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/usr/src/castle-game-engine-4.1.1/x3d/doc/x3d_nodes/1/geometry2d.txt is in castle-game-engine-src 4.1.1-1.

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Arc2D : X3DGeometryNode { 
  SFNode  [in,out] metadata   NULL  [X3DMetadataObject]
  SFFloat []       endAngle   Pi/2   [-2Pi,2Pi]
  SFFloat []       radius     1     (0,Inf)
  SFFloat []       startAngle 0     [-2Pi,2Pi]
}

ArcClose2D : X3DGeometryNode { 
  SFNode   [in,out] metadata    NULL  [X3DMetadataObject]
  SFString []       closureType "PIE" ["PIE"|"CHORD"]
  SFFloat  []       endAngle    Pi/2   [-2Pi,2Pi]
  SFFloat  []       radius      1     (0,Inf)
  SFBool   []       solid       FALSE
  SFFloat  []       startAngle  0     [-2Pi,2Pi]
}

Circle2D : X3DGeometryNode { 
  SFNode  [in,out] metadata NULL  [X3DMetadataObject]
  SFFloat []       radius   1     (0,Inf)
}

Disk2D : X3DGeometryNode { 
 SFNode  [in,out] metadata    NULL  [X3DMetadataObject]
 SFFloat []       innerRadius 0     [0,Inf)
 SFFloat []       outerRadius 1     (0,Inf)
 SFBool  []       solid       FALSE
}

Polyline2D : X3DGeometryNode { 
  SFNode  [in,out] metadata     NULL  [X3DMetadataObject]
  MFVec2f []       lineSegments []    (-Inf,Inf)
}

Polypoint2D : X3DGeometryNode { 
  SFNode  [in,out] metadata NULL [X3DMetadataObject]
  MFVec2f [in,out] point    []    (-Inf,Inf)
}

Rectangle2D : X3DGeometryNode { 
  SFNode  [in,out] metadata NULL  [X3DMetadataObject]
  SFVec2f []       size     2 2   (0,Inf)
  SFBool  []       solid    FALSE
}

TriangleSet2D : X3DGeometryNode { 
  SFNode  [in,out] metadata NULL  [X3DMetadataObject]
  MFVec2f [in,out] vertices []    (-Inf,Inf)
  SFBool  []       solid    FALSE
}