/usr/src/castle-game-engine-4.1.1/x3d/doc/x3d_nodes/1/geometry2d.txt is in castle-game-engine-src 4.1.1-1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 | Arc2D : X3DGeometryNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [] endAngle Pi/2 [-2Pi,2Pi]
SFFloat [] radius 1 (0,Inf)
SFFloat [] startAngle 0 [-2Pi,2Pi]
}
ArcClose2D : X3DGeometryNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFString [] closureType "PIE" ["PIE"|"CHORD"]
SFFloat [] endAngle Pi/2 [-2Pi,2Pi]
SFFloat [] radius 1 (0,Inf)
SFBool [] solid FALSE
SFFloat [] startAngle 0 [-2Pi,2Pi]
}
Circle2D : X3DGeometryNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [] radius 1 (0,Inf)
}
Disk2D : X3DGeometryNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [] innerRadius 0 [0,Inf)
SFFloat [] outerRadius 1 (0,Inf)
SFBool [] solid FALSE
}
Polyline2D : X3DGeometryNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFVec2f [] lineSegments [] (-Inf,Inf)
}
Polypoint2D : X3DGeometryNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFVec2f [in,out] point [] (-Inf,Inf)
}
Rectangle2D : X3DGeometryNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec2f [] size 2 2 (0,Inf)
SFBool [] solid FALSE
}
TriangleSet2D : X3DGeometryNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFVec2f [in,out] vertices [] (-Inf,Inf)
SFBool [] solid FALSE
}
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