/usr/src/castle-game-engine-4.1.1/x3d/doc/x3d_nodes/1/layering.txt is in castle-game-engine-src 4.1.1-1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 | X3DLayerNode : X3DNode {
SFBool [in,out] isPickable TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFNode [in,out] viewport NULL [X3DViewportNode]
}
X3DViewportNode : X3DGroupingNode {
MFNode [in] addChildren [X3DChildNode]
MFNode [in] removeChildren [X3DChildNode]
MFNode [in,out] children [] [X3DChildNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec3f [] bboxCenter 0 0 0 (-Inf,Inf)
SFVec3f [] bboxSize -1 -1 -1 (0,Inf) or -1 -1 -1
}
Layer : X3DLayerNode {
MFNode [in] addChildren [] [X3DChildNode]
MFNode [in] removeChildren [] [X3DChildNode]
MFNode [in,out] children [] [X3DChildNode]
SFBool [in,out] isPickable TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFNode [in,out] viewport NULL [X3DViewportNode]
}
LayerSet : X3DNode {
SFInt32 [in,out] activeLayer 0 (-Inf,Inf)
MFNode [in,out] layers [] [X3DLayerNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFInt32 [in,out] order [0] (0,Inf)
}
Viewport : X3DGroupingNode, X3DBoundedObject {
MFNode [in] addChildren [X3DChildNode]
MFNode [in] removeChildren [X3DChildNode]
MFNode [in,out] children [] [X3DChildNode]
MFFloat [in,out] clipBoundary 0 1 0 1 [0,1]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec3f [] bboxCenter 0 0 0 (-Inf,Inf)
SFVec3f [] bboxSize -1 -1 -1 (0,Inf) or -1 -1 -1
}
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