/usr/src/castle-game-engine-4.1.1/x3d/doc/x3d_nodes/1/geometry3d.txt is in castle-game-engine-src 4.1.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 | Box : X3DGeometryNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec3f [] size 2 2 2 (0,Inf)
SFBool [] solid TRUE
}
Cone : X3DGeometryNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [] bottom TRUE
SFFloat [] bottomRadius 1 (0,Inf)
SFFloat [] height 2 (0,Inf)
SFBool [] side TRUE
SFBool [] solid TRUE
}
Cylinder : X3DGeometryNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [] bottom TRUE
SFFloat [] height 2 (0,Inf)
SFFloat [] radius 1 (0,Inf)
SFBool [] side TRUE
SFBool [] solid TRUE
SFBool [] top TRUE
}
ElevationGrid : X3DGeometryNode {
MFFloat [in] set_height
MFNode [in,out] attrib [] [X3DVertexAttributeNode]
SFNode [in,out] color NULL [X3DColorNode]
SFNode [in,out] fogCoord [] [FogCoordinate]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFNode [in,out] normal NULL [X3DNormalNode]
SFNode [in,out] texCoord NULL [X3DTextureCoordinateNode]
SFBool [] ccw TRUE
SFBool [] colorPerVertex TRUE
SFFloat [] creaseAngle 0 [0,Inf)
MFFloat [] height [] (-Inf,Inf)
SFBool [] normalPerVertex TRUE
SFBool [] solid TRUE
SFInt32 [] xDimension 0 [0,Inf)
SFFloat [] xSpacing 1.0 (0,Inf)
SFInt32 [] zDimension 0 [0,Inf)
SFFloat [] zSpacing 1.0 (0,Inf)
}
Extrusion : X3DGeometryNode {
MFVec2f [in] set_crossSection
MFRotation [in] set_orientation
MFVec2f [in] set_scale
MFVec3f [in] set_spine
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [] beginCap TRUE
SFBool [] ccw TRUE
SFBool [] convex TRUE
SFFloat [] creaseAngle 0 [0,Inf)
MFVec2f [] crossSection [1 1 1 -1 -1 -1 -1 1 1 1] (-Inf,Inf)
SFBool [] endCap TRUE
MFRotation [] orientation 0 0 1 0 [-1,1] or (-Inf,Inf)
MFVec2f [] scale 1 1 (0,Inf)
SFBool [] solid TRUE
MFVec3f [] spine [0 0 0 0 1 0] (-Inf,Inf)
}
IndexedFaceSet : X3DComposedGeometryNode {
MFInt32 [in] set_colorIndex
MFInt32 [in] set_coordIndex
MFInt32 [in] set_normalIndex
MFInt32 [in] set_texCoordIndex
MFNode [in,out] attrib [] [X3DVertexAttributeNode]
SFNode [in,out] color NULL [X3DColorNode]
SFNode [in,out] coord NULL [X3DCoordinateNode]
SFNode [in,out] fogCoord [] [FogCoordinate]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFNode [in,out] normal NULL [X3DNormalNode]
SFNode [in,out] texCoord NULL [X3DTextureCoordinateNode]
SFBool [] ccw TRUE
MFInt32 [] colorIndex [] [0,Inf) or -1
SFBool [] colorPerVertex TRUE
SFBool [] convex TRUE
MFInt32 [] coordIndex [] [0,Inf) or -1
SFFloat [] creaseAngle 0 [0,Inf)
MFInt32 [] normalIndex [] [0,Inf) or -1
SFBool [] normalPerVertex TRUE
SFBool [] solid TRUE
MFInt32 [] texCoordIndex [] [-1,Inf)
}
Sphere : X3DGeometryNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [] radius 1 (0,Inf)
SFBool [] solid TRUE
}
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