/usr/src/castle-game-engine-4.1.1/x3d/doc/x3d_nodes/1/h-anim.txt is in castle-game-engine-src 4.1.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 | HAnimDisplacer : X3DGeometricPropertyNode {
MFInt32 [in,out] coordIndex [] [0,Inf) or -1
MFVec3f [in,out] displacements []
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFString [in,out] name ""
SFFloat [in,out] weight 0.0 (-Inf,Inf)
}
HAnimHumanoid : X3DChildNode, X3DBoundedObject {
SFVec3f [in,out] center 0 0 0 (-Inf,Inf)
MFString [in,out] info []
MFNode [in,out] joints [] [HAnimJoint]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFString [in,out] name ""
SFRotation [in,out] rotation 0 0 1 0 (-Inf,Inf)|[-1,1]
SFVec3f [in,out] scale 1 1 1 (0,Inf)
SFRotation [in,out] scaleOrientation 0 0 1 0 (-Inf,Inf)|[-1,1]
MFNode [in,out] segments [] [HAnimSegment]
MFNode [in,out] sites [] [HAnimSite]
MFNode [in,out] skeleton [] [HAnimJoint, HAnimSite]
MFNode [in,out] skin [] [X3DChildNode]
SFNode [in,out] skinCoord NULL [X3DCoordinateNode]
SFNode [in,out] skinNormal NULL [X3DNormalNode]
SFVec3f [in,out] translation 0 0 0 (-Inf,Inf)
SFString [in,out] version ""
MFNode [in,out] viewpoints [] [HAnimSite]
SFVec3f [] bboxCenter 0 0 0 (-Inf,Inf)
SFVec3f [] bboxSize -1 -1 -1 [0,Inf) or -1 -1 -1
}
HAnimJoint : X3DGroupingNode {
MFNode [in] addChildren [HAnimJoint,HAnimSegment,HAnimSite]
MFNode [in] removeChildren [HAnimJoint,HAnimSegment,HAnimSite]
SFVec3f [in,out] center 0 0 0 (-Inf,Inf)
MFNode [in,out] children [] [HAnimJoint,HAnimSegment,HAnimSite]
MFNode [in,out] displacers [] [HAnimDisplacer]
SFRotation [in,out] limitOrientation 0 0 1 0 (-Inf,Inf)|[-1,1]
MFFloat [in,out] llimit [] (-Inf,Inf)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFString [in,out] name ""
SFRotation [in,out] rotation 0 0 1 0 (-Inf,Inf)|[-1,1]
SFVec3f [in,out] scale 1 1 1 (0,Inf)
SFRotation [in,out] scaleOrientation 0 0 1 0 (-Inf,Inf)|[-1,1]
MFInt32 [in,out] skinCoordIndex []
MFFloat [in,out] skinCoordWeight []
MFFloat [in,out] stiffness [0 0 0] [0,1]
SFVec3f [in,out] translation 0 0 0 (-Inf,Inf)
MFFloat [in,out] ulimit [] (-Inf,Inf)
SFVec3f [] bboxCenter 0 0 0 (-Inf,Inf)
SFVec3f [] bboxSize -1 -1 -1 [0,Inf) or -1 -1 -1
}
HAnimSegment : X3DGroupingNode {
MFNode [in] addChildren [X3DChildNode]
MFNode [in] removeChildren [X3DChildNode]
SFVec3f [in,out] centerOfMass 0 0 0 (-Inf,Inf)
MFNode [in,out] children [] [X3DChildNode]
SFNode [in,out] coord NULL [X3DCoordinateNode]
MFNode [in,out] displacers [] [HAnimDisplacer]
SFFloat [in,out] mass 0 [0,Inf)
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFFloat [in,out] momentsOfInertia [0 0 0 0 0 0 0 0 0] [0,Inf)
SFString [in,out] name ""
SFVec3f [] bboxCenter 0 0 0 (-Inf,Inf)
SFVec3f [] bboxSize -1 -1 -1 [0,Inf) or -1 -1 -1
}
HAnimSite : X3DGroupingNode {
MFNode [in] addChildren [X3DChildNode]
MFNode [in] removeChildren [X3DChildNode]
SFVec3f [in,out] center 0 0 0 (-Inf,Inf)
MFNode [in,out] children [] [X3DChildNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFString [in,out] name ""
SFRotation [in,out] rotation 0 0 1 0 (-Inf,Inf)|[-1,1]
SFVec3f [in,out] scale 1 1 1 (0,Inf)
SFRotation [in,out] scaleOrientation 0 0 1 0 (-Inf,Inf)|[-1,1]
SFVec3f [in,out] translation 0 0 0 (-Inf,Inf)|[-1,1]
SFVec3f [] bboxCenter 0 0 0 (-Inf,Inf)
SFVec3f [] bboxSize -1 -1 -1 [0,Inf) or -1 -1 -1
}
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