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/usr/src/castle-game-engine-4.1.1/x3d/doc/x3d_nodes/1/shape.txt is in castle-game-engine-src 4.1.1-1.

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The actual contents of the file can be viewed below.

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X3DAppearanceChildNode : X3DNode { 
  SFNode [in,out] metadata NULL [X3DMetadataObject]
}

X3DAppearanceNode : X3DNode {
  SFNode [in,out] metadata NULL [X3DMetadataObject]
}

X3DMaterialNode : X3DAppearanceChildNode {
  SFNode [in,out] metadata NULL [X3DMetadataObject]
}

X3DShapeNode : X3DChildNode, X3DBoundedObject {
  SFNode  [in,out] appearance NULL     [X3DAppearanceNode]
  SFNode  [in,out] geometry   NULL     [X3DGeometryNode]
  SFNode  [in,out] metadata   NULL     [X3DMetadataObject]
  SFVec3f []       bboxCenter 0 0 0    (-Inf,Inf)
  SFVec3f []       bboxSize   -1 -1 -1 [0,Inf) or -1 -1 -1
}

Appearance : X3DAppearanceNode { 
  SFNode [in,out] fillProperties   NULL [FillProperties]
  SFNode [in,out] lineProperties   NULL [LineProperties]
  SFNode [in,out] material         NULL [X3DMaterialNode]
  SFNode [in,out] metadata         NULL [X3DMetadataObject]
  MFNode [in,out] shaders          []   [X3DShaderNode]
  SFNode [in,out] texture          NULL [X3DTextureNode]
  SFNode [in,out] textureTransform NULL [X3DTextureTransformNode]
}

FillProperties : X3DAppearanceChildNode { 
  SFBool  [in,out] filled     TRUE
  SFColor [in,out] hatchColor 1 1 1 [0,1]
  SFBool  [in,out] hatched    TRUE
  SFInt32 [in,out] hatchStyle 1     [0,Inf)
  SFNode  [in,out] metadata   NULL  [X3DMetadataObject]
}

LineProperties : X3DAppearanceChildNode { 
  SFBool  [in,out] applied              TRUE
  SFInt32 [in,out] linetype             1    [1,Inf)
  SFFloat [in,out] linewidthScaleFactor 0    (-Inf,Inf)
  SFNode  [in,out] metadata             NULL [X3DMetadataObject]
}

Material : X3DMaterialNode { 
  SFFloat [in,out] ambientIntensity 0.2         [0,1]
  SFColor [in,out] diffuseColor     0.8 0.8 0.8 [0,1]
  SFColor [in,out] emissiveColor    0 0 0       [0,1]
  SFNode  [in,out] metadata         NULL        [X3DMetadataObject]
  SFFloat [in,out] shininess        0.2         [0,1]
  SFColor [in,out] specularColor    0 0 0       [0,1]
  SFFloat [in,out] transparency     0           [0,1]
}

Shape : X3DShapeNode {
  SFNode  [in,out] appearance NULL     [X3DAppearanceNode]
  SFNode  [in,out] geometry   NULL     [X3DGeometryNode]
  SFNode  [in,out] metadata   NULL     [X3DMetadataObject]
  SFVec3f []       bboxCenter 0 0 0    (-Inf,Inf)
  SFVec3f []       bboxSize   -1 -1 -1 [0,Inf) or -1 -1 -1
}

TwoSidedMaterial : X3DMaterialNode {
  SFFloat [in,out] ambientIntensity     0.2         [0,1]
  SFFloat [in,out] backAmbientIntensity 0.2         [0,1]
  SFColor [in,out] backDiffuseColor     0.8 0.8 0.8 [0,1]
  SFColor [in,out] backEmissiveColor    0 0 0       [0,1]
  SFFloat [in,out] backShininess        0.2         [0,1]
  SFColor [in,out] backSpecularColor    0 0 0       [0,1]
  SFFloat [in,out] backTransparency     0           [0,1]
  SFColor [in,out] diffuseColor         0.8 0.8 0.8 [0,1]
  SFColor [in,out] emissiveColor        0 0 0       [0,1]
  SFNode  [in,out] metadata             NULL        [X3DMetadataObject]
  SFFloat [in,out] shininess            0.2         [0,1]
  SFBool  [in,out] separateBackColor    FALSE
  SFColor [in,out] specularColor        0 0 0       [0,1]
  SFFloat [in,out] transparency         0           [0,1]
}