/usr/include/Nux-4.0/NuxGraphics/GLWindowManager.h is in libnux-4.0-dev 4.0.6+14.04.20140409-0ubuntu1.
This file is owned by root:root, with mode 0o644.
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* Copyright 2010 Inalogic® Inc.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License, as
* published by the Free Software Foundation; either version 2.1 or 3.0
* of the License.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the applicable version of the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of both the GNU Lesser General Public
* License along with this program. If not, see <http://www.gnu.org/licenses/>
*
* Authored by: Jay Taoko <jaytaoko@inalogic.com>
*
*/
#ifndef DISPLAYACCESSCONTROLLER_H
#define DISPLAYACCESSCONTROLLER_H
#include "NuxCore/NuxCore.h"
#if defined(NUX_OS_WINDOWS)
#include "GraphicsDisplay.h"
#elif defined(NUX_OS_LINUX)
#include "GraphicsDisplay.h"
#endif
namespace nux
{
class GraphicsDisplay;
class GpuDevice;
class GraphicsEngine;
extern const char *WINDOW_CLASS_NAME;
class DisplayAccessController
{
public:
//! Create a graphics window capable of doing OpenGL rendering.
/*!
@param WindowTitle The title name of the window.
@param WindowWidth Window width.
@param WindowHeight Window height.
@param Style Window style.
@param parent The parent window.
@param fullscreen_flag True to create a full screen window.
@param create_rendering_data If true, then in GraphicsEngine, the system creates the OpenGL shaders and the font textures for the rendering.
*/
GraphicsDisplay *CreateGLWindow(const char *WindowTitle, unsigned int WindowWidth, unsigned int WindowHeight, WindowStyle Style,
GraphicsDisplay *parent,
bool fullscreen_flag = false,
bool create_rendering_data = true);
#if defined(NUX_OS_WINDOWS)
HINSTANCE GetInstance()
{
return hInstance;
}
#endif
#if defined(NUX_OS_WINDOWS)
//! Create a GraphicsDisplay from a foreign window and display.
GraphicsDisplay *CreateFromForeignWindow(HWND WindowHandle, HDC WindowDCHandle, HGLRC OpenGLRenderingContext);
#elif defined(USE_X11)
//! Create a GraphicsDisplay from a foreign window and display.
# ifdef NUX_OPENGLES_20
GraphicsDisplay *CreateFromForeignWindow(Display *X11Display, Window X11Window, EGLContext OpenGLContext);
# else
GraphicsDisplay *CreateFromForeignWindow(Display *X11Display, Window X11Window, GLXContext OpenGLContext);
# endif
#elif defined(NO_X11)
GraphicsDisplay *CreateFromForeignWindow(EGLDisplay *disp, EGLContext OpenGLContext);
#endif
static DisplayAccessController &Instance();
private:
static DisplayAccessController *m_pInstance;
DisplayAccessController();
DisplayAccessController(const DisplayAccessController &);
// Does not make sense for a singleton. This is a self assignment.
DisplayAccessController &operator= (const DisplayAccessController &);
// Declare operator address-of as private
DisplayAccessController *operator &();
~DisplayAccessController();
#if defined(NUX_OS_WINDOWS)
HINSTANCE hInstance;
WNDCLASSEX WinClass;
#endif
};
#define gGLWindowManager nux::DisplayAccessController::Instance()
}
#endif // DISPLAYACCESSCONTROLLER_H
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