/usr/include/clutter-1.0/clutter/deprecated/clutter-actor.h is in libclutter-1.0-dev 1.16.4-0ubuntu2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 | /*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006, 2007, 2008 OpenedHand Ltd
* Copyright (C) 2009, 2010 Intel Corp
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_ACTOR_DEPRECATED_H__
#define __CLUTTER_ACTOR_DEPRECATED_H__
#include <clutter/clutter-types.h>
G_BEGIN_DECLS
CLUTTER_DEPRECATED_IN_1_10
void clutter_actor_set_geometry (ClutterActor *self,
const ClutterGeometry *geometry);
CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_get_allocation_geometry)
void clutter_actor_get_geometry (ClutterActor *self,
ClutterGeometry *geometry);
CLUTTER_DEPRECATED_IN_1_8
guint32 clutter_actor_get_gid (ClutterActor *self);
CLUTTER_DEPRECATED_IN_1_8
ClutterActor * clutter_get_actor_by_gid (guint32 id_);
CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_remove_child() and clutter_actor_add_child())
void clutter_actor_reparent (ClutterActor *self,
ClutterActor *new_parent);
CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_add_child)
void clutter_actor_set_parent (ClutterActor *self,
ClutterActor *parent);
CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_remove_child)
void clutter_actor_unparent (ClutterActor *self);
CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_set_child_above_sibling)
void clutter_actor_raise (ClutterActor *self,
ClutterActor *below);
CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_set_child_below_sibling)
void clutter_actor_lower (ClutterActor *self,
ClutterActor *above);
CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_set_child_above_sibling() with NULL sibling)
void clutter_actor_raise_top (ClutterActor *self);
CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_set_child_below_sibling() with NULL sibling)
void clutter_actor_lower_bottom (ClutterActor *self);
CLUTTER_DEPRECATED_IN_1_10
void clutter_actor_push_internal (ClutterActor *self);
CLUTTER_DEPRECATED_IN_1_10
void clutter_actor_pop_internal (ClutterActor *self);
CLUTTER_DEPRECATED_IN_1_10
void clutter_actor_show_all (ClutterActor *self);
CLUTTER_DEPRECATED_IN_1_10
void clutter_actor_hide_all (ClutterActor *self);
CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_actor_set_z_position)
void clutter_actor_set_depth (ClutterActor *self,
gfloat depth);
CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_actor_get_z_position)
gfloat clutter_actor_get_depth (ClutterActor *self);
CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_actor_set_rotation_angle)
void clutter_actor_set_rotation (ClutterActor *self,
ClutterRotateAxis axis,
gdouble angle,
gfloat x,
gfloat y,
gfloat z);
CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_actor_set_rotation_angle and clutter_actor_set_pivot_point)
void clutter_actor_set_z_rotation_from_gravity (ClutterActor *self,
gdouble angle,
ClutterGravity gravity);
CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_actor_get_rotation_angle)
gdouble clutter_actor_get_rotation (ClutterActor *self,
ClutterRotateAxis axis,
gfloat *x,
gfloat *y,
gfloat *z);
CLUTTER_DEPRECATED_IN_1_12
ClutterGravity clutter_actor_get_z_rotation_gravity (ClutterActor *self);
CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_actor_set_scale and clutter_actor_set_pivot_point)
void clutter_actor_set_scale_full (ClutterActor *self,
gdouble scale_x,
gdouble scale_y,
gfloat center_x,
gfloat center_y);
CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_actor_set_scale and clutter_actor_set_pivot_point)
void clutter_actor_set_scale_with_gravity (ClutterActor *self,
gdouble scale_x,
gdouble scale_y,
ClutterGravity gravity);
CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_actor_get_pivot_point)
void clutter_actor_get_scale_center (ClutterActor *self,
gfloat *center_x,
gfloat *center_y);
CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_actor_get_pivot_point)
ClutterGravity clutter_actor_get_scale_gravity (ClutterActor *self);
CLUTTER_DEPRECATED_IN_1_12
void clutter_actor_set_anchor_point (ClutterActor *self,
gfloat anchor_x,
gfloat anchor_y);
CLUTTER_DEPRECATED_IN_1_12
void clutter_actor_move_anchor_point (ClutterActor *self,
gfloat anchor_x,
gfloat anchor_y);
CLUTTER_DEPRECATED_IN_1_12
void clutter_actor_get_anchor_point (ClutterActor *self,
gfloat *anchor_x,
gfloat *anchor_y);
CLUTTER_DEPRECATED_IN_1_12
ClutterGravity clutter_actor_get_anchor_point_gravity (ClutterActor *self);
CLUTTER_DEPRECATED_IN_1_12
void clutter_actor_set_anchor_point_from_gravity (ClutterActor *self,
ClutterGravity gravity);
CLUTTER_DEPRECATED_IN_1_12
void clutter_actor_move_anchor_point_from_gravity (ClutterActor *self,
ClutterGravity gravity);
CLUTTER_DEPRECATED_IN_1_12
void clutter_actor_get_transformation_matrix (ClutterActor *self,
ClutterMatrix *matrix);
CLUTTER_DEPRECATED_IN_1_12_FOR (clutter_actor_get_allocation_box)
void clutter_actor_get_allocation_geometry (ClutterActor *self,
ClutterGeometry *geom);
G_END_DECLS
#endif /* __CLUTTER_ACTOR_DEPRECATED_H__ */
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