/usr/src/castle-game-engine-4.1.1/x3d/doc/x3d_nodes/1/texturing.txt is in castle-game-engine-src 4.1.1-1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 | X3DTextureCoordinateNode : X3DGeometricPropertyNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
X3DTextureNode : X3DAppearanceChildNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
X3DTexture2DNode : X3DTextureNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [] repeatS TRUE
SFBool [] repeatT TRUE
SFNode [] textureProperties NULL [TextureProperties]
}
X3DTextureTransformNode : X3DAppearanceChildNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
ImageTexture : X3DTexture2DNode, X3DUrlObject {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFString [in,out] url [] [URI]
SFBool [] repeatS TRUE
SFBool [] repeatT TRUE
SFNode [] textureProperties NULL [TextureProperties]
}
MovieTexture : X3DTexture2DNode, X3DSoundSourceNode, X3DUrlObject {
SFString [in,out] description ""
SFBool [in,out] loop FALSE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFTime [in,out] pauseTime 0 (-Inf,Inf)
SFTime [in,out] resumeTime 0 (-Inf,Inf)
SFFloat [in,out] speed 1.0 (-Inf,Inf)
SFTime [in,out] startTime 0 (-Inf,Inf)
SFTime [in,out] stopTime 0 (-Inf,Inf)
MFString [in,out] url [] [URI]
SFTime [out] duration_changed
SFTime [out] elapsedTime
SFBool [out] isActive
SFBool [out] isPaused
SFBool [] repeatS TRUE
SFBool [] repeatT TRUE
SFNode [] textureProperties NULL [TextureProperties]
}
MultiTexture : X3DTextureNode {
SFFloat [in,out] alpha 1 [0,1]
SFColor [in,out] color 1 1 1 [0,1]
MFString [in,out] function []
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFString [in,out] mode []
MFString [in,out] source []
MFNode [in,out] texture [] [X3DTextureNode]
}
MultiTextureCoordinate : X3DTextureCoordinateNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFNode [in,out] texCoord NULL [X3DTextureCoordinateNode]
}
MultiTextureTransform : X3DTextureTransformNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFNode [in,out] textureTransform NULL [X3DTextureTransformNode]
}
PixelTexture : X3DTexture2DNode {
SFImage [in,out] image 0 0 0
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [] repeatS TRUE
SFBool [] repeatT TRUE
SFNode [] textureProperties NULL [TextureProperties]
}
TextureCoordinate : X3DTextureCoordinateNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFVec2f [in,out] point [] (-Inf,Inf)
}
TextureCoordinateGenerator : X3DTextureCoordinateNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFString [in,out] mode "SPHERE" [see Table 18.6]
MFFloat [in,out] parameter [] [see Table 18.6]
}
TextureProperties : X3DNode
SFFloat [in,out] anisotropicDegree 1.0 [1,Inf)
SFColorRGBA [in,out] borderColor 0 0 0 0 [0,1]
SFInt32 [in,out] borderWidth 0 [0,1]
SFString [in,out] boundaryModeS "REPEAT" [see Table 18.7]
SFString [in,out] boundaryModeT "REPEAT" [see Table 18.7]
SFString [in,out] boundaryModeR "REPEAT" [see Table 18.7]
SFString [in,out] magnificationFilter "FASTEST" [see Table 18.8]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFString [in,out] minificationFilter "FASTEST" [see Table 18.9]
SFString [in,out] textureCompression "FASTEST" [see Table 18.10]
SFFloat [in,out] texturePriority 0 [0,1]
SFBool [] generateMipMaps FALSE
}
TextureTransform : X3DTextureTransformNode {
SFVec2f [in,out] center 0 0 (-Inf,Inf)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [in,out] rotation 0 (-Inf,Inf)
SFVec2f [in,out] scale 1 1 (-Inf,Inf)
SFVec2f [in,out] translation 0 0 (-Inf,Inf)
}
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