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/usr/src/castle-game-engine-4.1.1/x3d/doc/x3d_nodes/2/CADGeometry.txt is in castle-game-engine-src 4.1.1-1.

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X3DProductStructureChildNode : X3DChildNode {
  SFString [in,out] name ""
}

CADAssembly : X3DGroupingNode, X3DProductStructureChildNode {
  SFString [in,out] name           ""
}

CADFace : X3DProductStructureChildNode, X3DBoundedObject {
  SFNode   [in,out] shape      NULL     [X3DShapeNode, LOD]
  SFVec3f  []       bboxCenter 0 0 0    (-Inf, Inf)
  SFVec3f  []       bboxSize   -1 -1 -1 [0, Inf) or -1 -1 -1
}

CADLayer : X3DGroupingNode {
  SFString [in,out] name           ""
  MFBool   [in,out] visible        []
}

CADPart : X3DGroupingNode, X3DProductStructureChildNode {
  SFVec3f    [in,out] center           0 0 0    (-Inf,Inf)
  SFString   [in,out] name             ""
  SFRotation [in,out] rotation         0 0 1 0  [-1,1] or (-Inf,Inf)
  SFVec3f    [in,out] scale            1 1 1    (0,Inf)
  SFRotation [in,out] scaleOrientation 0 0 1 0  [-1,1] or (-Inf,Inf)
  SFVec3f    [in,out] translation      0 0 0    (-Inf,Inf)
}

IndexedQuadSet : X3DComposedGeometryNode {
  MFInt32 [in]     set_index       []   [0,Inf)
  MFInt32 []       index           []   [0,Inf)
}

QuadSet : X3DComposedGeometryNode {
}