This file is indexed.

/usr/include/clutter-1.0/clutter/clutter-event.h is in libclutter-1.0-dev 1.16.4-0ubuntu2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
/*
 * Clutter.
 *
 * An OpenGL based 'interactive canvas' library.
 *
 * Authored By Matthew Allum  <mallum@openedhand.com>
 *
 * Copyright (C) 2006 OpenedHand
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library. If not, see <http://www.gnu.org/licenses/>.
 */

#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif

#ifndef __CLUTTER_EVENT_H__
#define __CLUTTER_EVENT_H__

#include <clutter/clutter-types.h>
#include <clutter/clutter-input-device.h>

G_BEGIN_DECLS

#define CLUTTER_TYPE_EVENT	        (clutter_event_get_type ())

/**
 * CLUTTER_PRIORITY_EVENTS:
 *
 * Priority for event handling.
 *
 * Since: 0.4
 */
#define CLUTTER_PRIORITY_EVENTS         (G_PRIORITY_DEFAULT)

/**
 * CLUTTER_CURRENT_TIME:
 *
 * Default value for "now".
 *
 * Since: 0.4
 */
#define CLUTTER_CURRENT_TIME            (0L)

/**
 * CLUTTER_EVENT_PROPAGATE:
 *
 * Continues the propagation of an event; this macro should be
 * used in event-related signals.
 *
 * Since: 1.10
 */
#define CLUTTER_EVENT_PROPAGATE         (FALSE)

/**
 * CLUTTER_EVENT_STOP:
 *
 * Stops the propagation of an event; this macro should be used
 * in event-related signals.
 *
 * Since: 1.10
 */
#define CLUTTER_EVENT_STOP              (TRUE)

/**
 * CLUTTER_BUTTON_PRIMARY:
 *
 * The primary button of a pointer device.
 *
 * This is typically the left mouse button in a right-handed
 * mouse configuration.
 *
 * Since: 1.10
 */
#define CLUTTER_BUTTON_PRIMARY          (1)

/**
 * CLUTTER_BUTTON_MIDDLE:
 *
 * The middle button of a pointer device.
 *
 * Since: 1.10
 */
#define CLUTTER_BUTTON_MIDDLE           (2)

/**
 * CLUTTER_BUTTON_SECONDARY:
 *
 * The secondary button of a pointer device.
 *
 * This is typically the right mouse button in a right-handed
 * mouse configuration.
 *
 * Since: 1.10
 */
#define CLUTTER_BUTTON_SECONDARY        (3)

typedef struct _ClutterAnyEvent         ClutterAnyEvent;
typedef struct _ClutterButtonEvent      ClutterButtonEvent;
typedef struct _ClutterKeyEvent         ClutterKeyEvent;
typedef struct _ClutterMotionEvent      ClutterMotionEvent;
typedef struct _ClutterScrollEvent      ClutterScrollEvent;
typedef struct _ClutterStageStateEvent  ClutterStageStateEvent;
typedef struct _ClutterCrossingEvent    ClutterCrossingEvent;
typedef struct _ClutterTouchEvent       ClutterTouchEvent;

/**
 * ClutterAnyEvent:
 * @type: event type
 * @time: event time
 * @flags: event flags
 * @source: event source actor
 *
 * Common members for a #ClutterEvent
 *
 * Since: 0.2
 */
struct _ClutterAnyEvent
{
  ClutterEventType type;
  guint32 time;
  ClutterEventFlags flags;
  ClutterStage *stage;
  ClutterActor *source;
};

/**
 * ClutterKeyEvent:
 * @type: event type
 * @time: event time
 * @flags: event flags
 * @stage: event source stage
 * @source: event source actor
 * @modifier_state: key modifiers
 * @keyval: raw key value
 * @hardware_keycode: raw hardware key value
 * @unicode_value: Unicode representation
 * @device: the device that originated the event. If you want the physical
 * device the event originated from, use clutter_event_get_source_device()
 *
 * Key event
 *
 * Since: 0.2
 */
struct _ClutterKeyEvent
{
  ClutterEventType type;
  guint32 time;
  ClutterEventFlags flags;
  ClutterStage *stage;
  ClutterActor *source;

  ClutterModifierType modifier_state;
  guint keyval;
  guint16 hardware_keycode;
  gunichar unicode_value;
  ClutterInputDevice *device;
};

/**
 * ClutterButtonEvent:
 * @type: event type
 * @time: event time
 * @flags: event flags
 * @stage: event source stage
 * @source: event source actor
 * @x: event X coordinate, relative to the stage
 * @y: event Y coordinate, relative to the stage
 * @modifier_state: button modifiers
 * @button: event button
 * @click_count: number of button presses within the default time
 *   and radius
 * @axes: reserved for future use
 * @device: the device that originated the event. If you want the physical
 * device the event originated from, use clutter_event_get_source_device()
 *
 * Button event.
 *
 * The event coordinates are relative to the stage that received the
 * event, and can be transformed into actor-relative coordinates by
 * using clutter_actor_transform_stage_point().
 *
 * Since: 0.2
 */
struct _ClutterButtonEvent
{
  ClutterEventType type;
  guint32 time;
  ClutterEventFlags flags;
  ClutterStage *stage;
  ClutterActor *source;

  gfloat x;
  gfloat y;
  ClutterModifierType modifier_state;
  guint32 button;
  guint click_count;
  gdouble *axes; /* Future use */
  ClutterInputDevice *device;
};

/**
 * ClutterCrossingEvent:
 * @type: event type
 * @time: event time
 * @flags: event flags
 * @stage: event source stage
 * @source: event source actor
 * @x: event X coordinate
 * @y: event Y coordinate
 * @related: actor related to the crossing
 * @device: the device that originated the event. If you want the physical
 * device the event originated from, use clutter_event_get_source_device()
 *
 * Event for the movement of the pointer across different actors
 *
 * Since: 0.2
 */
struct _ClutterCrossingEvent
{
  ClutterEventType type;
  guint32 time;
  ClutterEventFlags flags;
  ClutterStage *stage;
  ClutterActor *source;

  gfloat x;
  gfloat y;
  ClutterInputDevice *device;
  ClutterActor *related;
};

/**
 * ClutterMotionEvent:
 * @type: event type
 * @time: event time
 * @flags: event flags
 * @stage: event source stage
 * @source: event source actor
 * @x: event X coordinate
 * @y: event Y coordinate
 * @modifier_state: button modifiers
 * @axes: reserved for future use
 * @device: the device that originated the event. If you want the physical
 * device the event originated from, use clutter_event_get_source_device()
 *
 * Event for the pointer motion
 *
 * Since: 0.2
 */
struct _ClutterMotionEvent
{
  ClutterEventType type;
  guint32 time;
  ClutterEventFlags flags;
  ClutterStage *stage;
  ClutterActor *source;

  gfloat x;
  gfloat y;
  ClutterModifierType modifier_state;
  gdouble *axes; /* Future use */
  ClutterInputDevice *device;
};

/**
 * ClutterScrollEvent:
 * @type: event type
 * @time: event time
 * @flags: event flags
 * @stage: event source stage
 * @source: event source actor
 * @x: event X coordinate
 * @y: event Y coordinate
 * @direction: direction of the scrolling
 * @modifier_state: button modifiers
 * @axes: reserved for future use
 * @device: the device that originated the event. If you want the physical
 * device the event originated from, use clutter_event_get_source_device()
 *
 * Scroll wheel (or similar device) event
 *
 * Since: 0.2
 */
struct _ClutterScrollEvent
{
  ClutterEventType type;
  guint32 time;
  ClutterEventFlags flags;
  ClutterStage *stage;
  ClutterActor *source;

  gfloat x;
  gfloat y;
  ClutterScrollDirection direction;
  ClutterModifierType modifier_state;
  gdouble *axes; /* future use */
  ClutterInputDevice *device;
};

/**
 * ClutterStageStateEvent:
 * @type: event type
 * @time: event time
 * @flags: event flags
 * @stage: event source stage
 * @source: event source actor (unused)
 * @changed_mask: bitwise OR of the changed flags
 * @new_state: bitwise OR of the current state flags
 *
 * Event signalling a change in the #ClutterStage state.
 *
 * Since: 0.2
 */
struct _ClutterStageStateEvent
{
  ClutterEventType type;
  guint32 time;
  ClutterEventFlags flags;
  ClutterStage *stage;
  ClutterActor *source; /* XXX: should probably be the stage itself */

  ClutterStageState changed_mask;
  ClutterStageState new_state;
};

/**
 * ClutterTouchEvent:
 * @type: event type
 * @time: event time
 * @flags: event flags
 * @stage: event source stage
 * @source: event source actor (unused)
 * @x: the X coordinate of the pointer, relative to the stage
 * @y: the Y coordinate of the pointer, relative to the stage
 * @sequence: the event sequence that this event belongs to
 * @modifier_state: (type ClutterModifierType): a bit-mask representing the state
 *   of modifier keys (e.g. Control, Shift, and Alt) and the pointer
 *   buttons. See #ClutterModifierType
 * @axes: reserved 
 * @device: the device that originated the event. If you want the physical
 * device the event originated from, use clutter_event_get_source_device()
 *
 * Used for touch events.
 *
 * The @type field will be one of %CLUTTER_TOUCH_BEGIN, %CLUTTER_TOUCH_END,
 * %CLUTTER_TOUCH_UPDATE, or %CLUTTER_TOUCH_CANCEL.
 *
 * Touch events are grouped into sequences; each touch sequence will begin
 * with a %CLUTTER_TOUCH_BEGIN event, progress with %CLUTTER_TOUCH_UPDATE
 * events, and end either with a %CLUTTER_TOUCH_END event or with a
 * %CLUTTER_TOUCH_CANCEL event.
 *
 * With multi-touch capable devices there can be multiple event sequence
 * running at the same time.
 *
 * Since: 1.10
 */
struct _ClutterTouchEvent
{
  ClutterEventType type;
  guint32 time;
  ClutterEventFlags flags;
  ClutterStage *stage;
  ClutterActor *source;

  gfloat x;
  gfloat y;
  ClutterEventSequence *sequence;
  ClutterModifierType modifier_state;
  gdouble *axes; /* reserved */
  ClutterInputDevice *device;
};

/**
 * ClutterEvent:
 *
 * Generic event wrapper.
 *
 * Since: 0.2
 */
union _ClutterEvent
{
  /*< private >*/
  ClutterEventType type;

  ClutterAnyEvent any;
  ClutterButtonEvent button;
  ClutterKeyEvent key;
  ClutterMotionEvent motion;
  ClutterScrollEvent scroll;
  ClutterStageStateEvent stage_state;
  ClutterCrossingEvent crossing;
  ClutterTouchEvent touch;
};

GType clutter_event_get_type (void) G_GNUC_CONST;

gboolean                clutter_events_pending                  (void);
ClutterEvent *          clutter_event_get                       (void);
ClutterEvent *          clutter_event_peek                      (void);
void                    clutter_event_put                       (const ClutterEvent     *event);

ClutterEvent *          clutter_event_new                       (ClutterEventType        type);
ClutterEvent *          clutter_event_copy                      (const ClutterEvent     *event);
void                    clutter_event_free                      (ClutterEvent           *event);

ClutterEventType        clutter_event_type                      (const ClutterEvent     *event);
void                    clutter_event_set_flags                 (ClutterEvent           *event,
                                                                 ClutterEventFlags       flags);
ClutterEventFlags       clutter_event_get_flags                 (const ClutterEvent     *event);
void                    clutter_event_set_time                  (ClutterEvent           *event,
                                                                 guint32                 time_);
guint32                 clutter_event_get_time                  (const ClutterEvent     *event);
void                    clutter_event_set_state                 (ClutterEvent           *event,
                                                                 ClutterModifierType     state);
ClutterModifierType     clutter_event_get_state                 (const ClutterEvent     *event);
CLUTTER_AVAILABLE_IN_1_16
void                    clutter_event_get_state_full            (const ClutterEvent     *event,
								 ClutterModifierType    *button_state,
								 ClutterModifierType    *base_state,
								 ClutterModifierType    *latched_state,
								 ClutterModifierType    *locked_state,
								 ClutterModifierType    *effective_state);
void                    clutter_event_set_device                (ClutterEvent           *event,
                                                                 ClutterInputDevice     *device);
ClutterInputDevice *    clutter_event_get_device                (const ClutterEvent     *event);
void                    clutter_event_set_source_device         (ClutterEvent           *event,
                                                                 ClutterInputDevice     *device);

ClutterInputDevice *    clutter_event_get_source_device         (const ClutterEvent     *event);
void                    clutter_event_set_source                (ClutterEvent           *event,
                                                                 ClutterActor           *actor);
ClutterActor *          clutter_event_get_source                (const ClutterEvent     *event);
void                    clutter_event_set_stage                 (ClutterEvent           *event,
                                                                 ClutterStage           *stage);
ClutterStage *          clutter_event_get_stage                 (const ClutterEvent     *event);

gint                    clutter_event_get_device_id             (const ClutterEvent     *event);
ClutterInputDeviceType  clutter_event_get_device_type           (const ClutterEvent     *event);

void                    clutter_event_set_coords                (ClutterEvent           *event,
                                                                 gfloat                  x,
                                                                 gfloat                  y);
void                    clutter_event_get_coords                (const ClutterEvent     *event,
                                                                 gfloat                 *x,
                                                                 gfloat                 *y);
CLUTTER_AVAILABLE_IN_1_12
void                    clutter_event_get_position              (const ClutterEvent     *event,
                                                                 ClutterPoint           *position);
CLUTTER_AVAILABLE_IN_1_12
float                   clutter_event_get_distance              (const ClutterEvent     *source,
                                                                 const ClutterEvent     *target);
CLUTTER_AVAILABLE_IN_1_12
double                  clutter_event_get_angle                 (const ClutterEvent     *source,
                                                                 const ClutterEvent     *target);

gdouble *               clutter_event_get_axes                  (const ClutterEvent     *event,
                                                                 guint                  *n_axes);

CLUTTER_AVAILABLE_IN_1_12
gboolean                clutter_event_has_shift_modifier        (const ClutterEvent     *event);
CLUTTER_AVAILABLE_IN_1_12
gboolean                clutter_event_has_control_modifier      (const ClutterEvent     *event);
CLUTTER_AVAILABLE_IN_1_12
gboolean                clutter_event_is_pointer_emulated       (const ClutterEvent     *event);

void                    clutter_event_set_key_symbol            (ClutterEvent           *event,
                                                                 guint                   key_sym);
guint                   clutter_event_get_key_symbol            (const ClutterEvent     *event);
void                    clutter_event_set_key_code              (ClutterEvent           *event,
                                                                 guint16                 key_code);
guint16                 clutter_event_get_key_code              (const ClutterEvent     *event);
void                    clutter_event_set_key_unicode           (ClutterEvent           *event,
                                                                 gunichar                key_unicode);
gunichar                clutter_event_get_key_unicode           (const ClutterEvent     *event);

void                    clutter_event_set_button                (ClutterEvent           *event,
                                                                 guint32                 button);
guint32                 clutter_event_get_button                (const ClutterEvent     *event);
guint                   clutter_event_get_click_count           (const ClutterEvent     *event);

void                    clutter_event_set_related               (ClutterEvent           *event,
                                                                 ClutterActor           *actor);
ClutterActor *          clutter_event_get_related               (const ClutterEvent     *event);

void                    clutter_event_set_scroll_direction      (ClutterEvent           *event,
                                                                 ClutterScrollDirection  direction);
ClutterScrollDirection  clutter_event_get_scroll_direction      (const ClutterEvent     *event);
CLUTTER_AVAILABLE_IN_1_10
void                    clutter_event_set_scroll_delta          (ClutterEvent           *event,
                                                                 gdouble                 dx,
                                                                 gdouble                 dy);
CLUTTER_AVAILABLE_IN_1_10
void                    clutter_event_get_scroll_delta          (const ClutterEvent     *event,
                                                                 gdouble                *dx,
                                                                 gdouble                *dy);

CLUTTER_AVAILABLE_IN_1_10
ClutterEventSequence *  clutter_event_get_event_sequence        (const ClutterEvent     *event);

guint32                 clutter_keysym_to_unicode               (guint                   keyval);
CLUTTER_AVAILABLE_IN_1_10
guint                   clutter_unicode_to_keysym               (guint32                 wc);

guint32                 clutter_get_current_event_time          (void);
const ClutterEvent *    clutter_get_current_event               (void);

G_END_DECLS

#endif /* __CLUTTER_EVENT_H__ */