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// Generated by gmmproc 2.39.93 -- DO NOT MODIFY!
#ifndef _GIOMM_SOCKETCLIENT_H
#define _GIOMM_SOCKETCLIENT_H
#include <glibmm/ustring.h>
#include <sigc++/sigc++.h>
// -*- Mode: C++; indent-tabs-mode: nil; c-basic-offset: 2 -*-
/* Copyright (C) 2010 Jonathon Jongsma
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <glibmm/object.h>
#include <giomm/asyncresult.h>
#include <giomm/cancellable.h>
#include <giomm/socketconnectable.h>
#include <giomm/enums.h>
#include <giomm/socket.h>
#include <giomm/socketconnection.h>
#include <giomm/proxyresolver.h>
#ifndef DOXYGEN_SHOULD_SKIP_THIS
typedef struct _GSocketClient GSocketClient;
typedef struct _GSocketClientClass GSocketClientClass;
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
namespace Gio
{ class SocketClient_Class; } // namespace Gio
namespace Gio
{
/** @addtogroup giommEnums giomm Enums and Flags */
/**
* @var SocketClientEvent SOCKET_CLIENT_RESOLVING
* The client is doing a DNS lookup.
*
* @var SocketClientEvent SOCKET_CLIENT_RESOLVED
* The client has completed a DNS lookup.
*
* @var SocketClientEvent SOCKET_CLIENT_CONNECTING
* The client is connecting to a remotehost (either a proxy or the destination server).
*
* @var SocketClientEvent SOCKET_CLIENT_CONNECTED
* The client has connected to a remotehost.
*
* @var SocketClientEvent SOCKET_CLIENT_PROXY_NEGOTIATING
* The client is negotiatingwith a proxy to connect to the destination server.
*
* @var SocketClientEvent SOCKET_CLIENT_PROXY_NEGOTIATED
* The client has negotiatedwith the proxy server.
*
* @var SocketClientEvent SOCKET_CLIENT_TLS_HANDSHAKING
* The client is performing aTLS handshake.
*
* @var SocketClientEvent SOCKET_CLIENT_TLS_HANDSHAKED
* The client has performed aTLS handshake.
*
* @var SocketClientEvent SOCKET_CLIENT_COMPLETE
* The client is done with a particularG::SocketConnectable.
*
* @enum SocketClientEvent
*
* Describes an event occurring on a SocketClient. See the
* SocketClient::signal_event() signal for more details.
*
* Additional values may be added to this type in the future.
*
* @newin{2,32}
* @ingroup giommEnums
*/
enum SocketClientEvent
{
SOCKET_CLIENT_RESOLVING,
SOCKET_CLIENT_RESOLVED,
SOCKET_CLIENT_CONNECTING,
SOCKET_CLIENT_CONNECTED,
SOCKET_CLIENT_PROXY_NEGOTIATING,
SOCKET_CLIENT_PROXY_NEGOTIATED,
SOCKET_CLIENT_TLS_HANDSHAKING,
SOCKET_CLIENT_TLS_HANDSHAKED,
SOCKET_CLIENT_COMPLETE
};
} // namespace Gio
#ifndef DOXYGEN_SHOULD_SKIP_THIS
namespace Glib
{
template <>
class Value<Gio::SocketClientEvent> : public Glib::Value_Enum<Gio::SocketClientEvent>
{
public:
static GType value_type() G_GNUC_CONST;
};
} // namespace Glib
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
namespace Gio
{
/** Helper for connecting to a network service.
*
* @see SocketConnection, SocketListener
*
* SocketClient is a high-level utility class for connecting to a
* network host using a connection oriented socket type.
*
* You create a SocketClient object, set any options you want, then
* call a sync or async connect operation, which returns a SocketConnection
* subclass on success.
*
* The type of the SocketConnection object returned depends on the type of
* the underlying socket that is in use. For instance, for a TCP/IP connection
* it will be a TcpConnection.
*
* @newin{2,24}
* @ingroup NetworkIO
*/
class SocketClient : public Glib::Object
{
#ifndef DOXYGEN_SHOULD_SKIP_THIS
public:
typedef SocketClient CppObjectType;
typedef SocketClient_Class CppClassType;
typedef GSocketClient BaseObjectType;
typedef GSocketClientClass BaseClassType;
private: friend class SocketClient_Class;
static CppClassType socketclient_class_;
private:
// noncopyable
SocketClient(const SocketClient&);
SocketClient& operator=(const SocketClient&);
protected:
explicit SocketClient(const Glib::ConstructParams& construct_params);
explicit SocketClient(GSocketClient* castitem);
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
public:
virtual ~SocketClient();
/** Get the GType for this class, for use with the underlying GObject type system.
*/
static GType get_type() G_GNUC_CONST;
#ifndef DOXYGEN_SHOULD_SKIP_THIS
static GType get_base_type() G_GNUC_CONST;
#endif
///Provides access to the underlying C GObject.
GSocketClient* gobj() { return reinterpret_cast<GSocketClient*>(gobject_); }
///Provides access to the underlying C GObject.
const GSocketClient* gobj() const { return reinterpret_cast<GSocketClient*>(gobject_); }
///Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs.
GSocketClient* gobj_copy();
private:
protected:
SocketClient();
public:
static Glib::RefPtr<SocketClient> create();
/** Gets the socket family of the socket client.
*
* See g_socket_client_set_family() for details.
*
* @newin{2,22}
* @return A SocketFamily.
*/
SocketFamily get_family() const;
/** Sets the socket family of the socket client.
* If this is set to something other than SOCKET_FAMILY_INVALID
* then the sockets created by this object will be of the specified
* family.
*
* This might be useful for instance if you want to force the local
* connection to be an ipv4 socket, even though the address might
* be an ipv6 mapped to ipv4 address.
*
* @newin{2,22}
* @param family A SocketFamily.
*/
void set_family(SocketFamily family);
/** Gets the socket type of the socket client.
*
* See g_socket_client_set_socket_type() for details.
*
* @newin{2,22}
* @return A SocketFamily.
*/
SocketType get_socket_type() const;
/** Sets the socket type of the socket client.
* The sockets created by this object will be of the specified
* type.
*
* It doesn't make sense to specify a type of SOCKET_TYPE_DATAGRAM,
* as GSocketClient is used for connection oriented services.
*
* @newin{2,22}
* @param type A SocketType.
*/
void set_socket_type(SocketType type);
/** Gets the protocol name type of the socket client.
*
* See g_socket_client_set_protocol() for details.
*
* @newin{2,22}
* @return A SocketProtocol.
*/
SocketProtocol get_protocol() const;
/** Sets the protocol of the socket client.
* The sockets created by this object will use of the specified
* protocol.
*
* If @a protocol is %0 that means to use the default
* protocol for the socket family and type.
*
* @newin{2,22}
* @param protocol A SocketProtocol.
*/
void set_protocol(SocketProtocol protocol);
/** Gets the local address of the socket client.
*
* See g_socket_client_set_local_address() for details.
*
* @newin{2,22}
* @return A SocketAddress or <tt>0</tt>. Do not free.
*/
Glib::RefPtr<SocketAddress> get_local_address();
/** Gets the local address of the socket client.
*
* See g_socket_client_set_local_address() for details.
*
* @newin{2,22}
* @return A SocketAddress or <tt>0</tt>. Do not free.
*/
Glib::RefPtr<const SocketAddress> get_local_address() const;
/** Sets the local address of the socket client.
* The sockets created by this object will bound to the
* specified address (if not <tt>0</tt>) before connecting.
*
* This is useful if you want to ensure that the local
* side of the connection is on a specific port, or on
* a specific interface.
*
* @newin{2,22}
* @param address A SocketAddress, or <tt>0</tt>.
*/
void set_local_address(const Glib::RefPtr<SocketAddress>& address);
/** Tries to resolve the @a connectable and make a network connection to it.
*
* Upon a successful connection, a new SocketConnection is constructed
* and returned. The caller owns this new object and must drop their
* reference to it when finished with it.
*
* The type of the SocketConnection object returned depends on the type of
* the underlying socket that is used. For instance, for a TCP/IP connection
* it will be a TcpConnection.
*
* The socket created will be the same family as the address that the
* @a connectable resolves to, unless family is set with g_socket_client_set_family()
* or indirectly via g_socket_client_set_local_address(). The socket type
* defaults to SOCKET_TYPE_STREAM but can be set with
* g_socket_client_set_socket_type().
*
* If a local address is specified with g_socket_client_set_local_address() the
* socket will be bound to this address before connecting.
*
* @newin{2,22}
* @param connectable A SocketConnectable specifying the remote address.
* @param cancellable Optional Cancellable object, <tt>0</tt> to ignore.
* @return A SocketConnection on success, <tt>0</tt> on error.
*/
Glib::RefPtr<SocketConnection> connect(const Glib::RefPtr<SocketConnectable>& connectable, const Glib::RefPtr<Cancellable>& cancellable);
/// A connect() convenience overload.
Glib::RefPtr<SocketConnection> connect(const Glib::RefPtr<SocketConnectable>& connectable);
/** This is a helper function for g_socket_client_connect().
*
* Attempts to create a TCP connection to the named host.
*
* @a host_and_port may be in any of a number of recognized formats; an IPv6
* address, an IPv4 address, or a domain name (in which case a DNS
* lookup is performed). Quoting with [] is supported for all address
* types. A port override may be specified in the usual way with a
* colon. Ports may be given as decimal numbers or symbolic names (in
* which case an /etc/services lookup is performed).
*
* If no port override is given in @a host_and_port then @a default_port will be
* used as the port number to connect to.
*
* In general, @a host_and_port is expected to be provided by the user (allowing
* them to give the hostname, and a port override if necessary) and
* @a default_port is expected to be provided by the application.
*
* In the case that an IP address is given, a single connection
* attempt is made. In the case that a name is given, multiple
* connection attempts may be made, in turn and according to the
* number of address records in DNS, until a connection succeeds.
*
* Upon a successful connection, a new SocketConnection is constructed
* and returned. The caller owns this new object and must drop their
* reference to it when finished with it.
*
* In the event of any failure (DNS error, service not found, no hosts
* connectable) <tt>0</tt> is returned and @a error (if non-<tt>0</tt>) is set
* accordingly.
*
* @newin{2,22}
* @param host_and_port The name and optionally port of the host to connect to.
* @param default_port The default port to connect to.
* @param cancellable A Cancellable, or <tt>0</tt>.
* @return A SocketConnection on success, <tt>0</tt> on error.
*/
Glib::RefPtr<SocketConnection> connect_to_host(const Glib::ustring& host_and_port, guint16 default_port, const Glib::RefPtr<Cancellable>& cancellable);
/// A connect_to_host() convenience overload.
Glib::RefPtr<SocketConnection> connect_to_host(const Glib::ustring& host_and_port, guint16 default_port);
/** Attempts to create a TCP connection to a service.
*
* This call looks up the SRV record for @a service at @a domain for the
* "tcp" protocol. It then attempts to connect, in turn, to each of
* the hosts providing the service until either a connection succeeds
* or there are no hosts remaining.
*
* Upon a successful connection, a new SocketConnection is constructed
* and returned. The caller owns this new object and must drop their
* reference to it when finished with it.
*
* In the event of any failure (DNS error, service not found, no hosts
* connectable) <tt>0</tt> is returned and @a error (if non-<tt>0</tt>) is set
* accordingly.
* @param domain A domain name.
* @param service The name of the service to connect to.
* @param cancellable A Cancellable, or <tt>0</tt>.
* @return A SocketConnection if successful, or <tt>0</tt> on error.
*/
Glib::RefPtr<SocketConnection> connect_to_service(const Glib::ustring& domain, const Glib::ustring& service, const Glib::RefPtr<Cancellable>& cancellable);
/// A connect_to_service() convenience overload.
Glib::RefPtr<SocketConnection> connect_to_service(const Glib::ustring& domain, const Glib::ustring& service);
/** This is a helper function for g_socket_client_connect().
*
* Attempts to create a TCP connection with a network URI.
*
* @a uri may be any valid URI containing an "authority" (hostname/port)
* component. If a port is not specified in the URI, @a default_port
* will be used. TLS will be negotiated if SocketClient::property_tls() is <tt>true</tt>.
* (SocketClient does not know to automatically assume TLS for
* certain URI schemes.)
*
* Using this rather than g_socket_client_connect() or
* g_socket_client_connect_to_host() allows SocketClient to
* determine when to use application-specific proxy protocols.
*
* Upon a successful connection, a new SocketConnection is constructed
* and returned. The caller owns this new object and must drop their
* reference to it when finished with it.
*
* In the event of any failure (DNS error, service not found, no hosts
* connectable) <tt>0</tt> is returned and @a error (if non-<tt>0</tt>) is set
* accordingly.
*
* @newin{2,26}
* @param uri A network URI.
* @param default_port The default port to connect to.
* @param cancellable A Cancellable, or <tt>0</tt>.
* @return A SocketConnection on success, <tt>0</tt> on error.
*/
Glib::RefPtr<SocketConnection> connect_to_uri(const Glib::ustring& uri, guint16 default_port, const Glib::RefPtr<Cancellable>& cancellable);
/// A connect_to_uri() convenience overload.
Glib::RefPtr<SocketConnection> connect_to_uri(const Glib::ustring& uri, guint16 default_port);
/** This is the asynchronous version of g_socket_client_connect().
*
* When the operation is finished @a slot will be
* called. You can then call g_socket_client_connect_finish() to get
* the result of the operation.
*
* @newin{2,22}
* @param connectable A SocketConnectable specifying the remote address.
* @param cancellable A Cancellable, or <tt>0</tt>.
* @param slot A SlotAsyncReady.
* @param user_data User data for the callback.
*/
void connect_async(const Glib::RefPtr<SocketConnectable>& connectable, const Glib::RefPtr<Cancellable>& cancellable, const SlotAsyncReady& slot);
/** This is the asynchronous version of connect().
* When the operation is finished @a slot will be called. You can then call finish() to get the result of the operation.
*
* @param connectable A SocketConnectable specifying the remote address.
* @param slot A callback slot to call after the operation completes.
*/
void connect_async(const Glib::RefPtr<SocketConnectable>& connectable, const SlotAsyncReady& slot);
/** Finishes an async connect operation. See g_socket_client_connect_async()
*
* @newin{2,22}
* @param result A AsyncResult.
* @return A SocketConnection on success, <tt>0</tt> on error.
*/
Glib::RefPtr<SocketConnection> connect_finish(const Glib::RefPtr<AsyncResult>& result);
/** This is the asynchronous version of g_socket_client_connect_to_host().
*
* When the operation is finished @a slot will be
* called. You can then call g_socket_client_connect_to_host_finish() to get
* the result of the operation.
*
* @newin{2,22}
* @param host_and_port The name and optionally the port of the host to connect to.
* @param default_port The default port to connect to.
* @param cancellable A Cancellable, or <tt>0</tt>.
* @param slot A SlotAsyncReady.
* @param user_data User data for the callback.
*/
void connect_to_host_async(const Glib::ustring& host_and_port, guint16 default_port, const Glib::RefPtr<Cancellable>& cancellable, const SlotAsyncReady& slot);
/** This is the asynchronous version of connect_to_host().
* When the operation is finished @a slot will be called. You can then call connect_to_host_finish() to get the result of the operation.
*
* @param host_and_port The name and optionally the port of the host to connect to.
* @param default_port The default port to connect to.
* @param slot A callback slot to call after the opration completes.
*/
void connect_to_host_async(const Glib::ustring& host_and_port, guint16 default_port, const SlotAsyncReady& slot);
/** Finishes an async connect operation. See g_socket_client_connect_to_host_async()
*
* @newin{2,22}
* @param result A AsyncResult.
* @return A SocketConnection on success, <tt>0</tt> on error.
*/
Glib::RefPtr<SocketConnection> connect_to_host_finish(const Glib::RefPtr<AsyncResult>& result);
/** This is the asynchronous version of
* g_socket_client_connect_to_service().
*
* @newin{2,22}
* @param domain A domain name.
* @param service The name of the service to connect to.
* @param cancellable A Cancellable, or <tt>0</tt>.
* @param slot A SlotAsyncReady.
* @param user_data User data for the callback.
*/
void connect_to_service_async(const Glib::ustring& domain, const Glib::ustring& service, const Glib::RefPtr<Cancellable>& cancellable, const SlotAsyncReady& slot);
/** This is the asynchronous version of connect_to_service().
*
* @param domain A domain name.
* @param service The name of the service to connect to
* @param slot A callback slot to call after the opration completes.
*/
void connect_to_service_async(const Glib::ustring& domain, const Glib::ustring& service, const SlotAsyncReady& slot);
/** Finishes an async connect operation. See g_socket_client_connect_to_service_async()
*
* @newin{2,22}
* @param result A AsyncResult.
* @return A SocketConnection on success, <tt>0</tt> on error.
*/
Glib::RefPtr<SocketConnection> connect_to_service_finish(const Glib::RefPtr<AsyncResult>& result);
/** This is the asynchronous version of g_socket_client_connect_to_uri().
*
* When the operation is finished @a slot will be
* called. You can then call g_socket_client_connect_to_uri_finish() to get
* the result of the operation.
*
* @newin{2,26}
* @param uri A network uri.
* @param default_port The default port to connect to.
* @param cancellable A Cancellable, or <tt>0</tt>.
* @param slot A SlotAsyncReady.
* @param user_data User data for the callback.
*/
void connect_to_uri_async(const Glib::ustring& uri, guint16 default_port, const Glib::RefPtr<Cancellable>& cancellable, const SlotAsyncReady& slot);
/** This is the asynchronous version of connect_to_uri().
*
* @param uri A network URI.
* @param default_port The default port to connect to.
* @param slot A callback slot to call after the opration completes.
*/
void connect_to_uri_async(const Glib::ustring& uri, guint16 default_port, const SlotAsyncReady& slot);
/** Finishes an async connect operation. See g_socket_client_connect_to_uri_async()
*
* @newin{2,26}
* @param result A AsyncResult.
* @return A SocketConnection on success, <tt>0</tt> on error.
*/
Glib::RefPtr<SocketConnection> connect_to_uri_finish(const Glib::RefPtr<AsyncResult>& result);
/** Gets the proxy enable state; see g_socket_client_set_enable_proxy()
*
* @newin{2,26}
* @return Whether proxying is enabled.
*/
bool get_enable_proxy() const;
/** Sets whether or not @a client attempts to make connections via a
* proxy server. When enabled (the default), SocketClient will use a
* ProxyResolver to determine if a proxy protocol such as SOCKS is
* needed, and automatically do the necessary proxy negotiation.
*
* See also g_socket_client_set_proxy_resolver().
*
* @newin{2,26}
* @param enable Whether to enable proxies.
*/
void set_enable_proxy(bool enable);
/** Gets whether @a client creates TLS connections. See
* g_socket_client_set_tls() for details.
*
* @newin{2,28}
* @return Whether @a client uses TLS.
*/
bool get_tls() const;
/** Sets whether @a client creates TLS (aka SSL) connections. If @a tls is
* <tt>true</tt>, @a client will wrap its connections in a TlsClientConnection
* and perform a TLS handshake when connecting.
*
* Note that since SocketClient must return a SocketConnection,
* but TlsClientConnection is not a SocketConnection, this
* actually wraps the resulting TlsClientConnection in a
* TcpWrapperConnection when returning it. You can use
* g_tcp_wrapper_connection_get_base_io_stream() on the return value
* to extract the TlsClientConnection.
*
* If you need to modify the behavior of the TLS handshake (eg, by
* setting a client-side certificate to use, or connecting to the
* TlsConnection::signal_accept_certificate() signal), you can connect to
* @a client's SocketClient::signal_event() signal and wait for it to be
* emitted with SOCKET_CLIENT_TLS_HANDSHAKING, which will give you
* a chance to see the TlsClientConnection before the handshake
* starts.
*
* @newin{2,28}
* @param tls Whether to use TLS.
*/
void set_tls(bool tls = true);
/** Gets the TLS validation flags used creating TLS connections via
* @a client.
*
* @newin{2,28}
* @return The TLS validation flags.
*/
TlsCertificateFlags get_tls_validation_flags() const;
/** Sets the TLS validation flags used when creating TLS connections
* via @a client. The default value is TLS_CERTIFICATE_VALIDATE_ALL.
*
* @newin{2,28}
* @param flags The validation flags.
*/
void set_tls_validation_flags(TlsCertificateFlags flags);
/** Gets the ProxyResolver being used by @a client. Normally, this will
* be the resolver returned by g_proxy_resolver_get_default(), but you
* can override it with g_socket_client_set_proxy_resolver().
*
* @newin{2,36}
* @return The ProxyResolver being used by
* @a client.
*/
Glib::RefPtr<ProxyResolver> get_proxy_resolver();
/** Gets the ProxyResolver being used by @a client. Normally, this will
* be the resolver returned by g_proxy_resolver_get_default(), but you
* can override it with g_socket_client_set_proxy_resolver().
*
* @newin{2,36}
* @return The ProxyResolver being used by
* @a client.
*/
Glib::RefPtr<const ProxyResolver> get_proxy_resolver() const;
/** Overrides the ProxyResolver used by @a client. You can call this if
* you want to use specific proxies, rather than using the system
* default proxy settings.
*
* Note that whether or not the proxy resolver is actually used
* depends on the setting of SocketClient::property_enable_proxy(), which is not
* changed by this function (but which is <tt>true</tt> by default)
*
* @newin{2,36}
* @param proxy_resolver A ProxyResolver, or <tt>0</tt> for the
* default.
*/
void set_proxy_resolver(const Glib::RefPtr<ProxyResolver>& proxy_resolver);
/** Gets the I/O timeout time for sockets created by @a client.
*
* See g_socket_client_set_timeout() for details.
*
* @newin{2,26}
* @return The timeout in seconds.
*/
guint get_timeout() const;
/** Sets the I/O timeout for sockets created by @a client. @a timeout is a
* time in seconds, or 0 for no timeout (the default).
*
* The timeout value affects the initial connection attempt as well,
* so setting this may cause calls to g_socket_client_connect(), etc,
* to fail with IO_ERROR_TIMED_OUT.
*
* @newin{2,26}
* @param timeout The timeout.
*/
void set_timeout(guint timeout);
/** Enable proxy protocols to be handled by the application. When the
* indicated proxy protocol is returned by the ProxyResolver,
* SocketClient will consider this protocol as supported but will
* not try to find a Proxy instance to handle handshaking. The
* application must check for this case by calling
* g_socket_connection_get_remote_address() on the returned
* SocketConnection, and seeing if it's a ProxyAddress of the
* appropriate type, to determine whether or not it needs to handle
* the proxy handshaking itself.
*
* This should be used for proxy protocols that are dialects of
* another protocol such as HTTP proxy. It also allows cohabitation of
* proxy protocols that are reused between protocols. A good example
* is HTTP. It can be used to proxy HTTP, FTP and Gopher and can also
* be use as generic socket proxy through the HTTP CONNECT method.
*
* When the proxy is detected as being an application proxy, TLS handshake
* will be skipped. This is required to let the application do the proxy
* specific handshake.
* @param protocol The proxy protocol.
*/
void add_application_proxy(const Glib::ustring& protocol);
#ifdef GLIBMM_PROPERTIES_ENABLED
/** The sockets address family to use for socket construction.
*
* You rarely need to use properties because there are get_ and set_ methods for almost all of them.
* @return A PropertyProxy that allows you to get or set the value of the property,
* or receive notification when the value of the property changes.
*/
Glib::PropertyProxy< SocketFamily > property_family() ;
#endif //#GLIBMM_PROPERTIES_ENABLED
#ifdef GLIBMM_PROPERTIES_ENABLED
/** The sockets address family to use for socket construction.
*
* You rarely need to use properties because there are get_ and set_ methods for almost all of them.
* @return A PropertyProxy_ReadOnly that allows you to get the value of the property,
* or receive notification when the value of the property changes.
*/
Glib::PropertyProxy_ReadOnly< SocketFamily > property_family() const;
#endif //#GLIBMM_PROPERTIES_ENABLED
#ifdef GLIBMM_PROPERTIES_ENABLED
/** The local address constructed sockets will be bound to.
*
* You rarely need to use properties because there are get_ and set_ methods for almost all of them.
* @return A PropertyProxy that allows you to get or set the value of the property,
* or receive notification when the value of the property changes.
*/
Glib::PropertyProxy< Glib::RefPtr<SocketAddress> > property_local_address() ;
#endif //#GLIBMM_PROPERTIES_ENABLED
#ifdef GLIBMM_PROPERTIES_ENABLED
/** The local address constructed sockets will be bound to.
*
* You rarely need to use properties because there are get_ and set_ methods for almost all of them.
* @return A PropertyProxy_ReadOnly that allows you to get the value of the property,
* or receive notification when the value of the property changes.
*/
Glib::PropertyProxy_ReadOnly< Glib::RefPtr<SocketAddress> > property_local_address() const;
#endif //#GLIBMM_PROPERTIES_ENABLED
#ifdef GLIBMM_PROPERTIES_ENABLED
/** The protocol to use for socket construction, or 0 for default.
*
* You rarely need to use properties because there are get_ and set_ methods for almost all of them.
* @return A PropertyProxy that allows you to get or set the value of the property,
* or receive notification when the value of the property changes.
*/
Glib::PropertyProxy< SocketProtocol > property_protocol() ;
#endif //#GLIBMM_PROPERTIES_ENABLED
#ifdef GLIBMM_PROPERTIES_ENABLED
/** The protocol to use for socket construction, or 0 for default.
*
* You rarely need to use properties because there are get_ and set_ methods for almost all of them.
* @return A PropertyProxy_ReadOnly that allows you to get the value of the property,
* or receive notification when the value of the property changes.
*/
Glib::PropertyProxy_ReadOnly< SocketProtocol > property_protocol() const;
#endif //#GLIBMM_PROPERTIES_ENABLED
#ifdef GLIBMM_PROPERTIES_ENABLED
/** The sockets type to use for socket construction.
*
* You rarely need to use properties because there are get_ and set_ methods for almost all of them.
* @return A PropertyProxy that allows you to get or set the value of the property,
* or receive notification when the value of the property changes.
*/
Glib::PropertyProxy< SocketType > property_type() ;
#endif //#GLIBMM_PROPERTIES_ENABLED
#ifdef GLIBMM_PROPERTIES_ENABLED
/** The sockets type to use for socket construction.
*
* You rarely need to use properties because there are get_ and set_ methods for almost all of them.
* @return A PropertyProxy_ReadOnly that allows you to get the value of the property,
* or receive notification when the value of the property changes.
*/
Glib::PropertyProxy_ReadOnly< SocketType > property_type() const;
#endif //#GLIBMM_PROPERTIES_ENABLED
#ifdef GLIBMM_PROPERTIES_ENABLED
/** The I/O timeout for sockets, or 0 for none.
*
* You rarely need to use properties because there are get_ and set_ methods for almost all of them.
* @return A PropertyProxy that allows you to get or set the value of the property,
* or receive notification when the value of the property changes.
*/
Glib::PropertyProxy< guint > property_timeout() ;
#endif //#GLIBMM_PROPERTIES_ENABLED
#ifdef GLIBMM_PROPERTIES_ENABLED
/** The I/O timeout for sockets, or 0 for none.
*
* You rarely need to use properties because there are get_ and set_ methods for almost all of them.
* @return A PropertyProxy_ReadOnly that allows you to get the value of the property,
* or receive notification when the value of the property changes.
*/
Glib::PropertyProxy_ReadOnly< guint > property_timeout() const;
#endif //#GLIBMM_PROPERTIES_ENABLED
#ifdef GLIBMM_PROPERTIES_ENABLED
/** Enable proxy support.
*
* You rarely need to use properties because there are get_ and set_ methods for almost all of them.
* @return A PropertyProxy that allows you to get or set the value of the property,
* or receive notification when the value of the property changes.
*/
Glib::PropertyProxy< bool > property_enable_proxy() ;
#endif //#GLIBMM_PROPERTIES_ENABLED
#ifdef GLIBMM_PROPERTIES_ENABLED
/** Enable proxy support.
*
* You rarely need to use properties because there are get_ and set_ methods for almost all of them.
* @return A PropertyProxy_ReadOnly that allows you to get the value of the property,
* or receive notification when the value of the property changes.
*/
Glib::PropertyProxy_ReadOnly< bool > property_enable_proxy() const;
#endif //#GLIBMM_PROPERTIES_ENABLED
#ifdef GLIBMM_PROPERTIES_ENABLED
/** Whether to create TLS connections.
*
* You rarely need to use properties because there are get_ and set_ methods for almost all of them.
* @return A PropertyProxy that allows you to get or set the value of the property,
* or receive notification when the value of the property changes.
*/
Glib::PropertyProxy< bool > property_tls() ;
#endif //#GLIBMM_PROPERTIES_ENABLED
#ifdef GLIBMM_PROPERTIES_ENABLED
/** Whether to create TLS connections.
*
* You rarely need to use properties because there are get_ and set_ methods for almost all of them.
* @return A PropertyProxy_ReadOnly that allows you to get the value of the property,
* or receive notification when the value of the property changes.
*/
Glib::PropertyProxy_ReadOnly< bool > property_tls() const;
#endif //#GLIBMM_PROPERTIES_ENABLED
#ifdef GLIBMM_PROPERTIES_ENABLED
/** TLS validation flags to use.
*
* You rarely need to use properties because there are get_ and set_ methods for almost all of them.
* @return A PropertyProxy that allows you to get or set the value of the property,
* or receive notification when the value of the property changes.
*/
Glib::PropertyProxy< TlsCertificateFlags > property_tls_validation_flags() ;
#endif //#GLIBMM_PROPERTIES_ENABLED
#ifdef GLIBMM_PROPERTIES_ENABLED
/** TLS validation flags to use.
*
* You rarely need to use properties because there are get_ and set_ methods for almost all of them.
* @return A PropertyProxy_ReadOnly that allows you to get the value of the property,
* or receive notification when the value of the property changes.
*/
Glib::PropertyProxy_ReadOnly< TlsCertificateFlags > property_tls_validation_flags() const;
#endif //#GLIBMM_PROPERTIES_ENABLED
#ifdef GLIBMM_PROPERTIES_ENABLED
/** The proxy resolver to use.
*
* You rarely need to use properties because there are get_ and set_ methods for almost all of them.
* @return A PropertyProxy that allows you to get or set the value of the property,
* or receive notification when the value of the property changes.
*/
Glib::PropertyProxy< Glib::RefPtr<ProxyResolver> > property_proxy_resolver() ;
#endif //#GLIBMM_PROPERTIES_ENABLED
#ifdef GLIBMM_PROPERTIES_ENABLED
/** The proxy resolver to use.
*
* You rarely need to use properties because there are get_ and set_ methods for almost all of them.
* @return A PropertyProxy_ReadOnly that allows you to get the value of the property,
* or receive notification when the value of the property changes.
*/
Glib::PropertyProxy_ReadOnly< Glib::RefPtr<ProxyResolver> > property_proxy_resolver() const;
#endif //#GLIBMM_PROPERTIES_ENABLED
/**
* @par Slot Prototype:
* <tt>void on_my_%event(SocketClientEvent event, const Glib::RefPtr<SocketConnectable>& connectable, const Glib::RefPtr<IOStream>& connection)</tt>
*
* Emitted when @a client's activity on @a connectable changes state.
* Among other things, this can be used to provide progress
* information about a network connection in the UI. The meanings of
* the different @a event values are as follows:
*
* - SOCKET_CLIENT_RESOLVING: @a client is about to look up @a connectable
* in DNS. @a connection will be <tt>0</tt>.
*
* - SOCKET_CLIENT_RESOLVED: @a client has successfully resolved
* @a connectable in DNS. @a connection will be <tt>0</tt>.
*
* - SOCKET_CLIENT_CONNECTING: @a client is about to make a connection
* to a remote host; either a proxy server or the destination server
* itself. @a connection is the SocketConnection, which is not yet
* connected. Since GLib 2.40, you can access the remote
* address via g_socket_connection_get_remote_address().
*
* - SOCKET_CLIENT_CONNECTED: @a client has successfully connected
* to a remote host. @a connection is the connected SocketConnection.
*
* - SOCKET_CLIENT_PROXY_NEGOTIATING: @a client is about to negotiate
* with a proxy to get it to connect to @a connectable. @a connection is
* the SocketConnection to the proxy server.
*
* - SOCKET_CLIENT_PROXY_NEGOTIATED: @a client has negotiated a
* connection to @a connectable through a proxy server. @a connection is
* the stream returned from g_proxy_connect(), which may or may not
* be a SocketConnection.
*
* - SOCKET_CLIENT_TLS_HANDSHAKING: @a client is about to begin a TLS
* handshake. @a connection is a TlsClientConnection.
*
* - SOCKET_CLIENT_TLS_HANDSHAKED: @a client has successfully completed
* the TLS handshake. @a connection is a TlsClientConnection.
*
* - SOCKET_CLIENT_COMPLETE: @a client has either successfully connected
* to @a connectable (in which case @a connection is the SocketConnection
* that it will be returning to the caller) or has failed (in which
* case @a connection is <tt>0</tt> and the client is about to return an error).
*
* Each event except SOCKET_CLIENT_COMPLETE may be emitted
* multiple times (or not at all) for a given connectable (in
* particular, if @a client ends up attempting to connect to more than
* one address). However, if @a client emits the SocketClient::signal_event()
* signal at all for a given connectable, that it will always emit
* it with SOCKET_CLIENT_COMPLETE when it is done.
*
* Note that there may be additional SocketClientEvent values in
* the future; unrecognized @a event values should be ignored.
*
* @newin{2,32}
* @param event The event that is occurring.
* @param connectable The SocketConnectable that @a event is occurring on.
* @param connection The current representation of the connection.
*/
Glib::SignalProxy3< void,SocketClientEvent,const Glib::RefPtr<SocketConnectable>&,const Glib::RefPtr<IOStream>& > signal_event();
public:
public:
//C++ methods used to invoke GTK+ virtual functions:
protected:
//GTK+ Virtual Functions (override these to change behaviour):
//Default Signal Handlers::
};
} // namespace Gio
namespace Glib
{
/** A Glib::wrap() method for this object.
*
* @param object The C instance.
* @param take_copy False if the result should take ownership of the C instance. True if it should take a new copy or ref.
* @result A C++ instance that wraps this C instance.
*
* @relates Gio::SocketClient
*/
Glib::RefPtr<Gio::SocketClient> wrap(GSocketClient* object, bool take_copy = false);
}
#endif /* _GIOMM_SOCKETCLIENT_H */
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