/usr/src/castle-game-engine-4.1.1/x3d/doc/x3d_nodes/1/followers.txt is in castle-game-engine-src 4.1.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 | X3DChaserNode : X3DFollowerNode {
[S|M]F<type> [in] set_destination
[S|M]F<type> [in] set_value
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [out] isActive
[S|M]F<type> [out] value_changed
SFTime [] duration 0 [0,Inf)
[S|M]F<type> [] initialDestination
[S|M]F<type> [] initialValue
}
X3DDamperNode : X3DFollowerNode {
[S|M]F<type> [in] set_destination
[S|M]F<type> [in] set_value
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFTime [in,out] tau 0 [0,Inf)
SFFloat [in,out] tolerance -1 -1 or [0,Inf)
SFBool [out] isActive
[S|M]F<type> [out] value_changed
[S|M]F<type> [] initialDestination
[S|M]F<type> [] initialValue
SFInt32 [] order 0 [0..5]
}
X3DFollowerNode : X3DChildNode {
[S|M]F<type> [in] set_destination
[S|M]F<type> [in] set_value
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [out] isActive
[S|M]F<type> [out] value_changed
[S|M]F<type> [] initialDestination
[S|M]F<type> [] initialValue
}
ColorDamper : X3DDamperNode {
SFColor [in] set_destination
SFColor [in] set_value
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFTime [in,out] tau 0 [0,Inf)
SFFloat [in,out] tolerance -1 -1 or [0,Inf)
SFBool [out] isActive
SFColor [out] value_changed
SFColor [] initialDestination 0.8 0.8 0.8
SFColor [] initialValue 0.8 0.8 0.8
SFInt32 [] order 0 [0..5]
}
CoordinateDamper : X3DDamperNode {
MFVec3f [in] set_destination
MFVec3f [in] set_value
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFTime [in,out] tau 0 [0,Inf)
SFFloat [in,out] tolerance -1 -1 or [0,Inf)
SFBool [out] isActive
MFVec3f [out] value_changed
MFVec3f [] initialDestination 0 0 0
MFVec3f [] initialValue 0 0 0
SFInt32 [] order 0 [0..5]
}
OrientationChaser : X3DChaserNode {
SFRotation [in] set_destination
SFRotation [in] set_value
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [out] isActive
SFRotation [out] value_changed
SFTime [] duration 0 [0,Inf)
SFRotation [] initialDestination 0 1 0 0
SFRotation [] initialValue 0 1 0 0
}
OrientationDamper : X3DDamperNode {
SFRotation [in] set_destination
SFRotation [in] set_value
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFTime [in,out] tau 0 [0,Inf)
SFFloat [in,out] tolerance -1 -1 or [0..Inf]
SFBool [out] isActive
SFRotation [out] value_changed
SFRotation [] initialDestination 0 1 0 0
SFRotation [] initialValue 0 1 0 0
SFInt32 [] order 0 [0..5]
}
PositionChaser : X3DChaserNode {
SFVec3f [in] set_destination
SFVec3f [in] set_value
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [out] isActive
SFVec3f [out] value_changed
SFTime [] duration 0 [0,Inf)
SFVec3f [] initialDestination 0 0 0
SFVec3f [] initialValue 0 0 0
}
PositionChaser2D : X3DChaserNode {
SFVec2f [in] set_destination
SFVec2f [in] set_value
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [out] isActive
SFVec2f [out] value_changed
SFTime [] duration 0 [0,Inf)
SFVec2f [] initialDestination 0 0 0
SFVec2f [] initialValue 0 0 0
}
PositionDamper : X3DDamperNode {
SFVec3f [in] set_destination
SFVec3f [in] set_value
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFTime [in,out] tau 0 [0,Inf)
SFFloat [in,out] tolerance -1 -1 or [0,Inf)
SFBool [out] isActive
SFVec3f [out] value_changed
SFVec3f [] initialDestination 0 0 0
SFVec3f [] initialValue 0 0 0
SFInt32 [] order 0 [0..5]
}
PositionDamper2D : X3DDamperNode {
SFVec2f [in] set_destination
SFVec2f [in] set_value
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFTime [in,out] tau 0.0 [0,Inf)
SFFloat [in,out] tolerance -1 -1 or [0..Inf]
SFBool [out] isActive
SFVec2f [out] value_changed
SFVec2f [] initialDestination 0 0
SFVec2f [] initialValue 0 0
SFInt32 [] order 0 [0..5]
}
ScalarChaser : X3DChaserNode {
SFFloat [in] set_destination
SFFloat [in] set_value
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [out] isActive
SFFloat [out] value_changed
SFTime [] duration 0 [0,Inf)
SFFloat [] initialDestination 0
SFFloat [] initialValue 0
}
TexCoordDamper2D : X3DDamperNode {
MFVec2f [in] set_destination
MFVec2f [in] set_value
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFTime [in,out] tau 0.0 [0,Inf)
SFFloat [in,out] tolerance -1 -1 or [0..Inf]
SFBool [out] isActive
MFVec2f [out] value_changed
MFVec2f [] initialDestination []
MFVec2f [] initialValue []
SFInt32 [] order 0 [0..5]
}
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