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/usr/src/castle-game-engine-4.1.1/x3d/doc/x3d_nodes/1/event_utilities.txt is in castle-game-engine-src 4.1.1-1.

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The actual contents of the file can be viewed below.

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X3DSequencerNode : X3DChildNode { 
  SFBool       [in]     next
  SFBool       [in]     previous
  SFFloat      [in]     set_fraction       (-Inf,Inf)
  MFFloat      [in,out] key           []   (-Inf,Inf)
  MF<type>     [in,out] keyValue      []
  SFNode       [in,out] metadata      NULL [X3DMetadataObject]
  [S|M]F<type> [out]    value_changed
}

X3DTriggerNode : X3DChildNode  {
  SFNode [in,out] metadata NULL [X3DMetadataObject]
}

BooleanFilter : X3DChildNode {
  SFBool [in]     set_boolean
  SFNode [in,out] metadata    NULL [X3DMetadataObject]
  SFBool [out]    inputFalse
  SFBool [out]    inputNegate
  SFBool [out]    inputTrue
}

BooleanSequencer : X3DSequencerNode {
  SFBool  [in]     next
  SFBool  [in]     previous
  SFFloat [in]     set_fraction
  MFFloat [in,out] key           []   (-Inf,Inf) 
  MFBool  [in,out] keyValue 	 [] 
  SFNode  [in,out] metadata      NULL [X3DMetadataObject]
  SFBool  [out]    value_changed
}

BooleanToggle : X3DChildNode {
  SFBool [in]     set_boolean
  SFNode [in,out] metadata    NULL  [X3DMetadataObject]
  SFBool [in,out] toggle      FALSE 
}

BooleanTrigger : X3DTriggerNode {
  SFTime [in]     set_triggerTime
  SFNode [in,out] metadata        NULL [X3DMetadataObject]
  SFBool [out]    triggerTrue 
}

IntegerSequencer : X3DSequencerNode {
  SFBool  [in]     next
  SFBool  [in]     previous
  SFFloat [in]     set_fraction
  MFFloat [in,out] key           []   (-Inf,Inf) 
  MFInt32 [in,out] keyValue      []   (-Inf,Inf)
  SFNode  [in,out] metadata      NULL [X3DMetadataObject]
  SFInt32 [out]    value_changed
}

IntegerTrigger : X3DTriggerNode {
  SFBool  [in]     set_boolean
  SFInt32 [in,out] integerKey        (-Inf,Inf)
  SFNode  [in,out] metadata     NULL [X3DMetadataObject]
  SFInt32 [out]    triggerValue  
}

TimeTrigger : X3DTriggerNode {
  SFBool [in]     set_boolean
  SFNode [in,out] metadata    NULL [X3DMetadataObject]
  SFTime [out]    triggerTime
}