/usr/src/castle-game-engine-4.1.1/x3d/doc/x3d_nodes/1/sound.txt is in castle-game-engine-src 4.1.1-1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 | X3DSoundNode : X3DChildNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
X3DSoundSourceNode : X3DTimeDependentNode {
SFString [in,out] description ""
SFBool [in,out] loop FALSE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFTime [in,out] pauseTime 0 (-Inf,Inf)
SFFloat [in,out] pitch 1.0 (0,Inf)
SFTime [in,out] resumeTime 0 (-Inf,Inf)
SFTime [in,out] startTime 0 (-Inf,Inf)
SFTime [in,out] stopTime 0 (-Inf,Inf)
SFTime [out] duration_changed
SFTime [out] elapsedTime
SFBool [out] isActive
SFBool [out] isPaused
}
AudioClip : X3DSoundSourceNode, X3DUrlObject {
SFString [in,out] description ""
SFBool [in,out] loop FALSE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFTime [in,out] pauseTime 0 (-Inf,Inf)
SFFloat [in,out] pitch 1.0 (0,Inf)
SFTime [in,out] resumeTime 0 (-Inf,Inf)
SFTime [in,out] startTime 0 (-Inf,Inf)
SFTime [in,out] stopTime 0 (-Inf,Inf)
MFString [in,out] url [] [urn]
SFTime [out] duration_changed
SFTime [out] elapsedTime
SFBool [out] isActive
SFBool [out] isPaused
}
Sound : X3DSoundNode {
SFVec3f [in,out] direction 0 0 1 (-Inf,Inf)
SFFloat [in,out] intensity 1 [0,1]
SFVec3f [in,out] location 0 0 0 (-Inf,Inf)
SFFloat [in,out] maxBack 10 [0,Inf)
SFFloat [in,out] maxFront 10 [0,Inf)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [in,out] minBack 1 [0,Inf)
SFFloat [in,out] minFront 1 [0,Inf)
SFFloat [in,out] priority 0 [0,1]
SFNode [in,out] source NULL [X3DSoundSourceNode]
SFBool [] spatialize TRUE
}
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