/usr/lib/x86_64-linux-gnu/qt5/qml/Ubuntu/Components/Themes/Ambiance/PartialColorize.qml is in ubuntu-ui-toolkit-theme 0.1.46+14.04.20140408.1-0ubuntu1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 | /*
* Copyright 2013 Canonical Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import QtQuick 2.0
ShaderEffect {
id: partialColorize
implicitWidth: source.implicitWidth
implicitHeight: source.implicitHeight
visible: source != null && source.visible
property Item sourceItem
property var source: ShaderEffectSource {
hideSource: true
sourceItem: partialColorize.sourceItem
visible: sourceItem != null
}
property color leftColor
property color rightColor
property real progress
property bool mirror: false
property string texCoord: mirror ? "1.0 - qt_TexCoord0.x" : "qt_TexCoord0.x"
fragmentShader: "
varying highp vec2 qt_TexCoord0;
uniform sampler2D source;
uniform lowp vec4 leftColor;
uniform lowp vec4 rightColor;
uniform lowp float progress;
uniform lowp float qt_Opacity;
void main() {
lowp vec4 sourceColor = texture2D(source, qt_TexCoord0);
lowp vec4 newColor = mix(leftColor, rightColor, step(progress, " + texCoord + "));
gl_FragColor = newColor * sourceColor.a * qt_Opacity;
}"
}
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