/usr/src/castle-game-engine-4.1.1/x3d/doc/x3d_nodes/2/CADGeometry.txt is in castle-game-engine-src 4.1.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 | X3DProductStructureChildNode : X3DChildNode {
SFString [in,out] name ""
}
CADAssembly : X3DGroupingNode, X3DProductStructureChildNode {
SFString [in,out] name ""
}
CADFace : X3DProductStructureChildNode, X3DBoundedObject {
SFNode [in,out] shape NULL [X3DShapeNode, LOD]
SFVec3f [] bboxCenter 0 0 0 (-Inf, Inf)
SFVec3f [] bboxSize -1 -1 -1 [0, Inf) or -1 -1 -1
}
CADLayer : X3DGroupingNode {
SFString [in,out] name ""
MFBool [in,out] visible []
}
CADPart : X3DGroupingNode, X3DProductStructureChildNode {
SFVec3f [in,out] center 0 0 0 (-Inf,Inf)
SFString [in,out] name ""
SFRotation [in,out] rotation 0 0 1 0 [-1,1] or (-Inf,Inf)
SFVec3f [in,out] scale 1 1 1 (0,Inf)
SFRotation [in,out] scaleOrientation 0 0 1 0 [-1,1] or (-Inf,Inf)
SFVec3f [in,out] translation 0 0 0 (-Inf,Inf)
}
IndexedQuadSet : X3DComposedGeometryNode {
MFInt32 [in] set_index [] [0,Inf)
MFInt32 [] index [] [0,Inf)
}
QuadSet : X3DComposedGeometryNode {
}
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