/usr/share/amsn/smileys.tcl is in amsn-data 0.98.9-1ubuntu3.
This file is owned by root:root, with mode 0o644.
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1422 1423 1424 1425 1426 | ::Version::setSubversionId {$Id: smileys.tcl 12293 2011-02-14 20:52:44Z vivia $}
if { $initialize_amsn == 1 } {
global smileys_drawn
set smileys_drawn 0
}
namespace eval ::smiley {
#Used variables:
#---------------
#
# array emotions(SYMBOL) - contains the smiley NAME for every SYMBOL.
# SYMBOL is the smiley trigger
#
# list emotions_names - a list of all smiley NAMES, sorted as defined
# in the settings.xml file
#
# array emotions_data(NAME) - an array containing an array with all info
# about a given smiley NAME. To retrieve this
# data, better use [ValueForSmiley NAME FIELD]
# instead of accessing this variable
#
# array custom_emotions(NAME) - Similar to emotions_data, but used for
# storing information about your custom smileys
#///////////////////////////////////////////////////////////////////////////////
# proc newEmoticon {cstack cdata saved_data cattr saved_attr args}
#
# This is the main procedure for creating our emoticons, it gets data from the XML
# parser (don't know what all args are made for) and retrieves the data we need and
# creates the arrays we need.
# For every new emoticon, we add it's name to emotions_names (preceded by a number for
# having the correct order in the menu) then we add the elements in the array emotions
proc newEmoticon {cstack cdata saved_data cattr saved_attr args} {
global emotions emotions_data emotions_names emotions_cleared
upvar $saved_data sdata
#Check if no important fields are missing, or emoticon is disabled
#The fields name, text, and file must be present
if { ! [info exists sdata(${cstack}:name)] } { return 0 }
if { ! [info exists sdata(${cstack}:text)] } { return 0 }
if { ! [info exists sdata(${cstack}:file)] } { return 0 }
if { [info exists sdata(${cstack}:disabled)] && [is_true $sdata(${cstack}:disabled)] } { return 0 }
if { [::skin::getKey ignoredefaultsmileys] == 1 && ! [info exists emotions_cleared] } {
set emotions_cleared 1
unset emotions_data
unset emotions_names
unset emotions
}
#Get the smiley info: name, text and file, and other
#existing fields, like sound or animated. Store them
#in the local array emotion(field_name)
foreach field [array names sdata] {
set field_sort [string trim [string map [list "${cstack}:" "" ] $field]]
if { $field_sort == "_dummy_" } {continue}
set emotion($field_sort) [string trim $sdata($field)]
}
#Try to load the image. If we can't load the image, forget it
#This is only checked if ::loading_skin is set. Otherwise we're
#loading the default skin to get the standard smileys
if { [info exists ::loading_skin] } {
set realfile [::skin::GetSkinFile smileys $emotion(file) $::loading_skin]
if { [file tail $realfile] == "null" } {
status_log "Missing $emotion(file) from skin $::loading_skin. Using default\n" red
return 0
}
#Mark this smiley as belonging to this skin
set emotion(skin) $::loading_skin
}
#Text can be more then one symbol. Split and apply for all symbols
set emotion(symbols) [list]
set texts [split $emotion(text)]
foreach text $texts {
#Trim text (remove " ") and ignore empty strings
if { $text == "" } { continue }
set text [string trim $text \"]
#some smileys are case sensitive, like the moon!
if { ![info exists emoticon(casesensitive)] ||
([info exists emoticon(casesensitive)] && [is_false $emoticon(casesensitive)]) } {
set text [string tolower $text]
}
#Delete any previous ocurrence of this smiley if this existed and skin
#propertie was set to "" (loaded when loading default skin first)
if { [info exists emotions($text)] && [info exists emotions_data($emotions($text))] && [ValueForSmiley $emotions($text) skin] == "" } {
#status_log "Replacing emoticon $emotions($text)\n" blue
set name $emotions($text)
#Remove all other symbols from that smiley
array set emotion_data $emotions_data($name)
set symbols $emotion_data(symbols)
foreach symbol $symbols {
if {[info exists emotions($symbol)]} {
unset emotions($symbol)
}
}
#Remove the old smiley daya
unset emotions_data($name)
#Remove from emotions_names
set idx [lsearch -exact $emotions_names $name]
set emotions_names [lreplace $emotions_names $idx $idx]
}
#Associate this symbol to this smiley name
set emotions($text) $emotion(name)
#Also add to the emotions data a list of triggers
lappend emotion(symbols) $text
#Associate this symbol to this file for skin reloading
::skin::setPixmap $text $emotion(file) smileys
}
#Store the smiley fields in the emotions_data array
set emotions_data($emotion(name)) [array get emotion]
#If it's not a hidden emoticon, add it to the emoticons list
if { ! ([info exists sdata(${cstack}:hiden)] && [is_true $sdata(${cstack}:hiden)]) } {
#incr emoticon_number
lappend emotions_names $emotion(name)
}
variable sortedemotions
if {[info exists sortedemotions]} { unset sortedemotions }
return 0
}
# This function will resize those huge custom emoticons to the standard maximum size of 50x50 accepted by WLM.
proc resizeCustomSmiley { image } {
if {[catch {image width $image}] } {
status_log "asked to resize custom emoticon $image that doesn't exist" red
return
}
if { [image width $image] > 50 || [image height $image] > 50 } {
set width [image width $image]
set height [image height $image]
if {$width > 50} {
set height [expr {int(((1.0*$height)/$width) * 50)}]
set width 50
if {$height < 19} {
set height 19
}
} else {
set width [expr {int(((1.0*$width)/$height) * 50)}]
set height 50
if {$width < 19} {
set width 19
}
}
::picture::Resize $image $width $height
}
}
#///////////////////////////////////////////////////////////////////////////////
# proc newCustomEmoticonXML {cstack cdata saved_data cattr saved_attr args}
#
# This is the same procedure as newEmoticon
# the only difference is that it is used for custom emoticons..
# we need to do it that way since after calling "load_smileys" it erases the
# emotions list...
proc newCustomEmoticonXML {cstack cdata saved_data cattr saved_attr args} {
global custom_emotions
upvar $saved_data sdata
#Check if no important fields are missing, or emoticon is disabled
#The fields name, text, and file must be present
if { ! [info exists sdata(${cstack}:name)] } { return 0 }
if { ! [info exists sdata(${cstack}:text)] } { return 0 }
if { ! [info exists sdata(${cstack}:file)] } { return 0 }
if { [info exists sdata(${cstack}:disabled)] && [is_true $sdata(${cstack}:disabled)] } { return 0 }
#Get the smiley info: name, text and file, and other
#existing fields, like sound or animated. Store them
#in the local array emotion(field_name)
foreach field [array names sdata] {
set field_sort [string trim [string map [list "${cstack}:" "" ] $field]]
if { $field_sort == "_dummy_" } {continue}
set emotion($field_sort) [string trim $sdata($field)]
}
#Create the image now and store it ;# $emotion(name) is unique as we store the emoticon in the array under this name (cfr infra)
if { [catch { image create photo emoticonCustom_std_$emotion(text) -file [PathRelToAbs $emotion(file)] -format cximage } emotion(image_name) ] } {
status_log "Error when creating image for emoticon $emotion(name) : $emotion(image_name)"
#error loading emoticon, just flag it as unreachable
set emotion(reachable) 0
} else {
set emotion(reachable) 1
# Make sure the smiley is max 50x50
::smiley::resizeCustomSmiley emoticonCustom_std_$emotion(text)
update
}
#Store the emoticon data in the custom_emoticons array
set custom_emotions($emotion(name)) [array get emotion]
return 0
}
#///////////////////////////////////////////////////////////////////////////////
# proc cleanup
#
# Cleans up the smiley storage
proc cleanup {} {
variable sortedemotions
if {[info exists sortedemotions]} { unset sortedemotions }
}
#///////////////////////////////////////////////////////////////////////////////
# proc SortSmileys
#
# Create a list of available smileys, sorted by symbol length
proc SortSmileys {} {
global emotions
global custom_emotions
variable sortedemotions
#If no sorted list exists, create it...
if { ![info exists sortedemotions]} {
set unsortedemotions [list]
#Add standard smileys. We just add the symbol, and keyword "standard"
foreach name [array names emotions] {
lappend unsortedemotions [list $name standard]
}
#Add our custom smileys. For custom smileys we also add
#the smiley name associated to that symbol
foreach name [array names custom_emotions] {
if { ![info exists custom_emotions($name)] } {
status_log "substYourSmileys: Custom smiley $name doesn't exist in custom_emotions array!!\n" red
continue
}
array set emotion $custom_emotions($name)
foreach symbol $emotion(text) {
lappend unsortedemotions [list $symbol custom $name]
}
}
#TODO: Add SB smileys?
#Now, sort this list
set sortedemotions [lsort -command ::smiley::CompareSmileyLength $unsortedemotions]
}
}
#///////////////////////////////////////////////////////////////////////////////
# proc substSmileys { tw {start "0.0"} {end "end"} {contact_list 0} }
#
# Main function... it substitutes smileys patterns into an image in any text widget
# tw variable is the text widget
# start is the starting point for which we scan the text for any smiley to change
# contact_list is used to specify if we should play sounds if we find emotisound
# this is used to avoid playing sounds when contact list is refreshed
# the function scans the text widget (from the $start variable to the end) and
# replaces any smileys pattern by the appropriate image (animated or not) and plays
# a sound if necessary, etc... It scans the widget for every smiley that exists
proc substSmileys {tw {textbegin "0.0"} {end "end"} {contact_list 0} {include_custom 0}} {
global emotions
global custom_emotions
variable sortedemotions
SortSmileys
set scrolling [::ChatWindow::getScrolling $tw]
#Search for all possible emotions, after they are sorted by symbol length
foreach emotion_data $sortedemotions {
#Symbol is first element
set symbol [lindex $emotion_data 0]
#Type is second element
set smiley_type [lindex $emotion_data 1]
if { $smiley_type == "custom" } {
#If smiley type is custom, replace or ignore it depending on call parameter
if { $include_custom == 0} {
continue
} else {
#Get name. It will be 3rd element on the list
set name [lindex $emotion_data 2]
#Get all emoticon data from custom_emotions array
array set emotion $custom_emotions($name)
#check if emoticon is unreachable and skip it
if { $emotion(reachable) == 0 } {
continue
}
if { [info exists emotion(casesensitive)] && [is_true $emotion(casesensitive)]} {
set nocase "-exact"
} else {
set nocase "-nocase"
}
set animated [expr {[info exists emotion(animated)] && [is_true $emotion(animated)]}]
if { $contact_list == 0 && [info exists emotion(sound)] && $emotion(sound) != "" } {
set sound [PathRelToAbs $emotion(sound)]
} else { set sound "" }
set image_name $emotion(image_name)
set image_file [PathRelToAbs $emotion(file)]
array unset emotion
}
} else {
#Get the name for this symbol
set emotion_name $emotions($symbol)
if { [ValueForSmiley $emotion_name casesensitive 1] } {
set nocase "-exact"
} else {
set nocase "-nocase"
}
set animated [ValueForSmiley $emotion_name animated 1]
if { $contact_list == 0 && [ValueForSmiley $emotion_name sound] != "" } {
set sound [ValueForSmiley $emotion_name sound]
} else { set sound "" }
set image_name [::skin::loadPixmap $symbol smileys]
set image_file [ValueForSmiley $emotion_name file]
set start $textbegin
}
#Keep searching until no matches
set start $textbegin
while {[set pos [$tw search -exact $nocase -- $symbol $start $end]] != "" } {
set start [$tw index ${pos}+1c]
set endpos [$tw index $pos+[string length $symbol]c]
set skip 0
# used to avoid invalid search caused by elided text, such as in ::op
if { [string equal -nocase [$tw get $pos $endpos] $symbol] == 0} {
continue
} else {
for { set i $pos } {$i < $endpos && !$skip} {set i [$tw index $i+1c]} {
set tags [$tw tag names $i]
foreach tag_name $tags {
set elided [$tw tag cget $tag_name -elide]
if {$elided != "" && $elided} {
set skip 1
break;
}
}
}
}
if { $skip } {
continue
}
set start [::smiley::SubstSmiley $tw $pos $symbol $image_name $image_file $animated $sound]
#If SubstSmiley returns -1, start from beggining.
#See why in SubstSmiley. This is a fix
if { $start == -1 } { set start $textbegin }
}
}
if { $scrolling } { ::ChatWindow::Scroll $tw }
}
#//////////////////////////////////////////////////////////////////////
# proc SubstSmiley {tw pos symbol image file animated sound }
#
# Replace one smiley in the given $tw (text window)
proc SubstSmiley { tw pos symbol image file animated { sound "" }} {
set chars [string length $symbol]
set posyx [split $pos "."]
set endpos "[lindex $posyx 0].[expr {[lindex $posyx 1] + $chars}]"
if { [lsearch -exact [$tw tag names $pos] "dont_replace_smileys"] != -1 } {
return $endpos
}
$tw tag configure smiley -elide true
$tw tag add smiley $pos $endpos
$tw image create $endpos -image $image -pady 0 -padx 0
$tw tag remove smiley $endpos
if { [::config::getKey emotisounds] == 1 && $sound != "" } {
play_sound $sound
}
#If I return $pos and there's a smiley next to the replaced one,
#it won't be replaced!! is this a tk error?? We return -1,
#so we restart from beginning
return -1
}
#///////////////////////////////////////////////////////////////////////////////
# proc smileyMenu { {x 0} {y 0} {text text}}
#
# Displays the smileys menu at the position where the mouse is and refreshes
# all the bindings on the smileys in the menu to the correct widget
# so that when you click on a smiley, it inserts its symbol into your text
# if the smile menu doesn't exist it created it first with [create_smile_menu $x $y]
proc smileyMenu { {x 0} {y 0} {text text}} {
global emotions_names
set w .smile_selector
if { ! [winfo exists $w]} { CreateSmileyMenu }
wm state $w normal
set x [expr {$x - 15}]
set y [expr {$y + 15 - [winfo reqheight $w]}]
wm geometry $w +$x+$y
#It won't work on Windows without this
update idletasks
#It won't work on Windows without this
raise $w
#Add bindings for standard emotions
set temp 0
foreach name $emotions_names {
if { [ValueForSmiley $name hiden 1] } {continue}
#Get the first symbol for that smiley
set symbol [string map { % %% } [lindex [ValueForSmiley $name symbols] 0]]
#This must be cached due to a race condition (if you double click
#the smileys menu for first time, the second click can launch
#this procedure without all smileys having been created
catch {
#TODO: Improve this now we know about quoting a bit more?
bind $w.c.$temp <<Button1>> "catch {[list $text insert insert $symbol]\; wm state $w withdrawn; event generate $text <KeyRelease>} res"
}
incr temp
}
#Now add custom emotions bindings
global custom_emotions
foreach name [lsort [array names custom_emotions]] {
array set emotion $custom_emotions($name)
set symbol [string map { % %% } [lindex $emotion(text) 0]]
#This must be cached due to a race condition (if you double click
#the smileys menu for first time, the second click can launch
#this procedure without all smileys having been created
catch {
if { $emotion(reachable) == 1 } {
#TODO: Improve this now we know about quoting a bit more?
bind $w.c.$temp <<Button1>> "catch {[list $text insert insert $symbol]\; wm state $w withdrawn; event generate $text <KeyRelease>} res"
}
#Add binding for custom emoticons
bind $w.c.$temp <<Button3>> [list ::smiley::editCustomEmotion $name]
}
incr temp
}
# Here, I disable the "Leave" event so that in case the window
# is in the upper left corner and really small, when we click,
# and the mouse is already inside the window, we don't want the
# 'moveinscreen' to generate a <Leave> event and thus making it
# impossible to show the smiley window
set binding [bind $w <Leave>]
bind $w <Leave> ""
moveinscreen $w 5
bind $w <Leave> $binding
event generate $w <Enter>
}
#//////////////////////////////////////////////////////////////////
#proc that changes a string into a list with seperated text/smileys
# TODO : WTF! This is a copy paste of substSmiley.. code should NOT be duplicated!
# TODO : contact_list variable is about playing sound, not about including smileys..
proc parseMessageToList { name {contact_list 0} {play_sounds 0} {include_custom 0} } {
global emotions
global custom_emotions
variable sortedemotions
SortSmileys
set llength [llength $name]
set l $name
#Search for all possible emotions, after they are sorted by symbol length
set foreachlist [list ]
if { [::config::getKey listsmileys] || !$contact_list } {
set foreachlist [concat $foreachlist $sortedemotions]
}
set foreachlist [lappend foreachlist [list "\n" "newline"]]
foreach emotion_data $foreachlist {
#Symbol is first element
set symbol [lindex $emotion_data 0]
#Type is second element
set smiley_type [lindex $emotion_data 1]
if { $smiley_type == "custom" } {
#If smiley type is custom, replace or ignore it depending on call parameter
if { $include_custom == 0} {
continue
} else {
#Get name. It will be 3rd element on the list
set name [lindex $emotion_data 2]
#Get all emoticon data from custom_emotions array
array set emotion $custom_emotions($name)
#check if emoticon is unreachable and skip it
if { $emotion(reachable) == 0 } {
continue
}
if { [info exists emotion(casesensitive)] && [is_true $emotion(casesensitive)]} {
set nocase 0
} else {
set nocase 1
}
set animated [expr {[info exists emotion(animated)] && [is_true $emotion(animated)]}]
if { $play_sounds && [info exists emotion(sound)] && $emotion(sound) != "" } {
set sound [PathRelToAbs $emotion(sound)]
} else {
set sound ""
}
set image_name $emotion(image_name)
set image_file [PathRelToAbs $emotion(file)]
array unset emotion
}
} elseif { $smiley_type == "newline" } {
set emotion_name "newline"
set nocase 0
set animated 0
set sound ""
set image_name "__newline__"
set image_file ""
} else {
#Get the name for this symbol
set emotion_name $emotions($symbol)
if { [ValueForSmiley $emotion_name casesensitive 1] } {
set nocase 0
} else {
set nocase 1
}
set animated [ValueForSmiley $emotion_name animated 1]
if { $play_sounds && [ValueForSmiley $emotion_name sound] != "" } {
set sound [ValueForSmiley $emotion_name sound]
} else {
set sound ""
}
set image_name [::skin::loadPixmap $symbol smileys]
set image_file [ValueForSmiley $emotion_name file]
}
set listpos 0
#Keep searching until no matches
while { $listpos < $llength } {
if { ([lindex $l $listpos 0] != "text") } {
incr listpos
continue
}
if {[set pos [expr $nocase ? \
[string first [string tolower $symbol] [string tolower [lindex $l $listpos 1]]] : \
[string first $symbol [lindex $l $listpos 1]]]] != -1 } {
set p1 [string range [lindex $l $listpos 1] 0 [expr {$pos - 1}]]
set p2 $image_name
set p3 [string range [lindex $l $listpos 1] [expr {$pos + [string length $symbol]}] end]
#TODO: #need to change for an 'in-place' lreplace (here and below)
if { $p2 == "__newline__" } {
set l [lreplace $l $listpos $listpos [list text $p1] [list "newline" "\n"] [list text $p3] ]
} else {
set l [lreplace $l $listpos $listpos [list text $p1] [list smiley $p2 $symbol] [list text $p3] ]
}
incr llength 2
if { $p3 == "" } {
set listpos2 [expr {$listpos + 2}]
set l [lreplace $l $listpos2 $listpos2]
incr llength -1
}
if { $p1 == "" } {
set l [lreplace $l $listpos $listpos]
incr llength -1
incr listpos -1
}
}
incr listpos 1
}
}
return $l
}
#Create ONE smiley in the smileys menu
proc CreateSmileyInMenu {w cols rows smiw smih emot_num name symbol image file animated {reachable 1}} {
catch {
if { $reachable == 1 } {
#number of menu-item in name as I'm usure about the name being unique and the quoting of the symbol
set resized [image create photo emoticonAll_tny_${emot_num}_small]
$resized copy $image
if {[image width $image] > 22 && [image height $image] > 22} {
::picture::ResizeWithRatio $resized 22 22
}
label $w.$emot_num -image $resized -background [$w cget -background]
bind $w.$emot_num <Destroy> "image delete $resized"
} else {
label $w.$emot_num -background red
}
$w.$emot_num configure -cursor hand2 -borderwidth 1 -relief flat
#Bindings for raise/flat on mouse over
bind $w.$emot_num <Enter> [list $w.$emot_num configure -relief raised]
bind $w.$emot_num <Leave> [list $w.$emot_num configure -relief flat]
#Tooltip
if { [::config::getKey tooltips] } {
if { $reachable == 1 } {
set_balloon $w.$emot_num "$name\n[trans triggers]: $symbol" "$image"
} else {
set_balloon $w.$emot_num "$name\n([trans smileynotavailable])\n[trans triggers]: $symbol"
}
}
set xpos [expr {($emot_num % $cols)* $smiw}]
set ypos [expr {($emot_num / $cols) * $smih}]
$w create window $xpos $ypos -window $w.$emot_num -anchor nw -width $smiw -height $smih
}
}
#///////////////////////////////////////////////////////////////////////////////
# proc CreateSmileyMenu { {x 0} {y 0} }
#
# Create the smile menu... it first calls [calcul_geometry_smileys]
# To get the width and height of the menu, then it creates the menu withdrawn with
# the animated smileys and static smileys in the correct order
proc CreateSmileyMenu { } {
global emotions emotions_names custom_emotions
set w .smile_selector
if {[catch {[toplevel $w]} res]} {
destroy $w
toplevel $w
}
#Calculate the total number of smileys (including custom ones)
set emoticon_number [llength $emotions_names]
incr emoticon_number [llength [array names custom_emotions]]
#Fixed smiley size
set smiw 26
set smih 26
#We want to keep a certain ratio:
# cols/(rows+1) = 4/3
# we know cols*rows>=emoticon_number
#This is the solution of solving that equation system
set ratio [expr {4.0/3.0}]
set cols [expr {ceil(($ratio+sqrt(($ratio*$ratio)+4.0*$ratio*$emoticon_number))/2.0)}]
set rows [expr {ceil(double($emoticon_number) / $cols)+1}]
#status_log "Smileys: $emoticon_number. Cols: $cols. Rows: $rows\n" white
set cols [expr {int($cols)}]
set rows [expr {int($rows)}]
set x_geo [expr {$smiw*$cols + 2} ]
set y_geo [expr {$smih*$rows + 2} ]
wm state $w withdrawn
wm geometry $w ${x_geo}x${y_geo}
wm title $w "[trans msn]"
wm overrideredirect $w 1
wm transient $w
canvas $w.c -background white -borderwidth 0 -relief flat \
-selectbackground white -selectborderwidth 0 -width $x_geo -height $y_geo
pack $w.c -expand true -fill both
#Add standard smileys
set emot_num 0
foreach name $emotions_names {
set hiden [ValueForSmiley $name hiden 1]
if { $hiden} {continue}
set symbol [lindex [ValueForSmiley $name symbols] 0]
set file [ValueForSmiley $name file]
set animated [expr {[ValueForSmiley $name animated 1] && [::config::getKey animatedsmileys 0]}]
CreateSmileyInMenu $w.c $cols $rows $smiw $smih \
$emot_num $name $symbol [::skin::loadPixmap $symbol smileys] [::skin::GetSkinFile smileys ${file}] $animated
incr emot_num
}
#Now add custom emotions
global custom_emotions
foreach name [lsort [array names custom_emotions]] {
array set emotion $custom_emotions($name)
if {![info exists emotion(animated)]} { set emotion(animated) 0 }
set animated [expr {$emotion(animated) && [::config::getKey animatedsmileys 0]}]
CreateSmileyInMenu $w.c $cols $rows $smiw $smih \
$emot_num $name [lindex $emotion(text) 0] $emotion(image_name) [PathRelToAbs $emotion(file)] $animated $emotion(reachable)
incr emot_num
}
#Add the create custom smiley button
label $w.c.custom_new -text "[trans custom_new]" -background [$w.c cget -background] -font sboldf
bind $w.c.custom_new <Enter> [list $w.c.custom_new configure -relief raised]
bind $w.c.custom_new <Leave> [list $w.c.custom_new configure -relief flat]
bind $w.c.custom_new <<Button1>> "::smiley::newCustomEmoticonGUI; wm state $w withdrawn"
set ypos [expr {(($rows-1)*$smih + ($smih/2))}]
$w.c create window 0 $ypos -window $w.c.custom_new -width [expr {$x_geo - 2}] -height $smih -anchor w
bind $w <Leave> "::smiley::handleLeaveEvent $w $x_geo $y_geo"
}
#///////////////////////////////////////////////////////////////////////////////
# proc handleLeaveEvent { w x_geo y_geo }
#
# Handle the Leave event, detecting if is truly generated from the mouse exiting
# from the menu, to work around the Compiz/Beryl bug
proc handleLeaveEvent { w x_geo y_geo } {
# Get the pointer and the window coordinates
set pointer_x [winfo pointerx $w]
set pointer_y [winfo pointery $w]
set window_x [winfo rootx $w]
set window_y [winfo rooty $w]
# Calculate pointer coordinates relative to the menu
set x [expr {$pointer_x-$window_x}]
set y [expr {$pointer_y-$window_y}]
# Check if the pointer is outside the menu
# The first two conditions refers to the case in which the pointe is no
# more on the same screen of the menu (and is therefore outside of it)
if { $pointer_x == -1 || $pointer_y==-1 || $x < 0 || $x > $x_geo || $y < 0 || $y > $y_geo } {
wm state $w withdrawn
}
}
#///////////////////////////////////////////////////////////////////////////////
# proc newCustomEmoticonGUI {}
#
# This is the GUI proc for adding custom smileys
proc newCustomEmoticonGUI {{name ""}} {
global new_custom_cfg
if { [winfo exists .new_custom] } {
raise .new_custom
return
}
toplevel .new_custom
set w [labelframe .new_custom.lfname -text [trans smileconfig] -font splainf]
#pack $w -anchor n -side top -expand 1 -fill x
frame .new_custom.1 -class Degt
label .new_custom.1.smile -image [::skin::loadPixmap smile]
pack .new_custom.1.smile -side left -anchor nw
label $w.lname -text "[trans description]" -font splainf
entry $w.name -textvariable new_custom_cfg(name) -background white -font splainf
label $w.ltext -text "[trans triggers]" -font splainf
entry $w.text -textvariable new_custom_cfg(text) -background white -font splainf
label $w.lfile -text "[trans smilefile]" -font splainf
entry $w.file -textvariable new_custom_cfg(file) -background white -font splainf
button $w.browsefile -text "[trans browse]" -command [list chooseFileDialog "" "" .new_custom $w.file open \
[list [list [trans imagefiles] [list *.gif *.GIF *.jpg *.JPG *.bmp *.BMP *.png *.PNG]] [list [trans allfiles] *]]] -width 10
label $w.lsound -text "[trans soundfile]" -font splainf
entry $w.sound -textvariable new_custom_cfg(sound) -background white -font splainf
button $w.browsesound -text "[trans browse]" -command [list chooseFileDialog "" "" .new_custom $w.sound open \
[list [list [trans soundfiles] [list *.wav *.mp3 *.au *.ogg]] [list [trans allfiles] *]]] -width 10
checkbutton $w.enablesound -text "[trans enablesound]" -onvalue 1 -offvalue 0 -variable new_custom_cfg(enablesound) -command ::smiley::UpdateEnabledSoundSmileys -font sboldf
checkbutton $w.casesensitive -text "[trans casesensitive]" -onvalue 1 -offvalue 0 -variable new_custom_cfg(casesensitive) -font sboldf
frame .new_custom.buttons -class Degt
if { $name == "" } {
wm title .new_custom "[trans custom_new]"
label .new_custom.1.intro -text "[trans smileintro]" -font splainf
button .new_custom.buttons.ok -text "[trans ok]" -command ::smiley::NewCustomEmoticonGUI_Ok -padx 10
button .new_custom.buttons.delete -text "[trans delete]" -command "" -state disabled -padx 11
} else {
wm title .new_custom "[trans custom_edit]"
label .new_custom.1.intro -text "[trans smileintro2]" -font splainf
button .new_custom.buttons.ok -text "[trans ok]" -command [list ::smiley::NewCustomEmoticonGUI_Ok $name] -padx 10
button .new_custom.buttons.delete -text "[trans delete]" -command [list ::smiley::NewCustomEmoticonGUI_Delete $name] -padx 11
$w.name configure -state disabled
}
button .new_custom.buttons.cancel -text "[trans cancel]" -command [list destroy .new_custom] -padx 10
pack .new_custom.buttons.ok -side right -padx 5
pack .new_custom.buttons.cancel -side right -padx 5
pack .new_custom.buttons.delete -side left -padx 5
pack .new_custom.buttons -side bottom -fill x -expand false -padx 5 -pady 5
pack .new_custom.1.intro -fill both -side left
grid columnconfigure $w 1 -weight 1
grid $w.lname -row 1 -column 0 -padx 2 -pady 2 -sticky w
grid $w.name -row 1 -column 1 -padx 2 -pady 2 -sticky w
grid $w.ltext -row 2 -column 0 -padx 2 -pady 2 -sticky w
grid $w.text -row 2 -column 1 -padx 2 -pady 2 -sticky w
grid $w.lfile -row 3 -column 0 -padx 2 -pady 2 -sticky w
grid $w.file -row 3 -column 1 -padx 2 -pady 2 -sticky we
grid $w.browsefile -row 3 -column 2 -padx 2 -pady 2 -sticky w
grid $w.lsound -row 4 -column 0 -padx 2 -pady 2 -sticky w
grid $w.sound -row 4 -column 1 -padx 2 -pady 2 -sticky we
grid $w.browsesound -row 4 -column 2 -padx 2 -pady 2 -sticky w
grid $w.enablesound -row 5 -column 1 -columnspan 2 -padx 2 -pady 2 -sticky w
grid $w.casesensitive -row 7 -column 1 -columnspan 2 -padx 2 -pady 2 -sticky w
pack .new_custom.1 -expand false -fill x -side top -pady 5 -padx 5
pack .new_custom.lfname -expand 1 -fill both -side top -pady 5 -padx 5
UpdateEnabledSoundSmileys
bind .new_custom <Destroy> "catch {unset new_custom_cfg}"
moveinscreen .new_custom 30
catch {[focus .new_custom]}
}
proc NewCustomEmoticonGUI_Ok { {name ""}} {
if { [NewCustomEmoticonFromGUI $name] != -1 } {
destroy .new_custom
}
}
proc NewCustomEmoticonGUI_Delete { name } {
global custom_emotions
array set emotion $custom_emotions($name)
catch {image delete $emotion(image_name)}
catch {image delete $emotion(preview)}
unset custom_emotions($name)
if { [winfo exists .smile_selector]} {destroy .smile_selector}
#After modifying, clear sortedemotions, could need sorting again
variable sortedemotions
if {[info exists sortedemotions]} { unset sortedemotions }
destroy .new_custom
}
proc UpdateEnabledSoundSmileys { } {
global new_custom_cfg
set w .new_custom.lfname
if { $new_custom_cfg(enablesound) == 1 } {
$w.sound configure -state normal
$w.browsesound configure -state normal
} else {
$w.sound configure -state disabled
$w.browsesound configure -state disabled
}
}
#///////////////////////////////////////////////////////////////////////////////
# proc editCustomEmotion {}
#
# This is the GUI proc for editing custom smileys
proc editCustomEmotion { name } {
global custom_emotions new_custom_cfg
catch { event generate .smile_selector <Leave> }
array set emotion $custom_emotions($name)
foreach element [list name file animated sound casesensitive] {
if {[info exists emotion($element)]} {
if {$element == "file" || $element == "sound"} {
#restore absolute path
set new_custom_cfg($element) [PathRelToAbs $emotion($element)]
} else {
set new_custom_cfg($element) $emotion($element)
}
} else {
set new_custom_cfg($element) ""
}
}
set new_custom_cfg(text) [join $emotion(text)]
if { "$new_custom_cfg(sound)" != "" } {
set new_custom_cfg(enablesound) 1
} else {
set new_custom_cfg(enablesound) 0
}
newCustomEmoticonGUI $name
}
#///////////////////////////////////////////////////////////////////////////////
# proc NewCustomEmoticonFromGUI { edit}
#
# this saves what was entered in the GUI for creating new custom smiley or edits
# previously saved options
proc NewCustomEmoticonFromGUI { {name ""} } {
global custom_emotions new_custom_cfg HOME
set w .new_custom
if { $name == "" } {
if { [catch {set name $new_custom_cfg(name)} ] } {
#User entered no description
msg_box "[trans wrongfields [trans description] [trans triggers] [trans smilefile] ]"
return -1
} elseif { [info exists custom_emotions($name)] } {
#Smiley exists
msg_box "[trans smileyexists]"
return -1
}
#set name "[string map { "\[" "\\\[" "\]" "\\\]" } $new_custom_cfg(name)]"
set edit 0
} else {
set edit 1
array set emotion $custom_emotions($name)
}
#Check for needed fields
if { $name == "" || $new_custom_cfg(file) == "" || $new_custom_cfg(text) == "" } {
msg_box "[trans wrongfields [trans description] [trans triggers] [trans smilefile] ]"
return -1
}
#Check for sound, and copy it
if { $new_custom_cfg(enablesound) && $new_custom_cfg(sound) != "" } {
set filename [getfilename [::skin::GetSkinFile sounds $new_custom_cfg(sound)]]
if { $filename == "null" } {
#if { [info exists custom_emotions(${name}_sound)] } {unset custom_emotions(${name}_sound)}
msg_box "[trans invalidfile [trans soundfile] \"$new_custom_cfg(sound)\"]"
return -1
} else {
create_dir [file join $HOME sounds]
catch { file copy [::skin::GetSkinFile sounds "$new_custom_cfg(sound)"] [file join $HOME sounds]}
}
set emotion(sound) $filename
#set custom_emotions(${name}_sound) "$filename"
} else {
#if { [info exists custom_emotions(${name}_sound)] } {unset custom_emotions(${name}_sound)}
#Delete sound settings if it existed before
if { [info exists emotion(sound)] } { unset emotion(sound) }
}
set filename [getfilename [::skin::GetSkinFile smileys $new_custom_cfg(file)]]
if { $filename == "null" } {
msg_box "[trans invalidfile [trans smilefile] \"$new_custom_cfg(file)\"]"
return -1
}
create_dir [file join $HOME smileys]
#Check for animation
if { [ catch {set emotion(animated) [::picture::IsAnimated [::skin::GetSkinFile smileys "$new_custom_cfg(file)"] ] } res ] } {
#There is an error with the file, wront format or doesn't exist
msg_box "$res"
return -1
}
if { $emotion(animated) == 0 } { unset emotion(animated) }
if { ![info exists emotion(animated)] || $emotion(animated) == 0 } {
if { $edit == 1 } {
set titleid custom_edit
} else {
set titleid custom_new
}
image create photo tmp -file [::skin::GetSkinFile smileys "$new_custom_cfg(file)"]
set filetail_noext [filenoext [file tail "$new_custom_cfg(file)"]]
set destfile [file join $HOME smileys $filetail_noext]
if { [image width tmp] > 19 || [image height tmp] > 19 } {
#Smiley is static and bigger than 19x19 we ask for resizing
if { [::amsn::messageBox "[trans smiletoobig]" yesno question "[trans $titleid ]"] == "yes" } {
#The user wants resize it
set file [convert_image_plus [::skin::GetSkinFile smileys "$new_custom_cfg(file)"] smileys 19x19]
} else {
if { [image width tmp] > 50 || [image height tmp] > 50 } {
#MSN can't show static smileys which are bigger than 50x50 so we resize it
set file [convert_image_plus [::skin::GetSkinFile smileys "$new_custom_cfg(file)"] smileys 50x50]
} else {
#The smiley has size between 19x19 and 50x50 and user doesn't want to resize it so we just convert it to PNG
set filetail_noext [filenoext [file tail "$new_custom_cfg(file)"]]
set destfile [file join $HOME smileys $filetail_noext]
::picture::Convert [::skin::GetSkinFile smileys "$new_custom_cfg(file)"] "${destfile}.png"
set file "${destfile}.png"
}
}
} else {
#The file is good so we just convert it to PNG
set filetail_noext [filenoext [file tail "$new_custom_cfg(file)"]]
set destfile [file join $HOME smileys $filetail_noext]
::picture::Convert [::skin::GetSkinFile smileys "$new_custom_cfg(file)"] "${destfile}.png"
set file "${destfile}.png"
}
# Don't forget to delete the temp image...!
image delete tmp
if { ![file exists $file] } { set file "" }
} else {
#We convert animated smiley to animated gif even if we can just load animated gif and save to animated gif
#Don't care of extension : as the smiley is animated TkCximage will save to GIF format
set filetail_noext [filenoext [file tail "$new_custom_cfg(file)"]]
set destfile [file join $HOME smileys $filetail_noext]
if { [catch {file copy -force [::skin::GetSkinFile smileys "$new_custom_cfg(file)"] "${destfile}.png"}]} {
set file ""
} else {
set file "${destfile}.png"
if { ![file exists $file] } { set file "" }
}
}
if { $file == "" } {
return -1
}
set emotion(file) $file
set emotion(name) $name
set emotion(reachable) 1
#Create a list of symbols
set emotion(text) [list]
foreach symbol [split $new_custom_cfg(text)] {
if { $symbol != "" } {
lappend emotion(text) $symbol
}
}
#foreach element [list casesensitive animated] {
# if { $new_custom_cfg($element) == 1} {
# set emotion($element) 1
# } else {
# if { [info exist emotion($element)] } {unset emotion($element)}
# }
#}
if { $new_custom_cfg(casesensitive) == 1} {
set emotion(casesensitive) 1
} else {
if { [info exist emotion(casesensitive)] } {unset emotion(casesensitive)}
}
set emotion(image_name) [image create photo emoticonCustom_std_$emotion(text) -file $emotion(file) -format cximage]
set custom_emotions($name) [array get emotion]
#load_smileys
#::skin::reloadSkinSettings [::config::getGlobalKey skin]
if { [winfo exists .smile_selector]} {destroy .smile_selector}
#After modifying, clear sortedemotions, could need sorting again
variable sortedemotions
if {[info exists sortedemotions]} { unset sortedemotions }
#Immediately save settings.xml
save_config
}
proc addSmileyFromTW { file text } {
set text [string map {"\\\\" "\\"} $text]
global new_custom_cfg
if { [winfo exists .new_custom] } {
raise .new_custom
return
}
set new_custom_cfg(name) $text
set new_custom_cfg(text) $text
set new_custom_cfg(file) [::skin::GetSkinFile smileys "cache/${file}.png"]
newCustomEmoticonGUI
}
#///////////////////////////////////////////////////////////////////////////////
# proc ValueForSmiley { emotion var }
#
# A useful function that we'll use to get every single variable for an emoticon
# you call it with the name of the emoticon you want and the variable you want
# (for example [ValueForSmiley "000 smile" text] and it returns ":) :-)" something like that..
# if the variable doesn't exist, it returns an empty string
# If the returned value must be boolean, set boolean parameter to 1
proc ValueForSmiley { name var {boolean 0}} {
global emotions_data
set value ""
#If the smiley is not defined
if { ![info exists emotions_data($name)] } {
status_log "Smiley $name is not defined!\n" red
} else {
array set emotion $emotions_data($name)
if { [info exists emotion($var)] } {
set value $emotion($var)
}
}
#The returned value must be boolean
if { $boolean == 1 } {
if { $value == 1 || $value == "true" || $value == "yes" || $value == "y"} {
return 1
} else {
return 0
}
} else { return $value }
}
#///////////////////////////////////////////////////////////////////////////////
# proc CompareSmileyLength { a_name b_name }
#
# Is used to sort the smileys with the longest length first
# this is necessary to avoid replacing smaller smileys that may be included inside longer one
# for example <:o) (party) may be considered as a :o smiley between < and ) ...
proc CompareSmileyLength { a b } {
#Get just the symbol (first element), not the type
set a [lindex $a 0]
set b [lindex $b 0]
if { [string length $a] > [string length $b] } {
return -1
} elseif { [string length $a] < [string length $b] } {
return 1
}
return 0
}
proc UnloadEmoticons { } {
global custom_emotions
foreach name [array names custom_emotions] {
array set emotion $custom_emotions($name)
catch {[image delete $emotion(image_name)]}
catch {[image delete $emotion(preview)]}
}
unset custom_emotions
}
proc PurgeUnreachables { } {
global custom_emotions
foreach name [array names custom_emotions] {
array set emotion [set custom_emotions($name)]
if {$emotion(reachable) == 0 } {
::smiley::NewCustomEmoticonGUI_Delete $name
}
}
}
}
#///////////////////////////////////////////////////////////////////////////////
# proc is_true { data }
#
# is used to see if a value is true or false while creating the emoticon
# we need it to simplify the source code because we may need to see an XML value
# before we create our smiley (for example to verify if smiley is disabled) so we can't use
# the procedure "valueforemot"
proc is_true { data } {
set value [string trim $data]
if { $value == 1 || $value == "true" || $value == "yes" || $value == "y" } {return 1} else {return 0}
}
proc custom_smile_subst { chatid tw {textbegin "0.0"} {end "end"} } {
upvar #0 [string map {: _} ${chatid} ]_smileys emotions
set scrolling [::ChatWindow::getScrolling $tw]
if { ![info exists emotions] } { return }
#status_log "Parsing text for [array names emotions] with tw = $tw, textbegin = $textbegin and end = $end\n"
#status_log "text to parse : [$tw get $textbegin $end]\n"
foreach symbol [array names emotions] {
set chars [string length $symbol]
set file [::MSNP2P::GetFilenameFromMSNOBJ $emotions($symbol)]
if { $file == "" } { continue }
#status_log "Got file $file for symbol -$symbol-\n" red
set start $textbegin
# TODO this still needs to be fixed by using [$tw get $start $end] and searching in the text/removing what we found
# in the text, because tk 8.4 has a bug with elided text, it's fixed in 8.5, I'll fill a bug report soon and
# add it in the comments...
while {[set pos [$tw search -exact -elide -- $symbol $start $end]] != ""} {
set start ${pos}+1c
set endpos [$tw index $pos+[string length $symbol]c]
set skip 0
# used to avoid invalid search caused by elided text, such as in ::op
if { [string compare [$tw get $pos $endpos] $symbol] != 0} {
continue
} else {
for { set i $pos } {$i < $endpos && !$skip } {set i [$tw index $i+1c]} {
set tags [$tw tag names $i]
foreach tag_name $tags {
set elided [$tw tag cget $tag_name -elide]
if {$elided != "" && $elided} {
set skip 1
break
}
}
}
}
if {$skip} {
continue
}
# Also skip if we are part of a url
if { [lsearch -exact [$tw tag names $pos] "dont_replace_smileys"] != -1 } {
continue
}
$tw tag configure smiley -elide true
$tw tag add smiley $pos $endpos
set twTag "emoticonCustom_std_$file"
set copyMenu "${tw}.emoticonCustom_std_$file"
if { ![winfo exists $copyMenu] } {
menu $copyMenu -tearoff 0 -type normal
$copyMenu add command -label "[trans emoticon_steal]-> $symbol" -command "::smiley::addSmileyFromTW [list $file] [list $symbol]"
$tw tag bind $twTag <Enter> "$tw configure -cursor hand2"
$tw tag bind $twTag <Leave> "$tw configure -cursor xterm"
$tw tag bind $twTag <<Button1>> "tk_popup $copyMenu %X %Y"
$tw tag bind $twTag <<Button3>> "tk_popup $copyMenu %X %Y"
}
set smileyIdx [$tw image create $endpos -image "emoticonCustom_std_$file" -padx 0 -pady 0]
$tw tag add $twTag $smileyIdx
$tw tag remove smiley $endpos
}
}
#unset emotions
if { $scrolling } { ::ChatWindow::Scroll $tw }
}
#Called from the protocol layer to parse a x-mms-emoticon message
proc parse_x_mms_emoticon { data chatid } {
upvar #0 [string map {: _} ${chatid} ]_smileys smile
#Line below changed from != -1 to == 0 because -1 means
#"enabled but imagemagick unavailable"
if { [::config::getKey getdisppic] == 0 } { return }
#data is in format: symbol<TAB>msnobj<TAB> (repeated for every custom emoticon)
set emoticonlist [split [string trimright $data] "\t"]
foreach {symbol msnobj} $emoticonlist {
set symbol [encoding convertfrom identity $symbol]
set smile($symbol) "$msnobj"
}
status_log "Got smileys : [array names smile]\n"
}
proc process_custom_smileys_SB { txt {animated 0} } {
global custom_emotions
set result [list]
set txt2 [string toupper $txt]
#Try to find used smileys in the message
foreach name [array names custom_emotions] {
if { ![info exists custom_emotions($name)] } {
status_log "process_custom_smileys_SB: Custom smiley $name doesn't exist in custom_emotions array!!\n" red
continue
}
array set emotion $custom_emotions($name)
foreach symbol [encoding convertto identity $emotion(text)] {
set symbol2 [string toupper $symbol]
set file [PathRelToAbs $emotion(file)]
if { ($animated && ([ info exists emotion(animated) ] && [ is_true $emotion(animated) ])) ||
(!$animated && (! [ info exists emotion(animated) ] || ! [ is_true $emotion(animated) ]))} {
if { [info exists emotion(casesensitive)] && [is_true $emotion(casesensitive)] } {
if { [string first $symbol $txt] != -1 } {
set msnobj [create_msnobj [::config::getKey login] 2 [::skin::GetSkinFile smileys [filenoext $file].png]]
lappend result [list $symbol $msnobj]
set filen [::skin::GetSkinFile smileys [filenoext $file].png]
set fd [open $filen r]
fconfigure $fd -translation {binary binary}
set data [read $fd]
close $fd
set p2pmsnobj [::p2p::MSNObject parse $msnobj]
$p2pmsnobj configure -data $data
$::obj_stor publish $p2pmsnobj
}
} else {
set msnobj ""
set startidx 0
set variations [list]
while { [string first $symbol2 $txt2 $startidx] != -1 } {
if { $msnobj == "" } {
set msnobj [create_msnobj [::config::getKey login] 2 [::skin::GetSkinFile smileys [filenoext $file].png]]
}
set msnobj [create_msnobj [::config::getKey login] 2 [::skin::GetSkinFile smileys [filenoext $file].png]]
set filen [::skin::GetSkinFile smileys [filenoext $file].png]
set fd [open $filen r]
fconfigure $fd -translation {binary binary}
set data [read $fd]
close $fd
set p2pmsnobj [::p2p::MSNObject parse $msnobj]
$p2pmsnobj configure -data $data
$::obj_stor publish $p2pmsnobj
set idx [string first $symbol2 $txt2 $startidx]
set startidx [expr {$idx + [string length $symbol2]}]
set symbol [string range $txt $idx [expr {$startidx - 1}]]
# Avoid adding multiple times the same symbol
if { [lsearch $variations $symbol] == -1 } {
lappend variations $symbol
lappend result [list $symbol $msnobj]
}
}
}
}
}
}
return $result
}
proc process_custom_animated_smileys_SB { txt } {
return [process_custom_smileys_SB $txt 1]
}
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