1")]
public const int Pointer_Button1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button2")]
public const int Pointer_Button2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button3")]
public const int Pointer_Button3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button4")]
public const int Pointer_Button4;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button5")]
public const int Pointer_Button5;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button_Dflt")]
public const int Pointer_Button_Dflt;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick1")]
public const int Pointer_DblClick1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick2")]
public const int Pointer_DblClick2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick3")]
public const int Pointer_DblClick3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick4")]
public const int Pointer_DblClick4;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick5")]
public const int Pointer_DblClick5;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick_Dflt")]
public const int Pointer_DblClick_Dflt;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DfltBtnNext")]
public const int Pointer_DfltBtnNext;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DfltBtnPrev")]
public const int Pointer_DfltBtnPrev;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Down")]
public const int Pointer_Down;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DownLeft")]
public const int Pointer_DownLeft;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DownRight")]
public const int Pointer_DownRight;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag1")]
public const int Pointer_Drag1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag2")]
public const int Pointer_Drag2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag3")]
public const int Pointer_Drag3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag4")]
public const int Pointer_Drag4;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag5")]
public const int Pointer_Drag5;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag_Dflt")]
public const int Pointer_Drag_Dflt;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_EnableKeys")]
public const int Pointer_EnableKeys;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Left")]
public const int Pointer_Left;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Right")]
public const int Pointer_Right;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Up")]
public const int Pointer_Up;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_UpLeft")]
public const int Pointer_UpLeft;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_UpRight")]
public const int Pointer_UpRight;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_PowerDown")]
public const int PowerDown;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_PowerOff")]
public const int PowerOff;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Prev_VMode")]
public const int Prev_VMode;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Prev_Virtual_Screen")]
public const int Prev_Virtual_Screen;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_PreviousCandidate")]
public const int PreviousCandidate;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Print")]
public const int Print;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Prior")]
public const int Prior;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Q")]
public const int Q;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R")]
public const int R;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R1")]
public const int R1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R10")]
public const int R10;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R11")]
public const int R11;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R12")]
public const int R12;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R13")]
public const int R13;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R14")]
public const int R14;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R15")]
public const int R15;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R2")]
public const int R2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R3")]
public const int R3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R4")]
public const int R4;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R5")]
public const int R5;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R6")]
public const int R6;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R7")]
public const int R7;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R8")]
public const int R8;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R9")]
public const int R9;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Racute")]
public const int Racute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Rcaron")]
public const int Rcaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Rcedilla")]
public const int Rcedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Red")]
public const int Red;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Redo")]
public const int Redo;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Refresh")]
public const int Refresh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Reload")]
public const int Reload;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RepeatKeys_Enable")]
public const int RepeatKeys_Enable;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Reply")]
public const int Reply;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Return")]
public const int Return;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Right")]
public const int Right;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RockerDown")]
public const int RockerDown;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RockerEnter")]
public const int RockerEnter;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RockerUp")]
public const int RockerUp;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Romaji")]
public const int Romaji;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RotateWindows")]
public const int RotateWindows;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RotationKB")]
public const int RotationKB;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RotationPB")]
public const int RotationPB;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RupeeSign")]
public const int RupeeSign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_S")]
public const int S;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_SCHWA")]
public const int SCHWA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sabovedot")]
public const int Sabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sacute")]
public const int Sacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Save")]
public const int Save;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Scaron")]
public const int Scaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Scedilla")]
public const int Scedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Scircumflex")]
public const int Scircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ScreenSaver")]
public const int ScreenSaver;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ScrollClick")]
public const int ScrollClick;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ScrollDown")]
public const int ScrollDown;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ScrollUp")]
public const int ScrollUp;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Scroll_Lock")]
public const int Scroll_Lock;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Search")]
public const int Search;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Select")]
public const int Select;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_SelectButton")]
public const int SelectButton;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Send")]
public const int Send;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_DJE")]
public const int Serbian_DJE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_DZE")]
public const int Serbian_DZE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_JE")]
public const int Serbian_JE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_LJE")]
public const int Serbian_LJE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_NJE")]
public const int Serbian_NJE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_TSHE")]
public const int Serbian_TSHE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_dje")]
public const int Serbian_dje;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_dze")]
public const int Serbian_dze;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_je")]
public const int Serbian_je;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_lje")]
public const int Serbian_lje;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_nje")]
public const int Serbian_nje;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_tshe")]
public const int Serbian_tshe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Shift_L")]
public const int Shift_L;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Shift_Lock")]
public const int Shift_Lock;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Shift_R")]
public const int Shift_R;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Shop")]
public const int Shop;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_SingleCandidate")]
public const int SingleCandidate;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_a")]
public const int Sinh_a;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_aa")]
public const int Sinh_aa;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_aa2")]
public const int Sinh_aa2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ae")]
public const int Sinh_ae;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ae2")]
public const int Sinh_ae2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_aee")]
public const int Sinh_aee;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_aee2")]
public const int Sinh_aee2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ai")]
public const int Sinh_ai;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ai2")]
public const int Sinh_ai2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_al")]
public const int Sinh_al;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_au")]
public const int Sinh_au;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_au2")]
public const int Sinh_au2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ba")]
public const int Sinh_ba;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_bha")]
public const int Sinh_bha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ca")]
public const int Sinh_ca;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_cha")]
public const int Sinh_cha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_dda")]
public const int Sinh_dda;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ddha")]
public const int Sinh_ddha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_dha")]
public const int Sinh_dha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_dhha")]
public const int Sinh_dhha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_e")]
public const int Sinh_e;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_e2")]
public const int Sinh_e2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ee")]
public const int Sinh_ee;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ee2")]
public const int Sinh_ee2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_fa")]
public const int Sinh_fa;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ga")]
public const int Sinh_ga;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_gha")]
public const int Sinh_gha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_h2")]
public const int Sinh_h2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ha")]
public const int Sinh_ha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_i")]
public const int Sinh_i;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_i2")]
public const int Sinh_i2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ii")]
public const int Sinh_ii;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ii2")]
public const int Sinh_ii2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ja")]
public const int Sinh_ja;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_jha")]
public const int Sinh_jha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_jnya")]
public const int Sinh_jnya;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ka")]
public const int Sinh_ka;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_kha")]
public const int Sinh_kha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_kunddaliya")]
public const int Sinh_kunddaliya;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_la")]
public const int Sinh_la;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_lla")]
public const int Sinh_lla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_lu")]
public const int Sinh_lu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_lu2")]
public const int Sinh_lu2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_luu")]
public const int Sinh_luu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_luu2")]
public const int Sinh_luu2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ma")]
public const int Sinh_ma;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_mba")]
public const int Sinh_mba;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_na")]
public const int Sinh_na;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ndda")]
public const int Sinh_ndda;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ndha")]
public const int Sinh_ndha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ng")]
public const int Sinh_ng;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ng2")]
public const int Sinh_ng2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_nga")]
public const int Sinh_nga;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_nja")]
public const int Sinh_nja;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_nna")]
public const int Sinh_nna;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_nya")]
public const int Sinh_nya;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_o")]
public const int Sinh_o;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_o2")]
public const int Sinh_o2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_oo")]
public const int Sinh_oo;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_oo2")]
public const int Sinh_oo2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_pa")]
public const int Sinh_pa;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_pha")]
public const int Sinh_pha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ra")]
public const int Sinh_ra;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ri")]
public const int Sinh_ri;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_rii")]
public const int Sinh_rii;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ru2")]
public const int Sinh_ru2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ruu2")]
public const int Sinh_ruu2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_sa")]
public const int Sinh_sa;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_sha")]
public const int Sinh_sha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ssha")]
public const int Sinh_ssha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_tha")]
public const int Sinh_tha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_thha")]
public const int Sinh_thha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_tta")]
public const int Sinh_tta;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ttha")]
public const int Sinh_ttha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_u")]
public const int Sinh_u;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_u2")]
public const int Sinh_u2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_uu")]
public const int Sinh_uu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_uu2")]
public const int Sinh_uu2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_va")]
public const int Sinh_va;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ya")]
public const int Sinh_ya;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sleep")]
public const int Sleep;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_SlowKeys_Enable")]
public const int SlowKeys_Enable;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Spell")]
public const int Spell;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_SplitScreen")]
public const int SplitScreen;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Standby")]
public const int Standby;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Start")]
public const int Start;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_StickyKeys_Enable")]
public const int StickyKeys_Enable;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Stop")]
public const int Stop;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Subtitle")]
public const int Subtitle;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Super_L")]
public const int Super_L;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Super_R")]
public const int Super_R;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Support")]
public const int Support;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Suspend")]
public const int Suspend;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_1")]
public const int Switch_VT_1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_10")]
public const int Switch_VT_10;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_11")]
public const int Switch_VT_11;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_12")]
public const int Switch_VT_12;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_2")]
public const int Switch_VT_2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_3")]
public const int Switch_VT_3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_4")]
public const int Switch_VT_4;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_5")]
public const int Switch_VT_5;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_6")]
public const int Switch_VT_6;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_7")]
public const int Switch_VT_7;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_8")]
public const int Switch_VT_8;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_9")]
public const int Switch_VT_9;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sys_Req")]
public const int Sys_Req;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_T")]
public const int T;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_THORN")]
public const int THORN;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tab")]
public const int Tab;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tabovedot")]
public const int Tabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_TaskPane")]
public const int TaskPane;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tcaron")]
public const int Tcaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tcedilla")]
public const int Tcedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Terminal")]
public const int Terminal;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Terminate_Server")]
public const int Terminate_Server;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_baht")]
public const int Thai_baht;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_bobaimai")]
public const int Thai_bobaimai;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_chochan")]
public const int Thai_chochan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_chochang")]
public const int Thai_chochang;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_choching")]
public const int Thai_choching;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_chochoe")]
public const int Thai_chochoe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_dochada")]
public const int Thai_dochada;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_dodek")]
public const int Thai_dodek;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_fofa")]
public const int Thai_fofa;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_fofan")]
public const int Thai_fofan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_hohip")]
public const int Thai_hohip;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_honokhuk")]
public const int Thai_honokhuk;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_khokhai")]
public const int Thai_khokhai;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_khokhon")]
public const int Thai_khokhon;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_khokhuat")]
public const int Thai_khokhuat;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_khokhwai")]
public const int Thai_khokhwai;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_khorakhang")]
public const int Thai_khorakhang;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_kokai")]
public const int Thai_kokai;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lakkhangyao")]
public const int Thai_lakkhangyao;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lekchet")]
public const int Thai_lekchet;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lekha")]
public const int Thai_lekha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lekhok")]
public const int Thai_lekhok;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lekkao")]
public const int Thai_lekkao;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_leknung")]
public const int Thai_leknung;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lekpaet")]
public const int Thai_lekpaet;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_leksam")]
public const int Thai_leksam;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_leksi")]
public const int Thai_leksi;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_leksong")]
public const int Thai_leksong;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_leksun")]
public const int Thai_leksun;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lochula")]
public const int Thai_lochula;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_loling")]
public const int Thai_loling;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lu")]
public const int Thai_lu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maichattawa")]
public const int Thai_maichattawa;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maiek")]
public const int Thai_maiek;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maihanakat")]
public const int Thai_maihanakat;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maihanakat_maitho")]
public const int Thai_maihanakat_maitho;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maitaikhu")]
public const int Thai_maitaikhu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maitho")]
public const int Thai_maitho;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maitri")]
public const int Thai_maitri;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maiyamok")]
public const int Thai_maiyamok;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_moma")]
public const int Thai_moma;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_ngongu")]
public const int Thai_ngongu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_nikhahit")]
public const int Thai_nikhahit;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_nonen")]
public const int Thai_nonen;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_nonu")]
public const int Thai_nonu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_oang")]
public const int Thai_oang;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_paiyannoi")]
public const int Thai_paiyannoi;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_phinthu")]
public const int Thai_phinthu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_phophan")]
public const int Thai_phophan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_phophung")]
public const int Thai_phophung;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_phosamphao")]
public const int Thai_phosamphao;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_popla")]
public const int Thai_popla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_rorua")]
public const int Thai_rorua;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_ru")]
public const int Thai_ru;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraa")]
public const int Thai_saraa;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraaa")]
public const int Thai_saraaa;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraae")]
public const int Thai_saraae;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraaimaimalai")]
public const int Thai_saraaimaimalai;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraaimaimuan")]
public const int Thai_saraaimaimuan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraam")]
public const int Thai_saraam;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarae")]
public const int Thai_sarae;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarai")]
public const int Thai_sarai;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraii")]
public const int Thai_saraii;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarao")]
public const int Thai_sarao;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarau")]
public const int Thai_sarau;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraue")]
public const int Thai_saraue;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarauee")]
public const int Thai_sarauee;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarauu")]
public const int Thai_sarauu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sorusi")]
public const int Thai_sorusi;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sosala")]
public const int Thai_sosala;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_soso")]
public const int Thai_soso;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sosua")]
public const int Thai_sosua;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thanthakhat")]
public const int Thai_thanthakhat;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thonangmontho")]
public const int Thai_thonangmontho;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thophuthao")]
public const int Thai_thophuthao;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thothahan")]
public const int Thai_thothahan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thothan")]
public const int Thai_thothan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thothong")]
public const int Thai_thothong;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thothung")]
public const int Thai_thothung;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_topatak")]
public const int Thai_topatak;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_totao")]
public const int Thai_totao;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_wowaen")]
public const int Thai_wowaen;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_yoyak")]
public const int Thai_yoyak;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_yoying")]
public const int Thai_yoying;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thorn")]
public const int Thorn;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Time")]
public const int Time;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ToDoList")]
public const int ToDoList;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tools")]
public const int Tools;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_TopMenu")]
public const int TopMenu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_TouchpadOff")]
public const int TouchpadOff;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_TouchpadOn")]
public const int TouchpadOn;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_TouchpadToggle")]
public const int TouchpadToggle;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Touroku")]
public const int Touroku;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Travel")]
public const int Travel;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tslash")]
public const int Tslash;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_U")]
public const int U;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_UWB")]
public const int UWB;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uacute")]
public const int Uacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ubelowdot")]
public const int Ubelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ubreve")]
public const int Ubreve;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ucircumflex")]
public const int Ucircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Udiaeresis")]
public const int Udiaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Udoubleacute")]
public const int Udoubleacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ugrave")]
public const int Ugrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhook")]
public const int Uhook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhorn")]
public const int Uhorn;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhornacute")]
public const int Uhornacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhornbelowdot")]
public const int Uhornbelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhorngrave")]
public const int Uhorngrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhornhook")]
public const int Uhornhook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhorntilde")]
public const int Uhorntilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_GHE_WITH_UPTURN")]
public const int Ukrainian_GHE_WITH_UPTURN;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_I")]
public const int Ukrainian_I;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_IE")]
public const int Ukrainian_IE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_YI")]
public const int Ukrainian_YI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_ghe_with_upturn")]
public const int Ukrainian_ghe_with_upturn;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_i")]
public const int Ukrainian_i;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_ie")]
public const int Ukrainian_ie;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_yi")]
public const int Ukrainian_yi;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_I")]
public const int Ukranian_I;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_JE")]
public const int Ukranian_JE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_YI")]
public const int Ukranian_YI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_i")]
public const int Ukranian_i;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_je")]
public const int Ukranian_je;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_yi")]
public const int Ukranian_yi;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Umacron")]
public const int Umacron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Undo")]
public const int Undo;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ungrab")]
public const int Ungrab;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uogonek")]
public const int Uogonek;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Up")]
public const int Up;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uring")]
public const int Uring;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_User1KB")]
public const int User1KB;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_User2KB")]
public const int User2KB;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_UserPB")]
public const int UserPB;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Utilde")]
public const int Utilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_V")]
public const int V;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_VendorHome")]
public const int VendorHome;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Video")]
public const int Video;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_View")]
public const int View;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_VoidSymbol")]
public const int VoidSymbol;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_W")]
public const int W;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WLAN")]
public const int WLAN;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WWW")]
public const int WWW;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Wacute")]
public const int Wacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WakeUp")]
public const int WakeUp;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Wcircumflex")]
public const int Wcircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Wdiaeresis")]
public const int Wdiaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WebCam")]
public const int WebCam;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Wgrave")]
public const int Wgrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WheelButton")]
public const int WheelButton;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WindowClear")]
public const int WindowClear;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WonSign")]
public const int WonSign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Word")]
public const int Word;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_X")]
public const int X;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Xabovedot")]
public const int Xabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Xfer")]
public const int Xfer;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Y")]
public const int Y;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Yacute")]
public const int Yacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ybelowdot")]
public const int Ybelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ycircumflex")]
public const int Ycircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ydiaeresis")]
public const int Ydiaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Yellow")]
public const int Yellow;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ygrave")]
public const int Ygrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Yhook")]
public const int Yhook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ytilde")]
public const int Ytilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Z")]
public const int Z;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zabovedot")]
public const int Zabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zacute")]
public const int Zacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zcaron")]
public const int Zcaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zen_Koho")]
public const int Zen_Koho;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zenkaku")]
public const int Zenkaku;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zenkaku_Hankaku")]
public const int Zenkaku_Hankaku;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ZoomIn")]
public const int ZoomIn;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ZoomOut")]
public const int ZoomOut;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zstroke")]
public const int Zstroke;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_a")]
public const int a;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_aacute")]
public const int aacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abelowdot")]
public const int abelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abovedot")]
public const int abovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abreve")]
public const int abreve;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abreveacute")]
public const int abreveacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abrevebelowdot")]
public const int abrevebelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abrevegrave")]
public const int abrevegrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abrevehook")]
public const int abrevehook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abrevetilde")]
public const int abrevetilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflex")]
public const int acircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflexacute")]
public const int acircumflexacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflexbelowdot")]
public const int acircumflexbelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflexgrave")]
public const int acircumflexgrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflexhook")]
public const int acircumflexhook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflextilde")]
public const int acircumflextilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acute")]
public const int acute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_adiaeresis")]
public const int adiaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ae")]
public const int ae;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_agrave")]
public const int agrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ahook")]
public const int ahook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_amacron")]
public const int amacron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ampersand")]
public const int ampersand;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_aogonek")]
public const int aogonek;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_apostrophe")]
public const int apostrophe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_approxeq")]
public const int approxeq;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_approximate")]
public const int approximate;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_aring")]
public const int aring;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_asciicircum")]
public const int asciicircum;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_asciitilde")]
public const int asciitilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_asterisk")]
public const int asterisk;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_at")]
public const int at;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_atilde")]
public const int atilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_b")]
public const int b;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_babovedot")]
public const int babovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_backslash")]
public const int backslash;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ballotcross")]
public const int ballotcross;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_bar")]
public const int bar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_because")]
public const int because;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_blank")]
public const int blank;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botintegral")]
public const int botintegral;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botleftparens")]
public const int botleftparens;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botleftsqbracket")]
public const int botleftsqbracket;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botleftsummation")]
public const int botleftsummation;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botrightparens")]
public const int botrightparens;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botrightsqbracket")]
public const int botrightsqbracket;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botrightsummation")]
public const int botrightsummation;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_bott")]
public const int bott;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botvertsummationconnector")]
public const int botvertsummationconnector;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braceleft")]
public const int braceleft;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braceright")]
public const int braceright;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_bracketleft")]
public const int bracketleft;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_bracketright")]
public const int bracketright;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_blank")]
public const int braille_blank;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_1")]
public const int braille_dot_1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_10")]
public const int braille_dot_10;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_2")]
public const int braille_dot_2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_3")]
public const int braille_dot_3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_4")]
public const int braille_dot_4;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_5")]
public const int braille_dot_5;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_6")]
public const int braille_dot_6;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_7")]
public const int braille_dot_7;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_8")]
public const int braille_dot_8;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_9")]
public const int braille_dot_9;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1")]
public const int braille_dots_1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12")]
public const int braille_dots_12;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123")]
public const int braille_dots_123;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1234")]
public const int braille_dots_1234;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12345")]
public const int braille_dots_12345;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123456")]
public const int braille_dots_123456;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1234567")]
public const int braille_dots_1234567;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12345678")]
public const int braille_dots_12345678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1234568")]
public const int braille_dots_1234568;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123457")]
public const int braille_dots_123457;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1234578")]
public const int braille_dots_1234578;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123458")]
public const int braille_dots_123458;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12346")]
public const int braille_dots_12346;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123467")]
public const int braille_dots_123467;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1234678")]
public const int braille_dots_1234678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123468")]
public const int braille_dots_123468;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12347")]
public const int braille_dots_12347;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123478")]
public const int braille_dots_123478;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12348")]
public const int braille_dots_12348;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1235")]
public const int braille_dots_1235;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12356")]
public const int braille_dots_12356;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123567")]
public const int braille_dots_123567;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1235678")]
public const int braille_dots_1235678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123568")]
public const int braille_dots_123568;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12357")]
public const int braille_dots_12357;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123578")]
public const int braille_dots_123578;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12358")]
public const int braille_dots_12358;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1236")]
public const int braille_dots_1236;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12367")]
public const int braille_dots_12367;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123678")]
public const int braille_dots_123678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12368")]
public const int braille_dots_12368;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1237")]
public const int braille_dots_1237;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12378")]
public const int braille_dots_12378;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1238")]
public const int braille_dots_1238;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_124")]
public const int braille_dots_124;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1245")]
public const int braille_dots_1245;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12456")]
public const int braille_dots_12456;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_124567")]
public const int braille_dots_124567;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1245678")]
public const int braille_dots_1245678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_124568")]
public const int braille_dots_124568;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12457")]
public const int braille_dots_12457;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_124578")]
public const int braille_dots_124578;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12458")]
public const int braille_dots_12458;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1246")]
public const int braille_dots_1246;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12467")]
public const int braille_dots_12467;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_124678")]
public const int braille_dots_124678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12468")]
public const int braille_dots_12468;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1247")]
public const int braille_dots_1247;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12478")]
public const int braille_dots_12478;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1248")]
public const int braille_dots_1248;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_125")]
public const int braille_dots_125;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1256")]
public const int braille_dots_1256;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12567")]
public const int braille_dots_12567;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_125678")]
public const int braille_dots_125678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12568")]
public const int braille_dots_12568;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1257")]
public const int braille_dots_1257;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12578")]
public const int braille_dots_12578;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1258")]
public const int braille_dots_1258;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_126")]
public const int braille_dots_126;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1267")]
public const int braille_dots_1267;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12678")]
public const int braille_dots_12678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1268")]
public const int braille_dots_1268;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_127")]
public const int braille_dots_127;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1278")]
public const int braille_dots_1278;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_128")]
public const int braille_dots_128;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13")]
public const int braille_dots_13;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_134")]
public const int braille_dots_134;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1345")]
public const int braille_dots_1345;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13456")]
public const int braille_dots_13456;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_134567")]
public const int braille_dots_134567;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1345678")]
public const int braille_dots_1345678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_134568")]
public const int braille_dots_134568;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13457")]
public const int braille_dots_13457;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_134578")]
public const int braille_dots_134578;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13458")]
public const int braille_dots_13458;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1346")]
public const int braille_dots_1346;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13467")]
public const int braille_dots_13467;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_134678")]
public const int braille_dots_134678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13468")]
public const int braille_dots_13468;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1347")]
public const int braille_dots_1347;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13478")]
public const int braille_dots_13478;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1348")]
public const int braille_dots_1348;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_135")]
public const int braille_dots_135;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1356")]
public const int braille_dots_1356;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13567")]
public const int braille_dots_13567;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_135678")]
public const int braille_dots_135678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13568")]
public const int braille_dots_13568;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1357")]
public const int braille_dots_1357;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13578")]
public const int braille_dots_13578;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1358")]
public const int braille_dots_1358;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_136")]
public const int braille_dots_136;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1367")]
public const int braille_dots_1367;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13678")]
public const int braille_dots_13678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1368")]
public const int braille_dots_1368;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_137")]
public const int braille_dots_137;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1378")]
public const int braille_dots_1378;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_138")]
public const int braille_dots_138;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_14")]
public const int braille_dots_14;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_145")]
public const int braille_dots_145;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1456")]
public const int braille_dots_1456;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_14567")]
public const int braille_dots_14567;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_145678")]
public const int braille_dots_145678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_14568")]
public const int braille_dots_14568;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1457")]
public const int braille_dots_1457;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_14578")]
public const int braille_dots_14578;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1458")]
public const int braille_dots_1458;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_146")]
public const int braille_dots_146;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1467")]
public const int braille_dots_1467;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_14678")]
public const int braille_dots_14678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1468")]
public const int braille_dots_1468;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_147")]
public const int braille_dots_147;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1478")]
public const int braille_dots_1478;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_148")]
public const int braille_dots_148;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_15")]
public const int braille_dots_15;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_156")]
public const int braille_dots_156;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1567")]
public const int braille_dots_1567;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_15678")]
public const int braille_dots_15678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1568")]
public const int braille_dots_1568;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_157")]
public const int braille_dots_157;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1578")]
public const int braille_dots_1578;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_158")]
public const int braille_dots_158;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_16")]
public const int braille_dots_16;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_167")]
public const int braille_dots_167;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1678")]
public const int braille_dots_1678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_168")]
public const int braille_dots_168;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_17")]
public const int braille_dots_17;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_178")]
public const int braille_dots_178;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_18")]
public const int braille_dots_18;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2")]
public const int braille_dots_2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23")]
public const int braille_dots_23;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_234")]
public const int braille_dots_234;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2345")]
public const int braille_dots_2345;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23456")]
public const int braille_dots_23456;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_234567")]
public const int braille_dots_234567;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2345678")]
public const int braille_dots_2345678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_234568")]
public const int braille_dots_234568;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23457")]
public const int braille_dots_23457;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_234578")]
public const int braille_dots_234578;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23458")]
public const int braille_dots_23458;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2346")]
public const int braille_dots_2346;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23467")]
public const int braille_dots_23467;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_234678")]
public const int braille_dots_234678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23468")]
public const int braille_dots_23468;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2347")]
public const int braille_dots_2347;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23478")]
public const int braille_dots_23478;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2348")]
public const int braille_dots_2348;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_235")]
public const int braille_dots_235;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2356")]
public const int braille_dots_2356;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23567")]
public const int braille_dots_23567;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_235678")]
public const int braille_dots_235678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23568")]
public const int braille_dots_23568;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2357")]
public const int braille_dots_2357;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23578")]
public const int braille_dots_23578;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2358")]
public const int braille_dots_2358;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_236")]
public const int braille_dots_236;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2367")]
public const int braille_dots_2367;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23678")]
public const int braille_dots_23678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2368")]
public const int braille_dots_2368;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_237")]
public const int braille_dots_237;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2378")]
public const int braille_dots_2378;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_238")]
public const int braille_dots_238;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_24")]
public const int braille_dots_24;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_245")]
public const int braille_dots_245;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2456")]
public const int braille_dots_2456;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_24567")]
public const int braille_dots_24567;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_245678")]
public const int braille_dots_245678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_24568")]
public const int braille_dots_24568;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2457")]
public const int braille_dots_2457;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_24578")]
public const int braille_dots_24578;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2458")]
public const int braille_dots_2458;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_246")]
public const int braille_dots_246;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2467")]
public const int braille_dots_2467;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_24678")]
public const int braille_dots_24678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2468")]
public const int braille_dots_2468;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_247")]
public const int braille_dots_247;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2478")]
public const int braille_dots_2478;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_248")]
public const int braille_dots_248;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_25")]
public const int braille_dots_25;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_256")]
public const int braille_dots_256;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2567")]
public const int braille_dots_2567;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_25678")]
public const int braille_dots_25678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2568")]
public const int braille_dots_2568;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_257")]
public const int braille_dots_257;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2578")]
public const int braille_dots_2578;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_258")]
public const int braille_dots_258;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_26")]
public const int braille_dots_26;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_267")]
public const int braille_dots_267;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2678")]
public const int braille_dots_2678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_268")]
public const int braille_dots_268;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_27")]
public const int braille_dots_27;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_278")]
public const int braille_dots_278;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_28")]
public const int braille_dots_28;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3")]
public const int braille_dots_3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_34")]
public const int braille_dots_34;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_345")]
public const int braille_dots_345;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3456")]
public const int braille_dots_3456;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_34567")]
public const int braille_dots_34567;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_345678")]
public const int braille_dots_345678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_34568")]
public const int braille_dots_34568;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3457")]
public const int braille_dots_3457;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_34578")]
public const int braille_dots_34578;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3458")]
public const int braille_dots_3458;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_346")]
public const int braille_dots_346;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3467")]
public const int braille_dots_3467;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_34678")]
public const int braille_dots_34678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3468")]
public const int braille_dots_3468;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_347")]
public const int braille_dots_347;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3478")]
public const int braille_dots_3478;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_348")]
public const int braille_dots_348;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_35")]
public const int braille_dots_35;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_356")]
public const int braille_dots_356;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3567")]
public const int braille_dots_3567;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_35678")]
public const int braille_dots_35678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3568")]
public const int braille_dots_3568;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_357")]
public const int braille_dots_357;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3578")]
public const int braille_dots_3578;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_358")]
public const int braille_dots_358;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_36")]
public const int braille_dots_36;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_367")]
public const int braille_dots_367;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3678")]
public const int braille_dots_3678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_368")]
public const int braille_dots_368;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_37")]
public const int braille_dots_37;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_378")]
public const int braille_dots_378;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_38")]
public const int braille_dots_38;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_4")]
public const int braille_dots_4;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_45")]
public const int braille_dots_45;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_456")]
public const int braille_dots_456;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_4567")]
public const int braille_dots_4567;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_45678")]
public const int braille_dots_45678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_4568")]
public const int braille_dots_4568;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_457")]
public const int braille_dots_457;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_4578")]
public const int braille_dots_4578;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_458")]
public const int braille_dots_458;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_46")]
public const int braille_dots_46;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_467")]
public const int braille_dots_467;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_4678")]
public const int braille_dots_4678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_468")]
public const int braille_dots_468;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_47")]
public const int braille_dots_47;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_478")]
public const int braille_dots_478;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_48")]
public const int braille_dots_48;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_5")]
public const int braille_dots_5;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_56")]
public const int braille_dots_56;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_567")]
public const int braille_dots_567;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_5678")]
public const int braille_dots_5678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_568")]
public const int braille_dots_568;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_57")]
public const int braille_dots_57;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_578")]
public const int braille_dots_578;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_58")]
public const int braille_dots_58;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_6")]
public const int braille_dots_6;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_67")]
public const int braille_dots_67;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_678")]
public const int braille_dots_678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_68")]
public const int braille_dots_68;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_7")]
public const int braille_dots_7;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_78")]
public const int braille_dots_78;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_8")]
public const int braille_dots_8;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_breve")]
public const int breve;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_brokenbar")]
public const int brokenbar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_c")]
public const int c;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_c_h")]
public const int c_h;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cabovedot")]
public const int cabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cacute")]
public const int cacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_careof")]
public const int careof;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_caret")]
public const int caret;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_caron")]
public const int caron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ccaron")]
public const int ccaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ccedilla")]
public const int ccedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ccircumflex")]
public const int ccircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cedilla")]
public const int cedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cent")]
public const int cent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ch")]
public const int ch;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_checkerboard")]
public const int checkerboard;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_checkmark")]
public const int checkmark;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_circle")]
public const int circle;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_club")]
public const int club;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_colon")]
public const int colon;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_comma")]
public const int comma;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_containsas")]
public const int containsas;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_copyright")]
public const int copyright;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cr")]
public const int cr;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_crossinglines")]
public const int crossinglines;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cuberoot")]
public const int cuberoot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_currency")]
public const int currency;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cursor")]
public const int cursor;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_d")]
public const int d;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dabovedot")]
public const int dabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dagger")]
public const int dagger;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dcaron")]
public const int dcaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_A")]
public const int dead_A;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_E")]
public const int dead_E;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_I")]
public const int dead_I;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_O")]
public const int dead_O;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_U")]
public const int dead_U;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_a")]
public const int dead_a;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_abovecomma")]
public const int dead_abovecomma;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_abovedot")]
public const int dead_abovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_abovereversedcomma")]
public const int dead_abovereversedcomma;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_abovering")]
public const int dead_abovering;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_acute")]
public const int dead_acute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowbreve")]
public const int dead_belowbreve;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowcircumflex")]
public const int dead_belowcircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowcomma")]
public const int dead_belowcomma;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowdiaeresis")]
public const int dead_belowdiaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowdot")]
public const int dead_belowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowmacron")]
public const int dead_belowmacron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowring")]
public const int dead_belowring;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowtilde")]
public const int dead_belowtilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_breve")]
public const int dead_breve;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_capital_schwa")]
public const int dead_capital_schwa;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_caron")]
public const int dead_caron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_cedilla")]
public const int dead_cedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_circumflex")]
public const int dead_circumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_currency")]
public const int dead_currency;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_dasia")]
public const int dead_dasia;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_diaeresis")]
public const int dead_diaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_doubleacute")]
public const int dead_doubleacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_doublegrave")]
public const int dead_doublegrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_e")]
public const int dead_e;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_grave")]
public const int dead_grave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_greek")]
public const int dead_greek;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_hook")]
public const int dead_hook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_horn")]
public const int dead_horn;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_i")]
public const int dead_i;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_invertedbreve")]
public const int dead_invertedbreve;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_iota")]
public const int dead_iota;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_macron")]
public const int dead_macron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_o")]
public const int dead_o;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_ogonek")]
public const int dead_ogonek;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_perispomeni")]
public const int dead_perispomeni;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_psili")]
public const int dead_psili;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_semivoiced_sound")]
public const int dead_semivoiced_sound;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_small_schwa")]
public const int dead_small_schwa;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_stroke")]
public const int dead_stroke;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_tilde")]
public const int dead_tilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_u")]
public const int dead_u;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_voiced_sound")]
public const int dead_voiced_sound;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_decimalpoint")]
public const int decimalpoint;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_degree")]
public const int degree;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_diaeresis")]
public const int diaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_diamond")]
public const int diamond;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_digitspace")]
public const int digitspace;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dintegral")]
public const int dintegral;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_division")]
public const int division;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dollar")]
public const int dollar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_doubbaselinedot")]
public const int doubbaselinedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_doubleacute")]
public const int doubleacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_doubledagger")]
public const int doubledagger;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_doublelowquotemark")]
public const int doublelowquotemark;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_downarrow")]
public const int downarrow;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_downcaret")]
public const int downcaret;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_downshoe")]
public const int downshoe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_downstile")]
public const int downstile;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_downtack")]
public const int downtack;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dstroke")]
public const int dstroke;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_e")]
public const int e;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eabovedot")]
public const int eabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eacute")]
public const int eacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ebelowdot")]
public const int ebelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecaron")]
public const int ecaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflex")]
public const int ecircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflexacute")]
public const int ecircumflexacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflexbelowdot")]
public const int ecircumflexbelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflexgrave")]
public const int ecircumflexgrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflexhook")]
public const int ecircumflexhook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflextilde")]
public const int ecircumflextilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ediaeresis")]
public const int ediaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_egrave")]
public const int egrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ehook")]
public const int ehook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eightsubscript")]
public const int eightsubscript;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eightsuperior")]
public const int eightsuperior;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_elementof")]
public const int elementof;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ellipsis")]
public const int ellipsis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_em3space")]
public const int em3space;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_em4space")]
public const int em4space;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emacron")]
public const int emacron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emdash")]
public const int emdash;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emfilledcircle")]
public const int emfilledcircle;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emfilledrect")]
public const int emfilledrect;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emopencircle")]
public const int emopencircle;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emopenrectangle")]
public const int emopenrectangle;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emptyset")]
public const int emptyset;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emspace")]
public const int emspace;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_endash")]
public const int endash;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_enfilledcircbullet")]
public const int enfilledcircbullet;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_enfilledsqbullet")]
public const int enfilledsqbullet;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eng")]
public const int eng;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_enopencircbullet")]
public const int enopencircbullet;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_enopensquarebullet")]
public const int enopensquarebullet;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_enspace")]
public const int enspace;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eogonek")]
public const int eogonek;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_equal")]
public const int equal;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eth")]
public const int eth;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_etilde")]
public const int etilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_exclam")]
public const int exclam;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_exclamdown")]
public const int exclamdown;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ezh")]
public const int ezh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_f")]
public const int f;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fabovedot")]
public const int fabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_femalesymbol")]
public const int femalesymbol;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ff")]
public const int ff;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_figdash")]
public const int figdash;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_filledlefttribullet")]
public const int filledlefttribullet;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_filledrectbullet")]
public const int filledrectbullet;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_filledrighttribullet")]
public const int filledrighttribullet;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_filledtribulletdown")]
public const int filledtribulletdown;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_filledtribulletup")]
public const int filledtribulletup;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fiveeighths")]
public const int fiveeighths;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fivesixths")]
public const int fivesixths;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fivesubscript")]
public const int fivesubscript;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fivesuperior")]
public const int fivesuperior;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fourfifths")]
public const int fourfifths;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_foursubscript")]
public const int foursubscript;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_foursuperior")]
public const int foursuperior;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fourthroot")]
public const int fourthroot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_function")]
public const int function;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_g")]
public const int g;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_gabovedot")]
public const int gabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_gbreve")]
public const int gbreve;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_gcaron")]
public const int gcaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_gcedilla")]
public const int gcedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_gcircumflex")]
public const int gcircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_grave")]
public const int grave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_greater")]
public const int greater;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_greaterthanequal")]
public const int greaterthanequal;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_guillemotleft")]
public const int guillemotleft;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_guillemotright")]
public const int guillemotright;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_h")]
public const int h;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hairspace")]
public const int hairspace;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hcircumflex")]
public const int hcircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_heart")]
public const int heart;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_aleph")]
public const int hebrew_aleph;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_ayin")]
public const int hebrew_ayin;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_bet")]
public const int hebrew_bet;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_beth")]
public const int hebrew_beth;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_chet")]
public const int hebrew_chet;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_dalet")]
public const int hebrew_dalet;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_daleth")]
public const int hebrew_daleth;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_doublelowline")]
public const int hebrew_doublelowline;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalkaph")]
public const int hebrew_finalkaph;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalmem")]
public const int hebrew_finalmem;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalnun")]
public const int hebrew_finalnun;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalpe")]
public const int hebrew_finalpe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalzade")]
public const int hebrew_finalzade;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalzadi")]
public const int hebrew_finalzadi;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_gimel")]
public const int hebrew_gimel;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_gimmel")]
public const int hebrew_gimmel;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_he")]
public const int hebrew_he;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_het")]
public const int hebrew_het;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_kaph")]
public const int hebrew_kaph;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_kuf")]
public const int hebrew_kuf;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_lamed")]
public const int hebrew_lamed;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_mem")]
public const int hebrew_mem;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_nun")]
public const int hebrew_nun;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_pe")]
public const int hebrew_pe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_qoph")]
public const int hebrew_qoph;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_resh")]
public const int hebrew_resh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_samech")]
public const int hebrew_samech;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_samekh")]
public const int hebrew_samekh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_shin")]
public const int hebrew_shin;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_taf")]
public const int hebrew_taf;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_taw")]
public const int hebrew_taw;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_tet")]
public const int hebrew_tet;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_teth")]
public const int hebrew_teth;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_waw")]
public const int hebrew_waw;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_yod")]
public const int hebrew_yod;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_zade")]
public const int hebrew_zade;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_zadi")]
public const int hebrew_zadi;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_zain")]
public const int hebrew_zain;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_zayin")]
public const int hebrew_zayin;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hexagram")]
public const int hexagram;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizconnector")]
public const int horizconnector;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizlinescan1")]
public const int horizlinescan1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizlinescan3")]
public const int horizlinescan3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizlinescan5")]
public const int horizlinescan5;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizlinescan7")]
public const int horizlinescan7;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizlinescan9")]
public const int horizlinescan9;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hstroke")]
public const int hstroke;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ht")]
public const int ht;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hyphen")]
public const int hyphen;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_i")]
public const int i;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_iTouch")]
public const int iTouch;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_iacute")]
public const int iacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ibelowdot")]
public const int ibelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ibreve")]
public const int ibreve;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_icircumflex")]
public const int icircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_identical")]
public const int identical;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_idiaeresis")]
public const int idiaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_idotless")]
public const int idotless;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ifonlyif")]
public const int ifonlyif;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_igrave")]
public const int igrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ihook")]
public const int ihook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_imacron")]
public const int imacron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_implies")]
public const int implies;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_includedin")]
public const int includedin;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_includes")]
public const int includes;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_infinity")]
public const int infinity;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_integral")]
public const int integral;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_intersection")]
public const int intersection;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_iogonek")]
public const int iogonek;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_itilde")]
public const int itilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_j")]
public const int j;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_jcircumflex")]
public const int jcircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_jot")]
public const int jot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_k")]
public const int k;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_A")]
public const int kana_A;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_CHI")]
public const int kana_CHI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_E")]
public const int kana_E;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_FU")]
public const int kana_FU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_HA")]
public const int kana_HA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_HE")]
public const int kana_HE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_HI")]
public const int kana_HI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_HO")]
public const int kana_HO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_HU")]
public const int kana_HU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_I")]
public const int kana_I;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_KA")]
public const int kana_KA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_KE")]
public const int kana_KE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_KI")]
public const int kana_KI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_KO")]
public const int kana_KO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_KU")]
public const int kana_KU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_MA")]
public const int kana_MA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_ME")]
public const int kana_ME;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_MI")]
public const int kana_MI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_MO")]
public const int kana_MO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_MU")]
public const int kana_MU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_N")]
public const int kana_N;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_NA")]
public const int kana_NA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_NE")]
public const int kana_NE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_NI")]
public const int kana_NI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_NO")]
public const int kana_NO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_NU")]
public const int kana_NU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_O")]
public const int kana_O;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_RA")]
public const int kana_RA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_RE")]
public const int kana_RE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_RI")]
public const int kana_RI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_RO")]
public const int kana_RO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_RU")]
public const int kana_RU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_SA")]
public const int kana_SA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_SE")]
public const int kana_SE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_SHI")]
public const int kana_SHI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_SO")]
public const int kana_SO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_SU")]
public const int kana_SU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TA")]
public const int kana_TA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TE")]
public const int kana_TE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TI")]
public const int kana_TI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TO")]
public const int kana_TO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TSU")]
public const int kana_TSU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TU")]
public const int kana_TU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_U")]
public const int kana_U;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_WA")]
public const int kana_WA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_WO")]
public const int kana_WO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_YA")]
public const int kana_YA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_YO")]
public const int kana_YO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_YU")]
public const int kana_YU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_a")]
public const int kana_a;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_closingbracket")]
public const int kana_closingbracket;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_comma")]
public const int kana_comma;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_conjunctive")]
public const int kana_conjunctive;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_e")]
public const int kana_e;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_fullstop")]
public const int kana_fullstop;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_i")]
public const int kana_i;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_middledot")]
public const int kana_middledot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_o")]
public const int kana_o;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_openingbracket")]
public const int kana_openingbracket;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_switch")]
public const int kana_switch;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_tsu")]
public const int kana_tsu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_tu")]
public const int kana_tu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_u")]
public const int kana_u;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_ya")]
public const int kana_ya;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_yo")]
public const int kana_yo;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_yu")]
public const int kana_yu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kappa")]
public const int kappa;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kcedilla")]
public const int kcedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kra")]
public const int kra;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_l")]
public const int l;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lacute")]
public const int lacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_latincross")]
public const int latincross;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lbelowdot")]
public const int lbelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lcaron")]
public const int lcaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lcedilla")]
public const int lcedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftanglebracket")]
public const int leftanglebracket;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftarrow")]
public const int leftarrow;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftcaret")]
public const int leftcaret;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftdoublequotemark")]
public const int leftdoublequotemark;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftmiddlecurlybrace")]
public const int leftmiddlecurlybrace;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftopentriangle")]
public const int leftopentriangle;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftpointer")]
public const int leftpointer;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftradical")]
public const int leftradical;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftshoe")]
public const int leftshoe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftsinglequotemark")]
public const int leftsinglequotemark;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftt")]
public const int leftt;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lefttack")]
public const int lefttack;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_less")]
public const int less;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lessthanequal")]
public const int lessthanequal;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lf")]
public const int lf;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_logicaland")]
public const int logicaland;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_logicalor")]
public const int logicalor;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lowleftcorner")]
public const int lowleftcorner;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lowrightcorner")]
public const int lowrightcorner;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lstroke")]
public const int lstroke;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_m")]
public const int m;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_mabovedot")]
public const int mabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_macron")]
public const int macron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_malesymbol")]
public const int malesymbol;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_maltesecross")]
public const int maltesecross;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_marker")]
public const int marker;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_masculine")]
public const int masculine;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_minus")]
public const int minus;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_minutes")]
public const int minutes;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_mu")]
public const int mu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_multiply")]
public const int multiply;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_musicalflat")]
public const int musicalflat;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_musicalsharp")]
public const int musicalsharp;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_n")]
public const int n;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_nabla")]
public const int nabla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_nacute")]
public const int nacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ncaron")]
public const int ncaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ncedilla")]
public const int ncedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ninesubscript")]
public const int ninesubscript;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ninesuperior")]
public const int ninesuperior;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_nl")]
public const int nl;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_nobreakspace")]
public const int nobreakspace;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_notapproxeq")]
public const int notapproxeq;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_notelementof")]
public const int notelementof;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_notequal")]
public const int notequal;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_notidentical")]
public const int notidentical;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_notsign")]
public const int notsign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ntilde")]
public const int ntilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_numbersign")]
public const int numbersign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_numerosign")]
public const int numerosign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_o")]
public const int o;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_oacute")]
public const int oacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_obarred")]
public const int obarred;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_obelowdot")]
public const int obelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocaron")]
public const int ocaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflex")]
public const int ocircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflexacute")]
public const int ocircumflexacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflexbelowdot")]
public const int ocircumflexbelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflexgrave")]
public const int ocircumflexgrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflexhook")]
public const int ocircumflexhook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflextilde")]
public const int ocircumflextilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_odiaeresis")]
public const int odiaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_odoubleacute")]
public const int odoubleacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_oe")]
public const int oe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ogonek")]
public const int ogonek;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ograve")]
public const int ograve;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohook")]
public const int ohook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohorn")]
public const int ohorn;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohornacute")]
public const int ohornacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohornbelowdot")]
public const int ohornbelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohorngrave")]
public const int ohorngrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohornhook")]
public const int ohornhook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohorntilde")]
public const int ohorntilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_omacron")]
public const int omacron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_oneeighth")]
public const int oneeighth;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onefifth")]
public const int onefifth;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onehalf")]
public const int onehalf;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onequarter")]
public const int onequarter;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onesixth")]
public const int onesixth;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onesubscript")]
public const int onesubscript;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onesuperior")]
public const int onesuperior;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onethird")]
public const int onethird;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ooblique")]
public const int ooblique;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_openrectbullet")]
public const int openrectbullet;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_openstar")]
public const int openstar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_opentribulletdown")]
public const int opentribulletdown;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_opentribulletup")]
public const int opentribulletup;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ordfeminine")]
public const int ordfeminine;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_oslash")]
public const int oslash;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_otilde")]
public const int otilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_overbar")]
public const int overbar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_overline")]
public const int overline;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_p")]
public const int p;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_pabovedot")]
public const int pabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_paragraph")]
public const int paragraph;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_parenleft")]
public const int parenleft;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_parenright")]
public const int parenright;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_partdifferential")]
public const int partdifferential;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_partialderivative")]
public const int partialderivative;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_percent")]
public const int percent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_period")]
public const int period;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_periodcentered")]
public const int periodcentered;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_permille")]
public const int permille;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_phonographcopyright")]
public const int phonographcopyright;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_plus")]
public const int plus;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_plusminus")]
public const int plusminus;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_prescription")]
public const int prescription;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_prolongedsound")]
public const int prolongedsound;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_punctspace")]
public const int punctspace;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_q")]
public const int q;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_quad")]
public const int quad;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_question")]
public const int question;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_questiondown")]
public const int questiondown;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_quotedbl")]
public const int quotedbl;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_quoteleft")]
public const int quoteleft;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_quoteright")]
public const int quoteright;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_r")]
public const int r;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_racute")]
public const int racute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_radical")]
public const int radical;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rcaron")]
public const int rcaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rcedilla")]
public const int rcedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_registered")]
public const int registered;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightanglebracket")]
public const int rightanglebracket;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightarrow")]
public const int rightarrow;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightcaret")]
public const int rightcaret;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightdoublequotemark")]
public const int rightdoublequotemark;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightmiddlecurlybrace")]
public const int rightmiddlecurlybrace;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightmiddlesummation")]
public const int rightmiddlesummation;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightopentriangle")]
public const int rightopentriangle;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightpointer")]
public const int rightpointer;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightshoe")]
public const int rightshoe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightsinglequotemark")]
public const int rightsinglequotemark;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightt")]
public const int rightt;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_righttack")]
public const int righttack;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_s")]
public const int s;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sabovedot")]
public const int sabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sacute")]
public const int sacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_scaron")]
public const int scaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_scedilla")]
public const int scedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_schwa")]
public const int schwa;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_scircumflex")]
public const int scircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_script_switch")]
public const int script_switch;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_seconds")]
public const int seconds;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_section")]
public const int section;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_semicolon")]
public const int semicolon;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_semivoicedsound")]
public const int semivoicedsound;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_seveneighths")]
public const int seveneighths;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sevensubscript")]
public const int sevensubscript;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sevensuperior")]
public const int sevensuperior;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_signaturemark")]
public const int signaturemark;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_signifblank")]
public const int signifblank;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_similarequal")]
public const int similarequal;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_singlelowquotemark")]
public const int singlelowquotemark;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sixsubscript")]
public const int sixsubscript;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sixsuperior")]
public const int sixsuperior;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_slash")]
public const int slash;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_soliddiamond")]
public const int soliddiamond;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_space")]
public const int space;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_squareroot")]
public const int squareroot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ssharp")]
public const int ssharp;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sterling")]
public const int sterling;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_stricteq")]
public const int stricteq;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_t")]
public const int t;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_tabovedot")]
public const int tabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_tcaron")]
public const int tcaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_tcedilla")]
public const int tcedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_telephone")]
public const int telephone;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_telephonerecorder")]
public const int telephonerecorder;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_therefore")]
public const int therefore;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_thinspace")]
public const int thinspace;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_thorn")]
public const int thorn;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_threeeighths")]
public const int threeeighths;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_threefifths")]
public const int threefifths;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_threequarters")]
public const int threequarters;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_threesubscript")]
public const int threesubscript;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_threesuperior")]
public const int threesuperior;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_tintegral")]
public const int tintegral;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topintegral")]
public const int topintegral;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topleftparens")]
public const int topleftparens;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topleftradical")]
public const int topleftradical;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topleftsqbracket")]
public const int topleftsqbracket;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topleftsummation")]
public const int topleftsummation;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_toprightparens")]
public const int toprightparens;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_toprightsqbracket")]
public const int toprightsqbracket;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_toprightsummation")]
public const int toprightsummation;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topt")]
public const int topt;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topvertsummationconnector")]
public const int topvertsummationconnector;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_trademark")]
public const int trademark;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_trademarkincircle")]
public const int trademarkincircle;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_tslash")]
public const int tslash;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_twofifths")]
public const int twofifths;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_twosubscript")]
public const int twosubscript;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_twosuperior")]
public const int twosuperior;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_twothirds")]
public const int twothirds;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_u")]
public const int u;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uacute")]
public const int uacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ubelowdot")]
public const int ubelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ubreve")]
public const int ubreve;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ucircumflex")]
public const int ucircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_udiaeresis")]
public const int udiaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_udoubleacute")]
public const int udoubleacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ugrave")]
public const int ugrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhook")]
public const int uhook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhorn")]
public const int uhorn;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhornacute")]
public const int uhornacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhornbelowdot")]
public const int uhornbelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhorngrave")]
public const int uhorngrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhornhook")]
public const int uhornhook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhorntilde")]
public const int uhorntilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_umacron")]
public const int umacron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_underbar")]
public const int underbar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_underscore")]
public const int underscore;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_union")]
public const int union;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uogonek")]
public const int uogonek;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uparrow")]
public const int uparrow;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_upcaret")]
public const int upcaret;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_upleftcorner")]
public const int upleftcorner;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uprightcorner")]
public const int uprightcorner;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_upshoe")]
public const int upshoe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_upstile")]
public const int upstile;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uptack")]
public const int uptack;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uring")]
public const int uring;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_utilde")]
public const int utilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_v")]
public const int v;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_variation")]
public const int variation;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_vertbar")]
public const int vertbar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_vertconnector")]
public const int vertconnector;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_voicedsound")]
public const int voicedsound;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_vt")]
public const int vt;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_w")]
public const int w;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_wacute")]
public const int wacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_wcircumflex")]
public const int wcircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_wdiaeresis")]
public const int wdiaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_wgrave")]
public const int wgrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_x")]
public const int x;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_xabovedot")]
public const int xabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_y")]
public const int y;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_yacute")]
public const int yacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ybelowdot")]
public const int ybelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ycircumflex")]
public const int ycircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ydiaeresis")]
public const int ydiaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_yen")]
public const int yen;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ygrave")]
public const int ygrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_yhook")]
public const int yhook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ytilde")]
public const int ytilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_z")]
public const int z;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zabovedot")]
public const int zabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zacute")]
public const int zacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zcaron")]
public const int zcaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zerosubscript")]
public const int zerosubscript;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zerosuperior")]
public const int zerosuperior;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zstroke")]
public const int zstroke;
}
namespace Threads {
namespace FrameSource {
[CCode (cheader_filename = "clutter/clutter.h", cname = "clutter_threads_add_frame_source")]
public static uint add (uint fps, GLib.SourceFunc func);
[CCode (cheader_filename = "clutter/clutter.h", cname = "clutter_threads_add_frame_source_full")]
public static uint add_full (int priority, uint fps, owned GLib.SourceFunc func);
}
namespace Idle {
[CCode (cheader_filename = "clutter/clutter.h", cname = "clutter_threads_add_idle")]
public static uint add (GLib.SourceFunc func);
[CCode (cheader_filename = "clutter/clutter.h", cname = "clutter_threads_add_idle_full")]
public static uint add_full (int priority, owned GLib.SourceFunc func);
}
namespace Timeout {
[CCode (cheader_filename = "clutter/clutter.h", cname = "clutter_threads_add_timeout")]
public static uint add (uint interval, GLib.SourceFunc func);
[CCode (cheader_filename = "clutter/clutter.h", cname = "clutter_threads_add_timeout_full")]
public static uint add_full (int priority, uint interval, owned GLib.SourceFunc func);
}
[CCode (cheader_filename = "clutter/clutter.h")]
public static uint add_repaint_func (owned GLib.SourceFunc func);
[CCode (cheader_filename = "clutter/clutter.h")]
public static uint add_repaint_func_full (Clutter.RepaintFlags flags, owned GLib.SourceFunc func);
[CCode (cheader_filename = "clutter/clutter.h")]
[Deprecated (since = "1.12")]
public static void enter ();
[CCode (cheader_filename = "clutter/clutter.h")]
[Deprecated (since = "1.10")]
public static void init ();
[CCode (cheader_filename = "clutter/clutter.h")]
[Deprecated (since = "1.12")]
public static void leave ();
[CCode (cheader_filename = "clutter/clutter.h")]
public static void remove_repaint_func (uint handle_id);
[CCode (cheader_filename = "clutter/clutter.h")]
public static void set_lock_functions (GLib.Callback enter_fn, GLib.Callback leave_fn);
}
namespace Util {
[CCode (cheader_filename = "clutter/clutter.h", cname = "clutter_util_next_p2")]
public static int next_power_of_2 (int a);
}
namespace Value {
[CCode (cheader_filename = "clutter/clutter.h")]
public static Clutter.PaintNode dup_paint_node (GLib.Value value);
[CCode (cheader_filename = "clutter/clutter.h")]
public static unowned Clutter.Color? get_color (GLib.Value value);
[CCode (cheader_filename = "clutter/clutter.h")]
[Deprecated (since = "1.10")]
public static unowned Cogl.Fixed? get_fixed (GLib.Value value);
[CCode (cheader_filename = "clutter/clutter.h")]
public static unowned Clutter.PaintNode get_paint_node (GLib.Value value);
[CCode (array_length_pos = 1.1, array_length_type = "gsize", cheader_filename = "clutter/clutter.h")]
public static unowned float[] get_shader_float (GLib.Value value);
[CCode (array_length_pos = 1.1, array_length_type = "gsize", cheader_filename = "clutter/clutter.h")]
public static unowned int[] get_shader_int (GLib.Value value);
[CCode (array_length_pos = 1.1, array_length_type = "gsize", cheader_filename = "clutter/clutter.h")]
public static unowned float[] get_shader_matrix (GLib.Value value);
[CCode (cheader_filename = "clutter/clutter.h")]
public static Clutter.Units get_units (GLib.Value value);
[CCode (cheader_filename = "clutter/clutter.h")]
public static void set_color (GLib.Value value, Clutter.Color color);
[CCode (cheader_filename = "clutter/clutter.h")]
[Deprecated (since = "1.10")]
public static void set_fixed (GLib.Value value, Cogl.Fixed fixed_);
[CCode (cheader_filename = "clutter/clutter.h")]
public static void set_paint_node (GLib.Value value, Clutter.PaintNode? node);
[CCode (cheader_filename = "clutter/clutter.h")]
public static void set_shader_float (GLib.Value value, [CCode (array_length_cname = "size", array_length_pos = 1.5)] float[] floats);
[CCode (cheader_filename = "clutter/clutter.h")]
public static void set_shader_int (GLib.Value value, [CCode (array_length_cname = "size", array_length_pos = 1.5)] int[] ints);
[CCode (cheader_filename = "clutter/clutter.h")]
public static void set_shader_matrix (GLib.Value value, [CCode (array_length_cname = "size", array_length_pos = 1.5)] float[] matrix);
[CCode (cheader_filename = "clutter/clutter.h")]
public static void set_units (GLib.Value value, Clutter.Units units);
[CCode (cheader_filename = "clutter/clutter.h")]
public static void take_paint_node (GLib.Value value, Clutter.PaintNode? node);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_action_get_type ()")]
public abstract class Action : Clutter.ActorMeta {
[CCode (has_construct_function = false)]
protected Action ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_actor_get_type ()")]
public class Actor : GLib.InitiallyUnowned, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable {
public uint32 flags;
[CCode (has_construct_function = false)]
public Actor ();
public void add_action (Clutter.Action action);
public void add_action_with_name (string name, Clutter.Action action);
public void add_child (Clutter.Actor child);
public void add_constraint (Clutter.Constraint constraint);
public void add_constraint_with_name (string name, Clutter.Constraint constraint);
public void add_effect (Clutter.Effect effect);
public void add_effect_with_name (string name, Clutter.Effect effect);
public void add_transition (string name, Clutter.Transition transition);
public virtual void allocate (Clutter.ActorBox box, Clutter.AllocationFlags flags);
public void allocate_align_fill (Clutter.ActorBox box, double x_align, double y_align, bool x_fill, bool y_fill, Clutter.AllocationFlags flags);
public void allocate_available_size (float x, float y, float available_width, float available_height, Clutter.AllocationFlags flags);
public void allocate_preferred_size (Clutter.AllocationFlags flags);
[Deprecated (since = "1.12")]
public unowned Clutter.Animation animate (ulong mode, uint duration, ...);
[Deprecated (since = "1.10")]
public unowned Clutter.Animation animate_with_alpha (Clutter.Alpha alpha, ...);
[Deprecated (since = "1.10")]
public unowned Clutter.Animation animate_with_alphav (Clutter.Alpha alpha, [CCode (array_length_cname = "n_properties", array_length_pos = 1.5)] string[] properties, [CCode (array_length_cname = "n_properties", array_length_pos = 1.5)] GLib.Value[] values);
[Deprecated (since = "1.12")]
public unowned Clutter.Animation animate_with_timeline (ulong mode, Clutter.Timeline timeline, ...);
[Deprecated (since = "1.12")]
public unowned Clutter.Animation animate_with_timelinev (ulong mode, Clutter.Timeline timeline, [CCode (array_length_cname = "n_properties", array_length_pos = 2.5)] string[] properties, [CCode (array_length_cname = "n_properties", array_length_pos = 2.5)] GLib.Value[] values);
[Deprecated (since = "1.12")]
public unowned Clutter.Animation animatev (ulong mode, uint duration, [CCode (array_length_cname = "n_properties", array_length_pos = 2.5)] string[] properties, [CCode (array_length_cname = "n_properties", array_length_pos = 2.5)] GLib.Value[] values);
public Clutter.Vertex apply_relative_transform_to_point (Clutter.Actor? ancestor, Clutter.Vertex point);
[NoWrapper]
public virtual void apply_transform (ref Clutter.Matrix matrix);
public Clutter.Vertex apply_transform_to_point (Clutter.Vertex point);
public void clear_actions ();
public void clear_constraints ();
public void clear_effects ();
public bool contains (Clutter.Actor descendant);
public void continue_paint ();
public Pango.Context create_pango_context ();
public Pango.Layout create_pango_layout (string? text);
public void destroy_all_children ();
[Deprecated (since = "1.12")]
public void detach_animation ();
[CCode (cname = "clutter_actor_event")]
public bool emit_event (Clutter.Event event, bool capture);
public void get_abs_allocation_vertices ([CCode (array_length = false)] Clutter.Vertex[] verts);
public virtual unowned Atk.Object get_accessible ();
public unowned Clutter.Action get_action (string name);
public GLib.List<weak Clutter.Action> get_actions ();
public Clutter.ActorBox get_allocation_box ();
[Deprecated (since = "1.12")]
public Clutter.Geometry get_allocation_geometry ();
public void get_allocation_vertices (Clutter.Actor? ancestor, [CCode (array_length = false)] Clutter.Vertex[] verts);
[Deprecated (since = "1.12")]
public void get_anchor_point (out float anchor_x, out float anchor_y);
[Deprecated (since = "1.12")]
public Clutter.Gravity get_anchor_point_gravity ();
[Deprecated (since = "1.12")]
public unowned Clutter.Animation get_animation ();
public Clutter.Color get_background_color ();
[CCode (cname = "clutter_get_actor_by_gid")]
[Deprecated (since = "1.8")]
public static unowned Clutter.Actor get_by_gid (uint32 id_);
public unowned Clutter.Actor get_child_at_index (int index_);
public Clutter.Matrix get_child_transform ();
public GLib.List<weak Clutter.Actor> get_children ();
public void get_clip (out float xoff, out float yoff, out float width, out float height);
public bool get_clip_to_allocation ();
public unowned Clutter.Constraint get_constraint (string name);
public GLib.List<weak Clutter.Constraint> get_constraints ();
public unowned Clutter.Content get_content ();
public Clutter.ActorBox get_content_box ();
public Clutter.ContentGravity get_content_gravity ();
public Clutter.ContentRepeat get_content_repeat ();
public void get_content_scaling_filters (out Clutter.ScalingFilter min_filter, out Clutter.ScalingFilter mag_filter);
public unowned Clutter.PaintVolume get_default_paint_volume ();
[Deprecated (since = "1.12")]
public float get_depth ();
public uint get_easing_delay ();
public uint get_easing_duration ();
public Clutter.AnimationMode get_easing_mode ();
public unowned Clutter.Effect get_effect (string name);
public GLib.List<weak Clutter.Effect> get_effects ();
public unowned Clutter.Actor get_first_child ();
public bool get_fixed_position_set ();
public Clutter.ActorFlags get_flags ();
[Deprecated (since = "1.10")]
public Clutter.Geometry get_geometry ();
[Deprecated (since = "1.8")]
public uint32 get_gid ();
[CCode (cname = "clutter_actor_has_pointer")]
public bool get_has_pointer ();
public float get_height ();
public unowned Clutter.Actor get_last_child ();
public unowned Clutter.LayoutManager get_layout_manager ();
public void get_margin (out unowned Clutter.Margin margin);
public float get_margin_bottom ();
public float get_margin_left ();
public float get_margin_right ();
public float get_margin_top ();
public int get_n_children ();
public unowned string get_name ();
public unowned Clutter.Actor get_next_sibling ();
public Clutter.OffscreenRedirect get_offscreen_redirect ();
public uint8 get_opacity ();
public bool get_paint_box (out Clutter.ActorBox box);
public uint8 get_paint_opacity ();
public bool get_paint_visibility ();
[NoWrapper]
public virtual bool get_paint_volume (Clutter.PaintVolume volume);
public unowned Pango.Context get_pango_context ();
public unowned Clutter.Actor? get_parent ();
public void get_pivot_point (out float pivot_x, out float pivot_y);
public float get_pivot_point_z ();
public void get_position (out float x, out float y);
public virtual void get_preferred_height (float for_width, out float min_height_p, out float natural_height_p);
public void get_preferred_size (out float min_width_p, out float min_height_p, out float natural_width_p, out float natural_height_p);
public virtual void get_preferred_width (float for_height, out float min_width_p, out float natural_width_p);
public unowned Clutter.Actor get_previous_sibling ();
public bool get_reactive ();
public Clutter.RequestMode get_request_mode ();
[Deprecated (since = "1.12")]
public double get_rotation (Clutter.RotateAxis axis, out float x, out float y, out float z);
public double get_rotation_angle (Clutter.RotateAxis axis);
public void get_scale (out double scale_x, out double scale_y);
[Deprecated (since = "1.12")]
public void get_scale_center (out float center_x, out float center_y);
[Deprecated (since = "1.12")]
public Clutter.Gravity get_scale_gravity ();
public double get_scale_z ();
[Deprecated (since = "1.8")]
public unowned Clutter.Shader get_shader ();
public void get_size (out float width, out float height);
public unowned Clutter.Stage get_stage ();
public Clutter.TextDirection get_text_direction ();
public Clutter.Matrix get_transform ();
[Deprecated (since = "1.12")]
public Clutter.Matrix get_transformation_matrix ();
public unowned Clutter.PaintVolume get_transformed_paint_volume (Clutter.Actor relative_to_ancestor);
public void get_transformed_position (out float x, out float y);
public void get_transformed_size (out float width, out float height);
public unowned Clutter.Transition get_transition (string name);
public void get_translation (out float translate_x, out float translate_y, out float translate_z);
public float get_width ();
public float get_x ();
public Clutter.ActorAlign get_x_align ();
public bool get_x_expand ();
public float get_y ();
public Clutter.ActorAlign get_y_align ();
public bool get_y_expand ();
public float get_z_position ();
[Deprecated (since = "1.12")]
public Clutter.Gravity get_z_rotation_gravity ();
public void grab_key_focus ();
public bool has_actions ();
public bool has_allocation ();
public bool has_constraints ();
public bool has_effects ();
public bool has_key_focus ();
public virtual bool has_overlaps ();
[Deprecated (since = "1.10")]
public virtual void hide_all ();
public void insert_child_above (Clutter.Actor child, Clutter.Actor? sibling);
public void insert_child_at_index (Clutter.Actor child, int index_);
public void insert_child_below (Clutter.Actor child, Clutter.Actor? sibling);
public bool is_in_clone_paint ();
public bool is_rotated ();
public bool is_scaled ();
[Deprecated (since = "1.10")]
public void lower (Clutter.Actor? above);
[Deprecated (since = "1.10")]
public void lower_bottom ();
public virtual void map ();
[Deprecated (since = "1.12")]
public void move_anchor_point (float anchor_x, float anchor_y);
[Deprecated (since = "1.12")]
public void move_anchor_point_from_gravity (Clutter.Gravity gravity);
public void move_by (float dx, float dy);
public bool needs_expand (Clutter.Orientation orientation);
[NoWrapper]
public virtual void paint_node (Clutter.PaintNode root);
[Deprecated (since = "1.10")]
public void pop_internal ();
[Deprecated (since = "1.10")]
public void push_internal ();
public void queue_redraw ();
public void queue_redraw_with_clip (Cairo.RectangleInt? clip);
[Deprecated (since = "1.10")]
public void raise (Clutter.Actor? below);
[Deprecated (since = "1.10")]
public void raise_top ();
public void remove_action (Clutter.Action action);
public void remove_action_by_name (string name);
public void remove_all_children ();
public void remove_all_transitions ();
public void remove_child (Clutter.Actor child);
public void remove_clip ();
public void remove_constraint (Clutter.Constraint constraint);
public void remove_constraint_by_name (string name);
public void remove_effect (Clutter.Effect effect);
public void remove_effect_by_name (string name);
public void remove_transition (string name);
[Deprecated (since = "1.10")]
public void reparent (Clutter.Actor new_parent);
public void replace_child (Clutter.Actor old_child, Clutter.Actor new_child);
public void restore_easing_state ();
public void save_easing_state ();
public void set_allocation (Clutter.ActorBox box, Clutter.AllocationFlags flags);
[Deprecated (since = "1.12")]
public void set_anchor_point (float anchor_x, float anchor_y);
[Deprecated (since = "1.12")]
public void set_anchor_point_from_gravity (Clutter.Gravity gravity);
public void set_background_color (Clutter.Color? color);
public void set_child_above_sibling (Clutter.Actor child, Clutter.Actor? sibling);
public void set_child_at_index (Clutter.Actor child, int index_);
public void set_child_below_sibling (Clutter.Actor child, Clutter.Actor? sibling);
public void set_child_transform (Clutter.Matrix? transform);
public void set_clip (float xoff, float yoff, float width, float height);
public void set_clip_to_allocation (bool clip_set);
public void set_content (Clutter.Content? content);
public void set_content_gravity (Clutter.ContentGravity gravity);
public void set_content_repeat (Clutter.ContentRepeat repeat);
public void set_content_scaling_filters (Clutter.ScalingFilter min_filter, Clutter.ScalingFilter mag_filter);
[Deprecated (since = "1.12")]
public void set_depth (float depth);
public void set_easing_delay (uint msecs);
public void set_easing_duration (uint msecs);
public void set_easing_mode (Clutter.AnimationMode mode);
public void set_fixed_position_set (bool is_set);
public void set_flags (Clutter.ActorFlags flags);
[Deprecated (since = "1.10")]
public void set_geometry (Clutter.Geometry geometry);
public void set_height (float height);
public void set_layout_manager (Clutter.LayoutManager? manager);
public void set_margin (Clutter.Margin margin);
public void set_margin_bottom (float margin);
public void set_margin_left (float margin);
public void set_margin_right (float margin);
public void set_margin_top (float margin);
public void set_name (string name);
public void set_offscreen_redirect (Clutter.OffscreenRedirect redirect);
public void set_opacity (uint8 opacity);
[Deprecated (since = "1.10")]
public void set_parent (Clutter.Actor parent);
public void set_pivot_point (float pivot_x, float pivot_y);
public void set_pivot_point_z (float pivot_z);
public void set_position (float x, float y);
public void set_reactive (bool reactive);
public void set_request_mode (Clutter.RequestMode mode);
[Deprecated (since = "1.12")]
public void set_rotation (Clutter.RotateAxis axis, double angle, float x, float y, float z);
public void set_rotation_angle (Clutter.RotateAxis axis, double angle);
public void set_scale (double scale_x, double scale_y);
[Deprecated (since = "1.12")]
public void set_scale_full (double scale_x, double scale_y, float center_x, float center_y);
[Deprecated (since = "1.12")]
public void set_scale_with_gravity (double scale_x, double scale_y, Clutter.Gravity gravity);
public void set_scale_z (double scale_z);
[Deprecated (since = "1.8")]
public bool set_shader (Clutter.Shader? shader);
[Deprecated (since = "1.8")]
public void set_shader_param (string param, GLib.Value value);
[Deprecated (since = "1.8")]
public void set_shader_param_float (string param, float value);
[Deprecated (since = "1.8")]
public void set_shader_param_int (string param, int value);
public void set_size (float width, float height);
public void set_text_direction (Clutter.TextDirection text_dir);
public void set_transform (Clutter.Matrix? transform);
public void set_translation (float translate_x, float translate_y, float translate_z);
public void set_width (float width);
public void set_x (float x);
public void set_x_align (Clutter.ActorAlign x_align);
public void set_x_expand (bool expand);
public void set_y (float y);
public void set_y_align (Clutter.ActorAlign y_align);
public void set_y_expand (bool expand);
public void set_z_position (float z_position);
[Deprecated (since = "1.12")]
public void set_z_rotation_from_gravity (double angle, Clutter.Gravity gravity);
public bool should_pick_paint ();
[Deprecated (since = "1.10")]
public virtual void show_all ();
public bool transform_stage_point (float x, float y, out float x_out, out float y_out);
public virtual void unmap ();
[Deprecated (since = "1.10")]
public void unparent ();
public void unset_flags (Clutter.ActorFlags flags);
[NoAccessorMethod]
public Clutter.Action actions { set; }
[NoAccessorMethod]
public Clutter.ActorBox allocation { get; }
[Deprecated (since = "1.12")]
[NoAccessorMethod]
public Clutter.Gravity anchor_gravity { get; set; }
[Deprecated (since = "1.12")]
[NoAccessorMethod]
public float anchor_x { get; set; }
[Deprecated (since = "1.12")]
[NoAccessorMethod]
public float anchor_y { get; set; }
public Clutter.Color background_color { get; set; }
[NoAccessorMethod]
public bool background_color_set { get; }
[NoAccessorMethod]
public bool child_transform_set { get; }
[Deprecated (since = "1.12")]
[NoAccessorMethod]
public Clutter.Geometry clip { get; set; }
[NoAccessorMethod]
public Clutter.Rect clip_rect { owned get; set; }
public bool clip_to_allocation { get; set; }
[NoAccessorMethod]
public Clutter.Constraint constraints { set; }
public Clutter.Content content { get; set; }
public Clutter.ActorBox content_box { get; }
public Clutter.ContentGravity content_gravity { get; set; }
public Clutter.ContentRepeat content_repeat { get; set; }
[Deprecated (since = "1.12")]
public float depth { get; set; }
[NoAccessorMethod]
public Clutter.Effect effect { set; }
public Clutter.Actor first_child { get; }
public bool fixed_position_set { get; set; }
[NoAccessorMethod]
public float fixed_x { get; set; }
[NoAccessorMethod]
public float fixed_y { get; set; }
[NoAccessorMethod]
public bool has_clip { get; }
[NoAccessorMethod]
public bool has_pointer { get; }
public float height { get; set; }
public Clutter.Actor last_child { get; }
public Clutter.LayoutManager layout_manager { get; set; }
[NoAccessorMethod]
public Clutter.ScalingFilter magnification_filter { get; set; }
[NoAccessorMethod]
public bool mapped { get; }
public float margin_bottom { get; set; }
public float margin_left { get; set; }
public float margin_right { get; set; }
public float margin_top { get; set; }
[NoAccessorMethod]
public float min_height { get; set; }
[NoAccessorMethod]
public bool min_height_set { get; set; }
[NoAccessorMethod]
public float min_width { get; set; }
[NoAccessorMethod]
public bool min_width_set { get; set; }
[NoAccessorMethod]
public Clutter.ScalingFilter minification_filter { get; set; }
public string name { get; set; }
[NoAccessorMethod]
public float natural_height { get; set; }
[NoAccessorMethod]
public bool natural_height_set { get; set; }
[NoAccessorMethod]
public float natural_width { get; set; }
[NoAccessorMethod]
public bool natural_width_set { get; set; }
public Clutter.OffscreenRedirect offscreen_redirect { get; set; }
public uint opacity { get; set; }
[NoAccessorMethod]
public Clutter.Point pivot_point { owned get; set; }
public float pivot_point_z { get; set; }
[NoAccessorMethod]
public Clutter.Point position { owned get; set; }
public bool reactive { get; set; }
[NoAccessorMethod]
public bool realized { get; }
public Clutter.RequestMode request_mode { get; set; }
[NoAccessorMethod]
public double rotation_angle_x { get; set; }
[NoAccessorMethod]
public double rotation_angle_y { get; set; }
[NoAccessorMethod]
public double rotation_angle_z { get; set; }
[Deprecated (since = "1.12")]
[NoAccessorMethod]
public Clutter.Vertex rotation_center_x { get; set; }
[Deprecated (since = "1.12")]
[NoAccessorMethod]
public Clutter.Vertex rotation_center_y { get; set; }
[Deprecated (since = "1.12")]
[NoAccessorMethod]
public Clutter.Vertex rotation_center_z { get; set; }
[Deprecated (since = "1.12")]
[NoAccessorMethod]
public Clutter.Gravity rotation_center_z_gravity { get; set; }
[Deprecated (since = "1.12")]
[NoAccessorMethod]
public float scale_center_x { get; set; }
[Deprecated (since = "1.12")]
[NoAccessorMethod]
public float scale_center_y { get; set; }
[Deprecated (since = "1.12")]
[NoAccessorMethod]
public Clutter.Gravity scale_gravity { get; set; }
[NoAccessorMethod]
public double scale_x { get; set; }
[NoAccessorMethod]
public double scale_y { get; set; }
public double scale_z { get; set; }
[NoAccessorMethod]
public bool show_on_set_parent { get; set; }
[NoAccessorMethod]
public Clutter.Size size { owned get; set; }
public Clutter.TextDirection text_direction { get; set; }
[NoAccessorMethod]
public bool transform_set { get; }
[NoAccessorMethod]
public float translation_x { get; set; }
[NoAccessorMethod]
public float translation_y { get; set; }
[NoAccessorMethod]
public float translation_z { get; set; }
[NoAccessorMethod]
public bool visible { get; set; }
public float width { get; set; }
public float x { get; set; }
public Clutter.ActorAlign x_align { get; set; }
public bool x_expand { get; set; }
public float y { get; set; }
public Clutter.ActorAlign y_align { get; set; }
public bool y_expand { get; set; }
public float z_position { get; set; }
public signal void allocation_changed (Clutter.ActorBox box, Clutter.AllocationFlags flags);
public virtual signal bool button_press_event (Clutter.ButtonEvent event);
public virtual signal bool button_release_event (Clutter.ButtonEvent event);
public virtual signal bool captured_event (Clutter.Event event);
[HasEmitter]
public virtual signal void destroy ();
public virtual signal bool enter_event (Clutter.CrossingEvent event);
public virtual signal bool event (Clutter.Event event);
[HasEmitter]
public virtual signal void hide ();
public virtual signal void key_focus_in ();
public virtual signal void key_focus_out ();
public virtual signal bool key_press_event (Clutter.KeyEvent event);
public virtual signal bool key_release_event (Clutter.KeyEvent event);
public virtual signal bool leave_event (Clutter.CrossingEvent event);
public virtual signal bool motion_event (Clutter.MotionEvent event);
[Deprecated (since = "1.12")]
[HasEmitter]
public virtual signal void paint ();
public virtual signal void parent_set (Clutter.Actor? old_parent);
[Deprecated (since = "1.12")]
public virtual signal void pick (Clutter.Color color);
[HasEmitter]
public virtual signal void queue_relayout ();
[HasEmitter]
public virtual signal void realize ();
public virtual signal bool scroll_event (Clutter.ScrollEvent event);
[HasEmitter]
public virtual signal void show ();
public virtual signal bool touch_event (Clutter.Event event);
public signal void transition_stopped (string name, bool is_finished);
public signal void transitions_completed ();
[HasEmitter]
public virtual signal void unrealize ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_actor_meta_get_type ()")]
public abstract class ActorMeta : GLib.InitiallyUnowned {
[CCode (has_construct_function = false)]
protected ActorMeta ();
public unowned Clutter.Actor get_actor ();
public bool get_enabled ();
public unowned string get_name ();
[NoWrapper]
public virtual void set_actor (Clutter.Actor? actor);
public void set_enabled (bool is_enabled);
public void set_name (string name);
public Clutter.Actor actor { get; }
public bool enabled { get; set; }
public string name { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_align_constraint_get_type ()")]
public class AlignConstraint : Clutter.Constraint {
[CCode (has_construct_function = false, type = "ClutterConstraint*")]
public AlignConstraint (Clutter.Actor? source, Clutter.AlignAxis axis, float factor);
public Clutter.AlignAxis get_align_axis ();
public float get_factor ();
public unowned Clutter.Actor get_source ();
public void set_align_axis (Clutter.AlignAxis axis);
public void set_factor (float factor);
public void set_source (Clutter.Actor? source);
public Clutter.AlignAxis align_axis { get; set construct; }
public float factor { get; set construct; }
public Clutter.Actor source { get; set construct; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_alpha_get_type ()")]
public class Alpha : GLib.InitiallyUnowned, Clutter.Scriptable {
[CCode (has_construct_function = false)]
public Alpha ();
[CCode (has_construct_function = false)]
public Alpha.full (Clutter.Timeline timeline, ulong mode);
public double get_alpha ();
public ulong get_mode ();
public unowned Clutter.Timeline get_timeline ();
public static ulong register_closure (GLib.Closure closure);
public static ulong register_func (Clutter.AlphaFunc func);
public void set_closure (GLib.Closure closure);
public void set_func (owned Clutter.AlphaFunc func);
public void set_mode (ulong mode);
public void set_timeline (Clutter.Timeline timeline);
[CCode (has_construct_function = false)]
public Alpha.with_func (Clutter.Timeline timeline, owned Clutter.AlphaFunc func);
public double alpha { get; }
public ulong mode { get; set construct; }
public Clutter.Timeline timeline { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_animation_get_type ()")]
public class Animation : GLib.Object, Clutter.Scriptable {
[CCode (has_construct_function = false)]
[Deprecated (since = "1.12")]
public Animation ();
[Deprecated (since = "1.12")]
public unowned Clutter.Animation bind (string property_name, GLib.Value final);
[Deprecated (since = "1.12")]
public unowned Clutter.Animation bind_interval (string property_name, owned Clutter.Interval interval);
[Deprecated (since = "1.10")]
public unowned Clutter.Alpha get_alpha ();
[Deprecated (since = "1.12")]
public uint get_duration ();
[Deprecated (since = "1.12")]
public unowned Clutter.Interval get_interval (string property_name);
[Deprecated (since = "1.12")]
public bool get_loop ();
[Deprecated (since = "1.12")]
public ulong get_mode ();
[Deprecated (since = "1.12")]
public unowned GLib.Object get_object ();
[Deprecated (since = "1.12")]
public unowned Clutter.Timeline get_timeline ();
[Deprecated (since = "1.12")]
public bool has_property (string property_name);
[Deprecated (since = "1.10")]
public void set_alpha (Clutter.Alpha alpha);
[Deprecated (since = "1.12")]
public void set_duration (uint msecs);
[Deprecated (since = "1.12")]
public void set_loop (bool loop);
[Deprecated (since = "1.12")]
public void set_mode (ulong mode);
[Deprecated (since = "1.12")]
public void set_object (GLib.Object object);
[Deprecated (since = "1.12")]
public void set_timeline (Clutter.Timeline? timeline);
[Deprecated (since = "1.12")]
public void unbind_property (string property_name);
[Deprecated (since = "1.12")]
public unowned Clutter.Animation update (string property_name, GLib.Value final);
[Deprecated (since = "1.12")]
public void update_interval (string property_name, Clutter.Interval interval);
[Deprecated (since = "1.10")]
public Clutter.Alpha alpha { get; set; }
[Deprecated (since = "1.12")]
public uint duration { get; set; }
[Deprecated (since = "1.12")]
public bool loop { get; set; }
[Deprecated (since = "1.12")]
public ulong mode { get; set; }
[Deprecated (since = "1.12")]
public GLib.Object object { get; set; }
[Deprecated (since = "1.12")]
public Clutter.Timeline timeline { get; set; }
[Deprecated (since = "1.12")]
[HasEmitter]
public virtual signal void completed ();
[Deprecated (since = "1.12")]
public virtual signal void started ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_animator_get_type ()")]
public class Animator : GLib.Object, Clutter.Scriptable {
[CCode (has_construct_function = false)]
[Deprecated (since = "1.12")]
public Animator ();
[Deprecated (since = "1.12")]
public bool compute_value (GLib.Object object, string property_name, double progress, GLib.Value value);
[Deprecated (since = "1.12")]
public uint get_duration ();
[Deprecated (since = "1.12")]
public GLib.List<weak Clutter.AnimatorKey> get_keys (GLib.Object? object, string? property_name, double progress);
[Deprecated (since = "1.12")]
public unowned Clutter.Timeline get_timeline ();
[Deprecated (since = "1.12")]
public bool property_get_ease_in (GLib.Object object, string property_name);
[Deprecated (since = "1.12")]
public Clutter.Interpolation property_get_interpolation (GLib.Object object, string property_name);
[Deprecated (since = "1.12")]
public void property_set_ease_in (GLib.Object object, string property_name, bool ease_in);
[Deprecated (since = "1.12")]
public void property_set_interpolation (GLib.Object object, string property_name, Clutter.Interpolation interpolation);
[Deprecated (since = "1.12")]
public void remove_key (GLib.Object? object, string? property_name, double progress);
[Deprecated (since = "1.12")]
public void @set (void* first_object, string first_property_name, uint first_mode, ...);
[Deprecated (since = "1.12")]
public void set_duration (uint duration);
[Deprecated (since = "1.12")]
public unowned Clutter.Animator set_key (GLib.Object object, string property_name, uint mode, double progress, GLib.Value value);
[Deprecated (since = "1.12")]
public void set_timeline (Clutter.Timeline timeline);
[Deprecated (since = "1.12")]
public unowned Clutter.Timeline start ();
[Deprecated (since = "1.12")]
public uint duration { get; set; }
[Deprecated (since = "1.12")]
public Clutter.Timeline timeline { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_animator_key_get_type ()")]
[Compact]
public class AnimatorKey {
[Deprecated (since = "1.12")]
public ulong get_mode ();
[Deprecated (since = "1.12")]
public unowned GLib.Object get_object ();
[Deprecated (since = "1.12")]
public double get_progress ();
[Deprecated (since = "1.12")]
public unowned string get_property_name ();
[Deprecated (since = "1.12")]
public GLib.Type get_property_type ();
[Deprecated (since = "1.12")]
public bool get_value (GLib.Value value);
}
[CCode (cheader_filename = "clutter/clutter.h")]
public class Backend : GLib.Object {
[CCode (has_construct_function = false)]
protected Backend ();
[NoWrapper]
public virtual void add_options (GLib.OptionGroup group);
[NoWrapper]
public virtual bool create_context () throws GLib.Error;
[NoWrapper]
public virtual unowned Clutter.StageWindow create_stage (Clutter.Stage wrapper) throws GLib.Error;
[NoWrapper]
public virtual void ensure_context (Clutter.Stage stage);
[NoWrapper]
public virtual unowned Clutter.DeviceManager get_device_manager ();
[Deprecated (since = "1.4")]
public uint get_double_click_distance ();
[Deprecated (since = "1.4")]
public uint get_double_click_time ();
[NoWrapper]
public virtual Clutter.FeatureFlags get_features ();
[Deprecated (since = "1.4")]
public unowned string get_font_name ();
public unowned Cairo.FontOptions get_font_options ();
public double get_resolution ();
[NoWrapper]
public virtual void init_events ();
[NoWrapper]
public virtual void init_features ();
[NoWrapper]
public virtual bool post_parse () throws GLib.Error;
[NoWrapper]
public virtual bool pre_parse () throws GLib.Error;
[NoWrapper]
public virtual void redraw (Clutter.Stage stage);
[Deprecated (since = "1.4")]
public void set_double_click_distance (uint distance);
[Deprecated (since = "1.4")]
public void set_double_click_time (uint msec);
[Deprecated (since = "1.4")]
public void set_font_name (string font_name);
public void set_font_options (Cairo.FontOptions options);
[Deprecated (since = "1.4")]
public void set_resolution (double dpi);
public signal void font_changed ();
public signal void resolution_changed ();
public signal void settings_changed ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_behaviour_get_type ()")]
public abstract class Behaviour : GLib.Object, Clutter.Scriptable {
[CCode (has_construct_function = false)]
protected Behaviour ();
public void actors_foreach (Clutter.BehaviourForeachFunc func);
[NoWrapper]
public virtual void alpha_notify (double alpha_value);
public void apply (Clutter.Actor actor);
public GLib.SList<weak Clutter.Actor> get_actors ();
public unowned Clutter.Alpha get_alpha ();
public int get_n_actors ();
public unowned Clutter.Actor get_nth_actor (int index_);
public bool is_applied (Clutter.Actor actor);
public void remove (Clutter.Actor actor);
public void remove_all ();
public void set_alpha (Clutter.Alpha alpha);
public Clutter.Alpha alpha { get; set; }
public virtual signal void applied (Clutter.Actor actor);
public virtual signal void removed (Clutter.Actor actor);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_behaviour_depth_get_type ()")]
[Deprecated (since = "1.6")]
public class BehaviourDepth : Clutter.Behaviour, Clutter.Scriptable {
[CCode (has_construct_function = false, type = "ClutterBehaviour*")]
public BehaviourDepth (Clutter.Alpha? alpha, int depth_start, int depth_end);
public void get_bounds (out int depth_start, out int depth_end);
public void set_bounds (int depth_start, int depth_end);
[NoAccessorMethod]
public int depth_end { get; set; }
[NoAccessorMethod]
public int depth_start { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_behaviour_ellipse_get_type ()")]
public class BehaviourEllipse : Clutter.Behaviour, Clutter.Scriptable {
[CCode (has_construct_function = false, type = "ClutterBehaviour*")]
public BehaviourEllipse (Clutter.Alpha? alpha, int x, int y, int width, int height, Clutter.RotateDirection direction, double start, double end);
public double get_angle_end ();
public double get_angle_start ();
public double get_angle_tilt (Clutter.RotateAxis axis);
public void get_center (out int x, out int y);
public Clutter.RotateDirection get_direction ();
public int get_height ();
public void get_tilt (out double angle_tilt_x, out double angle_tilt_y, out double angle_tilt_z);
public int get_width ();
public void set_angle_end (double angle_end);
public void set_angle_start (double angle_start);
public void set_angle_tilt (Clutter.RotateAxis axis, double angle_tilt);
public void set_center (int x, int y);
public void set_direction (Clutter.RotateDirection direction);
public void set_height (int height);
public void set_tilt (double angle_tilt_x, double angle_tilt_y, double angle_tilt_z);
public void set_width (int width);
public double angle_end { get; set; }
public double angle_start { get; set; }
[NoAccessorMethod]
public double angle_tilt_x { get; set; }
[NoAccessorMethod]
public double angle_tilt_y { get; set; }
[NoAccessorMethod]
public double angle_tilt_z { get; set; }
[NoAccessorMethod]
public Clutter.Knot center { get; set; }
public Clutter.RotateDirection direction { get; set; }
public int height { get; set; }
public int width { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_behaviour_opacity_get_type ()")]
[Deprecated (since = "1.6")]
public class BehaviourOpacity : Clutter.Behaviour, Clutter.Scriptable {
[CCode (has_construct_function = false, type = "ClutterBehaviour*")]
public BehaviourOpacity (Clutter.Alpha? alpha, uint8 opacity_start, uint8 opacity_end);
public void get_bounds (out uint8 opacity_start, out uint8 opacity_end);
public void set_bounds (uint8 opacity_start, uint8 opacity_end);
[NoAccessorMethod]
public uint opacity_end { get; set; }
[NoAccessorMethod]
public uint opacity_start { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_behaviour_path_get_type ()")]
[Deprecated (since = "1.6")]
public class BehaviourPath : Clutter.Behaviour, Clutter.Scriptable {
[CCode (has_construct_function = false, type = "ClutterBehaviour*")]
public BehaviourPath (Clutter.Alpha? alpha, Clutter.Path path);
public unowned Clutter.Path get_path ();
public void set_path (Clutter.Path path);
[CCode (has_construct_function = false, type = "ClutterBehaviour*")]
public BehaviourPath.with_description (Clutter.Alpha? alpha, string desc);
[CCode (has_construct_function = false, type = "ClutterBehaviour*")]
public BehaviourPath.with_knots (Clutter.Alpha? alpha, [CCode (array_length_cname = "n_knots", array_length_pos = 2.1, array_length_type = "guint")] Clutter.Knot[] knots);
public Clutter.Path path { get; set; }
public virtual signal void knot_reached (uint knot_num);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_behaviour_rotate_get_type ()")]
[Deprecated (since = "1.6")]
public class BehaviourRotate : Clutter.Behaviour, Clutter.Scriptable {
[CCode (has_construct_function = false, type = "ClutterBehaviour*")]
public BehaviourRotate (Clutter.Alpha? alpha, Clutter.RotateAxis axis, Clutter.RotateDirection direction, double angle_start, double angle_end);
public Clutter.RotateAxis get_axis ();
public void get_bounds (out double angle_start, out double angle_end);
public void get_center (out int x, out int y, out int z);
public Clutter.RotateDirection get_direction ();
public void set_axis (Clutter.RotateAxis axis);
public void set_bounds (double angle_start, double angle_end);
public void set_center (int x, int y, int z);
public void set_direction (Clutter.RotateDirection direction);
[NoAccessorMethod]
public double angle_end { get; set; }
[NoAccessorMethod]
public double angle_start { get; set; }
public Clutter.RotateAxis axis { get; set; }
[NoAccessorMethod]
public int center_x { get; set; }
[NoAccessorMethod]
public int center_y { get; set; }
[NoAccessorMethod]
public int center_z { get; set; }
public Clutter.RotateDirection direction { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_behaviour_scale_get_type ()")]
[Deprecated (since = "1.6")]
public class BehaviourScale : Clutter.Behaviour, Clutter.Scriptable {
[CCode (has_construct_function = false, type = "ClutterBehaviour*")]
public BehaviourScale (Clutter.Alpha? alpha, double x_scale_start, double y_scale_start, double x_scale_end, double y_scale_end);
public void get_bounds (out double x_scale_start, out double y_scale_start, out double x_scale_end, out double y_scale_end);
public void set_bounds (double x_scale_start, double y_scale_start, double x_scale_end, double y_scale_end);
[NoAccessorMethod]
public double x_scale_end { get; set; }
[NoAccessorMethod]
public double x_scale_start { get; set; }
[NoAccessorMethod]
public double y_scale_end { get; set; }
[NoAccessorMethod]
public double y_scale_start { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_bin_layout_get_type ()")]
public class BinLayout : Clutter.LayoutManager {
[CCode (has_construct_function = false, type = "ClutterLayoutManager*")]
public BinLayout (Clutter.BinAlignment x_align, Clutter.BinAlignment y_align);
[Deprecated (since = "1.12")]
public void add (Clutter.Actor child, Clutter.BinAlignment x_align, Clutter.BinAlignment y_align);
[Deprecated (since = "1.12")]
public void get_alignment (Clutter.Actor? child, out Clutter.BinAlignment x_align, out Clutter.BinAlignment y_align);
[Deprecated (since = "1.12")]
public void set_alignment (Clutter.Actor? child, Clutter.BinAlignment x_align, Clutter.BinAlignment y_align);
[Deprecated (since = "1.12")]
[NoAccessorMethod]
public Clutter.BinAlignment x_align { get; set; }
[Deprecated (since = "1.12")]
[NoAccessorMethod]
public Clutter.BinAlignment y_align { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_bind_constraint_get_type ()")]
public class BindConstraint : Clutter.Constraint {
[CCode (has_construct_function = false, type = "ClutterConstraint*")]
public BindConstraint (Clutter.Actor? source, Clutter.BindCoordinate coordinate, float offset);
public Clutter.BindCoordinate get_coordinate ();
public float get_offset ();
public unowned Clutter.Actor get_source ();
public void set_coordinate (Clutter.BindCoordinate coordinate);
public void set_offset (float offset);
public void set_source (Clutter.Actor? source);
public Clutter.BindCoordinate coordinate { get; set construct; }
public float offset { get; set construct; }
public Clutter.Actor source { get; set construct; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_binding_pool_get_type ()")]
public class BindingPool : GLib.Object {
[CCode (has_construct_function = false)]
public BindingPool (string name);
public bool activate (uint key_val, Clutter.ModifierType modifiers, GLib.Object gobject);
public void block_action (string action_name);
public static unowned Clutter.BindingPool find (string name);
public unowned string find_action (uint key_val, Clutter.ModifierType modifiers);
public static unowned Clutter.BindingPool get_for_class (void* klass);
public void install_action (string action_name, uint key_val, Clutter.ModifierType modifiers, owned Clutter.BindingActionFunc callback);
public void install_closure (string action_name, uint key_val, Clutter.ModifierType modifiers, GLib.Closure closure);
public void override_action (uint key_val, Clutter.ModifierType modifiers, owned GLib.Callback callback);
public void override_closure (uint key_val, Clutter.ModifierType modifiers, GLib.Closure closure);
public void remove_action (uint key_val, Clutter.ModifierType modifiers);
public void unblock_action (string action_name);
[NoAccessorMethod]
public string name { owned get; construct; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_blur_effect_get_type ()")]
public class BlurEffect : Clutter.OffscreenEffect {
[CCode (has_construct_function = false, type = "ClutterEffect*")]
public BlurEffect ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_box_get_type ()")]
public class Box : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable {
[CCode (has_construct_function = false, type = "ClutterActor*")]
[Deprecated (since = "1.10")]
public Box (Clutter.LayoutManager manager);
[Deprecated (since = "1.10")]
public Clutter.Color get_color ();
[Deprecated (since = "1.10")]
public unowned Clutter.LayoutManager get_layout_manager ();
[Deprecated (since = "1.10")]
public void pack (Clutter.Actor actor, ...);
[Deprecated (since = "1.10")]
public void pack_after (Clutter.Actor actor, Clutter.Actor? sibling, ...);
[Deprecated (since = "1.10")]
public void pack_at (Clutter.Actor actor, int position, ...);
[Deprecated (since = "1.10")]
public void pack_before (Clutter.Actor actor, Clutter.Actor? sibling, ...);
[Deprecated (since = "1.10")]
public void packv (Clutter.Actor actor, [CCode (array_length_cname = "n_properties", array_length_pos = 1.5, array_length_type = "guint")] string[] properties, [CCode (array_length_cname = "n_properties", array_length_pos = 1.5, array_length_type = "guint")] GLib.Value[] values);
[Deprecated (since = "1.10")]
public void set_color (Clutter.Color? color);
[Deprecated (since = "1.10")]
public void set_layout_manager (Clutter.LayoutManager manager);
public Clutter.Color color { get; set; }
[NoAccessorMethod]
public bool color_set { get; set; }
public Clutter.LayoutManager layout_manager { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_box_layout_get_type ()")]
public class BoxLayout : Clutter.LayoutManager {
[CCode (has_construct_function = false, type = "ClutterLayoutManager*")]
public BoxLayout ();
[Deprecated (since = "1.12")]
public void get_alignment (Clutter.Actor actor, out Clutter.BoxAlignment x_align, out Clutter.BoxAlignment y_align);
public uint get_easing_duration ();
public ulong get_easing_mode ();
[Deprecated (since = "1.12")]
public bool get_expand (Clutter.Actor actor);
[Deprecated (since = "1.12")]
public void get_fill (Clutter.Actor actor, out bool x_fill, out bool y_fill);
public bool get_homogeneous ();
public Clutter.Orientation get_orientation ();
public bool get_pack_start ();
public uint get_spacing ();
public bool get_use_animations ();
[Deprecated (since = "1.12")]
public bool get_vertical ();
[Deprecated (since = "1.12")]
public void pack (Clutter.Actor actor, bool expand, bool x_fill, bool y_fill, Clutter.BoxAlignment x_align, Clutter.BoxAlignment y_align);
[Deprecated (since = "1.12")]
public void set_alignment (Clutter.Actor actor, Clutter.BoxAlignment x_align, Clutter.BoxAlignment y_align);
[Deprecated (since = "1.12")]
public void set_easing_duration (uint msecs);
[Deprecated (since = "1.12")]
public void set_easing_mode (ulong mode);
[Deprecated (since = "1.12")]
public void set_expand (Clutter.Actor actor, bool expand);
[Deprecated (since = "1.12")]
public void set_fill (Clutter.Actor actor, bool x_fill, bool y_fill);
public void set_homogeneous (bool homogeneous);
public void set_orientation (Clutter.Orientation orientation);
public void set_pack_start (bool pack_start);
public void set_spacing (uint spacing);
[Deprecated (since = "1.12")]
public void set_use_animations (bool animate);
[Deprecated (since = "1.12")]
public void set_vertical (bool vertical);
[Deprecated (since = "1.12")]
public uint easing_duration { get; set; }
[Deprecated (since = "1.12")]
public ulong easing_mode { get; set; }
public bool homogeneous { get; set; }
public Clutter.Orientation orientation { get; set; }
public bool pack_start { get; set; }
public uint spacing { get; set; }
[Deprecated (since = "1.12")]
public bool use_animations { get; set; }
[Deprecated (since = "1.12")]
public bool vertical { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_brightness_contrast_effect_get_type ()")]
public class BrightnessContrastEffect : Clutter.OffscreenEffect {
[CCode (has_construct_function = false, type = "ClutterEffect*")]
public BrightnessContrastEffect ();
public void get_brightness (out float red, out float green, out float blue);
public void get_contrast (out float red, out float green, out float blue);
public void set_brightness (float brightness);
public void set_brightness_full (float red, float green, float blue);
public void set_contrast (float contrast);
public void set_contrast_full (float red, float green, float blue);
[NoAccessorMethod]
public Clutter.Color brightness { get; set; }
[NoAccessorMethod]
public Clutter.Color contrast { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_cairo_texture_get_type ()")]
[Deprecated (since = "1.12")]
public class CairoTexture : Clutter.Texture, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable {
[CCode (has_construct_function = false, type = "ClutterActor*")]
[Deprecated (since = "1.12")]
public CairoTexture (uint width, uint height);
[Deprecated (since = "1.12")]
public void clear ();
[Deprecated (since = "1.8")]
public Cairo.Context create ();
[Deprecated (since = "1.8")]
public Cairo.Context create_region (int x_offset, int y_offset, int width, int height);
[Deprecated (since = "1.12")]
public bool get_auto_resize ();
[Deprecated (since = "1.12")]
public void get_surface_size (out uint width, out uint height);
[Deprecated (since = "1.12")]
public void invalidate ();
[Deprecated (since = "1.12")]
public void invalidate_rectangle (Cairo.RectangleInt? rect);
[Deprecated (since = "1.12")]
public void set_auto_resize (bool value);
[Deprecated (since = "1.12")]
public void set_surface_size (uint width, uint height);
public bool auto_resize { get; set; }
[NoAccessorMethod]
public uint surface_height { get; set; }
[NoAccessorMethod]
public uint surface_width { get; set; }
public virtual signal Cairo.Surface create_surface (uint width, uint height);
public virtual signal bool draw (Cairo.Context cr);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_canvas_get_type ()")]
public class Canvas : GLib.Object, Clutter.Content {
[CCode (has_construct_function = false)]
protected Canvas ();
public static Clutter.Content @new ();
public void set_size (int width, int height);
[NoAccessorMethod]
public int height { get; set; }
[NoAccessorMethod]
public int width { get; set; }
public virtual signal bool draw (Cairo.Context cr, int width, int height);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_child_meta_get_type ()")]
public abstract class ChildMeta : GLib.Object {
[CCode (has_construct_function = false)]
protected ChildMeta ();
public unowned Clutter.Actor get_actor ();
public unowned Clutter.Container get_container ();
public Clutter.Actor actor { get; construct; }
public Clutter.Container container { get; construct; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_click_action_get_type ()")]
public class ClickAction : Clutter.Action {
[CCode (has_construct_function = false, type = "ClutterAction*")]
public ClickAction ();
public uint get_button ();
public void get_coords (out float press_x, out float press_y);
public Clutter.ModifierType get_state ();
public void release ();
[NoAccessorMethod]
public bool held { get; }
[NoAccessorMethod]
public int long_press_duration { get; set; }
[NoAccessorMethod]
public int long_press_threshold { get; set; }
[NoAccessorMethod]
public bool pressed { get; }
public virtual signal void clicked (Clutter.Actor actor);
public virtual signal bool long_press (Clutter.Actor actor, Clutter.LongPressState state);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_clip_node_get_type ()")]
public class ClipNode : Clutter.PaintNode {
[CCode (has_construct_function = false, type = "ClutterPaintNode*")]
public ClipNode ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_clone_get_type ()")]
public class Clone : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable {
[CCode (has_construct_function = false, type = "ClutterActor*")]
public Clone (Clutter.Actor source);
public unowned Clutter.Actor get_source ();
public void set_source (Clutter.Actor? source);
public Clutter.Actor source { get; set construct; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_color_node_get_type ()")]
public class ColorNode : Clutter.PipelineNode {
[CCode (has_construct_function = false, type = "ClutterPaintNode*")]
public ColorNode (Clutter.Color? color);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_colorize_effect_get_type ()")]
public class ColorizeEffect : Clutter.OffscreenEffect {
[CCode (has_construct_function = false, type = "ClutterEffect*")]
public ColorizeEffect (Clutter.Color tint);
public Clutter.Color get_tint ();
public void set_tint (Clutter.Color tint);
public Clutter.Color tint { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_constraint_get_type ()")]
public abstract class Constraint : Clutter.ActorMeta {
[CCode (has_construct_function = false)]
protected Constraint ();
[NoWrapper]
public virtual void update_allocation (Clutter.Actor actor, Clutter.ActorBox allocation);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_deform_effect_get_type ()")]
public abstract class DeformEffect : Clutter.OffscreenEffect {
[CCode (has_construct_function = false)]
protected DeformEffect ();
[NoWrapper]
public virtual void deform_vertex (float width, float height, Cogl.TextureVertex vertex);
public unowned Cogl.Handle get_back_material ();
public void get_n_tiles (out uint x_tiles, out uint y_tiles);
public void invalidate ();
public void set_back_material (Cogl.Handle? material);
public void set_n_tiles (uint x_tiles, uint y_tiles);
[NoAccessorMethod]
public uint x_tiles { get; set; }
[NoAccessorMethod]
public uint y_tiles { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_desaturate_effect_get_type ()")]
public class DesaturateEffect : Clutter.OffscreenEffect {
[CCode (has_construct_function = false, type = "ClutterEffect*")]
public DesaturateEffect (double factor);
public double get_factor ();
public void set_factor (double factor);
public double factor { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_device_manager_get_type ()")]
public abstract class DeviceManager : GLib.Object {
[CCode (has_construct_function = false)]
protected DeviceManager ();
[NoWrapper]
public virtual void add_device (Clutter.InputDevice device);
public virtual unowned Clutter.InputDevice get_core_device (Clutter.InputDeviceType device_type);
public static unowned Clutter.DeviceManager get_default ();
public virtual unowned Clutter.InputDevice get_device (int device_id);
public GLib.SList<weak Clutter.InputDevice> list_devices ();
public unowned GLib.SList<Clutter.InputDevice> peek_devices ();
[NoWrapper]
public virtual void remove_device (Clutter.InputDevice device);
[NoAccessorMethod]
public Clutter.Backend backend { owned get; construct; }
public signal void device_added (Clutter.InputDevice device);
public signal void device_removed (Clutter.InputDevice device);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_drag_action_get_type ()")]
public class DragAction : Clutter.Action {
[CCode (has_construct_function = false, type = "ClutterAction*")]
public DragAction ();
public bool get_drag_area (out unowned Clutter.Rect drag_area);
public Clutter.DragAxis get_drag_axis ();
public unowned Clutter.Actor get_drag_handle ();
public void get_drag_threshold (out uint x_threshold, out uint y_threshold);
public void get_motion_coords (out float motion_x, out float motion_y);
public void get_press_coords (out float press_x, out float press_y);
public void set_drag_area (Clutter.Rect? drag_area);
public void set_drag_axis (Clutter.DragAxis axis);
public void set_drag_handle (Clutter.Actor? handle);
public void set_drag_threshold (int x_threshold, int y_threshold);
[NoAccessorMethod]
public Clutter.Rect drag_area { owned get; set; }
[NoAccessorMethod]
public bool drag_area_set { get; }
public Clutter.DragAxis drag_axis { get; set; }
public Clutter.Actor drag_handle { get; set; }
[NoAccessorMethod]
public int x_drag_threshold { get; set; }
[NoAccessorMethod]
public int y_drag_threshold { get; set; }
public virtual signal void drag_begin (Clutter.Actor actor, float event_x, float event_y, Clutter.ModifierType modifiers);
public virtual signal void drag_end (Clutter.Actor actor, float event_x, float event_y, Clutter.ModifierType modifiers);
public virtual signal void drag_motion (Clutter.Actor actor, float delta_x, float delta_y);
public virtual signal bool drag_progress (Clutter.Actor actor, float delta_x, float delta_y);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_drop_action_get_type ()")]
public class DropAction : Clutter.Action {
[CCode (has_construct_function = false, type = "ClutterAction*")]
public DropAction ();
public virtual signal bool can_drop (Clutter.Actor actor, float event_x, float event_y);
public virtual signal void drop (Clutter.Actor actor, float event_x, float event_y);
public signal void drop_cancel (Clutter.Actor actor, float event_x, float event_y);
public virtual signal void over_in (Clutter.Actor actor);
public virtual signal void over_out (Clutter.Actor actor);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_effect_get_type ()")]
public abstract class Effect : Clutter.ActorMeta {
[CCode (has_construct_function = false)]
protected Effect ();
[NoWrapper]
public virtual bool get_paint_volume (Clutter.PaintVolume volume);
[NoWrapper]
public virtual void paint (Clutter.EffectPaintFlags flags);
[NoWrapper]
public virtual void pick (Clutter.EffectPaintFlags flags);
[NoWrapper]
public virtual void post_paint ();
[NoWrapper]
public virtual bool pre_paint ();
public void queue_repaint ();
}
[CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_event_get_type ()")]
[Compact]
public class Event {
public Clutter.AnyEvent any;
public Clutter.ButtonEvent button;
public Clutter.CrossingEvent crossing;
public Clutter.KeyEvent key;
public Clutter.MotionEvent motion;
public Clutter.ScrollEvent scroll;
public Clutter.StageStateEvent stage_state;
public Clutter.TouchEvent touch;
public Clutter.EventType type;
[CCode (has_construct_function = false)]
public Event (Clutter.EventType type);
public Clutter.Event copy ();
public void free ();
public static Clutter.Event @get ();
public double get_angle (Clutter.Event target);
public double get_axes (out uint n_axes);
public uint32 get_button ();
public uint get_click_count ();
public void get_coords (out float x, out float y);
public unowned Clutter.InputDevice get_device ();
public int get_device_id ();
public Clutter.InputDeviceType get_device_type ();
public float get_distance (Clutter.Event target);
public unowned Clutter.EventSequence get_event_sequence ();
public Clutter.EventFlags get_flags ();
public uint16 get_key_code ();
public uint get_key_symbol ();
public uint32 get_key_unicode ();
public void get_position (Clutter.Point position);
public unowned Clutter.Actor get_related ();
public void get_scroll_delta (out double dx, out double dy);
public Clutter.ScrollDirection get_scroll_direction ();
public unowned Clutter.Actor get_source ();
public unowned Clutter.InputDevice get_source_device ();
public unowned Clutter.Stage get_stage ();
public Clutter.ModifierType get_state ();
public uint32 get_time ();
[CCode (cname = "clutter_event_type")]
public Clutter.EventType get_type ();
public bool has_control_modifier ();
public bool has_shift_modifier ();
public bool is_pointer_emulated ();
public static unowned Clutter.Event peek ();
public void put ();
public void set_button (uint32 button);
public void set_coords (float x, float y);
public void set_device (Clutter.InputDevice? device);
public void set_flags (Clutter.EventFlags flags);
public void set_key_code (uint16 key_code);
public void set_key_symbol (uint key_sym);
public void set_key_unicode (uint32 key_unicode);
public void set_related (Clutter.Actor? actor);
public void set_scroll_delta (double dx, double dy);
public void set_scroll_direction (Clutter.ScrollDirection direction);
public void set_source (Clutter.Actor? actor);
public void set_source_device (Clutter.InputDevice? device);
public void set_stage (Clutter.Stage? stage);
public void set_state (Clutter.ModifierType state);
public void set_time (uint32 time_);
}
[CCode (cheader_filename = "clutter/clutter.h")]
[Compact]
public class EventSequence {
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_fixed_layout_get_type ()")]
public class FixedLayout : Clutter.LayoutManager {
[CCode (has_construct_function = false, type = "ClutterLayoutManager*")]
public FixedLayout ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_flow_layout_get_type ()")]
public class FlowLayout : Clutter.LayoutManager {
[CCode (has_construct_function = false, type = "ClutterLayoutManager*")]
public FlowLayout (Clutter.FlowOrientation orientation);
public float get_column_spacing ();
public void get_column_width (out float min_width, out float max_width);
public bool get_homogeneous ();
public Clutter.FlowOrientation get_orientation ();
public void get_row_height (out float min_height, out float max_height);
public float get_row_spacing ();
public void set_column_spacing (float spacing);
public void set_column_width (float min_width, float max_width);
public void set_homogeneous (bool homogeneous);
public void set_orientation (Clutter.FlowOrientation orientation);
public void set_row_height (float min_height, float max_height);
public void set_row_spacing (float spacing);
public float column_spacing { get; set; }
public bool homogeneous { get; set; }
[NoAccessorMethod]
public float max_column_width { get; set; }
[NoAccessorMethod]
public float max_row_height { get; set; }
[NoAccessorMethod]
public float min_column_width { get; set; }
[NoAccessorMethod]
public float min_row_height { get; set; }
public Clutter.FlowOrientation orientation { get; set construct; }
public float row_spacing { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_gesture_action_get_type ()")]
public class GestureAction : Clutter.Action {
[CCode (has_construct_function = false, type = "ClutterAction*")]
public GestureAction ();
public void cancel ();
[NoWrapper]
public virtual bool gesture_prepare (Clutter.Actor actor);
public unowned Clutter.InputDevice get_device (uint point);
public void get_motion_coords (uint device, out float motion_x, out float motion_y);
public float get_motion_delta (uint device, out float delta_x, out float delta_y);
public uint get_n_current_points ();
public int get_n_touch_points ();
public void get_press_coords (uint device, out float press_x, out float press_y);
public void get_release_coords (uint device, out float release_x, out float release_y);
public unowned Clutter.EventSequence get_sequence (uint point);
public float get_velocity (uint device, out float velocity_x, out float velocity_y);
public void set_n_touch_points (int nb_points);
public virtual signal bool gesture_begin (Clutter.Actor actor);
public virtual signal void gesture_cancel (Clutter.Actor actor);
public virtual signal void gesture_end (Clutter.Actor actor);
public virtual signal bool gesture_progress (Clutter.Actor actor);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_grid_layout_get_type ()")]
public class GridLayout : Clutter.LayoutManager {
[CCode (has_construct_function = false, type = "ClutterLayoutManager*")]
public GridLayout ();
public void attach (Clutter.Actor child, int left, int top, int width, int height);
public void attach_next_to (Clutter.Actor child, Clutter.Actor? sibling, Clutter.GridPosition side, int width, int height);
public unowned Clutter.Actor get_child_at (int left, int top);
public bool get_column_homogeneous ();
public uint get_column_spacing ();
public Clutter.Orientation get_orientation ();
public bool get_row_homogeneous ();
public uint get_row_spacing ();
public void insert_column (int position);
public void insert_next_to (Clutter.Actor sibling, Clutter.GridPosition side);
public void insert_row (int position);
public void set_column_homogeneous (bool homogeneous);
public void set_column_spacing (uint spacing);
public void set_orientation (Clutter.Orientation orientation);
public void set_row_homogeneous (bool homogeneous);
public void set_row_spacing (uint spacing);
public bool column_homogeneous { get; set; }
public uint column_spacing { get; set; }
public Clutter.Orientation orientation { get; set; }
public bool row_homogeneous { get; set; }
public uint row_spacing { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_group_get_type ()")]
public class Group : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable {
[CCode (has_construct_function = false, type = "ClutterActor*")]
[Deprecated (since = "1.10")]
public Group ();
[Deprecated (since = "1.10")]
public int get_n_children ();
[Deprecated (since = "1.10")]
public unowned Clutter.Actor get_nth_child (int index_);
[Deprecated (since = "1.10")]
public void remove_all ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_image_get_type ()")]
public class Image : GLib.Object, Clutter.Content {
[CCode (has_construct_function = false)]
protected Image ();
public static Clutter.Content @new ();
public bool set_area ([CCode (array_length = false)] uint8[] data, Cogl.PixelFormat pixel_format, Cairo.RectangleInt rect, uint row_stride) throws GLib.Error;
public bool set_bytes (GLib.Bytes data, Cogl.PixelFormat pixel_format, uint width, uint height, uint row_stride) throws GLib.Error;
public bool set_data ([CCode (array_length = false)] uint8[] data, Cogl.PixelFormat pixel_format, uint width, uint height, uint row_stride) throws GLib.Error;
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_input_device_get_type ()")]
public class InputDevice : GLib.Object {
[CCode (has_construct_function = false)]
protected InputDevice ();
public unowned Clutter.InputDevice get_associated_device ();
public Clutter.InputAxis get_axis (uint index_);
public bool get_axis_value ([CCode (array_length = false)] double[] axes, Clutter.InputAxis axis, out double value);
public bool get_coords (Clutter.EventSequence? sequence, out unowned Clutter.Point point);
[Deprecated (since = "1.12")]
public void get_device_coords (out int x, out int y);
public int get_device_id ();
public Clutter.InputMode get_device_mode ();
public unowned string get_device_name ();
public Clutter.InputDeviceType get_device_type ();
public bool get_enabled ();
[CCode (cname = "clutter_get_input_device_for_id")]
[Deprecated (since = "1.10")]
public static unowned Clutter.InputDevice get_for_id (int id_);
public unowned Clutter.Actor get_grabbed_actor ();
public bool get_has_cursor ();
public bool get_key (uint index_, out uint keyval, out Clutter.ModifierType modifiers);
public uint get_n_axes ();
public uint get_n_keys ();
public unowned Clutter.Actor get_pointer_actor ();
public unowned Clutter.Stage get_pointer_stage ();
public GLib.List<weak Clutter.InputDevice> get_slave_devices ();
public void grab (Clutter.Actor actor);
public bool keycode_to_evdev (uint hardware_keycode, uint evdev_keycode);
public unowned Clutter.Actor sequence_get_grabbed_actor (Clutter.EventSequence sequence);
public void sequence_grab (Clutter.EventSequence sequence, Clutter.Actor actor);
public void sequence_ungrab (Clutter.EventSequence sequence);
public void set_enabled (bool enabled);
public void set_key (uint index_, uint keyval, Clutter.ModifierType modifiers);
public void ungrab ();
public void update_from_event (Clutter.Event event, bool update_stage);
[NoAccessorMethod]
public Clutter.Backend backend { owned get; construct; }
[NoAccessorMethod]
public Clutter.DeviceManager device_manager { owned get; construct; }
public Clutter.InputMode device_mode { get; construct; }
public Clutter.InputDeviceType device_type { get; construct; }
public bool enabled { get; set; }
public bool has_cursor { get; construct; }
[NoAccessorMethod]
public int id { get; construct; }
public uint n_axes { get; }
[NoAccessorMethod]
public string name { owned get; construct; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_interval_get_type ()")]
public class Interval : GLib.InitiallyUnowned {
[CCode (has_construct_function = false)]
public Interval (GLib.Type gtype, ...);
public Clutter.Interval clone ();
public GLib.Value compute (double factor);
public virtual bool compute_value (double factor, out GLib.Value value);
public GLib.Value get_final_value ();
public GLib.Value get_initial_value ();
public void get_interval (...);
public GLib.Type get_value_type ();
public bool is_valid ();
public GLib.Value peek_final_value ();
public GLib.Value peek_initial_value ();
public static void register_progress_func (GLib.Type value_type, Clutter.ProgressFunc func);
public void set_final (...);
public void set_final_value (GLib.Value value);
public void set_initial (...);
public void set_initial_value (GLib.Value value);
public void set_interval (...);
public virtual bool validate (GLib.ParamSpec pspec);
[CCode (has_construct_function = false)]
public Interval.with_values (GLib.Type gtype, GLib.Value? initial, GLib.Value? final);
[NoAccessorMethod]
public GLib.Value final { owned get; set; }
[NoAccessorMethod]
public GLib.Value initial { owned get; set; }
public GLib.Type value_type { get; construct; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_keyframe_transition_get_type ()")]
public class KeyframeTransition : Clutter.PropertyTransition, Clutter.Scriptable {
[CCode (has_construct_function = false, type = "ClutterTransition*")]
public KeyframeTransition (string property_name);
public void clear ();
public void get_key_frame (uint index_, out double key, out Clutter.AnimationMode mode, out GLib.Value value);
public uint get_n_key_frames ();
public void set_key_frame (uint index_, double key, Clutter.AnimationMode mode, GLib.Value value);
public void set_key_frames ([CCode (array_length_cname = "n_key_frames", array_length_pos = 0.5, array_length_type = "guint")] double[] key_frames);
public void set_modes ([CCode (array_length_cname = "n_modes", array_length_pos = 0.5, array_length_type = "guint")] Clutter.AnimationMode[] modes);
public void set_values ([CCode (array_length_cname = "n_values", array_length_pos = 0.5, array_length_type = "guint")] GLib.Value[] values);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_layout_manager_get_type ()")]
public abstract class LayoutManager : GLib.InitiallyUnowned {
[CCode (has_construct_function = false)]
protected LayoutManager ();
public virtual void allocate (Clutter.Container container, Clutter.ActorBox allocation, Clutter.AllocationFlags flags);
public virtual unowned Clutter.Alpha begin_animation (uint duration, ulong mode);
public void child_get (Clutter.Container container, Clutter.Actor actor, ...);
public void child_get_property (Clutter.Container container, Clutter.Actor actor, string property_name, GLib.Value value);
public void child_set (Clutter.Container container, Clutter.Actor actor, ...);
public void child_set_property (Clutter.Container container, Clutter.Actor actor, string property_name, GLib.Value value);
[NoWrapper]
public virtual unowned Clutter.LayoutMeta create_child_meta (Clutter.Container container, Clutter.Actor actor);
public virtual void end_animation ();
public unowned GLib.ParamSpec find_child_property (string name);
public virtual double get_animation_progress ();
public unowned Clutter.LayoutMeta get_child_meta (Clutter.Container container, Clutter.Actor actor);
[NoWrapper]
public virtual GLib.Type get_child_meta_type ();
public virtual void get_preferred_height (Clutter.Container container, float for_width, out float min_height_p, out float nat_height_p);
public virtual void get_preferred_width (Clutter.Container container, float for_height, out float min_width_p, out float nat_width_p);
[CCode (array_length_pos = 0.1, array_length_type = "guint")]
public GLib.ParamSpec[] list_child_properties ();
public virtual void set_container (Clutter.Container? container);
[HasEmitter]
public virtual signal void layout_changed ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_layout_meta_get_type ()")]
public abstract class LayoutMeta : Clutter.ChildMeta {
[CCode (has_construct_function = false)]
protected LayoutMeta ();
public unowned Clutter.LayoutManager get_manager ();
public Clutter.LayoutManager manager { get; construct; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_list_model_get_type ()")]
public class ListModel : Clutter.Model, Clutter.Scriptable {
[CCode (has_construct_function = false, type = "ClutterModel*")]
public ListModel (uint n_columns, ...);
[CCode (cname = "clutter_list_model_newv", has_construct_function = false, type = "ClutterModel*")]
public ListModel.newv ([CCode (array_length_cname = "n_columns", array_length_pos = 0.5, array_length_type = "guint")] GLib.Type[] types, [CCode (array_length_cname = "n_columns", array_length_pos = 0.5, array_length_type = "guint")] string[] names);
}
[CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_margin_get_type ()")]
[Compact]
public class Margin {
public float bottom;
public float left;
public float right;
public float top;
[CCode (has_construct_function = false)]
public Margin ();
public Clutter.Margin copy ();
public void free ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_model_get_type ()")]
public abstract class Model : GLib.Object, Clutter.Scriptable {
[CCode (has_construct_function = false)]
protected Model ();
public void append (...);
public void appendv ([CCode (array_length_cname = "n_columns", array_length_pos = 0.5, array_length_type = "guint")] uint[] columns, [CCode (array_length_cname = "n_columns", array_length_pos = 0.5, array_length_type = "guint")] GLib.Value[] values);
public bool filter_iter (Clutter.ModelIter iter);
public bool filter_row (uint row);
public void @foreach (Clutter.ModelForeachFunc func);
public virtual unowned string get_column_name (uint column);
public virtual GLib.Type get_column_type (uint column);
public bool get_filter_set ();
public Clutter.ModelIter get_first_iter ();
public virtual Clutter.ModelIter get_iter_at_row (uint row);
public Clutter.ModelIter get_last_iter ();
public virtual uint get_n_columns ();
public virtual uint get_n_rows ();
public int get_sorting_column ();
public void insert (uint row, ...);
[NoWrapper]
public virtual unowned Clutter.ModelIter insert_row (int index_);
public void insert_value (uint row, uint column, GLib.Value value);
public void insertv (uint row, [CCode (array_length_cname = "n_columns", array_length_pos = 1.5, array_length_type = "guint")] uint[] columns, [CCode (array_length_cname = "n_columns", array_length_pos = 1.5, array_length_type = "guint")] GLib.Value[] values);
public void prepend (...);
public void prependv ([CCode (array_length_cname = "n_columns", array_length_pos = 0.5, array_length_type = "guint")] uint[] columns, [CCode (array_length_cname = "n_columns", array_length_pos = 0.5, array_length_type = "guint")] GLib.Value[] values);
public void remove (uint row);
[NoWrapper]
public virtual void remove_row (uint row);
public void resort ();
public void set_filter (owned Clutter.ModelFilterFunc? func);
public void set_names ([CCode (array_length_cname = "n_columns", array_length_pos = 0.5, array_length_type = "guint")] string[] names);
public void set_sort (int column, owned Clutter.ModelSortFunc? func);
public void set_sorting_column (int column);
public void set_types ([CCode (array_length_cname = "n_columns", array_length_pos = 0.5, array_length_type = "guint")] GLib.Type[] types);
public bool filter_set { get; }
public virtual signal void filter_changed ();
public virtual signal void row_added (Clutter.ModelIter iter);
public virtual signal void row_changed (Clutter.ModelIter iter);
public virtual signal void row_removed (Clutter.ModelIter iter);
public virtual signal void sort_changed ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_model_iter_get_type ()")]
public abstract class ModelIter : GLib.Object {
[CCode (has_construct_function = false)]
protected ModelIter ();
public virtual Clutter.ModelIter copy ();
public void @get (...);
public virtual unowned Clutter.Model get_model ();
public virtual uint get_row ();
public virtual GLib.Value get_value (uint column);
public virtual bool is_first ();
public virtual bool is_last ();
public virtual unowned Clutter.ModelIter next ();
public virtual unowned Clutter.ModelIter prev ();
public void @set (...);
public virtual void set_value (uint column, GLib.Value value);
[NoAccessorMethod]
public Clutter.Model model { owned get; set; }
[NoAccessorMethod]
public uint row { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_offscreen_effect_get_type ()")]
public abstract class OffscreenEffect : Clutter.Effect {
[CCode (has_construct_function = false)]
protected OffscreenEffect ();
public virtual Cogl.Handle create_texture (float width, float height);
public unowned Cogl.Material get_target ();
public bool get_target_size (out float width, out float height);
public unowned Cogl.Handle get_texture ();
public virtual void paint_target ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_page_turn_effect_get_type ()")]
public class PageTurnEffect : Clutter.DeformEffect {
[CCode (has_construct_function = false, type = "ClutterEffect*")]
public PageTurnEffect (double period, double angle, float radius);
public double get_angle ();
public double get_period ();
public float get_radius ();
public void set_angle (double angle);
public void set_period (double period);
public void set_radius (float radius);
public double angle { get; set; }
public double period { get; set; }
public float radius { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_paint_node_get_type ()")]
public abstract class PaintNode {
[CCode (has_construct_function = false)]
protected PaintNode ();
public void add_child (Clutter.PaintNode child);
public void add_rectangle (Clutter.ActorBox rect);
public void add_texture_rectangle (Clutter.ActorBox rect, float x_1, float y_1, float x_2, float y_2);
public Clutter.PaintNode @ref ();
public void set_name (string name);
public void unref ();
}
[CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_paint_volume_get_type ()")]
[Compact]
public class PaintVolume {
public Clutter.PaintVolume copy ();
public void free ();
public float get_depth ();
public float get_height ();
public Clutter.Vertex get_origin ();
public float get_width ();
public void set_depth (float depth);
public bool set_from_allocation (Clutter.Actor actor);
public void set_height (float height);
public void set_origin (Clutter.Vertex origin);
public void set_width (float width);
public void union (Clutter.PaintVolume another_pv);
public void union_box (Clutter.ActorBox box);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_pan_action_get_type ()")]
public class PanAction : Clutter.GestureAction {
[CCode (has_construct_function = false, type = "ClutterAction*")]
public PanAction ();
public double get_acceleration_factor ();
public double get_deceleration ();
public bool get_interpolate ();
public void get_interpolated_coords (out float interpolated_x, out float interpolated_y);
public void get_interpolated_delta (out float delta_x, out float delta_y);
public Clutter.PanAxis get_pan_axis ();
public void set_acceleration_factor (double factor);
public void set_deceleration (double rate);
public void set_interpolate (bool should_interpolate);
public void set_pan_axis (Clutter.PanAxis axis);
public double acceleration_factor { get; set; }
public double deceleration { get; set; }
public bool interpolate { get; set; }
public Clutter.PanAxis pan_axis { get; set; }
public virtual signal bool pan (Clutter.Actor actor, bool is_interpolated);
public virtual signal void pan_stopped (Clutter.Actor actor);
}
[CCode (cheader_filename = "clutter/clutter.h", lower_case_csuffix = "param_units", type_id = "clutter_param_units_get_type ()")]
public class ParamSpecUnit : GLib.ParamSpec {
[CCode (has_construct_function = false)]
protected ParamSpecUnit ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_path_get_type ()")]
public class Path : GLib.InitiallyUnowned {
[CCode (has_construct_function = false)]
public Path ();
public void add_cairo_path (Cairo.Path cpath);
public void add_close ();
public void add_curve_to (int x_1, int y_1, int x_2, int y_2, int x_3, int y_3);
public void add_line_to (int x, int y);
public void add_move_to (int x, int y);
public void add_node (Clutter.PathNode node);
public void add_rel_curve_to (int x_1, int y_1, int x_2, int y_2, int x_3, int y_3);
public void add_rel_line_to (int x, int y);
public void add_rel_move_to (int x, int y);
public bool add_string (string str);
public void clear ();
public void @foreach (Clutter.PathCallback callback);
public string get_description ();
public uint get_length ();
public uint get_n_nodes ();
public Clutter.PathNode get_node (uint index_);
public GLib.SList<weak Clutter.PathNode> get_nodes ();
public uint get_position (double progress, out Clutter.Knot position);
public void insert_node (int index_, Clutter.PathNode node);
public void remove_node (uint index_);
public void replace_node (uint index_, Clutter.PathNode node);
public bool set_description (string str);
public void to_cairo_path (Cairo.Context cr);
[CCode (has_construct_function = false)]
public Path.with_description (string desc);
[NoAccessorMethod]
public string description { owned get; set; }
public uint length { get; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_path_constraint_get_type ()")]
public class PathConstraint : Clutter.Constraint {
[CCode (has_construct_function = false, type = "ClutterConstraint*")]
public PathConstraint (Clutter.Path? path, float offset);
public float get_offset ();
public unowned Clutter.Path get_path ();
public void set_offset (float offset);
public void set_path (Clutter.Path? path);
public float offset { get; set; }
public Clutter.Path path { get; set; }
public signal void node_reached (Clutter.Actor actor, uint index);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_pipeline_node_get_type ()")]
public class PipelineNode : Clutter.PaintNode {
[CCode (has_construct_function = false)]
protected PipelineNode ();
}
[CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_point_get_type ()")]
[Compact]
public class Point {
public float x;
public float y;
public static Clutter.Point alloc ();
public Clutter.Point copy ();
public float distance (Clutter.Point b, out float x_distance, out float y_distance);
public bool equals (Clutter.Point b);
public void free ();
public unowned Clutter.Point init (float x, float y);
public static unowned Clutter.Point zero ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_property_transition_get_type ()")]
public class PropertyTransition : Clutter.Transition, Clutter.Scriptable {
[CCode (has_construct_function = false, type = "ClutterTransition*")]
public PropertyTransition (string? property_name);
public unowned string get_property_name ();
public void set_property_name (string? property_name);
public string property_name { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_rect_get_type ()")]
[Compact]
public class Rect {
public weak Clutter.Point origin;
public weak Clutter.Size size;
public static Clutter.Rect alloc ();
public void clamp_to_pixel ();
public bool contains_point (Clutter.Point point);
public bool contains_rect (Clutter.Rect b);
public Clutter.Rect copy ();
public bool equals (Clutter.Rect b);
public void free ();
public void get_center (out unowned Clutter.Point center);
public float get_height ();
public float get_width ();
public float get_x ();
public float get_y ();
public unowned Clutter.Rect init (float x, float y, float width, float height);
public void inset (float d_x, float d_y);
public bool intersection (Clutter.Rect b, out unowned Clutter.Rect res);
public Clutter.Rect normalize ();
public void offset (float d_x, float d_y);
public void union (Clutter.Rect b, out unowned Clutter.Rect res);
public static unowned Clutter.Rect zero ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_rectangle_get_type ()")]
public class Rectangle : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable {
[CCode (has_construct_function = false, type = "ClutterActor*")]
public Rectangle ();
public Clutter.Color get_border_color ();
public uint get_border_width ();
public Clutter.Color get_color ();
public void set_border_color (Clutter.Color color);
public void set_border_width (uint width);
public void set_color (Clutter.Color color);
[CCode (has_construct_function = false, type = "ClutterActor*")]
public Rectangle.with_color (Clutter.Color color);
public Clutter.Color border_color { get; set; }
public uint border_width { get; set; }
public Clutter.Color color { get; set; }
[NoAccessorMethod]
public bool has_border { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_rotate_action_get_type ()")]
public class RotateAction : Clutter.GestureAction {
[CCode (has_construct_function = false, type = "ClutterAction*")]
public RotateAction ();
public virtual signal bool rotate (Clutter.Actor actor, double angle);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_score_get_type ()")]
public class Score : GLib.Object {
[CCode (has_construct_function = false)]
public Score ();
public ulong append (Clutter.Timeline? parent, Clutter.Timeline timeline);
public ulong append_at_marker (Clutter.Timeline parent, string marker_name, Clutter.Timeline timeline);
public bool get_loop ();
public unowned Clutter.Timeline get_timeline (ulong id_);
public bool is_playing ();
public GLib.SList<weak Clutter.Timeline> list_timelines ();
public void pause ();
public void remove (ulong id_);
public void remove_all ();
public void rewind ();
public void set_loop (bool loop);
public void start ();
public void stop ();
public bool loop { get; set; }
public virtual signal void completed ();
public virtual signal void paused ();
public virtual signal void started ();
public virtual signal void timeline_completed (Clutter.Timeline timeline);
public virtual signal void timeline_started (Clutter.Timeline timeline);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_script_get_type ()")]
public class Script : GLib.Object {
[CCode (has_construct_function = false)]
public Script ();
public void add_search_paths ([CCode (array_length_cname = "n_paths", array_length_pos = 1.1, array_length_type = "gsize")] string[] paths);
public void add_states (string? name, Clutter.State state);
public void connect_signals (void* user_data);
public void connect_signals_full (Clutter.ScriptConnectFunc func);
public void ensure_objects ();
public unowned GLib.Object get_object (string name);
public int get_objects (...);
public unowned Clutter.State get_states (string? name);
public unowned string get_translation_domain ();
public virtual GLib.Type get_type_from_name (string type_name);
public GLib.List<weak GLib.Object> list_objects ();
public uint load_from_data (string data, ssize_t length) throws GLib.Error;
public uint load_from_file (string filename) throws GLib.Error;
public uint load_from_resource (string resource_path) throws GLib.Error;
public string lookup_filename (string filename);
public void set_translation_domain (string? domain);
public void unmerge_objects (uint merge_id);
[NoAccessorMethod]
public string filename { owned get; }
[NoAccessorMethod]
public bool filename_set { get; }
public string translation_domain { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_scroll_actor_get_type ()")]
public class ScrollActor : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable {
[CCode (has_construct_function = false, type = "ClutterActor*")]
public ScrollActor ();
public Clutter.ScrollMode get_scroll_mode ();
public void scroll_to_point (Clutter.Point point);
public void scroll_to_rect (Clutter.Rect rect);
public void set_scroll_mode (Clutter.ScrollMode mode);
public Clutter.ScrollMode scroll_mode { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_settings_get_type ()")]
public class Settings : GLib.Object {
[CCode (has_construct_function = false)]
protected Settings ();
public static unowned Clutter.Settings get_default ();
public Clutter.Backend backend { construct; }
[NoAccessorMethod]
public int dnd_drag_threshold { get; set; }
[NoAccessorMethod]
public int double_click_distance { get; set; }
[NoAccessorMethod]
public int double_click_time { get; set; }
[NoAccessorMethod]
public int font_antialias { get; set; }
[NoAccessorMethod]
public int font_dpi { get; set; }
[NoAccessorMethod]
public string font_hint_style { owned get; set; }
[NoAccessorMethod]
public int font_hinting { get; set; }
[NoAccessorMethod]
public string font_name { owned get; set; }
[NoAccessorMethod]
public string font_subpixel_order { owned get; set; }
[NoAccessorMethod]
public uint fontconfig_timestamp { set; }
[NoAccessorMethod]
public int long_press_duration { get; set; }
[NoAccessorMethod]
public uint password_hint_time { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_shader_get_type ()")]
[Deprecated (since = "1.8")]
public class Shader : GLib.Object {
[CCode (has_construct_function = false)]
[Deprecated (since = "1.8")]
public Shader ();
[Deprecated (since = "1.8")]
public bool compile () throws GLib.Error;
public static GLib.Quark error_quark ();
[Deprecated (since = "1.8")]
public unowned Cogl.Handle get_cogl_fragment_shader ();
[Deprecated (since = "1.8")]
public unowned Cogl.Handle get_cogl_program ();
[Deprecated (since = "1.8")]
public unowned Cogl.Handle get_cogl_vertex_shader ();
[Deprecated (since = "1.8")]
public unowned string get_fragment_source ();
[Deprecated (since = "1.8")]
public bool get_is_enabled ();
[Deprecated (since = "1.8")]
public unowned string get_vertex_source ();
[Deprecated (since = "1.8")]
public bool is_compiled ();
[Deprecated (since = "1.8")]
public void release ();
[Deprecated (since = "1.8")]
public void set_fragment_source (string data, ssize_t length);
[Deprecated (since = "1.8")]
public void set_is_enabled (bool enabled);
[Deprecated (since = "1.8")]
public void set_uniform (string name, GLib.Value value);
[Deprecated (since = "1.8")]
public void set_vertex_source (string data, ssize_t length);
[Deprecated (since = "1.8")]
[NoAccessorMethod]
public bool compiled { get; }
[Deprecated (since = "1.8")]
[NoAccessorMethod]
public bool enabled { get; set; }
[Deprecated (since = "1.8")]
[NoAccessorMethod]
public string fragment_source { owned get; set; }
[Deprecated (since = "1.8")]
[NoAccessorMethod]
public string vertex_source { owned get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_shader_effect_get_type ()")]
public class ShaderEffect : Clutter.OffscreenEffect {
[CCode (has_construct_function = false, type = "ClutterEffect*")]
public ShaderEffect (Clutter.ShaderType shader_type);
public unowned Cogl.Handle get_program ();
public unowned Cogl.Handle get_shader ();
[NoWrapper]
public virtual string get_static_shader_source ();
public bool set_shader_source (string source);
public void set_uniform_value (string name, GLib.Value value);
public Clutter.ShaderType shader_type { construct; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_shader_float_get_type ()")]
public class ShaderFloat {
[CCode (has_construct_function = false)]
protected ShaderFloat ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_shader_int_get_type ()")]
public class ShaderInt {
[CCode (has_construct_function = false)]
protected ShaderInt ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_shader_matrix_get_type ()")]
public class ShaderMatrix {
[CCode (has_construct_function = false)]
protected ShaderMatrix ();
}
[CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_size_get_type ()")]
[Compact]
public class Size {
public float height;
public float width;
public static Clutter.Size alloc ();
public Clutter.Size copy ();
public bool equals (Clutter.Size b);
public void free ();
public unowned Clutter.Size init (float width, float height);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_snap_constraint_get_type ()")]
public class SnapConstraint : Clutter.Constraint {
[CCode (has_construct_function = false, type = "ClutterConstraint*")]
public SnapConstraint (Clutter.Actor? source, Clutter.SnapEdge from_edge, Clutter.SnapEdge to_edge, float offset);
public void get_edges (out Clutter.SnapEdge from_edge, out Clutter.SnapEdge to_edge);
public float get_offset ();
public unowned Clutter.Actor get_source ();
public void set_edges (Clutter.SnapEdge from_edge, Clutter.SnapEdge to_edge);
public void set_offset (float offset);
public void set_source (Clutter.Actor? source);
[NoAccessorMethod]
public Clutter.SnapEdge from_edge { get; set construct; }
public float offset { get; set construct; }
public Clutter.Actor source { get; set construct; }
[NoAccessorMethod]
public Clutter.SnapEdge to_edge { get; set construct; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_stage_get_type ()")]
public class Stage : Clutter.Group, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable {
[CCode (has_construct_function = false, type = "ClutterActor*")]
public Stage ();
[CCode (cname = "clutter_stage_event")]
public bool emit_event (Clutter.Event event);
public void ensure_current ();
public void ensure_redraw ();
public void ensure_viewport ();
public bool get_accept_focus ();
public unowned Clutter.Actor get_actor_at_pos (Clutter.PickMode pick_mode, int x, int y);
[Deprecated (since = "1.10")]
public Clutter.Color get_color ();
[Deprecated (since = "1.10")]
public static unowned Clutter.Stage get_default ();
[Deprecated (since = "1.10")]
public Clutter.Fog get_fog ();
public bool get_fullscreen ();
public unowned Clutter.Actor get_key_focus ();
public void get_minimum_size (out uint width, out uint height);
public bool get_motion_events_enabled ();
public bool get_no_clear_hint ();
public Clutter.Perspective get_perspective ();
public Cairo.RectangleInt get_redraw_clip_bounds ();
public bool get_throttle_motion_events ();
public unowned string get_title ();
public bool get_use_alpha ();
[Deprecated (since = "1.10")]
public bool get_use_fog ();
public bool get_user_resizable ();
public void hide_cursor ();
[Deprecated (since = "1.10")]
public bool is_default ();
[Deprecated (since = "1.10")]
public void queue_redraw ();
[CCode (array_length = false)]
public uint8[] read_pixels (int x, int y, int width = -1, int height = -1);
[CCode (cname = "clutter_redraw")]
public void redraw ();
public void set_accept_focus (bool accept_focus);
[Deprecated (since = "1.10")]
public void set_color (Clutter.Color color);
[Deprecated (since = "1.10")]
public void set_fog (Clutter.Fog fog);
public void set_fullscreen (bool fullscreen);
public void set_key_focus (Clutter.Actor? actor);
public void set_minimum_size (uint width, uint height);
public void set_motion_events_enabled (bool enabled);
public void set_no_clear_hint (bool no_clear);
public void set_perspective (Clutter.Perspective perspective);
public void set_throttle_motion_events (bool throttle);
public void set_title (string title);
public void set_use_alpha (bool use_alpha);
[Deprecated (since = "1.10")]
public void set_use_fog (bool fog);
public void set_user_resizable (bool resizable);
public void show_cursor ();
public bool accept_focus { get; set; }
[Deprecated (since = "1.10")]
public Clutter.Color color { get; set; }
[NoAccessorMethod]
public bool cursor_visible { get; set; }
[Deprecated (since = "1.10")]
public Clutter.Fog fog { get; set; }
[NoAccessorMethod]
public bool fullscreen_set { get; }
public Clutter.Actor key_focus { get; set; }
public bool no_clear_hint { get; set; }
[Deprecated (since = "1.10")]
[NoAccessorMethod]
public bool offscreen { get; set; }
public Clutter.Perspective perspective { get; set; }
public string title { get; set; }
public bool use_alpha { get; set; }
[Deprecated (since = "1.10")]
public bool use_fog { get; set; }
public bool user_resizable { get; set; }
public virtual signal void activate ();
public virtual signal void deactivate ();
public virtual signal bool delete_event (Clutter.Event event);
public virtual signal void fullscreen ();
public virtual signal void unfullscreen ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_stage_manager_get_type ()")]
public class StageManager : GLib.Object {
[CCode (has_construct_function = false)]
protected StageManager ();
public static unowned Clutter.StageManager get_default ();
public unowned Clutter.Stage get_default_stage ();
public GLib.SList<weak Clutter.Stage> list_stages ();
public unowned GLib.SList<Clutter.Stage> peek_stages ();
[Deprecated (since = "1.2")]
public void set_default_stage (Clutter.Stage stage);
public Clutter.Stage default_stage { get; }
public virtual signal void stage_added (Clutter.Stage stage);
public virtual signal void stage_removed (Clutter.Stage stage);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_state_get_type ()")]
public class State : GLib.Object, Clutter.Scriptable {
[CCode (has_construct_function = false)]
[Deprecated (since = "1.12")]
public State ();
[Deprecated (since = "1.12")]
public unowned Clutter.Animator get_animator (string source_state_name, string target_state_name);
[Deprecated (since = "1.12")]
public uint get_duration (string? source_state_name, string? target_state_name);
[Deprecated (since = "1.12")]
public GLib.List<weak Clutter.StateKey> get_keys (string? source_state_name, string? target_state_name, GLib.Object? object, string? property_name);
[Deprecated (since = "1.12")]
public unowned string get_state ();
[Deprecated (since = "1.12")]
public GLib.List<weak string> get_states ();
[Deprecated (since = "1.12")]
public unowned Clutter.Timeline get_timeline ();
[Deprecated (since = "1.12")]
public void remove_key (string? source_state_name, string? target_state_name, GLib.Object? object, string? property_name);
[Deprecated (since = "1.12")]
public void set_animator (string source_state_name, string target_state_name, Clutter.Animator? animator);
[Deprecated (since = "1.12")]
public void set_duration (string? source_state_name, string? target_state_name, uint duration);
[Deprecated (since = "1.12")]
public unowned Clutter.State set_key (string? source_state_name, string target_state_name, GLib.Object object, string property_name, uint mode, GLib.Value value, double pre_delay, double post_delay);
[Deprecated (since = "1.12")]
public unowned Clutter.Timeline set_state (string target_state_name);
[Deprecated (since = "1.12")]
public unowned Clutter.Timeline warp_to_state (string target_state_name);
[Deprecated (since = "1.12")]
[NoAccessorMethod]
public uint duration { get; set; }
[Deprecated (since = "1.12")]
[NoAccessorMethod]
public string state { owned get; set; }
[Deprecated (since = "1.12")]
public virtual signal void completed ();
}
[CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_state_key_get_type ()")]
[Compact]
public class StateKey {
[Deprecated (since = "1.12")]
public ulong get_mode ();
[Deprecated (since = "1.12")]
public unowned GLib.Object get_object ();
[Deprecated (since = "1.12")]
public double get_post_delay ();
[Deprecated (since = "1.12")]
public double get_pre_delay ();
[Deprecated (since = "1.12")]
public unowned string get_property_name ();
[Deprecated (since = "1.12")]
public GLib.Type get_property_type ();
[Deprecated (since = "1.12")]
public unowned string get_source_state_name ();
[Deprecated (since = "1.12")]
public unowned string get_target_state_name ();
[Deprecated (since = "1.12")]
public bool get_value (GLib.Value value);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_swipe_action_get_type ()")]
public class SwipeAction : Clutter.GestureAction {
[CCode (has_construct_function = false, type = "ClutterAction*")]
public SwipeAction ();
public virtual signal void swept (Clutter.Actor actor, Clutter.SwipeDirection direction);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_table_layout_get_type ()")]
public class TableLayout : Clutter.LayoutManager {
[CCode (has_construct_function = false, type = "ClutterLayoutManager*")]
public TableLayout ();
[Deprecated (since = "1.12")]
public void get_alignment (Clutter.Actor actor, out Clutter.TableAlignment x_align, out Clutter.TableAlignment y_align);
public int get_column_count ();
public uint get_column_spacing ();
public uint get_easing_duration ();
[Deprecated (since = "1.12")]
public ulong get_easing_mode ();
[Deprecated (since = "1.12")]
public void get_expand (Clutter.Actor actor, out bool x_expand, out bool y_expand);
[Deprecated (since = "1.12")]
public void get_fill (Clutter.Actor actor, out bool x_fill, out bool y_fill);
public int get_row_count ();
public uint get_row_spacing ();
public void get_span (Clutter.Actor actor, out int column_span, out int row_span);
public bool get_use_animations ();
public void pack (Clutter.Actor actor, int column, int row);
[Deprecated (since = "1.12")]
public void set_alignment (Clutter.Actor actor, Clutter.TableAlignment x_align, Clutter.TableAlignment y_align);
public void set_column_spacing (uint spacing);
[Deprecated (since = "1.12")]
public void set_easing_duration (uint msecs);
[Deprecated (since = "1.12")]
public void set_easing_mode (ulong mode);
[Deprecated (since = "1.12")]
public void set_expand (Clutter.Actor actor, bool x_expand, bool y_expand);
[Deprecated (since = "1.12")]
public void set_fill (Clutter.Actor actor, bool x_fill, bool y_fill);
public void set_row_spacing (uint spacing);
public void set_span (Clutter.Actor actor, int column_span, int row_span);
[Deprecated (since = "1.12")]
public void set_use_animations (bool animate);
public uint column_spacing { get; set; }
[Deprecated (since = "1.12")]
public uint easing_duration { get; set; }
[Deprecated (since = "1.12")]
public ulong easing_mode { get; set; }
public uint row_spacing { get; set; }
[Deprecated (since = "1.12")]
public bool use_animations { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_text_get_type ()")]
public class Text : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable {
[CCode (has_construct_function = false, type = "ClutterActor*")]
public Text ();
public int coords_to_position (float x, float y);
public void delete_chars (uint n_chars);
public bool delete_selection ();
[CCode (has_construct_function = false, type = "ClutterActor*")]
public Text.full (string font_name, string text, Clutter.Color color);
public bool get_activatable ();
public unowned Pango.AttrList get_attributes ();
public unowned Clutter.TextBuffer get_buffer ();
public string get_chars (ssize_t start_pos, ssize_t end_pos);
public Clutter.Color get_color ();
public Clutter.Color get_cursor_color ();
public int get_cursor_position ();
public uint get_cursor_size ();
public bool get_cursor_visible ();
public bool get_editable ();
public Pango.EllipsizeMode get_ellipsize ();
public Pango.FontDescription get_font_description ();
public unowned string get_font_name ();
public bool get_justify ();
public unowned Pango.Layout get_layout ();
public void get_layout_offsets (out int x, out int y);
public Pango.Alignment get_line_alignment ();
public bool get_line_wrap ();
public Pango.WrapMode get_line_wrap_mode ();
public int get_max_length ();
public unichar get_password_char ();
public bool get_selectable ();
public Clutter.Color get_selected_text_color ();
public string get_selection ();
public int get_selection_bound ();
public Clutter.Color get_selection_color ();
public bool get_single_line_mode ();
public unowned string get_text ();
public bool get_use_markup ();
public void insert_text (string text, ssize_t position);
public void insert_unichar (unichar wc);
public bool position_to_coords (int position, out float x, out float y, out float line_height = null);
public void set_activatable (bool activatable);
public void set_attributes (Pango.AttrList? attrs);
public void set_buffer (Clutter.TextBuffer buffer);
public void set_color (Clutter.Color color);
public void set_cursor_color (Clutter.Color? color);
public void set_cursor_position (int position);
public void set_cursor_size (int size);
public void set_cursor_visible (bool cursor_visible);
public void set_editable (bool editable);
public void set_ellipsize (Pango.EllipsizeMode mode);
public void set_font_description (Pango.FontDescription font_desc);
public void set_font_name (string? font_name);
public void set_justify (bool justify);
public void set_line_alignment (Pango.Alignment alignment);
public void set_line_wrap (bool line_wrap);
public void set_line_wrap_mode (Pango.WrapMode wrap_mode);
public void set_markup (string? markup);
public void set_max_length (int max);
public void set_password_char (unichar wc);
public void set_preedit_string (string? preedit_str, Pango.AttrList? preedit_attrs, uint cursor_pos);
public void set_selectable (bool selectable);
public void set_selected_text_color (Clutter.Color? color);
public void set_selection (ssize_t start_pos, ssize_t end_pos);
public void set_selection_bound (int selection_bound);
public void set_selection_color (Clutter.Color? color);
public void set_single_line_mode (bool single_line);
public void set_text (string? text);
public void set_use_markup (bool setting);
[CCode (cname = "clutter_text_activate")]
public bool try_activate ();
[CCode (has_construct_function = false, type = "ClutterActor*")]
public Text.with_buffer (Clutter.TextBuffer buffer);
[CCode (has_construct_function = false, type = "ClutterActor*")]
public Text.with_text (string? font_name, string text);
public bool activatable { get; set; }
public Pango.AttrList attributes { get; set; }
public Clutter.TextBuffer buffer { get; set; }
public Clutter.Color color { get; set; }
public Clutter.Color cursor_color { get; set; }
[NoAccessorMethod]
public bool cursor_color_set { get; }
public int cursor_position { get; set; }
public int cursor_size { get; set; }
public bool cursor_visible { get; set; }
public bool editable { get; set; }
public Pango.EllipsizeMode ellipsize { get; set; }
public Pango.FontDescription font_description { owned get; set; }
public string font_name { get; set; }
public bool justify { get; set; }
public Pango.Alignment line_alignment { get; set; }
public bool line_wrap { get; set; }
public Pango.WrapMode line_wrap_mode { get; set; }
public int max_length { get; set; }
public uint password_char { get; set; }
[Deprecated (since = "1.12")]
[NoAccessorMethod]
public int position { get; set; }
public bool selectable { get; set; }
public Clutter.Color selected_text_color { get; set; }
[NoAccessorMethod]
public bool selected_text_color_set { get; }
public int selection_bound { get; set; }
public Clutter.Color selection_color { get; set; }
[NoAccessorMethod]
public bool selection_color_set { get; }
public bool single_line_mode { get; set; }
public string text { get; set; }
public bool use_markup { get; set; }
public virtual signal void activate ();
public virtual signal void cursor_event (Clutter.Geometry geometry);
[HasEmitter]
public signal void delete_text (int start_pos, int end_pos);
public virtual signal void text_changed ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_text_buffer_get_type ()")]
public class TextBuffer : GLib.Object {
[CCode (has_construct_function = false)]
public TextBuffer ();
public virtual uint delete_text (uint position, uint n_chars);
public void emit_deleted_text (uint position, uint n_chars);
public void emit_inserted_text (uint position, string chars, uint n_chars);
public size_t get_bytes ();
public virtual uint get_length ();
public int get_max_length ();
public unowned string get_text ();
[CCode (vfunc_name = "get_text")]
[NoWrapper]
public virtual unowned string get_text_with_length (size_t n_bytes);
public virtual uint insert_text (uint position, string chars, uint n_chars);
public void set_max_length (int max_length);
public void set_text (string chars, int n_chars);
[CCode (has_construct_function = false)]
public TextBuffer.with_text (string? text, ssize_t text_len);
public uint length { get; }
public int max_length { get; set; }
public string text { get; }
public virtual signal void deleted_text (uint position, uint n_chars);
public virtual signal void inserted_text (uint position, string chars, uint n_chars);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_text_node_get_type ()")]
public class TextNode : Clutter.PaintNode {
[CCode (has_construct_function = false, type = "ClutterPaintNode*")]
public TextNode (Pango.Layout? layout, Clutter.Color? color);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_texture_get_type ()")]
public class Texture : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Scriptable, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable {
[CCode (has_construct_function = false, type = "ClutterActor*")]
public Texture ();
[CCode (has_construct_function = false, type = "ClutterActor*")]
[Deprecated (since = "1.8")]
public Texture.from_actor (Clutter.Actor actor);
[CCode (has_construct_function = false, type = "ClutterActor*")]
public Texture.from_file (string filename) throws Clutter.TextureError;
public void get_base_size (out int width, out int height);
public unowned Cogl.Handle get_cogl_material ();
public unowned Cogl.Handle get_cogl_texture ();
public Clutter.TextureQuality get_filter_quality ();
public bool get_keep_aspect_ratio ();
public bool get_load_async ();
public bool get_load_data_async ();
public int get_max_tile_waste ();
public bool get_pick_with_alpha ();
public Cogl.PixelFormat get_pixel_format ();
public void get_repeat (out bool repeat_x, out bool repeat_y);
public bool get_sync_size ();
public bool set_area_from_rgb_data ([CCode (array_length = false)] uint8[] data, bool has_alpha, int x, int y, int width, int height, int rowstride, int bpp, Clutter.TextureFlags flags) throws GLib.Error;
public void set_cogl_material (Cogl.Handle cogl_material);
public void set_cogl_texture (Cogl.Handle cogl_tex);
public void set_filter_quality (Clutter.TextureQuality filter_quality);
public bool set_from_file (string filename) throws GLib.Error;
public bool set_from_rgb_data ([CCode (array_length = false)] uint8[] data, bool has_alpha, int width, int height, int rowstride, int bpp, Clutter.TextureFlags flags) throws GLib.Error;
[Deprecated (since = "1.10")]
public bool set_from_yuv_data ([CCode (array_length = false)] uint8[] data, int width, int height, Clutter.TextureFlags flags) throws GLib.Error;
public void set_keep_aspect_ratio (bool keep_aspect);
public void set_load_async (bool load_async);
public void set_load_data_async (bool load_async);
public void set_pick_with_alpha (bool pick_with_alpha);
public void set_repeat (bool repeat_x, bool repeat_y);
public void set_sync_size (bool sync_size);
public Cogl.Material cogl_material { get; set; }
public Cogl.Texture cogl_texture { get; set; }
[NoAccessorMethod]
public bool disable_slicing { get; construct; }
[NoAccessorMethod]
public string filename { owned get; set; }
public Clutter.TextureQuality filter_quality { get; set construct; }
public bool keep_aspect_ratio { get; set; }
public bool load_async { set; }
public bool load_data_async { set; }
public bool pick_with_alpha { get; set; }
public Cogl.PixelFormat pixel_format { get; }
[NoAccessorMethod]
public bool repeat_x { get; set; }
[NoAccessorMethod]
public bool repeat_y { get; set; }
public bool sync_size { get; set; }
[NoAccessorMethod]
public int tile_waste { get; }
public virtual signal void load_finished (GLib.Error error);
public virtual signal void pixbuf_change ();
public virtual signal void size_change (int width, int height);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_texture_node_get_type ()")]
public class TextureNode : Clutter.PipelineNode {
[CCode (has_construct_function = false, type = "ClutterPaintNode*")]
public TextureNode (Cogl.Texture texture, Clutter.Color color, Clutter.ScalingFilter min_filter, Clutter.ScalingFilter mag_filter);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_timeline_get_type ()")]
public class Timeline : GLib.Object, Clutter.Scriptable {
[CCode (has_construct_function = false)]
public Timeline (uint msecs);
public void add_marker_at_time (string marker_name, uint msecs);
public void advance (uint msecs);
public void advance_to_marker (string marker_name);
[Deprecated (since = "1.10")]
public Clutter.Timeline clone ();
public bool get_auto_reverse ();
public bool get_cubic_bezier_progress (out unowned Clutter.Point c_1, out unowned Clutter.Point c_2);
public int get_current_repeat ();
public uint get_delay ();
public uint get_delta ();
public Clutter.TimelineDirection get_direction ();
public uint get_duration ();
public int64 get_duration_hint ();
public uint get_elapsed_time ();
[Deprecated (since = "1.10")]
public bool get_loop ();
public double get_progress ();
public Clutter.AnimationMode get_progress_mode ();
public int get_repeat_count ();
public bool get_step_progress (out int n_steps, out Clutter.StepMode step_mode);
public bool has_marker (string marker_name);
public bool is_playing ();
[CCode (array_length_pos = 1.1, array_length_type = "gsize", array_null_terminated = true)]
public string[] list_markers (int msecs);
public void pause ();
public void remove_marker (string marker_name);
public void rewind ();
public void set_auto_reverse (bool reverse);
public void set_cubic_bezier_progress (Clutter.Point c_1, Clutter.Point c_2);
public void set_delay (uint msecs);
public void set_direction (Clutter.TimelineDirection direction);
public void set_duration (uint msecs);
[Deprecated (since = "1.10")]
public void set_loop (bool loop);
public void set_progress_func (owned Clutter.TimelineProgressFunc? func);
public void set_progress_mode (Clutter.AnimationMode mode);
public void set_repeat_count (int count);
public void set_step_progress (int n_steps, Clutter.StepMode step_mode);
public void skip (uint msecs);
public void start ();
public void stop ();
public bool auto_reverse { get; set; }
public uint delay { get; set; }
public Clutter.TimelineDirection direction { get; set; }
public uint duration { get; set; }
[Deprecated (since = "1.10")]
public bool loop { get; set; }
public Clutter.AnimationMode progress_mode { get; set; }
public int repeat_count { get; set; }
public virtual signal void completed ();
public virtual signal void marker_reached (string marker_name, int msecs);
public virtual signal void new_frame (int msecs);
public virtual signal void paused ();
public virtual signal void started ();
public virtual signal void stopped (bool is_finished);
}
[CCode (cheader_filename = "clutter/clutter.h")]
[Compact]
public class TimeoutPool {
[CCode (has_construct_function = false)]
public TimeoutPool (int priority);
public uint add (uint fps, owned GLib.SourceFunc func);
public void remove (uint id_);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_transition_get_type ()")]
public abstract class Transition : Clutter.Timeline, Clutter.Scriptable {
[CCode (has_construct_function = false)]
protected Transition ();
[NoWrapper]
public virtual void attached (Clutter.Animatable animatable);
[NoWrapper]
public virtual void compute_value (Clutter.Animatable animatable, Clutter.Interval interval, double progress);
[NoWrapper]
public virtual void detached (Clutter.Animatable animatable);
public unowned Clutter.Animatable get_animatable ();
public unowned Clutter.Interval get_interval ();
public bool get_remove_on_complete ();
public void set_animatable (Clutter.Animatable? animatable);
public void set_from_value (GLib.Value value);
public void set_interval (Clutter.Interval? interval);
public void set_remove_on_complete (bool remove_complete);
public void set_to_value (GLib.Value value);
public Clutter.Animatable animatable { get; set; }
public Clutter.Interval interval { get; set; }
public bool remove_on_complete { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_transition_group_get_type ()")]
public class TransitionGroup : Clutter.Transition, Clutter.Scriptable {
[CCode (has_construct_function = false, type = "ClutterTransition*")]
public TransitionGroup ();
public void add_transition (Clutter.Transition transition);
public void remove_all ();
public void remove_transition (Clutter.Transition transition);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_zoom_action_get_type ()")]
public class ZoomAction : Clutter.GestureAction {
[CCode (has_construct_function = false, type = "ClutterAction*")]
public ZoomAction ();
public void get_focal_point (out unowned Clutter.Point point);
public void get_transformed_focal_point (out unowned Clutter.Point point);
public Clutter.ZoomAxis get_zoom_axis ();
public void set_zoom_axis (Clutter.ZoomAxis axis);
public Clutter.ZoomAxis zoom_axis { get; set; }
public virtual signal bool zoom (Clutter.Actor actor, Clutter.Point focal_point, double factor);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_animatable_get_type ()")]
public interface Animatable : GLib.Object {
[Deprecated (since = "1.8")]
public abstract bool animate_property (Clutter.Animation animation, string property_name, GLib.Value initial_value, GLib.Value final_value, double progress, GLib.Value value);
public abstract unowned GLib.ParamSpec find_property (string property_name);
public abstract void get_initial_state (string property_name, GLib.Value value);
public abstract bool interpolate_value (string property_name, Clutter.Interval interval, double progress, out GLib.Value value);
public abstract void set_final_state (string property_name, GLib.Value value);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_container_get_type ()")]
public interface Container : GLib.Object {
public void add (params Clutter.Actor[] actors);
[CCode (vfunc_name = "add")]
[Deprecated (since = "1.10")]
public abstract void add_actor (Clutter.Actor actor);
[Deprecated (since = "1.10")]
public void add_valist (Clutter.Actor first_actor, va_list var_args);
public void child_get (Clutter.Actor actor, ...);
public void child_get_property (Clutter.Actor child, string property, GLib.Value value);
public void child_set (Clutter.Actor actor, ...);
public void child_set_property (Clutter.Actor child, string property, GLib.Value value);
public static unowned GLib.ParamSpec class_find_child_property (GLib.ObjectClass klass, string property_name);
[CCode (array_length_pos = 1.1, array_length_type = "guint")]
public static GLib.ParamSpec[] class_list_child_properties (GLib.ObjectClass klass);
public virtual void create_child_meta (Clutter.Actor actor);
public virtual void destroy_child_meta (Clutter.Actor actor);
public unowned Clutter.Actor find_child_by_name (string child_name);
[CCode (cname = "clutter_container_class_find_child_property")]
public class unowned GLib.ParamSpec find_child_property (string property_name);
[Deprecated (since = "1.10")]
public abstract void @foreach (Clutter.Callback callback);
[Deprecated (since = "1.10")]
public virtual void foreach_with_internals (Clutter.Callback callback);
public virtual unowned Clutter.ChildMeta get_child_meta (Clutter.Actor actor);
[Deprecated (since = "1.10")]
public GLib.List<weak Clutter.Actor> get_children ();
[CCode (cname = "clutter_container_class_list_child_properties")]
public class unowned GLib.ParamSpec[] list_child_properties ();
[CCode (vfunc_name = "lower")]
[Deprecated (since = "1.10")]
public virtual void lower_child (Clutter.Actor actor, Clutter.Actor? sibling = null);
[CCode (vfunc_name = "raise")]
[Deprecated (since = "1.10")]
public virtual void raise_child (Clutter.Actor actor, Clutter.Actor? sibling = null);
[Deprecated (since = "1.10")]
public void remove (...);
[CCode (vfunc_name = "remove")]
[Deprecated (since = "1.10")]
public abstract void remove_actor (Clutter.Actor actor);
[Deprecated (since = "1.10")]
public void remove_valist (Clutter.Actor first_actor, va_list var_args);
[Deprecated (since = "1.10")]
public abstract void sort_depth_order ();
public virtual signal void actor_added (Clutter.Actor actor);
public virtual signal void actor_removed (Clutter.Actor actor);
[HasEmitter]
public virtual signal void child_notify (Clutter.Actor child, GLib.ParamSpec pspec);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_content_get_type ()")]
public interface Content : GLib.Object {
public abstract bool get_preferred_size (out float width, out float height);
public abstract void invalidate ();
[NoWrapper]
public abstract void paint_content (Clutter.Actor actor, Clutter.PaintNode node);
public virtual signal void attached (Clutter.Actor actor);
public virtual signal void detached (Clutter.Actor actor);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_media_get_type ()")]
public interface Media : GLib.Object {
public double get_audio_volume ();
public double get_buffer_fill ();
public bool get_can_seek ();
public double get_duration ();
public bool get_playing ();
public double get_progress ();
public string get_subtitle_font_name ();
public string get_subtitle_uri ();
public string get_uri ();
public void set_audio_volume (double volume);
public void set_filename (string filename);
public void set_playing (bool playing);
public void set_progress (double progress);
public void set_subtitle_font_name (string font_name);
public void set_subtitle_uri (string uri);
public void set_uri (string uri);
[NoAccessorMethod]
public abstract double audio_volume { get; set; }
[NoAccessorMethod]
public abstract double buffer_fill { get; }
[NoAccessorMethod]
public abstract bool can_seek { get; }
[NoAccessorMethod]
public abstract double duration { get; }
[NoAccessorMethod]
public abstract bool playing { get; set; }
[NoAccessorMethod]
public abstract double progress { get; set; }
[NoAccessorMethod]
public abstract string subtitle_font_name { owned get; set; }
[NoAccessorMethod]
public abstract string subtitle_uri { owned get; set; }
[NoAccessorMethod]
public abstract string uri { owned get; set; }
public virtual signal void eos ();
public virtual signal void error (GLib.Error error);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_scriptable_get_type ()")]
public interface Scriptable : GLib.Object {
public abstract unowned string get_id ();
public abstract bool parse_custom_node (Clutter.Script script, GLib.Value value, string name, Json.Node node);
public abstract void set_custom_property (Clutter.Script script, string name, GLib.Value value);
public abstract void set_id (string id_);
}
[CCode (cheader_filename = "clutter/clutter.h")]
public interface StageWindow : GLib.Object {
[NoWrapper]
public abstract void add_redraw_clip (Clutter.Geometry stage_rectangle);
[NoWrapper]
public abstract void get_geometry (Clutter.Geometry geometry);
[NoWrapper]
public abstract int get_pending_swaps ();
[NoWrapper]
public abstract unowned Clutter.Actor get_wrapper ();
[NoWrapper]
public abstract bool has_redraw_clips ();
[NoWrapper]
public abstract void hide ();
[NoWrapper]
public abstract bool ignoring_redraw_clips ();
[NoWrapper]
public abstract bool realize ();
[NoWrapper]
public abstract void resize (int width, int height);
[NoWrapper]
public abstract void set_cursor_visible (bool cursor_visible);
[NoWrapper]
public abstract void set_fullscreen (bool is_fullscreen);
[NoWrapper]
public abstract void set_title (string title);
[NoWrapper]
public abstract void set_user_resizable (bool is_resizable);
[NoWrapper]
public abstract void show (bool do_raise);
[NoWrapper]
public abstract void unrealize ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "CLUTTER_TYPE_ACTOR_BOX")]
public struct ActorBox {
public float x1;
public float y1;
public float x2;
public float y2;
public static Clutter.ActorBox alloc ();
public void clamp_to_pixel ();
public bool contains (float x, float y);
public Clutter.ActorBox copy ();
public bool equal (Clutter.ActorBox box_b);
public void free ();
[CCode (cname = "clutter_actor_box_from_vertices")]
public ActorBox.from_vertices (Clutter.Vertex[] verts);
public float get_area ();
public float get_height ();
public void get_origin (out float x, out float y);
public void get_size (out float width, out float height);
public float get_width ();
public float get_x ();
public float get_y ();
public Clutter.ActorBox init (float x_1, float y_1, float x_2, float y_2);
public void init_rect (float x, float y, float width, float height);
public Clutter.ActorBox interpolate (Clutter.ActorBox final, double progress);
public void set_origin (float x, float y);
public void set_size (float width, float height);
public Clutter.ActorBox union (Clutter.ActorBox b);
}
[CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
public struct ActorIter {
public void destroy ();
public void init (Clutter.Actor root);
public bool is_valid ();
public bool next (out unowned Clutter.Actor child);
public bool prev (out unowned Clutter.Actor child);
public void remove ();
}
[CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
public struct AnyEvent {
public Clutter.EventType type;
public uint32 time;
public Clutter.EventFlags flags;
public weak Clutter.Stage stage;
public weak Clutter.Actor source;
}
[CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
public struct ButtonEvent {
public Clutter.EventType type;
public uint32 time;
public Clutter.EventFlags flags;
public weak Clutter.Stage stage;
public weak Clutter.Actor source;
public float x;
public float y;
public Clutter.ModifierType modifier_state;
public uint32 button;
public uint click_count;
public double axes;
public weak Clutter.InputDevice device;
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "CLUTTER_TYPE_COLOR")]
public struct Color {
public uint8 red;
public uint8 green;
public uint8 blue;
public uint8 alpha;
public Clutter.Color add (Clutter.Color b);
public static Clutter.Color alloc ();
public Clutter.Color copy ();
public Clutter.Color darken ();
public bool equal (Clutter.Color v2);
public void free ();
[CCode (cname = "clutter_color_from_hls")]
public Color.from_hls (float hue, float luminance, float saturation);
[CCode (cname = "clutter_color_from_pixel")]
public Color.from_pixel (uint32 pixel);
[CCode (cname = "clutter_color_from_string")]
public Color.from_string (string str);
public static Clutter.Color get_static (Clutter.StaticColor color);
public uint hash ();
public Clutter.Color init (uint8 red, uint8 green, uint8 blue, uint8 alpha);
public Clutter.Color interpolate (Clutter.Color final, double progress);
public Clutter.Color lighten ();
[CCode (cname = "clutter_color_from_string")]
public bool parse_string (string str);
public Clutter.Color shade (double factor);
public Clutter.Color subtract (Clutter.Color b);
public void to_hls (out float hue, out float luminance, out float saturation);
public uint32 to_pixel ();
public string to_string ();
}
[CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
public struct CrossingEvent {
public Clutter.EventType type;
public uint32 time;
public Clutter.EventFlags flags;
public weak Clutter.Stage stage;
public weak Clutter.Actor source;
public float x;
public float y;
public weak Clutter.InputDevice device;
public weak Clutter.Actor related;
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_fog_get_type ()")]
[Deprecated (since = "1.10")]
public struct Fog {
public float z_near;
public float z_far;
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_geometry_get_type ()")]
public struct Geometry {
public int x;
public int y;
public uint width;
public uint height;
public bool intersects (Clutter.Geometry geometry1);
public Clutter.Geometry union (Clutter.Geometry geometry_b);
}
[CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
public struct KeyEvent {
public Clutter.EventType type;
public uint32 time;
public Clutter.EventFlags flags;
public weak Clutter.Stage stage;
public weak Clutter.Actor source;
public Clutter.ModifierType modifier_state;
public uint keyval;
public uint16 hardware_keycode;
public unichar unicode_value;
public weak Clutter.InputDevice device;
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_knot_get_type ()")]
public struct Knot {
public int x;
public int y;
public Clutter.Knot copy ();
public bool equal (Clutter.Knot knot_b);
public void free ();
}
[CCode (cheader_filename = "clutter/clutter.h")]
public struct Matrix : Cogl.Matrix {
public static Clutter.Matrix alloc ();
public static void free (Clutter.Matrix? matrix);
public static GLib.Type get_type ();
public static Clutter.Matrix init_from_array (Clutter.Matrix matrix, [CCode (array_length = false)] float[] values);
public static Clutter.Matrix init_from_matrix (Clutter.Matrix a, Clutter.Matrix b);
public static Clutter.Matrix init_identity (Clutter.Matrix matrix);
}
[CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
public struct MotionEvent {
public Clutter.EventType type;
public uint32 time;
public Clutter.EventFlags flags;
public weak Clutter.Stage stage;
public weak Clutter.Actor source;
public float x;
public float y;
public Clutter.ModifierType modifier_state;
public double axes;
public weak Clutter.InputDevice device;
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_path_node_get_type ()")]
public struct PathNode {
public Clutter.PathNodeType type;
[CCode (array_length = false, array_null_terminated = true)]
public weak Clutter.Knot[] points;
public Clutter.PathNode copy ();
public bool equal (Clutter.PathNode node_b);
public void free ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_perspective_get_type ()")]
public struct Perspective {
public float fovy;
public float aspect;
public float z_near;
public float z_far;
}
[CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
public struct ScrollEvent {
public Clutter.EventType type;
public uint32 time;
public Clutter.EventFlags flags;
public weak Clutter.Stage stage;
public weak Clutter.Actor source;
public float x;
public float y;
public Clutter.ScrollDirection direction;
public Clutter.ModifierType modifier_state;
public double axes;
public weak Clutter.InputDevice device;
}
[CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
public struct StageStateEvent {
public Clutter.EventType type;
public uint32 time;
public Clutter.EventFlags flags;
public weak Clutter.Stage stage;
public weak Clutter.Actor source;
public Clutter.StageState changed_mask;
public Clutter.StageState new_state;
}
[CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
public struct TouchEvent {
public Clutter.EventType type;
public uint32 time;
public Clutter.EventFlags flags;
public weak Clutter.Stage stage;
public weak Clutter.Actor source;
public float x;
public float y;
public weak Clutter.EventSequence sequence;
public Clutter.ModifierType modifier_state;
public double axes;
public weak Clutter.InputDevice device;
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "CLUTTER_TYPE_UNITS")]
public struct Units {
public Clutter.Units copy ();
public void free ();
[CCode (cname = "clutter_units_from_cm")]
public Units.from_cm (float cm);
[CCode (cname = "clutter_units_from_em")]
public Units.from_em (float em);
[CCode (cname = "clutter_units_from_em_for_font")]
public Units.from_em_for_font (string font_name, float em);
[CCode (cname = "clutter_units_from_mm")]
public Units.from_mm (float mm);
[CCode (cname = "clutter_units_from_pixels")]
public Units.from_pixels (int px);
[CCode (cname = "clutter_units_from_pt")]
public Units.from_pt (float pt);
[CCode (cname = "clutter_units_from_string")]
public Units.from_string (string str);
public Clutter.UnitType get_unit_type ();
public float get_unit_value ();
public float to_pixels ();
public string to_string ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_vertex_get_type ()")]
public struct Vertex {
public float x;
public float y;
public float z;
public static Clutter.Vertex alloc ();
public Clutter.Vertex copy ();
public bool equal (Clutter.Vertex vertex_b);
public void free ();
public Clutter.Vertex init (float x, float y, float z);
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ACTOR_ALIGN_", type_id = "clutter_actor_align_get_type ()")]
public enum ActorAlign {
FILL,
START,
CENTER,
END
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ACTOR_", type_id = "clutter_actor_flags_get_type ()")]
[Flags]
public enum ActorFlags {
MAPPED,
REALIZED,
REACTIVE,
VISIBLE,
NO_LAYOUT
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ALIGN_", type_id = "clutter_align_axis_get_type ()")]
public enum AlignAxis {
X_AXIS,
Y_AXIS,
BOTH
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_allocation_flags_get_type ()")]
[Flags]
public enum AllocationFlags {
ALLOCATION_NONE,
ABSOLUTE_ORIGIN_CHANGED,
DELEGATE_LAYOUT
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_animation_mode_get_type ()")]
public enum AnimationMode {
CUSTOM_MODE,
LINEAR,
EASE_IN_QUAD,
EASE_OUT_QUAD,
EASE_IN_OUT_QUAD,
EASE_IN_CUBIC,
EASE_OUT_CUBIC,
EASE_IN_OUT_CUBIC,
EASE_IN_QUART,
EASE_OUT_QUART,
EASE_IN_OUT_QUART,
EASE_IN_QUINT,
EASE_OUT_QUINT,
EASE_IN_OUT_QUINT,
EASE_IN_SINE,
EASE_OUT_SINE,
EASE_IN_OUT_SINE,
EASE_IN_EXPO,
EASE_OUT_EXPO,
EASE_IN_OUT_EXPO,
EASE_IN_CIRC,
EASE_OUT_CIRC,
EASE_IN_OUT_CIRC,
EASE_IN_ELASTIC,
EASE_OUT_ELASTIC,
EASE_IN_OUT_ELASTIC,
EASE_IN_BACK,
EASE_OUT_BACK,
EASE_IN_OUT_BACK,
EASE_IN_BOUNCE,
EASE_OUT_BOUNCE,
EASE_IN_OUT_BOUNCE,
STEPS,
STEP_START,
STEP_END,
CUBIC_BEZIER,
EASE,
EASE_IN,
EASE_OUT,
EASE_IN_OUT,
ANIMATION_LAST
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_BIN_ALIGNMENT_", type_id = "clutter_bin_alignment_get_type ()")]
[Deprecated (since = "1.12")]
public enum BinAlignment {
FIXED,
FILL,
START,
END,
CENTER
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_BIND_", type_id = "clutter_bind_coordinate_get_type ()")]
public enum BindCoordinate {
X,
Y,
WIDTH,
HEIGHT,
POSITION,
SIZE,
ALL
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_BOX_ALIGNMENT_", type_id = "clutter_box_alignment_get_type ()")]
public enum BoxAlignment {
START,
END,
CENTER
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_CONTENT_GRAVITY_", type_id = "clutter_content_gravity_get_type ()")]
public enum ContentGravity {
TOP_LEFT,
TOP,
TOP_RIGHT,
LEFT,
CENTER,
RIGHT,
BOTTOM_LEFT,
BOTTOM,
BOTTOM_RIGHT,
RESIZE_FILL,
RESIZE_ASPECT
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_REPEAT_", type_id = "clutter_content_repeat_get_type ()")]
[Flags]
public enum ContentRepeat {
NONE,
X_AXIS,
Y_AXIS,
BOTH
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_DRAG_", type_id = "clutter_drag_axis_get_type ()")]
public enum DragAxis {
AXIS_NONE,
X_AXIS,
Y_AXIS
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_EFFECT_PAINT_ACTOR_", type_id = "clutter_effect_paint_flags_get_type ()")]
[Flags]
public enum EffectPaintFlags {
[CCode (cname = "CLUTTER_EFFECT_PAINT_ACTOR_DIRTY")]
ACTOR_DIRTY
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_EVENT_", type_id = "clutter_event_flags_get_type ()")]
[Flags]
public enum EventFlags {
NONE,
FLAG_SYNTHETIC
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_event_type_get_type ()")]
public enum EventType {
NOTHING,
KEY_PRESS,
KEY_RELEASE,
MOTION,
ENTER,
LEAVE,
BUTTON_PRESS,
BUTTON_RELEASE,
SCROLL,
STAGE_STATE,
DESTROY_NOTIFY,
CLIENT_MESSAGE,
DELETE,
TOUCH_BEGIN,
TOUCH_UPDATE,
TOUCH_END,
TOUCH_CANCEL,
EVENT_LAST
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_FEATURE_")]
[Flags]
public enum FeatureFlags {
TEXTURE_NPOT,
SYNC_TO_VBLANK,
TEXTURE_YUV,
TEXTURE_READ_PIXELS,
STAGE_STATIC,
STAGE_USER_RESIZE,
STAGE_CURSOR,
SHADERS_GLSL,
OFFSCREEN,
STAGE_MULTIPLE,
SWAP_EVENTS;
[CCode (cname = "clutter_feature_available")]
public bool is_available ();
[CCode (cname = "clutter_feature_get_all")]
public static Clutter.FeatureFlags @get ();
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_FLOW_", type_id = "clutter_flow_orientation_get_type ()")]
public enum FlowOrientation {
HORIZONTAL,
VERTICAL
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_FONT_", type_id = "clutter_font_flags_get_type ()")]
[Flags]
public enum FontFlags {
MIPMAPPING,
HINTING
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_GRAVITY_", type_id = "clutter_gravity_get_type ()")]
public enum Gravity {
NONE,
NORTH,
NORTH_EAST,
EAST,
SOUTH_EAST,
SOUTH,
SOUTH_WEST,
WEST,
NORTH_WEST,
CENTER
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_GRID_POSITION_", type_id = "clutter_grid_position_get_type ()")]
public enum GridPosition {
LEFT,
RIGHT,
TOP,
BOTTOM
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INIT_", type_id = "clutter_init_error_get_type ()")]
public enum InitError {
SUCCESS,
ERROR_UNKNOWN,
ERROR_THREADS,
ERROR_BACKEND,
ERROR_INTERNAL;
public static GLib.Quark quark ();
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INPUT_AXIS_", type_id = "clutter_input_axis_get_type ()")]
public enum InputAxis {
IGNORE,
X,
Y,
PRESSURE,
XTILT,
YTILT,
WHEEL,
DISTANCE,
LAST
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_input_device_type_get_type ()")]
public enum InputDeviceType {
POINTER_DEVICE,
KEYBOARD_DEVICE,
EXTENSION_DEVICE,
JOYSTICK_DEVICE,
TABLET_DEVICE,
TOUCHPAD_DEVICE,
TOUCHSCREEN_DEVICE,
PEN_DEVICE,
ERASER_DEVICE,
CURSOR_DEVICE,
N_DEVICE_TYPES
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INPUT_MODE_", type_id = "clutter_input_mode_get_type ()")]
public enum InputMode {
MASTER,
SLAVE,
FLOATING
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INTERPOLATION_", type_id = "clutter_interpolation_get_type ()")]
public enum Interpolation {
LINEAR,
CUBIC
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_LONG_PRESS_", type_id = "clutter_long_press_state_get_type ()")]
public enum LongPressState {
QUERY,
ACTIVATE,
CANCEL
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_modifier_type_get_type ()")]
[Flags]
public enum ModifierType {
SHIFT_MASK,
LOCK_MASK,
CONTROL_MASK,
MOD1_MASK,
MOD2_MASK,
MOD3_MASK,
MOD4_MASK,
MOD5_MASK,
BUTTON1_MASK,
BUTTON2_MASK,
BUTTON3_MASK,
BUTTON4_MASK,
BUTTON5_MASK,
MODIFIER_RESERVED_13_MASK,
MODIFIER_RESERVED_14_MASK,
MODIFIER_RESERVED_15_MASK,
MODIFIER_RESERVED_16_MASK,
MODIFIER_RESERVED_17_MASK,
MODIFIER_RESERVED_18_MASK,
MODIFIER_RESERVED_19_MASK,
MODIFIER_RESERVED_20_MASK,
MODIFIER_RESERVED_21_MASK,
MODIFIER_RESERVED_22_MASK,
MODIFIER_RESERVED_23_MASK,
MODIFIER_RESERVED_24_MASK,
MODIFIER_RESERVED_25_MASK,
SUPER_MASK,
HYPER_MASK,
META_MASK,
MODIFIER_RESERVED_29_MASK,
RELEASE_MASK,
MODIFIER_MASK
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_OFFSCREEN_REDIRECT_", type_id = "clutter_offscreen_redirect_get_type ()")]
[Flags]
public enum OffscreenRedirect {
AUTOMATIC_FOR_OPACITY,
ALWAYS
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ORIENTATION_", type_id = "clutter_orientation_get_type ()")]
public enum Orientation {
HORIZONTAL,
VERTICAL
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_PAN_", type_id = "clutter_pan_axis_get_type ()")]
public enum PanAxis {
AXIS_NONE,
X_AXIS,
Y_AXIS
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_PATH_", type_id = "clutter_path_node_type_get_type ()")]
public enum PathNodeType {
MOVE_TO,
LINE_TO,
CURVE_TO,
CLOSE,
REL_MOVE_TO,
REL_LINE_TO,
REL_CURVE_TO
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_PICK_", type_id = "clutter_pick_mode_get_type ()")]
public enum PickMode {
NONE,
REACTIVE,
ALL
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_REPAINT_FLAGS_", type_id = "clutter_repaint_flags_get_type ()")]
[Flags]
public enum RepaintFlags {
PRE_PAINT,
POST_PAINT,
QUEUE_REDRAW_ON_ADD
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_REQUEST_", type_id = "clutter_request_mode_get_type ()")]
public enum RequestMode {
HEIGHT_FOR_WIDTH,
WIDTH_FOR_HEIGHT
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_rotate_axis_get_type ()")]
public enum RotateAxis {
X_AXIS,
Y_AXIS,
Z_AXIS
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ROTATE_", type_id = "clutter_rotate_direction_get_type ()")]
public enum RotateDirection {
CW,
CCW
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SCALING_FILTER_", type_id = "clutter_scaling_filter_get_type ()")]
public enum ScalingFilter {
LINEAR,
NEAREST,
TRILINEAR
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SCROLL_", type_id = "clutter_scroll_direction_get_type ()")]
public enum ScrollDirection {
UP,
DOWN,
LEFT,
RIGHT,
SMOOTH
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SCROLL_", type_id = "clutter_scroll_mode_get_type ()")]
[Flags]
public enum ScrollMode {
NONE,
HORIZONTALLY,
VERTICALLY,
BOTH
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SHADER_ERROR_", has_type_id = false)]
public enum ShaderError {
NO_ASM,
NO_GLSL,
COMPILE
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_shader_type_get_type ()")]
public enum ShaderType {
VERTEX_SHADER,
FRAGMENT_SHADER
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SNAP_EDGE_", type_id = "clutter_snap_edge_get_type ()")]
public enum SnapEdge {
TOP,
RIGHT,
BOTTOM,
LEFT
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_STAGE_STATE_", type_id = "clutter_stage_state_get_type ()")]
[Flags]
public enum StageState {
FULLSCREEN,
OFFSCREEN,
ACTIVATED
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_COLOR_", type_id = "clutter_static_color_get_type ()")]
public enum StaticColor {
WHITE,
BLACK,
RED,
DARK_RED,
GREEN,
DARK_GREEN,
BLUE,
DARK_BLUE,
CYAN,
DARK_CYAN,
MAGENTA,
DARK_MAGENTA,
YELLOW,
DARK_YELLOW,
GRAY,
DARK_GRAY,
LIGHT_GRAY,
BUTTER,
BUTTER_LIGHT,
BUTTER_DARK,
ORANGE,
ORANGE_LIGHT,
ORANGE_DARK,
CHOCOLATE,
CHOCOLATE_LIGHT,
CHOCOLATE_DARK,
CHAMELEON,
CHAMELEON_LIGHT,
CHAMELEON_DARK,
SKY_BLUE,
SKY_BLUE_LIGHT,
SKY_BLUE_DARK,
PLUM,
PLUM_LIGHT,
PLUM_DARK,
SCARLET_RED,
SCARLET_RED_LIGHT,
SCARLET_RED_DARK,
ALUMINIUM_1,
ALUMINIUM_2,
ALUMINIUM_3,
ALUMINIUM_4,
ALUMINIUM_5,
ALUMINIUM_6,
TRANSPARENT
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_STEP_MODE_", type_id = "clutter_step_mode_get_type ()")]
public enum StepMode {
START,
END
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SWIPE_DIRECTION_", type_id = "clutter_swipe_direction_get_type ()")]
[Flags]
public enum SwipeDirection {
UP,
DOWN,
LEFT,
RIGHT
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TABLE_ALIGNMENT_", type_id = "clutter_table_alignment_get_type ()")]
public enum TableAlignment {
START,
CENTER,
END
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TEXT_DIRECTION_", type_id = "clutter_text_direction_get_type ()")]
public enum TextDirection {
DEFAULT,
LTR,
RTL
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TEXTURE_", type_id = "clutter_texture_flags_get_type ()")]
[Flags]
public enum TextureFlags {
NONE,
RGB_FLAG_BGR,
RGB_FLAG_PREMULT,
YUV_FLAG_YUV2
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TEXTURE_QUALITY_", type_id = "clutter_texture_quality_get_type ()")]
public enum TextureQuality {
LOW,
MEDIUM,
HIGH
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TIMELINE_", type_id = "clutter_timeline_direction_get_type ()")]
public enum TimelineDirection {
FORWARD,
BACKWARD
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_UNIT_", type_id = "clutter_unit_type_get_type ()")]
public enum UnitType {
PIXEL,
EM,
MM,
POINT,
CM
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_X11_FILTER_", type_id = "clutter_x11_filter_return_get_type ()")]
public enum X11FilterReturn {
CONTINUE,
TRANSLATE,
REMOVE
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_X11_XINPUT_", type_id = "clutter_x11_xinput_event_types_get_type ()")]
public enum X11XInputEventTypes {
KEY_PRESS_EVENT,
KEY_RELEASE_EVENT,
BUTTON_PRESS_EVENT,
BUTTON_RELEASE_EVENT,
MOTION_NOTIFY_EVENT,
LAST_EVENT
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ZOOM_", type_id = "clutter_zoom_axis_get_type ()")]
public enum ZoomAxis {
X_AXIS,
Y_AXIS,
BOTH
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_IMAGE_ERROR_INVALID_")]
public errordomain ImageError {
DATA;
public static GLib.Quark quark ();
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SCRIPT_ERROR_INVALID_")]
public errordomain ScriptError {
TYPE_FUNCTION,
PROPERTY,
VALUE;
public static GLib.Quark quark ();
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TEXTURE_ERROR_")]
public errordomain TextureError {
OUT_OF_MEMORY,
NO_YUV,
BAD_FORMAT;
public static GLib.Quark quark ();
}
[CCode (cheader_filename = "clutter/clutter.h", instance_pos = 1.9)]
public delegate double AlphaFunc (Clutter.Alpha alpha);
[CCode (cheader_filename = "clutter/clutter.h", instance_pos = 2.9)]
public delegate void BehaviourForeachFunc (Clutter.Behaviour behaviour, Clutter.Actor actor);
[CCode (cheader_filename = "clutter/clutter.h", instance_pos = 4.9)]
public delegate bool BindingActionFunc (GLib.Object gobject, string action_name, uint key_val, Clutter.ModifierType modifiers);
[CCode (cheader_filename = "clutter/clutter.h", instance_pos = 1.9)]
public delegate void Callback (Clutter.Actor actor);
[CCode (cheader_filename = "clutter/clutter.h", instance_pos = 2.9)]
public delegate bool ModelFilterFunc (Clutter.Model model, Clutter.ModelIter iter);
[CCode (cheader_filename = "clutter/clutter.h", instance_pos = 2.9)]
public delegate bool ModelForeachFunc (Clutter.Model model, Clutter.ModelIter iter);
[CCode (cheader_filename = "clutter/clutter.h", instance_pos = 3.9)]
public delegate int ModelSortFunc (Clutter.Model model, GLib.Value a, GLib.Value b);
[CCode (cheader_filename = "clutter/clutter.h", instance_pos = 1.9)]
public delegate void PathCallback (Clutter.PathNode node);
[CCode (cheader_filename = "clutter/clutter.h", has_target = false)]
public delegate bool ProgressFunc (GLib.Value a, GLib.Value b, double progress, GLib.Value retval);
[CCode (cheader_filename = "clutter/clutter.h", instance_pos = 6.9)]
public delegate void ScriptConnectFunc (Clutter.Script script, GLib.Object object, string signal_name, string handler_name, GLib.Object connect_object, GLib.ConnectFlags flags);
[CCode (cheader_filename = "clutter/clutter.h", instance_pos = 3.9)]
public delegate double TimelineProgressFunc (Clutter.Timeline timeline, double elapsed, double total);
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_COGL")]
public const string COGL;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_CURRENT_TIME")]
public const int CURRENT_TIME;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_FLAVOUR")]
public const string FLAVOUR;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_MAJOR_VERSION")]
public const int MAJOR_VERSION;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_MICRO_VERSION")]
public const int MICRO_VERSION;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_MINOR_VERSION")]
public const int MINOR_VERSION;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_PATH_RELATIVE")]
public const int PATH_RELATIVE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_PRIORITY_REDRAW")]
public const int PRIORITY_REDRAW;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_VERSION")]
public const double VERSION;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_VERSION_HEX")]
public const int VERSION_HEX;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_VERSION_S")]
public const string VERSION_S;
[CCode (cheader_filename = "clutter/clutter.h")]
public static void base_init ();
[CCode (cheader_filename = "clutter/clutter.h")]
public static void cairo_clear (Cairo.Context cr);
[CCode (cheader_filename = "clutter/clutter.h")]
public static void cairo_set_source_color (Cairo.Context cr, Clutter.Color color);
[CCode (cheader_filename = "clutter/clutter.h")]
public static bool check_version (uint major, uint minor, uint micro);
[CCode (cheader_filename = "clutter/clutter.h")]
public static bool check_windowing_backend (string backend_type);
[CCode (cheader_filename = "clutter/clutter.h")]
[Deprecated (since = "1.10")]
public static void clear_glyph_cache ();
[CCode (cheader_filename = "clutter/clutter.h")]
public static void do_event (Clutter.Event event);
[CCode (cheader_filename = "clutter/clutter.h")]
public static bool events_pending ();
[CCode (cheader_filename = "clutter/clutter.h")]
public static bool get_accessibility_enabled ();
[CCode (cheader_filename = "clutter/clutter.h")]
public static unowned Clutter.Event get_current_event ();
[CCode (cheader_filename = "clutter/clutter.h")]
public static uint32 get_current_event_time ();
[CCode (cheader_filename = "clutter/clutter.h")]
[Deprecated (since = "1.10")]
public static bool get_debug_enabled ();
[CCode (cheader_filename = "clutter/clutter.h")]
public static unowned Clutter.Backend get_default_backend ();
[CCode (cheader_filename = "clutter/clutter.h")]
public static uint get_default_frame_rate ();
[CCode (cheader_filename = "clutter/clutter.h")]
public static Clutter.TextDirection get_default_text_direction ();
[CCode (cheader_filename = "clutter/clutter.h")]
[Deprecated (since = "1.10")]
public static Clutter.FontFlags get_font_flags ();
[CCode (cheader_filename = "clutter/clutter.h")]
public static unowned Pango.FontMap get_font_map ();
[CCode (cheader_filename = "clutter/clutter.h")]
public static unowned Clutter.Actor get_keyboard_grab ();
[CCode (cheader_filename = "clutter/clutter.h")]
[Deprecated (since = "1.8")]
public static bool get_motion_events_enabled ();
[CCode (cheader_filename = "clutter/clutter.h")]
public static GLib.OptionGroup get_option_group ();
[CCode (cheader_filename = "clutter/clutter.h")]
public static GLib.OptionGroup get_option_group_without_init ();
[CCode (cheader_filename = "clutter/clutter.h")]
public static unowned Clutter.Actor get_pointer_grab ();
[CCode (cheader_filename = "clutter/clutter.h")]
public static unowned string get_script_id (GLib.Object gobject);
[CCode (cheader_filename = "clutter/clutter.h")]
[Deprecated (since = "1.10")]
public static bool get_show_fps ();
[CCode (cheader_filename = "clutter/clutter.h")]
[Deprecated (since = "1.10")]
public static ulong get_timestamp ();
[CCode (cheader_filename = "clutter/clutter.h")]
public static void grab_keyboard (Clutter.Actor actor);
[CCode (cheader_filename = "clutter/clutter.h")]
public static void grab_pointer (Clutter.Actor actor);
[CCode (cheader_filename = "clutter/clutter.h")]
[Deprecated (since = "1.10")]
public static void grab_pointer_for_device (Clutter.Actor actor, int id_);
[CCode (cheader_filename = "clutter/clutter.h")]
public static Clutter.InitError init ([CCode (array_length_cname = "argc", array_length_pos = 0.5)] ref unowned string[]? argv);
[CCode (cheader_filename = "clutter/clutter.h")]
public static Clutter.InitError init_with_args ([CCode (array_length_cname = "argc", array_length_pos = 0.5)] ref unowned string[]? argv, string? parameter_string, [CCode (array_length = false)] GLib.OptionEntry[]? entries, string? translation_domain) throws GLib.Error;
[CCode (cheader_filename = "clutter/clutter.h")]
public static uint32 keysym_to_unicode (uint keyval);
[CCode (cheader_filename = "clutter/clutter.h")]
public static void main ();
[CCode (cheader_filename = "clutter/clutter.h")]
public static int main_level ();
[CCode (cheader_filename = "clutter/clutter.h")]
public static void main_quit ();
[CCode (cheader_filename = "clutter/clutter.h")]
[Deprecated (since = "1.10")]
public static void set_default_frame_rate (uint frames_per_sec);
[CCode (cheader_filename = "clutter/clutter.h")]
[Deprecated (since = "1.10")]
public static void set_font_flags (Clutter.FontFlags flags);
[CCode (cheader_filename = "clutter/clutter.h")]
[Deprecated (since = "1.8")]
public static void set_motion_events_enabled (bool enable);
[CCode (cheader_filename = "clutter/clutter.h")]
[Deprecated (replacement = "Threads.add_repaint_func", since = "vala-0.14")]
public static uint threads_add_repaint_func (GLib.SourceFunc func, void* data, GLib.DestroyNotify notify);
[CCode (cheader_filename = "clutter/clutter.h")]
[Deprecated (replacement = "Threads.remove_repaint_func", since = "vala-0.14")]
public static void threads_remove_repaint_func (uint handle_id);
[CCode (cheader_filename = "clutter/clutter.h")]
public static void ungrab_keyboard ();
[CCode (cheader_filename = "clutter/clutter.h")]
public static void ungrab_pointer ();
[CCode (cheader_filename = "clutter/clutter.h")]
[Deprecated (since = "1.10")]
public static void ungrab_pointer_for_device (int id_);
[CCode (cheader_filename = "clutter/clutter.h")]
public static uint unicode_to_keysym (uint32 wc);
}
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