/usr/src/castle-game-engine-4.1.1/x3d/doc/x3d_nodes/1/environmental_effects.txt is in castle-game-engine-src 4.1.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 | X3DBackgroundNode : X3DBindableNode {
SFBool [in] set_bind
MFFloat [in,out] groundAngle [] [0,Pi/2]
MFColor [in,out] groundColor [] [0,1]
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFFloat [in,out] skyAngle [] [0,Pi]
MFColor [in,out] skyColor 0 0 0 [0,1]
SFFloat [in,out] transparency 0 [0,1]
SFTime [out] bindTime
SFBool [out] isBound
}
X3DFogObject {
SFColor [in,out] color 1 1 1 [0,1]
SFString [in,out] fogType "LINEAR" ["LINEAR"|"EXPONENTIAL"]
SFFloat [in,out] visibilityRange 0 [0,-Inf)
}
Background : X3DBackgroundNode {
SFBool [in] set_bind
MFFloat [in,out] groundAngle [] [0,Pi/2]
MFColor [in,out] groundColor [] [0,1]
MFString [in,out] backUrl [] [URI]
MFString [in,out] bottomUrl [] [URI]
MFString [in,out] frontUrl [] [URI]
MFString [in,out] leftUrl [] [URI]
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFString [in,out] rightUrl [] [URI]
MFString [in,out] topUrl [] [URI]
MFFloat [in,out] skyAngle [] [0,Pi]
MFColor [in,out] skyColor 0 0 0 [0,1]
SFFloat [in,out] transparency 0 [0,1]
SFTime [out] bindTime
SFBool [out] isBound
}
Fog : X3DBindableNode, X3DFogObject {
SFBool [in] set_bind
SFColor [in,out] color 1 1 1 [0,1]
SFString [in,out] fogType "LINEAR" ["LINEAR"|"EXPONENTIAL"]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [in,out] visibilityRange 0 [0,Inf)
SFTime [out] bindTime
SFBool [out] isBound
}
FogCoordinate : X3DGeometricPropertyNode {
MFFloat [in,out] depth [] [0,1]
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
LocalFog : X3DChildNode, X3DFogObject {
SFColor [in,out] color 1 1 1 [0,1]
SFBool [in,out] enabled TRUE
SFString [in,out] fogType "LINEAR" ["LINEAR"|"EXPONENTIAL"]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [in,out] visibilityRange 0 [0,-Inf)
}
TextureBackground : X3DBackgroundNode {
SFBool [in] set_bind
MFFloat [in,out] groundAngle [] [0,Pi/2]
MFColor [in,out] groundColor [] [0,1]
SFNode [in,out] backTexture NULL [X3DTextureNode]
SFNode [in,out] bottomTexture NULL [X3DTextureNode]
SFNode [in,out] frontTexture NULL [X3DTextureNode]
SFNode [in,out] leftTexture NULL [X3DTextureNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFNode [in,out] rightTexture NULL [X3DTextureNode]
SFNode [in,out] topTexture NULL [X3DTextureNode]
MFFloat [in,out] skyAngle [] [0,Pi]
MFColor [in,out] skyColor 0 0 0 [0,1]
SFFloat [in,out] transparency 0 [0,1]
SFTime [out] bindTime
SFBool [out] isBound
}
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