/usr/src/castle-game-engine-4.1.1/x3d/doc/x3d_nodes/1/interpolation.txt is in castle-game-engine-src 4.1.1-1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 | X3DInterpolatorNode : X3DChildNode {
SFFloat [in] set_fraction (-Inf,Inf)
MFFloat [in,out] key [] (-Inf,Inf)
MF<type> [in,out] keyValue []
SFNode [in,out] metadata NULL [X3DMetadataObject]
[S|M]F<type> [out] value_changed
}
ColorInterpolator : X3DInterpolatorNode {
SFFloat [in] set_fraction (-Inf,Inf)
MFFloat [in,out] key [] (-Inf,Inf)
MFColor [in,out] keyValue [] [0,1]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFColor [out] value_changed
}
CoordinateInterpolator : X3DInterpolatorNode {
SFFloat [in] set_fraction (-Inf,Inf)
MFFloat [in,out] key [] (-Inf,Inf)
MFVec3f [in,out] keyValue [] (-Inf,Inf)
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFVec3f [out] value_changed
}
CoordinateInterpolator2D : X3DInterpolatorNode {
SFFloat [in] set_fraction (-Inf,Inf)
MFFloat [in,out] key [] (-Inf,Inf)
MFVec2f [in,out] keyValue [] (-Inf,Inf)
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFVec2f [out] value_changed
}
EaseInEaseOut : X3DNode {
SFFloat [in] set_fraction (-Inf,Inf)
MFVec2f [in,out] easeInEaseOut [] (-Inf,Inf)
MFFloat [in,out] key [] (-Inf,Inf)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [out] modifiedFraction_changed
}
NormalInterpolator : X3DInterpolatorNode {
SFFloat [in] set_fraction (-Inf,Inf)
MFFloat [in,out] key [] (-Inf,Inf)
MFVec3f [in,out] keyValue [] (-Inf,Inf)
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFVec3f [out] value_changed
}
OrientationInterpolator : X3DInterpolatorNode {
SFFloat [in] set_fraction (-Inf,Inf)
MFFloat [in,out] key [] (-Inf,Inf)
MFRotation [in,out] keyValue [] [-1,1] or (-Inf,Inf)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFRotation [out] value_changed
}
PositionInterpolator : X3DInterpolatorNode {
SFFloat [in] set_fraction (-Inf,Inf)
MFFloat [in,out] key [] (-Inf,Inf)
MFVec3f [in,out] keyValue [] (-Inf,Inf)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec3f [out] value_changed
}
PositionInterpolator2D : X3DInterpolatorNode {
SFFloat [in] set_fraction (-Inf,Inf)
MFFloat [in,out] key [] (-Inf,Inf)
MFVec2f [in,out] keyValue [] (-Inf,Inf)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec2f [out] value_changed
}
ScalarInterpolator : X3DInterpolatorNode {
SFFloat [in] set_fraction (-Inf,Inf)
MFFloat [in,out] key [] (-Inf,Inf)
MFFloat [in,out] keyValue [] (-Inf,Inf)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [out] value_changed
}
SplinePositionInterpolator : X3DInterpolatorNode {
SFFloat [in] set_fraction (-Inf,Inf)
SFBool [in,out] closed FALSE
MFFloat [in,out] key [] (-Inf,Inf)
MFVec3f [in,out] keyValue [] (-Inf,Inf)
MFVec3f [in,out] keyVelocity [] (-Inf,Inf)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [in,out] normalizeVelocity FALSE
SFVec3f [out] value_changed
}
SplinePositionInterpolator2D : X3DInterpolatorNode {
SFFloat [in] set_fraction (-Inf,Inf)
SFBool [in,out] closed FALSE
MFFloat [in,out] key [] (-Inf,Inf)
MFVec2f [in,out] keyValue [] (-Inf,Inf)
MFVec2f [in,out] keyVelocity [] (-Inf,Inf)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [in,out] normalizeVelocity FALSE
SFVec2f [out] value_changed
}
SplineScalarInterpolator : X3DInterpolatorNode {
SFFloat [in] set_fraction (-Inf,Inf)
SFBool [in,out] closed FALSE
MFFloat [in,out] key [] (-Inf,Inf)
MFFloat [in,out] keyValue [] (-Inf,Inf)
MFFloat [in,out] keyVelocity [] (-Inf,Inf)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [in,out] normalizeVelocity FALSE
SFFloat [out] value_changed
}
SquadOrientationInterpolator : X3DInterpolatorNode {
SFFloat [in] set_fraction (-Inf,Inf)
MFFloat [in,out] key [] (-Inf,Inf)
MFRotation [in,out] keyValue [] (-Inf,Inf)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [in,out] normalizeVelocity FALSE
SFRotation [out] value_changed
}
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