This file is indexed.

/usr/include/clutter-1.0/clutter/clutter-enums.h is in libclutter-1.0-dev 1.16.4-0ubuntu2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
/*
 * Clutter.
 *
 * An OpenGL based 'interactive canvas' library.
 *
 * Copyright (C) 2011  Intel Corporation
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library. If not, see <http://www.gnu.org/licenses/>.
 */

#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif

#ifndef __CLUTTER_ENUMS_H__
#define __CLUTTER_ENUMS_H__

#include <glib-object.h>

G_BEGIN_DECLS

/**
 * ClutterGravity:
 * @CLUTTER_GRAVITY_NONE: Do not apply any gravity
 * @CLUTTER_GRAVITY_NORTH: Scale from topmost downwards
 * @CLUTTER_GRAVITY_NORTH_EAST: Scale from the top right corner
 * @CLUTTER_GRAVITY_EAST: Scale from the right side
 * @CLUTTER_GRAVITY_SOUTH_EAST: Scale from the bottom right corner
 * @CLUTTER_GRAVITY_SOUTH: Scale from the bottom upwards
 * @CLUTTER_GRAVITY_SOUTH_WEST: Scale from the bottom left corner
 * @CLUTTER_GRAVITY_WEST: Scale from the left side
 * @CLUTTER_GRAVITY_NORTH_WEST: Scale from the top left corner
 * @CLUTTER_GRAVITY_CENTER: Scale from the center.
 *
 * Gravity of the scaling operations. When a gravity different than
 * %CLUTTER_GRAVITY_NONE is used, an actor is scaled keeping the position
 * of the specified portion at the same coordinates.
 *
 * Since: 0.2
 */
typedef enum { /*< prefix=CLUTTER_GRAVITY >*/
  CLUTTER_GRAVITY_NONE       = 0,
  CLUTTER_GRAVITY_NORTH,
  CLUTTER_GRAVITY_NORTH_EAST,
  CLUTTER_GRAVITY_EAST,
  CLUTTER_GRAVITY_SOUTH_EAST,
  CLUTTER_GRAVITY_SOUTH,
  CLUTTER_GRAVITY_SOUTH_WEST,
  CLUTTER_GRAVITY_WEST,
  CLUTTER_GRAVITY_NORTH_WEST,
  CLUTTER_GRAVITY_CENTER
} ClutterGravity;

/**
 * ClutterRotateAxis:
 * @CLUTTER_X_AXIS: Rotate around the X axis
 * @CLUTTER_Y_AXIS: Rotate around the Y axis
 * @CLUTTER_Z_AXIS: Rotate around the Z axis
 *
 * Axis of a rotation.
 *
 * Since: 0.4
 */
typedef enum { /*< prefix=CLUTTER >*/
  CLUTTER_X_AXIS,
  CLUTTER_Y_AXIS,
  CLUTTER_Z_AXIS
} ClutterRotateAxis;

/**
 * ClutterRotateDirection:
 * @CLUTTER_ROTATE_CW: Clockwise rotation
 * @CLUTTER_ROTATE_CCW: Counter-clockwise rotation
 *
 * Direction of a rotation.
 *
 * Since: 0.4
 */
typedef enum { /*< prefix=CLUTTER_ROTATE >*/
  CLUTTER_ROTATE_CW,
  CLUTTER_ROTATE_CCW
} ClutterRotateDirection;

/**
 * ClutterRequestMode:
 * @CLUTTER_REQUEST_HEIGHT_FOR_WIDTH: Height for width requests
 * @CLUTTER_REQUEST_WIDTH_FOR_HEIGHT: Width for height requests
 *
 * Specifies the type of requests for a #ClutterActor.
 *
 * Since: 0.8
 */
typedef enum { /*< prefix=CLUTTER_REQUEST >*/
  CLUTTER_REQUEST_HEIGHT_FOR_WIDTH,
  CLUTTER_REQUEST_WIDTH_FOR_HEIGHT
} ClutterRequestMode;

/**
 * ClutterAnimationMode:
 * @CLUTTER_CUSTOM_MODE: custom progress function
 * @CLUTTER_LINEAR: linear tweening
 * @CLUTTER_EASE_IN_QUAD: quadratic tweening
 * @CLUTTER_EASE_OUT_QUAD: quadratic tweening, inverse of
 *    %CLUTTER_EASE_IN_QUAD
 * @CLUTTER_EASE_IN_OUT_QUAD: quadratic tweening, combininig
 *    %CLUTTER_EASE_IN_QUAD and %CLUTTER_EASE_OUT_QUAD
 * @CLUTTER_EASE_IN_CUBIC: cubic tweening
 * @CLUTTER_EASE_OUT_CUBIC: cubic tweening, invers of
 *    %CLUTTER_EASE_IN_CUBIC
 * @CLUTTER_EASE_IN_OUT_CUBIC: cubic tweening, combining
 *    %CLUTTER_EASE_IN_CUBIC and %CLUTTER_EASE_OUT_CUBIC
 * @CLUTTER_EASE_IN_QUART: quartic tweening
 * @CLUTTER_EASE_OUT_QUART: quartic tweening, inverse of
 *    %CLUTTER_EASE_IN_QUART
 * @CLUTTER_EASE_IN_OUT_QUART: quartic tweening, combining
 *    %CLUTTER_EASE_IN_QUART and %CLUTTER_EASE_OUT_QUART
 * @CLUTTER_EASE_IN_QUINT: quintic tweening
 * @CLUTTER_EASE_OUT_QUINT: quintic tweening, inverse of
 *    %CLUTTER_EASE_IN_QUINT
 * @CLUTTER_EASE_IN_OUT_QUINT: fifth power tweening, combining
 *    %CLUTTER_EASE_IN_QUINT and %CLUTTER_EASE_OUT_QUINT
 * @CLUTTER_EASE_IN_SINE: sinusoidal tweening
 * @CLUTTER_EASE_OUT_SINE: sinusoidal tweening, inverse of
 *    %CLUTTER_EASE_IN_SINE
 * @CLUTTER_EASE_IN_OUT_SINE: sine wave tweening, combining
 *    %CLUTTER_EASE_IN_SINE and %CLUTTER_EASE_OUT_SINE
 * @CLUTTER_EASE_IN_EXPO: exponential tweening
 * @CLUTTER_EASE_OUT_EXPO: exponential tweening, inverse of
 *    %CLUTTER_EASE_IN_EXPO
 * @CLUTTER_EASE_IN_OUT_EXPO: exponential tweening, combining
 *    %CLUTTER_EASE_IN_EXPO and %CLUTTER_EASE_OUT_EXPO
 * @CLUTTER_EASE_IN_CIRC: circular tweening
 * @CLUTTER_EASE_OUT_CIRC: circular tweening, inverse of
 *    %CLUTTER_EASE_IN_CIRC
 * @CLUTTER_EASE_IN_OUT_CIRC: circular tweening, combining
 *    %CLUTTER_EASE_IN_CIRC and %CLUTTER_EASE_OUT_CIRC
 * @CLUTTER_EASE_IN_ELASTIC: elastic tweening, with offshoot on start
 * @CLUTTER_EASE_OUT_ELASTIC: elastic tweening, with offshoot on end
 * @CLUTTER_EASE_IN_OUT_ELASTIC: elastic tweening with offshoot on both ends
 * @CLUTTER_EASE_IN_BACK: overshooting cubic tweening, with
 *   backtracking on start
 * @CLUTTER_EASE_OUT_BACK: overshooting cubic tweening, with
 *   backtracking on end
 * @CLUTTER_EASE_IN_OUT_BACK: overshooting cubic tweening, with
 *   backtracking on both ends
 * @CLUTTER_EASE_IN_BOUNCE: exponentially decaying parabolic (bounce)
 *   tweening, with bounce on start
 * @CLUTTER_EASE_OUT_BOUNCE: exponentially decaying parabolic (bounce)
 *   tweening, with bounce on end
 * @CLUTTER_EASE_IN_OUT_BOUNCE: exponentially decaying parabolic (bounce)
 *   tweening, with bounce on both ends
 * @CLUTTER_STEPS: parametrized step function; see clutter_timeline_set_step_progress()
 *   for further details. (Since 1.12)
 * @CLUTTER_STEP_START: equivalent to %CLUTTER_STEPS with a number of steps
 *   equal to 1, and a step mode of %CLUTTER_STEP_MODE_START. (Since 1.12)
 * @CLUTTER_STEP_END: equivalent to %CLUTTER_STEPS with a number of steps
 *   equal to 1, and a step mode of %CLUTTER_STEP_MODE_END. (Since 1.12)
 * @CLUTTER_CUBIC_BEZIER: cubic bezier between (0, 0) and (1, 1) with two
 *   control points; see clutter_timeline_set_cubic_bezier_progress(). (Since 1.12)
 * @CLUTTER_EASE: equivalent to %CLUTTER_CUBIC_BEZIER with control points
 *   in (0.25, 0.1) and (0.25, 1.0). (Since 1.12)
 * @CLUTTER_EASE_IN: equivalent to %CLUTTER_CUBIC_BEZIER with control points
 *   in (0.42, 0) and (1.0, 1.0). (Since 1.12)
 * @CLUTTER_EASE_OUT: equivalent to %CLUTTER_CUBIC_BEZIER with control points
 *   in (0, 0) and (0.58, 1.0). (Since 1.12)
 * @CLUTTER_EASE_IN_OUT: equivalent to %CLUTTER_CUBIC_BEZIER with control points
 *   in (0.42, 0) and (0.58, 1.0). (Since 1.12)
 * @CLUTTER_ANIMATION_LAST: last animation mode, used as a guard for
 *   registered global alpha functions
 *
 * The animation modes used by #ClutterAlpha and #ClutterAnimation. This
 * enumeration can be expanded in later versions of Clutter.
 *
 * <figure id="easing-modes">
 *   <title>Easing modes provided by Clutter</title>
 *   <graphic fileref="easing-modes.png" format="PNG"/>
 * </figure>
 *
 * Every global alpha function registered using clutter_alpha_register_func()
 * or clutter_alpha_register_closure() will have a logical id greater than
 * %CLUTTER_ANIMATION_LAST.
 *
 * Since: 1.0
 */
typedef enum {
  CLUTTER_CUSTOM_MODE = 0,

  /* linear */
  CLUTTER_LINEAR,

  /* quadratic */
  CLUTTER_EASE_IN_QUAD,
  CLUTTER_EASE_OUT_QUAD,
  CLUTTER_EASE_IN_OUT_QUAD,

  /* cubic */
  CLUTTER_EASE_IN_CUBIC,
  CLUTTER_EASE_OUT_CUBIC,
  CLUTTER_EASE_IN_OUT_CUBIC,

  /* quartic */
  CLUTTER_EASE_IN_QUART,
  CLUTTER_EASE_OUT_QUART,
  CLUTTER_EASE_IN_OUT_QUART,

  /* quintic */
  CLUTTER_EASE_IN_QUINT,
  CLUTTER_EASE_OUT_QUINT,
  CLUTTER_EASE_IN_OUT_QUINT,

  /* sinusoidal */
  CLUTTER_EASE_IN_SINE,
  CLUTTER_EASE_OUT_SINE,
  CLUTTER_EASE_IN_OUT_SINE,

  /* exponential */
  CLUTTER_EASE_IN_EXPO,
  CLUTTER_EASE_OUT_EXPO,
  CLUTTER_EASE_IN_OUT_EXPO,

  /* circular */
  CLUTTER_EASE_IN_CIRC,
  CLUTTER_EASE_OUT_CIRC,
  CLUTTER_EASE_IN_OUT_CIRC,

  /* elastic */
  CLUTTER_EASE_IN_ELASTIC,
  CLUTTER_EASE_OUT_ELASTIC,
  CLUTTER_EASE_IN_OUT_ELASTIC,

  /* overshooting cubic */
  CLUTTER_EASE_IN_BACK,
  CLUTTER_EASE_OUT_BACK,
  CLUTTER_EASE_IN_OUT_BACK,

  /* exponentially decaying parabolic */
  CLUTTER_EASE_IN_BOUNCE,
  CLUTTER_EASE_OUT_BOUNCE,
  CLUTTER_EASE_IN_OUT_BOUNCE,

  /* step functions (see css3-transitions) */
  CLUTTER_STEPS,
  CLUTTER_STEP_START, /* steps(1, start) */
  CLUTTER_STEP_END, /* steps(1, end) */

  /* cubic bezier (see css3-transitions) */
  CLUTTER_CUBIC_BEZIER,
  CLUTTER_EASE,
  CLUTTER_EASE_IN,
  CLUTTER_EASE_OUT,
  CLUTTER_EASE_IN_OUT,

  /* guard, before registered alpha functions */
  CLUTTER_ANIMATION_LAST
} ClutterAnimationMode;

/**
 * ClutterFontFlags:
 * @CLUTTER_FONT_MIPMAPPING: Set to use mipmaps for the glyph cache textures.
 * @CLUTTER_FONT_HINTING: Set to enable hinting on the glyphs.
 *
 * Runtime flags to change the font quality. To be used with
 * clutter_set_font_flags().
 *
 * Since: 1.0
 */
typedef enum { /*< prefix=CLUTTER_FONT >*/
  CLUTTER_FONT_MIPMAPPING = (1 << 0),
  CLUTTER_FONT_HINTING    = (1 << 1)
} ClutterFontFlags;

/**
 * ClutterTextDirection:
 * @CLUTTER_TEXT_DIRECTION_DEFAULT: Use the default setting, as returned
 *   by clutter_get_default_text_direction()
 * @CLUTTER_TEXT_DIRECTION_LTR: Use left-to-right text direction
 * @CLUTTER_TEXT_DIRECTION_RTL: Use right-to-left text direction
 *
 * The text direction to be used by #ClutterActor<!-- -->s
 *
 * Since: 1.2
 */
typedef enum {
  CLUTTER_TEXT_DIRECTION_DEFAULT,
  CLUTTER_TEXT_DIRECTION_LTR,
  CLUTTER_TEXT_DIRECTION_RTL
} ClutterTextDirection;

/**
 * ClutterShaderType:
 * @CLUTTER_VERTEX_SHADER: a vertex shader
 * @CLUTTER_FRAGMENT_SHADER: a fragment shader
 *
 * The type of GLSL shader program
 *
 * Since: 1.4
 */
typedef enum {
  CLUTTER_VERTEX_SHADER,
  CLUTTER_FRAGMENT_SHADER
} ClutterShaderType;

/**
 * ClutterModifierType:
 * @CLUTTER_SHIFT_MASK: Mask applied by the Shift key
 * @CLUTTER_LOCK_MASK: Mask applied by the Caps Lock key
 * @CLUTTER_CONTROL_MASK: Mask applied by the Control key
 * @CLUTTER_MOD1_MASK: Mask applied by the first Mod key
 * @CLUTTER_MOD2_MASK: Mask applied by the second Mod key
 * @CLUTTER_MOD3_MASK: Mask applied by the third Mod key
 * @CLUTTER_MOD4_MASK: Mask applied by the fourth Mod key
 * @CLUTTER_MOD5_MASK: Mask applied by the fifth Mod key
 * @CLUTTER_BUTTON1_MASK: Mask applied by the first pointer button
 * @CLUTTER_BUTTON2_MASK: Mask applied by the second pointer button
 * @CLUTTER_BUTTON3_MASK: Mask applied by the third pointer button
 * @CLUTTER_BUTTON4_MASK: Mask applied by the fourth pointer button
 * @CLUTTER_BUTTON5_MASK: Mask applied by the fifth pointer button
 * @CLUTTER_SUPER_MASK: Mask applied by the Super key
 * @CLUTTER_HYPER_MASK: Mask applied by the Hyper key
 * @CLUTTER_META_MASK: Mask applied by the Meta key
 * @CLUTTER_RELEASE_MASK: Mask applied during release
 * @CLUTTER_MODIFIER_MASK: A mask covering all modifier types
 *
 * Masks applied to a #ClutterEvent by modifiers.
 *
 * Note that Clutter may add internal values to events which include
 * reserved values such as %CLUTTER_MODIFIER_RESERVED_13_MASK.  Your code
 * should preserve and ignore them.  You can use %CLUTTER_MODIFIER_MASK to
 * remove all reserved values.
 *
 * Since: 0.4
 */
typedef enum {
  CLUTTER_SHIFT_MASK    = 1 << 0,
  CLUTTER_LOCK_MASK     = 1 << 1,
  CLUTTER_CONTROL_MASK  = 1 << 2,
  CLUTTER_MOD1_MASK     = 1 << 3,
  CLUTTER_MOD2_MASK     = 1 << 4,
  CLUTTER_MOD3_MASK     = 1 << 5,
  CLUTTER_MOD4_MASK     = 1 << 6,
  CLUTTER_MOD5_MASK     = 1 << 7,
  CLUTTER_BUTTON1_MASK  = 1 << 8,
  CLUTTER_BUTTON2_MASK  = 1 << 9,
  CLUTTER_BUTTON3_MASK  = 1 << 10,
  CLUTTER_BUTTON4_MASK  = 1 << 11,
  CLUTTER_BUTTON5_MASK  = 1 << 12,

#ifndef __GTK_DOC_IGNORE__
  CLUTTER_MODIFIER_RESERVED_13_MASK  = 1 << 13,
  CLUTTER_MODIFIER_RESERVED_14_MASK  = 1 << 14,
  CLUTTER_MODIFIER_RESERVED_15_MASK  = 1 << 15,
  CLUTTER_MODIFIER_RESERVED_16_MASK  = 1 << 16,
  CLUTTER_MODIFIER_RESERVED_17_MASK  = 1 << 17,
  CLUTTER_MODIFIER_RESERVED_18_MASK  = 1 << 18,
  CLUTTER_MODIFIER_RESERVED_19_MASK  = 1 << 19,
  CLUTTER_MODIFIER_RESERVED_20_MASK  = 1 << 20,
  CLUTTER_MODIFIER_RESERVED_21_MASK  = 1 << 21,
  CLUTTER_MODIFIER_RESERVED_22_MASK  = 1 << 22,
  CLUTTER_MODIFIER_RESERVED_23_MASK  = 1 << 23,
  CLUTTER_MODIFIER_RESERVED_24_MASK  = 1 << 24,
  CLUTTER_MODIFIER_RESERVED_25_MASK  = 1 << 25,
#endif

  CLUTTER_SUPER_MASK    = 1 << 26,
  CLUTTER_HYPER_MASK    = 1 << 27,
  CLUTTER_META_MASK     = 1 << 28,

#ifndef __GTK_DOC_IGNORE__
  CLUTTER_MODIFIER_RESERVED_29_MASK  = 1 << 29,
#endif

  CLUTTER_RELEASE_MASK  = 1 << 30,

  /* Combination of CLUTTER_SHIFT_MASK..CLUTTER_BUTTON5_MASK + CLUTTER_SUPER_MASK
     + CLUTTER_HYPER_MASK + CLUTTER_META_MASK + CLUTTER_RELEASE_MASK */
  CLUTTER_MODIFIER_MASK = 0x5c001fff
} ClutterModifierType;

/**
 * ClutterActorFlags:
 * @CLUTTER_ACTOR_MAPPED: the actor will be painted (is visible, and inside
 *   a toplevel, and all parents visible)
 * @CLUTTER_ACTOR_REALIZED: the resources associated to the actor have been
 *   allocated
 * @CLUTTER_ACTOR_REACTIVE: the actor 'reacts' to mouse events emmitting event
 *   signals
 * @CLUTTER_ACTOR_VISIBLE: the actor has been shown by the application program
 * @CLUTTER_ACTOR_NO_LAYOUT: the actor provides an explicit layout management
 *   policy for its children; this flag will prevent Clutter from automatic
 *   queueing of relayout and will defer all layouting to the actor itself
 *
 * Flags used to signal the state of an actor.
 */
typedef enum { /*< prefix=CLUTTER_ACTOR >*/
  CLUTTER_ACTOR_MAPPED    = 1 << 1,
  CLUTTER_ACTOR_REALIZED  = 1 << 2,
  CLUTTER_ACTOR_REACTIVE  = 1 << 3,
  CLUTTER_ACTOR_VISIBLE   = 1 << 4,
  CLUTTER_ACTOR_NO_LAYOUT = 1 << 5
} ClutterActorFlags;

/**
 * ClutterOffscreenRedirect:
 * @CLUTTER_OFFSCREEN_REDIRECT_AUTOMATIC_FOR_OPACITY: Only redirect
 *   the actor if it is semi-transparent and its has_overlaps()
 *   virtual returns %TRUE. This is the default.
 * @CLUTTER_OFFSCREEN_REDIRECT_ALWAYS: Always redirect the actor to an
 *   offscreen buffer even if it is fully opaque.
 *
 * Possible flags to pass to clutter_actor_set_offscreen_redirect().
 *
 * Since: 1.8
 */
typedef enum { /*< prefix=CLUTTER_OFFSCREEN_REDIRECT >*/
  CLUTTER_OFFSCREEN_REDIRECT_AUTOMATIC_FOR_OPACITY = 1<<0,
  CLUTTER_OFFSCREEN_REDIRECT_ALWAYS = 1<<1
} ClutterOffscreenRedirect;

/**
 * ClutterAllocationFlags:
 * @CLUTTER_ALLOCATION_NONE: No flag set
 * @CLUTTER_ABSOLUTE_ORIGIN_CHANGED: Whether the absolute origin of the
 *   actor has changed; this implies that any ancestor of the actor has
 *   been moved.
 * @CLUTTER_DELEGATE_LAYOUT: Whether the allocation should be delegated
 *   to the #ClutterLayoutManager instance stored inside the
 *   #ClutterActor:layout-manager property of #ClutterActor. This flag
 *   should only be used if you are subclassing #ClutterActor and
 *   overriding the #ClutterActorClass.allocate() virtual function, but
 *   you wish to use the default implementation of the virtual function
 *   inside #ClutterActor. Added in Clutter 1.10.
 *
 * Flags passed to the #ClutterActorClass.allocate() virtual function
 * and to the clutter_actor_allocate() function.
 *
 * Since: 1.0
 */
typedef enum {
  CLUTTER_ALLOCATION_NONE         = 0,
  CLUTTER_ABSOLUTE_ORIGIN_CHANGED = 1 << 1,
  CLUTTER_DELEGATE_LAYOUT         = 1 << 2
} ClutterAllocationFlags;

/**
 * ClutterAlignAxis:
 * @CLUTTER_ALIGN_X_AXIS: Maintain the alignment on the X axis
 * @CLUTTER_ALIGN_Y_AXIS: Maintain the alignment on the Y axis
 * @CLUTTER_ALIGN_BOTH: Maintain the alignment on both the X and Y axis
 *
 * Specifies the axis on which #ClutterAlignConstraint should maintain
 * the alignment.
 *
 * Since: 1.4
 */
typedef enum { /*< prefix=CLUTTER_ALIGN >*/
  CLUTTER_ALIGN_X_AXIS,
  CLUTTER_ALIGN_Y_AXIS,
  CLUTTER_ALIGN_BOTH
} ClutterAlignAxis;

/**
 * ClutterInterpolation:
 * @CLUTTER_INTERPOLATION_LINEAR: linear interpolation
 * @CLUTTER_INTERPOLATION_CUBIC: cubic interpolation
 *
 * The mode of interpolation between key frames
 *
 * Since: 1.2
 */
typedef enum {
  CLUTTER_INTERPOLATION_LINEAR,
  CLUTTER_INTERPOLATION_CUBIC
} ClutterInterpolation;

/**
 * ClutterBinAlignment:
 * @CLUTTER_BIN_ALIGNMENT_FIXED: Fixed position alignment; the
 *   #ClutterBinLayout will honour the fixed position provided
 *   by the actors themselves when allocating them
 * @CLUTTER_BIN_ALIGNMENT_FILL: Fill the allocation size
 * @CLUTTER_BIN_ALIGNMENT_START: Position the actors at the top
 *   or left side of the container, depending on the axis
 * @CLUTTER_BIN_ALIGNMENT_END: Position the actors at the bottom
 *   or right side of the container, depending on the axis
 * @CLUTTER_BIN_ALIGNMENT_CENTER: Position the actors at the
 *   center of the container, depending on the axis
 *
 * The alignment policies available on each axis for #ClutterBinLayout
 *
 * Since: 1.2
 *
 * Deprecated: 1.12: Use #ClutterActorAlign and the #ClutterActor
 *   API instead
 */
typedef enum {
  CLUTTER_BIN_ALIGNMENT_FIXED,
  CLUTTER_BIN_ALIGNMENT_FILL,
  CLUTTER_BIN_ALIGNMENT_START,
  CLUTTER_BIN_ALIGNMENT_END,
  CLUTTER_BIN_ALIGNMENT_CENTER
} ClutterBinAlignment;

/**
 * ClutterBindCoordinate:
 * @CLUTTER_BIND_X: Bind the X coordinate
 * @CLUTTER_BIND_Y: Bind the Y coordinate
 * @CLUTTER_BIND_WIDTH: Bind the width
 * @CLUTTER_BIND_HEIGHT: Bind the height
 * @CLUTTER_BIND_POSITION: Equivalent to to %CLUTTER_BIND_X and
 *   %CLUTTER_BIND_Y (added in Clutter 1.6)
 * @CLUTTER_BIND_SIZE: Equivalent to %CLUTTER_BIND_WIDTH and
 *   %CLUTTER_BIND_HEIGHT (added in Clutter 1.6)
 * @CLUTTER_BIND_ALL: Equivalent to %CLUTTER_BIND_POSITION and
 *   %CLUTTER_BIND_SIZE (added in Clutter 1.10)
 *
 * Specifies which property should be used in a binding
 *
 * Since: 1.4
 */
typedef enum { /*< prefix=CLUTTER_BIND >*/
  CLUTTER_BIND_X,
  CLUTTER_BIND_Y,
  CLUTTER_BIND_WIDTH,
  CLUTTER_BIND_HEIGHT,
  CLUTTER_BIND_POSITION,
  CLUTTER_BIND_SIZE,
  CLUTTER_BIND_ALL
} ClutterBindCoordinate;

/**
 * ClutterEffectPaintFlags:
 * @CLUTTER_EFFECT_PAINT_ACTOR_DIRTY: The actor or one of its children
 *   has queued a redraw before this paint. This implies that the effect
 *   should call clutter_actor_continue_paint() to chain to the next
 *   effect and can not cache any results from a previous paint.
 *
 * Flags passed to the ‘paint’ or ‘pick’ method of #ClutterEffect.
 */
typedef enum { /*< prefix=CLUTTER_EFFECT_PAINT >*/
  CLUTTER_EFFECT_PAINT_ACTOR_DIRTY = (1 << 0)
} ClutterEffectPaintFlags;

/**
 * ClutterBoxAlignment:
 * @CLUTTER_BOX_ALIGNMENT_START: Align the child to the top or to
 *   to the left, depending on the used axis
 * @CLUTTER_BOX_ALIGNMENT_CENTER: Align the child to the center
 * @CLUTTER_BOX_ALIGNMENT_END: Align the child to the bottom or to
 *   the right, depending on the used axis
 *
 * The alignment policies available on each axis of the #ClutterBoxLayout
 *
 * Since: 1.2
 */
typedef enum {
  CLUTTER_BOX_ALIGNMENT_START,
  CLUTTER_BOX_ALIGNMENT_END,
  CLUTTER_BOX_ALIGNMENT_CENTER
} ClutterBoxAlignment;

/**
 * ClutterLongPressState:
 * @CLUTTER_LONG_PRESS_QUERY: Queries the action whether it supports
 *   long presses
 * @CLUTTER_LONG_PRESS_ACTIVATE: Activates the action on a long press
 * @CLUTTER_LONG_PRESS_CANCEL: The long press was cancelled
 *
 * The states for the #ClutterClickAction::long-press signal.
 *
 * Since: 1.8
 */
typedef enum { /*< prefix=CLUTTER_LONG_PRESS >*/
  CLUTTER_LONG_PRESS_QUERY,
  CLUTTER_LONG_PRESS_ACTIVATE,
  CLUTTER_LONG_PRESS_CANCEL
} ClutterLongPressState;

/**
 * ClutterStaticColor:
 * @CLUTTER_COLOR_WHITE: White color (ffffffff)
 * @CLUTTER_COLOR_BLACK: Black color (000000ff)
 * @CLUTTER_COLOR_RED: Red color (ff0000ff)
 * @CLUTTER_COLOR_DARK_RED: Dark red color (800000ff)
 * @CLUTTER_COLOR_GREEN: Green color (00ff00ff)
 * @CLUTTER_COLOR_DARK_GREEN: Dark green color (008000ff)
 * @CLUTTER_COLOR_BLUE: Blue color (0000ffff)
 * @CLUTTER_COLOR_DARK_BLUE: Dark blue color (000080ff)
 * @CLUTTER_COLOR_CYAN: Cyan color (00ffffff)
 * @CLUTTER_COLOR_DARK_CYAN: Dark cyan color (008080ff)
 * @CLUTTER_COLOR_MAGENTA: Magenta color (ff00ffff)
 * @CLUTTER_COLOR_DARK_MAGENTA: Dark magenta color (800080ff)
 * @CLUTTER_COLOR_YELLOW: Yellow color (ffff00ff)
 * @CLUTTER_COLOR_DARK_YELLOW: Dark yellow color (808000ff)
 * @CLUTTER_COLOR_GRAY: Gray color (a0a0a4ff)
 * @CLUTTER_COLOR_DARK_GRAY: Dark Gray color (808080ff)
 * @CLUTTER_COLOR_LIGHT_GRAY: Light gray color (c0c0c0ff)
 * @CLUTTER_COLOR_BUTTER: Butter color (edd400ff)
 * @CLUTTER_COLOR_BUTTER_LIGHT: Light butter color (fce94fff)
 * @CLUTTER_COLOR_BUTTER_DARK: Dark butter color (c4a000ff)
 * @CLUTTER_COLOR_ORANGE: Orange color (f57900ff)
 * @CLUTTER_COLOR_ORANGE_LIGHT: Light orange color (fcaf3fff)
 * @CLUTTER_COLOR_ORANGE_DARK: Dark orange color (ce5c00ff)
 * @CLUTTER_COLOR_CHOCOLATE: Chocolate color (c17d11ff)
 * @CLUTTER_COLOR_CHOCOLATE_LIGHT: Light chocolate color (e9b96eff)
 * @CLUTTER_COLOR_CHOCOLATE_DARK: Dark chocolate color (8f5902ff)
 * @CLUTTER_COLOR_CHAMELEON: Chameleon color (73d216ff)
 * @CLUTTER_COLOR_CHAMELEON_LIGHT: Light chameleon color (8ae234ff)
 * @CLUTTER_COLOR_CHAMELEON_DARK: Dark chameleon color (4e9a06ff)
 * @CLUTTER_COLOR_SKY_BLUE: Sky color (3465a4ff)
 * @CLUTTER_COLOR_SKY_BLUE_LIGHT: Light sky color (729fcfff)
 * @CLUTTER_COLOR_SKY_BLUE_DARK: Dark sky color (204a87ff)
 * @CLUTTER_COLOR_PLUM: Plum color (75507bff)
 * @CLUTTER_COLOR_PLUM_LIGHT: Light plum color (ad7fa8ff)
 * @CLUTTER_COLOR_PLUM_DARK: Dark plum color (5c3566ff)
 * @CLUTTER_COLOR_SCARLET_RED: Scarlet red color (cc0000ff)
 * @CLUTTER_COLOR_SCARLET_RED_LIGHT: Light scarlet red color (ef2929ff)
 * @CLUTTER_COLOR_SCARLET_RED_DARK: Dark scarlet red color (a40000ff)
 * @CLUTTER_COLOR_ALUMINIUM_1: Aluminium, first variant (eeeeecff)
 * @CLUTTER_COLOR_ALUMINIUM_2: Aluminium, second variant (d3d7cfff)
 * @CLUTTER_COLOR_ALUMINIUM_3: Aluminium, third variant (babdb6ff)
 * @CLUTTER_COLOR_ALUMINIUM_4: Aluminium, fourth variant (888a85ff)
 * @CLUTTER_COLOR_ALUMINIUM_5: Aluminium, fifth variant (555753ff)
 * @CLUTTER_COLOR_ALUMINIUM_6: Aluminium, sixth variant (2e3436ff)
 * @CLUTTER_COLOR_TRANSPARENT: Transparent color (00000000)
 *
 * Named colors, for accessing global colors defined by Clutter
 *
 * Since: 1.6
 */
typedef enum { /*< prefix=CLUTTER_COLOR >*/
  /* CGA/EGA-like palette */
  CLUTTER_COLOR_WHITE           = 0,
  CLUTTER_COLOR_BLACK,
  CLUTTER_COLOR_RED,
  CLUTTER_COLOR_DARK_RED,
  CLUTTER_COLOR_GREEN,
  CLUTTER_COLOR_DARK_GREEN,
  CLUTTER_COLOR_BLUE,
  CLUTTER_COLOR_DARK_BLUE,
  CLUTTER_COLOR_CYAN,
  CLUTTER_COLOR_DARK_CYAN,
  CLUTTER_COLOR_MAGENTA,
  CLUTTER_COLOR_DARK_MAGENTA,
  CLUTTER_COLOR_YELLOW,
  CLUTTER_COLOR_DARK_YELLOW,
  CLUTTER_COLOR_GRAY,
  CLUTTER_COLOR_DARK_GRAY,
  CLUTTER_COLOR_LIGHT_GRAY,

  /* Tango icon palette */
  CLUTTER_COLOR_BUTTER,
  CLUTTER_COLOR_BUTTER_LIGHT,
  CLUTTER_COLOR_BUTTER_DARK,
  CLUTTER_COLOR_ORANGE,
  CLUTTER_COLOR_ORANGE_LIGHT,
  CLUTTER_COLOR_ORANGE_DARK,
  CLUTTER_COLOR_CHOCOLATE,
  CLUTTER_COLOR_CHOCOLATE_LIGHT,
  CLUTTER_COLOR_CHOCOLATE_DARK,
  CLUTTER_COLOR_CHAMELEON,
  CLUTTER_COLOR_CHAMELEON_LIGHT,
  CLUTTER_COLOR_CHAMELEON_DARK,
  CLUTTER_COLOR_SKY_BLUE,
  CLUTTER_COLOR_SKY_BLUE_LIGHT,
  CLUTTER_COLOR_SKY_BLUE_DARK,
  CLUTTER_COLOR_PLUM,
  CLUTTER_COLOR_PLUM_LIGHT,
  CLUTTER_COLOR_PLUM_DARK,
  CLUTTER_COLOR_SCARLET_RED,
  CLUTTER_COLOR_SCARLET_RED_LIGHT,
  CLUTTER_COLOR_SCARLET_RED_DARK,
  CLUTTER_COLOR_ALUMINIUM_1,
  CLUTTER_COLOR_ALUMINIUM_2,
  CLUTTER_COLOR_ALUMINIUM_3,
  CLUTTER_COLOR_ALUMINIUM_4,
  CLUTTER_COLOR_ALUMINIUM_5,
  CLUTTER_COLOR_ALUMINIUM_6,

  /* Fully transparent black */
  CLUTTER_COLOR_TRANSPARENT
} ClutterStaticColor;

/**
 * ClutterDragAxis:
 * @CLUTTER_DRAG_AXIS_NONE: No constraint
 * @CLUTTER_DRAG_X_AXIS: Set a constraint on the X axis
 * @CLUTTER_DRAG_Y_AXIS: Set a constraint on the Y axis
 *
 * The axis of the constraint that should be applied on the
 * dragging action
 *
 * Since: 1.4
 */
typedef enum { /*< prefix=CLUTTER_DRAG >*/
  CLUTTER_DRAG_AXIS_NONE = 0,

  CLUTTER_DRAG_X_AXIS,
  CLUTTER_DRAG_Y_AXIS
} ClutterDragAxis;

/**
 * ClutterEventFlags:
 * @CLUTTER_EVENT_NONE: No flag set
 * @CLUTTER_EVENT_FLAG_SYNTHETIC: Synthetic event
 *
 * Flags for the #ClutterEvent
 *
 * Since: 0.6
 */
typedef enum { /*< flags prefix=CLUTTER_EVENT >*/
  CLUTTER_EVENT_NONE           = 0,
  CLUTTER_EVENT_FLAG_SYNTHETIC = 1 << 0
} ClutterEventFlags;

/**
 * ClutterEventType:
 * @CLUTTER_NOTHING: Empty event
 * @CLUTTER_KEY_PRESS: Key press event
 * @CLUTTER_KEY_RELEASE: Key release event
 * @CLUTTER_MOTION: Pointer motion event
 * @CLUTTER_ENTER: Actor enter event
 * @CLUTTER_LEAVE: Actor leave event
 * @CLUTTER_BUTTON_PRESS: Pointer button press event
 * @CLUTTER_BUTTON_RELEASE: Pointer button release event
 * @CLUTTER_SCROLL: Pointer scroll event
 * @CLUTTER_STAGE_STATE: Stage state change event
 * @CLUTTER_DESTROY_NOTIFY: Destroy notification event
 * @CLUTTER_CLIENT_MESSAGE: Client message event
 * @CLUTTER_DELETE: Stage delete event
 * @CLUTTER_TOUCH_BEGIN: A new touch event sequence has started;
 *   event added in 1.10
 * @CLUTTER_TOUCH_UPDATE: A touch event sequence has been updated;
 *   event added in 1.10
 * @CLUTTER_TOUCH_END: A touch event sequence has finished;
 *   event added in 1.10
 * @CLUTTER_TOUCH_CANCEL: A touch event sequence has been canceled;
 *   event added in 1.10
 * @CLUTTER_EVENT_LAST: Marks the end of the #ClutterEventType enumeration;
 *   added in 1.10
 *
 * Types of events.
 *
 * Since: 0.4
 */
typedef enum { /*< prefix=CLUTTER >*/
  CLUTTER_NOTHING = 0,
  CLUTTER_KEY_PRESS,
  CLUTTER_KEY_RELEASE,
  CLUTTER_MOTION,
  CLUTTER_ENTER,
  CLUTTER_LEAVE,
  CLUTTER_BUTTON_PRESS,
  CLUTTER_BUTTON_RELEASE,
  CLUTTER_SCROLL,
  CLUTTER_STAGE_STATE,
  CLUTTER_DESTROY_NOTIFY,
  CLUTTER_CLIENT_MESSAGE,
  CLUTTER_DELETE,
  CLUTTER_TOUCH_BEGIN,
  CLUTTER_TOUCH_UPDATE,
  CLUTTER_TOUCH_END,
  CLUTTER_TOUCH_CANCEL,

  CLUTTER_EVENT_LAST            /* helper */
} ClutterEventType;

/**
 * ClutterScrollDirection:
 * @CLUTTER_SCROLL_UP: Scroll up
 * @CLUTTER_SCROLL_DOWN: Scroll down
 * @CLUTTER_SCROLL_LEFT: Scroll left
 * @CLUTTER_SCROLL_RIGHT: Scroll right
 * @CLUTTER_SCROLL_SMOOTH: Precise scrolling delta (available in 1.10)
 *
 * Direction of a pointer scroll event.
 *
 * The %CLUTTER_SCROLL_SMOOTH value implies that the #ClutterScrollEvent
 * has precise scrolling delta information.
 *
 * Since: 0.4
 */
typedef enum { /*< prefix=CLUTTER_SCROLL >*/
  CLUTTER_SCROLL_UP,
  CLUTTER_SCROLL_DOWN,
  CLUTTER_SCROLL_LEFT,
  CLUTTER_SCROLL_RIGHT,
  CLUTTER_SCROLL_SMOOTH
} ClutterScrollDirection;

/**
 * ClutterStageState:
 * @CLUTTER_STAGE_STATE_FULLSCREEN: Fullscreen mask
 * @CLUTTER_STAGE_STATE_OFFSCREEN: Offscreen mask (deprecated)
 * @CLUTTER_STAGE_STATE_ACTIVATED: Activated mask
 *
 * Stage state masks, used by the #ClutterEvent of type %CLUTTER_STAGE_STATE.
 *
 * Since: 0.4
 */
typedef enum {
  CLUTTER_STAGE_STATE_FULLSCREEN       = (1 << 1),
  CLUTTER_STAGE_STATE_OFFSCREEN        = (1 << 2),
  CLUTTER_STAGE_STATE_ACTIVATED        = (1 << 3)
} ClutterStageState;

/**
 * ClutterFeatureFlags:
 * @CLUTTER_FEATURE_TEXTURE_NPOT: Set if NPOTS textures supported.
 * @CLUTTER_FEATURE_SYNC_TO_VBLANK: Set if vblank syncing supported.
 * @CLUTTER_FEATURE_TEXTURE_YUV: Set if YUV based textures supported.
 * @CLUTTER_FEATURE_TEXTURE_READ_PIXELS: Set if texture pixels can be read.
 * @CLUTTER_FEATURE_STAGE_STATIC: Set if stage size if fixed (i.e framebuffer)
 * @CLUTTER_FEATURE_STAGE_USER_RESIZE: Set if stage is able to be user resized.
 * @CLUTTER_FEATURE_STAGE_CURSOR: Set if stage has a graphical cursor.
 * @CLUTTER_FEATURE_SHADERS_GLSL: Set if the backend supports GLSL shaders.
 * @CLUTTER_FEATURE_OFFSCREEN: Set if the backend supports offscreen rendering.
 * @CLUTTER_FEATURE_STAGE_MULTIPLE: Set if multiple stages are supported.
 * @CLUTTER_FEATURE_SWAP_EVENTS: Set if the GLX_INTEL_swap_event is supported.
 *
 * Runtime flags indicating specific features available via Clutter window
 * sysytem and graphics backend.
 *
 * Since: 0.4
 */
typedef enum
{
  CLUTTER_FEATURE_TEXTURE_NPOT           = (1 << 2),
  CLUTTER_FEATURE_SYNC_TO_VBLANK         = (1 << 3),
  CLUTTER_FEATURE_TEXTURE_YUV            = (1 << 4),
  CLUTTER_FEATURE_TEXTURE_READ_PIXELS    = (1 << 5),
  CLUTTER_FEATURE_STAGE_STATIC           = (1 << 6),
  CLUTTER_FEATURE_STAGE_USER_RESIZE      = (1 << 7),
  CLUTTER_FEATURE_STAGE_CURSOR           = (1 << 8),
  CLUTTER_FEATURE_SHADERS_GLSL           = (1 << 9),
  CLUTTER_FEATURE_OFFSCREEN              = (1 << 10),
  CLUTTER_FEATURE_STAGE_MULTIPLE         = (1 << 11),
  CLUTTER_FEATURE_SWAP_EVENTS            = (1 << 12)
} ClutterFeatureFlags;

/**
 * ClutterFlowOrientation:
 * @CLUTTER_FLOW_HORIZONTAL: Arrange the children of the flow layout
 *   horizontally first
 * @CLUTTER_FLOW_VERTICAL: Arrange the children of the flow layout
 *   vertically first
 *
 * The direction of the arrangement of the children inside
 * a #ClutterFlowLayout
 *
 * Since: 1.2
 */
typedef enum { /*< prefix=CLUTTER_FLOW >*/
  CLUTTER_FLOW_HORIZONTAL,
  CLUTTER_FLOW_VERTICAL
} ClutterFlowOrientation;

/**
 * ClutterInputDeviceType:
 * @CLUTTER_POINTER_DEVICE: A pointer device
 * @CLUTTER_KEYBOARD_DEVICE: A keyboard device
 * @CLUTTER_EXTENSION_DEVICE: A generic extension device
 * @CLUTTER_JOYSTICK_DEVICE: A joystick device
 * @CLUTTER_TABLET_DEVICE: A tablet device
 * @CLUTTER_TOUCHPAD_DEVICE: A touchpad device
 * @CLUTTER_TOUCHSCREEN_DEVICE: A touch screen device
 * @CLUTTER_PEN_DEVICE: A pen device
 * @CLUTTER_ERASER_DEVICE: An eraser device
 * @CLUTTER_CURSOR_DEVICE: A cursor device
 * @CLUTTER_N_DEVICE_TYPES: The number of device types
 *
 * The types of input devices available.
 *
 * The #ClutterInputDeviceType enumeration can be extended at later
 * date; not every platform supports every input device type.
 *
 * Since: 1.0
 */
typedef enum {
  CLUTTER_POINTER_DEVICE,
  CLUTTER_KEYBOARD_DEVICE,
  CLUTTER_EXTENSION_DEVICE,
  CLUTTER_JOYSTICK_DEVICE,
  CLUTTER_TABLET_DEVICE,
  CLUTTER_TOUCHPAD_DEVICE,
  CLUTTER_TOUCHSCREEN_DEVICE,
  CLUTTER_PEN_DEVICE,
  CLUTTER_ERASER_DEVICE,
  CLUTTER_CURSOR_DEVICE,

  CLUTTER_N_DEVICE_TYPES
} ClutterInputDeviceType;

/**
 * ClutterInputMode:
 * @CLUTTER_INPUT_MODE_MASTER: A master, virtual device
 * @CLUTTER_INPUT_MODE_SLAVE: A slave, physical device, attached to
 *   a master device
 * @CLUTTER_INPUT_MODE_FLOATING: A slave, physical device, not attached
 *   to a master device
 *
 * The mode for input devices available.
 *
 * Since: 1.6
 */
typedef enum {
  CLUTTER_INPUT_MODE_MASTER,
  CLUTTER_INPUT_MODE_SLAVE,
  CLUTTER_INPUT_MODE_FLOATING
} ClutterInputMode;

/**
 * ClutterInputAxis:
 * @CLUTTER_INPUT_AXIS_IGNORE: Unused axis
 * @CLUTTER_INPUT_AXIS_X: The position on the X axis
 * @CLUTTER_INPUT_AXIS_Y: The position of the Y axis
 * @CLUTTER_INPUT_AXIS_PRESSURE: The pressure information
 * @CLUTTER_INPUT_AXIS_XTILT: The tilt on the X axis
 * @CLUTTER_INPUT_AXIS_YTILT: The tile on the Y axis
 * @CLUTTER_INPUT_AXIS_WHEEL: A wheel
 * @CLUTTER_INPUT_AXIS_DISTANCE: Distance (Since 1.12)
 * @CLUTTER_INPUT_AXIS_LAST: Last value of the enumeration; this value is
 *   useful when iterating over the enumeration values (Since 1.12)
 *
 * The type of axes Clutter recognizes on a #ClutterInputDevice
 *
 * Since: 1.6
 */
typedef enum {
  CLUTTER_INPUT_AXIS_IGNORE,

  CLUTTER_INPUT_AXIS_X,
  CLUTTER_INPUT_AXIS_Y,
  CLUTTER_INPUT_AXIS_PRESSURE,
  CLUTTER_INPUT_AXIS_XTILT,
  CLUTTER_INPUT_AXIS_YTILT,
  CLUTTER_INPUT_AXIS_WHEEL,
  CLUTTER_INPUT_AXIS_DISTANCE,

  CLUTTER_INPUT_AXIS_LAST
} ClutterInputAxis;

/**
 * ClutterSnapEdge:
 * @CLUTTER_SNAP_EDGE_TOP: the top edge
 * @CLUTTER_SNAP_EDGE_RIGHT: the right edge
 * @CLUTTER_SNAP_EDGE_BOTTOM: the bottom edge
 * @CLUTTER_SNAP_EDGE_LEFT: the left edge
 *
 * The edge to snap
 *
 * Since: 1.6
 */
typedef enum {
  CLUTTER_SNAP_EDGE_TOP,
  CLUTTER_SNAP_EDGE_RIGHT,
  CLUTTER_SNAP_EDGE_BOTTOM,
  CLUTTER_SNAP_EDGE_LEFT
} ClutterSnapEdge;

/**
 * ClutterPickMode:
 * @CLUTTER_PICK_NONE: Do not paint any actor
 * @CLUTTER_PICK_REACTIVE: Paint only the reactive actors
 * @CLUTTER_PICK_ALL: Paint all actors
 *
 * Controls the paint cycle of the scene graph when in pick mode
 *
 * Since: 1.0
 */
typedef enum {
  CLUTTER_PICK_NONE = 0,
  CLUTTER_PICK_REACTIVE,
  CLUTTER_PICK_ALL
} ClutterPickMode;

/**
 * ClutterSwipeDirection:
 * @CLUTTER_SWIPE_DIRECTION_UP: Upwards swipe gesture
 * @CLUTTER_SWIPE_DIRECTION_DOWN: Downwards swipe gesture
 * @CLUTTER_SWIPE_DIRECTION_LEFT: Leftwards swipe gesture
 * @CLUTTER_SWIPE_DIRECTION_RIGHT: Rightwards swipe gesture
 *
 * The main direction of the swipe gesture
 *
 * Since: 1.8
 */
typedef enum { /*< prefix=CLUTTER_SWIPE_DIRECTION >*/
  CLUTTER_SWIPE_DIRECTION_UP    = 1 << 0,
  CLUTTER_SWIPE_DIRECTION_DOWN  = 1 << 1,
  CLUTTER_SWIPE_DIRECTION_LEFT  = 1 << 2,
  CLUTTER_SWIPE_DIRECTION_RIGHT = 1 << 3
} ClutterSwipeDirection;

/**
 * ClutterPanAxis:
 * @CLUTTER_PAN_AXIS_NONE: No constraint
 * @CLUTTER_PAN_X_AXIS: Set a constraint on the X axis
 * @CLUTTER_PAN_Y_AXIS: Set a constraint on the Y axis
 *
 * The axis of the constraint that should be applied on the
 * panning action
 *
 * Since: 1.12
 */
typedef enum { /*< prefix=CLUTTER_PAN >*/
  CLUTTER_PAN_AXIS_NONE = 0,

  CLUTTER_PAN_X_AXIS,
  CLUTTER_PAN_Y_AXIS
} ClutterPanAxis;


/**
 * ClutterTableAlignment:
 * @CLUTTER_TABLE_ALIGNMENT_START: Align the child to the top or to the
 *   left of a cell in the table, depending on the axis
 * @CLUTTER_TABLE_ALIGNMENT_CENTER: Align the child to the center of
 *   a cell in the table
 * @CLUTTER_TABLE_ALIGNMENT_END: Align the child to the bottom or to the
 *   right of a cell in the table, depending on the axis
 *
 * The alignment policies available on each axis of the #ClutterTableLayout
 *
 * Since: 1.4
 */
typedef enum {
  CLUTTER_TABLE_ALIGNMENT_START,
  CLUTTER_TABLE_ALIGNMENT_CENTER,
  CLUTTER_TABLE_ALIGNMENT_END
} ClutterTableAlignment;

/**
 * ClutterTextureFlags:
 * @CLUTTER_TEXTURE_NONE: No flags
 * @CLUTTER_TEXTURE_RGB_FLAG_BGR: FIXME
 * @CLUTTER_TEXTURE_RGB_FLAG_PREMULT: FIXME
 * @CLUTTER_TEXTURE_YUV_FLAG_YUV2: FIXME
 *
 * Flags for clutter_texture_set_from_rgb_data() and
 * clutter_texture_set_from_yuv_data().
 *
 * Since: 0.4
 */
typedef enum { /*< prefix=CLUTTER_TEXTURE >*/
  CLUTTER_TEXTURE_NONE             = 0,
  CLUTTER_TEXTURE_RGB_FLAG_BGR     = 1 << 1,
  CLUTTER_TEXTURE_RGB_FLAG_PREMULT = 1 << 2, /* FIXME: not handled */
  CLUTTER_TEXTURE_YUV_FLAG_YUV2    = 1 << 3

  /* FIXME: add compressed types ? */
} ClutterTextureFlags;

/**
 * ClutterTextureQuality:
 * @CLUTTER_TEXTURE_QUALITY_LOW: fastest rendering will use nearest neighbour
 *   interpolation when rendering. good setting.
 * @CLUTTER_TEXTURE_QUALITY_MEDIUM: higher quality rendering without using
 *   extra resources.
 * @CLUTTER_TEXTURE_QUALITY_HIGH: render the texture with the best quality
 *   available using extra memory.
 *
 * Enumaration controlling the texture quality.
 *
 * Since: 0.8
 */
typedef enum { /*< prefix=CLUTTER_TEXTURE_QUALITY >*/
  CLUTTER_TEXTURE_QUALITY_LOW,
  CLUTTER_TEXTURE_QUALITY_MEDIUM,
  CLUTTER_TEXTURE_QUALITY_HIGH
} ClutterTextureQuality;

/**
 * ClutterTimelineDirection:
 * @CLUTTER_TIMELINE_FORWARD: forward direction for a timeline
 * @CLUTTER_TIMELINE_BACKWARD: backward direction for a timeline
 *
 * The direction of a #ClutterTimeline
 *
 * Since: 0.6
 */
typedef enum {
  CLUTTER_TIMELINE_FORWARD,
  CLUTTER_TIMELINE_BACKWARD
} ClutterTimelineDirection;

/**
 * ClutterUnitType:
 * @CLUTTER_UNIT_PIXEL: Unit expressed in pixels (with subpixel precision)
 * @CLUTTER_UNIT_EM: Unit expressed in em
 * @CLUTTER_UNIT_MM: Unit expressed in millimeters
 * @CLUTTER_UNIT_POINT: Unit expressed in points
 * @CLUTTER_UNIT_CM: Unit expressed in centimeters
 *
 * The type of unit in which a value is expressed
 *
 * This enumeration might be expanded at later date
 *
 * Since: 1.0
 */
typedef enum { /*< prefix=CLUTTER_UNIT >*/
  CLUTTER_UNIT_PIXEL,
  CLUTTER_UNIT_EM,
  CLUTTER_UNIT_MM,
  CLUTTER_UNIT_POINT,
  CLUTTER_UNIT_CM
} ClutterUnitType;

#define CLUTTER_PATH_RELATIVE           (32)

/**
 * ClutterPathNodeType:
 * @CLUTTER_PATH_MOVE_TO: jump to the given position
 * @CLUTTER_PATH_LINE_TO: create a line from the last node to the
 *   given position
 * @CLUTTER_PATH_CURVE_TO: bezier curve using the last position and
 *   three control points.
 * @CLUTTER_PATH_CLOSE: create a line from the last node to the last
 *   %CLUTTER_PATH_MOVE_TO node.
 * @CLUTTER_PATH_REL_MOVE_TO: same as %CLUTTER_PATH_MOVE_TO but with
 *   coordinates relative to the last node.
 * @CLUTTER_PATH_REL_LINE_TO: same as %CLUTTER_PATH_LINE_TO but with
 *   coordinates relative to the last node.
 * @CLUTTER_PATH_REL_CURVE_TO: same as %CLUTTER_PATH_CURVE_TO but with
 *   coordinates relative to the last node.
 *
 * Types of nodes in a #ClutterPath.
 *
 * Since: 1.0
 */
typedef enum {
  CLUTTER_PATH_MOVE_TO      = 0,
  CLUTTER_PATH_LINE_TO      = 1,
  CLUTTER_PATH_CURVE_TO     = 2,
  CLUTTER_PATH_CLOSE        = 3,

  CLUTTER_PATH_REL_MOVE_TO  = CLUTTER_PATH_MOVE_TO | CLUTTER_PATH_RELATIVE,
  CLUTTER_PATH_REL_LINE_TO  = CLUTTER_PATH_LINE_TO | CLUTTER_PATH_RELATIVE,
  CLUTTER_PATH_REL_CURVE_TO = CLUTTER_PATH_CURVE_TO | CLUTTER_PATH_RELATIVE
} ClutterPathNodeType;

/**
 * ClutterActorAlign:
 * @CLUTTER_ACTOR_ALIGN_FILL: Stretch to cover the whole allocated space
 * @CLUTTER_ACTOR_ALIGN_START: Snap to left or top side, leaving space
 *   to the right or bottom. For horizontal layouts, in right-to-left
 *   locales this should be reversed.
 * @CLUTTER_ACTOR_ALIGN_CENTER: Center the actor inside the allocation
 * @CLUTTER_ACTOR_ALIGN_END: Snap to right or bottom side, leaving space
 *   to the left or top. For horizontal layouts, in right-to-left locales
 *   this should be reversed.
 *
 * Controls how a #ClutterActor should align itself inside the extra space
 * assigned to it during the allocation.
 *
 * Alignment only matters if the allocated space given to an actor is
 * bigger than its natural size; for example, when the #ClutterActor:x-expand
 * or the #ClutterActor:y-expand properties of #ClutterActor are set to %TRUE.
 *
 * Since: 1.10
 */
typedef enum {
  CLUTTER_ACTOR_ALIGN_FILL,
  CLUTTER_ACTOR_ALIGN_START,
  CLUTTER_ACTOR_ALIGN_CENTER,
  CLUTTER_ACTOR_ALIGN_END
} ClutterActorAlign;

/**
 * ClutterRepaintFlags:
 * @CLUTTER_REPAINT_FLAGS_PRE_PAINT: Run the repaint function prior to
 *   painting the stages
 * @CLUTTER_REPAINT_FLAGS_POST_PAINT: Run the repaint function after
 *   painting the stages
 * @CLUTTER_REPAINT_FLAGS_QUEUE_REDRAW_ON_ADD: Ensure that a new frame
 *   is queued after adding the repaint function
 *
 * Flags to pass to clutter_threads_add_repaint_func_full().
 *
 * Since: 1.10
 */
typedef enum {
  CLUTTER_REPAINT_FLAGS_PRE_PAINT = 1 << 0,
  CLUTTER_REPAINT_FLAGS_POST_PAINT = 1 << 1,
  CLUTTER_REPAINT_FLAGS_QUEUE_REDRAW_ON_ADD = 1 << 2
} ClutterRepaintFlags;

/**
 * ClutterContentGravity:
 * @CLUTTER_CONTENT_GRAVITY_TOP_LEFT: Align the content to the top left corner
 * @CLUTTER_CONTENT_GRAVITY_TOP: Align the content to the top edge
 * @CLUTTER_CONTENT_GRAVITY_TOP_RIGHT: Align the content to the top right corner
 * @CLUTTER_CONTENT_GRAVITY_LEFT: Align the content to the left edge
 * @CLUTTER_CONTENT_GRAVITY_CENTER: Align the content to the center
 * @CLUTTER_CONTENT_GRAVITY_RIGHT: Align the content to the right edge
 * @CLUTTER_CONTENT_GRAVITY_BOTTOM_LEFT: Align the content to the bottom left corner
 * @CLUTTER_CONTENT_GRAVITY_BOTTOM: Align the content to the bottom edge
 * @CLUTTER_CONTENT_GRAVITY_BOTTOM_RIGHT: Align the content to the bottom right corner
 * @CLUTTER_CONTENT_GRAVITY_RESIZE_FILL: Resize the content to fill the allocation
 * @CLUTTER_CONTENT_GRAVITY_RESIZE_ASPECT: Resize the content to remain within the
 *   allocation, while maintaining the aspect ratio
 *
 * Controls the alignment of the #ClutterContent inside a #ClutterActor.
 *
 * Since: 1.10
 */
typedef enum {
  CLUTTER_CONTENT_GRAVITY_TOP_LEFT,
  CLUTTER_CONTENT_GRAVITY_TOP,
  CLUTTER_CONTENT_GRAVITY_TOP_RIGHT,

  CLUTTER_CONTENT_GRAVITY_LEFT,
  CLUTTER_CONTENT_GRAVITY_CENTER,
  CLUTTER_CONTENT_GRAVITY_RIGHT,

  CLUTTER_CONTENT_GRAVITY_BOTTOM_LEFT,
  CLUTTER_CONTENT_GRAVITY_BOTTOM,
  CLUTTER_CONTENT_GRAVITY_BOTTOM_RIGHT,

  CLUTTER_CONTENT_GRAVITY_RESIZE_FILL,
  CLUTTER_CONTENT_GRAVITY_RESIZE_ASPECT
} ClutterContentGravity;

/**
 * ClutterScalingFilter:
 * @CLUTTER_SCALING_FILTER_LINEAR: Linear interpolation filter
 * @CLUTTER_SCALING_FILTER_NEAREST: Nearest neighbor interpolation filter
 * @CLUTTER_SCALING_FILTER_TRILINEAR: Trilinear minification filter, with
 *   mipmap generation; this filter linearly interpolates on every axis,
 *   as well as between mipmap levels.
 *
 * The scaling filters to be used with the #ClutterActor:minification-filter
 * and #ClutterActor:magnification-filter properties.
 *
 * Since: 1.10
 */
typedef enum {
  CLUTTER_SCALING_FILTER_LINEAR,
  CLUTTER_SCALING_FILTER_NEAREST,
  CLUTTER_SCALING_FILTER_TRILINEAR
} ClutterScalingFilter;

/**
 * ClutterOrientation:
 * @CLUTTER_ORIENTATION_HORIZONTAL: An horizontal orientation
 * @CLUTTER_ORIENTATION_VERTICAL: A vertical orientation
 *
 * Represents the orientation of actors or layout managers.
 *
 * Since: 1.12
 */
typedef enum {
  CLUTTER_ORIENTATION_HORIZONTAL,
  CLUTTER_ORIENTATION_VERTICAL
} ClutterOrientation;

/**
 * ClutterScrollMode:
 * @CLUTTER_SCROLL_NONE: Ignore scrolling
 * @CLUTTER_SCROLL_HORIZONTALLY: Scroll only horizontally
 * @CLUTTER_SCROLL_VERTICALLY: Scroll only vertically
 * @CLUTTER_SCROLL_BOTH: Scroll in both directions
 *
 * Scroll modes.
 *
 * Since: 1.12
 */
typedef enum { /*< prefix=CLUTTER_SCROLL >*/
  CLUTTER_SCROLL_NONE         = 0,

  CLUTTER_SCROLL_HORIZONTALLY = 1 << 0,
  CLUTTER_SCROLL_VERTICALLY   = 1 << 1,

  CLUTTER_SCROLL_BOTH         = CLUTTER_SCROLL_HORIZONTALLY | CLUTTER_SCROLL_VERTICALLY
} ClutterScrollMode;

/**
 * ClutterGridPosition:
 * @CLUTTER_GRID_POSITION_LEFT: left position
 * @CLUTTER_GRID_POSITION_RIGHT: right position
 * @CLUTTER_GRID_POSITION_TOP: top position
 * @CLUTTER_GRID_POSITION_BOTTOM: bottom position
 *
 * Grid position modes.
 *
 * Since: 1.12
 */
typedef enum {
  CLUTTER_GRID_POSITION_LEFT,
  CLUTTER_GRID_POSITION_RIGHT,
  CLUTTER_GRID_POSITION_TOP,
  CLUTTER_GRID_POSITION_BOTTOM
} ClutterGridPosition;

/**
 * ClutterContentRepeat:
 * @CLUTTER_REPEAT_NONE: No repeat
 * @CLUTTER_REPEAT_X_AXIS: Repeat the content on the X axis
 * @CLUTTER_REPEAT_Y_AXIS: Repeat the content on the Y axis
 * @CLUTTER_REPEAT_BOTH: Repeat the content on both axis
 *
 * Content repeat modes.
 *
 * Since: 1.12
 */
typedef enum {
  CLUTTER_REPEAT_NONE   = 0,
  CLUTTER_REPEAT_X_AXIS = 1 << 0,
  CLUTTER_REPEAT_Y_AXIS = 1 << 1,
  CLUTTER_REPEAT_BOTH   = CLUTTER_REPEAT_X_AXIS | CLUTTER_REPEAT_Y_AXIS
} ClutterContentRepeat;

/**
 * ClutterStepMode:
 * @CLUTTER_STEP_MODE_START: The change in the value of a
 *   %CLUTTER_STEP progress mode should occur at the start of
 *   the transition
 * @CLUTTER_STEP_MODE_END: The change in the value of a
 *   %CLUTTER_STEP progress mode should occur at the end of
 *   the transition
 *
 * Change the value transition of a step function.
 *
 * See clutter_timeline_set_step_progress().
 *
 * Since: 1.12
 */
typedef enum {
  CLUTTER_STEP_MODE_START,
  CLUTTER_STEP_MODE_END
} ClutterStepMode;

/**
 * ClutterZoomAxis:
 * @CLUTTER_ZOOM_X_AXIS: Scale only on the X axis
 * @CLUTTER_ZOOM_Y_AXIS: Scale only on the Y axis
 * @CLUTTER_ZOOM_BOTH: Scale on both axis
 *
 * The axis of the constraint that should be applied by the
 * zooming action.
 *
 * Since: 1.12
 */
typedef enum { /*< prefix=CLUTTER_ZOOM >*/
  CLUTTER_ZOOM_X_AXIS,
  CLUTTER_ZOOM_Y_AXIS,
  CLUTTER_ZOOM_BOTH
} ClutterZoomAxis;

G_END_DECLS

#endif /* __CLUTTER_ENUMS_H__ */