This file is indexed.

/usr/src/castle-game-engine-4.1.1/images/images_s3tc_flip_vertical.inc is in castle-game-engine-src 4.1.1-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
{
  Copyright 2009-2013 Michalis Kamburelis.

  This file is part of "Castle Game Engine".

  "Castle Game Engine" is free software; see the file COPYING.txt,
  included in this distribution, for details about the copyright.

  "Castle Game Engine" is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

  ----------------------------------------------------------------------------
}

type
  TRGBBlock = packed record
    Color0, Color1: Word;
    Row0, Row1, Row2, Row3: Byte;
  end;
  PRGBBlock = ^TRGBBlock;

  TS3TCFlipBlockProcedure = procedure (var Block: PtrUInt);

procedure DXT1_Flip4Block(var Block: PtrUInt);
var
  Tmp: Byte;
begin
  Tmp := PRGBBlock(Block)^.Row0;
  PRGBBlock(Block)^.Row0 := PRGBBlock(Block)^.Row3;
  PRGBBlock(Block)^.Row3 := Tmp;

  Tmp := PRGBBlock(Block)^.Row1;
  PRGBBlock(Block)^.Row1 := PRGBBlock(Block)^.Row2;
  PRGBBlock(Block)^.Row2 := Tmp;

  Block += SizeOf(TRGBBlock);
end;

procedure DXT1_Flip3Block(var Block: PtrUInt);
var
  Tmp: Byte;
begin
  Tmp := PRGBBlock(Block)^.Row0;
  PRGBBlock(Block)^.Row0 := PRGBBlock(Block)^.Row2;
  PRGBBlock(Block)^.Row2 := Tmp;

  Block += SizeOf(TRGBBlock);
end;

procedure DXT1_Flip2Block(var Block: PtrUInt);
var
  Tmp: Byte;
begin
  Tmp := PRGBBlock(Block)^.Row0;
  PRGBBlock(Block)^.Row0 := PRGBBlock(Block)^.Row1;
  PRGBBlock(Block)^.Row1 := Tmp;

  Block += SizeOf(TRGBBlock);
end;

type
  TAlphaDXT23Block = packed record
    Row0, Row1, Row2, Row3: Word;
  end;
  PAlphaDXT23Block = ^TAlphaDXT23Block;

procedure DXT23_Flip4Block(var Block: PtrUInt);
var
  Tmp: Word;
begin
  Tmp := PAlphaDXT23Block(Block)^.Row0;
  PAlphaDXT23Block(Block)^.Row0 := PAlphaDXT23Block(Block)^.Row3;
  PAlphaDXT23Block(Block)^.Row3 := Tmp;

  Tmp := PAlphaDXT23Block(Block)^.Row1;
  PAlphaDXT23Block(Block)^.Row1 := PAlphaDXT23Block(Block)^.Row2;
  PAlphaDXT23Block(Block)^.Row2 := Tmp;

  Block += SizeOf(TAlphaDXT23Block);
  DXT1_Flip4Block(Block);
end;

procedure DXT23_Flip3Block(var Block: PtrUInt);
var
  Tmp: Word;
begin
  Tmp := PAlphaDXT23Block(Block)^.Row0;
  PAlphaDXT23Block(Block)^.Row0 := PAlphaDXT23Block(Block)^.Row2;
  PAlphaDXT23Block(Block)^.Row2 := Tmp;

  Block += SizeOf(TAlphaDXT23Block);
  DXT1_Flip4Block(Block);
end;

procedure DXT23_Flip2Block(var Block: PtrUInt);
var
  Tmp: Word;
begin
  Tmp := PAlphaDXT23Block(Block)^.Row0;
  PAlphaDXT23Block(Block)^.Row0 := PAlphaDXT23Block(Block)^.Row1;
  PAlphaDXT23Block(Block)^.Row1 := Tmp;

  Block += SizeOf(TAlphaDXT23Block);
  DXT1_Flip4Block(Block);
end;

type
  TAlphaDXT45Block = packed record
    Alpha0, Alpha1: Byte;
    { 3 bits per pixel -> we cannot divide this easily into separate bytes }
    EncRow5, EncRow4, EncRow3, EncRow2, EncRow1, EncRow0: Byte;
  end;
  PAlphaDXT45Block = ^TAlphaDXT45Block;

const
  { 12 bits (4 * 3) for each row. }
  RowMask0: QWord =          $FFF;
  RowMask1: QWord =       $FFF000;
  RowMask2: QWord =    $FFF000000;
  RowMask3: QWord = $FFF000000000;

function GetRows(const Block: TAlphaDXT45Block): QWord;
begin
  { Do it by combining bytes, this way it works on both endianesses. }
  with Block do
    Result := ( (QWord(EncRow0) shl 40) or
                (QWord(EncRow1) shl 32) or
                (QWord(EncRow2) shl 24) or
                (QWord(EncRow3) shl 16) or
                (QWord(EncRow4) shl 8) or
                 QWord(EncRow5) );
end;

procedure SetRows(var Block: TAlphaDXT45Block; const Rows: QWord);
begin
  with Block do
  begin
    EncRow0 := (Rows shr 40) { and $FF - no need };
    EncRow1 := (Rows shr 32) and $FF;
    EncRow2 := (Rows shr 24) and $FF;
    EncRow3 := (Rows shr 16) and $FF;
    EncRow4 := (Rows shr 8 ) and $FF;
    EncRow5 :=  Rows         and $FF;
  end;
end;

procedure DXT45_Flip4Block(var Block: PtrUInt);
var
  Rows, Tmp: QWord;
begin
  Rows := GetRows(PAlphaDXT45Block(Block)^);

  Tmp := (Rows and RowMask0) shl (12*3);
  Rows := (Rows and (not RowMask0)) or (Rows shr (12*3));
  Rows := (Rows and (not RowMask3)) or Tmp;

  Tmp := (Rows and RowMask1) shl 12;
  Rows := (Rows and (not RowMask1)) or ((Rows and RowMask2) shr 12);
  Rows := (Rows and (not RowMask2)) or Tmp;

  SetRows(PAlphaDXT45Block(Block)^, Rows);

  Block += SizeOf(TAlphaDXT45Block);
  DXT1_Flip4Block(Block);
end;

procedure DXT45_Flip3Block(var Block: PtrUInt);
var
  Rows, Tmp: QWord;
begin
  Rows := GetRows(PAlphaDXT45Block(Block)^);

  Tmp := (Rows and RowMask0) shl (12*2);
  Rows := (Rows and (not RowMask0)) or ((Rows and RowMask2) shr (12*2));
  Rows := (Rows and (not RowMask2)) or Tmp;

  SetRows(PAlphaDXT45Block(Block)^, Rows);

  Block += SizeOf(TAlphaDXT45Block);
  DXT1_Flip4Block(Block);
end;

procedure DXT45_Flip2Block(var Block: PtrUInt);
var
  Rows, Tmp: QWord;
begin
  Rows := GetRows(PAlphaDXT45Block(Block)^);

  Tmp := (Rows and RowMask0) shl 12;
  Rows := (Rows and (not RowMask0)) or ((Rows and RowMask1) shr 12);
  Rows := (Rows and (not RowMask1)) or Tmp;

  SetRows(PAlphaDXT45Block(Block)^, Rows);

  Block += SizeOf(TAlphaDXT45Block);
  DXT1_Flip4Block(Block);
end;

procedure TS3TCImage.FlipVertical;
var
  WidthInBlocks: PtrUInt;

  procedure FlipRow(Row: PtrUInt; FlipBlock: TS3TCFlipBlockProcedure);
  var
    X: PtrUInt;
  begin
    for X := 1 to WidthInBlocks do
      FlipBlock(Row);
      { FlipBlock will advance Row pointer by itself }
  end;

var
  TempRow: Pointer;
  RowSize, BlockSize, LowerRow, UpperRow: PtrUInt;
  FlipBlock: array [2..4] of TS3TCFlipBlockProcedure;
begin
  case Compression of
    s3tcDxt1_RGB, s3tcDxt1_RGBA:
      begin
        BlockSize := 8;
        FlipBlock[2] := @DXT1_Flip2Block;
        FlipBlock[3] := @DXT1_Flip3Block;
        FlipBlock[4] := @DXT1_Flip4Block;
      end;
    s3tcDxt3:
      begin
        BlockSize := 16;
        FlipBlock[2] := @DXT23_Flip2Block;
        FlipBlock[3] := @DXT23_Flip3Block;
        FlipBlock[4] := @DXT23_Flip4Block;
      end;
    s3tcDxt5:
      begin
        BlockSize := 16;
        FlipBlock[2] := @DXT45_Flip2Block;
        FlipBlock[3] := @DXT45_Flip3Block;
        FlipBlock[4] := @DXT45_Flip4Block;
      end;
  end;

  WidthInBlocks := DivRoundUp(Width, 4);

  if Height mod 4 = 0 then
  begin
    RowSize := WidthInBlocks * BlockSize;

    TempRow := GetMem(RowSize);

    LowerRow := PtrUInt(RawPixels);
    UpperRow := PtrUInt(RawPixels) + RowSize * (Height div 4 - 1);

    while LowerRow < UpperRow do
    begin
      FlipRow(LowerRow, FlipBlock[4]);

      Move(Pointer(UpperRow)^, TempRow^, RowSize);
      Move(Pointer(LowerRow)^, Pointer(UpperRow)^, RowSize);
      Move(TempRow^, Pointer(LowerRow)^, RowSize);

      FlipRow(LowerRow, FlipBlock[4]);
      LowerRow += RowSize;
      UpperRow -= RowSize;
    end;

    FreeMem(TempRow);
  end else
  if Height = 3 then
  begin
    FlipRow(PtrUInt(RawPixels), FlipBlock[3]);
  end else
  if Height = 2 then
  begin
    FlipRow(PtrUInt(RawPixels), FlipBlock[2]);
  end else
  if Height = 1 then
  begin
    { Nothing to do }
  end else
    raise ECannotFlipS3TCImage.CreateFmt('Cannot flip image compressed with S3TC when image height is not a multiple of 4 (or 1, 2, 3). Image height is %d',
      [Height]);
end;