/usr/src/castle-game-engine-4.1.1/window/castlewindow_backend_template.inc is in castle-game-engine-src 4.1.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright 2004-2013 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{$ifdef read_window_interface}
{$endif read_window_interface}
{$ifdef read_application_interface}
{$endif read_application_interface}
{$ifdef read_implementation}
{ TCastleWindowBase ------------------------------------------------------------------ }
procedure TCastleWindowBase.CreateBackend;
begin
{ TODO (initialize backend-specific per-window stuff; may do nothing) }
end;
procedure TCastleWindowBase.BackendMenuInitialize;
begin
{ TODO (may do nothing if you do not care about displaying menu) }
end;
procedure TCastleWindowBase.BackendMenuFinalize;
begin
{ TODO (may do nothing if you do not care about displaying menu) }
end;
procedure TCastleWindowBase.MenuUpdateCaption(Entry: TMenuEntryWithCaption);
begin
{ TODO (may do nothing if you do not care about displaying menu;
may do MenuFinalize + MenuInitialize if you display menu,
but don't care about updating it fast) }
MenuFinalize;
MenuInitialize;
end;
procedure TCastleWindowBase.MenuUpdateEnabled(Entry: TMenuEntryWithCaption);
begin
{ TODO (may do nothing if you do not care about displaying menu;
may do MenuFinalize + MenuInitialize if you display menu,
but don't care about updating it fast) }
MenuFinalize;
MenuInitialize;
end;
procedure TCastleWindowBase.MenuUpdateChecked(Entry: TMenuItemChecked);
begin
{ TODO (may do nothing if you do not care about displaying menu;
may do MenuFinalize + MenuInitialize if you display menu,
but don't care about updating it fast) }
MenuFinalize;
MenuInitialize;
end;
function TCastleWindowBase.MenuUpdateCheckedFast: boolean;
begin
Result := false;
end;
procedure TCastleWindowBase.MenuInsert(const Parent: TMenu;
const ParentPosition: Integer; const Entry: TMenuEntry);
begin
{ TODO (may do nothing if you do not care about displaying menu;
may do MenuFinalize + MenuInitialize if you display menu,
but don't care about updating it fast) }
MenuFinalize;
MenuInitialize;
end;
procedure TCastleWindowBase.MenuDelete(const Parent: TMenu;
const ParentPosition: Integer; const Entry: TMenuEntry);
begin
{ TODO (may do nothing if you do not care about displaying menu;
may do MenuFinalize + MenuInitialize if you display menu,
but don't care about updating it fast) }
MenuFinalize;
MenuInitialize;
end;
procedure TCastleWindowBase.SwapBuffers;
begin
{ TODO }
end;
procedure TCastleWindowBase.OpenBackend;
begin
{ TODO (create OpenGL context, show window with this context) }
Application.OpenWindowsAdd(Self);
end;
procedure TCastleWindowBase.CloseBackend;
begin
{ TODO (destroy OpenGL context, hide window; counterpart to OpenBackend) }
end;
procedure TCastleWindowBase.PostRedisplay;
begin
if not Closed then { TODO };
end;
procedure TCastleWindowBase.SetCaption(const Part: TCaptionPart; const Value: string);
begin
FCaption[Part] := Value;
if not Closed then { TODO: use GetWholeCaption };
end;
procedure TCastleWindowBase.BackendMakeCurrent;
begin
{ TODO }
end;
procedure TCastleWindowBase.FlushRedisplay;
begin
{ TODO (redraw *now*, if PostRedisplay pending;
it's valid (although non-optimal) to just always call DoDraw here) }
end;
procedure TCastleWindowBase.SetCursor(const Value: TMouseCursor);
begin
if FCursor <> Value then
begin
FCursor := Value;
if not Closed then
{ TODO UpdateCursor };
end;
end;
procedure TCastleWindowBase.SetCustomCursor(const Value: TRGBAlphaImage);
begin
{ TODO }
FCustomCursor := Value;
end;
function TCastleWindowBase.RedirectKeyDownToMenuClick: boolean;
begin
Result := { TODO } true;
end;
procedure TCastleWindowBase.SetMousePosition(const NewMouseX, NewMouseY: Integer);
begin
if not Closed then
{ TODO };
end;
procedure TCastleWindowBase.SetFullScreen(const Value: boolean);
begin
{ Some backends may provide a better way of doing this. }
SimpleSetFullScreen(Value);
end;
{ TCastleWindowBase dialogs ---------------------------------------------------------- }
{ Methods below should make native-looking dialog boxes.
Alternatively, you can include castlewindow_dialogs_by_messages.inc,
to have simple dialog boxes drawn on OpenGL context using our CastleMessages
unit. }
{ $I castlewindow_dialogs_by_messages.inc}
function TCastleWindowBase.BackendFileDialog(const Title: string; var FileName: string;
OpenDialog: boolean; FileFilters: TFileFilterList): boolean;
begin
{ TODO }
end;
function TCastleWindowBase.ColorDialog(var Color: TVector3Single): boolean;
begin
{ TODO }
end;
procedure TCastleWindowBase.MessageOK(const S: string; const MessageType: TWindowMessageType);
begin
{ TODO }
end;
function TCastleWindowBase.MessageYesNo(const S: string;
const MessageType: TWindowMessageType): boolean;
begin
{ TODO }
end;
{ TCastleApplication ---------------------------------------------------------- }
procedure TCastleApplication.CreateBackend;
begin
{ TODO (initialize backend-specific stuff for the whole application;
may do nothing if you don't need anything) }
end;
procedure TCastleApplication.DestroyBackend;
begin
{ TODO }
end;
function TCastleApplication.ProcessMessage(WaitForMessage, WaitToLimitFPS: boolean): boolean;
begin
{ TODO }
end;
function TCastleApplication.ProcessAllMessages: boolean;
begin
{ TODO }
end;
procedure TCastleApplication.Run;
begin
if OpenWindowsCount = 0 then Exit;
{ Implementing Run by calling ProcessMessage in a loop (like below)
is a valid and good implementation. Make sure your ProcessMessage
honours WaitForMessage and WaitToLimitFPS = true,
to avoid wasting CPU on "busy waiting". }
while ProcessMessage(true, true) do ;
end;
procedure TCastleApplication.QuitWhenNoOpenWindows;
begin
{ TODO }
end;
function TCastleApplication.ScreenWidth: integer;
begin
{ TODO }
end;
function TCastleApplication.ScreenHeight: integer;
begin
{ TODO }
end;
function TCastleApplication.BackendName: string;
begin
{ TODO }
Result := 'My CastleWindow Backend';
end;
{ TCastleClipboard ----------------------------------------------------------- }
function TCastleClipboard.GetAsText: string;
begin
{ TODO }
Result := '';
end;
procedure TCastleClipboard.SetAsText(const Value: string);
begin
{ TODO }
end;
{$endif read_implementation}
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