/usr/src/castle-game-engine-4.1.1/x3d/doc/x3d_nodes/1/grouping.txt is in castle-game-engine-src 4.1.1-1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 | X3DBoundedObject {
SFVec3f [] bboxCenter 0 0 0 (-Inf,Inf)
SFVec3f [] bboxSize -1 -1 -1 [0,Inf) or -1 -1 -1
}
X3DGroupingNode : X3DChildNode, X3DBoundedObject {
MFNode [in] addChildren [X3DChildNode]
MFNode [in] removeChildren [X3DChildNode]
MFNode [in,out] children [] [X3DChildNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec3f [] bboxCenter 0 0 0 (-Inf,Inf)
SFVec3f [] bboxSize -1 -1 -1 [0,Inf) or -1 -1 -1
}
Group : X3DGroupingNode {
MFNode [in] addChildren [X3DChildNode]
MFNode [in] removeChildren [X3DChildNode]
MFNode [in,out] children [] [X3DChildNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec3f [] bboxCenter 0 0 0 (-Inf,Inf)
SFVec3f [] bboxSize -1 -1 -1 [0,Inf) or -1 -1 -1
}
StaticGroup : X3DChildNode, X3DBoundedObject {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFNode [] children [] [X3DChildNode]
SFVec3f [] bboxCenter 0 0 (-Inf,Inf)
SFVec3f [] bboxSize -1 -1 -1 [0,Inf) or -1 -1 -1
}
Switch : X3DGroupingNode {
MFNode [in] addChildren [X3DChildNode]
MFNode [in] removeChildren [X3DChildNode]
MFNode [in,out] children [] [X3DChildNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFInt32 [in,out] whichChoice -1 [-1,Inf)
SFVec3f [] bboxCenter 0 0 0 (-Inf,Inf)
SFVec3f [] bboxSize -1 -1 -1 [0,Inf) or -1 -1 -1
}
Transform : X3DGroupingNode {
MFNode [in] addChildren [X3DChildNode]
MFNode [in] removeChildren [X3DChildNode]
SFVec3f [in,out] center 0 0 0 (-Inf,Inf)
MFNode [in,out] children [] [X3DChildNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFRotation [in,out] rotation 0 0 1 0 [-1,1] or (-Inf,Inf)
SFVec3f [in,out] scale 1 1 1 (-Inf, Inf)
SFRotation [in,out] scaleOrientation 0 0 1 0 [-1,1] or (-Inf,Inf)
SFVec3f [in,out] translation 0 0 0 (-Inf,Inf)
SFVec3f [] bboxCenter 0 0 0 (-Inf,Inf)
SFVec3f [] bboxSize -1 -1 -1 [0,Inf) or -1 -1 -1
}
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